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lazygit/pkg/gui/options_menu_panel.go
Jesse Duffield 1dd7307fde start moving commit panel handlers into controller
more

and more

move rebase commit refreshing into existing abstraction

and more

and more

WIP

and more

handling clicks

properly fix merge conflicts

update cheatsheet

lots more preparation to start moving things into controllers

WIP

better typing

expand on remotes controller

moving more code into controllers
2022-03-17 19:13:40 +11:00

83 lines
2.0 KiB
Go

package gui
import (
"strings"
"github.com/jesseduffield/gocui"
"github.com/jesseduffield/lazygit/pkg/gui/popup"
"github.com/jesseduffield/lazygit/pkg/gui/style"
"github.com/jesseduffield/lazygit/pkg/gui/types"
"github.com/jesseduffield/lazygit/pkg/utils"
)
func (gui *Gui) getBindings(v *gocui.View) []*types.Binding {
var (
bindingsGlobal, bindingsPanel []*types.Binding
)
bindings := append(gui.GetCustomCommandKeybindings(), gui.GetInitialKeybindings()...)
for _, binding := range bindings {
if GetKeyDisplay(binding.Key) != "" && binding.Description != "" {
switch binding.ViewName {
case "":
bindingsGlobal = append(bindingsGlobal, binding)
case v.Name():
if len(binding.Contexts) == 0 || utils.IncludesString(binding.Contexts, v.Context) {
bindingsPanel = append(bindingsPanel, binding)
}
}
}
}
// append dummy element to have a separator between
// panel and global keybindings
bindingsPanel = append(bindingsPanel, &types.Binding{})
return append(bindingsPanel, bindingsGlobal...)
}
func (gui *Gui) displayDescription(binding *types.Binding) string {
if binding.OpensMenu {
return opensMenuStyle(binding.Description)
}
return style.FgCyan.Sprint(binding.Description)
}
func opensMenuStyle(str string) string {
return style.FgMagenta.Sprintf("%s...", str)
}
func (gui *Gui) handleCreateOptionsMenu() error {
view := gui.g.CurrentView()
if view == nil {
return nil
}
bindings := gui.getBindings(view)
menuItems := make([]*popup.MenuItem, len(bindings))
for i, binding := range bindings {
binding := binding // note to self, never close over loop variables
menuItems[i] = &popup.MenuItem{
DisplayStrings: []string{GetKeyDisplay(binding.Key), gui.displayDescription(binding)},
OnPress: func() error {
if binding.Key == nil {
return nil
}
if err := gui.handleMenuClose(); err != nil {
return err
}
return binding.Handler()
},
}
}
return gui.c.Menu(popup.CreateMenuOptions{
Title: strings.Title(gui.c.Tr.LcMenu),
Items: menuItems,
HideCancel: true,
})
}