mirror of
https://github.com/open-telemetry/opentelemetry-go.git
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156 lines
4.2 KiB
Go
156 lines
4.2 KiB
Go
// Copyright The OpenTelemetry Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package resource // import "go.opentelemetry.io/otel/sdk/resource"
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import (
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"go.opentelemetry.io/otel/label"
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)
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// Resource describes an entity about which identifying information
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// and metadata is exposed. Resource is an immutable object,
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// equivalent to a map from key to unique value.
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//
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// Resources should be passed and stored as pointers
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// (`*resource.Resource`). The `nil` value is equivalent to an empty
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// Resource.
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type Resource struct {
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labels label.Set
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}
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var emptyResource Resource
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// NewWithAttributes creates a resource from a set of attributes. If there are
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// duplicate keys present in the list of attributes, then the last
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// value found for the key is preserved.
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func NewWithAttributes(kvs ...label.KeyValue) *Resource {
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return &Resource{
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labels: label.NewSet(kvs...),
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}
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}
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// String implements the Stringer interface and provides a
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// human-readable form of the resource.
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//
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// Avoid using this representation as the key in a map of resources,
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// use Equivalent() as the key instead.
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func (r *Resource) String() string {
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if r == nil {
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return ""
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}
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return r.labels.Encoded(label.DefaultEncoder())
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}
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// Attributes returns a copy of attributes from the resource in a sorted order.
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// To avoid allocating a new slice, use an iterator.
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func (r *Resource) Attributes() []label.KeyValue {
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if r == nil {
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r = Empty()
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}
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return r.labels.ToSlice()
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}
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// Iter returns an interator of the Resource attributes.
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// This is ideal to use if you do not want a copy of the attributes.
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func (r *Resource) Iter() label.Iterator {
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if r == nil {
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r = Empty()
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}
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return r.labels.Iter()
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}
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// Equal returns true when a Resource is equivalent to this Resource.
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func (r *Resource) Equal(eq *Resource) bool {
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if r == nil {
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r = Empty()
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}
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if eq == nil {
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eq = Empty()
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}
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return r.Equivalent() == eq.Equivalent()
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}
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// Merge creates a new resource by combining resource a and b.
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//
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// If there are common keys between resource a and b, then the value
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// from resource a is preserved.
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func Merge(a, b *Resource) *Resource {
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if a == nil && b == nil {
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return Empty()
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}
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if a == nil {
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return b
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}
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if b == nil {
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return a
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}
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// Note: 'a' labels will overwrite 'b' with last-value-wins in label.Key()
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// Meaning this is equivalent to: append(b.Attributes(), a.Attributes()...)
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mi := label.NewMergeIterator(a.LabelSet(), b.LabelSet())
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combine := make([]label.KeyValue, 0, a.Len()+b.Len())
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for mi.Next() {
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combine = append(combine, mi.Label())
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}
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return NewWithAttributes(combine...)
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}
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// Empty returns an instance of Resource with no attributes. It is
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// equivalent to a `nil` Resource.
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func Empty() *Resource {
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return &emptyResource
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}
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// Equivalent returns an object that can be compared for equality
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// between two resources. This value is suitable for use as a key in
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// a map.
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func (r *Resource) Equivalent() label.Distinct {
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return r.LabelSet().Equivalent()
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}
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// LabelSet returns the equivalent *label.Set.
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func (r *Resource) LabelSet() *label.Set {
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if r == nil {
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r = Empty()
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}
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return &r.labels
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}
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// MarshalJSON encodes labels as a JSON list of { "Key": "...", "Value": ... }
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// pairs in order sorted by key.
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func (r *Resource) MarshalJSON() ([]byte, error) {
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if r == nil {
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r = Empty()
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}
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return r.labels.MarshalJSON()
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}
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// Len returns the number of unique key-values in this Resource.
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func (r *Resource) Len() int {
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if r == nil {
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return 0
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}
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return r.labels.Len()
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}
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// Encoded returns an encoded representation of the resource by
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// applying a label encoder. The result is cached by the underlying
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// label set.
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func (r *Resource) Encoded(enc label.Encoder) string {
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if r == nil {
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return ""
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}
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return r.labels.Encoded(enc)
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}
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