mirror of
https://github.com/jesseduffield/lazygit.git
synced 2024-12-12 11:15:00 +02:00
705 lines
17 KiB
Go
705 lines
17 KiB
Go
package gui
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import (
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"fmt"
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"github.com/jesseduffield/gocui"
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)
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const (
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SIDE_CONTEXT int = iota
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MAIN_CONTEXT
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TEMPORARY_POPUP
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PERSISTENT_POPUP
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)
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const (
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STATUS_CONTEXT_KEY = "status"
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FILES_CONTEXT_KEY = "files"
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LOCAL_BRANCHES_CONTEXT_KEY = "localBranches"
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REMOTES_CONTEXT_KEY = "remotes"
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REMOTE_BRANCHES_CONTEXT_KEY = "remoteBranches"
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TAGS_CONTEXT_KEY = "tags"
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BRANCH_COMMITS_CONTEXT_KEY = "commits"
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REFLOG_COMMITS_CONTEXT_KEY = "reflogCommits"
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SUB_COMMITS_CONTEXT_KEY = "subCommits"
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COMMIT_FILES_CONTEXT_KEY = "commitFiles"
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STASH_CONTEXT_KEY = "stash"
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MAIN_NORMAL_CONTEXT_KEY = "normal"
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MAIN_MERGING_CONTEXT_KEY = "merging"
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MAIN_PATCH_BUILDING_CONTEXT_KEY = "patchBuilding"
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MAIN_STAGING_CONTEXT_KEY = "staging"
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MENU_CONTEXT_KEY = "menu"
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CREDENTIALS_CONTEXT_KEY = "credentials"
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CONFIRMATION_CONTEXT_KEY = "confirmation"
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SEARCH_CONTEXT_KEY = "confirmation"
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COMMIT_MESSAGE_CONTEXT_KEY = "commitMessage"
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)
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type Context interface {
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HandleFocus() error
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HandleFocusLost() error
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HandleRender() error
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GetKind() int
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GetViewName() string
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GetWindowName() string
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SetWindowName(string)
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GetKey() string
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SetParentContext(Context)
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GetParentContext() Context
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}
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type BasicContext struct {
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OnFocus func() error
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OnFocusLost func() error
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OnRender func() error
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Kind int
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Key string
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ViewName string
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}
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func (c BasicContext) SetWindowName(windowName string) {
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panic("can't set window name on basic context")
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}
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func (c BasicContext) GetWindowName() string {
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// TODO: fix this up
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return c.GetViewName()
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}
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func (c BasicContext) SetParentContext(Context) {
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panic("can't set parent context on basic context")
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}
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func (c BasicContext) GetParentContext() Context {
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panic("can't get parent context on basic context")
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}
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func (c BasicContext) HandleRender() error {
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if c.OnRender != nil {
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return c.OnRender()
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}
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return nil
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}
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func (c BasicContext) GetViewName() string {
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return c.ViewName
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}
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func (c BasicContext) HandleFocus() error {
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return c.OnFocus()
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}
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func (c BasicContext) HandleFocusLost() error {
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if c.OnFocusLost != nil {
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return c.OnFocusLost()
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}
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return nil
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}
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func (c BasicContext) GetKind() int {
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return c.Kind
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}
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func (c BasicContext) GetKey() string {
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return c.Key
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}
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type SimpleContextNode struct {
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Context Context
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}
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type RemotesContextNode struct {
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Context Context
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Branches SimpleContextNode
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}
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type ContextTree struct {
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Status SimpleContextNode
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Files SimpleContextNode
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Menu SimpleContextNode
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Branches SimpleContextNode
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Remotes RemotesContextNode
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Tags SimpleContextNode
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BranchCommits SimpleContextNode
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CommitFiles SimpleContextNode
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ReflogCommits SimpleContextNode
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SubCommits SimpleContextNode
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Stash SimpleContextNode
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Normal SimpleContextNode
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Staging SimpleContextNode
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PatchBuilding SimpleContextNode
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Merging SimpleContextNode
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Credentials SimpleContextNode
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Confirmation SimpleContextNode
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CommitMessage SimpleContextNode
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Search SimpleContextNode
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}
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func (gui *Gui) allContexts() []Context {
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return []Context{
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gui.Contexts.Status.Context,
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gui.Contexts.Files.Context,
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gui.Contexts.Branches.Context,
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gui.Contexts.Remotes.Context,
