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lazygit/pkg/gui/boxlayout/boxlayout.go
2022-04-17 12:48:04 +10:00

213 lines
5.9 KiB
Go

package boxlayout
import (
"github.com/jesseduffield/generics/slices"
"github.com/jesseduffield/lazygit/pkg/utils"
"github.com/samber/lo"
)
type Dimensions struct {
X0 int
X1 int
Y0 int
Y1 int
}
type Direction int
const (
ROW Direction = iota
COLUMN
)
// to give a high-level explanation of what's going on here. We layout our windows by arranging a bunch of boxes in the available space.
// If a box has children, it needs to specify how it wants to arrange those children: ROW or COLUMN.
// If a box represents a window, you can put the window name in the Window field.
// When determining how to divvy-up the available height (for row children) or width (for column children), we first
// give the boxes with a static `size` the space that they want. Then we apportion
// the remaining space based on the weights of the dynamic boxes (you can't define
// both size and weight at the same time: you gotta pick one). If there are two
// boxes, one with weight 1 and the other with weight 2, the first one gets 33%
// of the available space and the second one gets the remaining 66%
type Box struct {
// Direction decides how the children boxes are laid out. ROW means the children will each form a row i.e. that they will be stacked on top of eachother.
Direction Direction
// function which takes the width and height assigned to the box and decides which orientation it will have
ConditionalDirection func(width int, height int) Direction
Children []*Box
// function which takes the width and height assigned to the box and decides the layout of the children.
ConditionalChildren func(width int, height int) []*Box
// Window refers to the name of the window this box represents, if there is one
Window string
// static Size. If parent box's direction is ROW this refers to height, otherwise width
Size int
// dynamic size. Once all statically sized children have been considered, Weight decides how much of the remaining space will be taken up by the box
// TODO: consider making there be one int and a type enum so we can't have size and Weight simultaneously defined
Weight int
}
func ArrangeWindows(root *Box, x0, y0, width, height int) map[string]Dimensions {
children := root.getChildren(width, height)
if len(children) == 0 {
// leaf node
if root.Window != "" {
dimensionsForWindow := Dimensions{X0: x0, Y0: y0, X1: x0 + width - 1, Y1: y0 + height - 1}
return map[string]Dimensions{root.Window: dimensionsForWindow}
}
return map[string]Dimensions{}
}
direction := root.getDirection(width, height)
var availableSize int
if direction == COLUMN {
availableSize = width
} else {
availableSize = height
}
sizes := calcSizes(children, availableSize)
result := map[string]Dimensions{}
offset := 0
for i, child := range children {
boxSize := sizes[i]
var resultForChild map[string]Dimensions
if direction == COLUMN {
resultForChild = ArrangeWindows(child, x0+offset, y0, boxSize, height)
} else {
resultForChild = ArrangeWindows(child, x0, y0+offset, width, boxSize)
}
result = mergeDimensionMaps(result, resultForChild)
offset += boxSize
}
return result
}
func calcSizes(boxes []*Box, availableSpace int) []int {
normalizedWeights := normalizeWeights(slices.Map(boxes, func(box *Box) int { return box.Weight }))
totalWeight := 0
reservedSpace := 0
for i, box := range boxes {
if box.isStatic() {
reservedSpace += box.Size
} else {
totalWeight += normalizedWeights[i]
}
}
dynamicSpace := utils.Max(0, availableSpace-reservedSpace)
unitSize := 0
extraSpace := 0
if totalWeight > 0 {
unitSize = dynamicSpace / totalWeight
extraSpace = dynamicSpace % totalWeight
}
result := make([]int, len(boxes))
for i, box := range boxes {
if box.isStatic() {
// assuming that only one static child can have a size greater than the
// available space. In that case we just crop the size to what's available
result[i] = utils.Min(availableSpace, box.Size)
} else {
result[i] = unitSize * normalizedWeights[i]
}
}
// distribute the remainder across dynamic boxes.
for extraSpace > 0 {
for i, weight := range normalizedWeights {
if weight > 0 {
result[i]++
extraSpace--
normalizedWeights[i]--
if extraSpace == 0 {
break
}
}
}
}
return result
}
// removes common multiple from weights e.g. if we get 2, 4, 4 we return 1, 2, 2.
func normalizeWeights(weights []int) []int {
if len(weights) == 0 {
return []int{}
}
// to spare us some computation we'll exit early if any of our weights is 1
if slices.Some(weights, func(weight int) bool { return weight == 1 }) {
return weights
}
// map weights to factorSlices and find the lowest common factor
positiveWeights := slices.Filter(weights, func(weight int) bool { return weight > 0 })
factorSlices := slices.Map(positiveWeights, func(weight int) []int { return calcFactors(weight) })
commonFactors := factorSlices[0]
for _, factors := range factorSlices {
commonFactors = lo.Intersect(commonFactors, factors)
}
if len(commonFactors) == 0 {
return weights
}
newWeights := slices.Map(weights, func(weight int) int { return weight / commonFactors[0] })
return normalizeWeights(newWeights)
}
func calcFactors(n int) []int {
factors := []int{}
for i := 2; i <= n; i++ {
if n%i == 0 {
factors = append(factors, i)
}
}
return factors
}
func (b *Box) isStatic() bool {
return b.Size > 0
}
func (b *Box) getDirection(width int, height int) Direction {
if b.ConditionalDirection != nil {
return b.ConditionalDirection(width, height)
}
return b.Direction
}
func (b *Box) getChildren(width int, height int) []*Box {
if b.ConditionalChildren != nil {
return b.ConditionalChildren(width, height)
}
return b.Children
}
func mergeDimensionMaps(a map[string]Dimensions, b map[string]Dimensions) map[string]Dimensions {
result := map[string]Dimensions{}
for _, dimensionMap := range []map[string]Dimensions{a, b} {
for k, v := range dimensionMap {
result[k] = v
}
}
return result
}