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lazygit/pkg/gui/controllers/helpers/snake_helper.go
Stefan Haller f6f2a52dee Bump gocui and adapt lazygit code
Original commit message of the gocui change:

This fixes View.Size, Width and Height to be the correct (outer) size of a view
including its frame, and InnerSize/InnerWidth/InnerHeight to be the usable
client area exluding the frame. Previously, Size was actually the InnerSize (and
a lot of client code used it as such, so these need to be changed to InnerSize).
InnerSize, on the other hand, was *one* less than Size (not two, as you would
have expected), and in many cases this was made up for at call sites by adding 1
(e.g. in calcRealScrollbarStartEnd, parseInput, and many other places in the
lazygit code).

There are still some weird things left that I didn't address here:
- a view's lower-right coordinates (x1/y1) are one less than you would expect.
  For example, a view with a 2x2 client area like this:
    ╭──╮
    │ab│
    │cd│
    ╰──╯
  in the top-left corner of the screen (x0 and y0 both zero) has x1/xy at 3, not
  4 as would be more natural.
- a view without a frame has its coordinates extended by 1 on all sides; to
  illustrate, the same 2x2 view as before but without a frame, sitting in the
  top-left corder of the screen, has coordinates x0=-1, y0=-1, x1=2, y1=2. This
  is highly confusing and unexpected.

I left these as they are because they would be even more of a breaking change,
and also because they don't have quite as much of an impact on general app code.
2024-12-01 10:40:08 +01:00

77 lines
1.4 KiB
Go

package helpers
import (
"errors"
"fmt"
"strings"
"github.com/jesseduffield/lazygit/pkg/gui/style"
"github.com/jesseduffield/lazygit/pkg/snake"
)
type SnakeHelper struct {
c *HelperCommon
game *snake.Game
}
func NewSnakeHelper(c *HelperCommon) *SnakeHelper {
return &SnakeHelper{
c: c,
}
}
func (self *SnakeHelper) StartGame() {
view := self.c.Views().Snake
game := snake.NewGame(view.InnerWidth(), view.InnerHeight(), self.renderSnakeGame, self.c.LogAction)
self.game = game
game.Start()
}
func (self *SnakeHelper) ExitGame() {
self.game.Exit()
}
func (self *SnakeHelper) SetDirection(direction snake.Direction) {
self.game.SetDirection(direction)
}
func (self *SnakeHelper) renderSnakeGame(cells [][]snake.CellType, alive bool) {
view := self.c.Views().Snake
if !alive {
self.c.OnUIThread(func() error { return errors.New(self.c.Tr.YouDied) })
return
}
output := self.drawSnakeGame(cells)
view.Clear()
fmt.Fprint(view, output)
self.c.Render()
}
func (self *SnakeHelper) drawSnakeGame(cells [][]snake.CellType) string {
writer := &strings.Builder{}
for i, row := range cells {
for _, cell := range row {
switch cell {
case snake.None:
writer.WriteString(" ")
case snake.Snake:
writer.WriteString("█")
case snake.Food:
writer.WriteString(style.FgMagenta.Sprint("█"))
}
}
if i < len(cells) {
writer.WriteString("\n")
}
}
output := writer.String()
return output
}