kolmck/Addons/MZLib.pas

5617 lines
210 KiB
ObjectPascal

{$IFDEF FPC}
{$DEFINE NOT_USE_KOL_ERR}
{$MODE Delphi}
{$ASMMODE intel}
{$GOTO ON}
{$ENDIF}
unit MZLib;
// Original copyright of the creators:
//
// zlib.H - interface of the 'zlib' general purpose compression library version 1.1.0, Feb 24th, 1998
//
// Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler
//
// This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held
// liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter
// it and redistribute it freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is
// not required.
// 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
// 3. This notice may not be removed or altered from any Source distribution.
//
// Jean-loup Gailly Mark Adler
// jloup@gzip.org madler@alumni.caltech.edu
//
// The data format used by the zlib library is described by RFCs (Request for Comments) 1950 to 1952 in the files
// ftp://deststate.internic.net/rfc/rfc1950.txt (zlib format), rfc1951.txt (Deflate format) and rfc1952.txt (gzip format).
//
// patch 112 from the zlib home page is implicitly applied here
//
// Delphi translation: (C) 2000 by Dipl. Ing. Mike Lischke
//////////////////////////////////////////////////
// Converted to KOL by Dimaxx (dimaxx@atnet.ru) //
//////////////////////////////////////////////////
interface
{$ALIGN OFF}
{$I KOLDEF.INC}
uses Windows, KOL;
// The 'zlib' compression library provides in-memory compression and decompression functions, including integrity checks
// of the uncompressed data. This version of the library supports only one compression method (deflation) but other
// algorithms will be added later and will have the same stream interface.
//
// Compression can be done in a single step if the buffers are large enough (for example if an input file is mmap'ed),
// or can be done by repeated calls of the compression function. In the latter case, the application must provide more
// input and/or consume the output (providing more output space) before each call.
//
// The library also supports reading and writing files in gzip (.gz) format.
//
// The library does not install any signal handler. The decoder checks
// the consistency of the compressed data, so the library should never
// crash even in case of corrupted input.
//----------------- general library stuff ------------------------------------------------------------------------------
resourcestring
SNeedDict = 'need dictionary';
SStreamEnd = 'stream end';
SFileError = 'file error';
SStreamError = 'stream error';
SDataError = 'data error';
SInsufficientMemory = 'insufficient memory';
SBufferError = 'buffer error';
SIncompatibleVersion = 'incompatible version';
SInvalidDistanceCode = 'invalid distance code';
SInvalidLengthCode = 'invalid literal/length code';
SOversubscribedDBLTree = 'oversubscribed dynamic bit lengths tree';
SIncompleteDBLTree = 'incomplete dynamic bit lengths tree';
SOversubscribedLLTree = 'oversubscribed literal/length tree';
SIncompleteLLTree = 'incomplete literal/length tree';
SEmptyDistanceTree = 'empty distance tree with lengths';
SInvalidBlockType = 'invalid block type';
SInvalidStoredBlockLengths = 'invalid stored block lengths';
STooManyLDSymbols = 'too many length or distance symbols';
SInvalidBitLengthRepeat = 'invalid bit length repeat';
SIncorrectDataCheck = 'incorrect data check';
SUnknownCompression = 'unknown compression method';
SInvalidWindowSize = 'invalid window size';
SIncorrectHeaderCheck = 'incorrect header check';
SNeedDictionary = 'need dictionary';
type
PWord = ^Word;
PInteger = ^Integer;
PCardinal = ^Cardinal;
type
TByteArray = array[0..(MaxInt div sizeof(Byte))-1] of byte;
PByteArray = ^TByteArray;
TWordArray = array[0..(MaxInt div sizeof(Word))-1] of word;
PWordArray = ^TWordArray;
TIntegerArray = array[0..(MaxInt div sizeof(Integer))-1] of integer;
PIntegerArray = ^TIntegerArray;
TCardinalArray = array[0..(MaxInt div sizeof(Cardinal))-1] of cardinal;
PCardinalArray = ^TCardinalArray;
const
// maximum value for MemLevel in DeflateInit2
MAX_MEM_LEVEL = 9;
DEF_MEM_LEVEL = 8;
// maximum value for WindowBits in DeflateInit2 and InflateInit2
MAX_WBITS = 15; // 32K LZ77 window
// default WindowBits for decompression, MAX_WBITS is for compression only
DEF_WBITS = MAX_WBITS;
type
PInflateHuft = ^TInflateHuft;
TInflateHuft = packed record
Exop, // number of extra bits or operation
Bits: byte; // number of bits in this code or subcode
Base: cardinal; // literal, Length base, or distance base or table offset
end;
THuftField = array[0..(MaxInt div sizeof(TInflateHuft))-1] of TInflateHuft;
PHuftField = ^THuftField;
PPInflateHuft = ^PInflateHuft;
TInflateCodesMode = ( // waiting for "I:"=input, "O:"=output, "X:"=nothing
icmStart, // X: set up for Len
icmLen, // I: get length/literal/eob next
icmLenNext, // I: getting length extra (have base)
icmDistance, // I: get distance next
icmDistExt, // I: getting distance extra
icmCopy, // O: copying bytes in window, waiting for space
icmLit, // O: got literal, waiting for output space
icmWash, // O: got eob, possibly still output waiting
icmZEnd, // X: got eob and all data flushed
icmBadCode // X: got error
);
// inflate codes private state
PInflateCodesState = ^TInflateCodesState;
TInflateCodesState = record
Mode: TInflateCodesMode; // current inflate codes mode
// mode dependent information
Len: Cardinal;
Sub: record // submode
case Byte of
0:
(Code: record // if Len or Distance, where in tree
Tree: PInflateHuft; // pointer into tree
need: Cardinal; // bits needed
end);
1:
(lit: Cardinal); // if icmLit, literal
2:
(copy: record // if EXT or icmCopy, where and how much
get: Cardinal; // bits to get for extra
Distance: Cardinal; // distance back to copy from
end);
end;
// mode independent information
LiteralTreeBits: Byte; // LiteralTree bits decoded per branch
DistanceTreeBits: Byte; // DistanceTree bits decoder per branch
LiteralTree: PInflateHuft; // literal/length/eob tree
DistanceTree: PInflateHuft; // distance tree
end;
TCheckFunction = function(Check: Cardinal; Buffer: PByte; Len: Cardinal): Cardinal;
TInflateBlockMode = (
ibmZType, // get type bits (3, including end bit)
ibmLens, // get lengths for stored
ibmStored, // processing stored block
ibmTable, // get table lengths
ibmBitTree, // get bit lengths tree for a dynamic block
ibmDistTree, // get length, distance trees for a dynamic block
ibmCodes, // processing fixed or dynamic block
ibmDry, // output remaining window bytes
ibmBlockDone, // finished last block, done
ibmBlockBad // got a data error -> stuck here
);
// inflate blocks semi-private state
PInflateBlocksState = ^TInflateBlocksState;
TInflateBlocksState = record
Mode: TInflateBlockMode; // current inflate block mode
// mode dependent information
Sub: record // submode
case Byte of
0:
(left: Cardinal); // if ibmStored, bytes left to copy
1:
(Trees: record // if DistanceTree, decoding info for trees
Table: Cardinal; // table lengths (14 Bits)
Index: Cardinal; // index into blens (or BitOrder)
blens: PCardinalArray; // bit lengths of codes
BB: Cardinal; // bit length tree depth
TB: PInflateHuft; // bit length decoding tree
end);
2:
(decode: record // if ibmCodes, current state
TL: PInflateHuft;
TD: PInflateHuft; // trees to free
codes: PInflateCodesState;
end);
end;
Last: Boolean; // True if this block is the last block
// mode independent information
bitk: Cardinal; // bits in bit buffer
bitb: Cardinal; // bit buffer
hufts: PHuftField; // single allocation for tree space
window: PByte; // sliding window
zend: PByte; // one byte after sliding window
read: PByte; // window read pointer
write: PByte; // window write pointer
CheckFunction: TCheckFunction; // check function
Check: Cardinal; // check on output
end;
TInflateMode = (
imMethod, // waiting for imMethod Byte
imFlag, // waiting for flag byte
imDict4, // four dictionary check bytes to go
imDict3, // three dictionary check bytes to go
imDict2, // two dictionary check bytes to go
imDict1, // one dictionary check byte to go
imDict0, // waiting for InflateSetDictionary
imBlocks, // decompressing blocks
imCheck4, // four check bytes to go
imCheck3, // three check bytes to go
imCheck2, // two check bytes to go
imCheck1, // one check byte to go
imDone, // finished check, done
imBad // got an error -> stay here
);
// inflate private state
PInternalState = ^TInternalState;
TInternalState = record
Mode: TInflateMode; // current inflate mode
// mode dependent information
Sub: record // submode
case Byte of
0:
(imMethod: Cardinal); // if FLAGS, imMethod byte
1:
(Check: record // if check, check values to compare
was: Cardinal; // computed check value
need: Cardinal; // stream check value
end);
2:
(marker: Cardinal); // if imBad, InflateSync's marker bytes count
end;
// mode independent information
nowrap: Boolean; // flag for no wrapper
wbits: Cardinal; // log2(window Size) (8..15, defaults to 15)
blocks: PInflateBlocksState; // current InflateBlocks state
end;
// The application must update NextInput and AvailableInput when AvailableInput has dropped to zero. It must update
// NextOutput and AvailableOutput when AvailableOutput has dropped to zero. All other fields are set by the
// compression library and must not be updated by the application.
//
// The fields TotalInput and TotalOutput can be used for statistics or progress reports. After compression, TotalInput
// holds the total size of the uncompressed data and may be saved for use in the decompressor
// (particularly if the decompressor wants to decompress everything in a single step).
PZState = ^TZState;
TZState = record
NextInput: PByte; // next input byte
AvailableInput: Cardinal; // number of bytes available at NextInput
TotalInput: Cardinal; // total number of input bytes read so far
NextOutput: PByte; // next output byte should be put there
AvailableOutput: Cardinal; // remaining free space at NextOutput
TotalOutput: Cardinal; // total number of bytes output so far
Msg: String; // last error message, '' if no error
State: PInternalState; // not visible by applications
DataType: Integer; // best guess about the data type: ASCII or binary
Adler: Cardinal; // Adler32 value of the uncompressed data
end;
const
// allowed flush values, see Deflate below for details
Z_NO_FLUSH = 0;
Z_PARTIAL_FLUSH = 1;
Z_SYNC_FLUSH = 2;
Z_FULL_FLUSH = 3;
Z_FINISH = 4;
// Return codes for the compression/decompression functions. Negative
// values are errors, positive values are used for special but normal events.
Z_OK = 0;
Z_STREAM_END = 1;
Z_NEED_DICT = 2;
Z_ERRNO = -1;
Z_STREAM_ERROR = -2;
Z_DATA_ERROR = -3;
Z_MEM_ERROR = -4;
Z_BUF_ERROR = -5;
Z_VERSION_ERROR = -6;
// compression levels
Z_DEFAULT_COMPRESSION = -1;
Z_NO_COMPRESSION = 0;
Z_BEST_SPEED = 1;
Z_BEST_COMPRESSION = 9;
// compression strategy, see DeflateInit2 below for details
Z_DEFAULT_STRATEGY = 0;
Z_FILTERED = 1;
Z_HUFFMAN_ONLY = 2;
// possible values of the DataType field
Z_BINARY = 0;
Z_ASCII = 1;
Z_UNKNOWN = 2;
// the Deflate compression imMethod (the only one supported in this Version)
Z_DEFLATED = 8;
// three kinds of block type
STORED_BLOCK = 0;
STATIC_TREES = 1;
DYN_TREES = 2;
// minimum and maximum match lengths
MIN_MATCH = 3;
MAX_MATCH = 258;
// preset dictionary flag in zlib header
PRESET_DICT = $20;
ZLIB_VERSION: String[10] = '1.1.2';
ERROR_BASE = Z_NEED_DICT;
ErrorMessages: array[0..9] of String = (
SNeedDict, // Z_NEED_DICT 2
SStreamEnd, // Z_STREAM_END 1
'', // Z_OK 0
SFileError, // Z_ERRNO -1
SStreamError, // Z_STREAM_ERROR -2
SDataError, // Z_DATA_ERROR -3
SInsufficientMemory, // Z_MEM_ERROR -4
SBufferError, // Z_BUF_ERROR -5
SIncompatibleVersion, // Z_VERSION_ERROR -6
'');
function zError(Error: Integer): String;
function CRC32(CRC: Cardinal; Buffer: PByte; Len: Cardinal): Cardinal;
//----------------- deflation support ----------------------------------------------------------------------------------
function DeflateInit(var ZState: TZState; Level: Integer): Integer;
function DeflateInit_(ZState: PZState; Level: Integer; const Version: String; StreamSize: Integer): Integer;
function Deflate(var ZState: TZState; Flush: Integer): Integer;
function DeflateEnd(var ZState: TZState): Integer;
// The following functions are needed only in some special applications.
function DeflateInit2(var ZState: TZState; Level: Integer; Method: Byte; AWindowBits: Integer; MemLevel: Integer;
Strategy: Integer): Integer;
function DeflateSetDictionary(var ZState: TZState; Dictionary: PByte; DictLength: Cardinal): Integer;
function DeflateCopy(Dest: PZState; Source: PZState): Integer;
function DeflateReset(var ZState: TZState): Integer;
function DeflateParams(var ZState: TZState; Level: Integer; Strategy: Integer): Integer;
const
LENGTH_CODES = 29; // number of length codes, not counting the special END_BLOCK code
LITERALS = 256; // number of literal bytes 0..255
L_CODES = (LITERALS+1+LENGTH_CODES);
// number of literal or length codes, including the END_BLOCK code
D_CODES = 30; // number of distance codes
BL_CODES = 19; // number of codes used to transfer the bit lengths
HEAP_SIZE = (2*L_CODES+1); // maximum heap size
MAX_BITS = 15; // all codes must not exceed MAX_BITS bits
// stream status
INIT_STATE = 42;
BUSY_STATE = 113;
FINISH_STATE = 666;
type
// data structure describing a single value and its code string
PTreeEntry = ^TTreeEntry;
TTreeEntry = record
fc: record
case Byte of
0: (Frequency: Word); // frequency count
1: (Code: Word); // bit string
end;
dl: record
case Byte of
0: (dad: Word); // father node in Huffman tree
1: (Len: Word); // length of bit string
end;
end;
TLiteralTree = array[0..HEAP_SIZE - 1] of TTreeEntry; // literal and length tree
TDistanceTree = array[0..2 * D_CODES] of TTreeEntry; // distance tree
THuffmanTree = array[0..2 * BL_CODES] of TTreeEntry; // Huffman tree for bit lengths
PTree = ^TTree;
TTree = array[0..(MaxInt div SizeOf(TTreeEntry)) - 1] of TTreeEntry; // generic tree type
PStaticTreeDescriptor = ^TStaticTreeDescriptor;
TStaticTreeDescriptor = record
StaticTree: PTree; // static tree or nil
ExtraBits: PIntegerArray; // extra bits for each code or nil
ExtraBase: Integer; // base index for ExtraBits
Elements: Integer; // max number of elements in the tree
MaxLength: Integer; // max bit length for the codes
end;
PTreeDescriptor = ^TTreeDescriptor;
TTreeDescriptor = record
DynamicTree: PTree;
MaxCode: Integer; // largest code with non zero frequency
StaticDescriptor: PStaticTreeDescriptor; // the corresponding static tree
end;
PDeflateState = ^TDeflateState;
TDeflateState = record
ZState: PZState; // pointer back to this zlib stream
Status: Integer; // as the name implies
PendingBuffer: PByteArray; // output still pending
PendingBufferSize: Integer;
PendingOutput: PByte; // next pending byte to output to the stream
Pending: Integer; // nb of bytes in the pending buffer
NoHeader: Integer; // suppress zlib header and Adler32
DataType: Byte; // UNKNOWN, BINARY or ASCII
imMethod: Byte; // ibmStored (for zip only) or DEFLATED
LastFlush: Integer; // Value of flush param for previous deflate call
WindowSize: Cardinal; // LZ77 window size (32K by default)
WindowBits: Cardinal; // log2(WindowSize) (8..16)
WindowMask: Cardinal; // WindowSize - 1
// Sliding window. Input bytes are read into the second half of the window,
// and move to the first half later to keep a dictionary of at least WSize
// bytes. With this organization, matches are limited to a distance of
// WSize - MAX_MATCH bytes, but this ensures that IO is always
// performed with a length multiple of the block Size. Also, it limits
// the window Size to 64K, which is quite useful on MSDOS.
