mirror of
https://github.com/jesseduffield/lazygit.git
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e5dd4d3110
I don't see a reason why this restriction to have the selection be always visible was necessary. Removing it has two benefits: 1. Scrolling a list view doesn't change the selection. A common scenario: you look at one of the commits of your current branch; you want to see the how many'th commit this is, but the beginning of the branch is scrolled off the bottom of the commits panel. You scroll down to find the beginning of your branch, but this changes the selection and shows a different commit now - not what you want. 2. It is possible to scroll a panel that is not the current one without changing the focus to it. That's how windows in other GUIs usually behave.
284 lines
7.7 KiB
Go
284 lines
7.7 KiB
Go
package gui
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import (
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"github.com/jesseduffield/generics/slices"
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"github.com/jesseduffield/gocui"
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"github.com/jesseduffield/lazygit/pkg/gui/context"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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"github.com/jesseduffield/lazygit/pkg/theme"
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)
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// layout is called for every screen re-render e.g. when the screen is resized
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func (gui *Gui) layout(g *gocui.Gui) error {
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if !gui.ViewsSetup {
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gui.printCommandLogHeader()
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if _, err := gui.g.SetCurrentView(gui.defaultSideContext().GetViewName()); err != nil {
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return err
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}
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}
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g.Highlight = true
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width, height := g.Size()
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informationStr := gui.informationStr()
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appStatus := gui.helpers.AppStatus.GetStatusString()
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viewDimensions := gui.getWindowDimensions(informationStr, appStatus)
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// reading more lines into main view buffers upon resize
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prevMainView := gui.Views.Main
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if prevMainView != nil {
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_, prevMainHeight := prevMainView.Size()
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newMainHeight := viewDimensions["main"].Y1 - viewDimensions["main"].Y0 - 1
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heightDiff := newMainHeight - prevMainHeight
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if heightDiff > 0 {
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if manager, ok := gui.viewBufferManagerMap["main"]; ok {
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manager.ReadLines(heightDiff)
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}
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if manager, ok := gui.viewBufferManagerMap["secondary"]; ok {
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manager.ReadLines(heightDiff)
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}
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}
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}
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// we assume that the view has already been created.
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setViewFromDimensions := func(viewName string, windowName string) (*gocui.View, error) {
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dimensionsObj, ok := viewDimensions[windowName]
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view, err := g.View(viewName)
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if err != nil {
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return nil, err
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}
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if !ok {
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// view not specified in dimensions object: so create the view and hide it
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// making the view take up the whole space in the background in case it needs
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// to render content as soon as it appears, because lazyloaded content (via a pty task)
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// cares about the size of the view.
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_, err := g.SetView(viewName, 0, 0, width, height, 0)
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view.Visible = false
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return view, err
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}
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frameOffset := 1
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if view.Frame {
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frameOffset = 0
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}
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_, err = g.SetView(
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viewName,
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dimensionsObj.X0-frameOffset,
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dimensionsObj.Y0-frameOffset,
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dimensionsObj.X1+frameOffset,
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dimensionsObj.Y1+frameOffset,
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0,
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)
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view.Visible = true
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return view, err
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}
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for _, context := range gui.State.Contexts.Flatten() {
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if !context.HasControlledBounds() {
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continue
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}
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_, err := setViewFromDimensions(context.GetViewName(), context.GetWindowName())
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if err != nil && !gocui.IsUnknownView(err) {
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return err
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}
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}
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minimumHeight := 9
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minimumWidth := 10
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gui.Views.Limit.Visible = height < minimumHeight || width < minimumWidth
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gui.Views.Tooltip.Visible = gui.Views.Menu.Visible && gui.Views.Tooltip.Buffer() != ""
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for _, context := range gui.transientContexts() {
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view, err := gui.g.View(context.GetViewName())
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if err != nil && !gocui.IsUnknownView(err) {
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return err
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}
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view.Visible = gui.helpers.Window.GetViewNameForWindow(context.GetWindowName()) == context.GetViewName()
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}
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if gui.PrevLayout.Information != informationStr {
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gui.c.SetViewContent(gui.Views.Information, informationStr)
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gui.PrevLayout.Information = informationStr
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}
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if !gui.ViewsSetup {
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if err := gui.onInitialViewsCreation(); err != nil {
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return err
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}
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gui.ViewsSetup = true
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}
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if !gui.State.ViewsSetup {
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if err := gui.onInitialViewsCreationForRepo(); err != nil {
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return err
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}
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gui.State.ViewsSetup = true
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}
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for _, listContext := range gui.c.Context().AllList() {
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view, err := gui.g.View(listContext.GetViewName())
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if err != nil {
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continue
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}
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view.SelBgColor = theme.GocuiSelectedLineBgColor
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// I doubt this is expensive though it's admittedly redundant after the first render
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view.SetOnSelectItem(gui.onSelectItemWrapper(listContext.OnSearchSelect))
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}
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for _, context := range gui.c.Context().AllPatchExplorer() {
