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Merge pull request #413 from chavacava/unconditional-recursion
Unconditional recursion
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commit
3b38f57c2d
@ -351,6 +351,7 @@ List of all available rules. The rules ported from `golint` are left unchanged a
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| [`cognitive-complexity`](./RULES_DESCRIPTIONS.md#cognitive-complexity) | int | Sets restriction for maximum Cognitive complexity. | no | no |
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| [`string-of-int`](./RULES_DESCRIPTIONS.md#string-of-int) | n/a | Warns on suspicious casts from int to string | no | yes |
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| [`early-return`](./RULES_DESCRIPTIONS.md#early-return) | n/a | Spots if-then-else statements that can be refactored to simplify code reading | no | no |
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| [`unconditional-recursion`](./RULES_DESCRIPTIONS.md#unconditional-recursion) | n/a | Warns on function calls that will lead to (direct) infinite recursion | no | no |
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| [`identical-branches`](./RULES_DESCRIPTIONS.md#identical-branches) | n/a | Spots if-then-else statements with identical `then` and `else` branches | no | no |
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## Configurable rules
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@ -55,6 +55,7 @@ List of all available rules.
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- [time-naming](#time-naming)
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- [var-naming](#var-naming)
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- [var-declaration](#var-declaration)
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- [unconditional-recursion](#unconditional-recursion)
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- [unexported-return](#unexported-return)
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- [unhandled-error](#unhandled-error)
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- [unnecessary-stmt](#unnecessary-stmt)
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@ -489,6 +490,12 @@ _Description_: This rule proposes simplifications of variable declarations.
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_Configuration_: N/A
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## unconditional-recursion
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_Description_: Unconditional recursive calls will produce infinite recursion, thus program stack overflow. This rule detects and warns about unconditional (direct) recursive calls.
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_Configuration_: N/A
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## unexported-return
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_Description_: This rule warns when an exported function or method returns a value of an un-exported type.
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@ -85,6 +85,7 @@ var allRules = append([]lint.Rule{
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&rule.CognitiveComplexityRule{},
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&rule.StringOfIntRule{},
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&rule.EarlyReturnRule{},
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&rule.UnconditionalRecursionRule{},
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&rule.IdenticalBranchesRule{},
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}, defaultRules...)
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183
rule/unconditional-recursion.go
Normal file
183
rule/unconditional-recursion.go
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@ -0,0 +1,183 @@
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package rule
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import (
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"go/ast"
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"github.com/mgechev/revive/lint"
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)
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// UnconditionalRecursionRule lints given else constructs.
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type UnconditionalRecursionRule struct{}
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// Apply applies the rule to given file.
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func (r *UnconditionalRecursionRule) Apply(file *lint.File, _ lint.Arguments) []lint.Failure {
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var failures []lint.Failure
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onFailure := func(failure lint.Failure) {
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failures = append(failures, failure)
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}
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w := lintUnconditionalRecursionRule{onFailure: onFailure}
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ast.Walk(w, file.AST)
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return failures
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}
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// Name returns the rule name.
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func (r *UnconditionalRecursionRule) Name() string {
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return "unconditional-recursion"
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}
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type funcDesc struct {
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reciverId *ast.Ident
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id *ast.Ident
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}
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func (fd *funcDesc) equal(other *funcDesc) bool {
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receiversAreEqual := (fd.reciverId == nil && other.reciverId == nil) || fd.reciverId != nil && other.reciverId != nil && fd.reciverId.Name == other.reciverId.Name
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idsAreEqual := (fd.id == nil && other.id == nil) || fd.id.Name == other.id.Name
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return receiversAreEqual && idsAreEqual
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}
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type funcStatus struct {
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funcDesc *funcDesc
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seenConditionalExit bool
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}
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type lintUnconditionalRecursionRule struct {
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onFailure func(lint.Failure)
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currentFunc *funcStatus
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}
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// Visit will traverse the file AST.
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// The rule is based in the following algorithm: inside each function body we search for calls to the function itself.
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// We do not search inside conditional control structures (if, for, switch, ...) because any recursive call inside them is conditioned
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// We do search inside conditional control structures are statements that will take the control out of the function (return, exit, panic)
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// If we find conditional control exits, it means the function is NOT unconditionally-recursive
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// If we find a recursive call before finding any conditional exit, a failure is generated
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// In resume: if we found a recursive call control-dependant from the entry point of the function then we raise a failure.