// To do: use the user input buffer as sliding window.
Window: PByteArray;
// Actual size of Window: 2 * WSize, except when the user input buffer
// is directly used as sliding window.
CurrentWindowSize: Integer;
// Link to older string with same hash index. to limit the size of this
// array to 64K, this link is maintained only for the last 32K strings.
// An index in this array is thus a window index modulo 32K.
Previous: PWordArray;
Head: PWordArray; // heads of the hash chains or nil
InsertHash: Cardinal; // hash index of string to be inserted
HashSize: Cardinal; // number of elements in hash table
HashBits: Cardinal; // log2(HashSize)
HashMask: Cardinal; // HashSize - 1
// Number of bits by which InsertHash must be shifted at each input step.
// It must be such that after MIN_MATCH steps, the oldest byte no longer
// takes part in the hash key, that is:
// HashShift * MIN_MATCH >= HashBits
HashShift: Cardinal;
// Window position at the beginning of the current output block. Gets
// negative when the window is moved backwards.
BlockStart: Integer;
MatchLength: Cardinal; // length of best match
PreviousMatch: Cardinal; // previous match
MatchAvailable: Boolean; // set if previous match exists
StringStart: Cardinal; // start of string to insert
MatchStart: Cardinal; // start of matching string
Lookahead: Cardinal; // number of valid bytes ahead in window
// Length of the best match at previous step. Matches not greater than this
// are discarded. This is used in the lazy match evaluation.
PreviousLength: Cardinal;
// To speed up deflation hash chains are never searched beyond this
// Length. A higher limit improves compression ratio but degrades the speed.
MaxChainLength: Cardinal;
Level: Integer; // compression level (1..9)
Strategy: Integer; // favor or force Huffman coding
GoodMatch: Cardinal; // use a faster search when the previous match is longer than this
NiceMatch: Cardinal; // stop searching when current match exceeds this
LiteralTree: TLiteralTree; // literal and length tree
DistanceTree: TDistanceTree; // distance tree
BitLengthTree: THuffmanTree; // Huffman tree for bit lengths
LiteralDescriptor: TTreeDescriptor; // Descriptor for literal tree
DistanceDescriptor: TTreeDescriptor; // Descriptor for distance tree
BitLengthDescriptor: TTreeDescriptor; // Descriptor for bit length tree
BitLengthCounts: array[0..MAX_BITS] of Word; // number of codes at each bit length for an optimal tree
Heap: array[0..2 * L_CODES] of Integer; // heap used to build the Huffman trees
HeapLength: Integer; // number of elements in the heap
HeapMaximum: Integer; // element of largest frequency
// The sons of Heap[N] are Heap[2 * N] and Heap[2 * N + 1]. Heap[0] is not used.
// The same heap array is used to build all trees.
Depth: array[0..2 * L_CODES] of Byte; // depth of each subtree used as tie breaker for trees of equal frequency
LiteralBuffer: PByteArray; // buffer for literals or lengths
// Size of match buffer for literals/lengths. There are 4 reasons for limiting LiteralBufferSize to 64K:
// - frequencies can be kept in 16 bit counters
// - If compression is not successful for the first block, all input
// data is still in the window so we can still emit a stored block even
// when input comes from standard input. This can also be done for
// all blocks if LiteralBufferSize is not greater than 32K.
// - if compression is not successful for a file smaller than 64K, we can
// even emit a stored file instead of a stored block (saving 5 bytes).
// This is applicable only for zip (not gzip or zlib).
// - creating new Huffman trees less frequently may not provide fast
// adaptation to changes in the input data statistics. (Take for
// example a binary file with poorly compressible code followed by
// a highly compressible string table.) Smaller buffer sizes give
// fast adaptation but have of course the overhead of transmitting
// trees more frequently.
// - I can't count above 4
LiteralBufferSize: Cardinal;
LastLiteral: Cardinal; // running index in LiteralBuffer
// Buffer for distances. To simplify the code, DistanceBuffer and LiteralBuffer have
// the same number of elements. To use different lengths, an extra flag array would be necessary.
DistanceBuffer: PWordArray;
OptimalLength: Integer; // bit length of current block with optimal trees
StaticLength: Integer; // bit length of current block with static trees
CompressedLength: Integer; // total bit length of compressed file
Matches: Cardinal; // number of string matches in current block
LastEOBLength: Integer; // bit length of EOB code for last block
BitsBuffer: Word; // Output buffer. Bits are inserted starting at the bottom (least significant bits).
ValidBits: Integer; // Number of valid bits in BitsBuffer. All Bits above the last valid bit are always zero.
case Byte of
0:
// Attempt to find a better match only when the current match is strictly smaller than this value.
// This mechanism is used only for compression levels >= 4.
(MaxLazyMatch: Cardinal);
1:
// Insert new strings in the hash table only if the match Length is not greater than this length. This saves
// time but degrades compression. MaxInsertLength is used only for compression levels <= 3.
(MaxInsertLength: Cardinal);
end;
//----------------- inflation support ----------------------------------------------------------------------------------
function InflateInit(var Z: TZState): Integer;
function InflateInit_(var Z: TZState; const Version: String; StreamSize: Integer): Integer;
function InflateInit2_(var Z: TZState; W: Integer; const Version: String; StreamSize: Integer): Integer;
function InflateInit2(var Z: TZState; AWindowBits: Integer): Integer;
function InflateEnd(var Z: TZState): Integer;
function InflateReset(var Z: TZState): Integer;
function Inflate(var Z: TZState; F: Integer): Integer;
function InflateSetDictionary(var Z: TZState; Dictionary: PByte; DictLength: Cardinal): Integer;
function InflateSync(var Z: TZState): Integer;
function IsInflateSyncPoint(var Z: TZState): Integer;
//----------------------------------------------------------------------------------------------------------------------
implementation
const
// Adler checksum
Base = Cardinal(65521); // largest prime smaller than 65536
NMAX = 3854; // Code with signed 32 bit integer
type
LH = record
L, H: Word;
end;
//----------------------------------------------------------------------------------------------------------------------
function zError(Error: Integer): String;
begin
Result:=ErrorMessages[Z_NEED_DICT - Error];
end;
//----------------------------------------------------------------------------------------------------------------------
function Adler32(Adler: Cardinal; Buffer: PByte; Len: Cardinal): Cardinal;
var
s1, s2: Cardinal;
K: Integer;
begin
s1:=Adler and $FFFF;
s2:=(Adler shr 16) and $FFFF;
if Buffer = nil then Result:=1
else
begin
while Len > 0 do
begin
if Len < NMAX then K:=Len
else K:=NMAX;
Dec(Len, K);
while K > 0 do
begin
Inc(s1, Buffer^);
Inc(s2, s1);
Inc(Buffer);
Dec(K);
end;
s1:=s1 mod Base;
s2:=s2 mod Base;
end;
Result:=(s2 shl 16) or s1;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
var
// used to calculate the running CRC of a bunch of bytes,
// this table is dynamically created in order to save space if never needed
CRCTable: array of Cardinal;
procedure MakeCRCTable;
// creates the CRC table when it is needed the first time
var
C: Cardinal;
N, K : Integer;
Poly: Cardinal; // polynomial exclusive-or pattern
const
// terms of polynomial defining this CRC (except x^32)
P: array [0..13] of Byte = (0, 1, 2, 4, 5, 7, 8, 10, 11, 12, 16, 22, 23, 26);
begin
// make exclusive-or pattern from polynomial ($EDB88320)
SetLength(CRCTable, 256);
Poly:=0;
for N:=0 to SizeOf(P) - 1 do
Poly:=Poly or (1 shl (31 - P[N]));
for N:=0 to 255 do
begin
C:=N;
for K:=0 to 7 do
begin
if (C and 1)<>0 then C:=Poly xor (C shr 1)
else C:=C shr 1;
end;
CRCTable[N]:=C;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function CRC32(CRC: Cardinal; Buffer: PByte; Len: Cardinal): Cardinal;
// Generate a table for a byte-wise 32-bit CRC calculation on the polynomial:
// x^32+x^26+x^23+x^22+x^16+x^12+x^11+x^10+x^8+x^7+x^5+x^4+x^2+x+1.
//
// Polynomials over GF(2) are represented in binary, one bit per coefficient,
// with the lowest powers in the most significant bit. Then adding polynomials
// is just exclusive-or, and multiplying a polynomial by x is a right shift by
// one. If we call the above polynomial p, and represent a byte as the
// polynomial q, also with the lowest power in the most significant bit (so the
// byte 0xb1 is the polynomial x^7+x^3+x+1), then the CRC is (q*x^32) mod p,
// where a mod b means the remainder after dividing a by b.
//
// This calculation is done using the shift-register method of multiplying and
// taking the remainder. The register is initialized to zero, and for each
// incoming bit, x^32 is added mod p to the register if the bit is a one (where
// x^32 mod p is p+x^32 = x^26+...+1), and the register is multiplied mod p by
// x (which is shifting right by one and adding x^32 mod p if the bit shifted
// out is a one). We start with the highest power (least significant bit) of
// q and repeat for all eight bits of q.
//
// The table is simply the CRC of all possible eight bit values. This is all
// the information needed to generate CRC's on data a byte at a time for all
// combinations of CRC register values and incoming bytes.
begin
if Buffer = nil then Result:=0
else
begin
if CRCTable = nil then MakeCRCTable;
CRC:=CRC xor $FFFFFFFF;
while Len >= 8 do
begin
CRC:=CRCTable[Byte(CRC) xor Buffer^] xor (CRC shr 8);
Inc(Buffer);
CRC:=CRCTable[Byte(CRC) xor Buffer^] xor (CRC shr 8);
Inc(Buffer);
CRC:=CRCTable[Byte(CRC) xor Buffer^] xor (CRC shr 8);
Inc(Buffer);
CRC:=CRCTable[Byte(CRC) xor Buffer^] xor (CRC shr 8);
Inc(Buffer);
CRC:=CRCTable[Byte(CRC) xor Buffer^] xor (CRC shr 8);
Inc(Buffer);
CRC:=CRCTable[Byte(CRC) xor Buffer^] xor (CRC shr 8);
Inc(Buffer);
CRC:=CRCTable[Byte(CRC) xor Buffer^] xor (CRC shr 8);
Inc(Buffer);
CRC:=CRCTable[Byte(CRC) xor Buffer^] xor (CRC shr 8);
Inc(Buffer);
Dec(Len, 8);
end;
while Len > 0 do
begin
CRC:=CRCTable[(CRC xor Buffer^) and $FF] xor (CRC shr 8);
Inc(Buffer);
Dec(Len);
end;
Result:=CRC xor $FFFFFFFF;
end;
end;
//----------------- Huffmann trees -------------------------------------------------------------------------------------
const
DIST_CODE_LEN = 512; // see definition of array dist_code below
// The static literal tree. Since the bit lengths are imposed, there is no need for the L_CODES Extra codes used
// during heap construction. However the codes 286 and 287 are needed to build a canonical tree (see TreeInit below).
