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lazygit/pkg/gui/layout.go
Jesse Duffield e33fe37a99 Standardise on using lo for slice functions
We've been sometimes using lo and sometimes using my slices package, and we need to pick one
for consistency. Lo is more extensive and better maintained so we're going with that.

My slices package was a superset of go's own slices package so in some places I've just used
the official one (the methods were just wrappers anyway).

I've also moved the remaining methods into the utils package.
2023-07-30 18:51:23 +10:00

295 lines
7.4 KiB
Go

package gui
import (
"github.com/jesseduffield/gocui"
"github.com/jesseduffield/lazygit/pkg/gui/context"
"github.com/jesseduffield/lazygit/pkg/gui/types"
"github.com/jesseduffield/lazygit/pkg/theme"
"github.com/samber/lo"
"golang.org/x/exp/slices"
)
// layout is called for every screen re-render e.g. when the screen is resized
func (gui *Gui) layout(g *gocui.Gui) error {
if !gui.ViewsSetup {
gui.printCommandLogHeader()
if _, err := gui.g.SetCurrentView(gui.defaultSideContext().GetViewName()); err != nil {
return err
}
}
g.Highlight = true
width, height := g.Size()
informationStr := gui.informationStr()
appStatus := gui.helpers.AppStatus.GetStatusString()
viewDimensions := gui.getWindowDimensions(informationStr, appStatus)
// reading more lines into main view buffers upon resize
prevMainView := gui.Views.Main
if prevMainView != nil {
_, prevMainHeight := prevMainView.Size()
newMainHeight := viewDimensions["main"].Y1 - viewDimensions["main"].Y0 - 1
heightDiff := newMainHeight - prevMainHeight
if heightDiff > 0 {
if manager, ok := gui.viewBufferManagerMap["main"]; ok {
manager.ReadLines(heightDiff)
}
if manager, ok := gui.viewBufferManagerMap["secondary"]; ok {
manager.ReadLines(heightDiff)
}
}
}
// we assume that the view has already been created.
setViewFromDimensions := func(viewName string, windowName string) (*gocui.View, error) {
dimensionsObj, ok := viewDimensions[windowName]
view, err := g.View(viewName)
if err != nil {
return nil, err
}
if !ok {
// view not specified in dimensions object: so create the view and hide it
// making the view take up the whole space in the background in case it needs
// to render content as soon as it appears, because lazyloaded content (via a pty task)
// cares about the size of the view.
_, err := g.SetView(viewName, 0, 0, width, height, 0)
view.Visible = false
return view, err
}
frameOffset := 1
if view.Frame {
frameOffset = 0
}
_, err = g.SetView(
viewName,
dimensionsObj.X0-frameOffset,
dimensionsObj.Y0-frameOffset,
dimensionsObj.X1+frameOffset,
dimensionsObj.Y1+frameOffset,
0,
)
view.Visible = true
return view, err
}
for _, context := range gui.State.Contexts.Flatten() {
if !context.HasControlledBounds() {
continue
}
_, err := setViewFromDimensions(context.GetViewName(), context.GetWindowName())
if err != nil && !gocui.IsUnknownView(err) {
return err
}
}
minimumHeight := 9
minimumWidth := 10
gui.Views.Limit.Visible = height < minimumHeight || width < minimumWidth
gui.Views.Tooltip.Visible = gui.Views.Menu.Visible && gui.Views.Tooltip.Buffer() != ""
for _, context := range gui.transientContexts() {
view, err := gui.g.View(context.GetViewName())
if err != nil && !gocui.IsUnknownView(err) {
return err
}
view.Visible = gui.helpers.Window.GetViewNameForWindow(context.GetWindowName()) == context.GetViewName()
}
if gui.PrevLayout.Information != informationStr {
gui.c.SetViewContent(gui.Views.Information, informationStr)
gui.PrevLayout.Information = informationStr
}
if !gui.ViewsSetup {
if err := gui.onInitialViewsCreation(); err != nil {
return err
}
gui.handleTestMode()
gui.ViewsSetup = true
}
if !gui.State.ViewsSetup {
if err := gui.onInitialViewsCreationForRepo(); err != nil {
return err
}
gui.State.ViewsSetup = true
}
for _, listContext := range gui.c.Context().AllList() {
