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I took the set of enabled checks from revive's recommended configuration [1], and removed some that I didn't like. There might be other useful checks in revive that we might want to enable, but this is a nice improvement already. The bulk of the changes here are removing unnecessary else statements after returns, but there are a few others too. [1] https://github.com/mgechev/revive?tab=readme-ov-file#recommended-configuration
44 lines
1014 B
Go
44 lines
1014 B
Go
package gui
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import (
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"fmt"
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"github.com/jesseduffield/lazygit/pkg/constants"
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"github.com/jesseduffield/lazygit/pkg/gui/style"
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"github.com/jesseduffield/lazygit/pkg/utils"
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)
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func (gui *Gui) informationStr() string {
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if activeMode, ok := gui.helpers.Mode.GetActiveMode(); ok {
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return activeMode.Description()
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}
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if gui.g.Mouse {
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donate := style.FgMagenta.Sprint(style.PrintHyperlink(gui.c.Tr.Donate, constants.Links.Donate))
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askQuestion := style.FgYellow.Sprint(style.PrintHyperlink(gui.c.Tr.AskQuestion, constants.Links.Discussions))
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return fmt.Sprintf("%s %s %s", donate, askQuestion, gui.Config.GetVersion())
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}
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return gui.Config.GetVersion()
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}
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func (gui *Gui) handleInfoClick() error {
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if !gui.g.Mouse {
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return nil
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}
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view := gui.Views.Information
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cx, _ := view.Cursor()
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width := view.Width()
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if activeMode, ok := gui.helpers.Mode.GetActiveMode(); ok {
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if width-cx > utils.StringWidth(gui.c.Tr.ResetInParentheses) {
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return nil
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}
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return activeMode.Reset()
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}
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return nil
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}
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