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mirror of https://github.com/salvadordf/CEF4Delphi.git synced 2024-11-24 08:02:15 +02:00
CEF4Delphi/source/uCEFWindow.pas
2023-09-29 19:23:38 +02:00

539 lines
18 KiB
ObjectPascal

unit uCEFWindow;
{$IFDEF FPC}
{$MODE OBJFPC}{$H+}
{$ENDIF}
{$I cef.inc}
{$IFNDEF TARGET_64BITS}{$ALIGN ON}{$ENDIF}
{$MINENUMSIZE 4}
interface
uses
{$IFDEF DELPHI16_UP}
System.Classes, System.SysUtils,
{$ELSE}
Classes, SysUtils,
{$ENDIF}
uCEFBaseRefCounted, uCEFInterfaces, uCEFTypes, uCEFPanel;
type
/// <summary>
/// A Window is a top-level Window/widget in the Views hierarchy. By default it
/// will have a non-client area with title bar, icon and buttons that supports
/// moving and resizing. All size and position values are in density independent
/// pixels (DIP) unless otherwise indicated. Methods must be called on the
/// browser process UI thread unless otherwise indicated.
/// </summary>
TCefWindowRef = class(TCefPanelRef, ICefWindow)
protected
/// <summary>
/// Show the Window.
/// </summary>
procedure Show;
/// <summary>
/// Show the Window as a browser modal dialog relative to |browser_view|. A
/// parent Window must be returned via
/// cef_window_delegate_t::get_parent_window() and |browser_view| must belong
/// to that parent Window. While this Window is visible, |browser_view| will
/// be disabled while other controls in the parent Window remain enabled.
/// Navigating or destroying the |browser_view| will close this Window
/// automatically. Alternately, use show() and return true (1) from
/// cef_window_delegate_t::is_window_modal_dialog() for a window modal dialog
/// where all controls in the parent Window are disabled.
/// </summary>
procedure ShowAsBrowserModalDialog(const browser_view: ICefBrowserView);
/// <summary>
/// Hide the Window.
/// </summary>
procedure Hide;
/// <summary>
/// Sizes the Window to |size| and centers it in the current display.
/// </summary>
procedure CenterWindow(const size_: TCefSize);
/// <summary>
/// Close the Window.
/// </summary>
procedure Close;
/// <summary>
/// Returns true (1) if the Window has been closed.
/// </summary>
function IsClosed : boolean;
/// <summary>
/// Activate the Window, assuming it already exists and is visible.
/// </summary>
procedure Activate;
/// <summary>
/// Deactivate the Window, making the next Window in the Z order the active
/// Window.
/// </summary>
procedure Deactivate;
/// <summary>
/// Returns whether the Window is the currently active Window.
/// </summary>
function IsActive : boolean;
/// <summary>
/// Bring this Window to the top of other Windows in the Windowing system.
/// </summary>
procedure BringToTop;
/// <summary>
/// Set the Window to be on top of other Windows in the Windowing system.
/// </summary>
procedure SetAlwaysOnTop(on_top: boolean);
/// <summary>
/// Returns whether the Window has been set to be on top of other Windows in
/// the Windowing system.
/// </summary>
function IsAlwaysOnTop : boolean;
/// <summary>
/// Maximize the Window.
/// </summary>
procedure Maximize;
/// <summary>
/// Minimize the Window.
/// </summary>
procedure Minimize;
/// <summary>
/// Restore the Window.
/// </summary>
procedure Restore;
/// <summary>
/// Set fullscreen Window state.
/// </summary>
procedure SetFullscreen(fullscreen: boolean);
/// <summary>
/// Returns true (1) if the Window is maximized.
/// </summary>
function IsMaximized : boolean;
/// <summary>
/// Returns true (1) if the Window is minimized.
/// </summary>
function IsMinimized : boolean;
/// <summary>
/// Returns true (1) if the Window is fullscreen.
/// </summary>
function IsFullscreen : boolean;
/// <summary>
/// Set the Window title.
/// </summary>
procedure SetTitle(const title_: ustring);
/// <summary>
/// Get the Window title.
/// </summary>
function GetTitle : ustring;
/// <summary>
/// Set the Window icon. This should be a 16x16 icon suitable for use in the
/// Windows's title bar.
/// </summary>
procedure SetWindowIcon(const image: ICefImage);
/// <summary>
/// Get the Window icon.
