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lazygit/pkg/gui/searching.go
Jesse Duffield 8edad826ca Begin refactoring gui
This begins a big refactor of moving more code out of the Gui struct into contexts, controllers, and helpers. We also move some code into structs in the
gui package purely for the sake of better encapsulation
2023-04-30 13:19:52 +10:00

104 lines
2.2 KiB
Go

package gui
import (
"fmt"
"github.com/jesseduffield/lazygit/pkg/gui/keybindings"
"github.com/jesseduffield/lazygit/pkg/theme"
)
func (gui *Gui) handleOpenSearch(viewName string) error {
view, err := gui.g.View(viewName)
if err != nil {
return nil
}
gui.State.Searching.isSearching = true
gui.State.Searching.view = view
gui.Views.Search.ClearTextArea()
if err := gui.c.PushContext(gui.State.Contexts.Search); err != nil {
return err
}
return nil
}
func (gui *Gui) handleSearch() error {
gui.State.Searching.searchString = gui.Views.Search.TextArea.GetContent()
if err := gui.c.PopContext(); err != nil {
return err
}
view := gui.State.Searching.view
if view == nil {
return nil
}
if err := view.Search(gui.State.Searching.searchString); err != nil {
return err
}
return nil
}
func (gui *Gui) onSelectItemWrapper(innerFunc func(int) error) func(int, int, int) error {
keybindingConfig := gui.c.UserConfig.Keybinding
return func(y int, index int, total int) error {
if total == 0 {
gui.c.SetViewContent(
gui.Views.Search,
fmt.Sprintf(
"no matches for '%s' %s",
gui.State.Searching.searchString,
theme.OptionsFgColor.Sprintf("%s: exit search mode", keybindings.Label(keybindingConfig.Universal.Return)),
),
)
return nil
}
gui.c.SetViewContent(
gui.Views.Search,
fmt.Sprintf(
"matches for '%s' (%d of %d) %s",
gui.State.Searching.searchString,
index+1,
total,
theme.OptionsFgColor.Sprintf(
"%s: next match, %s: previous match, %s: exit search mode",
keybindings.Label(keybindingConfig.Universal.NextMatch),
keybindings.Label(keybindingConfig.Universal.PrevMatch),
keybindings.Label(keybindingConfig.Universal.Return),
),
),
)
if err := innerFunc(y); err != nil {
return err
}
return nil
}
}
func (gui *Gui) onSearchEscape() error {
gui.State.Searching.isSearching = false
if gui.State.Searching.view != nil {
gui.State.Searching.view.ClearSearch()
gui.State.Searching.view = nil
}
return nil
}
func (gui *Gui) handleSearchEscape() error {
if err := gui.onSearchEscape(); err != nil {
return err
}
if err := gui.c.PopContext(); err != nil {
return err
}
return nil
}