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opentelemetry-go/sdk/resource/resource.go

156 lines
4.2 KiB
Go

// Copyright The OpenTelemetry Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package resource // import "go.opentelemetry.io/otel/sdk/resource"
import (
"go.opentelemetry.io/otel/label"
)
// Resource describes an entity about which identifying information
// and metadata is exposed. Resource is an immutable object,
// equivalent to a map from key to unique value.
//
// Resources should be passed and stored as pointers
// (`*resource.Resource`). The `nil` value is equivalent to an empty
// Resource.
type Resource struct {
labels label.Set
}
var emptyResource Resource
// NewWithAttributes creates a resource from a set of attributes. If there are
// duplicate keys present in the list of attributes, then the last
// value found for the key is preserved.
func NewWithAttributes(kvs ...label.KeyValue) *Resource {
return &Resource{
labels: label.NewSet(kvs...),
}
}
// String implements the Stringer interface and provides a
// human-readable form of the resource.
//
// Avoid using this representation as the key in a map of resources,
// use Equivalent() as the key instead.
func (r *Resource) String() string {
if r == nil {
return ""
}
return r.labels.Encoded(label.DefaultEncoder())
}
// Attributes returns a copy of attributes from the resource in a sorted order.
// To avoid allocating a new slice, use an iterator.
func (r *Resource) Attributes() []label.KeyValue {
if r == nil {
r = Empty()
}
return r.labels.ToSlice()
}
// Iter returns an interator of the Resource attributes.
// This is ideal to use if you do not want a copy of the attributes.
func (r *Resource) Iter() label.Iterator {
if r == nil {
r = Empty()
}
return r.labels.Iter()
}
// Equal returns true when a Resource is equivalent to this Resource.
func (r *Resource) Equal(eq *Resource) bool {
if r == nil {
r = Empty()
}
if eq == nil {
eq = Empty()
}
return r.Equivalent() == eq.Equivalent()
}
// Merge creates a new resource by combining resource a and b.
//
// If there are common keys between resource a and b, then the value
// from resource a is preserved.
func Merge(a, b *Resource) *Resource {
if a == nil && b == nil {
return Empty()
}
if a == nil {
return b
}
if b == nil {
return a
}
// Note: 'a' labels will overwrite 'b' with last-value-wins in label.Key()
// Meaning this is equivalent to: append(b.Attributes(), a.Attributes()...)
mi := label.NewMergeIterator(a.LabelSet(), b.LabelSet())
combine := make([]label.KeyValue, 0, a.Len()+b.Len())
for mi.Next() {
combine = append(combine, mi.Label())
}
return NewWithAttributes(combine...)
}
// Empty returns an instance of Resource with no attributes. It is
// equivalent to a `nil` Resource.
func Empty() *Resource {
return &emptyResource
}
// Equivalent returns an object that can be compared for equality
// between two resources. This value is suitable for use as a key in
// a map.
func (r *Resource) Equivalent() label.Distinct {
return r.LabelSet().Equivalent()
}
// LabelSet returns the equivalent *label.Set.
func (r *Resource) LabelSet() *label.Set {
if r == nil {
r = Empty()
}
return &r.labels
}
// MarshalJSON encodes labels as a JSON list of { "Key": "...", "Value": ... }
// pairs in order sorted by key.
func (r *Resource) MarshalJSON() ([]byte, error) {
if r == nil {
r = Empty()
}
return r.labels.MarshalJSON()
}
// Len returns the number of unique key-values in this Resource.
func (r *Resource) Len() int {
if r == nil {
return 0
}
return r.labels.Len()
}
// Encoded returns an encoded representation of the resource by
// applying a label encoder. The result is cached by the underlying
// label set.
func (r *Resource) Encoded(enc label.Encoder) string {
if r == nil {
return ""
}
return r.labels.Encoded(enc)
}