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gui.Contexts.Remotes.Branches.Context,
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gui.Contexts.Tags.Context,
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gui.Contexts.BranchCommits.Context,
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gui.Contexts.CommitFiles.Context,
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gui.Contexts.ReflogCommits.Context,
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gui.Contexts.Stash.Context,
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gui.Contexts.Menu.Context,
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gui.Contexts.Confirmation.Context,
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gui.Contexts.Credentials.Context,
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gui.Contexts.CommitMessage.Context,
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gui.Contexts.Normal.Context,
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gui.Contexts.Staging.Context,
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gui.Contexts.Merging.Context,
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gui.Contexts.PatchBuilding.Context,
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gui.Contexts.SubCommits.Context,
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}
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}
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func (gui *Gui) contextTree() ContextTree {
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return ContextTree{
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Status: SimpleContextNode{
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Context: BasicContext{
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OnFocus: gui.handleStatusSelect,
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Kind: SIDE_CONTEXT,
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ViewName: "status",
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Key: STATUS_CONTEXT_KEY,
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},
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},
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Files: SimpleContextNode{
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Context: gui.filesListContext(),
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},
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Menu: SimpleContextNode{
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Context: gui.menuListContext(),
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},
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Remotes: RemotesContextNode{
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Context: gui.remotesListContext(),
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Branches: SimpleContextNode{
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Context: gui.remoteBranchesListContext(),
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},
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},
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BranchCommits: SimpleContextNode{
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Context: gui.branchCommitsListContext(),
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},
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CommitFiles: SimpleContextNode{
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Context: gui.commitFilesListContext(),
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},
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ReflogCommits: SimpleContextNode{
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Context: gui.reflogCommitsListContext(),
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},
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SubCommits: SimpleContextNode{
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Context: gui.subCommitsListContext(),
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},
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Branches: SimpleContextNode{
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Context: gui.branchesListContext(),
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},
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Tags: SimpleContextNode{
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Context: gui.tagsListContext(),
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},
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Stash: SimpleContextNode{
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Context: gui.stashListContext(),
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},
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Normal: SimpleContextNode{
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Context: BasicContext{
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OnFocus: func() error {
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return nil // TODO: should we do something here? We should allow for scrolling the panel
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},
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Kind: MAIN_CONTEXT,
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ViewName: "main",
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Key: "normal",
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},
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},
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Staging: SimpleContextNode{
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Context: BasicContext{
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// TODO: think about different situations where this arises
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OnFocus: func() error {
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return nil
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// return gui.refreshStagingPanel(false, -1)
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},
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Kind: MAIN_CONTEXT,
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ViewName: "main",
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Key: "staging",
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},
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},
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PatchBuilding: SimpleContextNode{
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Context: BasicContext{
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// TODO: think about different situations where this arises
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OnFocus: func() error {
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return gui.refreshPatchBuildingPanel(-1)
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},
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Kind: MAIN_CONTEXT,
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ViewName: "main",
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Key: "patchBuilding",
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},
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},
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Merging: SimpleContextNode{
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Context: BasicContext{
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// TODO: think about different situations where this arises
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OnFocus: func() error {
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return gui.refreshMergePanel()
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},
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Kind: MAIN_CONTEXT,
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ViewName: "main",
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Key: "merging",
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},
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},
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Credentials: SimpleContextNode{
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Context: BasicContext{
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OnFocus: func() error { return gui.handleCredentialsViewFocused() },
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Kind: PERSISTENT_POPUP,
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ViewName: "credentials",
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Key: "credentials",
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},
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},
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Confirmation: SimpleContextNode{
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Context: BasicContext{
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OnFocus: func() error { return nil },
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Kind: TEMPORARY_POPUP,
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ViewName: "confirmation",
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Key: "confirmation",
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},
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},
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CommitMessage: SimpleContextNode{
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Context: BasicContext{
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OnFocus: func() error { return gui.handleCommitMessageFocused() },
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Kind: PERSISTENT_POPUP,
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ViewName: "commitMessage",