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context := context
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context.GetView().SetOnSelectItem(gui.onSelectItemWrapper(
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func(selectedLineIdx int) error {
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context.GetMutex().Lock()
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defer context.GetMutex().Unlock()
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return context.NavigateTo(gui.c.IsCurrentContext(context), selectedLineIdx)
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}),
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)
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}
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mainViewWidth, mainViewHeight := gui.Views.Main.Size()
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if mainViewWidth != gui.PrevLayout.MainWidth || mainViewHeight != gui.PrevLayout.MainHeight {
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gui.PrevLayout.MainWidth = mainViewWidth
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gui.PrevLayout.MainHeight = mainViewHeight
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if err := gui.onResize(); err != nil {
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return err
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}
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}
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// here is a good place log some stuff
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// if you run `lazygit --logs`
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// this will let you see these branches as prettified json
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// gui.c.Log.Info(utils.AsJson(gui.State.Model.Branches[0:4]))
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return gui.helpers.Confirmation.ResizeCurrentPopupPanel()
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}
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func (gui *Gui) prepareView(viewName string) (*gocui.View, error) {
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// arbitrarily giving the view enough size so that we don't get an error, but
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// it's expected that the view will be given the correct size before being shown
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return gui.g.SetView(viewName, 0, 0, 10, 10, 0)
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}
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func (gui *Gui) onInitialViewsCreationForRepo() error {
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// hide any popup views. This only applies when we've just switched repos
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for _, viewName := range gui.popupViewNames() {
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view, err := gui.g.View(viewName)
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if err == nil {
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view.Visible = false
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}
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}
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initialContext := gui.c.CurrentSideContext()
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if err := gui.c.ActivateContext(initialContext); err != nil {
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return err
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}
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return gui.loadNewRepo()
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}
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func (gui *Gui) popupViewNames() []string {
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popups := slices.Filter(gui.State.Contexts.Flatten(), func(c types.Context) bool {
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return c.GetKind() == types.PERSISTENT_POPUP || c.GetKind() == types.TEMPORARY_POPUP
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})
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return slices.Map(popups, func(c types.Context) string {
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return c.GetViewName()
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})
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}
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func (gui *Gui) onInitialViewsCreation() error {
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// now we order the views (in order of bottom first)
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for _, view := range gui.orderedViews() {
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if _, err := gui.g.SetViewOnTop(view.Name()); err != nil {
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return err
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}
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}
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gui.g.Mutexes.ViewsMutex.Lock()
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// add tabs to views
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for _, view := range gui.g.Views() {
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// if the view is in our mapping, we'll set the tabs and the tab index
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for _, values := range gui.viewTabMap() {
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index := slices.IndexFunc(values, func(tabContext context.TabView) bool {
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return tabContext.ViewName == view.Name()
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})
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if index != -1 {
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view.Tabs = slices.Map(values, func(tabContext context.TabView) string {
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return tabContext.Tab
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})
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view.TabIndex = index
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}
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}
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}
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gui.g.Mutexes.ViewsMutex.Unlock()
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if !gui.c.UserConfig.DisableStartupPopups {
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popupTasks := []func(chan struct{}) error{}
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storedPopupVersion := gui.c.GetAppState().StartupPopupVersion
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if storedPopupVersion < StartupPopupVersion {
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popupTasks = append(popupTasks, gui.showIntroPopupMessage)
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}
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gui.showInitialPopups(popupTasks)
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}
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if gui.showRecentRepos {
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if err := gui.helpers.Repos.CreateRecentReposMenu(); err != nil {
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return err
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}
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gui.showRecentRepos = false
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}
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gui.helpers.Update.CheckForUpdateInBackground()
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gui.waitForIntro.Done()
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return nil
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}
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// getFocusLayout returns a manager function for when view gain and lose focus
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func (gui *Gui) getFocusLayout() func(g *gocui.Gui) error {
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var previousView *gocui.View
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return func(g *gocui.Gui) error {
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newView := gui.g.CurrentView()
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// for now we don't consider losing focus to a popup panel as actually losing focus
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if newView != previousView && !gui.helpers.Confirmation.IsPopupPanel(newView.Name()) {
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if err := gui.onViewFocusLost(previousView); err != nil {
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return err
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}
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previousView = newView
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}
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return nil
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}
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}
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func (gui *Gui) onViewFocusLost(oldView *gocui.View) error {
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if oldView == nil {
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return nil
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}
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oldView.Highlight = false
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_ = oldView.SetOriginX(0)
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return nil
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}
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func (gui *Gui) transientContexts() []types.Context {
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return slices.Filter(gui.State.Contexts.Flatten(), func(context types.Context) bool {
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return context.IsTransient()
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})
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}
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