mirror of
https://github.com/jesseduffield/lazygit.git
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489 lines
13 KiB
Go
489 lines
13 KiB
Go
package gui
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import (
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"errors"
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"fmt"
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"sort"
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"strings"
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"github.com/jesseduffield/generics/maps"
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"github.com/jesseduffield/generics/slices"
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"github.com/jesseduffield/gocui"
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"github.com/jesseduffield/lazygit/pkg/gui/context"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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)
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// This file is for the management of contexts. There is a context stack such that
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// for example you might start off in the commits context and then open a menu, putting
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// you in the menu context. When contexts are activated/deactivated certain things need
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// to happen like showing/hiding views and rendering content.
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func (gui *Gui) popupViewNames() []string {
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popups := slices.Filter(gui.State.Contexts.Flatten(), func(c types.Context) bool {
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return c.GetKind() == types.PERSISTENT_POPUP || c.GetKind() == types.TEMPORARY_POPUP
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})
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return slices.Map(popups, func(c types.Context) string {
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return c.GetViewName()
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})
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}
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func (gui *Gui) currentContextKeyIgnoringPopups() types.ContextKey {
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gui.State.ContextManager.RLock()
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defer gui.State.ContextManager.RUnlock()
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stack := gui.State.ContextManager.ContextStack
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for i := range stack {
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reversedIndex := len(stack) - 1 - i
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context := stack[reversedIndex]
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kind := stack[reversedIndex].GetKind()
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if kind != types.TEMPORARY_POPUP && kind != types.PERSISTENT_POPUP {
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return context.GetKey()
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}
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}
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return ""
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}
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// use replaceContext when you don't want to return to the original context upon
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// hitting escape: you want to go that context's parent instead.
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func (gui *Gui) replaceContext(c types.Context) error {
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if !c.IsFocusable() {
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return nil
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}
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gui.State.ContextManager.Lock()
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if len(gui.State.ContextManager.ContextStack) == 0 {
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gui.State.ContextManager.ContextStack = []types.Context{c}
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} else {
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// replace the last item with the given item
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gui.State.ContextManager.ContextStack = append(gui.State.ContextManager.ContextStack[0:len(gui.State.ContextManager.ContextStack)-1], c)
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}
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defer gui.State.ContextManager.Unlock()
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return gui.activateContext(c)
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}
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func (gui *Gui) pushContext(c types.Context, opts ...types.OnFocusOpts) error {
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// using triple dot but you should only ever pass one of these opt structs
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if len(opts) > 1 {
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return errors.New("cannot pass multiple opts to pushContext")
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}
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if !c.IsFocusable() {
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return nil
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}
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gui.State.ContextManager.Lock()
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if len(gui.State.ContextManager.ContextStack) == 0 {
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gui.State.ContextManager.ContextStack = append(gui.State.ContextManager.ContextStack, c)
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} else if c.GetKind() == types.SIDE_CONTEXT {
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// if we are switching to a side context, remove all other contexts in the stack
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for _, stackContext := range gui.State.ContextManager.ContextStack {
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if stackContext.GetKey() != c.GetKey() {
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if err := gui.deactivateContext(stackContext); err != nil {
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gui.State.ContextManager.Unlock()
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return err
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}
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}
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}
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gui.State.ContextManager.ContextStack = []types.Context{c}
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} else {
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topContext := gui.currentContextWithoutLock()
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// if we're pushing the same context on, we do nothing.
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if topContext.GetKey() != c.GetKey() {
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// if top one is a temporary popup, we remove it. Ideally you'd be able to
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// escape back to previous temporary popups, but because we're currently reusing
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// views for this, you might not be able to get back to where you previously were.
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if topContext.GetKind() == types.TEMPORARY_POPUP {
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if err := gui.deactivateContext(topContext); err != nil {
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gui.State.ContextManager.Unlock()
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return err
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}
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_, gui.State.ContextManager.ContextStack = slices.Pop(gui.State.ContextManager.ContextStack)
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}
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gui.State.ContextManager.ContextStack = append(gui.State.ContextManager.ContextStack, c)
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}
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}
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gui.State.ContextManager.Unlock()
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return gui.activateContext(c, opts...)
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}
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// pushContextWithView is to be used when you don't know which context you
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// want to switch to: you only know the view that you want to switch to. It will
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// look up the context currently active for that view and switch to that context
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func (gui *Gui) pushContextWithView(viewName string) error {
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return gui.c.PushContext(gui.State.ViewContextMap.Get(viewName))
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}
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func (gui *Gui) popContext() error {
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gui.State.ContextManager.Lock()
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if len(gui.State.ContextManager.ContextStack) == 1 {
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// cannot escape from bottommost context
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gui.State.ContextManager.Unlock()
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return nil
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}
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var currentContext types.Context
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currentContext, gui.State.ContextManager.ContextStack = slices.Pop(gui.State.ContextManager.ContextStack)
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newContext := gui.State.ContextManager.ContextStack[len(gui.State.ContextManager.ContextStack)-1]
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gui.g.SetCurrentContext(string(newContext.GetKey()))
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gui.State.ContextManager.Unlock()
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if err := gui.deactivateContext(currentContext); err != nil {
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return err
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}
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return gui.activateContext(newContext)
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}
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func (gui *Gui) deactivateContext(c types.Context) error {
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view, _ := gui.g.View(c.GetViewName())
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if view != nil && view.IsSearching() {
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if err := gui.onSearchEscape(); err != nil {
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return err
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}
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}
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// if we are the kind of context that is sent to back upon deactivation, we should do that
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if view != nil &&
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(c.GetKind() == types.TEMPORARY_POPUP ||
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c.GetKind() == types.PERSISTENT_POPUP) {
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view.Visible = false
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}
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if err := c.HandleFocusLost(); err != nil {
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return err
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}
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return nil
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}
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// postRefreshUpdate is to be called on a context after the state that it depends on has been refreshed
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// if the context's view is set to another context we do nothing.
