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lazygit/pkg/gui/controllers/helpers/merge_conflicts_helper.go
Jesse Duffield a82134f41c Fix race condition
Our refresh code may try to push a context. It does this in two places:
1) when all merge conflicts are resolved, we push a 'continue merge?' confirmation context
2) when all conflicts of a given file are resolved and we're in the merge conflicts context,
   we push the files context.

Sometimes we push the confirmation context and then push the files context over it, so the user
never sees the confirmation context.

This commit fixes the race condition by adding a check to ensure that we're still in the
merge conflicts panel before we try escaping from it
2023-05-16 21:01:38 +10:00

141 lines
3.5 KiB
Go

package helpers
import (
"github.com/jesseduffield/lazygit/pkg/gui/context"
"github.com/jesseduffield/lazygit/pkg/gui/types"
)
type MergeConflictsHelper struct {
c *HelperCommon
}
func NewMergeConflictsHelper(
c *HelperCommon,
) *MergeConflictsHelper {
return &MergeConflictsHelper{
c: c,
}
}
func (self *MergeConflictsHelper) SetMergeState(path string) (bool, error) {
self.context().GetMutex().Lock()
defer self.context().GetMutex().Unlock()
return self.setMergeStateWithoutLock(path)
}
func (self *MergeConflictsHelper) setMergeStateWithoutLock(path string) (bool, error) {
content, err := self.c.Git().File.Cat(path)
if err != nil {
return false, err
}
if path != self.context().GetState().GetPath() {
self.context().SetUserScrolling(false)
}
self.context().GetState().SetContent(content, path)
return !self.context().GetState().NoConflicts(), nil
}
func (self *MergeConflictsHelper) ResetMergeState() {
self.context().GetMutex().Lock()
defer self.context().GetMutex().Unlock()
self.resetMergeState()
}
func (self *MergeConflictsHelper) resetMergeState() {
self.context().SetUserScrolling(false)
self.context().GetState().Reset()
}
func (self *MergeConflictsHelper) EscapeMerge() error {
self.resetMergeState()
// doing this in separate UI thread so that we're not still holding the lock by the time refresh the file
self.c.OnUIThread(func() error {
// There is a race condition here: refreshing the files scope can trigger the
// confirmation context to be pushed if all conflicts are resolved (prompting
// to continue the merge/rebase. In that case, we don't want to then push the
// files context over it.
// So long as both places call OnUIThread, we're fine.
if self.c.IsCurrentContext(self.c.Contexts().MergeConflicts) {
return self.c.PushContext(self.c.Contexts().Files)
}
return nil
})
return nil
}
func (self *MergeConflictsHelper) SetConflictsAndRender(path string, isFocused bool) (bool, error) {
hasConflicts, err := self.setMergeStateWithoutLock(path)
if err != nil {
return false, err
}
if hasConflicts {
return true, self.context().Render(isFocused)
}
return false, nil
}
func (self *MergeConflictsHelper) SwitchToMerge(path string) error {
if self.context().GetState().GetPath() != path {
hasConflicts, err := self.SetMergeState(path)
if err != nil {
return err
}
if !hasConflicts {
return nil
}
}
return self.c.PushContext(self.c.Contexts().MergeConflicts)
}
func (self *MergeConflictsHelper) context() *context.MergeConflictsContext {
return self.c.Contexts().MergeConflicts
}
func (self *MergeConflictsHelper) Render(isFocused bool) error {
content := self.context().GetContentToRender(isFocused)
var task types.UpdateTask
if self.context().IsUserScrolling() {
task = types.NewRenderStringWithoutScrollTask(content)
} else {
originY := self.context().GetOriginY()
task = types.NewRenderStringWithScrollTask(content, 0, originY)
}
return self.c.RenderToMainViews(types.RefreshMainOpts{
Pair: self.c.MainViewPairs().MergeConflicts,
Main: &types.ViewUpdateOpts{
Task: task,
},
})
}
func (self *MergeConflictsHelper) RefreshMergeState() error {
self.c.Contexts().MergeConflicts.GetMutex().Lock()
defer self.c.Contexts().MergeConflicts.GetMutex().Unlock()
if self.c.CurrentContext().GetKey() != context.MERGE_CONFLICTS_CONTEXT_KEY {
return nil
}
hasConflicts, err := self.SetConflictsAndRender(self.c.Contexts().MergeConflicts.GetState().GetPath(), true)
if err != nil {
return self.c.Error(err)
}
if !hasConflicts {
return self.EscapeMerge()
}
return nil
}