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mirror of https://github.com/jesseduffield/lazygit.git synced 2024-12-04 10:34:55 +02:00
lazygit/pkg/gui/refresh.go

538 lines
15 KiB
Go

package gui
import (
"fmt"
"strings"
"sync"
"github.com/jesseduffield/generics/set"
"github.com/jesseduffield/generics/slices"
"github.com/jesseduffield/lazygit/pkg/commands/loaders"
"github.com/jesseduffield/lazygit/pkg/commands/models"
"github.com/jesseduffield/lazygit/pkg/commands/types/enums"
"github.com/jesseduffield/lazygit/pkg/gui/context"
"github.com/jesseduffield/lazygit/pkg/gui/filetree"
"github.com/jesseduffield/lazygit/pkg/gui/mergeconflicts"
"github.com/jesseduffield/lazygit/pkg/gui/presentation"
"github.com/jesseduffield/lazygit/pkg/gui/style"
"github.com/jesseduffield/lazygit/pkg/gui/types"
"github.com/jesseduffield/lazygit/pkg/utils"
)
func getScopeNames(scopes []types.RefreshableView) []string {
scopeNameMap := map[types.RefreshableView]string{
types.COMMITS: "commits",
types.BRANCHES: "branches",
types.FILES: "files",
types.SUBMODULES: "submodules",
types.STASH: "stash",
types.REFLOG: "reflog",
types.TAGS: "tags",
types.REMOTES: "remotes",
types.STATUS: "status",
types.BISECT_INFO: "bisect",
}
return slices.Map(scopes, func(scope types.RefreshableView) string {
return scopeNameMap[scope]
})
}
func getModeName(mode types.RefreshMode) string {
switch mode {
case types.SYNC:
return "sync"
case types.ASYNC:
return "async"
case types.BLOCK_UI:
return "block-ui"
default:
return "unknown mode"
}
}
func (gui *Gui) Refresh(options types.RefreshOptions) error {
if options.Scope == nil {
gui.c.Log.Infof(
"refreshing all scopes in %s mode",
getModeName(options.Mode),
)
} else {
gui.c.Log.Infof(
"refreshing the following scopes in %s mode: %s",
getModeName(options.Mode),
strings.Join(getScopeNames(options.Scope), ","),
)
}
wg := sync.WaitGroup{}
f := func() {
var scopeSet *set.Set[types.RefreshableView]
if len(options.Scope) == 0 {
scopeSet = set.NewFromSlice([]types.RefreshableView{
types.COMMITS,
types.BRANCHES,
types.FILES,
types.STASH,
types.REFLOG,
types.TAGS,
types.REMOTES,
types.STATUS,
types.BISECT_INFO,
})
} else {
scopeSet = set.NewFromSlice(options.Scope)
}
refresh := func(f func()) {
wg.Add(1)
func() {
if options.Mode == types.ASYNC {
go utils.Safe(f)
} else {
f()
}
wg.Done()
}()
}
if scopeSet.Includes(types.COMMITS) || scopeSet.Includes(types.BRANCHES) || scopeSet.Includes(types.REFLOG) || scopeSet.Includes(types.BISECT_INFO) {
refresh(gui.refreshCommits)
} else if scopeSet.Includes(types.REBASE_COMMITS) {
// the above block handles rebase commits so we only need to call this one
// if we've asked specifically for rebase commits and not those other things
refresh(func() { _ = gui.refreshRebaseCommits() })
}
if scopeSet.Includes(types.FILES) || scopeSet.Includes(types.SUBMODULES) {
refresh(func() { _ = gui.refreshFilesAndSubmodules() })
}
if scopeSet.Includes(types.STASH) {
refresh(func() { _ = gui.refreshStashEntries() })
}
if scopeSet.Includes(types.TAGS) {
refresh(func() { _ = gui.refreshTags() })
}
if scopeSet.Includes(types.REMOTES) {
refresh(func() { _ = gui.refreshRemotes() })
}
wg.Wait()
gui.refreshStatus()
if options.Then != nil {
options.Then()
}
}
if options.Mode == types.BLOCK_UI {
gui.OnUIThread(func() error {
f()
return nil
})
} else {
f()
}
return nil
}
// during startup, the bottleneck is fetching the reflog entries. We need these
// on startup to sort the branches by recency. So we have two phases: INITIAL, and COMPLETE.