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// if the context's view is the current view we trigger a focus; re-selecting the current item.
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func (gui *Gui) postRefreshUpdate(c types.Context) error {
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if gui.State.ViewContextMap.Get(c.GetViewName()).GetKey() != c.GetKey() {
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return nil
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}
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if err := c.HandleRender(); err != nil {
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return err
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}
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if gui.currentViewName() == c.GetViewName() {
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if err := c.HandleFocus(); err != nil {
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return err
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}
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}
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return nil
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}
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func (gui *Gui) activateContext(c types.Context, opts ...types.OnFocusOpts) error {
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viewName := c.GetViewName()
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v, err := gui.g.View(viewName)
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if err != nil {
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return err
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}
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originalViewContext := gui.State.ViewContextMap.Get(viewName)
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var originalViewContextKey types.ContextKey = ""
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if originalViewContext != nil {
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originalViewContextKey = originalViewContext.GetKey()
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}
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gui.setWindowContext(c)
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gui.setViewTabForContext(c)
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if viewName == "main" {
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gui.changeMainViewsContext(c)
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} else {
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gui.changeMainViewsContext(gui.State.Contexts.Normal)
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}
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gui.g.SetCurrentContext(string(c.GetKey()))
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if _, err := gui.g.SetCurrentView(viewName); err != nil {
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return err
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}
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desiredTitle := c.Title()
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if desiredTitle != "" {
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v.Title = desiredTitle
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}
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v.Visible = true
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// if the new context's view was previously displaying another context, render the new context
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if originalViewContextKey != c.GetKey() {
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if err := c.HandleRender(); err != nil {
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return err
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}
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}
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gui.ViewContextMapSet(viewName, c)
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gui.g.Cursor = v.Editable
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// render the options available for the current context at the bottom of the screen
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optionsMap := c.GetOptionsMap()
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if optionsMap == nil {
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optionsMap = gui.globalOptionsMap()
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}
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gui.renderOptionsMap(optionsMap)
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if err := c.HandleFocus(opts...); err != nil {
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return err
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}
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return nil
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}
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func (gui *Gui) optionsMapToString(optionsMap map[string]string) string {
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options := maps.MapToSlice(optionsMap, func(key string, description string) string {
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return key + ": " + description
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})
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sort.Strings(options)
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return strings.Join(options, ", ")
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}
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func (gui *Gui) renderOptionsMap(optionsMap map[string]string) {
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_ = gui.renderString(gui.Views.Options, gui.optionsMapToString(optionsMap))
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}
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// also setting context on view for now. We'll need to pick one of these two approaches to stick with.
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func (gui *Gui) ViewContextMapSet(viewName string, c types.Context) {
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gui.State.ViewContextMap.Set(viewName, c)
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view, err := gui.g.View(viewName)
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if err != nil {
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panic(err)
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}
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view.Context = string(c.GetKey())
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}
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// // currently unused
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// func (gui *Gui) renderContextStack() string {
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// result := ""
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// for _, context := range gui.State.ContextManager.ContextStack {
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// result += string(context.GetKey()) + "\n"
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// }
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// return result
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// }
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func (gui *Gui) currentContext() types.Context {
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gui.State.ContextManager.RLock()
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defer gui.State.ContextManager.RUnlock()
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return gui.currentContextWithoutLock()
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}
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func (gui *Gui) currentContextWithoutLock() types.Context {
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if len(gui.State.ContextManager.ContextStack) == 0 {
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return gui.defaultSideContext()
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}
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return gui.State.ContextManager.ContextStack[len(gui.State.ContextManager.ContextStack)-1]
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}
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// the status panel is not yet a list context (and may never be), so this method is not
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// quite the same as currentSideContext()
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func (gui *Gui) currentSideListContext() types.IListContext {
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context := gui.currentSideContext()
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listContext, ok := context.(types.IListContext)
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if !ok {
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return nil
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}
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return listContext
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}
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func (gui *Gui) currentSideContext() types.Context {
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gui.State.ContextManager.RLock()
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defer gui.State.ContextManager.RUnlock()
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stack := gui.State.ContextManager.ContextStack
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// on startup the stack can be empty so we'll return an empty string in that case
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if len(stack) == 0 {
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return gui.defaultSideContext()
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}
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// find the first context in the stack with the type of types.SIDE_CONTEXT
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for i := range stack {
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context := stack[len(stack)-1-i]
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if context.GetKind() == types.SIDE_CONTEXT {
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return context
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}
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}
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return gui.defaultSideContext()
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}
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// static as opposed to popup
