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lazygit/pkg/gui/context/base_context.go
Jesse Duffield 8edad826ca Begin refactoring gui
This begins a big refactor of moving more code out of the Gui struct into contexts, controllers, and helpers. We also move some code into structs in the
gui package purely for the sake of better encapsulation
2023-04-30 13:19:52 +10:00

196 lines
4.7 KiB
Go

package context
import (
"github.com/jesseduffield/gocui"
"github.com/jesseduffield/lazygit/pkg/gui/types"
)
type BaseContext struct {
kind types.ContextKind
key types.ContextKey
view *gocui.View
viewTrait types.IViewTrait
windowName string
onGetOptionsMap func() map[string]string
keybindingsFns []types.KeybindingsFn
mouseKeybindingsFns []types.MouseKeybindingsFn
onClickFn func() error
onRenderToMainFn func() error
onFocusFn onFocusFn
onFocusLostFn onFocusLostFn
focusable bool
transient bool
hasControlledBounds bool
highlightOnFocus bool
*ParentContextMgr
}
type (
onFocusFn = func(types.OnFocusOpts) error
onFocusLostFn = func(types.OnFocusLostOpts) error
)
var _ types.IBaseContext = &BaseContext{}
type NewBaseContextOpts struct {
Kind types.ContextKind
Key types.ContextKey
View *gocui.View
WindowName string
Focusable bool
Transient bool
HasUncontrolledBounds bool // negating for the sake of making false the default
HighlightOnFocus bool
OnGetOptionsMap func() map[string]string
}
func NewBaseContext(opts NewBaseContextOpts) *BaseContext {
viewTrait := NewViewTrait(opts.View)
hasControlledBounds := !opts.HasUncontrolledBounds
return &BaseContext{
kind: opts.Kind,
key: opts.Key,
view: opts.View,
windowName: opts.WindowName,
onGetOptionsMap: opts.OnGetOptionsMap,
focusable: opts.Focusable,
transient: opts.Transient,
hasControlledBounds: hasControlledBounds,
highlightOnFocus: opts.HighlightOnFocus,
ParentContextMgr: &ParentContextMgr{},
viewTrait: viewTrait,
}
}
func (self *BaseContext) GetOptionsMap() map[string]string {
if self.onGetOptionsMap != nil {
return self.onGetOptionsMap()
}
return nil
}
func (self *BaseContext) SetWindowName(windowName string) {
self.windowName = windowName
}
func (self *BaseContext) GetWindowName() string {
return self.windowName
}
func (self *BaseContext) GetViewName() string {
// for the sake of the global context which has no view
if self.view == nil {
return ""
}
return self.view.Name()
}
func (self *BaseContext) GetView() *gocui.View {
return self.view
}
func (self *BaseContext) GetViewTrait() types.IViewTrait {
return self.viewTrait
}
func (self *BaseContext) GetKind() types.ContextKind {
return self.kind
}
func (self *BaseContext) GetKey() types.ContextKey {
return self.key
}
func (self *BaseContext) GetKeybindings(opts types.KeybindingsOpts) []*types.Binding {
bindings := []*types.Binding{}
for i := range self.keybindingsFns {
// the first binding in the bindings array takes precedence but we want the
// last keybindingsFn to take precedence to we add them in reverse
bindings = append(bindings, self.keybindingsFns[len(self.keybindingsFns)-1-i](opts)...)
}
return bindings
}
func (self *BaseContext) AddKeybindingsFn(fn types.KeybindingsFn) {
self.keybindingsFns = append(self.keybindingsFns, fn)
}
func (self *BaseContext) AddMouseKeybindingsFn(fn types.MouseKeybindingsFn) {
self.mouseKeybindingsFns = append(self.mouseKeybindingsFns, fn)
}
func (self *BaseContext) AddOnClickFn(fn func() error) {
if fn != nil {
self.onClickFn = fn
}
}
func (self *BaseContext) GetOnClick() func() error {
return self.onClickFn
}
func (self *BaseContext) AddOnRenderToMainFn(fn func() error) {
if fn != nil {
self.onRenderToMainFn = fn
}
}
func (self *BaseContext) GetOnRenderToMain() func() error {
return self.onRenderToMainFn
}
func (self *BaseContext) AddOnFocusFn(fn onFocusFn) {
if fn != nil {
self.onFocusFn = fn
}
}
func (self *BaseContext) GetOnFocus() onFocusFn {
return self.onFocusFn
}
func (self *BaseContext) AddOnFocusLostFn(fn onFocusLostFn) {
if fn != nil {
self.onFocusLostFn = fn
}
}
func (self *BaseContext) GetOnFocusLost() onFocusLostFn {
return self.onFocusLostFn
}
func (self *BaseContext) GetMouseKeybindings(opts types.KeybindingsOpts) []*gocui.ViewMouseBinding {
bindings := []*gocui.ViewMouseBinding{}
for i := range self.mouseKeybindingsFns {
// the first binding in the bindings array takes precedence but we want the
// last keybindingsFn to take precedence to we add them in reverse
bindings = append(bindings, self.mouseKeybindingsFns[len(self.mouseKeybindingsFns)-1-i](opts)...)
}
return bindings
}
func (self *BaseContext) IsFocusable() bool {
return self.focusable
}
func (self *BaseContext) IsTransient() bool {
return self.transient
}
func (self *BaseContext) HasControlledBounds() bool {
return self.hasControlledBounds
}
func (self *BaseContext) Title() string {
return ""
}