mirror of
https://github.com/jesseduffield/lazygit.git
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5f30ccfbc3
Notably, the reflog view is taking ages here because it's got a few thousand lines to write to the view. In future we should only populate the view's viewport.
151 lines
3.7 KiB
Go
151 lines
3.7 KiB
Go
package gui
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import (
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"time"
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"github.com/jesseduffield/gocui"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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"github.com/jesseduffield/lazygit/pkg/tasks"
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"github.com/jesseduffield/lazygit/pkg/utils"
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"github.com/spkg/bom"
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)
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func (gui *Gui) resetViewOrigin(v *gocui.View) {
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if err := v.SetCursor(0, 0); err != nil {
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gui.Log.Error(err)
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}
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if err := v.SetOrigin(0, 0); err != nil {
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gui.Log.Error(err)
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}
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}
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// Returns the number of lines that we should read initially from a cmd task so
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// that the scrollbar has the correct size, along with the number of lines after
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// which the view is filled and we can do a first refresh.
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func (gui *Gui) linesToReadFromCmdTask(v *gocui.View) tasks.LinesToRead {
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_, height := v.Size()
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_, oy := v.Origin()
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linesForFirstRefresh := height + oy + 10
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// We want to read as many lines initially as necessary to let the
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// scrollbar go to its minimum height, so that the scrollbar thumb doesn't
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// change size as you scroll down.
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minScrollbarHeight := 2
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linesToReadForAccurateScrollbar := height*(height-1)/minScrollbarHeight + oy
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// However, cap it at some arbitrary max limit, so that we don't get
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// performance problems for huge monitors or tiny font sizes
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if linesToReadForAccurateScrollbar > 5000 {
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linesToReadForAccurateScrollbar = 5000
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}
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return tasks.LinesToRead{
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Total: linesToReadForAccurateScrollbar,
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InitialRefreshAfter: linesForFirstRefresh,
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}
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}
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func (gui *Gui) cleanString(s string) string {
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output := string(bom.Clean([]byte(s)))
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return utils.NormalizeLinefeeds(output)
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}
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func (gui *Gui) setViewContent(v *gocui.View, s string) {
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v.SetContent(gui.cleanString(s))
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}
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func (gui *Gui) currentViewName() string {
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currentView := gui.g.CurrentView()
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if currentView == nil {
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return ""
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}
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return currentView.Name()
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}
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func (gui *Gui) onViewTabClick(windowName string, tabIndex int) error {
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tabs := gui.viewTabMap()[windowName]
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if len(tabs) == 0 {
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return nil
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}
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viewName := tabs[tabIndex].ViewName
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context, ok := gui.helpers.View.ContextForView(viewName)
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if !ok {
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return nil
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}
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return gui.c.PushContext(context)
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}
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func (gui *Gui) handleNextTab() error {
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view := getTabbedView(gui)
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if view == nil {
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return nil
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}
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for _, context := range gui.State.Contexts.Flatten() {
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if context.GetViewName() == view.Name() {
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return gui.onViewTabClick(
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context.GetWindowName(),
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utils.ModuloWithWrap(view.TabIndex+1, len(view.Tabs)),
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)
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}
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}
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return nil
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}
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func (gui *Gui) handlePrevTab() error {
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view := getTabbedView(gui)
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if view == nil {
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return nil
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}
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for _, context := range gui.State.Contexts.Flatten() {
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if context.GetViewName() == view.Name() {
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return gui.onViewTabClick(
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context.GetWindowName(),
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utils.ModuloWithWrap(view.TabIndex-1, len(view.Tabs)),
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)
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}
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}
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return nil
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}
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func getTabbedView(gui *Gui) *gocui.View {
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// It safe assumption that only static contexts have tabs
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context := gui.c.CurrentStaticContext()
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view, _ := gui.g.View(context.GetViewName())
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return view
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}
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func (gui *Gui) render() {
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gui.c.OnUIThread(func() error { return nil })
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}
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// postRefreshUpdate is to be called on a context after the state that it depends on has been refreshed
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// if the context's view is set to another context we do nothing.
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// if the context's view is the current view we trigger a focus; re-selecting the current item.
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func (gui *Gui) postRefreshUpdate(c types.Context) error {
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t := time.Now()
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defer func() {
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gui.Log.Infof("postRefreshUpdate for %s took %s", c.GetKey(), time.Since(t))
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}()
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if err := c.HandleRender(); err != nil {
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return err
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}
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if gui.currentViewName() == c.GetViewName() {
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if err := c.HandleFocus(types.OnFocusOpts{}); err != nil {
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return err
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}
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}
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return nil
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}
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