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func (gui *Gui) currentStaticContext() types.Context {
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gui.State.ContextManager.RLock()
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defer gui.State.ContextManager.RUnlock()
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stack := gui.State.ContextManager.ContextStack
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if len(stack) == 0 {
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return gui.defaultSideContext()
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}
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// find the first context in the stack without a popup type
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for i := range stack {
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context := stack[len(stack)-1-i]
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if context.GetKind() != types.TEMPORARY_POPUP && context.GetKind() != types.PERSISTENT_POPUP {
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return context
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}
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}
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return gui.defaultSideContext()
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}
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func (gui *Gui) defaultSideContext() types.Context {
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if gui.State.Modes.Filtering.Active() {
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return gui.State.Contexts.LocalCommits
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} else {
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return gui.State.Contexts.Files
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}
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}
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// getFocusLayout returns a manager function for when view gain and lose focus
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func (gui *Gui) getFocusLayout() func(g *gocui.Gui) error {
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var previousView *gocui.View
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return func(g *gocui.Gui) error {
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newView := gui.g.CurrentView()
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// for now we don't consider losing focus to a popup panel as actually losing focus
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if newView != previousView && !gui.isPopupPanel(newView.Name()) {
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if err := gui.onViewFocusLost(previousView); err != nil {
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return err
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}
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previousView = newView
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}
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return nil
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}
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}
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func (gui *Gui) onViewFocusLost(oldView *gocui.View) error {
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if oldView == nil {
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return nil
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}
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oldView.Highlight = false
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_ = oldView.SetOriginX(0)
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return nil
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}
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func (gui *Gui) TransientContexts() []types.Context {
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return slices.Filter(gui.State.Contexts.Flatten(), func(context types.Context) bool {
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return context.IsTransient()
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})
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}
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// changeContext is a helper function for when we want to change a 'main' context
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// which currently just means a context that affects both the main and secondary views
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// other views can have their context changed directly but this function helps
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// keep the main and secondary views in sync
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func (gui *Gui) changeMainViewsContext(c types.Context) {
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if gui.State.MainContext == c.GetKey() {
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return
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}
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switch c.GetKey() {
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case context.MAIN_NORMAL_CONTEXT_KEY, context.MAIN_PATCH_BUILDING_CONTEXT_KEY, context.MAIN_STAGING_CONTEXT_KEY, context.MAIN_MERGING_CONTEXT_KEY:
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gui.ViewContextMapSet(gui.Views.Main.Name(), c)
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gui.ViewContextMapSet(gui.Views.Secondary.Name(), c)
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default:
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panic(fmt.Sprintf("unknown context for main: %s", c.GetKey()))
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}
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gui.State.MainContext = c.GetKey()
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}
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func (gui *Gui) viewTabNames(viewName string) []string {
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tabContexts := gui.State.ViewTabContextMap[viewName]
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return slices.Map(tabContexts, func(tabContext context.TabContext) string {
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return tabContext.Tab
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})
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}
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func (gui *Gui) setViewTabForContext(c types.Context) {
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// search for the context in our map and if we find it, set the tab for the corresponding view
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tabContexts, ok := gui.State.ViewTabContextMap[c.GetViewName()]
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if !ok {
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return
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}
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for tabIndex, tabContext := range tabContexts {
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if tabContext.Context.GetKey() == c.GetKey() {
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// get the view, set the tab
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v, err := gui.g.View(c.GetViewName())
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if err != nil {
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gui.c.Log.Error(err)
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return
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}
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v.TabIndex = tabIndex
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return
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}
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}
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}
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func (gui *Gui) rerenderView(view *gocui.View) error {
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return gui.State.ViewContextMap.Get(view.Name()).HandleRender()
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}
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func (gui *Gui) getSideContextSelectedItemId() string {
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currentSideContext := gui.currentSideListContext()
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if currentSideContext == nil {
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return ""
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}
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return currentSideContext.GetSelectedItemId()
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}
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func (gui *Gui) isContextVisible(c types.Context) bool {
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return gui.State.WindowViewNameMap[c.GetWindowName()] == c.GetViewName() &&
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gui.State.ViewContextMap.Get(c.GetViewName()).GetKey() == c.GetKey()
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}
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// currently unused
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// func (gui *Gui) getCurrentSideView() *gocui.View {
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// currentSideContext := gui.currentSideContext()
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// if currentSideContext == nil {
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// return nil
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// }
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// view, _ := gui.g.View(currentSideContext.GetViewName())
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// return view
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// }
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// currently unused
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// func (gui *Gui) renderContextStack() string {
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// result := ""
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// for _, context := range gui.State.ContextManager.ContextStack {
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// result += context.GetViewName() + "\n"
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// }
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// return result
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// }
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