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Jesse Duffield fdff2dec79 Remove redundant variable dedeclarations
In go 1.22, loop variables are redeclared with each iteration of the
loop, rather than simple updated on each iteration. This means that we
no longer need to manually redeclare variables when they're closed over
by a function.
2024-05-19 16:38:21 +10:00

178 lines
4.8 KiB
Go

package context
import (
"errors"
"github.com/jesseduffield/lazygit/pkg/gui/keybindings"
"github.com/jesseduffield/lazygit/pkg/gui/style"
"github.com/jesseduffield/lazygit/pkg/gui/types"
"github.com/jesseduffield/lazygit/pkg/utils"
"github.com/samber/lo"
)
type MenuContext struct {
c *ContextCommon
*MenuViewModel
*ListContextTrait
}
var _ types.IListContext = (*MenuContext)(nil)
func NewMenuContext(
c *ContextCommon,
) *MenuContext {
viewModel := NewMenuViewModel(c)
return &MenuContext{
c: c,
MenuViewModel: viewModel,
ListContextTrait: &ListContextTrait{
Context: NewSimpleContext(NewBaseContext(NewBaseContextOpts{
View: c.Views().Menu,
WindowName: "menu",
Key: "menu",
Kind: types.TEMPORARY_POPUP,
Focusable: true,
HasUncontrolledBounds: true,
})),
ListRenderer: ListRenderer{
list: viewModel,
getDisplayStrings: viewModel.GetDisplayStrings,
getColumnAlignments: func() []utils.Alignment { return viewModel.columnAlignment },
getNonModelItems: viewModel.GetNonModelItems,
},
c: c,
},
}
}
type MenuViewModel struct {
c *ContextCommon
menuItems []*types.MenuItem
columnAlignment []utils.Alignment
*FilteredListViewModel[*types.MenuItem]
}
func NewMenuViewModel(c *ContextCommon) *MenuViewModel {
self := &MenuViewModel{
menuItems: nil,
c: c,
}
self.FilteredListViewModel = NewFilteredListViewModel(
func() []*types.MenuItem { return self.menuItems },
func(item *types.MenuItem) []string { return item.LabelColumns },
)
return self
}
func (self *MenuViewModel) SetMenuItems(items []*types.MenuItem, columnAlignment []utils.Alignment) {
self.menuItems = items
self.columnAlignment = columnAlignment
}
// TODO: move into presentation package
func (self *MenuViewModel) GetDisplayStrings(_ int, _ int) [][]string {
menuItems := self.FilteredListViewModel.GetItems()
return lo.Map(menuItems, func(item *types.MenuItem, _ int) []string {
displayStrings := item.LabelColumns
if item.DisabledReason != nil {
displayStrings[0] = style.FgDefault.SetStrikethrough().Sprint(displayStrings[0])
}
keyLabel := ""
if item.Key != nil {
keyLabel = style.FgCyan.Sprint(keybindings.LabelFromKey(item.Key))
}
displayStrings = utils.Prepend(displayStrings, keyLabel)
return displayStrings
})
}
func (self *MenuViewModel) GetNonModelItems() []*NonModelItem {
// Don't display section headers when we are filtering, and the filter mode
// is fuzzy. The reason is that filtering changes the order of the items
// (they are sorted by best match), so all the sections would be messed up.
if self.FilteredListViewModel.IsFiltering() && self.c.UserConfig.Gui.UseFuzzySearch() {
return []*NonModelItem{}
}
result := []*NonModelItem{}
menuItems := self.FilteredListViewModel.GetItems()
var prevSection *types.MenuSection = nil
for i, menuItem := range menuItems {
if menuItem.Section != nil && menuItem.Section != prevSection {
if prevSection != nil {
result = append(result, &NonModelItem{
Index: i,
Column: 1,
Content: "",
})
}
result = append(result, &NonModelItem{
Index: i,
Column: 1,
Content: style.FgGreen.SetBold().Sprintf("--- %s ---", menuItem.Section.Title),
})
prevSection = menuItem.Section
}
}
return result
}
func (self *MenuContext) GetKeybindings(opts types.KeybindingsOpts) []*types.Binding {
basicBindings := self.ListContextTrait.GetKeybindings(opts)
menuItemsWithKeys := lo.Filter(self.menuItems, func(item *types.MenuItem, _ int) bool {
return item.Key != nil
})
menuItemBindings := lo.Map(menuItemsWithKeys, func(item *types.MenuItem, _ int) *types.Binding {
return &types.Binding{
Key: item.Key,
Handler: func() error { return self.OnMenuPress(item) },
}
})
// appending because that means the menu item bindings have lower precedence.
// So if a basic binding is to escape from the menu, we want that to still be
// what happens when you press escape. This matters when we're showing the menu
// for all keybindings of say the files context.
return append(basicBindings, menuItemBindings...)
}
func (self *MenuContext) OnMenuPress(selectedItem *types.MenuItem) error {
if selectedItem != nil && selectedItem.DisabledReason != nil {
if selectedItem.DisabledReason.ShowErrorInPanel {
return errors.New(selectedItem.DisabledReason.Text)
}
self.c.ErrorToast(self.c.Tr.DisabledMenuItemPrefix + selectedItem.DisabledReason.Text)
return nil
}
if err := self.c.PopContext(); err != nil {
return err
}
if selectedItem == nil {
return nil
}
if err := selectedItem.OnPress(); err != nil {
return err
}
return nil
}
// There is currently no need to use range-select in a menu so we're disabling it.
func (self *MenuContext) RangeSelectEnabled() bool {
return false
}