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Key: "commitMessage",
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},
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},
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Search: SimpleContextNode{
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Context: BasicContext{
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OnFocus: func() error { return nil },
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Kind: PERSISTENT_POPUP,
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ViewName: "search",
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Key: "search",
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},
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},
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}
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}
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func (gui *Gui) initialViewContextMap() map[string]Context {
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return map[string]Context{
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"status": gui.Contexts.Status.Context,
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"files": gui.Contexts.Files.Context,
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"branches": gui.Contexts.Branches.Context,
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"commits": gui.Contexts.BranchCommits.Context,
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"commitFiles": gui.Contexts.CommitFiles.Context,
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"stash": gui.Contexts.Stash.Context,
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"menu": gui.Contexts.Menu.Context,
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"confirmation": gui.Contexts.Confirmation.Context,
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"credentials": gui.Contexts.Credentials.Context,
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"commitMessage": gui.Contexts.CommitMessage.Context,
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"main": gui.Contexts.Normal.Context,
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"secondary": gui.Contexts.Normal.Context,
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}
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}
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func (gui *Gui) viewTabContextMap() map[string][]tabContext {
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return map[string][]tabContext{
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"branches": {
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{
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tab: "Local Branches",
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contexts: []Context{gui.Contexts.Branches.Context},
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},
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{
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tab: "Remotes",
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contexts: []Context{
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gui.Contexts.Remotes.Context,
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gui.Contexts.Remotes.Branches.Context,
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},
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},
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{
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tab: "Tags",
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contexts: []Context{gui.Contexts.Tags.Context},
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},
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},
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"commits": {
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{
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tab: "Commits",
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contexts: []Context{gui.Contexts.BranchCommits.Context},
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},
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{
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tab: "Reflog",
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contexts: []Context{
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gui.Contexts.ReflogCommits.Context,
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},
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},
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},
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}
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}
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func (gui *Gui) switchContext(c Context) error {
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gui.g.Update(func(*gocui.Gui) error {
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// push onto stack
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// if we are switching to a side context, remove all other contexts in the stack
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if c.GetKind() == SIDE_CONTEXT {
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for _, stackContext := range gui.State.ContextStack {
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if stackContext.GetKey() != c.GetKey() {
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if err := gui.deactivateContext(stackContext); err != nil {
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return err
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}
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}
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}
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gui.State.ContextStack = []Context{c}
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} else {
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// TODO: think about other exceptional cases
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gui.State.ContextStack = append(gui.State.ContextStack, c)
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}
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return gui.activateContext(c)
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})
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return nil
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}
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// switchContextToView is to be used when you don't know which context you
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// want to switch to: you only know the view that you want to switch to. It will
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// look up the context currently active for that view and switch to that context
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func (gui *Gui) switchContextToView(viewName string) error {
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return gui.switchContext(gui.State.ViewContextMap[viewName])
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}
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func (gui *Gui) returnFromContext() error {
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gui.g.Update(func(*gocui.Gui) error {
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// TODO: add mutexes
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if len(gui.State.ContextStack) == 1 {
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// cannot escape from bottommost context
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return nil
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}
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n := len(gui.State.ContextStack) - 1
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currentContext := gui.State.ContextStack[n]
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newContext := gui.State.ContextStack[n-1]
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gui.State.ContextStack = gui.State.ContextStack[:n]
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if err := gui.deactivateContext(currentContext); err != nil {
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return err
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}
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return gui.activateContext(newContext)
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})
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return nil
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}
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func (gui *Gui) deactivateContext(c Context) error {
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// if we are the kind of context that is sent to back upon deactivation, we should do that
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if c.GetKind() == TEMPORARY_POPUP || c.GetKind() == PERSISTENT_POPUP {
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_, _ = gui.g.SetViewOnBottom(c.GetViewName())
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}
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if err := c.HandleFocusLost(); err != nil {
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return err
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}
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return nil
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}
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// postRefreshUpdate is to be called on a context after the state that it depends on has been refreshed
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// if the context's view is set to another context we do nothing.
