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They still cancel hunk selection mode, setting it to line selection mode, but if range selection mode is on, we keep it on.
287 lines
6.9 KiB
Go
287 lines
6.9 KiB
Go
package patch_exploring
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import (
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"github.com/jesseduffield/generics/set"
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"github.com/jesseduffield/lazygit/pkg/commands/patch"
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"github.com/sirupsen/logrus"
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)
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// State represents the current state of the patch explorer context i.e. when
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// you're staging a file or you're building a patch from an existing commit
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// this struct holds the info about the diff you're interacting with and what's currently selected.
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type State struct {
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selectedLineIdx int
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rangeStartLineIdx int
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// If a range is sticky, it means we expand the range when we move up or down.
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// Otherwise, we cancel the range when we move up or down.
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rangeIsSticky bool
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diff string
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patch *patch.Patch
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selectMode selectMode
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}
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// these represent what select mode we're in
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type selectMode int
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const (
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LINE selectMode = iota
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RANGE
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HUNK
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)
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func NewState(diff string, selectedLineIdx int, oldState *State, log *logrus.Entry) *State {
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if oldState != nil && diff == oldState.diff && selectedLineIdx == -1 {
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// if we're here then we can return the old state. If selectedLineIdx was not -1
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// then that would mean we were trying to click and potentiall drag a range, which
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// is why in that case we continue below
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return oldState
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}
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patch := patch.Parse(diff)
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if !patch.ContainsChanges() {
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return nil
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}
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rangeStartLineIdx := 0
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if oldState != nil {
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rangeStartLineIdx = oldState.rangeStartLineIdx
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}
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selectMode := LINE
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// if we have clicked from the outside to focus the main view we'll pass in a non-negative line index so that we can instantly select that line
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if selectedLineIdx >= 0 {
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selectMode = RANGE
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rangeStartLineIdx = selectedLineIdx
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} else if oldState != nil {
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// if we previously had a selectMode of RANGE, we want that to now be line again
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if oldState.selectMode == HUNK {
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selectMode = HUNK
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}
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selectedLineIdx = patch.GetNextChangeIdx(oldState.selectedLineIdx)
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} else {
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selectedLineIdx = patch.GetNextChangeIdx(0)
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}
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return &State{
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patch: patch,
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selectedLineIdx: selectedLineIdx,
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selectMode: selectMode,
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rangeStartLineIdx: rangeStartLineIdx,
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rangeIsSticky: false,
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diff: diff,
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}
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}
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func (s *State) GetSelectedLineIdx() int {
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return s.selectedLineIdx
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}
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func (s *State) GetDiff() string {
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return s.diff
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}
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func (s *State) ToggleSelectHunk() {
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if s.selectMode == HUNK {
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s.selectMode = LINE
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} else {
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s.selectMode = HUNK
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}
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}
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func (s *State) ToggleStickySelectRange() {
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s.ToggleSelectRange(true)
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}
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func (s *State) ToggleSelectRange(sticky bool) {
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if s.selectMode == RANGE {
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s.selectMode = LINE
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} else {
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s.selectMode = RANGE
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s.rangeStartLineIdx = s.selectedLineIdx
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s.rangeIsSticky = sticky
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}
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}
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func (s *State) SetRangeIsSticky(value bool) {
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s.rangeIsSticky = value
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}
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func (s *State) SelectingHunk() bool {
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return s.selectMode == HUNK
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}
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func (s *State) SelectingRange() bool {
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return s.selectMode == RANGE && (s.rangeIsSticky || s.rangeStartLineIdx != s.selectedLineIdx)
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}
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func (s *State) SelectingLine() bool {
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return s.selectMode == LINE
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}
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func (s *State) SetLineSelectMode() {
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s.selectMode = LINE
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}
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func (s *State) DismissHunkSelectMode() {
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if s.SelectingHunk() {
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s.selectMode = LINE
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}
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}
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// For when you move the cursor without holding shift (meaning if we're in
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// a non-sticky range select, we'll cancel it)
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func (s *State) SelectLine(newSelectedLineIdx int) {
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if s.selectMode == RANGE && !s.rangeIsSticky {
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s.selectMode = LINE
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}
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s.selectLineWithoutRangeCheck(newSelectedLineIdx)
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}
