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lazygit/pkg/gui/context/menu_context.go
Jesse Duffield e1fc90615d Apply strikethrough style to reserved keybindings in menus
If a given menu item has an associated keybinding of 'enter', hitting enter won't actually execute
that item unless your cursor is on it. This creates confusion, and so we're going to use a strikethrough
style to communicate that the keybinding is reserved for something else.
2023-05-21 11:31:29 +10:00

137 lines
3.5 KiB
Go

package context
import (
"github.com/jesseduffield/generics/slices"
"github.com/jesseduffield/lazygit/pkg/gui/keybindings"
"github.com/jesseduffield/lazygit/pkg/gui/style"
"github.com/jesseduffield/lazygit/pkg/gui/types"
"github.com/samber/lo"
)
type MenuContext struct {
c *ContextCommon
*MenuViewModel
*ListContextTrait
}
var _ types.IListContext = (*MenuContext)(nil)
func NewMenuContext(
c *ContextCommon,
) *MenuContext {
viewModel := NewMenuViewModel(c)
return &MenuContext{
c: c,
MenuViewModel: viewModel,
ListContextTrait: &ListContextTrait{
Context: NewSimpleContext(NewBaseContext(NewBaseContextOpts{
View: c.Views().Menu,
WindowName: "menu",
Key: "menu",
Kind: types.TEMPORARY_POPUP,
Focusable: true,
HasUncontrolledBounds: true,
})),
getDisplayStrings: viewModel.GetDisplayStrings,
list: viewModel,
c: c,
},
}
}
// TODO: remove this thing.
func (self *MenuContext) GetSelectedItemId() string {
item := self.GetSelected()
if item == nil {
return ""
}
return item.Label
}
type MenuViewModel struct {
c *ContextCommon
menuItems []*types.MenuItem
*BasicViewModel[*types.MenuItem]
}
func NewMenuViewModel(c *ContextCommon) *MenuViewModel {
self := &MenuViewModel{
menuItems: nil,
c: c,
}
self.BasicViewModel = NewBasicViewModel(func() []*types.MenuItem { return self.menuItems })
return self
}
func (self *MenuViewModel) SetMenuItems(items []*types.MenuItem) {
self.menuItems = items
}
// TODO: move into presentation package
func (self *MenuViewModel) GetDisplayStrings(_startIdx int, _length int) [][]string {
showKeys := slices.Some(self.menuItems, func(item *types.MenuItem) bool {
return item.Key != nil
})
return slices.Map(self.menuItems, func(item *types.MenuItem) []string {
displayStrings := item.LabelColumns
if !showKeys {
return displayStrings
}
// These keys are used for general navigation so we'll strike them out to
// avoid confusion
reservedKeys := []string{
self.c.UserConfig.Keybinding.Universal.Confirm,
self.c.UserConfig.Keybinding.Universal.Select,
self.c.UserConfig.Keybinding.Universal.Return,
}
keyLabel := keybindings.LabelFromKey(item.Key)
keyStyle := style.FgCyan
if lo.Contains(reservedKeys, keyLabel) {
keyStyle = style.FgDefault.SetStrikethrough()
}
displayStrings = slices.Prepend(displayStrings, keyStyle.Sprint(keyLabel))
return displayStrings
})
}
func (self *MenuContext) GetKeybindings(opts types.KeybindingsOpts) []*types.Binding {
basicBindings := self.ListContextTrait.GetKeybindings(opts)
menuItemsWithKeys := slices.Filter(self.menuItems, func(item *types.MenuItem) bool {
return item.Key != nil
})
menuItemBindings := slices.Map(menuItemsWithKeys, func(item *types.MenuItem) *types.Binding {
return &types.Binding{
Key: item.Key,
Handler: func() error { return self.OnMenuPress(item) },
}
})
// appending because that means the menu item bindings have lower precedence.
// So if a basic binding is to escape from the menu, we want that to still be
// what happens when you press escape. This matters when we're showing the menu
// for all keybindings of say the files context.
return append(basicBindings, menuItemBindings...)
}
func (self *MenuContext) OnMenuPress(selectedItem *types.MenuItem) error {
if err := self.c.PopContext(); err != nil {
return err
}
if err := selectedItem.OnPress(); err != nil {
return err
}
return nil
}