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Original commit message of the gocui change: This fixes View.Size, Width and Height to be the correct (outer) size of a view including its frame, and InnerSize/InnerWidth/InnerHeight to be the usable client area exluding the frame. Previously, Size was actually the InnerSize (and a lot of client code used it as such, so these need to be changed to InnerSize). InnerSize, on the other hand, was *one* less than Size (not two, as you would have expected), and in many cases this was made up for at call sites by adding 1 (e.g. in calcRealScrollbarStartEnd, parseInput, and many other places in the lazygit code). There are still some weird things left that I didn't address here: - a view's lower-right coordinates (x1/y1) are one less than you would expect. For example, a view with a 2x2 client area like this: ╭──╮ │ab│ │cd│ ╰──╯ in the top-left corner of the screen (x0 and y0 both zero) has x1/xy at 3, not 4 as would be more natural. - a view without a frame has its coordinates extended by 1 on all sides; to illustrate, the same 2x2 view as before but without a frame, sitting in the top-left corder of the screen, has coordinates x0=-1, y0=-1, x1=2, y1=2. This is highly confusing and unexpected. I left these as they are because they would be even more of a breaking change, and also because they don't have quite as much of an impact on general app code.
143 lines
3.4 KiB
Go
143 lines
3.4 KiB
Go
package context
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import (
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"github.com/jesseduffield/gocui"
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"github.com/jesseduffield/lazygit/pkg/gui/patch_exploring"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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deadlock "github.com/sasha-s/go-deadlock"
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)
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type PatchExplorerContext struct {
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*SimpleContext
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*SearchTrait
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state *patch_exploring.State
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viewTrait *ViewTrait
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getIncludedLineIndices func() []int
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c *ContextCommon
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mutex *deadlock.Mutex
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}
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var (
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_ types.IPatchExplorerContext = (*PatchExplorerContext)(nil)
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_ types.ISearchableContext = (*PatchExplorerContext)(nil)
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)
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func NewPatchExplorerContext(
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view *gocui.View,
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windowName string,
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key types.ContextKey,
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getIncludedLineIndices func() []int,
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c *ContextCommon,
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) *PatchExplorerContext {
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ctx := &PatchExplorerContext{
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state: nil,
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viewTrait: NewViewTrait(view),
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c: c,
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mutex: &deadlock.Mutex{},
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getIncludedLineIndices: getIncludedLineIndices,
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SimpleContext: NewSimpleContext(NewBaseContext(NewBaseContextOpts{
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View: view,
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WindowName: windowName,
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Key: key,
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Kind: types.MAIN_CONTEXT,
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Focusable: true,
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HighlightOnFocus: true,
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})),
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SearchTrait: NewSearchTrait(c),
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}
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ctx.GetView().SetOnSelectItem(ctx.SearchTrait.onSelectItemWrapper(
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func(selectedLineIdx int) error {
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ctx.GetMutex().Lock()
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defer ctx.GetMutex().Unlock()
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ctx.NavigateTo(selectedLineIdx)
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return nil
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}),
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)
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return ctx
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}
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func (self *PatchExplorerContext) IsPatchExplorerContext() {}
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func (self *PatchExplorerContext) GetState() *patch_exploring.State {
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return self.state
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}
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func (self *PatchExplorerContext) SetState(state *patch_exploring.State) {
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self.state = state
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}
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func (self *PatchExplorerContext) GetViewTrait() types.IViewTrait {
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return self.viewTrait
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}
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func (self *PatchExplorerContext) GetIncludedLineIndices() []int {
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return self.getIncludedLineIndices()
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}
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func (self *PatchExplorerContext) RenderAndFocus() {
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self.setContent()
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self.FocusSelection()
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self.c.Render()
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}
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func (self *PatchExplorerContext) Render() {
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self.setContent()
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self.c.Render()
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}
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func (self *PatchExplorerContext) Focus() {
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self.FocusSelection()
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self.c.Render()
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}
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func (self *PatchExplorerContext) setContent() {
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self.GetView().SetContent(self.GetContentToRender())
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}
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func (self *PatchExplorerContext) FocusSelection() {
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view := self.GetView()
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state := self.GetState()
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bufferHeight := view.InnerHeight()
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_, origin := view.Origin()
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numLines := view.LinesHeight()
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newOriginY := state.CalculateOrigin(origin, bufferHeight, numLines)
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view.SetOriginY(newOriginY)
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startIdx, endIdx := state.SelectedRange()
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// As far as the view is concerned, we are always selecting a range
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view.SetRangeSelectStart(startIdx)
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view.SetCursorY(endIdx - newOriginY)
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}
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func (self *PatchExplorerContext) GetContentToRender() string {
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if self.GetState() == nil {
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return ""
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}
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return self.GetState().RenderForLineIndices(self.GetIncludedLineIndices())
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}
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func (self *PatchExplorerContext) NavigateTo(selectedLineIdx int) {
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self.GetState().SetLineSelectMode()
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self.GetState().SelectLine(selectedLineIdx)
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self.RenderAndFocus()
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}
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func (self *PatchExplorerContext) GetMutex() *deadlock.Mutex {
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return self.mutex
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}
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func (self *PatchExplorerContext) ModelSearchResults(searchStr string, caseSensitive bool) []gocui.SearchPosition {
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return nil
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}
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