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80 lines
2.4 KiB
Go
80 lines
2.4 KiB
Go
package gui
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import (
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"fmt"
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"github.com/jesseduffield/lazygit/pkg/gui/keybindings"
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"github.com/jesseduffield/lazygit/pkg/gui/presentation"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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"github.com/jesseduffield/lazygit/pkg/theme"
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"github.com/jesseduffield/lazygit/pkg/utils"
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)
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func (gui *Gui) getMenuOptions() map[string]string {
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keybindingConfig := gui.c.UserConfig.Keybinding
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return map[string]string{
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keybindings.Label(keybindingConfig.Universal.Return): gui.c.Tr.LcClose,
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fmt.Sprintf("%s %s", keybindings.Label(keybindingConfig.Universal.PrevItem), keybindings.Label(keybindingConfig.Universal.NextItem)): gui.c.Tr.LcNavigate,
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keybindings.Label(keybindingConfig.Universal.Select): gui.c.Tr.LcExecute,
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}
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}
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// note: items option is mutated by this function
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func (gui *Gui) createMenu(opts types.CreateMenuOptions) error {
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if !opts.HideCancel {
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// this is mutative but I'm okay with that for now
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opts.Items = append(opts.Items, &types.MenuItem{
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LabelColumns: []string{gui.c.Tr.LcCancel},
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OnPress: func() error {
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return nil
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},
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})
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}
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maxColumnSize := 1
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for _, item := range opts.Items {
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if item.LabelColumns == nil {
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item.LabelColumns = []string{item.Label}
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}
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if item.OpensMenu {
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item.LabelColumns[0] = presentation.OpensMenuStyle(item.LabelColumns[0])
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}
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maxColumnSize = utils.Max(maxColumnSize, len(item.LabelColumns))
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}
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for _, item := range opts.Items {
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if len(item.LabelColumns) < maxColumnSize {
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// we require that each item has the same number of columns so we're padding out with blank strings
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// if this item has too few
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item.LabelColumns = append(item.LabelColumns, make([]string, maxColumnSize-len(item.LabelColumns))...)
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}
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}
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gui.State.Contexts.Menu.SetMenuItems(opts.Items)
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gui.State.Contexts.Menu.SetSelectedLineIdx(0)
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gui.Views.Menu.Title = opts.Title
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gui.Views.Menu.FgColor = theme.GocuiDefaultTextColor
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gui.Views.Menu.SetOnSelectItem(gui.onSelectItemWrapper(func(selectedLine int) error {
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return nil
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}))
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gui.Views.Tooltip.Wrap = true
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gui.Views.Tooltip.FgColor = theme.GocuiDefaultTextColor
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gui.Views.Tooltip.Visible = true
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// resetting keybindings so that the menu-specific keybindings are registered
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if err := gui.resetKeybindings(); err != nil {
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return err
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}
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_ = gui.c.PostRefreshUpdate(gui.State.Contexts.Menu)
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// TODO: ensure that if we're opened a menu from within a menu that it renders correctly
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return gui.c.PushContext(gui.State.Contexts.Menu)
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}
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