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In go 1.22, loop variables are redeclared with each iteration of the loop, rather than simple updated on each iteration. This means that we no longer need to manually redeclare variables when they're closed over by a function.
178 lines
4.8 KiB
Go
178 lines
4.8 KiB
Go
package context
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import (
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"errors"
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"github.com/jesseduffield/lazygit/pkg/gui/keybindings"
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"github.com/jesseduffield/lazygit/pkg/gui/style"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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"github.com/jesseduffield/lazygit/pkg/utils"
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"github.com/samber/lo"
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)
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type MenuContext struct {
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c *ContextCommon
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*MenuViewModel
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*ListContextTrait
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}
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var _ types.IListContext = (*MenuContext)(nil)
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func NewMenuContext(
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c *ContextCommon,
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) *MenuContext {
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viewModel := NewMenuViewModel(c)
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return &MenuContext{
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c: c,
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MenuViewModel: viewModel,
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ListContextTrait: &ListContextTrait{
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Context: NewSimpleContext(NewBaseContext(NewBaseContextOpts{
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View: c.Views().Menu,
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WindowName: "menu",
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Key: "menu",
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Kind: types.TEMPORARY_POPUP,
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Focusable: true,
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HasUncontrolledBounds: true,
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})),
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ListRenderer: ListRenderer{
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list: viewModel,
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getDisplayStrings: viewModel.GetDisplayStrings,
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getColumnAlignments: func() []utils.Alignment { return viewModel.columnAlignment },
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getNonModelItems: viewModel.GetNonModelItems,
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},
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c: c,
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},
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}
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}
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type MenuViewModel struct {
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c *ContextCommon
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menuItems []*types.MenuItem
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columnAlignment []utils.Alignment
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*FilteredListViewModel[*types.MenuItem]
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}
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func NewMenuViewModel(c *ContextCommon) *MenuViewModel {
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self := &MenuViewModel{
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menuItems: nil,
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c: c,
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}
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self.FilteredListViewModel = NewFilteredListViewModel(
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func() []*types.MenuItem { return self.menuItems },
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func(item *types.MenuItem) []string { return item.LabelColumns },
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)
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return self
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}
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func (self *MenuViewModel) SetMenuItems(items []*types.MenuItem, columnAlignment []utils.Alignment) {
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self.menuItems = items
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self.columnAlignment = columnAlignment
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}
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// TODO: move into presentation package
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func (self *MenuViewModel) GetDisplayStrings(_ int, _ int) [][]string {
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menuItems := self.FilteredListViewModel.GetItems()
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return lo.Map(menuItems, func(item *types.MenuItem, _ int) []string {
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displayStrings := item.LabelColumns
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if item.DisabledReason != nil {
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displayStrings[0] = style.FgDefault.SetStrikethrough().Sprint(displayStrings[0])
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}
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keyLabel := ""
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if item.Key != nil {
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keyLabel = style.FgCyan.Sprint(keybindings.LabelFromKey(item.Key))
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}
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displayStrings = utils.Prepend(displayStrings, keyLabel)
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return displayStrings
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})
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}
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func (self *MenuViewModel) GetNonModelItems() []*NonModelItem {
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// Don't display section headers when we are filtering, and the filter mode
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// is fuzzy. The reason is that filtering changes the order of the items
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// (they are sorted by best match), so all the sections would be messed up.
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if self.FilteredListViewModel.IsFiltering() && self.c.UserConfig.Gui.UseFuzzySearch() {
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return []*NonModelItem{}
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}
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result := []*NonModelItem{}
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menuItems := self.FilteredListViewModel.GetItems()
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var prevSection *types.MenuSection = nil
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for i, menuItem := range menuItems {
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if menuItem.Section != nil && menuItem.Section != prevSection {
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if prevSection != nil {
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result = append(result, &NonModelItem{
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Index: i,
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Column: 1,
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Content: "",
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})
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}
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result = append(result, &NonModelItem{
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Index: i,
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Column: 1,
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Content: style.FgGreen.SetBold().Sprintf("--- %s ---", menuItem.Section.Title),
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})
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prevSection = menuItem.Section
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}
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}
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return result
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}
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func (self *MenuContext) GetKeybindings(opts types.KeybindingsOpts) []*types.Binding {
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basicBindings := self.ListContextTrait.GetKeybindings(opts)
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menuItemsWithKeys := lo.Filter(self.menuItems, func(item *types.MenuItem, _ int) bool {
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return item.Key != nil
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})
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menuItemBindings := lo.Map(menuItemsWithKeys, func(item *types.MenuItem, _ int) *types.Binding {
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return &types.Binding{
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Key: item.Key,
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Handler: func() error { return self.OnMenuPress(item) },
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}
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})
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// appending because that means the menu item bindings have lower precedence.
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// So if a basic binding is to escape from the menu, we want that to still be
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// what happens when you press escape. This matters when we're showing the menu
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// for all keybindings of say the files context.
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return append(basicBindings, menuItemBindings...)
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}
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func (self *MenuContext) OnMenuPress(selectedItem *types.MenuItem) error {
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if selectedItem != nil && selectedItem.DisabledReason != nil {
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if selectedItem.DisabledReason.ShowErrorInPanel {
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return errors.New(selectedItem.DisabledReason.Text)
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}
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self.c.ErrorToast(self.c.Tr.DisabledMenuItemPrefix + selectedItem.DisabledReason.Text)
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return nil
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}
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if err := self.c.PopContext(); err != nil {
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return err
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}
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if selectedItem == nil {
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return nil
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}
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if err := selectedItem.OnPress(); err != nil {
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return err
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}
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return nil
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}
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// There is currently no need to use range-select in a menu so we're disabling it.
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func (self *MenuContext) RangeSelectEnabled() bool {
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return false
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}
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