/// </summary>
function GetWindowIcon : ICefImage;
/// <summary>
/// Set the Window App icon. This should be a larger icon for use in the host
/// environment app switching UI. On Windows, this is the ICON_BIG used in
/// Alt-Tab list and Windows taskbar. The Window icon will be used by default
/// if no Window App icon is specified.
/// </summary>
procedure SetWindowAppIcon(const image: ICefImage);
/// <summary>
/// Get the Window App icon.
/// </summary>
function GetWindowAppIcon : ICefImage;
/// <summary>
/// Add a View that will be overlayed on the Window contents with absolute
/// positioning and high z-order. Positioning is controlled by |docking_mode|
/// as described below. The returned cef_overlay_controller_t object is used
/// to control the overlay. Overlays are hidden by default.
///
/// With CEF_DOCKING_MODE_CUSTOM:
/// 1. The overlay is initially hidden, sized to |view|'s preferred size,
/// and positioned in the top-left corner.
/// 2. Optionally change the overlay position and/or size by calling
/// CefOverlayController methods.
/// 3. Call CefOverlayController::SetVisible(true) to show the overlay.
/// 4. The overlay will be automatically re-sized if |view|'s layout
/// changes. Optionally change the overlay position and/or size when
/// OnLayoutChanged is called on the Window's delegate to indicate a
/// change in Window bounds.
///
/// With other docking modes:
/// 1. The overlay is initially hidden, sized to |view|'s preferred size,
/// and positioned based on |docking_mode|.
/// 2. Call CefOverlayController::SetVisible(true) to show the overlay.
/// 3. The overlay will be automatically re-sized if |view|'s layout changes
/// and re-positioned as appropriate when the Window resizes.
///
/// Overlays created by this function will receive a higher z-order then any
/// child Views added previously. It is therefore recommended to call this
/// function last after all other child Views have been added so that the
/// overlay displays as the top-most child of the Window.
/// </summary>
function AddOverlayView(const view: ICefView; docking_mode: TCefDockingMode): ICefOverlayController;
/// <summary>
/// Show a menu with contents |menu_model|. |screen_point| specifies the menu
/// position in screen coordinates. |anchor_position| specifies how the menu
/// will be anchored relative to |screen_point|.
/// </summary>
procedure ShowMenu(const menu_model: ICefMenuModel; const screen_point: TCefPoint; anchor_position : TCefMenuAnchorPosition);
/// <summary>
/// Cancel the menu that is currently showing, if any.
/// </summary>
procedure CancelMenu;
/// <summary>
/// Returns the Display that most closely intersects the bounds of this
/// Window. May return NULL if this Window is not currently displayed.
/// </summary>
function GetDisplay : ICefDisplay;
/// <summary>
/// Returns the bounds (size and position) of this Window's client area.
/// Position is in screen coordinates.
/// </summary>
function GetClientAreaBoundsInScreen : TCefRect;
/// <summary>
/// Set the regions where mouse events will be intercepted by this Window to
/// support drag operations. Call this function with an NULL vector to clear
/// the draggable regions. The draggable region bounds should be in window
/// coordinates.
/// </summary>
procedure SetDraggableRegions(regionsCount: NativeUInt; const regions: PCefDraggableRegionArray);
/// <summary>
/// Retrieve the platform window handle for this Window.
/// </summary>
function GetWindowHandle : TCefWindowHandle;
/// <summary>
/// Simulate a key press. |key_code| is the VKEY_* value from Chromium's
/// ui/events/keycodes/keyboard_codes.h header (VK_* values on Windows).
/// |event_flags| is some combination of EVENTFLAG_SHIFT_DOWN,
/// EVENTFLAG_CONTROL_DOWN and/or EVENTFLAG_ALT_DOWN. This function is exposed
/// primarily for testing purposes.
/// </summary>
procedure SendKeyPress(key_code: Integer; event_flags: cardinal);
/// <summary>
/// Simulate a mouse move. The mouse cursor will be moved to the specified
/// (screen_x, screen_y) position. This function is exposed primarily for
/// testing purposes.
/// </summary>
procedure SendMouseMove(screen_x, screen_y: Integer);
/// <summary>
/// Simulate mouse down and/or mouse up events. |button| is the mouse button
/// type. If |mouse_down| is true (1) a mouse down event will be sent. If
/// |mouse_up| is true (1) a mouse up event will be sent. If both are true (1)
/// a mouse down event will be sent followed by a mouse up event (equivalent
/// to clicking the mouse button). The events will be sent using the current
/// cursor position so make sure to call send_mouse_move() first to position
/// the mouse. This function is exposed primarily for testing purposes.
