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lazygit/pkg/gui/merge_panel.go
Jesse Duffield 1dd7307fde start moving commit panel handlers into controller
more

and more

move rebase commit refreshing into existing abstraction

and more

and more

WIP

and more

handling clicks

properly fix merge conflicts

update cheatsheet

lots more preparation to start moving things into controllers

WIP

better typing

expand on remotes controller

moving more code into controllers
2022-03-17 19:13:40 +11:00

321 lines
8.1 KiB
Go

// though this panel is called the merge panel, it's really going to use the main panel. This may change in the future
package gui
import (
"fmt"
"io/ioutil"
"math"
"github.com/jesseduffield/gocui"
"github.com/jesseduffield/lazygit/pkg/gui/mergeconflicts"
"github.com/jesseduffield/lazygit/pkg/gui/types"
)
func (gui *Gui) handleSelectPrevConflictHunk() error {
return gui.withMergeConflictLock(func() error {
gui.takeOverMergeConflictScrolling()
gui.State.Panels.Merging.SelectPrevConflictHunk()
return gui.renderConflictsWithFocus()
})
}
func (gui *Gui) handleSelectNextConflictHunk() error {
return gui.withMergeConflictLock(func() error {
gui.takeOverMergeConflictScrolling()
gui.State.Panels.Merging.SelectNextConflictHunk()
return gui.renderConflictsWithFocus()
})
}
func (gui *Gui) handleSelectNextConflict() error {
return gui.withMergeConflictLock(func() error {
gui.takeOverMergeConflictScrolling()
gui.State.Panels.Merging.SelectNextConflict()
return gui.renderConflictsWithFocus()
})
}
func (gui *Gui) handleSelectPrevConflict() error {
return gui.withMergeConflictLock(func() error {
gui.takeOverMergeConflictScrolling()
gui.State.Panels.Merging.SelectPrevConflict()
return gui.renderConflictsWithFocus()
})
}
func (gui *Gui) handleMergeConflictUndo() error {
state := gui.State.Panels.Merging
ok := state.Undo()
if !ok {
return nil
}
gui.c.LogAction("Restoring file to previous state")
gui.LogCommand("Undoing last conflict resolution", false)
if err := ioutil.WriteFile(state.GetPath(), []byte(state.GetContent()), 0644); err != nil {
return err
}
return gui.renderConflictsWithFocus()
}
func (gui *Gui) handlePickHunk() error {
return gui.withMergeConflictLock(func() error {
ok, err := gui.resolveConflict(gui.State.Panels.Merging.Selection())
if err != nil {
return err
}
if !ok {
return nil
}
if gui.State.Panels.Merging.AllConflictsResolved() {
return gui.onLastConflictResolved()
}
return gui.renderConflictsWithFocus()
})
}
func (gui *Gui) handlePickAllHunks() error {
return gui.withMergeConflictLock(func() error {
ok, err := gui.resolveConflict(mergeconflicts.ALL)
if err != nil {
return err
}
if !ok {
return nil
}
if gui.State.Panels.Merging.AllConflictsResolved() {
return gui.onLastConflictResolved()
}
return gui.renderConflictsWithFocus()
})
}
func (gui *Gui) resolveConflict(selection mergeconflicts.Selection) (bool, error) {
gui.takeOverMergeConflictScrolling()
state := gui.State.Panels.Merging
ok, content, err := state.ContentAfterConflictResolve(selection)
if err != nil {
return false, err
}
if !ok {
return false, nil
}
var logStr string
switch selection {
case mergeconflicts.TOP:
logStr = "Picking top hunk"
case mergeconflicts.MIDDLE:
logStr = "Picking middle hunk"
case mergeconflicts.BOTTOM:
logStr = "Picking bottom hunk"
case mergeconflicts.ALL:
logStr = "Picking all hunks"
}
gui.c.LogAction("Resolve merge conflict")
gui.LogCommand(logStr, false)
state.PushContent(content)
return true, ioutil.WriteFile(state.GetPath(), []byte(content), 0644)
}
// precondition: we actually have conflicts to render
func (gui *Gui) renderConflicts(hasFocus bool) error {
state := gui.State.Panels.Merging.State
content := mergeconflicts.ColoredConflictFile(state, hasFocus)
if !gui.State.Panels.Merging.UserVerticalScrolling {
// TODO: find a way to not have to do this OnUIThread thing. Why doesn't it work
// without it given that we're calling the 'no scroll' variant below?
gui.OnUIThread(func() error {
gui.State.Panels.Merging.Lock()
defer gui.State.Panels.Merging.Unlock()
if !state.Active() {
return nil
}
gui.centerYPos(gui.Views.Main, state.GetConflictMiddle())
return nil
})
}
return gui.refreshMainViews(refreshMainOpts{
main: &viewUpdateOpts{
