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revive/fixtures/cognitive-complexity.go

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2019-12-14 08:27:06 +01:00
// Test of cognitive complexity.
// Package pkg ...
package pkg
import (
"fmt"
ast "go/ast"
"log"
)
func f(x int) bool { // MATCH /function f has cognitive complexity 3 (> max enabled 0)/
if x > 0 && true || false {
return true
} else {
log.Printf("non-positive x: %d", x)
}
return false
}
func g(f func() bool) string { // MATCH /function g has cognitive complexity 1 (> max enabled 0)/
if ok := f(); ok {
return "it's okay"
} else {
return "it's NOT okay!"
}
}
func h(a, b, c, d, e, f bool) bool { // MATCH /function h has cognitive complexity 2 (> max enabled 0)/
return a && b && c || d || e && f //FIXME: complexity should be 3
}
func i(a, b, c, d, e, f bool) bool { // MATCH /function i has cognitive complexity 2 (> max enabled 0)/
result := a && b && c || d || e
return result
}
func j(a, b, c, d, e, f bool) bool { // MATCH /function j has cognitive complexity 2 (> max enabled 0)/
result := z(a && !(b && c))
return result
}
func k(a, b, c, d, e, f bool) bool { // MATCH /function k has cognitive complexity 1 (> max enabled 0)/
switch expr {
case cond1:
case cond2:
default:
}
return result
}
func l() { // MATCH /function l has cognitive complexity 6 (> max enabled 0)/
for i := 1; i <= max; i++ {
for j := 2; j < i; j++ {
if i%j == 0 {
continue
}
}
total += i
}
return total
}
func m() { // MATCH /function m has cognitive complexity 6 (> max enabled 0)/
if i <= max {
if j < i {
if i%j == 0 {
return 0
}
}
total += i
}
return total
}
func n() { // MATCH /function n has cognitive complexity 6 (> max enabled 0)/
if i > max {
for j := 2; j < i; j++ {
if i%j == 0 {
continue
}
}
total += i
}
return total
}
func o() { // MATCH /function o has cognitive complexity 12 (> max enabled 0)/
if i > max {
if j < i {
if i%j == 0 {
return
}
}
total += i
}
if i > max {
if j < i {
if i%j == 0 {
return
}
}
total += i
}
}
func p() { // MATCH /function p has cognitive complexity 1 (> max enabled 0)/
switch n := n.(type) {
case *ast.IfStmt:
targets := []ast.Node{n.Cond, n.Body, n.Else}
v.walk(targets...)
return nil
case *ast.ForStmt:
v.walk(n.Body)
return nil
case *ast.TypeSwitchStmt:
v.walk(n.Body)
return nil
case *ast.BinaryExpr:
v.complexity += v.binExpComplexity(n)
return nil // skip visiting binexp sub-tree (already visited by binExpComplexity)
}
}
func q() { // MATCH /function q has cognitive complexity 1 (> max enabled 0)/
for _, t := range targets {
ast.Walk(v, t)
}
}
func r() { // MATCH /function r has cognitive complexity 1 (> max enabled 0)/
select {
case c <- x:
x, y = y, x+y
case <-quit:
fmt.Println("quit")
return
}
}
func s() { // MATCH /function s has cognitive complexity 3 (> max enabled 0)/
FirstLoop:
for i := 0; i < 10; i++ {
break
}
for i := 0; i < 10; i++ {
break FirstLoop
}
}
func t() { // MATCH /function t has cognitive complexity 2 (> max enabled 0)/
FirstLoop:
for i := 0; i < 10; i++ {
goto FirstLoop
}
}
func u() { // MATCH /function u has cognitive complexity 3 (> max enabled 0)/
FirstLoop:
for i := 0; i < 10; i++ {
continue
}
for i := 0; i < 10; i++ {
continue FirstLoop
}
}
func v() { // MATCH /function v has cognitive complexity 2 (> max enabled 0)/
myFunc := func(b bool) {
if b {
// do something
}
}
}
func w() { // MATCH /function w has cognitive complexity 3 (> max enabled 0)/
defer func(b bool) {
if b {
// do something
}
}(false || true)
}
func sumOfPrimes(max int) int { // MATCH /function sumOfPrimes has cognitive complexity 7 (> max enabled 0)/
total := 0
OUT:
for i := 1; i <= max; i++ {
for j := 2; j < i; j++ {
if i%j == 0 {
continue OUT
}
}
total += i
}
return total
}