1
0
mirror of https://github.com/jesseduffield/lazygit.git synced 2024-12-12 11:15:00 +02:00
lazygit/pkg/gui/context.go
Jesse Duffield f4e552f982 prevent deadlocks.
Hard to choose between the lock with a defer unlock in an anonymous function
vs just having an explicit unlock at the end with additional unlocks before
any early returns. The former is less error prone, but the former is much more
readable, especially if the anonymous function would have needed to return
an error value.
2021-04-06 19:34:32 +10:00

809 lines
21 KiB
Go

package gui
import (
"fmt"
"github.com/jesseduffield/gocui"
)
type ContextKind int
const (
SIDE_CONTEXT ContextKind = iota
MAIN_CONTEXT
TEMPORARY_POPUP
PERSISTENT_POPUP
)
type ContextKey string
const (
STATUS_CONTEXT_KEY ContextKey = "status"
FILES_CONTEXT_KEY ContextKey = "files"
LOCAL_BRANCHES_CONTEXT_KEY ContextKey = "localBranches"
REMOTES_CONTEXT_KEY ContextKey = "remotes"
REMOTE_BRANCHES_CONTEXT_KEY ContextKey = "remoteBranches"
TAGS_CONTEXT_KEY ContextKey = "tags"
BRANCH_COMMITS_CONTEXT_KEY ContextKey = "commits"
REFLOG_COMMITS_CONTEXT_KEY ContextKey = "reflogCommits"
SUB_COMMITS_CONTEXT_KEY ContextKey = "subCommits"
COMMIT_FILES_CONTEXT_KEY ContextKey = "commitFiles"
STASH_CONTEXT_KEY ContextKey = "stash"
MAIN_NORMAL_CONTEXT_KEY ContextKey = "normal"
MAIN_MERGING_CONTEXT_KEY ContextKey = "merging"
MAIN_PATCH_BUILDING_CONTEXT_KEY ContextKey = "patchBuilding"
MAIN_STAGING_CONTEXT_KEY ContextKey = "staging"
MENU_CONTEXT_KEY ContextKey = "menu"
CREDENTIALS_CONTEXT_KEY ContextKey = "credentials"
CONFIRMATION_CONTEXT_KEY ContextKey = "confirmation"
SEARCH_CONTEXT_KEY ContextKey = "search"
COMMIT_MESSAGE_CONTEXT_KEY ContextKey = "commitMessage"
SUBMODULES_CONTEXT_KEY ContextKey = "submodules"
SUGGESTIONS_CONTEXT_KEY ContextKey = "suggestions"
)
var allContextKeys = []ContextKey{
STATUS_CONTEXT_KEY,
FILES_CONTEXT_KEY,
LOCAL_BRANCHES_CONTEXT_KEY,
REMOTES_CONTEXT_KEY,
REMOTE_BRANCHES_CONTEXT_KEY,
TAGS_CONTEXT_KEY,
BRANCH_COMMITS_CONTEXT_KEY,
REFLOG_COMMITS_CONTEXT_KEY,
SUB_COMMITS_CONTEXT_KEY,
COMMIT_FILES_CONTEXT_KEY,
STASH_CONTEXT_KEY,
MAIN_NORMAL_CONTEXT_KEY,
MAIN_MERGING_CONTEXT_KEY,
MAIN_PATCH_BUILDING_CONTEXT_KEY,
MAIN_STAGING_CONTEXT_KEY,
MENU_CONTEXT_KEY,
CREDENTIALS_CONTEXT_KEY,
CONFIRMATION_CONTEXT_KEY,
SEARCH_CONTEXT_KEY,
COMMIT_MESSAGE_CONTEXT_KEY,
SUBMODULES_CONTEXT_KEY,
SUGGESTIONS_CONTEXT_KEY,
}
type ContextTree struct {
Status Context
Files *ListContext
Submodules *ListContext
Menu *ListContext
Branches *ListContext
Remotes *ListContext
RemoteBranches *ListContext
Tags *ListContext
BranchCommits *ListContext
CommitFiles *ListContext
ReflogCommits *ListContext
SubCommits *ListContext
Stash *ListContext
Suggestions *ListContext
Normal Context
Staging Context
PatchBuilding Context
Merging Context
Credentials Context
Confirmation Context
CommitMessage Context
Search Context
}
func (gui *Gui) allContexts() []Context {
return []Context{
gui.State.Contexts.Status,
gui.State.Contexts.Files,
gui.State.Contexts.Submodules,
