mirror of
https://github.com/jesseduffield/lazygit.git
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46be280c92
For now we're just doing side panels, because it will take more work to support this in the various main panel contexts
147 lines
4.2 KiB
Go
147 lines
4.2 KiB
Go
package theme
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import (
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"github.com/fatih/color"
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"github.com/jesseduffield/gocui"
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"github.com/spf13/viper"
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)
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var (
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// DefaultTextColor is the default text color
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DefaultTextColor = color.FgWhite
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// DefaultHiTextColor is the default highlighted text color
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DefaultHiTextColor = color.FgHiWhite
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// GocuiDefaultTextColor does the same as DefaultTextColor but this one only colors gocui default text colors
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GocuiDefaultTextColor gocui.Attribute
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// ActiveBorderColor is the border color of the active frame
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ActiveBorderColor gocui.Attribute
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// InactiveBorderColor is the border color of the inactive active frames
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InactiveBorderColor gocui.Attribute
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// SelectedLineBgColor is the background color for the selected line
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SelectedLineBgColor color.Attribute
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OptionsFgColor color.Attribute
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OptionsColor gocui.Attribute
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)
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// UpdateTheme updates all theme variables
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func UpdateTheme(userConfig *viper.Viper) {
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ActiveBorderColor = GetGocuiColor(userConfig.GetStringSlice("gui.theme.activeBorderColor"))
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InactiveBorderColor = GetGocuiColor(userConfig.GetStringSlice("gui.theme.inactiveBorderColor"))
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SelectedLineBgColor = GetBgColor(userConfig.GetStringSlice("gui.theme.selectedLineBgColor"))
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OptionsColor = GetGocuiColor(userConfig.GetStringSlice("gui.theme.optionsTextColor"))
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OptionsFgColor = GetFgColor(userConfig.GetStringSlice("gui.theme.optionsTextColor"))
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isLightTheme := userConfig.GetBool("gui.theme.lightTheme")
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if isLightTheme {
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DefaultTextColor = color.FgBlack
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DefaultHiTextColor = color.FgHiBlack
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GocuiDefaultTextColor = gocui.ColorBlack
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} else {
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DefaultTextColor = color.FgWhite
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DefaultHiTextColor = color.FgHiWhite
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GocuiDefaultTextColor = gocui.ColorWhite
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}
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}
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// GetAttribute gets the gocui color attribute from the string
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func GetGocuiAttribute(key string) gocui.Attribute {
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colorMap := map[string]gocui.Attribute{
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"default": gocui.ColorDefault,
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"black": gocui.ColorBlack,
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"red": gocui.ColorRed,
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"green": gocui.ColorGreen,
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"yellow": gocui.ColorYellow,
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"blue": gocui.ColorBlue,
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"magenta": gocui.ColorMagenta,
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"cyan": gocui.ColorCyan,
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"white": gocui.ColorWhite,
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"bold": gocui.AttrBold,
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"reverse": gocui.AttrReverse,
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"underline": gocui.AttrUnderline,
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}
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value, present := colorMap[key]
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if present {
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return value
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}
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return gocui.ColorWhite
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}
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// GetFgAttribute gets the color foreground attribute from the string
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func GetFgAttribute(key string) color.Attribute {
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colorMap := map[string]color.Attribute{
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"default": color.FgWhite,
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"black": color.FgBlack,
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"red": color.FgRed,
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"green": color.FgGreen,
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"yellow": color.FgYellow,
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"blue": color.FgBlue,
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"magenta": color.FgMagenta,
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"cyan": color.FgCyan,
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"white": color.FgWhite,
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"bold": color.Bold,
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"reverse": color.ReverseVideo,
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"underline": color.Underline,
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}
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value, present := colorMap[key]
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if present {
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return value
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}
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return color.FgWhite
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}
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// GetBgAttribute gets the color background attribute from the string
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func GetBgAttribute(key string) color.Attribute {
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colorMap := map[string]color.Attribute{
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"default": color.BgWhite,
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"black": color.BgBlack,
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"red": color.BgRed,
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"green": color.BgGreen,
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"yellow": color.BgYellow,
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"blue": color.BgBlue,
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"magenta": color.BgMagenta,
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"cyan": color.BgCyan,
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"white": color.BgWhite,
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"bold": color.Bold,
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"reverse": color.ReverseVideo,
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"underline": color.Underline,
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}
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value, present := colorMap[key]
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if present {
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return value
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}
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return color.FgWhite
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}
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// GetGocuiColor bitwise OR's a list of attributes obtained via the given keys
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func GetGocuiColor(keys []string) gocui.Attribute {
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var attribute gocui.Attribute
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for _, key := range keys {
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attribute |= GetGocuiAttribute(key)
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}
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return attribute
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}
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// GetColor bitwise OR's a list of attributes obtained via the given keys
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func GetBgColor(keys []string) color.Attribute {
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var attribute color.Attribute
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for _, key := range keys {
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attribute |= GetBgAttribute(key)
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}
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return attribute
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}
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// GetColor bitwise OR's a list of attributes obtained via the given keys
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func GetFgColor(keys []string) color.Attribute {
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var attribute color.Attribute
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for _, key := range keys {
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attribute |= GetFgAttribute(key)
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}
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return attribute
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}
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