mirror of
https://github.com/open-telemetry/opentelemetry-go.git
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a485d0ec64
* Update License header for all source files - Add Apache 2.0 header to source files that did not have one. - Update all existing headers dated to 2019 to be 2020 - Remove comma from License header to comply with the Apache 2.0 guidelines. * Update Copyright notice Use the standard Copyright notices outlined by the [CNCF](https://github.com/cncf/foundation/blob/master/copyright-notices.md#copyright-notices)
340 lines
7.6 KiB
Go
340 lines
7.6 KiB
Go
// Copyright The OpenTelemetry Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package core
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//go:generate stringer -type=ValueType
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import (
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"encoding/json"
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"fmt"
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"strconv"
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"unsafe"
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)
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// Key represents the key part in key-value pairs. It's a string. The
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// allowed character set in the key depends on the use of the key.
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type Key string
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// KeyValue holds a key and value pair.
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type KeyValue struct {
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Key Key
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Value Value
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}
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// ValueType describes the type of the data Value holds.
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type ValueType int
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// Value represents the value part in key-value pairs.
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type Value struct {
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vtype ValueType
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numeric uint64
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stringly string
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// TODO Lazy value type?
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}
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const (
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INVALID ValueType = iota // No value.
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BOOL // Boolean value, use AsBool() to get it.
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INT32 // 32 bit signed integral value, use AsInt32() to get it.
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INT64 // 64 bit signed integral value, use AsInt64() to get it.
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UINT32 // 32 bit unsigned integral value, use AsUint32() to get it.
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UINT64 // 64 bit unsigned integral value, use AsUint64() to get it.
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FLOAT32 // 32 bit floating point value, use AsFloat32() to get it.
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FLOAT64 // 64 bit floating point value, use AsFloat64() to get it.
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STRING // String value, use AsString() to get it.
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)
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// Bool creates a BOOL Value.
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func Bool(v bool) Value {
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return Value{
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vtype: BOOL,
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numeric: boolToRaw(v),
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}
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}
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// Int64 creates an INT64 Value.
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func Int64(v int64) Value {
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return Value{
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vtype: INT64,
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numeric: int64ToRaw(v),
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}
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}
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// Uint64 creates a UINT64 Value.
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func Uint64(v uint64) Value {
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return Value{
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vtype: UINT64,
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numeric: uint64ToRaw(v),
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}
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}
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// Float64 creates a FLOAT64 Value.
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func Float64(v float64) Value {
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return Value{
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vtype: FLOAT64,
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numeric: float64ToRaw(v),
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}
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}
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// Int32 creates an INT32 Value.
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func Int32(v int32) Value {
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return Value{
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vtype: INT32,
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numeric: int32ToRaw(v),
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}
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}
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// Uint32 creates a UINT32 Value.
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func Uint32(v uint32) Value {
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return Value{
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vtype: UINT32,
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numeric: uint32ToRaw(v),
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}
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}
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// Float32 creates a FLOAT32 Value.
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func Float32(v float32) Value {
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return Value{
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vtype: FLOAT32,
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numeric: float32ToRaw(v),
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}
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}
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// String creates a STRING Value.
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func String(v string) Value {
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return Value{
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vtype: STRING,
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stringly: v,
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}
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}
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// Int creates either an INT32 or an INT64 Value, depending on whether
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// the int type is 32 or 64 bits wide.
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func Int(v int) Value {
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if unsafe.Sizeof(v) == 4 {
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return Int32(int32(v))
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}
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return Int64(int64(v))
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}
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// Uint creates either a UINT32 or a UINT64 Value, depending on
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// whether the uint type is 32 or 64 bits wide.
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func Uint(v uint) Value {
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if unsafe.Sizeof(v) == 4 {
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return Uint32(uint32(v))
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}
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return Uint64(uint64(v))
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}
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// Bool creates a KeyValue instance with a BOOL Value.
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func (k Key) Bool(v bool) KeyValue {
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return KeyValue{
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Key: k,
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Value: Bool(v),
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}
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}
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// Int64 creates a KeyValue instance with an INT64 Value.
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func (k Key) Int64(v int64) KeyValue {
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return KeyValue{
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Key: k,
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Value: Int64(v),
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}
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}
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// Uint64 creates a KeyValue instance with a UINT64 Value.
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func (k Key) Uint64(v uint64) KeyValue {
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return KeyValue{
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Key: k,
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Value: Uint64(v),
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}
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}
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// Float64 creates a KeyValue instance with a FLOAT64 Value.
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func (k Key) Float64(v float64) KeyValue {
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return KeyValue{
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Key: k,
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Value: Float64(v),
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}
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}
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// Int32 creates a KeyValue instance with an INT32 Value.