gui.State.Contexts.Branches,
gui.State.Contexts.Remotes,
gui.State.Contexts.RemoteBranches,
gui.State.Contexts.Tags,
gui.State.Contexts.BranchCommits,
gui.State.Contexts.CommitFiles,
gui.State.Contexts.ReflogCommits,
gui.State.Contexts.Stash,
gui.State.Contexts.Menu,
gui.State.Contexts.Confirmation,
gui.State.Contexts.Credentials,
gui.State.Contexts.CommitMessage,
gui.State.Contexts.Normal,
gui.State.Contexts.Staging,
gui.State.Contexts.Merging,
gui.State.Contexts.PatchBuilding,
gui.State.Contexts.SubCommits,
gui.State.Contexts.Suggestions,
}
}
type Context interface {
HandleFocus() error
HandleFocusLost() error
HandleRender() error
GetKind() ContextKind
GetViewName() string
GetWindowName() string
SetWindowName(string)
GetKey() ContextKey
SetParentContext(Context)
// we return a bool here to tell us whether or not the returned value just wraps a nil
GetParentContext() (Context, bool)
GetOptionsMap() map[string]string
}
type BasicContext struct {
OnFocus func() error
OnFocusLost func() error
OnRender func() error
OnGetOptionsMap func() map[string]string
Kind ContextKind
Key ContextKey
ViewName string
}
func (c BasicContext) GetOptionsMap() map[string]string {
if c.OnGetOptionsMap != nil {
return c.OnGetOptionsMap()
}
return nil
}
func (c BasicContext) SetWindowName(windowName string) {
panic("can't set window name on basic context")
}
func (c BasicContext) GetWindowName() string {
// TODO: fix this up
return c.GetViewName()
}
func (c BasicContext) SetParentContext(Context) {
panic("can't set parent context on basic context")
}
func (c BasicContext) GetParentContext() (Context, bool) {
return nil, false
}
func (c BasicContext) HandleRender() error {
if c.OnRender != nil {
return c.OnRender()
}
return nil
}
func (c BasicContext) GetViewName() string {
return c.ViewName
}
func (c BasicContext) HandleFocus() error {
return c.OnFocus()
}
func (c BasicContext) HandleFocusLost() error {
if c.OnFocusLost != nil {
return c.OnFocusLost()
}
return nil
}
func (c BasicContext) GetKind() ContextKind {
return c.Kind
}
func (c BasicContext) GetKey() ContextKey {
return c.Key
}
func (gui *Gui) contextTree() ContextTree {
return ContextTree{
Status: BasicContext{
OnFocus: gui.handleStatusSelect,
Kind: SIDE_CONTEXT,
ViewName: "status",
Key: STATUS_CONTEXT_KEY,
},
Files: gui.filesListContext(),
Submodules: gui.submodulesListContext(),
Menu: gui.menuListContext(),
Remotes: gui.remotesListContext(),
RemoteBranches: gui.remoteBranchesListContext(),
BranchCommits: gui.branchCommitsListContext(),
CommitFiles: gui.commitFilesListContext(),
ReflogCommits: gui.reflogCommitsListContext(),
SubCommits: gui.subCommitsListContext(),
Branches: gui.branchesListContext(),
Tags: gui.tagsListContext(),
Stash: gui.stashListContext(),
Normal: BasicContext{
OnFocus: func() error {
return nil // TODO: should we do something here? We should allow for scrolling the panel
},
Kind: MAIN_CONTEXT,
ViewName: "main",
Key: MAIN_NORMAL_CONTEXT_KEY,
},
Staging: BasicContext{
OnFocus: func() error {
return nil
