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mirror of https://github.com/salvadordf/CEF4Delphi.git synced 2024-12-04 09:26:52 +02:00
CEF4Delphi/source/uCEFButtonComponent.pas
2021-01-01 11:11:30 +01:00

207 lines
6.8 KiB
ObjectPascal

// ************************************************************************
// ***************************** CEF4Delphi *******************************
// ************************************************************************
//
// CEF4Delphi is based on DCEF3 which uses CEF to embed a chromium-based
// browser in Delphi applications.
//
// The original license of DCEF3 still applies to CEF4Delphi.
//
// For more information about CEF4Delphi visit :
// https://www.briskbard.com/index.php?lang=en&pageid=cef
//
// Copyright © 2021 Salvador Diaz Fau. All rights reserved.
//
// ************************************************************************
// ************ vvvv Original license and comments below vvvv *************
// ************************************************************************
(*
* Delphi Chromium Embedded 3
*
* Usage allowed under the restrictions of the Lesser GNU General Public License
* or alternatively the restrictions of the Mozilla Public License 1.1
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for
* the specific language governing rights and limitations under the License.
*
* Unit owner : Henri Gourvest <hgourvest@gmail.com>
* Web site : http://www.progdigy.com
* Repository : http://code.google.com/p/delphichromiumembedded/
* Group : http://groups.google.com/group/delphichromiumembedded
*
* Embarcadero Technologies, Inc is not permitted to use or redistribute
* this source code without explicit permission.
*
*)
unit uCEFButtonComponent;
{$IFDEF FPC}
{$MODE OBJFPC}{$H+}
{$ENDIF}
{$IFNDEF CPUX64}{$ALIGN ON}{$ENDIF}
{$MINENUMSIZE 4}
{$I cef.inc}
interface
uses
{$IFDEF DELPHI16_UP}
{$IFDEF MSWINDOWS}WinApi.Windows,{$ENDIF} System.Classes,
{$ELSE}
{$IFDEF MSWINDOWS}Windows,{$ENDIF} Classes,
{$IFDEF FPC}
LCLProc, LCLType, LCLIntf, LResources, InterfaceBase,
{$ENDIF}
{$ENDIF}
uCEFTypes, uCEFInterfaces, uCEFViewsFrameworkEvents, uCEFViewComponent;
type
TCEFButtonComponent = class(TCEFViewComponent, ICefButtonDelegateEvents)
protected
FButton : ICefButton;
// ICefButtonDelegateEvents
FOnButtonPressed : TOnButtonPressedEvent;
FOnButtonStateChanged : TOnButtonStateChangedEvent;
procedure DestroyView; override;
procedure Initialize; override;
function GetInitialized : boolean; override;
function GetAsView : ICefView; override;
function GetState : TCefButtonState;
function GetAsButton : ICefButton; override;
function GetAsLabelButton : ICefLabelButton; virtual;
procedure SetState(state_: TCefButtonState);
// ICefButtonDelegateEvents
procedure doOnButtonPressed(const button: ICefButton);
procedure doOnButtonStateChanged(const button: ICefButton);
public
procedure SetInkDropEnabled(enabled_: boolean);
procedure SetTooltipText(const tooltip_text: ustring);
procedure SetAccessibleName(const name_: ustring);
property AsLabelButton : ICefLabelButton read GetAsLabelButton;
property State : TCefButtonState read GetState write SetState;
published
property OnButtonPressed : TOnButtonPressedEvent read FOnButtonPressed write FOnButtonPressed;
property OnButtonStateChanged : TOnButtonStateChangedEvent read FOnButtonStateChanged write FOnButtonStateChanged;
end;
// *********************************************************
// ********************** ATTENTION ! **********************
// *********************************************************
// ** **
// ** MANY OF THE EVENTS IN CEF4DELPHI COMPONENTS LIKE **
// ** TCHROMIUM, TFMXCHROMIUM OR TCEFAPPLICATION ARE **
// ** EXECUTED IN A CEF THREAD BY DEFAULT. **
// ** **
// ** WINDOWS CONTROLS MUST BE CREATED AND DESTROYED IN **
// ** THE SAME THREAD TO AVOID ERRORS. **
// ** SOME OF THEM RECREATE THE HANDLERS IF THEY ARE **
// ** MODIFIED AND CAN CAUSE THE SAME ERRORS. **
// ** **
// ** DON'T CREATE, MODIFY OR DESTROY WINDOWS CONTROLS **
// ** INSIDE THE CEF4DELPHI EVENTS AND USE **
// ** SYNCHRONIZATION OBJECTS TO PROTECT VARIABLES AND **
// ** FIELDS IF THEY ARE ALSO USED IN THE MAIN THREAD. **
// ** **
// ** READ THIS FOR MORE INFORMATION : **
// ** https://www.briskbard.com/index.php?pageid=cef **
// ** **
// ** USE OUR FORUMS FOR MORE QUESTIONS : **
// ** https://www.briskbard.com/forum/ **
// ** **
// *********************************************************
// *********************************************************
implementation
uses
uCEFButtonDelegate;
procedure TCEFButtonComponent.Initialize;
begin
inherited Initialize;
FButton := nil;
FOnButtonPressed := nil;
FOnButtonStateChanged := nil;
end;
procedure TCEFButtonComponent.DestroyView;
begin
FButton := nil;
end;
function TCEFButtonComponent.GetInitialized : boolean;
begin
Result := (FButton <> nil);
end;
function TCEFButtonComponent.GetAsView : ICefView;
begin
Result := FButton as ICefView;
end;
function TCEFButtonComponent.GetAsButton : ICefButton;
begin
Result := FButton;
end;
function TCEFButtonComponent.GetAsLabelButton : ICefLabelButton;
begin
Result := nil;
end;
procedure TCEFButtonComponent.doOnButtonPressed(const button: ICefButton);
begin
if assigned(FOnButtonPressed) then
FOnButtonPressed(self, button);
end;
procedure TCEFButtonComponent.doOnButtonStateChanged(const button: ICefButton);
begin
if assigned(FOnButtonStateChanged) then
FOnButtonStateChanged(self, button);
end;
procedure TCEFButtonComponent.SetState(state_: TCefButtonState);
begin
if Initialized then AsButton.SetState(state_);
end;
function TCEFButtonComponent.GetState : TCefButtonState;
begin
if Initialized then
Result := AsButton.GetState
else
Result := CEF_BUTTON_STATE_NORMAL;
end;
procedure TCEFButtonComponent.SetInkDropEnabled(enabled_: boolean);
begin
if Initialized then AsButton.SetInkDropEnabled(enabled_);
end;
procedure TCEFButtonComponent.SetTooltipText(const tooltip_text: ustring);
begin
if Initialized then AsButton.SetTooltipText(tooltip_text);
end;
procedure TCEFButtonComponent.SetAccessibleName(const name_: ustring);
begin
if Initialized then AsButton.SetAccessibleName(name_);
end;
end.