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// if the context's view is the current view we trigger a focus; re-selecting the current item.
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func (gui *Gui) postRefreshUpdate(c Context) error {
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v, err := gui.g.View(c.GetViewName())
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if err != nil {
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return nil
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}
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if v.Context != c.GetKey() {
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return nil
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}
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if err := c.HandleRender(); err != nil {
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return err
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}
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if gui.currentViewName() == c.GetViewName() {
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if err := c.HandleFocus(); err != nil {
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return err
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}
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}
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return nil
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}
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func (gui *Gui) activateContext(c Context) error {
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viewName := c.GetViewName()
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v, err := gui.g.View(viewName)
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// if view no longer exists, pop again
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if err != nil {
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return gui.returnFromContext()
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}
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// if the new context's view was previously displaying another context, render the new context
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if v.Context != c.GetKey() {
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if err := c.HandleRender(); err != nil {
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return err
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}
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}
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// ensure that any other window for which this view was active is now set to the default for that window.
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gui.setViewAsActiveForWindow(viewName)
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if viewName == "main" {
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gui.changeMainViewsContext(c.GetKey())
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} else {
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gui.changeMainViewsContext("normal")
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}
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gui.setViewTabForContext(c)
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if _, err := gui.g.SetCurrentView(viewName); err != nil {
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return err
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}
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if _, err := gui.g.SetViewOnTop(viewName); err != nil {
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return err
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}
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newView := gui.g.CurrentView()
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newView.Context = c.GetKey()
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gui.g.Cursor = newView.Editable
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// TODO: move this logic to the context
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if err := gui.renderPanelOptions(); err != nil {
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return err
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}
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if err := c.HandleFocus(); err != nil {
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return err
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}
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// TODO: consider removing this and instead depending on the .Context field of views
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gui.State.ViewContextMap[c.GetViewName()] = c
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return nil
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}
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func (gui *Gui) renderContextStack() string {
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result := ""
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for _, context := range gui.State.ContextStack {
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result += context.GetKey() + "\n"
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}
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return result
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}
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func (gui *Gui) currentContextKey() string {
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currentContext := gui.currentContext()
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if currentContext == nil {
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return ""
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}
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return currentContext.GetKey()
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}
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func (gui *Gui) currentContext() Context {
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// on startup the stack can be empty so we'll return an empty string in that case
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if len(gui.State.ContextStack) == 0 {
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return nil
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}
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return gui.State.ContextStack[len(gui.State.ContextStack)-1]
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}
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func (gui *Gui) currentSideContext() *ListContext {
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stack := gui.State.ContextStack
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// on startup the stack can be empty so we'll return an empty string in that case
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if len(stack) == 0 {
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return nil
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}
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// find the first context in the stack with the type of SIDE_CONTEXT