// TODO: centralise the code here
// return gui.refreshStagingPanel(false, -1)
},
Kind: MAIN_CONTEXT,
ViewName: "main",
Key: MAIN_STAGING_CONTEXT_KEY,
},
PatchBuilding: BasicContext{
OnFocus: func() error {
return nil
// TODO: centralise the code here
// return gui.refreshPatchBuildingPanel(-1)
},
Kind: MAIN_CONTEXT,
ViewName: "main",
Key: MAIN_PATCH_BUILDING_CONTEXT_KEY,
},
Merging: BasicContext{
OnFocus: gui.refreshMergePanelWithLock,
Kind: MAIN_CONTEXT,
ViewName: "main",
Key: MAIN_MERGING_CONTEXT_KEY,
OnGetOptionsMap: gui.getMergingOptions,
},
Credentials: BasicContext{
OnFocus: gui.handleCredentialsViewFocused,
Kind: PERSISTENT_POPUP,
ViewName: "credentials",
Key: CREDENTIALS_CONTEXT_KEY,
},
Confirmation: BasicContext{
OnFocus: func() error { return nil },
Kind: TEMPORARY_POPUP,
ViewName: "confirmation",
Key: CONFIRMATION_CONTEXT_KEY,
},
Suggestions: gui.suggestionsListContext(),
CommitMessage: BasicContext{
OnFocus: gui.handleCommitMessageFocused,
Kind: PERSISTENT_POPUP,
ViewName: "commitMessage",
Key: COMMIT_MESSAGE_CONTEXT_KEY,
},
Search: BasicContext{
OnFocus: func() error { return nil },
Kind: PERSISTENT_POPUP,
ViewName: "search",
Key: SEARCH_CONTEXT_KEY,
},
}
}
func (tree ContextTree) initialViewContextMap() map[string]Context {
return map[string]Context{
"status": tree.Status,
"files": tree.Files,
"branches": tree.Branches,
"commits": tree.BranchCommits,
"commitFiles": tree.CommitFiles,
"stash": tree.Stash,
"menu": tree.Menu,
"confirmation": tree.Confirmation,
"credentials": tree.Credentials,
"commitMessage": tree.CommitMessage,
"main": tree.Normal,
"secondary": tree.Normal,
}
}
func (gui *Gui) popupViewNames() []string {
result := []string{}
for _, context := range gui.allContexts() {
if context.GetKind() == PERSISTENT_POPUP || context.GetKind() == TEMPORARY_POPUP {
result = append(result, context.GetViewName())
}
}
return result
}
func (tree ContextTree) initialViewTabContextMap() map[string][]tabContext {
return map[string][]tabContext{
"branches": {
{
tab: "Local Branches",
contexts: []Context{tree.Branches},
},
{
tab: "Remotes",
contexts: []Context{
tree.Remotes,
tree.RemoteBranches,
},
},
{
tab: "Tags",
contexts: []Context{tree.Tags},
},
},
"commits": {
{
tab: "Commits",
contexts: []Context{tree.BranchCommits},
},
{
tab: "Reflog",
contexts: []Context{
tree.ReflogCommits,
},
},
},
"files": {
{
tab: "Files",
contexts: []Context{tree.Files},
},
{
tab: "Submodules",
contexts: []Context{
tree.Submodules,
},
},
},
}
}
func (gui *Gui) currentContextKeyIgnoringPopups() ContextKey {
gui.State.ContextManager.Lock()
defer gui.State.ContextManager.Unlock()
stack := gui.State.ContextManager.ContextStack
for i := range stack {
reversedIndex := len(stack) - 1 - i
context := stack[reversedIndex]
kind := stack[reversedIndex].GetKind()
if kind != TEMPORARY_POPUP && kind != PERSISTENT_POPUP {
return context.GetKey()
}
}
return ""
}
// use replaceContext when you don't want to return to the original context upon
// hitting escape: you want to go that context's parent instead.
