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72 lines
1.4 KiB
Go
72 lines
1.4 KiB
Go
package context
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import (
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"github.com/jesseduffield/gocui"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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)
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type SimpleContext struct {
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*BaseContext
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}
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func NewSimpleContext(baseContext *BaseContext) *SimpleContext {
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return &SimpleContext{
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BaseContext: baseContext,
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}
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}
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var _ types.Context = &SimpleContext{}
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// A Display context only renders a view. It has no keybindings and is not focusable.
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func NewDisplayContext(key types.ContextKey, view *gocui.View, windowName string) types.Context {
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return NewSimpleContext(
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NewBaseContext(NewBaseContextOpts{
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Kind: types.DISPLAY_CONTEXT,
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Key: key,
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View: view,
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WindowName: windowName,
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Focusable: false,
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Transient: false,
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}),
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)
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}
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func (self *SimpleContext) HandleFocus(opts types.OnFocusOpts) error {
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if self.highlightOnFocus {
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self.GetViewTrait().SetHighlight(true)
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}
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if self.onFocusFn != nil {
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if err := self.onFocusFn(opts); err != nil {
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return err
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}
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}
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if self.onRenderToMainFn != nil {
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if err := self.onRenderToMainFn(); err != nil {
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return err
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}
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}
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return nil
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}
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func (self *SimpleContext) HandleFocusLost(opts types.OnFocusLostOpts) error {
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if self.onFocusLostFn != nil {
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return self.onFocusLostFn(opts)
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}
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return nil
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}
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func (self *SimpleContext) HandleRender() error {
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return nil
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}
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func (self *SimpleContext) HandleRenderToMain() error {
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if self.onRenderToMainFn != nil {
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return self.onRenderToMainFn()
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}
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return nil
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}
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