/// </summary>
procedure SendMouseEvents(button: TCefMouseButtonType; mouse_down, mouse_up: boolean);
/// <summary>
/// Set the keyboard accelerator for the specified |command_id|. |key_code|
/// can be any virtual key or character value.
/// cef_window_delegate_t::OnAccelerator will be called if the keyboard
/// combination is triggered while this window has focus.
/// </summary>
procedure SetAccelerator(command_id, key_code : Integer; shift_pressed, ctrl_pressed, alt_pressed: boolean);
/// <summary>
/// Remove the keyboard accelerator for the specified |command_id|.
/// </summary>
procedure RemoveAccelerator(command_id: Integer);
/// <summary>
/// Remove all keyboard accelerators.
/// </summary>
procedure RemoveAllAccelerators;
public
/// <summary>
/// Returns a ICefWindow instance using a PCefWindow data pointer.
/// </summary>
class function UnWrap(data: Pointer): ICefWindow;
/// <summary>
/// Create a new Window.
/// </summary>
class function CreateTopLevel(const delegate: ICefWindowDelegate): ICefWindow;
end;
implementation
uses
uCEFLibFunctions, uCEFMiscFunctions, uCEFImage, uCEFDisplay, uCEFOverlayController;
procedure TCefWindowRef.Show;
begin
PCefWindow(FData)^.show(PCefWindow(FData));
end;
procedure TCefWindowRef.ShowAsBrowserModalDialog(const browser_view: ICefBrowserView);
begin
PCefWindow(FData)^.show_as_browser_modal_dialog(PCefWindow(FData), CefGetData(browser_view));
end;
procedure TCefWindowRef.Hide;
begin
PCefWindow(FData)^.hide(PCefWindow(FData));
end;
procedure TCefWindowRef.CenterWindow(const size_: TCefSize);
begin
PCefWindow(FData)^.center_window(PCefWindow(FData), @size_);
end;
procedure TCefWindowRef.Close;
begin
PCefWindow(FData)^.close(PCefWindow(FData));
end;
function TCefWindowRef.IsClosed : boolean;
begin
Result := (PCefWindow(FData)^.is_closed(PCefWindow(FData)) <> 0);
end;
procedure TCefWindowRef.Activate;
begin
PCefWindow(FData)^.activate(PCefWindow(FData));
end;
procedure TCefWindowRef.Deactivate;
begin
PCefWindow(FData)^.deactivate(PCefWindow(FData));
end;
function TCefWindowRef.IsActive : boolean;
begin
Result := (PCefWindow(FData)^.is_active(PCefWindow(FData)) <> 0);
end;
procedure TCefWindowRef.BringToTop;
begin
PCefWindow(FData)^.bring_to_top(PCefWindow(FData));
end;
procedure TCefWindowRef.SetAlwaysOnTop(on_top: boolean);
begin
PCefWindow(FData)^.set_always_on_top(PCefWindow(FData), ord(on_top));
end;
function TCefWindowRef.IsAlwaysOnTop : boolean;
begin
Result := (PCefWindow(FData)^.is_always_on_top(PCefWindow(FData)) <> 0);
end;
procedure TCefWindowRef.Maximize;
begin
PCefWindow(FData)^.maximize(PCefWindow(FData));
end;
procedure TCefWindowRef.Minimize;
begin
PCefWindow(FData)^.minimize(PCefWindow(FData));
end;
procedure TCefWindowRef.Restore;
begin
PCefWindow(FData)^.restore(PCefWindow(FData));
end;
procedure TCefWindowRef.SetFullscreen(fullscreen: boolean);
begin
PCefWindow(FData)^.set_fullscreen(PCefWindow(FData), ord(fullscreen));
end;
function TCefWindowRef.IsMaximized : boolean;
begin
Result := (PCefWindow(FData)^.is_maximized(PCefWindow(FData)) <> 0);
end;
function TCefWindowRef.IsMinimized : boolean;
begin
Result := (PCefWindow(FData)^.is_minimized(PCefWindow(FData)) <> 0);
end;
function TCefWindowRef.IsFullscreen : boolean;
begin
Result := (PCefWindow(FData)^.is_fullscreen(PCefWindow(FData)) <> 0);
end;
procedure TCefWindowRef.SetTitle(const title_: ustring);
var
TempTitle : TCefString;
begin
TempTitle := CefString(title_);
PCefWindow(FData)^.set_title(PCefWindow(FData), @TempTitle);
end;
function TCefWindowRef.GetTitle : ustring;
