1
0
mirror of https://github.com/jesseduffield/lazygit.git synced 2024-12-12 11:15:00 +02:00
lazygit/pkg/theme/theme.go

105 lines
3.0 KiB
Go

package theme
import (
"github.com/fatih/color"
"github.com/jesseduffield/gocui"
"github.com/spf13/viper"
)
var (
// DefaultTextColor is the default text color
DefaultTextColor = color.FgWhite
// DefaultHiTextColor is the default highlighted text color
DefaultHiTextColor = color.FgHiWhite
// GocuiDefaultTextColor does the same as DefaultTextColor but this one only colors gocui default text colors
GocuiDefaultTextColor gocui.Attribute
// ActiveBorderColor is the border color of the active frame
ActiveBorderColor gocui.Attribute
// InactiveBorderColor is the border color of the inactive active frames
InactiveBorderColor gocui.Attribute
)
// UpdateTheme updates all theme variables
func UpdateTheme(userConfig *viper.Viper) {
ActiveBorderColor = getColor(userConfig.GetStringSlice("gui.theme.activeBorderColor"))
InactiveBorderColor = getColor(userConfig.GetStringSlice("gui.theme.inactiveBorderColor"))
isLightTheme := userConfig.GetBool("gui.theme.lightTheme")
if isLightTheme {
DefaultTextColor = color.FgBlack
DefaultHiTextColor = color.FgHiBlack
GocuiDefaultTextColor = gocui.ColorBlack
} else {
DefaultTextColor = color.FgWhite
DefaultHiTextColor = color.FgHiWhite
GocuiDefaultTextColor = gocui.ColorWhite
}
}
// getAttribute gets the gocui color attribute from the string
func getAttribute(key string) gocui.Attribute {
colorMap := map[string]gocui.Attribute{
"default": gocui.ColorDefault,
"black": gocui.ColorBlack,
"red": gocui.ColorRed,
"green": gocui.ColorGreen,
"yellow": gocui.ColorYellow,
"blue": gocui.ColorBlue,
"magenta": gocui.ColorMagenta,
"cyan": gocui.ColorCyan,
"white": gocui.ColorWhite,
"bold": gocui.AttrBold,
"reverse": gocui.AttrReverse,
"underline": gocui.AttrUnderline,
}
value, present := colorMap[key]
if present {
return value
}
return gocui.ColorWhite
}
// getColor bitwise OR's a list of attributes obtained via the given keys
func getColor(keys []string) gocui.Attribute {
var attribute gocui.Attribute
for _, key := range keys {
attribute |= getAttribute(key)
}
return attribute
}
// GetAttribute gets the gocui color attribute from the string
func GetAttribute(key string) gocui.Attribute {
colorMap := map[string]gocui.Attribute{
"default": gocui.ColorDefault,
"black": gocui.ColorBlack,
"red": gocui.ColorRed,
"green": gocui.ColorGreen,
"yellow": gocui.ColorYellow,
"blue": gocui.ColorBlue,
"magenta": gocui.ColorMagenta,
"cyan": gocui.ColorCyan,
"white": gocui.ColorWhite,
"bold": gocui.AttrBold,
"reverse": gocui.AttrReverse,
"underline": gocui.AttrUnderline,
}
value, present := colorMap[key]
if present {
return value
}
return gocui.ColorWhite
}
// GetColor bitwise OR's a list of attributes obtained via the given keys
func GetColor(keys []string) gocui.Attribute {
var attribute gocui.Attribute
for _, key := range keys {
attribute |= GetAttribute(key)
}
return attribute
}