// In the initial phase we don't get any reflog commits, but we asynchronously get them
// and refresh the branches after that
func (gui *Gui) refreshReflogCommitsConsideringStartup() {
switch gui.State.StartupStage {
case INITIAL:
go utils.Safe(func() {
_ = gui.refreshReflogCommits()
gui.refreshBranches()
gui.State.StartupStage = COMPLETE
})
case COMPLETE:
_ = gui.refreshReflogCommits()
}
}
// whenever we change commits, we should update branches because the upstream/downstream
// counts can change. Whenever we change branches we should probably also change commits
// e.g. in the case of switching branches.
func (gui *Gui) refreshCommits() {
wg := sync.WaitGroup{}
wg.Add(2)
go utils.Safe(func() {
gui.refreshReflogCommitsConsideringStartup()
gui.refreshBranches()
wg.Done()
})
go utils.Safe(func() {
_ = gui.refreshCommitsWithLimit()
ctx, ok := gui.State.Contexts.CommitFiles.GetParentContext()
if ok && ctx.GetKey() == context.LOCAL_COMMITS_CONTEXT_KEY {
// This makes sense when we've e.g. just amended a commit, meaning we get a new commit SHA at the same position.
// However if we've just added a brand new commit, it pushes the list down by one and so we would end up
// showing the contents of a different commit than the one we initially entered.
// Ideally we would know when to refresh the commit files context and when not to,
// or perhaps we could just pop that context off the stack whenever cycling windows.
// For now the awkwardness remains.
commit := gui.getSelectedLocalCommit()
if commit != nil {
gui.State.Contexts.CommitFiles.SetRef(commit)
gui.State.Contexts.CommitFiles.SetTitleRef(commit.RefName())
_ = gui.refreshCommitFilesContext()
}
}
wg.Done()
})
wg.Wait()
}
func (gui *Gui) refreshCommitsWithLimit() error {
gui.Mutexes.LocalCommitsMutex.Lock()
defer gui.Mutexes.LocalCommitsMutex.Unlock()
commits, err := gui.git.Loaders.Commits.GetCommits(
loaders.GetCommitsOptions{
Limit: gui.State.Contexts.LocalCommits.GetLimitCommits(),
FilterPath: gui.State.Modes.Filtering.GetPath(),
IncludeRebaseCommits: true,
RefName: gui.refForLog(),
All: gui.State.Contexts.LocalCommits.GetShowWholeGitGraph(),
},
)
if err != nil {
return err
}
gui.State.Model.Commits = commits
return gui.c.PostRefreshUpdate(gui.State.Contexts.LocalCommits)
}
func (gui *Gui) refreshRebaseCommits() error {
gui.Mutexes.LocalCommitsMutex.Lock()
defer gui.Mutexes.LocalCommitsMutex.Unlock()
updatedCommits, err := gui.git.Loaders.Commits.MergeRebasingCommits(gui.State.Model.Commits)
if err != nil {
return err
}
gui.State.Model.Commits = updatedCommits
return gui.c.PostRefreshUpdate(gui.State.Contexts.LocalCommits)
}
func (self *Gui) refreshTags() error {
tags, err := self.git.Loaders.Tags.GetTags()
if err != nil {
return self.c.Error(err)
}
self.State.Model.Tags = tags
return self.postRefreshUpdate(self.State.Contexts.Tags)
}
func (gui *Gui) refreshStateSubmoduleConfigs() error {
configs, err := gui.git.Submodule.GetConfigs()
if err != nil {
return err
}
gui.State.Model.Submodules = configs
return nil
}
// gui.refreshStatus is called at the end of this because that's when we can
// be sure there is a State.Model.Branches array to pick the current branch from
func (gui *Gui) refreshBranches() {
reflogCommits := gui.State.Model.FilteredReflogCommits
if gui.State.Modes.Filtering.Active() {
// in filter mode we filter our reflog commits to just those containing the path
// however we need all the reflog entries to populate the recencies of our branches