StaticLiteralTree: array[0..L_CODES + 1] of TTreeEntry = (
(fc: (Frequency: 12); dl: (Len: 8)), (fc: (Frequency: 140); dl: (Len: 8)), (fc: (Frequency: 76); dl: (Len: 8)),
(fc: (Frequency: 204); dl: (Len: 8)), (fc: (Frequency: 44); dl: (Len: 8)), (fc: (Frequency: 172); dl: (Len: 8)),
(fc: (Frequency: 108); dl: (Len: 8)), (fc: (Frequency: 236); dl: (Len: 8)), (fc: (Frequency: 28); dl: (Len: 8)),
(fc: (Frequency: 156); dl: (Len: 8)), (fc: (Frequency: 92); dl: (Len: 8)), (fc: (Frequency: 220); dl: (Len: 8)),
(fc: (Frequency: 60); dl: (Len: 8)), (fc: (Frequency: 188); dl: (Len: 8)), (fc: (Frequency: 124); dl: (Len: 8)),
(fc: (Frequency: 252); dl: (Len: 8)), (fc: (Frequency: 2); dl: (Len: 8)), (fc: (Frequency: 130); dl: (Len: 8)),
(fc: (Frequency: 66); dl: (Len: 8)), (fc: (Frequency: 194); dl: (Len: 8)), (fc: (Frequency: 34); dl: (Len: 8)),
(fc: (Frequency: 162); dl: (Len: 8)), (fc: (Frequency: 98); dl: (Len: 8)), (fc: (Frequency: 226); dl: (Len: 8)),
(fc: (Frequency: 18); dl: (Len: 8)), (fc: (Frequency: 146); dl: (Len: 8)), (fc: (Frequency: 82); dl: (Len: 8)),
(fc: (Frequency: 210); dl: (Len: 8)), (fc: (Frequency: 50); dl: (Len: 8)), (fc: (Frequency: 178); dl: (Len: 8)),
(fc: (Frequency: 114); dl: (Len: 8)), (fc: (Frequency: 242); dl: (Len: 8)), (fc: (Frequency: 10); dl: (Len: 8)),
(fc: (Frequency: 138); dl: (Len: 8)), (fc: (Frequency: 74); dl: (Len: 8)), (fc: (Frequency: 202); dl: (Len: 8)),
(fc: (Frequency: 42); dl: (Len: 8)), (fc: (Frequency: 170); dl: (Len: 8)), (fc: (Frequency: 106); dl: (Len: 8)),
(fc: (Frequency: 234); dl: (Len: 8)), (fc: (Frequency: 26); dl: (Len: 8)), (fc: (Frequency: 154); dl: (Len: 8)),
(fc: (Frequency: 90); dl: (Len: 8)), (fc: (Frequency: 218); dl: (Len: 8)), (fc: (Frequency: 58); dl: (Len: 8)),
(fc: (Frequency: 186); dl: (Len: 8)), (fc: (Frequency: 122); dl: (Len: 8)), (fc: (Frequency: 250); dl: (Len: 8)),
(fc: (Frequency: 6); dl: (Len: 8)), (fc: (Frequency: 134); dl: (Len: 8)), (fc: (Frequency: 70); dl: (Len: 8)),
(fc: (Frequency: 198); dl: (Len: 8)), (fc: (Frequency: 38); dl: (Len: 8)), (fc: (Frequency: 166); dl: (Len: 8)),
(fc: (Frequency: 102); dl: (Len: 8)), (fc: (Frequency: 230); dl: (Len: 8)), (fc: (Frequency: 22); dl: (Len: 8)),
(fc: (Frequency: 150); dl: (Len: 8)), (fc: (Frequency: 86); dl: (Len: 8)), (fc: (Frequency: 214); dl: (Len: 8)),
(fc: (Frequency: 54); dl: (Len: 8)), (fc: (Frequency: 182); dl: (Len: 8)), (fc: (Frequency: 118); dl: (Len: 8)),
(fc: (Frequency: 246); dl: (Len: 8)), (fc: (Frequency: 14); dl: (Len: 8)), (fc: (Frequency: 142); dl: (Len: 8)),
(fc: (Frequency: 78); dl: (Len: 8)), (fc: (Frequency: 206); dl: (Len: 8)), (fc: (Frequency: 46); dl: (Len: 8)),
(fc: (Frequency: 174); dl: (Len: 8)), (fc: (Frequency: 110); dl: (Len: 8)), (fc: (Frequency: 238); dl: (Len: 8)),
(fc: (Frequency: 30); dl: (Len: 8)), (fc: (Frequency: 158); dl: (Len: 8)), (fc: (Frequency: 94); dl: (Len: 8)),
(fc: (Frequency: 222); dl: (Len: 8)), (fc: (Frequency: 62); dl: (Len: 8)), (fc: (Frequency: 190); dl: (Len: 8)),
(fc: (Frequency: 126); dl: (Len: 8)), (fc: (Frequency: 254); dl: (Len: 8)), (fc: (Frequency: 1); dl: (Len: 8)),
(fc: (Frequency: 129); dl: (Len: 8)), (fc: (Frequency: 65); dl: (Len: 8)), (fc: (Frequency: 193); dl: (Len: 8)),
(fc: (Frequency: 33); dl: (Len: 8)), (fc: (Frequency: 161); dl: (Len: 8)), (fc: (Frequency: 97); dl: (Len: 8)),
(fc: (Frequency: 225); dl: (Len: 8)), (fc: (Frequency: 17); dl: (Len: 8)), (fc: (Frequency: 145); dl: (Len: 8)),
(fc: (Frequency: 81); dl: (Len: 8)), (fc: (Frequency: 209); dl: (Len: 8)), (fc: (Frequency: 49); dl: (Len: 8)),
(fc: (Frequency: 177); dl: (Len: 8)), (fc: (Frequency: 113); dl: (Len: 8)), (fc: (Frequency: 241); dl: (Len: 8)),
(fc: (Frequency: 9); dl: (Len: 8)), (fc: (Frequency: 137); dl: (Len: 8)), (fc: (Frequency: 73); dl: (Len: 8)),
(fc: (Frequency: 201); dl: (Len: 8)), (fc: (Frequency: 41); dl: (Len: 8)), (fc: (Frequency: 169); dl: (Len: 8)),
(fc: (Frequency: 105); dl: (Len: 8)), (fc: (Frequency: 233); dl: (Len: 8)), (fc: (Frequency: 25); dl: (Len: 8)),
(fc: (Frequency: 153); dl: (Len: 8)), (fc: (Frequency: 89); dl: (Len: 8)), (fc: (Frequency: 217); dl: (Len: 8)),
(fc: (Frequency: 57); dl: (Len: 8)), (fc: (Frequency: 185); dl: (Len: 8)), (fc: (Frequency: 121); dl: (Len: 8)),
(fc: (Frequency: 249); dl: (Len: 8)), (fc: (Frequency: 5); dl: (Len: 8)), (fc: (Frequency: 133); dl: (Len: 8)),
(fc: (Frequency: 69); dl: (Len: 8)), (fc: (Frequency: 197); dl: (Len: 8)), (fc: (Frequency: 37); dl: (Len: 8)),
(fc: (Frequency: 165); dl: (Len: 8)), (fc: (Frequency: 101); dl: (Len: 8)), (fc: (Frequency: 229); dl: (Len: 8)),
(fc: (Frequency: 21); dl: (Len: 8)), (fc: (Frequency: 149); dl: (Len: 8)), (fc: (Frequency: 85); dl: (Len: 8)),
(fc: (Frequency: 213); dl: (Len: 8)), (fc: (Frequency: 53); dl: (Len: 8)), (fc: (Frequency: 181); dl: (Len: 8)),
(fc: (Frequency: 117); dl: (Len: 8)), (fc: (Frequency: 245); dl: (Len: 8)), (fc: (Frequency: 13); dl: (Len: 8)),
(fc: (Frequency: 141); dl: (Len: 8)), (fc: (Frequency: 77); dl: (Len: 8)), (fc: (Frequency: 205); dl: (Len: 8)),
(fc: (Frequency: 45); dl: (Len: 8)), (fc: (Frequency: 173); dl: (Len: 8)), (fc: (Frequency: 109); dl: (Len: 8)),
(fc: (Frequency: 237); dl: (Len: 8)), (fc: (Frequency: 29); dl: (Len: 8)), (fc: (Frequency: 157); dl: (Len: 8)),
(fc: (Frequency: 93); dl: (Len: 8)), (fc: (Frequency: 221); dl: (Len: 8)), (fc: (Frequency: 61); dl: (Len: 8)),
(fc: (Frequency: 189); dl: (Len: 8)), (fc: (Frequency: 125); dl: (Len: 8)), (fc: (Frequency: 253); dl: (Len: 8)),
(fc: (Frequency: 19); dl: (Len: 9)), (fc: (Frequency: 275); dl: (Len: 9)), (fc: (Frequency: 147); dl: (Len: 9)),
(fc: (Frequency: 403); dl: (Len: 9)), (fc: (Frequency: 83); dl: (Len: 9)), (fc: (Frequency: 339); dl: (Len: 9)),
(fc: (Frequency: 211); dl: (Len: 9)), (fc: (Frequency: 467); dl: (Len: 9)), (fc: (Frequency: 51); dl: (Len: 9)),
(fc: (Frequency: 307); dl: (Len: 9)), (fc: (Frequency: 179); dl: (Len: 9)), (fc: (Frequency: 435); dl: (Len: 9)),
(fc: (Frequency: 115); dl: (Len: 9)), (fc: (Frequency: 371); dl: (Len: 9)), (fc: (Frequency: 243); dl: (Len: 9)),
(fc: (Frequency: 499); dl: (Len: 9)), (fc: (Frequency: 11); dl: (Len: 9)), (fc: (Frequency: 267); dl: (Len: 9)),
(fc: (Frequency: 139); dl: (Len: 9)), (fc: (Frequency: 395); dl: (Len: 9)), (fc: (Frequency: 75); dl: (Len: 9)),
(fc: (Frequency: 331); dl: (Len: 9)), (fc: (Frequency: 203); dl: (Len: 9)), (fc: (Frequency: 459); dl: (Len: 9)),
(fc: (Frequency: 43); dl: (Len: 9)), (fc: (Frequency: 299); dl: (Len: 9)), (fc: (Frequency: 171); dl: (Len: 9)),
(fc: (Frequency: 427); dl: (Len: 9)), (fc: (Frequency: 107); dl: (Len: 9)), (fc: (Frequency: 363); dl: (Len: 9)),
(fc: (Frequency: 235); dl: (Len: 9)), (fc: (Frequency: 491); dl: (Len: 9)), (fc: (Frequency: 27); dl: (Len: 9)),
(fc: (Frequency: 283); dl: (Len: 9)), (fc: (Frequency: 155); dl: (Len: 9)), (fc: (Frequency: 411); dl: (Len: 9)),
(fc: (Frequency: 91); dl: (Len: 9)), (fc: (Frequency: 347); dl: (Len: 9)), (fc: (Frequency: 219); dl: (Len: 9)),
(fc: (Frequency: 475); dl: (Len: 9)), (fc: (Frequency: 59); dl: (Len: 9)), (fc: (Frequency: 315); dl: (Len: 9)),
(fc: (Frequency: 187); dl: (Len: 9)), (fc: (Frequency: 443); dl: (Len: 9)), (fc: (Frequency: 123); dl: (Len: 9)),
(fc: (Frequency: 379); dl: (Len: 9)), (fc: (Frequency: 251); dl: (Len: 9)), (fc: (Frequency: 507); dl: (Len: 9)),
(fc: (Frequency: 7); dl: (Len: 9)), (fc: (Frequency: 263); dl: (Len: 9)), (fc: (Frequency: 135); dl: (Len: 9)),
(fc: (Frequency: 391); dl: (Len: 9)), (fc: (Frequency: 71); dl: (Len: 9)), (fc: (Frequency: 327); dl: (Len: 9)),
(fc: (Frequency: 199); dl: (Len: 9)), (fc: (Frequency: 455); dl: (Len: 9)), (fc: (Frequency: 39); dl: (Len: 9)),
(fc: (Frequency: 295); dl: (Len: 9)), (fc: (Frequency: 167); dl: (Len: 9)), (fc: (Frequency: 423); dl: (Len: 9)),
(fc: (Frequency: 103); dl: (Len: 9)), (fc: (Frequency: 359); dl: (Len: 9)), (fc: (Frequency: 231); dl: (Len: 9)),
(fc: (Frequency: 487); dl: (Len: 9)), (fc: (Frequency: 23); dl: (Len: 9)), (fc: (Frequency: 279); dl: (Len: 9)),
(fc: (Frequency: 151); dl: (Len: 9)), (fc: (Frequency: 407); dl: (Len: 9)), (fc: (Frequency: 87); dl: (Len: 9)),
(fc: (Frequency: 343); dl: (Len: 9)), (fc: (Frequency: 215); dl: (Len: 9)), (fc: (Frequency: 471); dl: (Len: 9)),
(fc: (Frequency: 55); dl: (Len: 9)), (fc: (Frequency: 311); dl: (Len: 9)), (fc: (Frequency: 183); dl: (Len: 9)),
(fc: (Frequency: 439); dl: (Len: 9)), (fc: (Frequency: 119); dl: (Len: 9)), (fc: (Frequency: 375); dl: (Len: 9)),
(fc: (Frequency: 247); dl: (Len: 9)), (fc: (Frequency: 503); dl: (Len: 9)), (fc: (Frequency: 15); dl: (Len: 9)),
(fc: (Frequency: 271); dl: (Len: 9)), (fc: (Frequency: 143); dl: (Len: 9)), (fc: (Frequency: 399); dl: (Len: 9)),
(fc: (Frequency: 79); dl: (Len: 9)), (fc: (Frequency: 335); dl: (Len: 9)), (fc: (Frequency: 207); dl: (Len: 9)),
(fc: (Frequency: 463); dl: (Len: 9)), (fc: (Frequency: 47); dl: (Len: 9)), (fc: (Frequency: 303); dl: (Len: 9)),
(fc: (Frequency: 175); dl: (Len: 9)), (fc: (Frequency: 431); dl: (Len: 9)), (fc: (Frequency: 111); dl: (Len: 9)),
(fc: (Frequency: 367); dl: (Len: 9)), (fc: (Frequency: 239); dl: (Len: 9)), (fc: (Frequency: 495); dl: (Len: 9)),
(fc: (Frequency: 31); dl: (Len: 9)), (fc: (Frequency: 287); dl: (Len: 9)), (fc: (Frequency: 159); dl: (Len: 9)),
(fc: (Frequency: 415); dl: (Len: 9)), (fc: (Frequency: 95); dl: (Len: 9)), (fc: (Frequency: 351); dl: (Len: 9)),
(fc: (Frequency: 223); dl: (Len: 9)), (fc: (Frequency: 479); dl: (Len: 9)), (fc: (Frequency: 63); dl: (Len: 9)),
(fc: (Frequency: 319); dl: (Len: 9)), (fc: (Frequency: 191); dl: (Len: 9)), (fc: (Frequency: 447); dl: (Len: 9)),
(fc: (Frequency: 127); dl: (Len: 9)), (fc: (Frequency: 383); dl: (Len: 9)), (fc: (Frequency: 255); dl: (Len: 9)),
(fc: (Frequency: 511); dl: (Len: 9)), (fc: (Frequency: 0); dl: (Len: 7)), (fc: (Frequency: 64); dl: (Len: 7)),
(fc: (Frequency: 32); dl: (Len: 7)), (fc: (Frequency: 96); dl: (Len: 7)), (fc: (Frequency: 16); dl: (Len: 7)),
(fc: (Frequency: 80); dl: (Len: 7)), (fc: (Frequency: 48); dl: (Len: 7)), (fc: (Frequency: 112); dl: (Len: 7)),
(fc: (Frequency: 8); dl: (Len: 7)), (fc: (Frequency: 72); dl: (Len: 7)), (fc: (Frequency: 40); dl: (Len: 7)),
(fc: (Frequency: 104); dl: (Len: 7)), (fc: (Frequency: 24); dl: (Len: 7)), (fc: (Frequency: 88); dl: (Len: 7)),
(fc: (Frequency: 56); dl: (Len: 7)), (fc: (Frequency: 120); dl: (Len: 7)), (fc: (Frequency: 4); dl: (Len: 7)),
(fc: (Frequency: 68); dl: (Len: 7)), (fc: (Frequency: 36); dl: (Len: 7)), (fc: (Frequency: 100); dl: (Len: 7)),
(fc: (Frequency: 20); dl: (Len: 7)), (fc: (Frequency: 84); dl: (Len: 7)), (fc: (Frequency: 52); dl: (Len: 7)),
(fc: (Frequency: 116); dl: (Len: 7)), (fc: (Frequency: 3); dl: (Len: 8)), (fc: (Frequency: 131); dl: (Len: 8)),
(fc: (Frequency: 67); dl: (Len: 8)), (fc: (Frequency: 195); dl: (Len: 8)), (fc: (Frequency: 35); dl: (Len: 8)),
(fc: (Frequency: 163); dl: (Len: 8)), (fc: (Frequency: 99); dl: (Len: 8)), (fc: (Frequency: 227); dl: (Len: 8))
);
// The static distance tree. (Actually a trivial tree since all lens use 5 Bits.)
StaticDescriptorTree: array[0..D_CODES - 1] of TTreeEntry = (
(fc: (Frequency: 0); dl: (Len: 5)), (fc: (Frequency: 16); dl: (Len: 5)), (fc: (Frequency: 8); dl: (Len: 5)),
(fc: (Frequency: 24); dl: (Len: 5)), (fc: (Frequency: 4); dl: (Len: 5)), (fc: (Frequency: 20); dl: (Len: 5)),
(fc: (Frequency: 12); dl: (Len: 5)), (fc: (Frequency: 28); dl: (Len: 5)), (fc: (Frequency: 2); dl: (Len: 5)),
(fc: (Frequency: 18); dl: (Len: 5)), (fc: (Frequency: 10); dl: (Len: 5)), (fc: (Frequency: 26); dl: (Len: 5)),
(fc: (Frequency: 6); dl: (Len: 5)), (fc: (Frequency: 22); dl: (Len: 5)), (fc: (Frequency: 14); dl: (Len: 5)),
(fc: (Frequency: 30); dl: (Len: 5)), (fc: (Frequency: 1); dl: (Len: 5)), (fc: (Frequency: 17); dl: (Len: 5)),
(fc: (Frequency: 9); dl: (Len: 5)), (fc: (Frequency: 25); dl: (Len: 5)), (fc: (Frequency: 5); dl: (Len: 5)),
(fc: (Frequency: 21); dl: (Len: 5)), (fc: (Frequency: 13); dl: (Len: 5)), (fc: (Frequency: 29); dl: (Len: 5)),
(fc: (Frequency: 3); dl: (Len: 5)), (fc: (Frequency: 19); dl: (Len: 5)), (fc: (Frequency: 11); dl: (Len: 5)),
(fc: (Frequency: 27); dl: (Len: 5)), (fc: (Frequency: 7); dl: (Len: 5)), (fc: (Frequency: 23); dl: (Len: 5))
);
// Distance codes. The first 256 values correspond to the distances 3 .. 258, the last 256 values correspond to the
// top 8 Bits of the 15 bit distances.
DistanceCode: array[0..DIST_CODE_LEN - 1] of Byte = (
0, 1, 2, 3, 4, 4, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8,
8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11,
11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 0, 0, 16, 17,
18, 18, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22,
23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
28, 28, 28, 28, 28, 28, 28, 28, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29
);
// length code for each normalized match length (0 = MIN_MATCH)
LengthCode: array[0..MAX_MATCH - MIN_MATCH] of Byte = (
0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12,
13, 13, 13, 13, 14, 14, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 16,
17, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19,
19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22,
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 26, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28
);
// first normalized length for each code (0 = MIN_MATCH)
BaseLength: array[0..LENGTH_CODES - 1] of Integer = (
0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 12, 14, 16, 20, 24, 28, 32, 40, 48, 56,
64, 80, 96, 112, 128, 160, 192, 224, 0
);
// first normalized distance for each code (0 = distance of 1)
BaseDistance: array[0..D_CODES - 1] of Integer = (
0, 1, 2, 3, 4, 6, 8, 12, 16, 24,
32, 48, 64, 96, 128, 192, 256, 384, 512, 768,
1024, 1536, 2048, 3072, 4096, 6144, 8192, 12288, 16384, 24576
);
MIN_LOOKAHEAD = (MAX_MATCH + MIN_MATCH + 1);
MAX_BL_BITS = 7; // bit length codes must not exceed MAX_BL_BITS bits
END_BLOCK = 256; // end of block literal code
REP_3_6 = 16; // repeat previous bit length 3-6 times (2 Bits of repeat count)
REPZ_3_10 = 17; // repeat a zero length 3-10 times (3 Bits of repeat count)
REPZ_11_138 = 18; // repeat a zero length 11-138 times (7 Bits of repeat count)
// extra bits for each length code
ExtraLengthBits: array[0..LENGTH_CODES - 1] of Integer = (
0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0
);
// extra bits for each distance code
ExtraDistanceBits: array[0..D_CODES-1] of Integer = (
0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10 ,10, 11, 11, 12, 12, 13, 13
);
// extra bits for each bit length code
ExtraBitLengthBits: array[0..BL_CODES - 1] of Integer = (
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 7
);
// The lengths of the bit length codes are sent in order of decreasing probability,
// to avoid transmitting the lengths for unused bit length codes.
