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lazygit/pkg/gui/arrangement.go
Jesse Duffield 1dd7307fde start moving commit panel handlers into controller
more

and more

move rebase commit refreshing into existing abstraction

and more

and more

WIP

and more

handling clicks

properly fix merge conflicts

update cheatsheet

lots more preparation to start moving things into controllers

WIP

better typing

expand on remotes controller

moving more code into controllers
2022-03-17 19:13:40 +11:00

331 lines
8.0 KiB
Go

package gui
import (
"github.com/jesseduffield/lazygit/pkg/gui/boxlayout"
"github.com/jesseduffield/lazygit/pkg/gui/types"
"github.com/jesseduffield/lazygit/pkg/utils"
)
const INFO_SECTION_PADDING = " "
func (gui *Gui) mainSectionChildren() []*boxlayout.Box {
currentWindow := gui.currentWindow()
// if we're not in split mode we can just show the one main panel. Likewise if
// the main panel is focused and we're in full-screen mode
if !gui.isMainPanelSplit() || (gui.State.ScreenMode == SCREEN_FULL && currentWindow == "main") {
return []*boxlayout.Box{
{
Window: "main",
Weight: 1,
},
}
}
main := "main"
secondary := "secondary"
if gui.secondaryViewFocused() {
// when you think you've focused the secondary view, we've actually just swapped them around in the layout
main, secondary = secondary, main
}
return []*boxlayout.Box{
{
Window: main,
Weight: 1,
},
{
Window: secondary,
Weight: 1,
},
}
}
func (gui *Gui) getMidSectionWeights() (int, int) {
currentWindow := gui.currentWindow()
// we originally specified this as a ratio i.e. .20 would correspond to a weight of 1 against 4
sidePanelWidthRatio := gui.c.UserConfig.Gui.SidePanelWidth
// we could make this better by creating ratios like 2:3 rather than always 1:something
mainSectionWeight := int(1/sidePanelWidthRatio) - 1
sideSectionWeight := 1
if gui.splitMainPanelSideBySide() {
mainSectionWeight = 5 // need to shrink side panel to make way for main panels if side-by-side
}
if currentWindow == "main" {
if gui.State.ScreenMode == SCREEN_HALF || gui.State.ScreenMode == SCREEN_FULL {
sideSectionWeight = 0
}
} else {
if gui.State.ScreenMode == SCREEN_HALF {
mainSectionWeight = 1
} else if gui.State.ScreenMode == SCREEN_FULL {
mainSectionWeight = 0
}
}
return sideSectionWeight, mainSectionWeight
}
func (gui *Gui) infoSectionChildren(informationStr string, appStatus string) []*boxlayout.Box {
if gui.State.Searching.isSearching {
return []*boxlayout.Box{
{
Window: "searchPrefix",
Size: len(SEARCH_PREFIX),
},
{
Window: "search",
Weight: 1,
},
}
}
result := []*boxlayout.Box{}
if len(appStatus) > 0 {
result = append(result,
&boxlayout.Box{
Window: "appStatus",
Size: len(appStatus) + len(INFO_SECTION_PADDING),
},
)
}
result = append(result,
[]*boxlayout.Box{
{
Window: "options",
Weight: 1,
},
{
Window: "information",
// unlike appStatus, informationStr has various colors so we need to decolorise before taking the length
Size: len(INFO_SECTION_PADDING) + len(utils.Decolorise(informationStr)),
},
}...,
)
return result
}
func (gui *Gui) splitMainPanelSideBySide() bool {
if !gui.isMainPanelSplit() {
return false
}
mainPanelSplitMode := gui.c.UserConfig.Gui.MainPanelSplitMode
width, height := gui.g.Size()
switch mainPanelSplitMode {
case "vertical":
return false
case "horizontal":
return true
default:
if width < 200 && height > 30 { // 2 80 character width panels + 40 width for side panel
return false
} else {
return true
}
}
}
func (gui *Gui) getExtrasWindowSize(screenHeight int) int {
if !gui.ShowExtrasWindow {
return 0
}
var baseSize int
if gui.currentStaticContext().GetKey() == COMMAND_LOG_CONTEXT_KEY {
baseSize = 1000 // my way of saying 'fill the available space'
} else if screenHeight < 40 {
baseSize = 1
} else {
baseSize = gui.c.UserConfig.Gui.CommandLogSize
}
frameSize := 2
return baseSize + frameSize
}
func (gui *Gui) getWindowDimensions(informationStr string, appStatus string) map[string]boxlayout.Dimensions {
