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lazygit/pkg/gui/app_status_manager.go
Jesse Duffield 1dd7307fde start moving commit panel handlers into controller
more

and more

move rebase commit refreshing into existing abstraction

and more

and more

WIP

and more

handling clicks

properly fix merge conflicts

update cheatsheet

lots more preparation to start moving things into controllers

WIP

better typing

expand on remotes controller

moving more code into controllers
2022-03-17 19:13:40 +11:00

129 lines
2.3 KiB
Go

package gui
import (
"sync"
"time"
"github.com/jesseduffield/lazygit/pkg/utils"
)
type appStatus struct {
message string
statusType string
id int
}
type statusManager struct {
statuses []appStatus
nextId int
mutex sync.Mutex
}
func (m *statusManager) removeStatus(id int) {
m.mutex.Lock()
defer m.mutex.Unlock()
newStatuses := []appStatus{}
for _, status := range m.statuses {
if status.id != id {
newStatuses = append(newStatuses, status)
}
}
m.statuses = newStatuses
}
func (m *statusManager) addWaitingStatus(message string) int {
m.mutex.Lock()
defer m.mutex.Unlock()
m.nextId += 1
id := m.nextId
newStatus := appStatus{
message: message,
statusType: "waiting",
id: id,
}
m.statuses = append([]appStatus{newStatus}, m.statuses...)
return id
}
func (m *statusManager) addToastStatus(message string) int {
m.mutex.Lock()
defer m.mutex.Unlock()
m.nextId++
id := m.nextId
newStatus := appStatus{
message: message,
statusType: "toast",
id: id,
}
m.statuses = append([]appStatus{newStatus}, m.statuses...)
go func() {
time.Sleep(time.Second * 2)
m.removeStatus(id)
}()
return id
}
func (m *statusManager) getStatusString() string {
if len(m.statuses) == 0 {
return ""
}
topStatus := m.statuses[0]
if topStatus.statusType == "waiting" {
return topStatus.message + " " + utils.Loader()
}
return topStatus.message
}
func (gui *Gui) toast(message string) {
gui.statusManager.addToastStatus(message)
gui.renderAppStatus()
}
func (gui *Gui) renderAppStatus() {
go utils.Safe(func() {
ticker := time.NewTicker(time.Millisecond * 50)
defer ticker.Stop()
for range ticker.C {
appStatus := gui.statusManager.getStatusString()
gui.OnUIThread(func() error {
return gui.renderString(gui.Views.AppStatus, appStatus)
})
if appStatus == "" {
return
}
}
})
}
// withWaitingStatus wraps a function and shows a waiting status while the function is still executing
func (gui *Gui) withWaitingStatus(message string, f func() error) error {
go utils.Safe(func() {
id := gui.statusManager.addWaitingStatus(message)
defer func() {
gui.statusManager.removeStatus(id)
}()
gui.renderAppStatus()
if err := f(); err != nil {
gui.OnUIThread(func() error {
return gui.c.Error(err)
})
}
})
return nil
}