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// This just moves the cursor without caring about range select
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func (s *State) selectLineWithoutRangeCheck(newSelectedLineIdx int) {
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if newSelectedLineIdx < 0 {
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newSelectedLineIdx = 0
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} else if newSelectedLineIdx > s.patch.LineCount()-1 {
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newSelectedLineIdx = s.patch.LineCount() - 1
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}
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s.selectedLineIdx = newSelectedLineIdx
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}
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func (s *State) SelectNewLineForRange(newSelectedLineIdx int) {
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s.rangeStartLineIdx = newSelectedLineIdx
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s.selectMode = RANGE
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s.selectLineWithoutRangeCheck(newSelectedLineIdx)
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}
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func (s *State) DragSelectLine(newSelectedLineIdx int) {
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s.selectMode = RANGE
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s.selectLineWithoutRangeCheck(newSelectedLineIdx)
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}
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func (s *State) CycleSelection(forward bool) {
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if s.SelectingHunk() {
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s.CycleHunk(forward)
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} else {
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s.CycleLine(forward)
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}
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}
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func (s *State) CycleHunk(forward bool) {
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change := 1
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if !forward {
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change = -1
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}
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hunkIdx := s.patch.HunkContainingLine(s.selectedLineIdx)
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if hunkIdx != -1 {
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newHunkIdx := hunkIdx + change
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if newHunkIdx >= 0 && newHunkIdx < s.patch.HunkCount() {
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start := s.patch.HunkStartIdx(newHunkIdx)
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s.selectedLineIdx = s.patch.GetNextChangeIdx(start)
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}
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}
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}
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func (s *State) CycleLine(forward bool) {
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change := 1
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if !forward {
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change = -1
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}
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s.SelectLine(s.selectedLineIdx + change)
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}
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// This is called when we use shift+arrow to expand the range (i.e. a non-sticky
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// range)
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func (s *State) CycleRange(forward bool) {
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if !s.SelectingRange() {
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s.ToggleSelectRange(false)
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}
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s.SetRangeIsSticky(false)
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change := 1
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if !forward {
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change = -1
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}
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s.selectLineWithoutRangeCheck(s.selectedLineIdx + change)
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}
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// returns first and last patch line index of current hunk
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func (s *State) CurrentHunkBounds() (int, int) {
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hunkIdx := s.patch.HunkContainingLine(s.selectedLineIdx)
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start := s.patch.HunkStartIdx(hunkIdx)
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end := s.patch.HunkEndIdx(hunkIdx)
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return start, end
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}
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func (s *State) SelectedRange() (int, int) {
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switch s.selectMode {
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case HUNK:
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return s.CurrentHunkBounds()
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case RANGE:
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if s.rangeStartLineIdx > s.selectedLineIdx {
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return s.selectedLineIdx, s.rangeStartLineIdx
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} else {
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return s.rangeStartLineIdx, s.selectedLineIdx
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}
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case LINE:
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return s.selectedLineIdx, s.selectedLineIdx
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default:
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// should never happen
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return 0, 0
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}
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}
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func (s *State) CurrentLineNumber() int {
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return s.patch.LineNumberOfLine(s.selectedLineIdx)
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}
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func (s *State) AdjustSelectedLineIdx(change int) {
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s.DismissHunkSelectMode()
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s.SelectLine(s.selectedLineIdx + change)
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}
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func (s *State) RenderForLineIndices(isFocused bool, includedLineIndices []int) string {
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includedLineIndicesSet := set.NewFromSlice(includedLineIndices)
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return s.patch.FormatView(patch.FormatViewOpts{
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IncLineIndices: includedLineIndicesSet,
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})
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}
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func (s *State) PlainRenderSelected() string {
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firstLineIdx, lastLineIdx := s.SelectedRange()
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return s.patch.FormatRangePlain(firstLineIdx, lastLineIdx)
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}
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func (s *State) SelectBottom() {
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s.DismissHunkSelectMode()
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s.SelectLine(s.patch.LineCount() - 1)
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}
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func (s *State) SelectTop() {
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s.DismissHunkSelectMode()
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s.SelectLine(0)
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}
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func (s *State) CalculateOrigin(currentOrigin int, bufferHeight int, numLines int) int {
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firstLineIdx, lastLineIdx := s.SelectedRange()
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return calculateOrigin(currentOrigin, bufferHeight, numLines, firstLineIdx, lastLineIdx, s.GetSelectedLineIdx(), s.selectMode)
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}
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func (s *State) RangeStartLineIdx() (int, bool) {
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if s.selectMode == RANGE {
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return s.rangeStartLineIdx, true
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}
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return 0, false
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}
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