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func (w lintUnconditionalRecursionRule) Visit(node ast.Node) ast.Visitor {
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switch n := node.(type) {
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case *ast.FuncDecl:
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var rec *ast.Ident
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switch {
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case n.Recv == nil || n.Recv.NumFields() < 1 || len(n.Recv.List[0].Names) < 1:
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rec = nil
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default:
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rec = n.Recv.List[0].Names[0]
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}
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w.currentFunc = &funcStatus{&funcDesc{rec, n.Name}, false}
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case *ast.CallExpr:
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var funcId *ast.Ident
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var selector *ast.Ident
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switch c := n.Fun.(type) {
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case *ast.Ident:
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selector = nil
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funcId = c
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case *ast.SelectorExpr:
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var ok bool
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selector, ok = c.X.(*ast.Ident)
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if !ok { // a.b....Foo()
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return nil
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}
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funcId = c.Sel
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default:
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return w
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}
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if w.currentFunc != nil && // not in a func body
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!w.currentFunc.seenConditionalExit && // there is a conditional exit in the function
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w.currentFunc.funcDesc.equal(&funcDesc{selector, funcId}) {
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w.onFailure(lint.Failure{
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Category: "logic",
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Confidence: 1,
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Node: n,
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Failure: "unconditional recursive call",
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})
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}
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case *ast.IfStmt:
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w.updateFuncStatus(n.Body)
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w.updateFuncStatus(n.Else)
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return nil
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case *ast.SelectStmt:
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w.updateFuncStatus(n.Body)
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return nil
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case *ast.RangeStmt:
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w.updateFuncStatus(n.Body)
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return nil
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case *ast.TypeSwitchStmt:
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w.updateFuncStatus(n.Body)
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return nil
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case *ast.SwitchStmt:
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w.updateFuncStatus(n.Body)
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return nil
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case *ast.GoStmt:
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for _, a := range n.Call.Args {
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ast.Walk(w, a) // check if arguments have a recursive call
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}
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return nil // recursive async call is not an issue
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case *ast.ForStmt:
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if n.Cond != nil {
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return nil
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}
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// unconditional loop
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return w
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}
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return w
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}
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func (w *lintUnconditionalRecursionRule) updateFuncStatus(node ast.Node) {
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if node == nil || w.currentFunc == nil || w.currentFunc.seenConditionalExit {
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return
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}
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w.currentFunc.seenConditionalExit = w.hasControlExit(node)
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}
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var exitFunctions = map[string]map[string]bool{
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"os": map[string]bool{"Exit": true},
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"syscall": map[string]bool{"Exit": true},
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"log": map[string]bool{
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"Fatal": true,
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"Fatalf": true,
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"Fatalln": true,
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"Panic": true,
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"Panicf": true,
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"Panicln": true,
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},
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}
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func (w *lintUnconditionalRecursionRule) hasControlExit(node ast.Node) bool {
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// isExit returns true if the given node makes control exit the function
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isExit := func(node ast.Node) bool {
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switch n := node.(type) {
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case *ast.ReturnStmt:
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return true
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case *ast.CallExpr:
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if isIdent(n.Fun, "panic") {
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return true
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}
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se, ok := n.Fun.(*ast.SelectorExpr)
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if !ok {
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return false
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}
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id, ok := se.X.(*ast.Ident)
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if !ok {
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return false
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}
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fn := se.Sel.Name
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pkg := id.Name
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if exitFunctions[pkg] != nil && exitFunctions[pkg][fn] { // it's a call to an exit function
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return true
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}
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}
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return false
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}
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return len(pick(node, isExit, nil)) != 0
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}
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11
test/unconditional-recursion_test.go
Normal file
11
test/unconditional-recursion_test.go
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@ -0,0 +1,11 @@
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package test
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import (
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"testing"
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"github.com/mgechev/revive/rule"
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)
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func TestUnconditionalRecursion(t *testing.T) {
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testRule(t, "unconditional-recursion", &rule.UnconditionalRecursionRule{})
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}
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180
testdata/unconditional-recursion.go
vendored
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180
testdata/unconditional-recursion.go
vendored
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@ -0,0 +1,180 @@
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package fixtures
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import (
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"log"
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"os"
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"time"
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)
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func ur1() {
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ur1() // MATCH /unconditional recursive call/
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}
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func ur1bis() {
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if true {
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print()
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} else {
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switch {
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case true:
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println()
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default:
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for i := 0; i < 10; i++ {
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print()
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}
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}
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}
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ur1bis() // MATCH /unconditional recursive call/
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}
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func ur2tris() {
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for {
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println()
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ur2tris() // MATCH /unconditional recursive call/
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}
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}
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func ur2() {
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if true {
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return
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}
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ur2()
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}
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func ur3() {
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ur1()
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}
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func urn4() {
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if true {
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print()
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} else if false {
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return
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}
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ur4()
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}
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func urn5() {
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if true {
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return
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}
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if true {
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println()
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}
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ur5()
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}
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func ur2tris() {
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for true == false {
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println()
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ur2tris()
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}
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}
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type myType struct {
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foo int
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bar int
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}
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func (mt *myType) Foo() int {
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return mt.Foo() // MATCH /unconditional recursive call/
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}
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func (mt *myType) Bar() int {
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return mt.bar
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}
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func ur6() {
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switch {
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case true:
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return
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default:
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println()
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}
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ur6()
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}
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func ur7(a interface{}) {
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switch a.(type) {
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case int:
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return
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default:
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println()
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}
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ur7()
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}
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func ur8(a []int) {
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for _, i := range a {
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return
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}
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ur8()
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}
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func ur9(a []int) {
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for _, i := range a {
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ur9()
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}
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}
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func ur10() {
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select {
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case <-aChannel:
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case <-time.After(2 * time.Second):
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return
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}
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ur10()
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}
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func ur11() {
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go ur11()
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}
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func ur12() {
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go foo(ur12()) // MATCH /unconditional recursive call/
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go bar(1, "string", ur12(), 1.0) // MATCH /unconditional recursive call/
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go foo(bar())
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}
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func urn13() {
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if true {
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panic("")
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}
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urn13()
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}
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func urn14() {
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if true {
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os.Exit(1)
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}
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urn14()
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}
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func urn15() {
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if true {
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log.Panic("")
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}
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urn15()
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}
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func urn16(ch chan int) {
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for range ch {
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log.Panic("")
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}
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urn16(ch)
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}
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func urn17(ch chan int) {
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for range ch {
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print("")
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}
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urn17(ch) // MATCH /unconditional recursive call/
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}
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