1
0
mirror of https://github.com/jesseduffield/lazygit.git synced 2024-12-12 11:15:00 +02:00
lazygit/pkg/gui/boxlayout/boxlayout.go

153 lines
4.5 KiB
Go

package boxlayout
import "math"
type Dimensions struct {
X0 int
X1 int
Y0 int
Y1 int
}
type Direction int
const (
ROW Direction = iota
COLUMN
)
// to give a high-level explanation of what's going on here. We layout our windows by arranging a bunch of boxes in the available space.
// If a box has children, it needs to specify how it wants to arrange those children: ROW or COLUMN.
// If a box represents a window, you can put the window name in the Window field.
// When determining how to divvy-up the available height (for row children) or width (for column children), we first
// give the boxes with a static `size` the space that they want. Then we apportion
// the remaining space based on the weights of the dynamic boxes (you can't define
// both size and weight at the same time: you gotta pick one). If there are two
// boxes, one with weight 1 and the other with weight 2, the first one gets 33%
// of the available space and the second one gets the remaining 66%
type Box struct {
// Direction decides how the children boxes are laid out. ROW means the children will each form a row i.e. that they will be stacked on top of eachother.
Direction Direction
// function which takes the width and height assigned to the box and decides which orientation it will have
ConditionalDirection func(width int, height int) Direction
Children []*Box
// function which takes the width and height assigned to the box and decides the layout of the children.
ConditionalChildren func(width int, height int) []*Box
// Window refers to the name of the window this box represents, if there is one
Window string
// static Size. If parent box's direction is ROW this refers to height, otherwise width
Size int
// dynamic size. Once all statically sized children have been considered, Weight decides how much of the remaining space will be taken up by the box
// TODO: consider making there be one int and a type enum so we can't have size and Weight simultaneously defined
Weight int
}
func ArrangeWindows(root *Box, x0, y0, width, height int) map[string]Dimensions {
children := root.getChildren(width, height)
if len(children) == 0 {
// leaf node
if root.Window != "" {
dimensionsForWindow := Dimensions{X0: x0, Y0: y0, X1: x0 + width - 1, Y1: y0 + height - 1}
return map[string]Dimensions{root.Window: dimensionsForWindow}
}
return map[string]Dimensions{}
}
direction := root.getDirection(width, height)
var availableSize int
if direction == COLUMN {
availableSize = width
} else {
availableSize = height
}
// work out size taken up by children
reservedSize := 0
totalWeight := 0
for _, child := range children {
// assuming either size or weight are non-zero
reservedSize += child.Size
totalWeight += child.Weight
}
remainingSize := availableSize - reservedSize
if remainingSize < 0 {
remainingSize = 0
}
unitSize := 0
extraSize := 0
if totalWeight > 0 {
unitSize = remainingSize / totalWeight
extraSize = remainingSize % totalWeight
}
result := map[string]Dimensions{}
offset := 0
for _, child := range children {
var boxSize int
if child.isStatic() {
boxSize = child.Size
// assuming that only one static child can have a size greater than the
// available space. In that case we just crop the size to what's available
if boxSize > availableSize {
boxSize = availableSize
}
} else {
// TODO: consider more evenly distributing the remainder
boxSize = unitSize * child.Weight
boxExtraSize := int(math.Min(float64(extraSize), float64(child.Weight)))
boxSize += boxExtraSize
extraSize -= boxExtraSize
}
var resultForChild map[string]Dimensions
if direction == COLUMN {
resultForChild = ArrangeWindows(child, x0+offset, y0, boxSize, height)
} else {
resultForChild = ArrangeWindows(child, x0, y0+offset, width, boxSize)
}
result = mergeDimensionMaps(result, resultForChild)
offset += boxSize
}
return result
}
func (b *Box) isStatic() bool {
return b.Size > 0
}
func (b *Box) getDirection(width int, height int) Direction {
if b.ConditionalDirection != nil {
return b.ConditionalDirection(width, height)
}
return b.Direction
}
func (b *Box) getChildren(width int, height int) []*Box {
if b.ConditionalChildren != nil {
return b.ConditionalChildren(width, height)
}
return b.Children
}
func mergeDimensionMaps(a map[string]Dimensions, b map[string]Dimensions) map[string]Dimensions {
result := map[string]Dimensions{}
for _, dimensionMap := range []map[string]Dimensions{a, b} {
for k, v := range dimensionMap {
result[k] = v
}
}
return result
}