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mirror of https://github.com/salvadordf/CEF4Delphi.git synced 2024-11-24 08:02:15 +02:00
CEF4Delphi/source/uCEFWindow.pas
salvadordf ca8bc9dff4 Added cef4delphi.chm help file
Added the PDS file to extract the HTML Help files using PasDoc
Added more XML documentation
Fixed some XML errors.
Removed the license copy from the pas units.
Updated the LICENSE.md file
2023-08-09 19:38:57 +02:00

533 lines
18 KiB
ObjectPascal

unit uCEFWindow;
{$IFDEF FPC}
{$MODE OBJFPC}{$H+}
{$ENDIF}
{$I cef.inc}
{$IFNDEF TARGET_64BITS}{$ALIGN ON}{$ENDIF}
{$MINENUMSIZE 4}
interface
uses
{$IFDEF DELPHI16_UP}
System.Classes, System.SysUtils,
{$ELSE}
Classes, SysUtils,
{$ENDIF}
uCEFBaseRefCounted, uCEFInterfaces, uCEFTypes, uCEFPanel;
type
/// <summary>
/// A Window is a top-level Window/widget in the Views hierarchy. By default it
/// will have a non-client area with title bar, icon and buttons that supports
/// moving and resizing. All size and position values are in density independent
/// pixels (DIP) unless otherwise indicated. Methods must be called on the
/// browser process UI thread unless otherwise indicated.
/// </summary>
TCefWindowRef = class(TCefPanelRef, ICefWindow)
protected
/// <summary>
/// Show the Window.
/// </summary>
procedure Show;
/// <summary>
/// Show the Window as a browser modal dialog relative to |browser_view|. A
/// parent Window must be returned via
/// cef_window_delegate_t::get_parent_window() and |browser_view| must belong
/// to that parent Window. While this Window is visible, |browser_view| will
/// be disabled while other controls in the parent Window remain enabled.
/// Navigating or destroying the |browser_view| will close this Window
/// automatically. Alternately, use show() and return true (1) from
/// cef_window_delegate_t::is_window_modal_dialog() for a window modal dialog
/// where all controls in the parent Window are disabled.
/// </summary>
procedure ShowAsBrowserModalDialog(const browser_view: ICefBrowserView);
/// <summary>
/// Hide the Window.
/// </summary>
procedure Hide;
/// <summary>
/// Sizes the Window to |size| and centers it in the current display.
/// </summary>
procedure CenterWindow(const size_: TCefSize);
/// <summary>
/// Close the Window.
/// </summary>
procedure Close;
/// <summary>
/// Returns true (1) if the Window has been closed.
/// </summary>
function IsClosed : boolean;
/// <summary>
/// Activate the Window, assuming it already exists and is visible.
/// </summary>
procedure Activate;
/// <summary>
/// Deactivate the Window, making the next Window in the Z order the active
/// Window.
/// </summary>
procedure Deactivate;
/// <summary>
/// Returns whether the Window is the currently active Window.
/// </summary>
function IsActive : boolean;
/// <summary>
/// Bring this Window to the top of other Windows in the Windowing system.
/// </summary>
procedure BringToTop;
/// <summary>
/// Set the Window to be on top of other Windows in the Windowing system.
/// </summary>
procedure SetAlwaysOnTop(on_top: boolean);
/// <summary>
/// Returns whether the Window has been set to be on top of other Windows in
/// the Windowing system.
/// </summary>
function IsAlwaysOnTop : boolean;
/// <summary>
/// Maximize the Window.
/// </summary>
procedure Maximize;
/// <summary>
/// Minimize the Window.
/// </summary>
procedure Minimize;
/// <summary>
/// Restore the Window.
/// </summary>
procedure Restore;
/// <summary>
/// Set fullscreen Window state.
/// </summary>
procedure SetFullscreen(fullscreen: boolean);
/// <summary>
/// Returns true (1) if the Window is maximized.
/// </summary>
function IsMaximized : boolean;
/// <summary>
/// Returns true (1) if the Window is minimized.
/// </summary>
function IsMinimized : boolean;
/// <summary>
/// Returns true (1) if the Window is fullscreen.
/// </summary>
function IsFullscreen : boolean;
/// <summary>
/// Set the Window title.
/// </summary>
procedure SetTitle(const title_: ustring);
/// <summary>
/// Get the Window title.
/// </summary>
function GetTitle : ustring;
/// <summary>
/// Set the Window icon. This should be a 16x16 icon suitable for use in the
/// Windows's title bar.
