mirror of
https://github.com/jesseduffield/lazygit.git
synced 2024-12-12 11:15:00 +02:00
265 lines
5.2 KiB
Go
265 lines
5.2 KiB
Go
package models
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import (
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"fmt"
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"os"
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"path/filepath"
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"sort"
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"strings"
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)
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type StatusLineNode struct {
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Children []*StatusLineNode
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File *File
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Name string // e.g. 'mydir'
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Path string // e.g. '/path/to/mydir'
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Collapsed bool
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}
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func (s *StatusLineNode) GetHasUnstagedChanges() bool {
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if s.IsLeaf() {
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return s.File.HasUnstagedChanges
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}
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for _, child := range s.Children {
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if child.GetHasUnstagedChanges() {
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return true
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}
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}
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return false
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}
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func (s *StatusLineNode) GetHasStagedChanges() bool {
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if s.IsLeaf() {
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return s.File.HasStagedChanges
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}
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for _, child := range s.Children {
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if child.GetHasStagedChanges() {
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return true
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}
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}
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return false
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}
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func (s *StatusLineNode) GetNodeAtIndex(index int, collapsedPaths map[string]bool) *StatusLineNode {
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node, _ := s.getNodeAtIndexAux(index, collapsedPaths)
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return node
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}
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func (s *StatusLineNode) getNodeAtIndexAux(index int, collapsedPaths map[string]bool) (*StatusLineNode, int) {
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offset := 1
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if index == 0 {
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return s, offset
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}
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if !collapsedPaths[s.GetPath()] {
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for _, child := range s.Children {
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node, offsetChange := child.getNodeAtIndexAux(index-offset, collapsedPaths)
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offset += offsetChange
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if node != nil {
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return node, offset
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}
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}
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}
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return nil, offset
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}
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func (s *StatusLineNode) GetIndexForPath(path string, collapsedPaths map[string]bool) (int, bool) {
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return s.getIndexForPathAux(path, collapsedPaths)
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}
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func (s *StatusLineNode) getIndexForPathAux(path string, collapsedPaths map[string]bool) (int, bool) {
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offset := 0
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if s.Path == path {
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return offset, true
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}
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if !collapsedPaths[s.GetPath()] {
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for _, child := range s.Children {
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offsetChange, found := child.getIndexForPathAux(path, collapsedPaths)
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offset += offsetChange + 1
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if found {
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return offset, true
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}
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}
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}
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return offset, false
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}
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func (s *StatusLineNode) IsLeaf() bool {
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return len(s.Children) == 0
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}
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func (s *StatusLineNode) Size(collapsedPaths map[string]bool) int {
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output := 1
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if !collapsedPaths[s.GetPath()] {
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for _, child := range s.Children {
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output += child.Size(collapsedPaths)
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}
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}
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return output
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}
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func (s *StatusLineNode) Flatten(collapsedPaths map[string]bool) []*StatusLineNode {
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arr := []*StatusLineNode{s}
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if !collapsedPaths[s.GetPath()] {
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for _, child := range s.Children {
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arr = append(arr, child.Flatten(collapsedPaths)...)
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}
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}
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return arr
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}
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func (s *StatusLineNode) Sort() {
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s.sortChildren()
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for _, child := range s.Children {
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child.Sort()
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}
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}
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func (s *StatusLineNode) sortChildren() {
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if s.IsLeaf() {
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return
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}
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sortedChildren := make([]*StatusLineNode, len(s.Children))
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copy(sortedChildren, s.Children)
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sort.Slice(sortedChildren, func(i, j int) bool {
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if !sortedChildren[i].IsLeaf() && sortedChildren[j].IsLeaf() {
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return true
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}
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if sortedChildren[i].IsLeaf() && !sortedChildren[j].IsLeaf() {
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return false
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}
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return sortedChildren[i].Name < sortedChildren[j].Name
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})
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// TODO: think about making this in-place
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s.Children = sortedChildren
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}
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// returns true if any descendant file is tracked
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func (s *StatusLineNode) GetIsTracked() bool {
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if s.File != nil {
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return s.File.GetIsTracked()
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}
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for _, child := range s.Children {
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if child.GetIsTracked() {
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return true
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}
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}
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return false
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}
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func (s *StatusLineNode) GetPath() string {
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return s.Path
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}
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func (s *StatusLineNode) Compress() {
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if s == nil {
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return
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}
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s.compressAux()
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}
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func (s *StatusLineNode) compressAux() *StatusLineNode {
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if s.IsLeaf() {
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return s
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}
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for i := range s.Children {
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for s.Children[i].HasExactlyOneChild() {
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grandchild := s.Children[i].Children[0]
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s.Children[i] = grandchild
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}
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}
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for i, child := range s.Children {
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s.Children[i] = child.compressAux()
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}
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return s
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}
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func (s *StatusLineNode) HasExactlyOneChild() bool {
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return len(s.Children) == 1
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}
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// This ignores the root
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func (s *StatusLineNode) GetPathsMatching(test func(*StatusLineNode) bool) []string {
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paths := []string{}
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if test(s) {
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paths = append(paths, s.GetPath())
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}
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for _, child := range s.Children {
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paths = append(paths, child.GetPathsMatching(test)...)
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}
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return paths
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}
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func (s *StatusLineNode) ID() string {
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return s.GetPath()
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}
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func (s *StatusLineNode) Description() string {
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return s.GetPath()
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}
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func (s *StatusLineNode) ForEachFile(cb func(*File) error) error {
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if s.File != nil {
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if err := cb(s.File); err != nil {
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return err
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}
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}
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for _, child := range s.Children {
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if err := child.ForEachFile(cb); err != nil {
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return err
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}
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}
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return nil
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}
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func (s *StatusLineNode) NameAtDepth(depth int) string {
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splitName := strings.Split(s.Name, string(os.PathSeparator))
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name := filepath.Join(splitName[depth:]...)
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if s.File != nil && s.File.IsRename() {
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splitPrevName := strings.Split(s.File.PreviousName, string(os.PathSeparator))
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prevName := s.File.PreviousName
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// if the file has just been renamed inside the same directory, we can shave off
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// the prefix for the previous path too. Otherwise we'll keep it unchanged
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sameParentDir := filepath.Join(splitName[0:depth]...) == filepath.Join(splitPrevName[0:depth]...)
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if sameParentDir {
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prevName = filepath.Join(splitPrevName[depth:]...)
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}
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return fmt.Sprintf("%s%s%s", prevName, " -> ", name)
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}
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return name
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}
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