BitLengthOrder: array[0..BL_CODES - 1] of Byte = (
16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15
);
// Number of bits used within BitsBuffer. (BitsBuffer might be implemented on more than 16 bits on some systems.)
BufferSize = 16;
StaticLiteralDescriptor: TStaticTreeDescriptor = (
StaticTree: @StaticLiteralTree; // pointer to array of TTreeEntry
ExtraBits: @ExtraLengthBits; // pointer to array of integer
ExtraBase: LITERALS + 1;
Elements: L_CODES;
MaxLength: MAX_BITS
);
StaticDistanceDescriptor: TStaticTreeDescriptor = (
StaticTree: @StaticDescriptorTree;
ExtraBits: @ExtraDistanceBits;
ExtraBase: 0;
Elements: D_CODES;
MaxLength: MAX_BITS
);
StaticBitLengthDescriptor: TStaticTreeDescriptor = (
StaticTree: nil;
ExtraBits: @ExtraBitLengthBits;
ExtraBase: 0;
Elements: BL_CODES;
MaxLength: MAX_BL_BITS
);
SMALLEST = 1; // index within the heap array of least frequent node in the Huffman tree
//----------------------------------------------------------------------------------------------------------------------
procedure SendBits(var S: TDeflateState; Value: Word; Length: Integer);
// Value contains what is to be sent
// Length is the number of bits to send
begin
// If there's not enough room in BitsBuffer use (valid) bits from BitsBuffer and
// (16 - ValidBits) bits from Value, leaving (width - (16 - ValidBits)) unused bits in Value.
{$ifopt Q+} {$Q-} {$define OverflowCheck} {$endif}
{$ifopt R+} {$R-} {$define RangeCheck} {$endif}
if (S.ValidBits > Integer(BufferSize) - Length) then
begin
S.BitsBuffer:=S.BitsBuffer or (Value shl S.ValidBits);
S.PendingBuffer[S.Pending]:=S.BitsBuffer and $FF;
Inc(S.Pending);
S.PendingBuffer[S.Pending]:=S.BitsBuffer shr 8;
Inc(S.Pending);
S.BitsBuffer:=Value shr (BufferSize - S.ValidBits);
Inc(S.ValidBits, Length - BufferSize);
end
else
begin
S.BitsBuffer:=S.BitsBuffer or (Value shl S.ValidBits);
Inc(S.ValidBits, Length);
end;
{$ifdef OverflowCheck} {$Q+} {$undef OverflowCheck} {$endif}
{$ifdef RangeCheck} {$R+} {$undef RangeCheck} {$endif}
end;
//----------------------------------------------------------------------------------------------------------------------
function BitReverse(Code: Word; Len: Integer): Word;
// Reverses the first Len bits of Code, using straightforward code (a faster
// imMethod would use a table)
begin
Result:=0;
repeat
Result:=Result or (Code and 1);
Code:=Code shr 1;
Result:=Result shl 1;
Dec(Len);
until Len <= 0;
Result:=Result shr 1;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure GenerateCodes(Tree: PTree; MaxCode: Integer; const BitLengthCounts: array of Word);
// Generates the codes for a given tree and bit counts (which need not be optimal).
// The array BitLengthCounts contains the bit length statistics for the given tree and the field Len is set for all
// Tree elements. MaxCode is the largest code with non zero frequency and BitLengthCounts are the number of codes at
// each bit length.
// On exit the field code is set for all tree elements of non zero code length.
var
NextCode: array[0..MAX_BITS] of Word; // next code value for each bit length
Code: Word; // running code value
Bits: Integer; // bit Index
N: Integer; // code Index
Len: Integer;
begin
Code:=0;
// The distribution counts are first used to generate the code values without bit reversal.
for Bits:=1 to MAX_BITS do
begin
Code:=(Code + BitLengthCounts[Bits - 1]) shl 1;
NextCode[Bits]:=Code;
end;
// Check that the bit counts in BitLengthCounts are consistent. The last code must be all ones.
for N:=0 to MaxCode do
begin
Len:=Tree[N].dl.Len;
if Len = 0 then Continue;
Tree[N].fc.Code:=BitReverse(NextCode[Len], Len);
Inc(NextCode[Len]);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure InitializeBlock(var S: TDeflateState);
var
N: Integer;
begin
// initialize the trees
for N:=0 to L_CODES - 1 do S.LiteralTree[N].fc.Frequency:=0;
for N:=0 to D_CODES - 1 do S.DistanceTree[N].fc.Frequency:=0;
for N:=0 to BL_CODES - 1 do S.BitLengthTree[N].fc.Frequency:=0;
S.LiteralTree[END_BLOCK].fc.Frequency:=1;
S.StaticLength:=0;
S.OptimalLength:=0;
S.Matches:=0;
S.LastLiteral:=0;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TreeInit(var S: TDeflateState);
// initializes the tree data structures for a new zlib stream
begin
S.CompressedLength:=0;
S.LiteralDescriptor.DynamicTree:=@S.LiteralTree;
S.LiteralDescriptor.StaticDescriptor:=@StaticLiteralDescriptor;
S.DistanceDescriptor.DynamicTree:=@S.DistanceTree;
S.DistanceDescriptor.StaticDescriptor:=@StaticDistanceDescriptor;
S.BitLengthDescriptor.DynamicTree:=@S.BitLengthTree;
S.BitLengthDescriptor.StaticDescriptor:=@StaticBitLengthDescriptor;
S.BitsBuffer:=0;
S.ValidBits:=0;
S.LastEOBLength:=8; // enough Lookahead for Inflate
// initialize the first block of the first file
InitializeBlock(S);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure RestoreHeap(var S: TDeflateState; const Tree: TTree; K: Integer);
// Restores the heap property by moving down tree starting at node K,
// exchanging a Node with the smallest of its two sons if necessary, stopping
// when the heap property is re-established (each father smaller than its two sons).
var
V, J: Integer;
begin
V:=S.Heap[K];
J:=K shl 1; // left son of K
while J <= S.HeapLength do
begin
// set J to the smallest of the two sons:
if (J < S.HeapLength) and
((Tree[S.Heap[J + 1]].fc.Frequency < Tree[S.Heap[J]].fc.Frequency) or
((Tree[S.Heap[J + 1]].fc.Frequency = Tree[S.Heap[J]].fc.Frequency) and
(S.Depth[S.Heap[J + 1]] <= S.Depth[S.Heap[J]]))) then Inc(J);
// exit if V is smaller than both sons
if ((Tree[V].fc.Frequency < Tree[S.Heap[J]].fc.Frequency) or
((Tree[V].fc.Frequency = Tree[S.Heap[J]].fc.Frequency) and
(S.Depth[V] <= S.Depth[S.Heap[J]]))) then Break;
// exchange V with the smallest son
S.Heap[K]:=S.Heap[J];
K:=J;
// and xontinue down the tree, setting J to the left son of K
J:=J shl 1;
end;
S.Heap[K]:=V;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure GenerateBitLengths(var S: TDeflateState; var Descriptor: TTreeDescriptor);
// Computes the optimal bit lengths for a tree and update the total bit length for the current block.
// The fields Frequency and dad are set, Heap[HeapMaximum] and above are the tree nodes sorted by increasing frequency.
//
// Result: The field Len is set to the optimal bit length, the array BitLengthCounts contains the frequencies for each
// bit length. The length OptimalLength is updated. StaticLength is also updated if STree is not nil.
var
Tree: PTree;
MaxCode: Integer;
STree: PTree;
Extra: PIntegerArray;
Base: Integer;
MaxLength: Integer;
H: Integer; // heap Index
N, M: Integer; // iterate over the tree elements
Bits: Word; // bit length
ExtraBits: Integer;
F: Word; // frequency
Overflow: Integer; // number of elements with bit length too large
begin
Tree:=Descriptor.DynamicTree;
MaxCode:=Descriptor.MaxCode;
STree:=Descriptor.StaticDescriptor.StaticTree;
Extra:=Descriptor.StaticDescriptor.ExtraBits;
Base:=Descriptor.StaticDescriptor.ExtraBase;
MaxLength:=Descriptor.StaticDescriptor.MaxLength;
Overflow:=0;
FillChar(S.BitLengthCounts, SizeOf(S.BitLengthCounts), 0);
// in a first pass, compute the optimal bit lengths (which may overflow in the case of the bit length tree)
Tree[S.Heap[S.HeapMaximum]].dl.Len:=0; // root of the heap
for H:=S.HeapMaximum + 1 to HEAP_SIZE - 1 do
begin
N:=S.Heap[H];
Bits:=Tree[Tree[N].dl.Dad].dl.Len + 1;
if Bits > MaxLength then
begin
Bits:=MaxLength;
Inc(Overflow);
end;
Tree[N].dl.Len:=Bits;
// overwrite Tree[N].dl.Dad which is no longer needed
if N > MaxCode then Continue; // not a leaf node
Inc(S.BitLengthCounts[Bits]);
ExtraBits:=0;
if N >= Base then ExtraBits:=Extra[N - Base];
F:=Tree[N].fc.Frequency;
Inc(S.OptimalLength, Integer(F) * (Bits + ExtraBits));
if Assigned(STree) then Inc(S.StaticLength, Integer(F) * (STree[N].dl.Len + ExtraBits));
end;
// This happens for example on obj2 and pic of the Calgary corpus
if Overflow = 0 then Exit;
// find the first bit length which could increase
repeat
Bits:=MaxLength - 1;
while (S.BitLengthCounts[Bits] = 0) do Dec(Bits);
// move one leaf down the tree
Dec(S.BitLengthCounts[Bits]);
// move one overflow item as its brother
Inc(S.BitLengthCounts[Bits + 1], 2);
// The brother of the overflow item also moves one step up,
// but this does not affect BitLengthCounts[MaxLength]
Dec(S.BitLengthCounts[MaxLength]);
Dec(Overflow, 2);
until (Overflow <= 0);
// Now recompute all bit lengths, scanning in increasing frequency.
// H is still equal to HEAP_SIZE. (It is simpler to reconstruct all
// lengths instead of fixing only the wrong ones. This idea is taken
// from 'ar' written by Haruhiko Okumura.)
H:=HEAP_SIZE;
for Bits:=MaxLength downto 1 do
begin
N:=S.BitLengthCounts[Bits];
while (N<>0) do
begin
Dec(H);
M:=S.Heap[H];
if M > MaxCode then Continue;
if Tree[M].dl.Len<>Bits then
begin
Inc(S.OptimalLength, (Bits - Tree[M].dl.Len) * Tree[M].fc.Frequency);
Tree[M].dl.Len:=Word(Bits);
end;
Dec(N);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure BuildTree(var S: TDeflateState; var Descriptor: TTreeDescriptor);
// Constructs a Huffman tree and assigns the code bit strings and lengths.
// Updates the total bit length for the current block. The field Frequency must be set for all tree elements on entry.
//
// Result: the fields Len and Code are set to the optimal bit length and corresponding Code. The length OptimalLength
// is updated; StaticLength is also updated if STree is not nil. The field MaxCode is set.
var
Tree: PTree;
STree: PTree;
Elements: Integer;
N, M: Integer; // iterate over heap elements
MaxCode: Integer; // largest code with non zero frequency
Node: Integer; // new node being created
begin
Tree:=Descriptor.DynamicTree;
STree:=Descriptor.StaticDescriptor.StaticTree;
Elements:=Descriptor.StaticDescriptor.Elements;
MaxCode:=-1;
// Construct the initial Heap, with least frequent element in Heap[SMALLEST].
// The sons of Heap[N] are Heap[2 * N] and Heap[2 * N + 1]. Heap[0] is not used.
S.HeapLength:=0;
S.HeapMaximum:=HEAP_SIZE;
for N:=0 to Elements - 1 do
begin
if Tree[N].fc.Frequency = 0 then Tree[N].dl.Len:=0
else
begin
MaxCode:=N;
Inc(S.HeapLength);
S.Heap[S.HeapLength]:=N;
S.Depth[N]:=0;
end;
end;
// The pkzip format requires that at least one distance code exists and that at least one bit
// should be sent even if there is only one possible code. So to avoid special checks later on we force at least
// two codes of non zero frequency.
while S.HeapLength < 2 do
begin
Inc(S.HeapLength);
if MaxCode < 2 then
begin
Inc(MaxCode);
S.Heap[S.HeapLength]:=MaxCode;
Node:=MaxCode;
end
else
begin
S.Heap[S.HeapLength]:=0;
Node:=0;
end;
Tree[Node].fc.Frequency:=1;
S.Depth[Node]:=0;
Dec(S.OptimalLength);
if (STree<>nil) then Dec(S.StaticLength, STree[Node].dl.Len);
// Node is 0 or 1 so it does not have extra bits
end;
Descriptor.MaxCode:=MaxCode;
// The elements Heap[HeapLength / 2 + 1 .. HeapLength] are leaves of the Tree,
// establish sub-heaps of increasing lengths.
for N:=S.HeapLength div 2 downto 1 do RestoreHeap(S, Tree^, N);
// construct the Huffman tree by repeatedly combining the least two frequent nodes
Node:=Elements; // next internal node of the tree
repeat
N:=S.Heap[SMALLEST];
S.Heap[SMALLEST]:=S.Heap[S.HeapLength];
Dec(S.HeapLength);
RestoreHeap(S, Tree^, SMALLEST);
// M:=node of next least frequency
M:=S.Heap[SMALLEST];
Dec(S.HeapMaximum);
// keep the nodes sorted by frequency
S.Heap[S.HeapMaximum]:=N;
Dec(S.HeapMaximum);
S.Heap[S.HeapMaximum]:=M;
// create a new node father of N and M
Tree[Node].fc.Frequency:=Tree[N].fc.Frequency + Tree[M].fc.Frequency;
// maximum
if (S.Depth[N] >= S.Depth[M]) then S.Depth[Node]:=Byte (S.Depth[N] + 1)
else S.Depth[Node]:=Byte (S.Depth[M] + 1);
Tree[M].dl.Dad:=Word(Node);
Tree[N].dl.Dad:=Word(Node);
// and insert the new node in the heap
S.Heap[SMALLEST]:=Node;
Inc(Node);
RestoreHeap(S, Tree^, SMALLEST);
until S.HeapLength < 2;
Dec(S.HeapMaximum);
S.Heap[S.HeapMaximum]:=S.Heap[SMALLEST];
// At this point the fields Frequency and dad are set. We can now generate the bit lengths.
GenerateBitLengths(S, Descriptor);
// The field Len is now set, we can generate the bit codes
GenerateCodes(Tree, MaxCode, S.BitLengthCounts);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure ScanTree(var S: TDeflateState; var Tree: array of TTreeEntry; MaxCode: Integer);
// Scans a given tree to determine the frequencies of the codes in the bit length tree.
