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Update to CEF 115.3.11
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@@ -57,44 +57,265 @@ uses
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uCEFBaseRefCounted, uCEFInterfaces, uCEFTypes, uCEFPanel;
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type
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/// <summary>
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/// A Window is a top-level Window/widget in the Views hierarchy. By default it
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/// will have a non-client area with title bar, icon and buttons that supports
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/// moving and resizing. All size and position values are in density independent
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/// pixels (DIP) unless otherwise indicated. Methods must be called on the
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/// browser process UI thread unless otherwise indicated.
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/// </summary>
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TCefWindowRef = class(TCefPanelRef, ICefWindow)
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protected
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/// <summary>
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/// Show the Window.
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/// </summary>
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procedure Show;
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/// <summary>
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/// Show the Window as a browser modal dialog relative to |browser_view|. A
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/// parent Window must be returned via
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/// cef_window_delegate_t::get_parent_window() and |browser_view| must belong
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/// to that parent Window. While this Window is visible, |browser_view| will
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/// be disabled while other controls in the parent Window remain enabled.
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/// Navigating or destroying the |browser_view| will close this Window
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/// automatically. Alternately, use show() and return true (1) from
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/// cef_window_delegate_t::is_window_modal_dialog() for a window modal dialog
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/// where all controls in the parent Window are disabled.
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/// </summary>
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procedure ShowAsBrowserModalDialog(const browser_view: ICefBrowserView);
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/// <summary>
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/// Hide the Window.
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/// </summary>
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procedure Hide;
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/// <summary>
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/// Sizes the Window to |size| and centers it in the current display.
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/// </summary>
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procedure CenterWindow(const size_: TCefSize);
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/// <summary>
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/// Close the Window.
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/// </summary>
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procedure Close;
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/// <summary>
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/// Returns true (1) if the Window has been closed.
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/// </summary>
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function IsClosed : boolean;
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/// <summary>
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/// Activate the Window, assuming it already exists and is visible.
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/// </summary>
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procedure Activate;
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/// <summary>
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/// Deactivate the Window, making the next Window in the Z order the active
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/// Window.
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/// </summary>
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procedure Deactivate;
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/// <summary>
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/// Returns whether the Window is the currently active Window.
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/// </summary>
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function IsActive : boolean;
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/// <summary>
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/// Bring this Window to the top of other Windows in the Windowing system.
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/// </summary>
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procedure BringToTop;
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/// <summary>
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/// Set the Window to be on top of other Windows in the Windowing system.
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/// </summary>
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procedure SetAlwaysOnTop(on_top: boolean);
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/// <summary>
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/// Returns whether the Window has been set to be on top of other Windows in
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/// the Windowing system.
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/// </summary>
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function IsAlwaysOnTop : boolean;
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/// <summary>
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/// Maximize the Window.
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/// </summary>
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procedure Maximize;
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/// <summary>
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/// Minimize the Window.
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/// </summary>
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procedure Minimize;
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/// <summary>
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/// Restore the Window.
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/// </summary>
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procedure Restore;
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/// <summary>
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/// Set fullscreen Window state.
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/// </summary>
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procedure SetFullscreen(fullscreen: boolean);
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/// <summary>
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/// Returns true (1) if the Window is maximized.
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/// </summary>
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function IsMaximized : boolean;
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/// <summary>
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/// Returns true (1) if the Window is minimized.
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/// </summary>
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function IsMinimized : boolean;
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/// <summary>
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/// Returns true (1) if the Window is fullscreen.
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/// </summary>
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function IsFullscreen : boolean;
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/// <summary>
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/// Set the Window title.
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/// </summary>
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procedure SetTitle(const title_: ustring);
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/// <summary>
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/// Get the Window title.
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/// </summary>
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function GetTitle : ustring;
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/// <summary>
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/// Set the Window icon. This should be a 16x16 icon suitable for use in the
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/// Windows's title bar.
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/// </summary>
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procedure SetWindowIcon(const image: ICefImage);
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/// <summary>
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/// Get the Window icon.
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/// </summary>
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function GetWindowIcon : ICefImage;
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/// <summary>
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/// Set the Window App icon. This should be a larger icon for use in the host
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/// environment app switching UI. On Windows, this is the ICON_BIG used in
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/// Alt-Tab list and Windows taskbar. The Window icon will be used by default
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/// if no Window App icon is specified.
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/// </summary>
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procedure SetWindowAppIcon(const image: ICefImage);
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/// <summary>
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/// Get the Window App icon.
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/// </summary>
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function GetWindowAppIcon : ICefImage;
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/// <summary>
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/// Add a View that will be overlayed on the Window contents with absolute
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/// positioning and high z-order. Positioning is controlled by |docking_mode|
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/// as described below. The returned cef_overlay_controller_t object is used
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/// to control the overlay. Overlays are hidden by default.
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///
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/// With CEF_DOCKING_MODE_CUSTOM:
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/// 1. The overlay is initially hidden, sized to |view|'s preferred size,
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/// and positioned in the top-left corner.
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/// 2. Optionally change the overlay position and/or size by calling
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/// CefOverlayController methods.