/// </summary>
procedure SetWindowIcon(const image: ICefImage);
/// <summary>
/// Get the Window icon.
/// </summary>
function GetWindowIcon : ICefImage;
/// <summary>
/// Set the Window App icon. This should be a larger icon for use in the host
/// environment app switching UI. On Windows, this is the ICON_BIG used in
/// Alt-Tab list and Windows taskbar. The Window icon will be used by default
/// if no Window App icon is specified.
/// </summary>
procedure SetWindowAppIcon(const image: ICefImage);
/// <summary>
/// Get the Window App icon.
/// </summary>
function GetWindowAppIcon : ICefImage;
/// <summary>
/// Add a View that will be overlayed on the Window contents with absolute
/// positioning and high z-order. Positioning is controlled by |docking_mode|
/// as described below. The returned cef_overlay_controller_t object is used
/// to control the overlay. Overlays are hidden by default.
///
/// With CEF_DOCKING_MODE_CUSTOM:
/// 1. The overlay is initially hidden, sized to |view|'s preferred size,
/// and positioned in the top-left corner.
/// 2. Optionally change the overlay position and/or size by calling
/// CefOverlayController methods.
/// 3. Call CefOverlayController::SetVisible(true) to show the overlay.
/// 4. The overlay will be automatically re-sized if |view|'s layout
/// changes. Optionally change the overlay position and/or size when
/// OnLayoutChanged is called on the Window's delegate to indicate a
/// change in Window bounds.
///
/// With other docking modes:
/// 1. The overlay is initially hidden, sized to |view|'s preferred size,
/// and positioned based on |docking_mode|.
/// 2. Call CefOverlayController::SetVisible(true) to show the overlay.
/// 3. The overlay will be automatically re-sized if |view|'s layout changes
/// and re-positioned as appropriate when the Window resizes.
///
/// Overlays created by this function will receive a higher z-order then any
/// child Views added previously. It is therefore recommended to call this
/// function last after all other child Views have been added so that the
/// overlay displays as the top-most child of the Window.
/// </summary>
function AddOverlayView(const view: ICefView; docking_mode: TCefDockingMode): ICefOverlayController;
/// <summary>
/// Show a menu with contents |menu_model|. |screen_point| specifies the menu
/// position in screen coordinates. |anchor_position| specifies how the menu
/// will be anchored relative to |screen_point|.
/// </summary>
procedure ShowMenu(const menu_model: ICefMenuModel; const screen_point: TCefPoint; anchor_position : TCefMenuAnchorPosition);
/// <summary>
/// Cancel the menu that is currently showing, if any.
/// </summary>
procedure CancelMenu;
/// <summary>
/// Returns the Display that most closely intersects the bounds of this
/// Window. May return NULL if this Window is not currently displayed.
/// </summary>
function GetDisplay : ICefDisplay;
/// <summary>
/// Returns the bounds (size and position) of this Window's client area.
/// Position is in screen coordinates.
/// </summary>
function GetClientAreaBoundsInScreen : TCefRect;
/// <summary>
/// Set the regions where mouse events will be intercepted by this Window to
/// support drag operations. Call this function with an NULL vector to clear
/// the draggable regions. The draggable region bounds should be in window
/// coordinates.
/// </summary>
procedure SetDraggableRegions(regionsCount: NativeUInt; const regions: PCefDraggableRegionArray);
/// <summary>
/// Retrieve the platform window handle for this Window.
/// </summary>
function GetWindowHandle : TCefWindowHandle;
/// <summary>
/// Simulate a key press. |key_code| is the VKEY_* value from Chromium's
/// ui/events/keycodes/keyboard_codes.h header (VK_* values on Windows).
/// |event_flags| is some combination of EVENTFLAG_SHIFT_DOWN,
/// EVENTFLAG_CONTROL_DOWN and/or EVENTFLAG_ALT_DOWN. This function is exposed
/// primarily for testing purposes.
/// </summary>
procedure SendKeyPress(key_code: Integer; event_flags: cardinal);
/// <summary>
/// Simulate a mouse move. The mouse cursor will be moved to the specified
/// (screen_x, screen_y) position. This function is exposed primarily for
/// testing purposes.
/// </summary>
procedure SendMouseMove(screen_x, screen_y: Integer);
/// <summary>
/// Simulate mouse down and/or mouse up events. |button| is the mouse button
/// type. If |mouse_down| is true (1) a mouse down event will be sent. If
/// |mouse_up| is true (1) a mouse up event will be sent. If both are true (1)
/// a mouse down event will be sent followed by a mouse up event (equivalent
/// to clicking the mouse button). The events will be sent using the current
/// cursor position so make sure to call send_mouse_move() first to position
/// the mouse. This function is exposed primarily for testing purposes.