view, err := gui.g.View(listContext.GetViewName())
if err != nil {
continue
}
view.SelBgColor = theme.GocuiSelectedLineBgColor
}
mainViewWidth, mainViewHeight := gui.Views.Main.Size()
if mainViewWidth != gui.PrevLayout.MainWidth || mainViewHeight != gui.PrevLayout.MainHeight {
gui.PrevLayout.MainWidth = mainViewWidth
gui.PrevLayout.MainHeight = mainViewHeight
if err := gui.onResize(); err != nil {
return err
}
}
// here is a good place log some stuff
// if you run `lazygit --logs`
// this will let you see these branches as prettified json
// gui.c.Log.Info(utils.AsJson(gui.State.Model.Branches[0:4]))
if err := gui.helpers.Confirmation.ResizeCurrentPopupPanel(); err != nil {
return err
}
outer:
for {
select {
case f := <-gui.afterLayoutFuncs:
if err := f(); err != nil {
return err
}
default:
break outer
}
}
return nil
}
func (gui *Gui) prepareView(viewName string) (*gocui.View, error) {
// arbitrarily giving the view enough size so that we don't get an error, but
// it's expected that the view will be given the correct size before being shown
return gui.g.SetView(viewName, 0, 0, 10, 10, 0)
}
func (gui *Gui) onInitialViewsCreationForRepo() error {
if err := gui.onRepoViewReset(); err != nil {
return err
}
// hide any popup views. This only applies when we've just switched repos
for _, viewName := range gui.popupViewNames() {
view, err := gui.g.View(viewName)
if err == nil {
view.Visible = false
}
}
initialContext := gui.c.CurrentContext()
if err := gui.c.ActivateContext(initialContext); err != nil {
return err
}
return gui.loadNewRepo()
}
func (gui *Gui) popupViewNames() []string {
popups := lo.Filter(gui.State.Contexts.Flatten(), func(c types.Context, _ int) bool {
return c.GetKind() == types.PERSISTENT_POPUP || c.GetKind() == types.TEMPORARY_POPUP
})
return lo.Map(popups, func(c types.Context, _ int) string {
return c.GetViewName()
})
}
func (gui *Gui) onRepoViewReset() error {
// now we order the views (in order of bottom first)
for _, view := range gui.orderedViews() {
if _, err := gui.g.SetViewOnTop(view.Name()); err != nil {
return err
}
}
gui.g.Mutexes.ViewsMutex.Lock()
// add tabs to views
for _, view := range gui.g.Views() {
// if the view is in our mapping, we'll set the tabs and the tab index
for _, values := range gui.viewTabMap() {
index := slices.IndexFunc(values, func(tabContext context.TabView) bool {
return tabContext.ViewName == view.Name()
})
if index != -1 {
view.Tabs = lo.Map(values, func(tabContext context.TabView, _ int) string {
return tabContext.Tab
})
view.TabIndex = index
}
}
}
gui.g.Mutexes.ViewsMutex.Unlock()
return nil
}
func (gui *Gui) onInitialViewsCreation() error {
if !gui.c.UserConfig.DisableStartupPopups {
storedPopupVersion := gui.c.GetAppState().StartupPopupVersion
if storedPopupVersion < StartupPopupVersion {
gui.showIntroPopupMessage()
}
}
if gui.showRecentRepos {
if err := gui.helpers.Repos.CreateRecentReposMenu(); err != nil {
return err
}
gui.showRecentRepos = false
}
gui.helpers.Update.CheckForUpdateInBackground()
gui.waitForIntro.Done()
return nil
}
// getFocusLayout returns a manager function for when view gain and lose focus
func (gui *Gui) getFocusLayout() func(g *gocui.Gui) error {
var previousView *gocui.View
return func(g *gocui.Gui) error {
newView := gui.g.CurrentView()
// for now we don't consider losing focus to a popup panel as actually losing focus
if newView != previousView && !gui.helpers.Confirmation.IsPopupPanel(newView.Name()) {
if err := gui.onViewFocusLost(previousView); err != nil {
return err
}
previousView = newView
}
return nil
}
}
func (gui *Gui) onViewFocusLost(oldView *gocui.View) error {
if oldView == nil {
return nil
}
oldView.Highlight = false
_ = oldView.SetOriginX(0)
return nil
}
func (gui *Gui) transientContexts() []types.Context {
return lo.Filter(gui.State.Contexts.Flatten(), func(context types.Context, _ int) bool {
return context.IsTransient()
})
}