begin
Result := CefStringFreeAndGet(PCefWindow(FData)^.get_title(PCefWindow(FData)));
end;
procedure TCefWindowRef.SetWindowIcon(const image: ICefImage);
begin
PCefWindow(FData)^.set_window_icon(PCefWindow(FData), CefGetData(image));
end;
function TCefWindowRef.GetWindowIcon : ICefImage;
begin
Result := TCefImageRef.UnWrap(PCefWindow(FData)^.get_window_icon(PCefWindow(FData)));
end;
procedure TCefWindowRef.SetWindowAppIcon(const image: ICefImage);
begin
PCefWindow(FData)^.set_window_app_icon(PCefWindow(FData), CefGetData(image));
end;
function TCefWindowRef.GetWindowAppIcon : ICefImage;
begin
Result := TCefImageRef.UnWrap(PCefWindow(FData)^.get_window_app_icon(PCefWindow(FData)));
end;
function TCefWindowRef.AddOverlayView(const view: ICefView; docking_mode: TCefDockingMode): ICefOverlayController;
begin
Result := TCefOverlayControllerRef.UnWrap(PCefWindow(FData)^.add_overlay_view(PCefWindow(FData),
CefGetData(view),
docking_mode));
end;
procedure TCefWindowRef.ShowMenu(const menu_model : ICefMenuModel;
const screen_point : TCefPoint;
anchor_position : TCefMenuAnchorPosition);
begin
PCefWindow(FData)^.show_menu(PCefWindow(FData),
CefGetData(menu_model),
@screen_point,
anchor_position);
end;
procedure TCefWindowRef.CancelMenu;
begin
PCefWindow(FData)^.cancel_menu(PCefWindow(FData));
end;
function TCefWindowRef.GetDisplay : ICefDisplay;
begin
Result := TCefDisplayRef.UnWrap(PCefWindow(FData)^.get_display(PCefWindow(FData)));
end;
function TCefWindowRef.GetClientAreaBoundsInScreen : TCefRect;
begin
Result := PCefWindow(FData)^.get_client_area_bounds_in_screen(PCefWindow(FData));
end;
procedure TCefWindowRef.SetDraggableRegions(regionsCount: NativeUInt; const regions: PCefDraggableRegionArray);
begin
PCefWindow(FData)^.set_draggable_regions(PCefWindow(FData), regionsCount, regions);
end;
function TCefWindowRef.GetWindowHandle : TCefWindowHandle;
begin
Result := PCefWindow(FData)^.get_window_handle(PCefWindow(FData));
end;
procedure TCefWindowRef.SendKeyPress(key_code: Integer; event_flags: cardinal);
begin
PCefWindow(FData)^.send_key_press(PCefWindow(FData), key_code, event_flags);
end;
procedure TCefWindowRef.SendMouseMove(screen_x, screen_y: Integer);
begin
PCefWindow(FData)^.send_mouse_move(PCefWindow(FData), screen_x, screen_y);
end;
procedure TCefWindowRef.SendMouseEvents(button : TCefMouseButtonType;
mouse_down : boolean;
mouse_up : boolean);
begin
PCefWindow(FData)^.send_mouse_events(PCefWindow(FData),
button,
ord(mouse_down),
ord(mouse_up));
end;
procedure TCefWindowRef.SetAccelerator(command_id : Integer;
key_code : Integer;
shift_pressed : boolean;
ctrl_pressed : boolean;
alt_pressed : boolean);
begin
PCefWindow(FData)^.set_accelerator(PCefWindow(FData),
command_id,
key_code,
ord(shift_pressed),
ord(ctrl_pressed),
ord(alt_pressed));
end;
procedure TCefWindowRef.RemoveAccelerator(command_id: Integer);
begin
PCefWindow(FData)^.remove_accelerator(PCefWindow(FData), command_id);
end;
procedure TCefWindowRef.RemoveAllAccelerators;
begin
PCefWindow(FData)^.remove_all_accelerators(PCefWindow(FData));
end;
class function TCefWindowRef.UnWrap(data: Pointer): ICefWindow;
begin
if (data <> nil) then
Result := Create(data) as ICefWindow
else
Result := nil;
end;
class function TCefWindowRef.CreateTopLevel(const delegate: ICefWindowDelegate): ICefWindow;
var
TempWindow : PCefWindow;
begin
Result := nil;
if (delegate <> nil) then
begin
TempWindow := cef_window_create_top_level(CefGetData(delegate));
if (TempWindow <> nil) then
Result := Create(TempWindow) as ICefWindow;
end;
end;
end.