func (gui *Gui) replaceContext(c Context) error {
gui.g.Update(func(*gocui.Gui) error {
gui.State.ContextManager.Lock()
defer gui.State.ContextManager.Unlock()
if len(gui.State.ContextManager.ContextStack) == 0 {
gui.State.ContextManager.ContextStack = []Context{c}
} else {
// replace the last item with the given item
gui.State.ContextManager.ContextStack = append(gui.State.ContextManager.ContextStack[0:len(gui.State.ContextManager.ContextStack)-1], c)
}
return gui.activateContext(c)
})
return nil
}
func (gui *Gui) pushContext(c Context) error {
gui.g.Update(func(*gocui.Gui) error {
return gui.pushContextDirect(c)
})
return nil
}
func (gui *Gui) pushContextDirect(c Context) error {
gui.State.ContextManager.Lock()
// push onto stack
// if we are switching to a side context, remove all other contexts in the stack
if c.GetKind() == SIDE_CONTEXT {
for _, stackContext := range gui.State.ContextManager.ContextStack {
if stackContext.GetKey() != c.GetKey() {
if err := gui.deactivateContext(stackContext); err != nil {
gui.State.ContextManager.Unlock()
return err
}
}
}
gui.State.ContextManager.ContextStack = []Context{c}
} else if len(gui.State.ContextManager.ContextStack) == 0 || gui.State.ContextManager.ContextStack[len(gui.State.ContextManager.ContextStack)-1].GetKey() != c.GetKey() {
// Do not append if the one at the end is the same context (e.g. opening a menu from a menu)
// In that case we'll just close the menu entirely when the user hits escape.
// TODO: think about other exceptional cases
gui.State.ContextManager.ContextStack = append(gui.State.ContextManager.ContextStack, c)
}
gui.State.ContextManager.Unlock()
return gui.activateContext(c)
}
// asynchronous code idea: functions return an error via a channel, when done
// pushContextWithView is to be used when you don't know which context you
// want to switch to: you only know the view that you want to switch to. It will
// look up the context currently active for that view and switch to that context
func (gui *Gui) pushContextWithView(viewName string) error {
return gui.pushContext(gui.State.ViewContextMap[viewName])
}
func (gui *Gui) returnFromContext() error {
gui.g.Update(func(*gocui.Gui) error {
gui.State.ContextManager.Lock()
if len(gui.State.ContextManager.ContextStack) == 1 {
// cannot escape from bottommost context
gui.State.ContextManager.Unlock()
return nil
}
n := len(gui.State.ContextManager.ContextStack) - 1
currentContext := gui.State.ContextManager.ContextStack[n]
newContext := gui.State.ContextManager.ContextStack[n-1]
gui.State.ContextManager.ContextStack = gui.State.ContextManager.ContextStack[:n]
gui.State.ContextManager.Unlock()
if err := gui.deactivateContext(currentContext); err != nil {
return err
}
return gui.activateContext(newContext)
})
return nil
}
func (gui *Gui) deactivateContext(c Context) error {
view, _ := gui.g.View(c.GetViewName())
if view != nil && view.IsSearching() {
if err := gui.onSearchEscape(); err != nil {
return err
}
}
// if we are the kind of context that is sent to back upon deactivation, we should do that
if view != nil && c.GetKind() == TEMPORARY_POPUP || c.GetKind() == PERSISTENT_POPUP || c.GetKey() == COMMIT_FILES_CONTEXT_KEY {
view.Visible = false
}
if err := c.HandleFocusLost(); err != nil {
return err
}
return nil
}
// postRefreshUpdate is to be called on a context after the state that it depends on has been refreshed
// if the context's view is set to another context we do nothing.