title: gui.c.Tr.MergeConflictsTitle,
task: NewRenderStringWithoutScrollTask(content),
noWrap: true,
},
})
}
func (gui *Gui) renderConflictsWithFocus() error {
return gui.renderConflicts(true)
}
func (gui *Gui) renderConflictsWithLock(hasFocus bool) error {
return gui.withMergeConflictLock(func() error {
return gui.renderConflicts(hasFocus)
})
}
func (gui *Gui) centerYPos(view *gocui.View, y int) {
ox, _ := view.Origin()
_, height := view.Size()
newOriginY := int(math.Max(0, float64(y-(height/2))))
_ = view.SetOrigin(ox, newOriginY)
}
func (gui *Gui) getMergingOptions() map[string]string {
keybindingConfig := gui.c.UserConfig.Keybinding
return map[string]string{
fmt.Sprintf("%s %s", gui.getKeyDisplay(keybindingConfig.Universal.PrevItem), gui.getKeyDisplay(keybindingConfig.Universal.NextItem)): gui.c.Tr.LcSelectHunk,
fmt.Sprintf("%s %s", gui.getKeyDisplay(keybindingConfig.Universal.PrevBlock), gui.getKeyDisplay(keybindingConfig.Universal.NextBlock)): gui.c.Tr.LcNavigateConflicts,
gui.getKeyDisplay(keybindingConfig.Universal.Select): gui.c.Tr.LcPickHunk,
gui.getKeyDisplay(keybindingConfig.Main.PickBothHunks): gui.c.Tr.LcPickAllHunks,
gui.getKeyDisplay(keybindingConfig.Universal.Undo): gui.c.Tr.LcUndo,
}
}
func (gui *Gui) handleEscapeMerge() error {
if err := gui.c.Refresh(types.RefreshOptions{Scope: []types.RefreshableView{types.FILES}}); err != nil {
return err
}
return gui.escapeMerge()
}
func (gui *Gui) onLastConflictResolved() error {
// as part of refreshing files, we handle the situation where a file has had
// its merge conflicts resolved.
return gui.c.Refresh(types.RefreshOptions{Mode: types.ASYNC, Scope: []types.RefreshableView{types.FILES}})
}
func (gui *Gui) resetMergeState() {
gui.takeOverMergeConflictScrolling()
gui.State.Panels.Merging.Reset()
}
func (gui *Gui) setMergeState(path string) (bool, error) {
content, err := gui.git.File.Cat(path)
if err != nil {
return false, err
}
gui.State.Panels.Merging.SetContent(content, path)
return !gui.State.Panels.Merging.NoConflicts(), nil
}
func (gui *Gui) setMergeStateWithLock(path string) (bool, error) {
gui.State.Panels.Merging.Lock()
defer gui.State.Panels.Merging.Unlock()
return gui.setMergeState(path)
}
func (gui *Gui) resetMergeStateWithLock() {
gui.State.Panels.Merging.Lock()
defer gui.State.Panels.Merging.Unlock()
gui.resetMergeState()
}
func (gui *Gui) escapeMerge() error {
gui.resetMergeState()
// doing this in separate UI thread so that we're not still holding the lock by the time refresh the file
gui.OnUIThread(func() error {
return gui.pushContext(gui.State.Contexts.Files)
})
return nil
}
func (gui *Gui) renderingConflicts() bool {
currentView := gui.g.CurrentView()
if currentView != gui.Views.Main && currentView != gui.Views.Files {
return false
}
return gui.State.Panels.Merging.Active()
}
func (gui *Gui) withMergeConflictLock(f func() error) error {
gui.State.Panels.Merging.Lock()
defer gui.State.Panels.Merging.Unlock()
return f()
}
func (gui *Gui) takeOverMergeConflictScrolling() {
gui.State.Panels.Merging.UserVerticalScrolling = false
}
func (gui *Gui) setConflictsAndRender(path string, hasFocus bool) (bool, error) {
hasConflicts, err := gui.setMergeState(path)
if err != nil {
return false, err
}
if hasConflicts {
return true, gui.renderConflicts(hasFocus)
}
return false, nil
}
func (gui *Gui) setConflictsAndRenderWithLock(path string, hasFocus bool) (bool, error) {
gui.State.Panels.Merging.Lock()
defer gui.State.Panels.Merging.Unlock()
return gui.setConflictsAndRender(path, hasFocus)
}
func (gui *Gui) refreshMergeState() error {
gui.State.Panels.Merging.Lock()
defer gui.State.Panels.Merging.Unlock()
if gui.currentContext().GetKey() != MAIN_MERGING_CONTEXT_KEY {
return nil
}
hasConflicts, err := gui.setConflictsAndRender(gui.State.Panels.Merging.GetPath(), true)
if err != nil {
return gui.c.Error(err)
}
if !hasConflicts {
return gui.escapeMerge()
}
return nil
}
func (gui *Gui) switchToMerge(path string) error {
gui.takeOverMergeConflictScrolling()
if gui.State.Panels.Merging.GetPath() != path {
hasConflicts, err := gui.setMergeStateWithLock(path)
if err != nil {
return err
}
if !hasConflicts {
return nil
}
}
return gui.c.PushContext(gui.State.Contexts.Merging)
}