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lazygit/pkg/gui/menu_panel.go
Jesse Duffield 87bf1dbc7f Only apply right-alignment on first column of keybindings menu
Previously we applied a right-align on the first column of _all_ menus, even though we really
only intended for it to be on the first column of the keybindings menu (that you get from pressing
'?')
2023-07-20 21:23:46 +10:00

64 lines
1.8 KiB
Go

package gui
import (
"github.com/jesseduffield/lazygit/pkg/gui/presentation"
"github.com/jesseduffield/lazygit/pkg/gui/types"
"github.com/jesseduffield/lazygit/pkg/theme"
"github.com/jesseduffield/lazygit/pkg/utils"
)
// note: items option is mutated by this function
func (gui *Gui) createMenu(opts types.CreateMenuOptions) error {
if !opts.HideCancel {
// this is mutative but I'm okay with that for now
opts.Items = append(opts.Items, &types.MenuItem{
LabelColumns: []string{gui.c.Tr.Cancel},
OnPress: func() error {
return nil
},
})
}
maxColumnSize := 1
for _, item := range opts.Items {
if item.LabelColumns == nil {
item.LabelColumns = []string{item.Label}
}
if item.OpensMenu {
item.LabelColumns[0] = presentation.OpensMenuStyle(item.LabelColumns[0])
}
maxColumnSize = utils.Max(maxColumnSize, len(item.LabelColumns))
}
for _, item := range opts.Items {
if len(item.LabelColumns) < maxColumnSize {
// we require that each item has the same number of columns so we're padding out with blank strings
// if this item has too few
item.LabelColumns = append(item.LabelColumns, make([]string, maxColumnSize-len(item.LabelColumns))...)
}
}
gui.State.Contexts.Menu.SetMenuItems(opts.Items, opts.ColumnAlignment)
gui.State.Contexts.Menu.SetSelectedLineIdx(0)
gui.Views.Menu.Title = opts.Title
gui.Views.Menu.FgColor = theme.GocuiDefaultTextColor
gui.Views.Tooltip.Wrap = true
gui.Views.Tooltip.FgColor = theme.GocuiDefaultTextColor
gui.Views.Tooltip.Visible = true
// resetting keybindings so that the menu-specific keybindings are registered
if err := gui.resetKeybindings(); err != nil {
return err
}
_ = gui.c.PostRefreshUpdate(gui.State.Contexts.Menu)
// TODO: ensure that if we're opened a menu from within a menu that it renders correctly
return gui.c.PushContext(gui.State.Contexts.Menu)
}