// if the context's view is the current view we trigger a focus; re-selecting the current item.
func (gui *Gui) postRefreshUpdate(c Context) error {
v, err := gui.g.View(c.GetViewName())
if err != nil {
return nil
}
if ContextKey(v.Context) != c.GetKey() {
return nil
}
if err := c.HandleRender(); err != nil {
return err
}
if gui.currentViewName() == c.GetViewName() {
if err := c.HandleFocus(); err != nil {
return err
}
}
return nil
}
func (gui *Gui) activateContext(c Context) error {
viewName := c.GetViewName()
v, err := gui.g.View(viewName)
if err != nil {
return err
}
originalViewContextKey := ContextKey(v.Context)
// ensure that any other window for which this view was active is now set to the default for that window.
gui.setViewAsActiveForWindow(v)
if viewName == "main" {
gui.changeMainViewsContext(c.GetKey())
} else {
gui.changeMainViewsContext(MAIN_NORMAL_CONTEXT_KEY)
}
gui.setViewTabForContext(c)
if _, err := gui.g.SetCurrentView(viewName); err != nil {
return err
}
v.Visible = true
// if the new context's view was previously displaying another context, render the new context
if originalViewContextKey != c.GetKey() {
if err := c.HandleRender(); err != nil {
return err
}
}
v.Context = string(c.GetKey())
gui.g.Cursor = v.Editable
// render the options available for the current context at the bottom of the screen
optionsMap := c.GetOptionsMap()
if optionsMap == nil {
optionsMap = gui.globalOptionsMap()
}
gui.renderOptionsMap(optionsMap)
if err := c.HandleFocus(); err != nil {
return err
}
// TODO: consider removing this and instead depending on the .Context field of views
gui.State.ViewContextMap[c.GetViewName()] = c
return nil
}
// // currently unused
// func (gui *Gui) renderContextStack() string {
// result := ""
// for _, context := range gui.State.ContextManager.ContextStack {
// result += string(context.GetKey()) + "\n"
// }
// return result
// }
func (gui *Gui) currentContext() Context {
gui.State.ContextManager.Lock()
defer gui.State.ContextManager.Unlock()
if len(gui.State.ContextManager.ContextStack) == 0 {
return gui.defaultSideContext()
}
return gui.State.ContextManager.ContextStack[len(gui.State.ContextManager.ContextStack)-1]
}
// the status panel is not yet a list context (and may never be), so this method is not
// quite the same as currentSideContext()
func (gui *Gui) currentSideListContext() *ListContext {
context := gui.currentSideContext()
listContext, ok := context.(*ListContext)
if !ok {
return nil
}
return listContext
}
func (gui *Gui) currentSideContext() Context {
gui.State.ContextManager.Lock()
defer gui.State.ContextManager.Unlock()
stack := gui.State.ContextManager.ContextStack
// on startup the stack can be empty so we'll return an empty string in that case
if len(stack) == 0 {
return gui.defaultSideContext()
}
// find the first context in the stack with the type of SIDE_CONTEXT
for i := range stack {
context := stack[len(stack)-1-i]
if context.GetKind() == SIDE_CONTEXT {
return context
}
}
return gui.defaultSideContext()
}
func (gui *Gui) defaultSideContext() Context {
if gui.State.Modes.Filtering.Active() {
return gui.State.Contexts.BranchCommits
} else {
return gui.State.Contexts.Files
}
}
// remove the need to do this: always use a mapping
func (gui *Gui) setInitialViewContexts() {
// arguably we should only have our ViewContextMap and we should do away with
// contexts on views, or vice versa
for viewName, context := range gui.State.ViewContextMap {
// see if the view exists. If it does, set the context on it
view, err := gui.g.View(viewName)
if err != nil {
continue
}
view.Context = string(context.GetKey())
}
}
// getFocusLayout returns a manager function for when view gain and lose focus
func (gui *Gui) getFocusLayout() func(g *gocui.Gui) error {
