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Stefan Haller d3940729eb Allow using </> and ,/. in sticky range select mode in patch explorer
They still cancel hunk selection mode, setting it to line selection mode, but if
range selection mode is on, we keep it on.
2024-08-24 10:56:20 +02:00

287 lines
6.9 KiB
Go

package patch_exploring
import (
"github.com/jesseduffield/generics/set"
"github.com/jesseduffield/lazygit/pkg/commands/patch"
"github.com/sirupsen/logrus"
)
// State represents the current state of the patch explorer context i.e. when
// you're staging a file or you're building a patch from an existing commit
// this struct holds the info about the diff you're interacting with and what's currently selected.
type State struct {
selectedLineIdx int
rangeStartLineIdx int
// If a range is sticky, it means we expand the range when we move up or down.
// Otherwise, we cancel the range when we move up or down.
rangeIsSticky bool
diff string
patch *patch.Patch
selectMode selectMode
}
// these represent what select mode we're in
type selectMode int
const (
LINE selectMode = iota
RANGE
HUNK
)
func NewState(diff string, selectedLineIdx int, oldState *State, log *logrus.Entry) *State {
if oldState != nil && diff == oldState.diff && selectedLineIdx == -1 {
// if we're here then we can return the old state. If selectedLineIdx was not -1
// then that would mean we were trying to click and potentiall drag a range, which
// is why in that case we continue below
return oldState
}
patch := patch.Parse(diff)
if !patch.ContainsChanges() {
return nil
}
rangeStartLineIdx := 0
if oldState != nil {
rangeStartLineIdx = oldState.rangeStartLineIdx
}
selectMode := LINE
// if we have clicked from the outside to focus the main view we'll pass in a non-negative line index so that we can instantly select that line
if selectedLineIdx >= 0 {
selectMode = RANGE
rangeStartLineIdx = selectedLineIdx
} else if oldState != nil {
// if we previously had a selectMode of RANGE, we want that to now be line again
if oldState.selectMode == HUNK {
selectMode = HUNK
}
selectedLineIdx = patch.GetNextChangeIdx(oldState.selectedLineIdx)
} else {
selectedLineIdx = patch.GetNextChangeIdx(0)
}
return &State{
patch: patch,
selectedLineIdx: selectedLineIdx,
selectMode: selectMode,
rangeStartLineIdx: rangeStartLineIdx,
rangeIsSticky: false,
diff: diff,
}
}
func (s *State) GetSelectedLineIdx() int {
return s.selectedLineIdx
}
func (s *State) GetDiff() string {
return s.diff
}
func (s *State) ToggleSelectHunk() {
if s.selectMode == HUNK {
s.selectMode = LINE
} else {
s.selectMode = HUNK
}
}
func (s *State) ToggleStickySelectRange() {
s.ToggleSelectRange(true)
}
func (s *State) ToggleSelectRange(sticky bool) {
if s.selectMode == RANGE {
s.selectMode = LINE
} else {
s.selectMode = RANGE
s.rangeStartLineIdx = s.selectedLineIdx
s.rangeIsSticky = sticky
}
}
func (s *State) SetRangeIsSticky(value bool) {
s.rangeIsSticky = value
}
func (s *State) SelectingHunk() bool {
return s.selectMode == HUNK
}
func (s *State) SelectingRange() bool {
return s.selectMode == RANGE && (s.rangeIsSticky || s.rangeStartLineIdx != s.selectedLineIdx)
}
func (s *State) SelectingLine() bool {
return s.selectMode == LINE
}
func (s *State) SetLineSelectMode() {
s.selectMode = LINE
}
func (s *State) DismissHunkSelectMode() {
if s.SelectingHunk() {
s.selectMode = LINE
}
}
// For when you move the cursor without holding shift (meaning if we're in
// a non-sticky range select, we'll cancel it)