/// </summary>
procedure SendMouseEvents(button: TCefMouseButtonType; mouse_down, mouse_up: boolean);
/// <summary>
/// Set the keyboard accelerator for the specified |command_id|. |key_code|
/// can be any virtual key or character value.
/// cef_window_delegate_t::OnAccelerator will be called if the keyboard
/// combination is triggered while this window has focus.
/// </summary>
procedure SetAccelerator(command_id, key_code : Integer; shift_pressed, ctrl_pressed, alt_pressed: boolean);
/// <summary>
/// Remove the keyboard accelerator for the specified |command_id|.
/// </summary>
procedure RemoveAccelerator(command_id: Integer);
/// <summary>
/// Remove all keyboard accelerators.
/// </summary>
procedure RemoveAllAccelerators;
public
class function UnWrap(data: Pointer): ICefWindow;
class function CreateTopLevel(const delegate: ICefWindowDelegate): ICefWindow;
end;
implementation
uses
uCEFLibFunctions, uCEFMiscFunctions, uCEFImage, uCEFDisplay, uCEFOverlayController;
procedure TCefWindowRef.Show;
begin
PCefWindow(FData)^.show(PCefWindow(FData));
end;
procedure TCefWindowRef.ShowAsBrowserModalDialog(const browser_view: ICefBrowserView);
begin
PCefWindow(FData)^.show_as_browser_modal_dialog(PCefWindow(FData), CefGetData(browser_view));
end;
procedure TCefWindowRef.Hide;
begin
PCefWindow(FData)^.hide(PCefWindow(FData));
end;
procedure TCefWindowRef.CenterWindow(const size_: TCefSize);
begin
PCefWindow(FData)^.center_window(PCefWindow(FData), @size_);
end;
procedure TCefWindowRef.Close;
begin
PCefWindow(FData)^.close(PCefWindow(FData));
end;
function TCefWindowRef.IsClosed : boolean;
begin
Result := (PCefWindow(FData)^.is_closed(PCefWindow(FData)) <> 0);
end;
procedure TCefWindowRef.Activate;
begin
PCefWindow(FData)^.activate(PCefWindow(FData));
end;
procedure TCefWindowRef.Deactivate;
begin
PCefWindow(FData)^.deactivate(PCefWindow(FData));
end;
function TCefWindowRef.IsActive : boolean;
begin
Result := (PCefWindow(FData)^.is_active(PCefWindow(FData)) <> 0);
end;
procedure TCefWindowRef.BringToTop;
begin
PCefWindow(FData)^.bring_to_top(PCefWindow(FData));
end;
procedure TCefWindowRef.SetAlwaysOnTop(on_top: boolean);
begin
PCefWindow(FData)^.set_always_on_top(PCefWindow(FData), ord(on_top));
end;
function TCefWindowRef.IsAlwaysOnTop : boolean;
begin
Result := (PCefWindow(FData)^.is_always_on_top(PCefWindow(FData)) <> 0);
end;
procedure TCefWindowRef.Maximize;
begin
PCefWindow(FData)^.maximize(PCefWindow(FData));
end;
procedure TCefWindowRef.Minimize;
begin
PCefWindow(FData)^.minimize(PCefWindow(FData));
end;
procedure TCefWindowRef.Restore;
begin
PCefWindow(FData)^.restore(PCefWindow(FData));
end;
procedure TCefWindowRef.SetFullscreen(fullscreen: boolean);
begin
PCefWindow(FData)^.set_fullscreen(PCefWindow(FData), ord(fullscreen));
end;
function TCefWindowRef.IsMaximized : boolean;
begin
Result := (PCefWindow(FData)^.is_maximized(PCefWindow(FData)) <> 0);
end;
function TCefWindowRef.IsMinimized : boolean;
begin
Result := (PCefWindow(FData)^.is_minimized(PCefWindow(FData)) <> 0);
end;
function TCefWindowRef.IsFullscreen : boolean;
begin
Result := (PCefWindow(FData)^.is_fullscreen(PCefWindow(FData)) <> 0);
end;
procedure TCefWindowRef.SetTitle(const title_: ustring);
var
TempTitle : TCefString;
begin
TempTitle := CefString(title_);
PCefWindow(FData)^.set_title(PCefWindow(FData), @TempTitle);
end;
function TCefWindowRef.GetTitle : ustring;
begin
Result := CefStringFreeAndGet(PCefWindow(FData)^.get_title(PCefWindow(FData)));