var previousView *gocui.View
return func(g *gocui.Gui) error {
newView := gui.g.CurrentView()
if err := gui.onViewFocusChange(); err != nil {
return err
}
// for now we don't consider losing focus to a popup panel as actually losing focus
if newView != previousView && !gui.isPopupPanel(newView.Name()) {
if err := gui.onViewFocusLost(previousView, newView); err != nil {
return err
}
previousView = newView
}
return nil
}
}
func (gui *Gui) onViewFocusChange() error {
gui.g.Mutexes.ViewsMutex.Lock()
defer gui.g.Mutexes.ViewsMutex.Unlock()
currentView := gui.g.CurrentView()
for _, view := range gui.g.Views() {
view.Highlight = view.Name() != "main" && view == currentView
}
return nil
}
func (gui *Gui) onViewFocusLost(oldView *gocui.View, newView *gocui.View) error {
if oldView == nil {
return nil
}
if oldView == gui.Views.CommitFiles && newView != gui.Views.Main && newView != gui.Views.Secondary && newView != gui.Views.Search {
gui.resetWindowForView(gui.Views.CommitFiles)
if err := gui.deactivateContext(gui.State.Contexts.CommitFiles); err != nil {
return err
}
}
return nil
}
// changeContext is a helper function for when we want to change a 'main' context
// which currently just means a context that affects both the main and secondary views
// other views can have their context changed directly but this function helps
// keep the main and secondary views in sync
func (gui *Gui) changeMainViewsContext(contextKey ContextKey) {
if gui.State.MainContext == contextKey {
return
}
switch contextKey {
case MAIN_NORMAL_CONTEXT_KEY, MAIN_PATCH_BUILDING_CONTEXT_KEY, MAIN_STAGING_CONTEXT_KEY, MAIN_MERGING_CONTEXT_KEY:
gui.Views.Main.Context = string(contextKey)
gui.Views.Secondary.Context = string(contextKey)
default:
panic(fmt.Sprintf("unknown context for main: %s", contextKey))
}
gui.State.MainContext = contextKey
}
func (gui *Gui) viewTabNames(viewName string) []string {
tabContexts := gui.State.ViewTabContextMap[viewName]
if len(tabContexts) == 0 {
return nil
}
result := make([]string, len(tabContexts))
for i, tabContext := range tabContexts {
result[i] = tabContext.tab
}
return result
}
func (gui *Gui) setViewTabForContext(c Context) {
// search for the context in our map and if we find it, set the tab for the corresponding view
tabContexts, ok := gui.State.ViewTabContextMap[c.GetViewName()]
if !ok {
return
}
for tabIndex, tabContext := range tabContexts {
for _, context := range tabContext.contexts {
if context.GetKey() == c.GetKey() {
// get the view, set the tab
v, err := gui.g.View(c.GetViewName())
if err != nil {
gui.Log.Error(err)
return
}
v.TabIndex = tabIndex
return
}
}
}
}
type tabContext struct {
tab string
contexts []Context
}
func (gui *Gui) mustContextForContextKey(contextKey ContextKey) Context {
context, ok := gui.contextForContextKey(contextKey)
if !ok {
panic(fmt.Sprintf("context not found for key %s", contextKey))
}
return context
}
func (gui *Gui) contextForContextKey(contextKey ContextKey) (Context, bool) {
for _, context := range gui.allContexts() {
if context.GetKey() == contextKey {
return context, true
}
}
return nil, false
}
func (gui *Gui) rerenderView(view *gocui.View) error {
contextKey := ContextKey(view.Context)
context := gui.mustContextForContextKey(contextKey)
return context.HandleRender()
}
// currently unused
// func (gui *Gui) getCurrentSideView() *gocui.View {
// currentSideContext := gui.currentSideContext()
// if currentSideContext == nil {
// return nil
// }
// view, _ := gui.g.View(currentSideContext.GetViewName())
// return view
// }
func (gui *Gui) getSideContextSelectedItemId() string {
currentSideContext := gui.currentSideListContext()
if currentSideContext == nil {
return ""
}
item, ok := currentSideContext.GetSelectedItem()
if ok {
return item.ID()
}
return ""
}