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Replace Windows-specific NewLazyDLL with NewLazySystemDLL
This will only search Windows System directory for the DLL if name is a base name (like "advapi32.dll"), which prevents DLL preloading attacks. To get access to NewLazySystemDLL imports of syscall needs to be swapped with golang.org/x/sys/windows.
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parent
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commit
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@ -5,18 +5,18 @@ package local
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import (
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"context"
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"fmt"
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"syscall"
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"unsafe"
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"github.com/rclone/rclone/fs"
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"golang.org/x/sys/windows"
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)
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var getFreeDiskSpace = syscall.NewLazyDLL("kernel32.dll").NewProc("GetDiskFreeSpaceExW")
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var getFreeDiskSpace = windows.NewLazySystemDLL("kernel32.dll").NewProc("GetDiskFreeSpaceExW")
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// About gets quota information
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func (f *Fs) About(ctx context.Context) (*fs.Usage, error) {
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var available, total, free int64
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root, e := syscall.UTF16PtrFromString(f.root)
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root, e := windows.UTF16PtrFromString(f.root)
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if e != nil {
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return nil, fmt.Errorf("failed to read disk usage: %w", e)
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}
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@ -26,7 +26,7 @@ func (f *Fs) About(ctx context.Context) (*fs.Usage, error) {
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uintptr(unsafe.Pointer(&total)), // lpTotalNumberOfBytes
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uintptr(unsafe.Pointer(&free)), // lpTotalNumberOfFreeBytes
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)
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if e1 != syscall.Errno(0) {
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if e1 != windows.Errno(0) {
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return nil, fmt.Errorf("failed to read disk usage: %w", e1)
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}
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usage := &fs.Usage{
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@ -3,13 +3,13 @@
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package terminal
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import (
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"syscall"
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"golang.org/x/sys/windows"
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)
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// HideConsole hides the console window and activates another window
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func HideConsole() {
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getConsoleWindow := syscall.NewLazyDLL("kernel32.dll").NewProc("GetConsoleWindow")
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showWindow := syscall.NewLazyDLL("user32.dll").NewProc("ShowWindow")
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getConsoleWindow := windows.NewLazySystemDLL("kernel32.dll").NewProc("GetConsoleWindow")
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showWindow := windows.NewLazySystemDLL("user32.dll").NewProc("ShowWindow")
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if getConsoleWindow.Find() == nil && showWindow.Find() == nil {
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hwnd, _, _ := getConsoleWindow.Call()
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if hwnd != 0 {
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