end;
procedure TCefWindowRef.SetWindowIcon(const image: ICefImage);
begin
PCefWindow(FData)^.set_window_icon(PCefWindow(FData), CefGetData(image));
end;
function TCefWindowRef.GetWindowIcon : ICefImage;
begin
Result := TCefImageRef.UnWrap(PCefWindow(FData)^.get_window_icon(PCefWindow(FData)));
end;
procedure TCefWindowRef.SetWindowAppIcon(const image: ICefImage);
begin
PCefWindow(FData)^.set_window_app_icon(PCefWindow(FData), CefGetData(image));
end;
function TCefWindowRef.GetWindowAppIcon : ICefImage;
begin
Result := TCefImageRef.UnWrap(PCefWindow(FData)^.get_window_app_icon(PCefWindow(FData)));
end;
function TCefWindowRef.AddOverlayView(const view: ICefView; docking_mode: TCefDockingMode): ICefOverlayController;
begin
Result := TCefOverlayControllerRef.UnWrap(PCefWindow(FData)^.add_overlay_view(PCefWindow(FData),
CefGetData(view),
docking_mode));
end;
procedure TCefWindowRef.ShowMenu(const menu_model : ICefMenuModel;
const screen_point : TCefPoint;
anchor_position : TCefMenuAnchorPosition);
begin
PCefWindow(FData)^.show_menu(PCefWindow(FData),
CefGetData(menu_model),
@screen_point,
anchor_position);
end;
procedure TCefWindowRef.CancelMenu;
begin
PCefWindow(FData)^.cancel_menu(PCefWindow(FData));
end;
function TCefWindowRef.GetDisplay : ICefDisplay;
begin
Result := TCefDisplayRef.UnWrap(PCefWindow(FData)^.get_display(PCefWindow(FData)));
end;
function TCefWindowRef.GetClientAreaBoundsInScreen : TCefRect;
begin
Result := PCefWindow(FData)^.get_client_area_bounds_in_screen(PCefWindow(FData));
end;
procedure TCefWindowRef.SetDraggableRegions(regionsCount: NativeUInt; const regions: PCefDraggableRegionArray);
begin
PCefWindow(FData)^.set_draggable_regions(PCefWindow(FData), regionsCount, regions);
end;
function TCefWindowRef.GetWindowHandle : TCefWindowHandle;
begin
Result := PCefWindow(FData)^.get_window_handle(PCefWindow(FData));
end;
procedure TCefWindowRef.SendKeyPress(key_code: Integer; event_flags: cardinal);
begin
PCefWindow(FData)^.send_key_press(PCefWindow(FData), key_code, event_flags);
end;
procedure TCefWindowRef.SendMouseMove(screen_x, screen_y: Integer);
begin
PCefWindow(FData)^.send_mouse_move(PCefWindow(FData), screen_x, screen_y);
end;
procedure TCefWindowRef.SendMouseEvents(button : TCefMouseButtonType;
mouse_down : boolean;
mouse_up : boolean);
begin
PCefWindow(FData)^.send_mouse_events(PCefWindow(FData),
button,
ord(mouse_down),
ord(mouse_up));
end;
procedure TCefWindowRef.SetAccelerator(command_id : Integer;
key_code : Integer;
shift_pressed : boolean;
ctrl_pressed : boolean;
alt_pressed : boolean);
begin
PCefWindow(FData)^.set_accelerator(PCefWindow(FData),
command_id,
key_code,
ord(shift_pressed),
ord(ctrl_pressed),
ord(alt_pressed));
end;
procedure TCefWindowRef.RemoveAccelerator(command_id: Integer);
begin
PCefWindow(FData)^.remove_accelerator(PCefWindow(FData), command_id);
end;
procedure TCefWindowRef.RemoveAllAccelerators;
begin
PCefWindow(FData)^.remove_all_accelerators(PCefWindow(FData));
end;
class function TCefWindowRef.UnWrap(data: Pointer): ICefWindow;
begin
if (data <> nil) then
Result := Create(data) as ICefWindow
else
Result := nil;
end;
class function TCefWindowRef.CreateTopLevel(const delegate: ICefWindowDelegate): ICefWindow;
var
TempWindow : PCefWindow;
begin
Result := nil;
if (delegate <> nil) then
begin
TempWindow := cef_window_create_top_level(CefGetData(delegate));
if (TempWindow <> nil) then
Result := Create(TempWindow) as ICefWindow;
end;
end;
end.