In rare cases, the default huffman depth selector is a bit too harsh,
requiring brutal adaptations to the tree,
resulting is some loss of compression ratio.
This new heuristic avoids the worse cases, favoring compression ratio.
As an example, compression of a specific distribution of 771 literals
is now improved to 441 bytes, from 601 bytes before.
oss-fuzz uncovered a scenario where we're evaluating the cost of litLength = 131072,
which can't be represented in the zstd format, so we accessed 1 beyond LL_bits.
Fix the issue by making it cost 1 bit more than litLength = 131071.
There are still follow ups:
1. This happened because literals_cost[0] = 0, so the optimal parser chose 36 literals
over a match. Should we bound literals_cost[literal] > 0, unless the block truly only
has one literal value?
2. When no matches are found, the cost model isn't updated. In this case no matches were
found for an entire block. So the literals cost model wasn't updated at all. That made
the optimal parser think literals_cost[0] = 0, where it is actually quite high, since
the block was entirely random noise.
Credit to OSS-Fuzz.
When re-using a compression state, across multiple successive compressions,
the state should minimize the amount of allocation and initialization required.
This mostly matters in situations where initialization is an overwhelming task
compared to compression itself.
This can happen when the amount to compress is small,
while the compression state was given the impression that it would be much larger,
aka, streaming mode without providing a srcSize hint.
This lean-initialization optimization was broken in 980f3bbf83 .
This commit fixes it, making this scenario once again on par with v1.4.9.
Note that this does not completely fix#2966,
since another heavy initialization, specific to row mode,
is also happening (and was not present in v1.4.9).
This will be fixed in a separate commit.
directly at ZSTD_storeSeq() interface.
In the process, remove ZSTD_REP_MOVE.
This makes it possible, in future commits,
to update and effectively simplify the naming scheme
to properly label the updated processing pipeline :
offset | repcode => offBase => offCode + offBits
the new contracts seems to make more sense :
updateRep() updates an array of repeat offsets _in place_,
while newRep() generates a new structure with the updated repeat-offset array.
Most callers are actually expecting the in-place variant,
and a limited sub-section, in `zstd_opt.c` mainly, prefer `newRep()`.
to act on values stored / expressed in the sumtype numeric representation required by `storedSeq()`.
This makes it possible to abstract away this representation by using the macros to extract these values.
First user : ZSTD_updateRep() .
this meant to abstract the sumtype representation required
to transfert `offcode` to `ZSTD_storeSeq()`.
Unfortunately, the sumtype numeric representation is currently a leaky abstraction
that has permeated many other parts of the code,
especially within `zstd_lazy.c` and also within `zstd_opt.c` and `zstd_compress.c`.
While this PR makes a good job a transfering a large nb of call sites
to using the new macros, there are still a few sites where this transformation is more complex,
or where the numeric representation itself it used "as is".
One of the problematics area is the decision to use the numeric format of the sumtype
within the match finders of `zstd_lazy`.
This commit doesn't change the behavior, it only introduces and employes the macros,
but eventually the resulting code remains identical.
At target, if the numeric representation of the sumtype can be completely abstracted
and no other part of the code depends on it,
it will be possible to move it towards something slightly more efficient.
since this is effectively what is stored in this field (== matchLength - MINMATCH).
This makes it clearer what needs to be done when reading from / writing to this field.
the variable has only very limited usage,
being only used once at the beginning of the block for prefetching only,
hence the error had no impact on compression ratio.
This saves some 1.7Kb in rodata section (x86_64, zstd tool),
while assembler code stays the same except
the type of a few load/extend instructions.
Should not have negative performance implications.
mostly for maintenance convenience.
Performance wise, there is very little change,
slightly faster for slog 3 & 4,
neutral or very slightly negative for slot 5 & 6.