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105 lines
3.0 KiB
Go
105 lines
3.0 KiB
Go
package theme
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import (
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"github.com/fatih/color"
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"github.com/jesseduffield/gocui"
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"github.com/spf13/viper"
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)
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var (
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// DefaultTextColor is the default text color
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DefaultTextColor = color.FgWhite
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// DefaultHiTextColor is the default highlighted text color
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DefaultHiTextColor = color.FgHiWhite
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// GocuiDefaultTextColor does the same as DefaultTextColor but this one only colors gocui default text colors
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GocuiDefaultTextColor gocui.Attribute
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// ActiveBorderColor is the border color of the active frame
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ActiveBorderColor gocui.Attribute
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// InactiveBorderColor is the border color of the inactive active frames
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InactiveBorderColor gocui.Attribute
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)
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// UpdateTheme updates all theme variables
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func UpdateTheme(userConfig *viper.Viper) {
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ActiveBorderColor = getColor(userConfig.GetStringSlice("gui.theme.activeBorderColor"))
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InactiveBorderColor = getColor(userConfig.GetStringSlice("gui.theme.inactiveBorderColor"))
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isLightTheme := userConfig.GetBool("gui.theme.lightTheme")
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if isLightTheme {
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DefaultTextColor = color.FgBlack
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DefaultHiTextColor = color.FgHiBlack
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GocuiDefaultTextColor = gocui.ColorBlack
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} else {
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DefaultTextColor = color.FgWhite
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DefaultHiTextColor = color.FgHiWhite
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GocuiDefaultTextColor = gocui.ColorWhite
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}
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}
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// getAttribute gets the gocui color attribute from the string
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func getAttribute(key string) gocui.Attribute {
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colorMap := map[string]gocui.Attribute{
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"default": gocui.ColorDefault,
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"black": gocui.ColorBlack,
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"red": gocui.ColorRed,
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"green": gocui.ColorGreen,
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"yellow": gocui.ColorYellow,
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"blue": gocui.ColorBlue,
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"magenta": gocui.ColorMagenta,
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"cyan": gocui.ColorCyan,
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"white": gocui.ColorWhite,
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"bold": gocui.AttrBold,
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"reverse": gocui.AttrReverse,
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"underline": gocui.AttrUnderline,
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}
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value, present := colorMap[key]
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if present {
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return value
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}
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return gocui.ColorWhite
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}
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// getColor bitwise OR's a list of attributes obtained via the given keys
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func getColor(keys []string) gocui.Attribute {
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var attribute gocui.Attribute
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for _, key := range keys {
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attribute |= getAttribute(key)
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}
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return attribute
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}
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// GetAttribute gets the gocui color attribute from the string
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func GetAttribute(key string) gocui.Attribute {
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colorMap := map[string]gocui.Attribute{
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"default": gocui.ColorDefault,
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"black": gocui.ColorBlack,
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"red": gocui.ColorRed,
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"green": gocui.ColorGreen,
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"yellow": gocui.ColorYellow,
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"blue": gocui.ColorBlue,
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"magenta": gocui.ColorMagenta,
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"cyan": gocui.ColorCyan,
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"white": gocui.ColorWhite,
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"bold": gocui.AttrBold,
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"reverse": gocui.AttrReverse,
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"underline": gocui.AttrUnderline,
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}
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value, present := colorMap[key]
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if present {
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return value
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}
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return gocui.ColorWhite
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}
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// GetColor bitwise OR's a list of attributes obtained via the given keys
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func GetColor(keys []string) gocui.Attribute {
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var attribute gocui.Attribute
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for _, key := range keys {
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attribute |= GetAttribute(key)
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}
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return attribute
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}
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