// which allows us to order them correctly. So if we're filtering we'll just
// manually load all the reflog commits here
var err error
reflogCommits, _, err = gui.git.Loaders.ReflogCommits.GetReflogCommits(nil, "")
if err != nil {
gui.c.Log.Error(err)
}
}
branches, err := gui.git.Loaders.Branches.Load(reflogCommits)
if err != nil {
_ = gui.c.Error(err)
}
gui.State.Model.Branches = branches
if err := gui.c.PostRefreshUpdate(gui.State.Contexts.Branches); err != nil {
gui.c.Log.Error(err)
}
gui.refreshStatus()
}
func (gui *Gui) refreshFilesAndSubmodules() error {
gui.Mutexes.RefreshingFilesMutex.Lock()
gui.State.IsRefreshingFiles = true
defer func() {
gui.State.IsRefreshingFiles = false
gui.Mutexes.RefreshingFilesMutex.Unlock()
}()
prevSelectedPath := gui.getSelectedPath()
if err := gui.refreshStateSubmoduleConfigs(); err != nil {
return err
}
if err := gui.refreshMergeState(); err != nil {
return err
}
if err := gui.refreshStateFiles(); err != nil {
return err
}
gui.OnUIThread(func() error {
if err := gui.c.PostRefreshUpdate(gui.State.Contexts.Submodules); err != nil {
gui.c.Log.Error(err)
}
if err := gui.c.PostRefreshUpdate(gui.State.Contexts.Files); err != nil {
gui.c.Log.Error(err)
}
if gui.currentContext().GetKey() == context.FILES_CONTEXT_KEY {
currentSelectedPath := gui.getSelectedPath()
alreadySelected := prevSelectedPath != "" && currentSelectedPath == prevSelectedPath
if !alreadySelected {
gui.takeOverMergeConflictScrolling()
}
}
return nil
})
return nil
}
func (gui *Gui) refreshMergeState() error {
gui.State.Panels.Merging.Lock()
defer gui.State.Panels.Merging.Unlock()
if gui.currentContext().GetKey() != context.MAIN_MERGING_CONTEXT_KEY {
return nil
}
hasConflicts, err := gui.setConflictsAndRender(gui.State.Panels.Merging.GetPath(), true)
if err != nil {
return gui.c.Error(err)
}
if !hasConflicts {
return gui.escapeMerge()
}
return nil
}
func (gui *Gui) refreshStateFiles() error {
state := gui.State
fileTreeViewModel := state.Contexts.Files.FileTreeViewModel
// If git thinks any of our files have inline merge conflicts, but they actually don't,
// we stage them.
// Note that if files with merge conflicts have both arisen and have been resolved
// between refreshes, we won't stage them here. This is super unlikely though,
// and this approach spares us from having to call `git status` twice in a row.
// Although this also means that at startup we won't be staging anything until
// we call git status again.
pathsToStage := []string{}
prevConflictFileCount := 0
for _, file := range gui.State.Model.Files {
if file.HasMergeConflicts {
prevConflictFileCount++
}
if file.HasInlineMergeConflicts {
hasConflicts, err := mergeconflicts.FileHasConflictMarkers(file.Name)
if err != nil {
gui.Log.Error(err)
} else if !hasConflicts {
pathsToStage = append(pathsToStage, file.Name)
}
}
}
if len(pathsToStage) > 0 {
gui.c.LogAction(gui.Tr.Actions.StageResolvedFiles)
if err := gui.git.WorkingTree.StageFiles(pathsToStage); err != nil {
return gui.c.Error(err)
}
}
files := gui.git.Loaders.Files.
GetStatusFiles(loaders.GetStatusFileOptions{})
conflictFileCount := 0
for _, file := range files {
if file.HasMergeConflicts {
conflictFileCount++
}
}
if gui.git.Status.WorkingTreeState() != enums.REBASE_MODE_NONE && conflictFileCount == 0 && prevConflictFileCount > 0 {
gui.OnUIThread(func() error { return gui.helpers.MergeAndRebase.PromptToContinueRebase() })
}
fileTreeViewModel.RWMutex.Lock()
// only taking over the filter if it hasn't already been set by the user.