width, height := gui.g.Size()
sideSectionWeight, mainSectionWeight := gui.getMidSectionWeights()
sidePanelsDirection := boxlayout.COLUMN
portraitMode := width <= 84 && height > 45
if portraitMode {
sidePanelsDirection = boxlayout.ROW
}
mainPanelsDirection := boxlayout.ROW
if gui.splitMainPanelSideBySide() {
mainPanelsDirection = boxlayout.COLUMN
}
extrasWindowSize := gui.getExtrasWindowSize(height)
root := &boxlayout.Box{
Direction: boxlayout.ROW,
Children: []*boxlayout.Box{
{
Direction: sidePanelsDirection,
Weight: 1,
Children: []*boxlayout.Box{
{
Direction: boxlayout.ROW,
Weight: sideSectionWeight,
ConditionalChildren: gui.sidePanelChildren,
},
{
Direction: boxlayout.ROW,
Weight: mainSectionWeight,
Children: []*boxlayout.Box{
{
Direction: mainPanelsDirection,
Children: gui.mainSectionChildren(),
Weight: 1,
},
{
Window: "extras",
Size: extrasWindowSize,
},
},
},
},
},
{
Direction: boxlayout.COLUMN,
Size: 1,
Children: gui.infoSectionChildren(informationStr, appStatus),
},
},
}
return boxlayout.ArrangeWindows(root, 0, 0, width, height)
}
// The stash window by default only contains one line so that it's not hogging
// too much space, but if you access it it should take up some space. This is
// the default behaviour when accordion mode is NOT in effect. If it is in effect
// then when it's accessed it will have weight 2, not 1.
func (gui *Gui) getDefaultStashWindowBox() *boxlayout.Box {
gui.State.ContextManager.RLock()
defer gui.State.ContextManager.RUnlock()
box := &boxlayout.Box{Window: "stash"}
stashWindowAccessed := false
for _, context := range gui.State.ContextManager.ContextStack {
if context.GetWindowName() == "stash" {
stashWindowAccessed = true
}
}
// if the stash window is anywhere in our stack we should enlargen it
if stashWindowAccessed {
box.Weight = 1
} else {
box.Size = 3
}
return box
}
func (gui *Gui) sidePanelChildren(width int, height int) []*boxlayout.Box {
currentWindow := gui.currentSideWindowName()
if gui.State.ScreenMode == SCREEN_FULL || gui.State.ScreenMode == SCREEN_HALF {
fullHeightBox := func(window string) *boxlayout.Box {
if window == currentWindow {
return &boxlayout.Box{
Window: window,
Weight: 1,
}
} else {
return &boxlayout.Box{
Window: window,
Size: 0,
}
}
}
return []*boxlayout.Box{
fullHeightBox("status"),
fullHeightBox("files"),
fullHeightBox("branches"),
fullHeightBox("commits"),
fullHeightBox("stash"),
}
} else if height >= 28 {
accordionMode := gui.c.UserConfig.Gui.ExpandFocusedSidePanel
accordionBox := func(defaultBox *boxlayout.Box) *boxlayout.Box {
if accordionMode && defaultBox.Window == currentWindow {
return &boxlayout.Box{
Window: defaultBox.Window,
Weight: 2,
}
}
return defaultBox
}
return []*boxlayout.Box{
{
Window: "status",
Size: 3,
},
accordionBox(&boxlayout.Box{Window: "files", Weight: 1}),
accordionBox(&boxlayout.Box{Window: "branches", Weight: 1}),
accordionBox(&boxlayout.Box{Window: "commits", Weight: 1}),
accordionBox(gui.getDefaultStashWindowBox()),
}
} else {
squashedHeight := 1
if height >= 21 {
squashedHeight = 3
}
squashedSidePanelBox := func(window string) *boxlayout.Box {
if window == currentWindow {
return &boxlayout.Box{
Window: window,
Weight: 1,
}
} else {
return &boxlayout.Box{
Window: window,
Size: squashedHeight,
}
}
}
return []*boxlayout.Box{
squashedSidePanelBox("status"),
squashedSidePanelBox("files"),
squashedSidePanelBox("branches"),
squashedSidePanelBox("commits"),
squashedSidePanelBox("stash"),
}
}
}
func (gui *Gui) currentSideWindowName() string {
// there is always one and only one cyclable context in the context stack. We'll look from top to bottom
gui.State.ContextManager.RLock()
defer gui.State.ContextManager.RUnlock()
for idx := range gui.State.ContextManager.ContextStack {
reversedIdx := len(gui.State.ContextManager.ContextStack) - 1 - idx
context := gui.State.ContextManager.ContextStack[reversedIdx]
if context.GetKind() == types.SIDE_CONTEXT {
return context.GetWindowName()
}
}
return "files" // default
}