// MaxCode is the tree's largest code of non zero frequency.
var
N: Integer; // iterates over all tree elements
PreviousLen: Integer; // last emitted length
CurrentLen: Integer; // Length of current code
NextLen: Integer; // length of next code
Count: Integer; // repeat count of the current xode
MaxCount: Integer; // max repeat count
MinCount: Integer; // min repeat count
begin
PreviousLen:=-1;
NextLen:=Tree[0].dl.Len;
Count:=0;
MaxCount:=7;
MinCount:=4;
if NextLen = 0 then
begin
MaxCount:=138;
MinCount:=3;
end;
Tree[MaxCode + 1].dl.Len:=Word($FFFF); // guard
for N:=0 to MaxCode do
begin
CurrentLen:=NextLen;
NextLen:=Tree[N + 1].dl.Len;
Inc(Count);
if (Count < MaxCount) and (CurrentLen = NextLen) then Continue
else
if (Count < MinCount) then Inc(S.BitLengthTree[CurrentLen].fc.Frequency, Count)
else
if CurrentLen<>0 then
begin
if (CurrentLen<>PreviousLen) then Inc(S.BitLengthTree[CurrentLen].fc.Frequency);
Inc(S.BitLengthTree[REP_3_6].fc.Frequency);
end
else
if (Count <= 10) then Inc(S.BitLengthTree[REPZ_3_10].fc.Frequency)
else Inc(S.BitLengthTree[REPZ_11_138].fc.Frequency);
Count:=0;
PreviousLen:=CurrentLen;
if NextLen = 0 then
begin
MaxCount:=138;
MinCount:=3;
end
else
if CurrentLen = NextLen then
begin
MaxCount:=6;
MinCount:=3;
end
else
begin
MaxCount:=7;
MinCount:=4;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure SendTree(var S: TDeflateState; const Tree: array of TTreeEntry; MaxCode: Integer);
// Sends the given tree in compressed form using the codes in BitLengthTree.
// MaxCode is the tree's largest code of non zero frequency.
var
N: Integer; // iterates over all tree elements
PreviousLen: Integer; // last emitted length
CurrentLen: Integer; // length of current code
NextLen: Integer; // length of next code
Count: Integer; // repeat count of the current code
MaxCount: Integer; // max repeat count
MinCount: Integer; // min repeat count
begin
PreviousLen:=-1;
NextLen:=Tree[0].dl.Len;
Count:=0;
MaxCount:=7;
MinCount:=4;
// guard is already set
if NextLen = 0 then
begin
MaxCount:=138;
MinCount:=3;
end;
for N:=0 to MaxCode do
begin
CurrentLen:=NextLen;
NextLen:=Tree[N + 1].dl.Len;
Inc(Count);
if (Count < MaxCount) and (CurrentLen = NextLen) then Continue
else
if Count < MinCount then
begin
repeat
SendBits(S, S.BitLengthTree[CurrentLen].fc.Code, S.BitLengthTree[CurrentLen].dl.Len);
Dec(Count);
until (Count = 0);
end
else
if CurrentLen<>0 then
begin
if CurrentLen<>PreviousLen then
begin
SendBits(S, S.BitLengthTree[CurrentLen].fc.Code, S.BitLengthTree[CurrentLen].dl.Len);
Dec(Count);
end;
SendBits(S, S.BitLengthTree[REP_3_6].fc.Code, S.BitLengthTree[REP_3_6].dl.Len);
SendBits(S, Count - 3, 2);
end
else
if Count <= 10 then
begin
SendBits(S, S.BitLengthTree[REPZ_3_10].fc.Code, S.BitLengthTree[REPZ_3_10].dl.Len);
SendBits(S, Count - 3, 3);
end
else
begin
SendBits(S, S.BitLengthTree[REPZ_11_138].fc.Code, S.BitLengthTree[REPZ_11_138].dl.Len);
SendBits(S, Count - 11, 7);
end;
Count:=0;
PreviousLen:=CurrentLen;
if NextLen = 0 then
begin
MaxCount:=138;
MinCount:=3;
end
else
if CurrentLen = NextLen then
begin
MaxCount:=6;
MinCount:=3;
end
else
begin
MaxCount:=7;
MinCount:=4;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function BuildBitLengthTree(var S: TDeflateState): Integer;
// Constructs the Huffman tree for the bit lengths and returns the Index in BitLengthOrder
// of the last bit length code to send.
begin
// determine the bit length frequencies for literal and distance trees
ScanTree(S, S.LiteralTree, S.LiteralDescriptor.MaxCode);
ScanTree(S, S.DistanceTree, S.DistanceDescriptor.MaxCode);
// build the bit length tree
BuildTree(S, S.BitLengthDescriptor);
// OptimalLength now includes the length of the tree representations, except
// the lengths of the bit lengths codes and the 5 + 5 + 4 (= 14) bits for the counts.
// Determine the number of bit length codes to send. The pkzip format requires that at least 4 bit length codes
// be sent. (appnote.txt says 3 but the actual value used is 4.)
for Result:=BL_CODES - 1 downto 3 do
if S.BitLengthTree[BitLengthOrder[Result]].dl.Len<>0 then Break;
// update OptimalLength to include the bit length tree and counts
Inc(S.OptimalLength, 3 * (Result + 1) + 14);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure SendAllTrees(var S: TDeflateState; lcodes, dcodes, blcodes: Integer);
// Sends the header for a block using dynamic Huffman trees: the counts, the
// lengths of the bit length codes, the literal tree and the distance tree.
// lcodes must be >= 257, dcodes >= 1 and blcodes >= 4
var
Rank: Integer;
begin
SendBits(S, lcodes - 257, 5); // not +255 as stated in appnote.txt
SendBits(S, dcodes - 1, 5);
SendBits(S, blcodes - 4, 4); // not -3 as stated in appnote.txt
for Rank:=0 to blcodes - 1 do SendBits(S, S.BitLengthTree[BitLengthOrder[Rank]].dl.Len, 3);
SendTree(S, S.LiteralTree, lcodes-1);
SendTree(S, S.DistanceTree, dcodes-1);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure BitsWindup(var S: TDeflateState);
// flushs the bit buffer and aligns the output on a byte boundary
begin
if S.ValidBits > 8 then
begin
S.PendingBuffer[S.Pending]:=Byte(S.BitsBuffer and $FF);
Inc(S.Pending);
S.PendingBuffer[S.Pending]:=Byte(Word(S.BitsBuffer) shr 8);;
Inc(S.Pending);
end
else
if S.ValidBits > 0 then
begin
S.PendingBuffer[S.Pending]:=Byte(S.BitsBuffer);
Inc(S.Pending);
end;
S.BitsBuffer:=0;
S.ValidBits:=0;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure CopyBlock(var S: TDeflateState; Buffer: PByte; Len: Cardinal; Header: Boolean);
// copies a stored block, storing first the length and its one's complement if requested
// Buffer contains the input data, Len the buffer length and Header is True if the block Header must be written too.
begin
BitsWindup(S); // align on byte boundary
S.LastEOBLength:=8; // enough lookahead for Inflate
if Header then
begin
S.PendingBuffer[S.Pending]:=Byte(Word(Len) and $FF);
Inc(S.Pending);
S.PendingBuffer[S.Pending]:=Byte(Word(Len) shr 8);
Inc(S.Pending);
S.PendingBuffer[S.Pending]:=Byte(Word(not Len) and $FF);
Inc(S.Pending);
S.PendingBuffer[S.Pending]:=Byte(Word(not Len) shr 8);
Inc(S.Pending);
end;
while Len > 0 do
begin
Dec(Len);
S.PendingBuffer[S.Pending]:=Buffer^;
Inc(Buffer);
Inc(S.Pending);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TreeStroredBlock(var S: TDeflateState; Buffer: PByte; StoredLength: Integer; EOF: Boolean);
// sends a stored block
// Buffer contains the input data, Len the buffer length and EOF is True if this is the last block for a file.
begin
SendBits(S, (STORED_BLOCK shl 1) + Ord(EOF), 3); // send block type
S.CompressedLength:=(S.CompressedLength + 10) and Integer(not 7);
Inc(S.CompressedLength, (StoredLength + 4) shl 3);
// copy with header
CopyBlock(S, Buffer, Cardinal(StoredLength), True);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure BitsFlush(var S: TDeflateState);
// flushs the bit buffer, keeping at most 7 bits in it
begin
if S.ValidBits = 16 then
begin
S.PendingBuffer[S.Pending]:=Byte(S.BitsBuffer and $FFf);
Inc(S.Pending);
S.PendingBuffer[S.Pending]:=Byte(Word(S.BitsBuffer) shr 8);
Inc(S.Pending);
S.BitsBuffer:=0;
S.ValidBits:=0;
end
else
if S.ValidBits >= 8 then
begin
S.PendingBuffer[S.Pending]:=Byte(S.BitsBuffer);
Inc(S.Pending);
S.BitsBuffer:=S.BitsBuffer shr 8;
Dec(S.ValidBits, 8);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TreeAlign(var S: TDeflateState);
// Sends one empty static block to give enough lookahead for Inflate. This takes 10 Bits, of which 7 may remain
// in the bit buffer. The current Inflate code requires 9 Bits of lookahead. if the last two codes for the previous
// block (real code plus EOB) were coded on 5 Bits or less, Inflate may have only 5 + 3 Bits of lookahead to decode the
// last real code. In this case we send two empty static blocks instead of one. (There are no problems if the previous
// block is stored or fixed.) To simplify the code, we assume the worst case of last real code encoded on one bit only.
begin
SendBits(S, STATIC_TREES shl 1, 3);
SendBits(S, StaticLiteralTree[END_BLOCK].fc.Code, StaticLiteralTree[END_BLOCK].dl.Len);
Inc(S.CompressedLength, 10); // 3 for block type, 7 for EOB
BitsFlush(S);
// Of the 10 Bits for the empty block, we have already sent
// (10 - ValidBits) bits. The lookahead for the last real code (before
// the EOB of the previous block) was thus at least one plus the length
// of the EOB plus what we have just sent of the empty static block.
if (1 + S.LastEOBLength + 10 - S.ValidBits) < 9 then
begin
SendBits(S, STATIC_TREES shl 1, 3);
SendBits(S, StaticLiteralTree[END_BLOCK].fc.Code, StaticLiteralTree[END_BLOCK].dl.Len);
Inc(S.CompressedLength, 10);
BitsFlush(S);
end;
S.LastEOBLength:=7;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure SetDataType(var S: TDeflateState);
// Sets the data type to ASCII or BINARY, using a crude approximation. Binary if more than 20% of the bytes are
// <= 6 or >= 128, ASCII otherwise. The fields Frequency of LiteralTree are set and the total of all frequencies does
// not exceed 64K.
var
N: Integer;
ASCIIFrequency: Cardinal;
BinaryFrequency: Cardinal;
begin
N:=0;
ASCIIFrequency:=0;
BinaryFrequency:=0;
while N < 7 do
begin
Inc(BinaryFrequency, S.LiteralTree[N].fc.Frequency);
Inc(N);
end;
while N < 128 do
begin
Inc(ASCIIFrequency, S.LiteralTree[N].fc.Frequency);
Inc(N);
end;
while N < LITERALS do
begin
Inc(BinaryFrequency, S.LiteralTree[N].fc.Frequency);
Inc(N);
end;
if BinaryFrequency > (ASCIIFrequency shr 2) then S.DataType:=Z_BINARY
else S.DataType:=Z_ASCII;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure CompressBlock(var S: TDeflateState; const LiteralTree, DistanceTree: array of TTreeEntry);
// sends the block data compressed using the given Huffman trees
var
Distance: Cardinal; // distance of matched string
lc: Integer; // match length or unmatched char (if Distance = 0)
I: Cardinal;
Code: Cardinal; // the code to send
Extra: Integer; // number of extra bits to send
begin
I:=0;
if S.LastLiteral<>0 then
repeat
Distance:=S.DistanceBuffer[I];
lc:=S.LiteralBuffer[I];
Inc(I);
if Distance = 0 then
begin
// send a literal byte
SendBits(S, LiteralTree[lc].fc.Code, LiteralTree[lc].dl.Len);
end
else
begin
// Here, lc is the match length - MIN_MATCH
Code:=LengthCode[lc];
// send the length code
SendBits(S, LiteralTree[Code + LITERALS + 1].fc.Code, LiteralTree[Code + LITERALS + 1].dl.Len);
Extra:=ExtraLengthBits[Code];
if Extra<>0 then
begin
Dec(lc, BaseLength[Code]);
// send the extra length bits
SendBits(S, lc, Extra);
end;
Dec(Distance); // Distance is now the match distance - 1
if Distance < 256 then Code:=DistanceCode[Distance]
else Code:=DistanceCode[256 + (Distance shr 7)];
// send the distance code
SendBits(S, DistanceTree[Code].fc.Code, DistanceTree[Code].dl.Len);
Extra:=ExtraDistanceBits[Code];
if Extra<>0 then
begin
Dec(Distance, BaseDistance[Code]);
SendBits(S, Distance, Extra); // send the extra distance bits
end;
end; // literal or match pair?
// Check that the overlay between PendingBuffer and DistanceBuffer + LiteralBuffer is ok
until I >= S.LastLiteral;
SendBits(S, LiteralTree[END_BLOCK].fc.Code, LiteralTree[END_BLOCK].dl.Len);
S.LastEOBLength:=LiteralTree[END_BLOCK].dl.Len;
end;
//----------------------------------------------------------------------------------------------------------------------
function TreeFlushBlock(var S: TDeflateState; Buffer: PByte; StoredLength: Integer; EOF: Boolean): Integer;
// Determines the best encoding for the current block: dynamic trees, static trees or store, and outputs the encoded
// block. Buffer contains the input block (or nil if too old), StoredLength the length of this block and EOF if this
// is the last block.
// Returns the total compressed length so far.
var
OptimalByteLength,
StaticByteLength: Integer; // OptimalLength and StaticLength in bytes
MacBLIndex: Integer; // index of last bit length code of non zero frequency
begin
MacBLIndex:=0;
// build the Huffman trees unless a stored block is forced
if S.Level > 0 then
begin
// check if the file is ASCII or binary
if S.DataType = Z_UNKNOWN then SetDataType(S);
// construct the literal and distance trees
// After this, OptimalLength and StaticLength are the total bit lengths of
// the compressed block data, excluding the tree representations.
BuildTree(S, S.LiteralDescriptor);
BuildTree(S, S.DistanceDescriptor);
// Build the bit length tree for the above two trees and get the index
// in BitLengthOrder of the last bit length code to send.
MacBLIndex:=BuildBitLengthTree(S);
// determine the best encoding, compute first the block length in bytes
OptimalByteLength:=(S.OptimalLength + 10) shr 3;
StaticByteLength:=(S.StaticLength + 10) shr 3;
if StaticByteLength <= OptimalByteLength then OptimalByteLength:=StaticByteLength;
end
else
begin
StaticByteLength:=StoredLength + 5;
OptimalByteLength:=StaticByteLength; // force a stored block
end;
// if Iompression failed and this is the first and last block,
// and if the .zip file can be seeked (to rewrite the local header),
// the whole file is transformed into a stored file.
// (4 are the two words for the lengths)
if (StoredLength + 4 <= OptimalByteLength) and Assigned(Buffer) then
begin
// The test Buffer<>nil is only necessary if LiteralBufferSize > WSize.
// Otherwise we can't have processed more than WSize input bytes since
// the last block dlush, because compression would have been successful.
// if LiteralBufferSize <= WSize, it is never too late to transform a block into a stored block.
TreeStroredBlock(S, Buffer, StoredLength, EOF);
end
else
if StaticByteLength >= 0 then
begin
// force static trees
SendBits(S, (STATIC_TREES shl 1) + Ord(EOF), 3);
CompressBlock(S, StaticLiteralTree, StaticDescriptorTree);
Inc(S.CompressedLength, 3 + S.StaticLength);
end
else
begin
SendBits(S, (DYN_TREES shl 1) + Ord(EOF), 3);
SendAllTrees(S, S.LiteralDescriptor.MaxCode + 1, S.DistanceDescriptor.MaxCode + 1, MacBLIndex + 1);
CompressBlock(S, S.LiteralTree, S.DistanceTree);
Inc(S.CompressedLength, 3 + S.OptimalLength);
end;
InitializeBlock(S);
if EOF then
begin
BitsWindup(S);
// align on byte boundary
Inc(S.CompressedLength, 7);
end;
Result:=S.CompressedLength shr 3;
end;
//----------------------------------------------------------------------------------------------------------------------
function TreeTally(var S: TDeflateState; Distance: Cardinal; lc: Cardinal): Boolean;
// Saves the match info and tallies the frequency counts. Returns True if the current block must be flushed.
