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task/vendor/mvdan.cc/sh/v3/expand/environ.go

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// Copyright (c) 2018, Daniel Martí <mvdan@mvdan.cc>
// See LICENSE for licensing information
package expand
import (
"runtime"
"sort"
"strings"
)
// Environ is the base interface for a shell's environment, allowing it to fetch
// variables by name and to iterate over all the currently set variables.
type Environ interface {
// Get retrieves a variable by its name. To check if the variable is
// set, use Variable.IsSet.
Get(name string) Variable
// Each iterates over all the currently set variables, calling the
// supplied function on each variable. Iteration is stopped if the
// function returns false.
//
// The names used in the calls aren't required to be unique or sorted.
// If a variable name appears twice, the latest occurrence takes
// priority.
//
// Each is required to forward exported variables when executing
// programs.
Each(func(name string, vr Variable) bool)
}
// WriteEnviron is an extension on Environ that supports modifying and deleting
// variables.
type WriteEnviron interface {
Environ
// Set sets a variable by name. If !vr.IsSet(), the variable is being
// unset; otherwise, the variable is being replaced.
//
// It is the implementation's responsibility to handle variable
// attributes correctly. For example, changing an exported variable's
// value does not unexport it, and overwriting a name reference variable
// should modify its target.
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//
// An error may be returned if the operation is invalid, such as if the
// name is empty or if we're trying to overwrite a read-only variable.
Set(name string, vr Variable) error
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}
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type ValueKind uint8
const (
Unset ValueKind = iota
String
NameRef
Indexed
Associative
)
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// Variable describes a shell variable, which can have a number of attributes
// and a value.
//
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// A Variable is unset if its Kind field is Unset, which can be checked via
// Variable.IsSet. The zero value of a Variable is thus a valid unset variable.
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//
// If a variable is set, its Value field will be a []string if it is an indexed
// array, a map[string]string if it's an associative array, or a string
// otherwise.
type Variable struct {
Local bool
Exported bool
ReadOnly bool
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Kind ValueKind
Str string // Used when Kind is String or NameRef.
List []string // Used when Kind is Indexed.
Map map[string]string // Used when Kind is Associative.
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}
// IsSet returns whether the variable is set. An empty variable is set, but an
// undeclared variable is not.
func (v Variable) IsSet() bool {
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return v.Kind != Unset
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}
// String returns the variable's value as a string. In general, this only makes
// sense if the variable has a string value or no value at all.
func (v Variable) String() string {
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switch v.Kind {
case String:
return v.Str
case Indexed:
if len(v.List) > 0 {
return v.List[0]
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}
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case Associative:
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// nothing to do
}
return ""
}
// maxNameRefDepth defines the maximum number of times to follow references when
// resolving a variable. Otherwise, simple name reference loops could crash a
// program quite easily.
const maxNameRefDepth = 100
// Resolve follows a number of nameref variables, returning the last reference
// name that was followed and the variable that it points to.
func (v Variable) Resolve(env Environ) (string, Variable) {
name := ""
for i := 0; i < maxNameRefDepth; i++ {
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if v.Kind != NameRef {
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return name, v
}
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name = v.Str // keep name for the next iteration
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v = env.Get(name)
}
return name, Variable{}
}
// FuncEnviron wraps a function mapping variable names to their string values,
// and implements Environ. Empty strings returned by the function will be
// treated as unset variables. All variables will be exported.
//
// Note that the returned Environ's Each method will be a no-op.
func FuncEnviron(fn func(string) string) Environ {
return funcEnviron(fn)
}
type funcEnviron func(string) string
func (f funcEnviron) Get(name string) Variable {
value := f(name)
if value == "" {
return Variable{}
}
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return Variable{Exported: true, Kind: String, Str: value}
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}
func (f funcEnviron) Each(func(name string, vr Variable) bool) {}
// ListEnviron returns an Environ with the supplied variables, in the form
// "key=value". All variables will be exported.
//
// On Windows, where environment variable names are case-insensitive, the
// resulting variable names will all be uppercase.
func ListEnviron(pairs ...string) Environ {
return listEnvironWithUpper(runtime.GOOS == "windows", pairs...)
}
// listEnvironWithUpper implements ListEnviron, but letting the tests specify
// whether to uppercase all names or not.
func listEnvironWithUpper(upper bool, pairs ...string) Environ {
list := append([]string{}, pairs...)
if upper {
// Uppercase before sorting, so that we can remove duplicates
// without the need for linear search nor a map.
for i, s := range list {
if sep := strings.IndexByte(s, '='); sep > 0 {
list[i] = strings.ToUpper(s[:sep]) + s[sep:]
}
}
}
sort.Strings(list)
last := ""
for i := 0; i < len(list); {
s := list[i]
sep := strings.IndexByte(s, '=')
if sep <= 0 {
// invalid element; remove it
list = append(list[:i], list[i+1:]...)
continue
}
name := s[:sep]
if last == name {
// duplicate; the last one wins
list = append(list[:i-1], list[i:]...)
continue
}
last = name
i++
}
return listEnviron(list)
}
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// listEnviron is a sorted list of "name=value" strings.
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type listEnviron []string
func (l listEnviron) Get(name string) Variable {
prefix := name + "="
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i := sort.SearchStrings(l, prefix)
if i < len(l) && strings.HasPrefix(l[i], prefix) {
return Variable{Exported: true, Kind: String, Str: strings.TrimPrefix(l[i], prefix)}
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}
return Variable{}
}
func (l listEnviron) Each(fn func(name string, vr Variable) bool) {
for _, pair := range l {
i := strings.IndexByte(pair, '=')
if i < 0 {
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// should never happen; see listEnvironWithUpper
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panic("expand.listEnviron: did not expect malformed name-value pair: " + pair)
}
name, value := pair[:i], pair[i+1:]
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if !fn(name, Variable{Exported: true, Kind: String, Str: value}) {
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return
}
}
}