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mirror of https://github.com/go-task/task.git synced 2025-05-15 22:26:28 +02:00
Pete Davison c5afffb551
feat: recursive config search (#2166)
* refactor: experiments flags

* refactor: args.Parse

* feat: recursive search for taskrc files

* feat: consolidate some code into new fsext package

* feat: add tests for search and default dir

* fix: linting issues
2025-04-19 12:20:33 +01:00

147 lines
4.5 KiB
Go

package fsext
import (
"os"
"path/filepath"
"github.com/go-task/task/v3/internal/filepathext"
"github.com/go-task/task/v3/internal/sysinfo"
)
// DefaultDir will return the default directory given an entrypoint or
// directory. If the directory is set, it will ensure it is an absolute path and
// return it. If the entrypoint is set, but the directory is not, it will leave
// the directory blank. If both are empty, it will default the directory to the
// current working directory.
func DefaultDir(entrypoint, dir string) string {
// If the directory is set, ensure it is an absolute path
if dir != "" {
var err error
dir, err = filepath.Abs(dir)
if err != nil {
return ""
}
return dir
}
// If the entrypoint and dir are empty, we default the directory to the current working directory
if entrypoint == "" {
wd, err := os.Getwd()
if err != nil {
return ""
}
return wd
}
// If the entrypoint is set, but the directory is not, we leave the directory blank
return ""
}
// Search will look for files with the given possible filenames using the given
// entrypoint and directory. If the entrypoint is set, it will check if the
// entrypoint matches a file or if it matches a directory containing one of the
// possible filenames. Otherwise, it will walk up the file tree starting at the
// given directory and perform a search in each directory for the possible
// filenames until it finds a match or reaches the root directory. If the
// entrypoint and directory are both empty, it will default the directory to the
// current working directory and perform a recursive search starting there. If a
// match is found, the absolute path to the file will be returned with its
// directory. If no match is found, an error will be returned.
func Search(entrypoint, dir string, possibleFilenames []string) (string, string, error) {
var err error
if entrypoint != "" {
entrypoint, err = SearchPath(entrypoint, possibleFilenames)
if err != nil {
return "", "", err
}
if dir == "" {
dir = filepath.Dir(entrypoint)
} else {
dir, err = filepath.Abs(dir)
if err != nil {
return "", "", err
}
}
return entrypoint, dir, nil
}
if dir == "" {
dir, err = os.Getwd()
if err != nil {
return "", "", err
}
}
entrypoint, err = SearchPathRecursively(dir, possibleFilenames)
if err != nil {
return "", "", err
}
dir = filepath.Dir(entrypoint)
return entrypoint, dir, nil
}
// Search will check if a file at the given path exists or not. If it does, it
// will return the path to it. If it does not, it will search for any files at
// the given path with any of the given possible names. If any of these match a
// file, the first matching path will be returned. If no files are found, an
// error will be returned.
func SearchPath(path string, possibleFilenames []string) (string, error) {
// Get file info about the path
fi, err := os.Stat(path)
if err != nil {
return "", err
}
// If the path exists and is a regular file, device, symlink, or named pipe,
// return the absolute path to it
if fi.Mode().IsRegular() ||
fi.Mode()&os.ModeDevice != 0 ||
fi.Mode()&os.ModeSymlink != 0 ||
fi.Mode()&os.ModeNamedPipe != 0 {
return filepath.Abs(path)
}
// If the path is a directory, check if any of the possible names exist
// in that directory
for _, filename := range possibleFilenames {
alt := filepathext.SmartJoin(path, filename)
if _, err := os.Stat(alt); err == nil {
return filepath.Abs(alt)
}
}
return "", os.ErrNotExist
}
// SearchRecursively will check if a file at the given path exists by calling
// the exists function. If a file is not found, it will walk up the directory
// tree calling the Search function until it finds a file or reaches the root
// directory. On supported operating systems, it will also check if the user ID
// of the directory changes and abort if it does.
func SearchPathRecursively(path string, possibleFilenames []string) (string, error) {
owner, err := sysinfo.Owner(path)
if err != nil {
return "", err
}
for {
fpath, err := SearchPath(path, possibleFilenames)
if err == nil {
return fpath, nil
}
// Get the parent path/user id
parentPath := filepath.Dir(path)
parentOwner, err := sysinfo.Owner(parentPath)
if err != nil {
return "", err
}
// Error if we reached the root directory and still haven't found a file
// OR if the user id of the directory changes
if path == parentPath || (parentOwner != owner) {
return "", os.ErrNotExist
}
owner = parentOwner
path = parentPath
}
}