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/// 3. Call CefOverlayController::SetVisible(true) to show the overlay.
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/// 4. The overlay will be automatically re-sized if |view|'s layout
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/// changes. Optionally change the overlay position and/or size when
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/// OnLayoutChanged is called on the Window's delegate to indicate a
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/// change in Window bounds.
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///
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/// With other docking modes:
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/// 1. The overlay is initially hidden, sized to |view|'s preferred size,
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/// and positioned based on |docking_mode|.
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/// 2. Call CefOverlayController::SetVisible(true) to show the overlay.
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/// 3. The overlay will be automatically re-sized if |view|'s layout changes
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/// and re-positioned as appropriate when the Window resizes.
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///
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/// Overlays created by this function will receive a higher z-order then any
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/// child Views added previously. It is therefore recommended to call this
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/// function last after all other child Views have been added so that the
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/// overlay displays as the top-most child of the Window.
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/// </summary>
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function AddOverlayView(const view: ICefView; docking_mode: TCefDockingMode): ICefOverlayController;
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/// <summary>
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/// Show a menu with contents |menu_model|. |screen_point| specifies the menu
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/// position in screen coordinates. |anchor_position| specifies how the menu
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/// will be anchored relative to |screen_point|.
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/// </summary>
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procedure ShowMenu(const menu_model: ICefMenuModel; const screen_point: TCefPoint; anchor_position : TCefMenuAnchorPosition);
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/// <summary>
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/// Cancel the menu that is currently showing, if any.
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/// </summary>
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procedure CancelMenu;
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/// <summary>
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/// Returns the Display that most closely intersects the bounds of this
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/// Window. May return NULL if this Window is not currently displayed.
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/// </summary>
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function GetDisplay : ICefDisplay;
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/// <summary>
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/// Returns the bounds (size and position) of this Window's client area.
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/// Position is in screen coordinates.
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/// </summary>
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function GetClientAreaBoundsInScreen : TCefRect;
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/// <summary>
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/// Set the regions where mouse events will be intercepted by this Window to
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/// support drag operations. Call this function with an NULL vector to clear
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/// the draggable regions. The draggable region bounds should be in window
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/// coordinates.
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/// </summary>
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procedure SetDraggableRegions(regionsCount: NativeUInt; const regions: PCefDraggableRegionArray);
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/// <summary>
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/// Retrieve the platform window handle for this Window.
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/// </summary>
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function GetWindowHandle : TCefWindowHandle;
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/// <summary>
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/// Simulate a key press. |key_code| is the VKEY_* value from Chromium's
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/// ui/events/keycodes/keyboard_codes.h header (VK_* values on Windows).
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/// |event_flags| is some combination of EVENTFLAG_SHIFT_DOWN,
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/// EVENTFLAG_CONTROL_DOWN and/or EVENTFLAG_ALT_DOWN. This function is exposed
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/// primarily for testing purposes.
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/// </summary>
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procedure SendKeyPress(key_code: Integer; event_flags: cardinal);
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/// <summary>
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/// Simulate a mouse move. The mouse cursor will be moved to the specified
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/// (screen_x, screen_y) position. This function is exposed primarily for
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/// testing purposes.
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/// </summary>
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procedure SendMouseMove(screen_x, screen_y: Integer);
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/// <summary>
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/// Simulate mouse down and/or mouse up events. |button| is the mouse button
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/// type. If |mouse_down| is true (1) a mouse down event will be sent. If
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/// |mouse_up| is true (1) a mouse up event will be sent. If both are true (1)
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/// a mouse down event will be sent followed by a mouse up event (equivalent
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/// to clicking the mouse button). The events will be sent using the current
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/// cursor position so make sure to call send_mouse_move() first to position
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/// the mouse. This function is exposed primarily for testing purposes.
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/// </summary>
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procedure SendMouseEvents(button: TCefMouseButtonType; mouse_down, mouse_up: boolean);
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/// <summary>
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/// Set the keyboard accelerator for the specified |command_id|. |key_code|
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/// can be any virtual key or character value.
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/// cef_window_delegate_t::OnAccelerator will be called if the keyboard
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/// combination is triggered while this window has focus.
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/// </summary>
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procedure SetAccelerator(command_id, key_code : Integer; shift_pressed, ctrl_pressed, alt_pressed: boolean);
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/// <summary>
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/// Remove the keyboard accelerator for the specified |command_id|.
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/// </summary>
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procedure RemoveAccelerator(command_id: Integer);
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/// <summary>
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/// Remove all keyboard accelerators.
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/// </summary>
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procedure RemoveAllAccelerators;
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public
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@@ -112,6 +333,11 @@ begin
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PCefWindow(FData)^.show(PCefWindow(FData));
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end;
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procedure TCefWindowRef.ShowAsBrowserModalDialog(const browser_view: ICefBrowserView);
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begin
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PCefWindow(FData)^.show_as_browser_modal_dialog(PCefWindow(FData), CefGetData(browser_view));
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end;
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procedure TCefWindowRef.Hide;
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begin
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PCefWindow(FData)^.hide(PCefWindow(FData));
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