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lego/acme/http_challenge_server.go
Michael Cross 9350fb4aef http-01 challenge: disable TCP connection reuse
If TCP connection reuse (KeepAlives) are left on then, in a sequence
of challenges arising from a multiple-domain certficate, challenges
after the 1st can fail due to reusing the now defunct tcp connection
used in the first challenge. This has been observed when using the Go
standard library reverse proxy to forward the challenges to Lego.

Fixes #107
2016-02-07 13:40:47 +00:00

70 lines
1.7 KiB
Go

package acme
import (
"fmt"
"net"
"net/http"
"strings"
)
// httpChallengeServer implements ChallengeProvider for `http-01` challenge
type httpChallengeServer struct {
iface string
port string
done chan bool
listener net.Listener
}
// Present makes the token available at `HTTP01ChallengePath(token)`
func (s *httpChallengeServer) Present(domain, token, keyAuth string) error {
if s.port == "" {
s.port = "80"
}
var err error
s.listener, err = net.Listen("tcp", net.JoinHostPort(s.iface, s.port))
if err != nil {
return fmt.Errorf("Could not start HTTP server for challenge -> %v", err)
}
s.done = make(chan bool)
go s.serve(domain, token, keyAuth)
return nil
}
func (s *httpChallengeServer) CleanUp(domain, token, keyAuth string) error {
if s.listener == nil {
return nil
}
s.listener.Close()
<-s.done
return nil
}
func (s *httpChallengeServer) serve(domain, token, keyAuth string) {
path := HTTP01ChallengePath(token)
// The handler validates the HOST header and request type.
// For validation it then writes the token the server returned with the challenge
mux := http.NewServeMux()
mux.HandleFunc(path, func(w http.ResponseWriter, r *http.Request) {
if strings.HasPrefix(r.Host, domain) && r.Method == "GET" {
w.Header().Add("Content-Type", "text/plain")
w.Write([]byte(keyAuth))
logf("[INFO][%s] Served key authentication", domain)
} else {
logf("[INFO] Received request for domain %s with method %s", r.Host, r.Method)
w.Write([]byte("TEST"))
}
})
httpServer := &http.Server{
Handler: mux,
}
// Once httpServer is shut down we don't want any lingering
// connections, so disable KeepAlives.
httpServer.SetKeepAlivesEnabled(false)
httpServer.Serve(s.listener)
s.done <- true
}