// Distance is the distance of the matched string and lc either match length minus MIN_MATCH or the unmatch character
// (if Distance = 0).
var
Code: Word;
begin
S.DistanceBuffer[S.LastLiteral]:=Word(Distance);
S.LiteralBuffer[S.LastLiteral]:=Byte(lc);
Inc(S.LastLiteral);
if (Distance = 0) then
begin
// lc is the unmatched char
Inc(S.LiteralTree[lc].fc.Frequency);
end
else
begin
Inc(S.Matches);
// here, lc is the match length - MIN_MATCH
Dec(Distance);
if Distance < 256 then Code:=DistanceCode[Distance]
else Code:=DistanceCode[256 + (Distance shr 7)];
Inc(S.LiteralTree[LengthCode[lc] + LITERALS + 1].fc.Frequency);
Inc(S.DistanceTree[Code].fc.Frequency);
end;
Result:=(S.LastLiteral = S.LiteralBufferSize - 1);
// We avoid equality with LiteralBufferSize because stored blocks are restricted to 64K - 1 bytes.
end;
//----------------- deflation support ----------------------------------------------------------------------------------
type
TBlockState = (
bsNeedMore, // block not completed, need more input or more output
bsBlockDone, // block flush performed
bsFinishStarted, // finish started, need only more output at next Deflate
bsFinishDone // finish done, accept no more input or output
);
type // compression function, returns the block state after the call
TCompressFunction = function(var S: TDeflateState; Flush: Integer): TBlockState;
function DeflateStored(var S: TDeflateState; Flush: Integer): TBlockState; forward;
function DeflateFast(var S: TDeflateState; Flush: Integer): TBlockState; forward;
function DeflateSlow(var S: TDeflateState; Flush: Integer): TBlockState; forward;
const
ZNIL = 0; // Tail of hash chains
TOO_FAR = 4096; // matches of length 3 are discarded if their distance exceeds TOO_FAR
type
TConfig = record
GoodLength: Word; // reduce lazy search above this match length
MaxLazy: Word; // do not perform lazy search above this match length
NiceLength: Word; // quit search above this match length
MaxChain: Word;
Func: TCompressFunction;
end;
const
// Values for MaxLazyMatch, GoodMatch and MaxChainLength, depending on the desired pack Level (0..9).
// The values given below have been tuned to exclude worst case performance for pathological files.
// Better values may be found for specific files.
ConfigurationTable: array[0..9] of TConfig = (
(GoodLength: 0; MaxLazy: 0; NiceLength: 0; MaxChain: 0; Func: DeflateStored), // store only
(GoodLength: 4; MaxLazy: 4; NiceLength: 8; MaxChain: 4; Func: DeflateFast), // maximum speed
(GoodLength: 4; MaxLazy: 5; NiceLength: 16; MaxChain: 8; Func: DeflateFast),
(GoodLength: 4; MaxLazy: 6; NiceLength: 32; MaxChain: 32; Func: DeflateFast),
(GoodLength: 4; MaxLazy: 4; NiceLength: 16; MaxChain: 16; Func: DeflateSlow),
(GoodLength: 8; MaxLazy: 16; NiceLength: 32; MaxChain: 32; Func: DeflateSlow),
(GoodLength: 8; MaxLazy: 16; NiceLength: 128; MaxChain: 128; Func: DeflateSlow),
(GoodLength: 8; MaxLazy: 32; NiceLength: 128; MaxChain: 256; Func: DeflateSlow),
(GoodLength: 32; MaxLazy: 128; NiceLength: 258; MaxChain: 1024; Func: DeflateSlow),
(GoodLength: 32; MaxLazy: 258; NiceLength: 258; MaxChain: 4096; Func: DeflateSlow) // maximum compression
);
// Note: The deflate code requires MaxLazy >= MIN_MATCH and MaxChain >= 4.
// For DeflateFast (levels <= 3) good is ignored and lazy has a different meaning.
//----------------------------------------------------------------------------------------------------------------------
procedure InsertString(var S: TDeflateState; Str: Cardinal; var MatchHead: Cardinal);
// Inserts Str into the dictionary and sets MatchHead to the previous head of the hash chain (the most recent string
// with same hash key). All calls to to InsertString are made with consecutive input characters and the first MIN_MATCH
// bytes of Str are valid (except for the last MIN_MATCH - 1 bytes of the input file).
// Returns the previous length of the hash chain.
begin
S.InsertHash:=((S.InsertHash shl S.HashShift) xor (S.Window[(Str) + (MIN_MATCH - 1)])) and S.HashMask;
MatchHead:=S.Head[S.InsertHash];
S.Previous[(Str) and S.WindowMask]:=MatchHead;
S.Head[S.InsertHash]:=Word(Str);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure LongestMatchInit(var S: TDeflateState);
// initializes the "longest match" routines for a new zlib stream
begin
S.CurrentWindowSize:=2 * S.WindowSize;
S.Head[S.HashSize - 1]:=ZNIL;
FillChar(S.Head^, (S.HashSize - 1) * SizeOf(S.Head[0]), 0);
// set the default configuration parameters
S.MaxLazyMatch:=ConfigurationTable[S.Level].MaxLazy;
S.GoodMatch:=ConfigurationTable[S.Level].GoodLength;
S.NiceMatch:=ConfigurationTable[S.Level].NiceLength;
S.MaxChainLength:=ConfigurationTable[S.Level].MaxChain;
S.StringStart:=0;
S.BlockStart:=0;
S.Lookahead:=0;
S.PreviousLength:=MIN_MATCH - 1;
S.MatchLength:=MIN_MATCH - 1;
S.MatchAvailable:=False;
S.InsertHash:=0;
end;
//----------------------------------------------------------------------------------------------------------------------
function DeflateInit2_(var ZState: TZState; Level: Integer; imMethod: Byte; AWindowBits: Integer; MemLevel:
Integer; Strategy: Integer; const Version: String; StreamSize: Integer): Integer;
// initializes the hash table (Previous[] will be initialized on the fly)
var
S: PDeflateState;
NoHeader: Integer;
Overlay: PWordArray;
// We overlay PendingBuffer and DistanceBuffer + LiteralBuffer. This works since the average
// output size for (length, distance) codes is <= 24 Bits.
begin
NoHeader:=0;
if (Version = '') or (Version[1]<>ZLIB_VERSION[1]) or (StreamSize<>SizeOf(TZState)) then
begin
Result:=Z_VERSION_ERROR;
Exit;
end;
ZState.Msg:='';
if Level = Z_DEFAULT_COMPRESSION then Level:=6;
if AWindowBits < 0 then
begin
// undocumented feature: suppress zlib header
NoHeader:=1;
AWindowBits:=-AWindowBits;
end;
if (MemLevel < 1) or
(MemLevel > MAX_MEM_LEVEL) or
(imMethod<>Z_DEFLATED) or
(AWindowBits < 8) or
(AWindowBits > 15) or
(Level < 0) or
(Level > 9) or
(Strategy < 0) or
(Strategy > Z_HUFFMAN_ONLY) then
begin
Result:=Z_STREAM_ERROR;
Exit;
end;
try
S:=AllocMem(SizeOf(TDeflateState));
ZState.State:=PInternalState(S);
S.ZState:=@ZState;
S.NoHeader:=NoHeader;
S.WindowBits:=AWindowBits;
S.WindowSize:=1 shl S.WindowBits;
S.WindowMask:=S.WindowSize - 1;
S.HashBits:=MemLevel + 7;
S.HashSize:=1 shl S.HashBits;
S.HashMask:=S.HashSize - 1;
S.HashShift:=(S.HashBits + MIN_MATCH - 1) div MIN_MATCH;
S.Window:=AllocMem(S.WindowSize * 2 * SizeOf(Byte));
S.Previous:=AllocMem(S.WindowSize * SizeOf(Word));
S.Head:=AllocMem(S.HashSize * SizeOf(Word));
S.LiteralBufferSize:=1 shl (MemLevel + 6); // 16K elements by default
Overlay:=AllocMem(S.LiteralBufferSize * SizeOf(Word) + 2);
S.PendingBuffer:=PByteArray(Overlay);
S.PendingBufferSize:=S.LiteralBufferSize * (SizeOf(Word) + 2);
S.DistanceBuffer:=@Overlay[S.LiteralBufferSize div SizeOf(Word)];
S.LiteralBuffer:=@S.PendingBuffer[(1 + SizeOf(Word)) * S.LiteralBufferSize];
S.Level:=Level;
S.Strategy:=Strategy;
S.imMethod:=imMethod;
Result:=DeflateReset(ZState);
except
ZState.Msg:=ErrorMessages[ERROR_BASE - Z_MEM_ERROR];
// free already allocated data on error
DeflateEnd(ZState);
raise;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function DeflateInit2(var ZState: TZState; Level: Integer; Method: Byte; AWindowBits: Integer; MemLevel: Integer;
Strategy: Integer): Integer;
// This is another Version of DeflateInit with more compression options. The field
// NextInput must be initialized before by the caller.
//
// The Method parameter is the compression method. It must be Z_DEFLATED in
// this Version of the library. (Method 9 will allow a 64K history buffer and
// partial block flushes.)
//
// The AWindowBits parameter is the base two logarithm of the window size
// (the size of the history buffer). It should be in the range 8..15 for this
// version of the library (the value 16 will be allowed for method 9). Larger
// values of this parameter result in better compression at the expense of
// memory usage. The default value is 15 if DeflateInit is used instead.
//
// The MemLevel parameter specifies how much memory should be allocated
// for the internal compression State. MemLevel = 1 uses minimum memory but
// is slow and reduces compression ratio; MemLevel = 9 uses maximum memory
// for optimal speed. The default value is 8.
//
// The strategy parameter is used to tune the compression algorithm. Use the
// Value Z_DEFAULT_STRATEGY for normal data, Z_FILTERED for data produced by a
// filter (or predictor), or Z_HUFFMAN_ONLY to force Huffman encoding only (no
// string match). Filtered data consists mostly of small values with a
// somewhat random distribution. In this case, the compression algorithm is
// tuned to compress them better. The effect of Z_FILTERED is to force more
// Huffman coding and less string matching; it is somewhat intermediate
// between Z_DEFAULT and Z_HUFFMAN_ONLY. The strategy parameter only affects
// the compression ratio but not the correctness of the compressed output even
// if it is not set appropriately.
//
// if NextInput is not nil the library will use this buffer to hold also
// some history information; the buffer must either hold the entire input
// data or have at least 1 shl (WindowBits + 1) bytes and be writable. If NextInput
// is nil the library will allocate its own history buffer (and leave NextInput
// nil). NextOutput need not be provided here but must be provided by the
// application for the next call of Deflate.
//
// if the history buffer is provided by the application, NextInput must
// must never be changed by the application since the compressor maintains
// information inside this buffer from call to call; the application
// must provide more input only by increasing AvailableInput. NextInput is always
// reset by the library in this case.
//
// DeflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was
// not enough memory, Z_STREAM_ERROR if a parameter is invalid (such as
// an invalid method). Msg is set to '' if there is no error message.
// DeflateInit2 does not perform any compression: this will be done by
// Deflate.
begin
Result:=DeflateInit2_(ZState, Level, Method, AWindowBits, MemLevel, Strategy, ZLIB_VERSION, SizeOf(TZState));
end;
//----------------------------------------------------------------------------------------------------------------------
function DeflateInit_(ZState: PZState; Level: Integer; const Version: String; StreamSize: Integer): Integer;
// Initializes the internal stream state for compression.
//
// The compression level must be Z_DEFAULT_COMPRESSION or between 0 and 9:
// 1 gives best speed, 9 gives best compression, 0 gives no compression at
// all (the input data is simply copied a block at a time).
// Z_DEFAULT_COMPRESSION requests a default compromise between speed and
// compression (currently equivalent to Level 6).
//
// DeflateInit returns Z_OK if success, Z_MEM_ERROR if there was not
// enough memory, Z_STREAM_ERROR if Level is not a valid compression level,
// Z_VERSION_ERROR if the zlib library version (zlib_version) is incompatible
// with the version assumed by the caller (ZLIB_VERSION).
// Msg is set to '' if there is no error message. DeflateInit does not
// perform any compression, this will be done by Deflate.
begin
if ZState = nil then DeflateInit_:=Z_STREAM_ERROR
else DeflateInit_:=DeflateInit2_(ZState^, Level, Z_DEFLATED, MAX_WBITS, DEF_MEM_LEVEL,
Z_DEFAULT_STRATEGY, Version, StreamSize);
end;
//----------------------------------------------------------------------------------------------------------------------
function DeflateInit(var ZState: TZState; Level: Integer): Integer;
begin
DeflateInit:=DeflateInit2_(ZState, Level, Z_DEFLATED, MAX_WBITS,
DEF_MEM_LEVEL, Z_DEFAULT_STRATEGY, ZLIB_VERSION, SizeOf(TZState));
end;
//----------------------------------------------------------------------------------------------------------------------
function DeflateSetDictionary(var ZState: TZState; Dictionary: PByte; DictLength: Cardinal): Integer;
// Initializes the compression dictionary (history buffer) from the given
// byte sequence without producing any compressed output. This function must
// be called immediately after DeflateInit or DeflateInit2, before any call
// of Deflate. The compressor and decompressor must use exactly the same
// dictionary (see InflateSetDictionary).
//
// The dictionary should consist of strings (byte sequences) that are likely
// to be encountered later in the data to be compressed, with the most commonly
// used strings preferably put towards the end of the dictionary. Using a
// dictionary is most useful when the data to be compressed is short and
// can be predicted with good accuracy; the data can then be compressed better
// than with the default empty dictionary. In this version of the library,
// only the last 32K bytes of the dictionary are used.
//
// Upon return of this function ZState.Adler is set to the Adler32 value
// of the dictionary. The decompressor may later use this value to determine
// which dictionary has been used by the compressor. (The Adler32 value
// applies to the whole dictionary even if only a subset of the dictionary is
// actually used by the compressor.)
//
// DeflateSetDictionary returns Z_OK if success or Z_STREAM_ERROR if a
// parameter is invalid (such as nil dictionary) or the stream state
// is inconsistent (for example if Deflate has already been called for this
// stream). DeflateSetDictionary does not perform any compression, this will
// be done by Deflate.
var
S: PDeflateState;
Length: Cardinal;
N: Cardinal;
HashHead: Cardinal;
MaxDistance: Cardinal;
begin
Length:=DictLength;
HashHead:=0;
if (ZState.State = nil) or
(Dictionary = nil) or
(PDeflateState(ZState.State).Status<>INIT_STATE) then
begin
Result:=Z_STREAM_ERROR;
Exit;
end;
S:=PDeflateState(ZState.State);
ZState.Adler:=Adler32(ZState.Adler, Dictionary, DictLength);
if Length < MIN_MATCH then
begin
Result:=Z_OK;
Exit;
end;
MaxDistance:=S.WindowSize - MIN_LOOKAHEAD;
if Length > MaxDistance then
begin
Length:=MaxDistance;
// use the tail of the dictionary
Inc(Dictionary, DictLength - Length);
end;
Move( Dictionary^ , S.Window^, Length);
S.StringStart:=Length;
S.BlockStart:=Integer(Length);
// Insert all strings in the hash table (except for the last two bytes).
// S.Lookahead stays nil, so S.InsertHash will be recomputed at the next call of FillWindow.
S.InsertHash:=S.Window[0];
S.InsertHash:=((S.InsertHash shl S.HashShift) xor (S.Window[1])) and S.HashMask;
for N:=0 to Length - MIN_MATCH do InsertString(S^, N, HashHead);
Result:=Z_OK;
end;
//----------------------------------------------------------------------------------------------------------------------
function DeflateReset(var ZState: TZState): Integer;
// This function is equivalent to DeflateEnd followed by DeflateInit,
// but does not free and reallocate all the internal compression state.
// The stream will keep the same compression level and any other attributes
// that may have been set by DeflateInit2.