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func (k Key) Int32(v int32) KeyValue {
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return KeyValue{
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Key: k,
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Value: Int32(v),
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}
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}
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// Uint32 creates a KeyValue instance with a UINT32 Value.
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func (k Key) Uint32(v uint32) KeyValue {
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return KeyValue{
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Key: k,
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Value: Uint32(v),
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}
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}
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// Float32 creates a KeyValue instance with a FLOAT32 Value.
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func (k Key) Float32(v float32) KeyValue {
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return KeyValue{
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Key: k,
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Value: Float32(v),
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}
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}
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// String creates a KeyValue instance with a STRING Value.
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func (k Key) String(v string) KeyValue {
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return KeyValue{
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Key: k,
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Value: String(v),
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}
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}
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// Int creates a KeyValue instance with either an INT32 or an INT64
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// Value, depending on whether the int type is 32 or 64 bits wide.
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func (k Key) Int(v int) KeyValue {
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return KeyValue{
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Key: k,
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Value: Int(v),
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}
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}
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// Uint creates a KeyValue instance with either an UINT32 or an UINT64
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// Value, depending on whether the uint type is 32 or 64 bits wide.
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func (k Key) Uint(v uint) KeyValue {
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return KeyValue{
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Key: k,
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Value: Uint(v),
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}
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}
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// Defined returns true for non-empty keys.
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func (k Key) Defined() bool {
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return len(k) != 0
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}
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// Type returns a type of the Value.
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func (v *Value) Type() ValueType {
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return v.vtype
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}
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// Bool returns the bool value. Make sure that the Value's type is
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// BOOL.
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func (v *Value) AsBool() bool {
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return rawToBool(v.numeric)
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}
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// AsInt32 returns the int32 value. Make sure that the Value's type is
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// INT32.
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func (v *Value) AsInt32() int32 {
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return rawToInt32(v.numeric)
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}
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// AsInt64 returns the int64 value. Make sure that the Value's type is
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// INT64.
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func (v *Value) AsInt64() int64 {
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return rawToInt64(v.numeric)
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}
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// AsUint32 returns the uint32 value. Make sure that the Value's type
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// is UINT32.
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func (v *Value) AsUint32() uint32 {
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return rawToUint32(v.numeric)
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}
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// AsUint64 returns the uint64 value. Make sure that the Value's type is
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// UINT64.
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func (v *Value) AsUint64() uint64 {
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return rawToUint64(v.numeric)
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}
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// AsFloat32 returns the float32 value. Make sure that the Value's
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// type is FLOAT32.
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func (v *Value) AsFloat32() float32 {
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return rawToFloat32(v.numeric)
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}
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// AsFloat64 returns the float64 value. Make sure that the Value's
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// type is FLOAT64.
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func (v *Value) AsFloat64() float64 {
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return rawToFloat64(v.numeric)
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}
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// AsString returns the string value. Make sure that the Value's type
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// is STRING.
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func (v *Value) AsString() string {
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return v.stringly
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}
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type unknownValueType struct{}
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// AsInterface returns Value's data as interface{}.
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func (v *Value) AsInterface() interface{} {
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switch v.Type() {
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case BOOL:
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return v.AsBool()
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case INT32:
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return v.AsInt32()
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case INT64:
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return v.AsInt64()
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case UINT32:
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return v.AsUint32()
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case UINT64:
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return v.AsUint64()
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case FLOAT32:
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return v.AsFloat32()
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case FLOAT64:
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return v.AsFloat64()
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case STRING:
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return v.stringly
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}
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return unknownValueType{}
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}
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// Emit returns a string representation of Value's data.
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func (v *Value) Emit() string {
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switch v.Type() {
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case BOOL:
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return strconv.FormatBool(v.AsBool())
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case INT32:
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return strconv.FormatInt(int64(v.AsInt32()), 10)
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case INT64:
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return strconv.FormatInt(v.AsInt64(), 10)
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case UINT32:
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return strconv.FormatUint(uint64(v.AsUint32()), 10)
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case UINT64:
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return strconv.FormatUint(v.AsUint64(), 10)
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case FLOAT32:
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return fmt.Sprint(v.AsFloat32())
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case FLOAT64:
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return fmt.Sprint(v.AsFloat64())
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case STRING:
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return v.stringly
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default:
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return "unknown"
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}
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}
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// MarshalJSON returns the JSON encoding of the Value.
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func (v *Value) MarshalJSON() ([]byte, error) {
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var jsonVal struct {
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Type string
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Value interface{}
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}
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jsonVal.Type = v.Type().String()
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jsonVal.Value = v.AsInterface()
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return json.Marshal(jsonVal)
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}
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