// Though this does make it impossible for the user to actually say they want to display all if
// conflicts are currently being shown. Hmm. Worth it I reckon. If we need to add some
// extra state here to see if the user's set the filter themselves we can do that, but
// I'd prefer to maintain as little state as possible.
if conflictFileCount > 0 {
if fileTreeViewModel.GetFilter() == filetree.DisplayAll {
fileTreeViewModel.SetFilter(filetree.DisplayConflicted)
}
} else if fileTreeViewModel.GetFilter() == filetree.DisplayConflicted {
fileTreeViewModel.SetFilter(filetree.DisplayAll)
}
state.Model.Files = files
fileTreeViewModel.SetTree()
fileTreeViewModel.RWMutex.Unlock()
if err := gui.fileWatcher.addFilesToFileWatcher(files); err != nil {
return err
}
return nil
}
// the reflogs panel is the only panel where we cache data, in that we only
// load entries that have been created since we last ran the call. This means
// we need to be more careful with how we use this, and to ensure we're emptying
// the reflogs array when changing contexts.
// This method also manages two things: ReflogCommits and FilteredReflogCommits.
// FilteredReflogCommits are rendered in the reflogs panel, and ReflogCommits
// are used by the branches panel to obtain recency values for sorting.
func (gui *Gui) refreshReflogCommits() error {
// pulling state into its own variable incase it gets swapped out for another state
// and we get an out of bounds exception
state := gui.State
var lastReflogCommit *models.Commit
if len(state.Model.ReflogCommits) > 0 {
lastReflogCommit = state.Model.ReflogCommits[0]
}
refresh := func(stateCommits *[]*models.Commit, filterPath string) error {
commits, onlyObtainedNewReflogCommits, err := gui.git.Loaders.ReflogCommits.
GetReflogCommits(lastReflogCommit, filterPath)
if err != nil {
return gui.c.Error(err)
}
if onlyObtainedNewReflogCommits {
*stateCommits = append(commits, *stateCommits...)
} else {
*stateCommits = commits
}
return nil
}
if err := refresh(&state.Model.ReflogCommits, ""); err != nil {
return err
}
if gui.State.Modes.Filtering.Active() {
if err := refresh(&state.Model.FilteredReflogCommits, state.Modes.Filtering.GetPath()); err != nil {
return err
}
} else {
state.Model.FilteredReflogCommits = state.Model.ReflogCommits
}
return gui.c.PostRefreshUpdate(gui.State.Contexts.ReflogCommits)
}
func (gui *Gui) refreshRemotes() error {
prevSelectedRemote := gui.State.Contexts.Remotes.GetSelected()
remotes, err := gui.git.Loaders.Remotes.GetRemotes()
if err != nil {
return gui.c.Error(err)
}
gui.State.Model.Remotes = remotes
// we need to ensure our selected remote branches aren't now outdated
if prevSelectedRemote != nil && gui.State.Model.RemoteBranches != nil {
// find remote now
for _, remote := range remotes {
if remote.Name == prevSelectedRemote.Name {
gui.State.Model.RemoteBranches = remote.Branches
break
}
}
}
if err := gui.c.PostRefreshUpdate(gui.State.Contexts.Remotes); err != nil {
return err
}
if err := gui.c.PostRefreshUpdate(gui.State.Contexts.RemoteBranches); err != nil {
return err
}
return nil
}
func (gui *Gui) refreshStashEntries() error {
gui.State.Model.StashEntries = gui.git.Loaders.Stash.
GetStashEntries(gui.State.Modes.Filtering.GetPath())
return gui.postRefreshUpdate(gui.State.Contexts.Stash)
}
// never call this on its own, it should only be called from within refreshCommits()
func (gui *Gui) refreshStatus() {
gui.Mutexes.RefreshingStatusMutex.Lock()
defer gui.Mutexes.RefreshingStatusMutex.Unlock()
currentBranch := gui.helpers.Refs.GetCheckedOutRef()
if currentBranch == nil {
// need to wait for branches to refresh
return
}
status := ""
if currentBranch.IsRealBranch() {
status += presentation.ColoredBranchStatus(currentBranch, gui.Tr) + " "
}
workingTreeState := gui.git.Status.WorkingTreeState()
if workingTreeState != enums.REBASE_MODE_NONE {
status += style.FgYellow.Sprintf("(%s) ", formatWorkingTreeState(workingTreeState))
}
name := presentation.GetBranchTextStyle(currentBranch.Name).Sprint(currentBranch.Name)
repoName := utils.GetCurrentRepoName()
status += fmt.Sprintf("%s → %s ", repoName, name)
gui.setViewContent(gui.Views.Status, status)
}