//
// DeflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source
// stream state was inconsistent (such as state being nil).
var
S: PDeflateState;
begin
if ZState.State = nil then
begin
Result:=Z_STREAM_ERROR;
Exit;
end;
ZState.TotalOutput:=0;
ZState.TotalInput:=0;
ZState.Msg:='';
ZState.DataType:=Z_UNKNOWN;
S:=PDeflateState(ZState.State);
S.Pending:=0;
S.PendingOutput:=PByte(S.PendingBuffer);
if S.NoHeader < 0 then
begin
// was set to -1 by Deflate(..., Z_FINISH);
S.NoHeader:=0;
end;
if S.NoHeader<>0 then S.Status:=BUSY_STATE
else S.Status:=INIT_STATE;
ZState.Adler:=1;
S.LastFlush:=Z_NO_FLUSH;
TreeInit(S^);
LongestMatchInit(S^);
Result:=Z_OK;
end;
//----------------------------------------------------------------------------------------------------------------------
function DeflateParams(var ZState: TZState; Level: Integer; Strategy: Integer): Integer;
// Dynamically update the compression level and compression strategy.
// This can be used to switch between compression and straight copy of
// the input data or to switch to a different kind of input data requiring
// a different strategy. If the compression level is changed the input
// available so far is compressed with the old Level (and may be flushed).
// The new level will take effect only at the next call of Deflate.
//
// Before the call of DeflateParams the stream state must be set as for
// a call of Deflate, since the currently available input may have to
// be compressed and flushed. In particular, ZState.AvailableOutput must be non-zero.
//
// DeflateParams returns Z_OK if successuful, Z_STREAM_ERROR if the source
// stream state was inconsistent or if a parameter was invalid, Z_BUF_ERROR
// if ZState.AvailableOutput was zero.
var
S: PDeflateState;
Func: TCompressFunction;
Error: Integer;
begin
Error:=Z_OK;
if ZState.State = nil then
begin
Result:=Z_STREAM_ERROR;
Exit;
end;
S:=PDeflateState(ZState.State);
if Level = Z_DEFAULT_COMPRESSION then Level:=6;
if (Level < 0) or
(Level > 9) or
(Strategy < 0) or
(Strategy > Z_HUFFMAN_ONLY) then
begin
Result:=Z_STREAM_ERROR;
Exit;
end;
Func:=ConfigurationTable[S.Level].Func;
if (@Func<>@ConfigurationTable[Level].Func) and (ZState.TotalInput<>0) then
begin
// flush the last buffer
Error:=Deflate(ZState, Z_PARTIAL_FLUSH);
end;
if S.Level<>Level then
begin
S.Level:=Level;
S.MaxLazyMatch:=ConfigurationTable[Level].MaxLazy;
S.GoodMatch:=ConfigurationTable[Level].GoodLength;
S.NiceMatch:=ConfigurationTable[Level].NiceLength;
S.MaxChainLength:=ConfigurationTable[Level].MaxChain;
end;
S.Strategy:=Strategy;
Result:=Error;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure PutShortMSB(var S: TDeflateState; B: Cardinal);
// Puts a word in the pending buffer. The 16-bit value is put in MSB order.
// The stream state must be correct and there must be enough room in PendingBuffer.
begin
S.PendingBuffer[S.Pending]:=B shr 8;
Inc(S.Pending);
S.PendingBuffer[S.Pending]:=B and $FF;
Inc(S.Pending);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure FlushPending(var ZState: TZState);
// Flushs as much pending output as possible. All Deflate output goes through this function so some applications may
// wish to modify it to avoid allocating a large ZState.NextOutput buffer and copying into it
// (see also ReadBuffer).
var
Len: Cardinal;
S: PDeflateState;
begin
S:=PDeflateState(ZState.State);
Len:=S.Pending;
if Len > ZState.AvailableOutput then Len:=ZState.AvailableOutput;
if Len > 0 then
begin
Move(S.PendingOutput^, ZState.NextOutput^, Len);
Inc(ZState.NextOutput, Len);
Inc(S.PendingOutput, Len);
Inc(ZState.TotalOutput, Len);
Dec(ZState.AvailableOutput, Len);
Dec(S.Pending, Len);
if S.Pending = 0 then S.PendingOutput:=PByte(S.PendingBuffer);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function Deflate(var ZState: TZState; Flush: Integer): Integer;
// Performs one or both of the following actions:
//
// - Compress more input starting at NextInput and update NextInput and AvailableInput
// accordingly. If not all input can be processed (because there is not enough room in the output buffer), NextInput
// and AvailableInput are updated and processing will resume at this point for the next call of Deflate.
//
// - Provide more output starting at NextOutput and update NextOutput and AvailableOutput accordingly. This action is
// forced if the parameter Flush is non zero. Forcing Flush frequently degrades the compression ratio, so this
// parameter should be set only when necessary (in interactive applications).
// Some output may be provided even if Flush is not set.
//
// Before the call of Deflate, the application should ensure that at least one of the actions is possible, by providing
// more input and/or consuming more output, and updating AvailableInput or AvailableOutput accordingly. AvailableOutput
// should never be zero before the call. The application can consume the compressed output when it wants, for example
// when the output buffer is full (AvailableOutput = 0), or after each call of Deflate. if Deflate returns Z_OK and with
// zero AvailableOutput, it must be called again after making room in the output buffer because there might be more output pending.
//
// If the parameter Flush is set to Z_PARTIAL_FLUSH, the current compression block is terminated and flushed to the
// output buffer so that the decompressor can get all input data available so far. For method 9 a future variant on
// method 8, the current block will be flushed but not terminated. Z_SYNC_FLUSH has the same effect as partial flush
// except that the compressed output is byte aligned (the compressor can clear its internal bit buffer) and the current
// block is always terminated. This can be useful if the compressor has to be restarted from scratch after an
// interruption (in which case the internal state of the compressor may be lost). If Flush is set to Z_FULL_FLUSH, the
// compression block is terminated, a special marker is output and the compression dictionary is discarded. This
// is useful to allow the decompressor to synchronize if one compressed block has been damaged (see InflateSync below).
// Flushing degrades compression and so should be used only when necessary. Using Z_FULL_FLUSH too often can seriously
// degrade the compression. if Deflate returns with AvailableOutput = 0, this function must be called again with the
// same Value of the Flush parameter and more output space (updated AvailableOutput), until the Flush is complete
// (Deflate returns with non-zero AvailableOutput).
//
// If the parameter Flush is set to Z_FINISH, all Pending input is processed, all pending output is flushed and Deflate
// returns with Z_STREAM_END if there was enough output space. If Deflate returns with Z_OK, this function must be
// called again with Z_FINISH and more output space (updated AvailableOutput) but no more input data, until it returns
// with Z_STREAM_END or an error. After Deflate has returned Z_STREAM_END, the only possible operations on the
// stream are DeflateReset or DeflateEnd.
//
// Z_FINISH can be used immediately after DeflateInit if all the compression is to be done in a single step. In this
// case, AvailableOutput must be at least 0.1% larger than AvailableInput plus 12 bytes. If Deflate does not return
// Z_STREAM_END then it must be called again as described above.
//
// Deflate may update DataType if it can make a good guess about the input data type (Z_ASCII or Z_BINARY). In doubt,
// the data is considered binary. This field is only for information purposes and does not affect the compression
// algorithm in any manner.
//
// Deflate returns Z_OK if some progress has been made (mnore input processed or more output produced), Z_STREAM_END if
// all input has been consumed and all output has been produced (only when Flush is set to Z_FINISH), Z_STREAM_ERROR if
// the stream State was inconsistent (for example if NextInput or NextOutput was nil), Z_BUF_ERROR if no progress is possible.
var
OldFlush: Integer; // value of Flush param for previous Deflate call
S: PDeflateState;
Header: Cardinal;
LevelFlags: Cardinal;
BlockState: TBlockState;
begin
if (ZState.State = nil) or (Flush > Z_FINISH) or (Flush < 0) then
begin
Result:=Z_STREAM_ERROR;
Exit;
end;
S:=PDeflateState(ZState.State);
if (ZState.NextOutput = nil) or
((ZState.NextInput = nil) and (ZState.AvailableInput<>0)) or
((S.Status = FINISH_STATE) and (Flush<>Z_FINISH)) then
begin
ZState.Msg:=ErrorMessages[ERROR_BASE - Z_STREAM_ERROR];
Result:=Z_STREAM_ERROR;
Exit;
end;
if ZState.AvailableOutput = 0 then
begin
ZState.Msg:=ErrorMessages[ERROR_BASE - Z_BUF_ERROR];
Result:=Z_BUF_ERROR;
Exit;
end;
// just in case
S.ZState:=@ZState;
OldFlush:=S.LastFlush;
S.LastFlush:=Flush;
// write the zlib header
if S.Status = INIT_STATE then
begin
Header:=(Z_DEFLATED + ((S.WindowBits - 8) shl 4)) shl 8;
LevelFlags:=(S.Level - 1) shr 1;
if LevelFlags > 3 then LevelFlags:=3;
Header:=Header or (LevelFlags shl 6);
if (S.StringStart<>0) then Header:=Header or PRESET_DICT;
Inc(Header, 31 - (Header mod 31));
S.Status:=BUSY_STATE;
PutShortMSB(S^, Header);
// save the Adler32 of the preset dictionary
if S.StringStart<>0 then
begin
PutShortMSB(S^, Cardinal(ZState.Adler shr 16));
PutShortMSB(S^, Cardinal(ZState.Adler and $FFFF));
end;
ZState.Adler:=1;
end;
// flush as much pending output as possible
if S.Pending<>0 then
begin
FlushPending(ZState);
if ZState.AvailableOutput = 0 then
begin
// Since AvailableOutput is 0, Deflate will be called again with
// more output space, but possibly with both Pending and
// AvailableInput equal to zero. There won't be anything to do,
// but this is not an error situation so make sure we
// return OK instead of BUF_ERROR at next call of Deflate.
S.LastFlush:=-1;
Result:=Z_OK;
Exit;
end;
// Make sure there is something to do and avoid duplicate consecutive
// flushes. For repeated and useless calls with Z_FINISH, we keep
// returning Z_STREAM_END instead of Z_BUFF_ERROR.
end
else
if (ZState.AvailableInput = 0) and
(Flush <= OldFlush) and
(Flush<>Z_FINISH) then
begin
ZState.Msg:=ErrorMessages[ERROR_BASE - Z_BUF_ERROR];
Result:=Z_BUF_ERROR;
Exit;
end;
// user must not provide more input after the first FINISH
if (S.Status = FINISH_STATE) and (ZState.AvailableInput<>0) then
begin
ZState.Msg:=ErrorMessages[ERROR_BASE - Z_BUF_ERROR];
Result:=Z_BUF_ERROR;
Exit;
end;
// start a new block or continue the current one
if (ZState.AvailableInput<>0) or
(S.Lookahead<>0) or
((Flush<>Z_NO_FLUSH) and (S.Status<>FINISH_STATE)) then
begin
BlockState:=ConfigurationTable[S.Level].Func(S^, Flush);
if (BlockState = bsFinishStarted) or (BlockState = bsFinishDone) then S.Status:=FINISH_STATE;
if (BlockState = bsNeedMore) or (BlockState = bsFinishStarted) then
begin
// avoid BUF_ERROR next call, see above
if (ZState.AvailableOutput = 0) then S.LastFlush:=-1;
Result:=Z_OK;
Exit;
// If Flush<>Z_NO_FLUSH and AvailableOutput = 0, the next call
// of Deflate should use the same Flush parameter to make sure
// that the Flush is complete. So we don't have to output an
// empty block here, this will be done at next call. This also
// ensures that for a very small output buffer we emit at most
// one empty block.
end;
if BlockState = bsBlockDone then
begin
if Flush = Z_PARTIAL_FLUSH then TreeAlign(S^)
else
begin
// FULL_FLUSH or SYNC_FLUSH
TreeStroredBlock(S^, nil, 0, False);
// for a full Flush, this empty block will be recognized as a special marker
if Flush = Z_FULL_FLUSH then
begin
// forget history
S.Head[S.HashSize - 1]:=ZNIL;
FillChar(S.Head^, (S.HashSize - 1) * SizeOf(S.Head[0]), 0);
end;
end;
FlushPending(ZState);
if ZState.AvailableOutput = 0 then
begin
// avoid BUF_ERROR at next call, see above
S.LastFlush:=-1;
Result:=Z_OK;
Exit;
end;
end;
end;
if Flush<>Z_FINISH then
begin
Result:=Z_OK;
Exit;
end;
if S.NoHeader<>0 then
begin
Result:=Z_STREAM_END;
Exit;
end;
// write the zlib trailer (Adler32)
PutShortMSB(S^, Cardinal(ZState.Adler shr 16));
PutShortMSB(S^, Cardinal(ZState.Adler and $FFFF));
FlushPending(ZState);
// If AvailableOutput is zero the application will call Deflate again to Flush the rest
// write the trailer only once!
S.NoHeader:=-1;
if S.Pending<>0 then Result:=Z_OK
else Result:=Z_STREAM_END;
end;
//----------------------------------------------------------------------------------------------------------------------
function DeflateEnd(var ZState: TZState): Integer;
// All dynamically allocated data structures for this stream are freed.
// This function discards any unprocessed input and does not Flush any
// pending output.
//
// DeflateEnd returns Z_OK if success, Z_STREAM_ERROR if the
// stream State was inconsistent, Z_DATA_ERROR if the stream was freed
// prematurely (some input or output was discarded).
var
Status: Integer;
S: PDeflateState;
begin
if ZState.State = nil then
begin
Result:=Z_STREAM_ERROR;
Exit;
end;
S:=PDeflateState(ZState.State);
Status:=S.Status;
if (Status<>INIT_STATE) and
(Status<>BUSY_STATE) and
(Status<>FINISH_STATE) then
begin
Result:=Z_STREAM_ERROR;
Exit;
end;
FreeMem(S.PendingBuffer);
FreeMem(S.Head);
FreeMem(S.Previous);
FreeMem(S.Window);
FreeMem(S);
ZState.State:=nil;
if Status = BUSY_STATE then Result:=Z_DATA_ERROR
else Result:=Z_OK;
end;
//----------------------------------------------------------------------------------------------------------------------
function DeflateCopy(Dest, Source: PZState): Integer;
// Copies the source state to the destination state.
//
// Sets the destination stream as a complete copy of the source stream. If the source stream is using an application-
// supplied history buffer, a new buffer is allocated for the destination stream. The compressed output buffer is always
// application-supplied. It's the responsibility of the application to provide the correct values of NextOutput and
// AvailableOutput for the next call of Deflate.
//
// This function can be useful when several compression strategies will be tried, for example when there are several
// ways of pre-processing the input data with a filter. The streams that will be discarded should then be freed by
// calling DeflateEnd. Note that DeflateCopy duplicates the internal compression state which can be quite large, so this
// strategy is slow and can consume lots of memory.