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for i := range stack {
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context := stack[len(stack)-1-i]
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if context.GetKind() == SIDE_CONTEXT {
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// not all side contexts are list contexts (e.g. the status panel)
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listContext, ok := context.(*ListContext)
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if !ok {
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return nil
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}
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return listContext
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}
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}
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return nil
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}
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func (gui *Gui) defaultSideContext() Context {
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return gui.Contexts.Files.Context
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}
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func (gui *Gui) setInitialViewContexts() {
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// arguably we should only have our ViewContextMap and we should do away with
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// contexts on views, or vice versa
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for viewName, context := range gui.State.ViewContextMap {
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// see if the view exists. If it does, set the context on it
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view, err := gui.g.View(viewName)
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if err != nil {
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continue
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}
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view.Context = context.GetKey()
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}
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}
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// getFocusLayout returns a manager function for when view gain and lose focus
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func (gui *Gui) getFocusLayout() func(g *gocui.Gui) error {
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var previousView *gocui.View
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return func(g *gocui.Gui) error {
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newView := gui.g.CurrentView()
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if err := gui.onViewFocusChange(); err != nil {
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return err
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}
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// for now we don't consider losing focus to a popup panel as actually losing focus
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if newView != previousView && !gui.isPopupPanel(newView.Name()) {
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if err := gui.onViewFocusLost(previousView, newView); err != nil {
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return err
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}
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previousView = newView
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}
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return nil
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}
|
|
}
|
|
|
|
func (gui *Gui) onViewFocusChange() error {
|
|
currentView := gui.g.CurrentView()
|
|
for _, view := range gui.g.Views() {
|
|
view.Highlight = view.Name() != "main" && view == currentView
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (gui *Gui) onViewFocusLost(v *gocui.View, newView *gocui.View) error {
|
|
if v == nil {
|
|
return nil
|
|
}
|
|
|
|
if v.IsSearching() && newView.Name() != "search" {
|
|
if err := gui.onSearchEscape(); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
gui.Log.Info(v.Name() + " focus lost")
|
|
return nil
|
|
}
|
|
|
|
// changeContext is a helper function for when we want to change a 'main' context
|
|
// which currently just means a context that affects both the main and secondary views
|
|
// other views can have their context changed directly but this function helps
|
|
// keep the main and secondary views in sync
|
|
func (gui *Gui) changeMainViewsContext(context string) {
|
|
if gui.State.MainContext == context {
|
|
return
|
|
}
|
|
|
|
switch context {
|
|
case "normal", "patchBuilding", "staging", "merging":
|
|
gui.getMainView().Context = context
|
|
gui.getSecondaryView().Context = context
|
|
default:
|
|
panic(fmt.Sprintf("unknown context for main: %s", context))
|
|
}
|
|
|
|
gui.State.MainContext = context
|
|
}
|
|
|
|
func (gui *Gui) viewTabNames(viewName string) []string {
|
|
tabContexts := gui.ViewTabContextMap[viewName]
|
|
|
|
result := make([]string, len(tabContexts))
|
|
for i, tabContext := range tabContexts {
|
|
result[i] = tabContext.tab
|
|
}
|
|
|
|
return result
|
|
}
|
|
|
|
func (gui *Gui) setViewTabForContext(c Context) {
|
|
// search for the context in our map and if we find it, set the tab for the corresponding view
|
|
tabContexts, ok := gui.ViewTabContextMap[c.GetViewName()]
|
|
if !ok {
|
|
return
|
|
}
|
|
|
|
for tabIndex, tabContext := range tabContexts {
|
|
for _, context := range tabContext.contexts {
|
|
if context.GetKey() == c.GetKey() {
|
|
// get the view, set the tab
|
|
v, err := gui.g.View(c.GetViewName())
|
|
if err != nil {
|
|
gui.Log.Error(err)
|
|
return
|
|
}
|
|
v.TabIndex = tabIndex
|
|
return
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
type tabContext struct {
|
|
tab string
|
|
contexts []Context
|
|
}
|
|
|
|
func (gui *Gui) contextForContextKey(contextKey string) Context {
|
|
for _, context := range gui.allContexts() {
|
|
if context.GetKey() == contextKey {
|
|
return context
|
|
}
|
|
}
|
|
|
|
panic(fmt.Sprintf("context now found for key %s", contextKey))
|
|
}
|
|
|
|
func (gui *Gui) rerenderView(viewName string) error {
|
|
v, err := gui.g.View(viewName)
|
|
if err != nil {
|
|
return nil
|
|
}
|
|
|
|
contextKey := v.Context
|
|
context := gui.contextForContextKey(contextKey)
|
|
|
|
return context.HandleRender()
|
|
}
|
|
|
|
func (gui *Gui) getCurrentSideView() *gocui.View {
|
|
currentSideContext := gui.currentSideContext()
|
|
if currentSideContext == nil {
|
|
return nil
|
|
}
|
|
|
|
view, _ := gui.g.View(currentSideContext.GetViewName())
|
|
|
|
return view
|
|
}
|
|
|
|
func (gui *Gui) getSideContextSelectedItemId() string {
|
|
currentSideContext := gui.currentSideContext()
|
|
if currentSideContext == nil {
|
|
return ""
|
|
}
|
|
|
|
item, ok := currentSideContext.GetSelectedItem()
|
|
|
|
if ok {
|
|
return item.ID()
|
|
}
|
|
|
|
return ""
|
|
}
|