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https://github.com/jesseduffield/lazygit.git
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e33fe37a99
We've been sometimes using lo and sometimes using my slices package, and we need to pick one for consistency. Lo is more extensive and better maintained so we're going with that. My slices package was a superset of go's own slices package so in some places I've just used the official one (the methods were just wrappers anyway). I've also moved the remaining methods into the utils package.
95 lines
1.8 KiB
Go
95 lines
1.8 KiB
Go
package status
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import (
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"time"
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"github.com/jesseduffield/lazygit/pkg/utils"
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"github.com/samber/lo"
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"github.com/sasha-s/go-deadlock"
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)
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// StatusManager's job is to handle queuing of loading states and toast notifications
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// that you see at the bottom left of the screen.
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type StatusManager struct {
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statuses []appStatus
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nextId int
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mutex deadlock.Mutex
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}
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type appStatus struct {
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message string
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statusType string
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id int
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}
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func NewStatusManager() *StatusManager {
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return &StatusManager{}
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}
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func (self *StatusManager) WithWaitingStatus(message string, f func()) {
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self.mutex.Lock()
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self.nextId += 1
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id := self.nextId
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newStatus := appStatus{
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message: message,
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statusType: "waiting",
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id: id,
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}
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self.statuses = append([]appStatus{newStatus}, self.statuses...)
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self.mutex.Unlock()
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f()
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self.removeStatus(id)
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}
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func (self *StatusManager) AddToastStatus(message string) int {
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self.mutex.Lock()
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defer self.mutex.Unlock()
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self.nextId++
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id := self.nextId
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newStatus := appStatus{
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message: message,
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statusType: "toast",
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id: id,
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}
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self.statuses = append([]appStatus{newStatus}, self.statuses...)
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go func() {
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time.Sleep(time.Second * 2)
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self.removeStatus(id)
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}()
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return id
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}
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func (self *StatusManager) GetStatusString() string {
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if len(self.statuses) == 0 {
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return ""
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}
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topStatus := self.statuses[0]
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if topStatus.statusType == "waiting" {
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return topStatus.message + " " + utils.Loader()
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}
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return topStatus.message
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}
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func (self *StatusManager) HasStatus() bool {
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return len(self.statuses) > 0
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}
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func (self *StatusManager) removeStatus(id int) {
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self.mutex.Lock()
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defer self.mutex.Unlock()
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self.statuses = lo.Filter(self.statuses, func(status appStatus, _ int) bool {
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return status.id != id
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})
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}
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