func (s *State) SelectLine(newSelectedLineIdx int) {
if s.selectMode == RANGE && !s.rangeIsSticky {
s.selectMode = LINE
}
s.selectLineWithoutRangeCheck(newSelectedLineIdx)
}
// This just moves the cursor without caring about range select
func (s *State) selectLineWithoutRangeCheck(newSelectedLineIdx int) {
if newSelectedLineIdx < 0 {
newSelectedLineIdx = 0
} else if newSelectedLineIdx > s.patch.LineCount()-1 {
newSelectedLineIdx = s.patch.LineCount() - 1
}
s.selectedLineIdx = newSelectedLineIdx
}
func (s *State) SelectNewLineForRange(newSelectedLineIdx int) {
s.rangeStartLineIdx = newSelectedLineIdx
s.selectMode = RANGE
s.selectLineWithoutRangeCheck(newSelectedLineIdx)
}
func (s *State) DragSelectLine(newSelectedLineIdx int) {
s.selectMode = RANGE
s.selectLineWithoutRangeCheck(newSelectedLineIdx)
}
func (s *State) CycleSelection(forward bool) {
if s.SelectingHunk() {
s.CycleHunk(forward)
} else {
s.CycleLine(forward)
}
}
func (s *State) CycleHunk(forward bool) {
change := 1
if !forward {
change = -1
}
hunkIdx := s.patch.HunkContainingLine(s.selectedLineIdx)
if hunkIdx != -1 {
newHunkIdx := hunkIdx + change
if newHunkIdx >= 0 && newHunkIdx < s.patch.HunkCount() {
start := s.patch.HunkStartIdx(newHunkIdx)
s.selectedLineIdx = s.patch.GetNextChangeIdx(start)
}
}
}
func (s *State) CycleLine(forward bool) {
change := 1
if !forward {
change = -1
}
s.SelectLine(s.selectedLineIdx + change)
}
// This is called when we use shift+arrow to expand the range (i.e. a non-sticky
// range)
func (s *State) CycleRange(forward bool) {
if !s.SelectingRange() {
s.ToggleSelectRange(false)
}
s.SetRangeIsSticky(false)
change := 1
if !forward {
change = -1
}
s.selectLineWithoutRangeCheck(s.selectedLineIdx + change)
}
// returns first and last patch line index of current hunk
func (s *State) CurrentHunkBounds() (int, int) {
hunkIdx := s.patch.HunkContainingLine(s.selectedLineIdx)
start := s.patch.HunkStartIdx(hunkIdx)
end := s.patch.HunkEndIdx(hunkIdx)
return start, end
}
func (s *State) SelectedRange() (int, int) {
switch s.selectMode {
case HUNK:
return s.CurrentHunkBounds()
case RANGE:
if s.rangeStartLineIdx > s.selectedLineIdx {
return s.selectedLineIdx, s.rangeStartLineIdx
} else {
return s.rangeStartLineIdx, s.selectedLineIdx
}
case LINE:
return s.selectedLineIdx, s.selectedLineIdx
default:
// should never happen
return 0, 0
}
}
func (s *State) CurrentLineNumber() int {
return s.patch.LineNumberOfLine(s.selectedLineIdx)
}
func (s *State) AdjustSelectedLineIdx(change int) {
s.DismissHunkSelectMode()
s.SelectLine(s.selectedLineIdx + change)
}
func (s *State) RenderForLineIndices(isFocused bool, includedLineIndices []int) string {
includedLineIndicesSet := set.NewFromSlice(includedLineIndices)
return s.patch.FormatView(patch.FormatViewOpts{
IncLineIndices: includedLineIndicesSet,
})
}
func (s *State) PlainRenderSelected() string {
firstLineIdx, lastLineIdx := s.SelectedRange()
return s.patch.FormatRangePlain(firstLineIdx, lastLineIdx)
}
func (s *State) SelectBottom() {
s.DismissHunkSelectMode()
s.SelectLine(s.patch.LineCount() - 1)
}
func (s *State) SelectTop() {
s.DismissHunkSelectMode()
s.SelectLine(0)
}
func (s *State) CalculateOrigin(currentOrigin int, bufferHeight int, numLines int) int {
firstLineIdx, lastLineIdx := s.SelectedRange()
return calculateOrigin(currentOrigin, bufferHeight, numLines, firstLineIdx, lastLineIdx, s.GetSelectedLineIdx(), s.selectMode)
}
func (s *State) RangeStartLineIdx() (int, bool) {
if s.selectMode == RANGE {
return s.rangeStartLineIdx, true
}
return 0, false
}