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https://github.com/jesseduffield/lazygit.git
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48 lines
1.4 KiB
Go
48 lines
1.4 KiB
Go
package gui
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import (
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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)
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// A window refers to a place on the screen which can hold one or more views.
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// A view is a box that renders content, and within a window only one view will
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// appear at a time. When a view appears within a window, it occupies the whole
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// space. Right now most windows are 1:1 with views, except for commitFiles which
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// is a view that moves between windows
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func (gui *Gui) getViewNameForWindow(window string) string {
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viewName, ok := gui.State.WindowViewNameMap[window]
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if !ok {
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return window
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}
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return viewName
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}
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// for now all we actually care about is the context's view so we're storing that
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func (gui *Gui) setWindowContext(c types.Context) {
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if gui.State.WindowViewNameMap == nil {
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gui.State.WindowViewNameMap = map[string]string{}
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}
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if c.IsTransient() {
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gui.resetWindowContext(c)
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}
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gui.State.WindowViewNameMap[c.GetWindowName()] = c.GetViewName()
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}
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func (gui *Gui) currentWindow() string {
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return gui.currentContext().GetWindowName()
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}
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// assumes the context's windowName has been set to the new window if necessary
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func (gui *Gui) resetWindowContext(c types.Context) {
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for windowName, viewName := range gui.State.WindowViewNameMap {
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if viewName == c.GetViewName() && windowName != c.GetWindowName() {
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// we assume here that the window contains as its default view a view with the same name as the window
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gui.State.WindowViewNameMap[windowName] = windowName
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}
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}
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}
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