//
// DeflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not enough memory, Z_STREAM_ERROR if the source stream
// state was inconsistent (such as zalloc being nil). Msg is left unchanged in both source and destination.
var
DestState: PDeflateState;
SourceState: PDeflateState;
Overlay: PWordArray;
begin
if (Source = nil) or (Dest = nil) or (Source.State = nil) then
begin
Result:=Z_STREAM_ERROR;
Exit;
end;
SourceState:=PDeflateState(Source.State);
Dest^:=Source^;
try
DestState:=AllocMem(SizeOf(TDeflateState));
Dest.State:=PInternalState(DestState);
DestState^:=SourceState^;
DestState.ZState:=Dest;
DestState.Window:=AllocMem(2 * DestState.WindowSize);
DestState.Previous:=AllocMem(DestState.WindowSize * SizeOf(Word));
DestState.Head:=AllocMem(DestState.HashSize * SizeOf(Word));
Overlay:=AllocMem(DestState.LiteralBufferSize * SizeOf(Word) + 2);
DestState.PendingBuffer:=PByteArray (Overlay);
Move(SourceState.Window^, DestState.Window^, 2 * DestState.WindowSize);
Move(SourceState.Previous^, DestState.Previous^, DestState.WindowSize * SizeOf(Word));
Move(SourceState.Head^, DestState.Head^, DestState.HashSize * SizeOf(Word));
Move(SourceState.PendingBuffer^, DestState.PendingBuffer^, DestState.PendingBufferSize);
DestState.PendingOutput:=@DestState.PendingBuffer[Cardinal(SourceState.PendingOutput) - Cardinal(SourceState.PendingBuffer)];
DestState.DistanceBuffer:=@Overlay[DestState.LiteralBufferSize div SizeOf(Word)];
DestState.LiteralBuffer:=@DestState.PendingBuffer[(1 + SizeOf(Word)) * DestState.LiteralBufferSize];
DestState.LiteralDescriptor.DynamicTree:=@DestState.LiteralTree;
DestState.DistanceDescriptor.DynamicTree:=@DestState.DistanceTree;
DestState.BitLengthDescriptor.DynamicTree:=@DestState.BitLengthTree;
Result:=Z_OK;
except
DeflateEnd(Dest^);
raise;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function ReadBuffer(ZState: PZState; Buffer: PByte; Size: Cardinal): Integer;
// Reads a new buffer from the current input stream, updates the Adler32 and total number of bytes read. All Deflate
// input goes through this function so some applications may wish to modify it to avoid allocating a large
// ZState.NextInput buffer and copying from it (see also FlushPending).
var
Len: Cardinal;
begin
Len:=ZState.AvailableInput;
if Len > Size then Len:=Size;
if Len = 0 then
begin
Result:=0;
Exit;
end;
Dec(ZState.AvailableInput, Len);
if PDeflateState(ZState.State).NoHeader = 0 then ZState.Adler:=Adler32(ZState.Adler, ZState.NextInput, Len);
Move(ZState.NextInput^, Buffer^, Len);
Inc(ZState.NextInput, Len);
Inc(ZState.TotalInput, Len);
Result:=Len;
end;
//----------------------------------------------------------------------------------------------------------------------
function LongestMatch(var S: TDeflateState; CurrentMatch: Cardinal): Cardinal;
// Sets MatchStart to the longest match starting at the given string and returns its length. Matches shorter or equal to
// PreviousLength are discarded, in which case the result is equal to PreviousLength and MatchStart is garbage.
// CurrentMatch is the head of the hash chain for the current string (StringStart) and its distance is <= MaxDistance,
// and PreviousLength >= 1.
// The match length will not be greater than S.Lookahead.
var
ChainLength: Cardinal; // max hash chain length
Scan: PByte; // current string
Match: PByte; // matched string
Len: Cardinal; // length of current match
BestLen: Cardinal; // best match length so far
NiceMatch: Cardinal;
Limit: Cardinal;
Previous: PWordArray;
WMask: Cardinal;
StrEnd: PByte;
ScanEnd1: Byte;
ScanEnd: Byte;
MaxDistance: Cardinal;
begin
ChainLength:=S.MaxChainLength;
Scan:=@S.Window[S.StringStart];
BestLen:=S.PreviousLength;
NiceMatch:=S.NiceMatch;
MaxDistance:=S.WindowSize - MIN_LOOKAHEAD;
// In order to simplify the code, match distances are limited to MaxDistance instead of WSize.
if S.StringStart > MaxDistance then Limit:=S.StringStart - MaxDistance
else Limit:=ZNIL;
// Stop when CurrentMatch becomes <= Limit. To simplify the Code we prevent matches with the string of window index 0.
Previous:=S.Previous;
WMask:=S.WindowMask;
StrEnd:=@S.Window[S.StringStart + MAX_MATCH];
{$ifopt R+} {$R-} {$define RangeCheck} {$endif}
ScanEnd1:=PByteArray(Scan)[BestLen - 1];
ScanEnd:=PByteArray(Scan)[BestLen];
{$ifdef RangeCheck} {$R+} {$undef RangeCheck} {$endif}
// The code is optimized for HashBits >= 8 and MAX_MATCH - 2 multiple of 16.
// It is easy to get rid of this optimization if necessary.
// Do not waste too much time if we already have a good Match.
if S.PreviousLength >= S.GoodMatch then ChainLength:=ChainLength shr 2;
// Do not look for matches beyond the end of the input. This is necessary to make Deflate deterministic.
if NiceMatch > S.Lookahead then NiceMatch:=S.Lookahead;
repeat
Match:=@S.Window[CurrentMatch];
// Skip to next match if the match length cannot increase or if the match length is less than 2.
{$ifopt R+} {$R-} {$define RangeCheck} {$endif}
if (PByteArray(Match)[BestLen] = ScanEnd) and
(PByteArray(Match)[BestLen - 1] = ScanEnd1) and
(Match^ = Scan^) then
{$ifdef RangeCheck} {$R+} {$undef RangeCheck} {$endif}
begin
Inc(Match);
if Match^<>PByteArray(Scan)[1] then
begin
// The Check at BestLen - 1 can be removed because it will be made again later (this heuristic is not always a win).
// It is not necessary to compare Scan[2] and Match[2] since they are always equal when the other bytes match,
// given that the hash keys are equal and that HashBits >= 8.
Inc(Scan, 2);
Inc(Match);
// We check for insufficient lookahead only every 8th comparison, the 256th check will be made at StringStart + 258.
repeat
Inc(Scan); Inc(Match); if (Scan^<>Match^) then Break;
Inc(Scan); Inc(Match); if (Scan^<>Match^) then Break;
Inc(Scan); Inc(Match); if (Scan^<>Match^) then Break;
Inc(Scan); Inc(Match); if (Scan^<>Match^) then Break;
Inc(Scan); Inc(Match); if (Scan^<>Match^) then Break;
Inc(Scan); Inc(Match); if (Scan^<>Match^) then Break;
Inc(Scan); Inc(Match); if (Scan^<>Match^) then Break;
Inc(Scan); Inc(Match); if (Scan^<>Match^) then Break;
until (Cardinal(Scan) >= Cardinal(StrEnd));
Len:=MAX_MATCH - Integer(Cardinal(StrEnd) - Cardinal(Scan));
Scan:=StrEnd;
Dec(Scan, MAX_MATCH);
if Len > BestLen then
begin
S.MatchStart:=CurrentMatch;
BestLen:=Len;
if Len >= NiceMatch then Break;
{$ifopt R+} {$R-} {$define RangeCheck} {$endif}
ScanEnd1:=PByteArray(Scan)[BestLen - 1];
ScanEnd:=PByteArray(Scan)[BestLen];
{$ifdef RangeCheck} {$R+} {$undef RangeCheck} {$endif}
end;
end;
end;
CurrentMatch:=Previous[CurrentMatch and WMask];
Dec(ChainLength);
until (CurrentMatch <= Limit) or (ChainLength = 0);
if BestLen <= S.Lookahead then Result:=BestLen
else Result:=S.Lookahead;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure FillWindow(var S: TDeflateState);
// Fills the window when the lookahead becomes insufficient, updates StringStart and Lookahead.
// Lookahead must be less than MIN_LOOKAHEAD.
// StringStart will be <= CurrentWindowSize - MIN_LOOKAHEAD on exit.
// On exit at least one byte has been read, or AvailableInput = 0. Reads are performed for at least two bytes (required
// for the zip translate_eol option -> not supported here).
var
N, M: Cardinal;
P: PWord;
More: Cardinal; // amount of free space at the end of the window
WSize: Cardinal;
begin
WSize:=S.WindowSize;
repeat
More:=S.CurrentWindowSize - Integer(S.Lookahead) - Integer(S.StringStart);
if (More = 0) and (S.StringStart = 0) and (S.Lookahead = 0) then More:=WSize
else
if More = Cardinal(-1) then
begin
// Very unlikely, but sometimes possible if StringStart = 0 and Lookahead = 1 (input done one byte at time)
Dec(More);
// If the Window is almost full and there is insufficient lookahead,
// move the upper half to the lower one to make room in the upper half.
end
else
if S.StringStart >= WSize + (WSize - MIN_LOOKAHEAD) then
begin
Move(S.Window[WSize], S.Window^, WSize);
Dec(S.MatchStart, WSize);
Dec(S.StringStart, WSize);
// we now have StringStart >= MaxDistance
Dec(S.BlockStart, Integer(WSize));
// Slide the hash table (could be avoided with 32 bit values at the expense of memory usage). We slide even when
// Level = 0 to keep the hash table consistent if we switch back to Level > 0 later. (Using Level 0 permanently
// is not an optimal usage of zlib, so we don't care about this pathological case.)
N:=S.HashSize;
P:=@S.Head[N];
repeat
Dec(P);
M:=P^;
if M >= WSize then P^:=M - WSize
else P^:=ZNIL;
Dec(N);
until N = 0;
N:=WSize;
P:=@S.Previous[N];
repeat
Dec(P);
M:=P^;
if M >= WSize then P^:=M - WSize
else P^:=ZNIL;
// if N is not on any hash chain Previous[N] is garbage but its value will never be used
Dec(N);
until N = 0;
Inc(More, WSize);
end;
if S.ZState.AvailableInput = 0 then Exit;
// If there was no sliding:
// StringStart <= WSize + MaxDistance - 1 and Lookahead <= MIN_LOOKAHEAD - 1 and
// More = CurrentWindowSize - Lookahead - StringStart
// => More >= CurrentWindowSize - (MIN_LOOKAHEAD - 1 + WSize + MaxDistance - 1)
// => More >= CurrentWindowSize - 2 * WSize + 2
// In the BIG_MEM or MMAP case (not yet supported),
// CurrentWindowSize = input_size + MIN_LOOKAHEAD and
// StringStart + S.Lookahead <= input_size => More >= MIN_LOOKAHEAD.
// Otherwise, CurrentWindowSize = 2 * WSize so More >= 2.
// If there was sliding More >= WSize. So in all cases More >= 2.
N:=ReadBuffer(S.ZState, @S.Window[S.StringStart + S.Lookahead], More);
Inc(S.Lookahead, N);
// Initialize the hash Value now that we have some input:
if S.Lookahead >= MIN_MATCH then
begin
S.InsertHash:=S.Window[S.StringStart];
S.InsertHash:=((S.InsertHash shl S.HashShift) xor S.Window[S.StringStart + 1]) and S.HashMask;
end;
// If the whole input has less than MIN_MATCH bytes, InsertHash is garbage,
// but this is not important since only literal bytes will be emitted.
until (S.Lookahead >= MIN_LOOKAHEAD) or (S.ZState.AvailableInput = 0);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure FlushBlockOnly(var S: TDeflateState; EOF: Boolean);
// Flushs the current block with given end-of-file flag.
// StringStart must be set to the end of the current match.
begin
if S.BlockStart >= 0 then TreeFlushBlock(S, @S.Window[Cardinal(S.BlockStart)], Integer(S.StringStart) - S.BlockStart, EOF)
else TreeFlushBlock(S, nil, Integer(S.StringStart) - S.BlockStart, EOF);
S.BlockStart:=S.StringStart;
FlushPending(S.ZState^);
end;
//----------------------------------------------------------------------------------------------------------------------
function DeflateStored(var S: TDeflateState; Flush: Integer): TBlockState;
// Copies without compression as much as possible from the input stream and returns the current block state.
// This function does not insert new strings in the dictionary since uncompressible data is probably not useful.
// This function is used only for the Level = 0 compression option.
// NOTE: This function should be optimized to avoid extra copying from Window to PendingBuffer.
//
// Stored blocks are limited to $FFFF bytes, PendingBuffer is limited to PendingBufferSize
// and each stored block has a 5 Byte header.
var
MaxBlockSize: Integer;
MaxStart: Cardinal;
begin
MaxBlockSize:=$FFFF;
if MaxBlockSize > S.PendingBufferSize - 5 then MaxBlockSize:=S.PendingBufferSize - 5;
// copy as much as possible from input to output
while True do
begin
// fill the window as much as possible
if S.Lookahead <= 1 then
begin
FillWindow(S);
if (S.Lookahead = 0) and (Flush = Z_NO_FLUSH) then
begin
Result:=bsNeedMore;
Exit;
end;
// flush the current block
if S.Lookahead = 0 then Break;
end;
Inc(S.StringStart, S.Lookahead);
S.Lookahead:=0;
// emit a stored block if PendingBuffer will be full
MaxStart:=S.BlockStart + MaxBlockSize;
if (S.StringStart = 0) or (S.StringStart >= MaxStart) then
begin
// StringStart = 0 is possible when wrap around on 16-bit machine
S.Lookahead:=S.StringStart - MaxStart;
S.StringStart:=MaxStart;
FlushBlockOnly(S, False);
if S.ZState.AvailableOutput = 0 then
begin
Result:=bsNeedMore;
Exit;
end;
end;
// Flush if we may have to slide, otherwise BlockStart may become negative and the data will be gone.
if S.StringStart - Cardinal(S.BlockStart) >= S.WindowSize - MIN_LOOKAHEAD then
begin
FlushBlockOnly(S, False);
if S.ZState.AvailableOutput = 0 then
begin
Result:=bsNeedMore;
Exit;
end;
end;
end;
FlushBlockOnly(S, Flush = Z_FINISH);
if S.ZState.AvailableOutput = 0 then
begin
if Flush = Z_FINISH then Result:=bsFinishStarted
else DeflateStored:=bsNeedMore;
Exit;
end;
if Flush = Z_FINISH then Result:=bsFinishDone
else Result:=bsBlockDone;
end;
//----------------------------------------------------------------------------------------------------------------------
function DeflateFast(var S: TDeflateState; Flush: Integer): TBlockState;
// Compresses as much as possible from the input stream and returns the current block state.
// This function does not perform lazy evaluation of matches and inserts new strings in the Dictionary only for
// unmatched strings or for short matches. It is used only for the fast compression options.
var
HashHead: Cardinal; // head of the hash chain
BlockFlush: Boolean; // set if current block must be flushed
begin
HashHead:=ZNIL;
while True do
begin
// Make sure that we always have enough lookahead, except at the end of the input file. We need MAX_MATCH bytes
// for the next match plus MIN_MATCH bytes to insert the string following the next match.
if S.Lookahead < MIN_LOOKAHEAD then
begin
FillWindow(S);
if (S.Lookahead < MIN_LOOKAHEAD) and (Flush = Z_NO_FLUSH) then
begin
Result:=bsNeedMore;
Exit;
end;
// flush the current block
if S.Lookahead = 0 then Break;
end;
// Insert the string Window[StringStart .. StringStart + 2] in the
// dictionary and set HashHead to the head of the hash chain.
if S.Lookahead >= MIN_MATCH then InsertString(S, S.StringStart, HashHead);
// Find the longest match, discarding those <= PreviousLength.
// At this point we have always MatchLength < MIN_MATCH.
if (HashHead<>ZNIL) and
(S.StringStart - HashHead <= (S.WindowSize - MIN_LOOKAHEAD)) then
begin
// To simplify the code, we prevent matches with the string of window index 0 (in particular we have to
// avoid a match of the string with itself at the start of the input file).
if S.Strategy<>Z_HUFFMAN_ONLY then S.MatchLength:=LongestMatch(S, HashHead);
end;
if S.MatchLength >= MIN_MATCH then
begin
BlockFlush:=TreeTally(S, S.StringStart - S.MatchStart, S.MatchLength - MIN_MATCH);
Dec(S.Lookahead, S.MatchLength);
// Insert new strings in the hash table only if the match length
// is not too large. This saves time but degrades compression.
if (S.MatchLength <= S.MaxInsertLength) and (S.Lookahead >= MIN_MATCH) then
begin
// string at StringStart already in hash table
Dec(S.MatchLength);
repeat
Inc(S.StringStart);
InsertString(S, S.StringStart, HashHead);
// StringStart never exceeds WSize - MAX_MATCH, so there are always MIN_MATCH bytes ahead.
Dec(S.MatchLength);
until S.MatchLength = 0;
Inc(S.StringStart);
end
else
begin
Inc(S.StringStart, S.MatchLength);
S.MatchLength:=0;
S.InsertHash:=S.Window[S.StringStart];
S.InsertHash:=((S.InsertHash shl S.HashShift) xor S.Window[S.StringStart + 1]) and S.HashMask;
// if Lookahead < MIN_MATCH, InsertHash is garbage, but it does not
// matter since it will be recomputed at next Deflate call.
end;
end
else
begin
// no match, output a literal byte
BlockFlush:=TreeTally(S, 0, S.Window[S.StringStart]);
Dec(S.Lookahead);
Inc(S.StringStart);
end;
if BlockFlush then
begin
FlushBlockOnly(S, False);
if S.ZState.AvailableOutput = 0 then
begin
Result:=bsNeedMore;
Exit;
end;
end;
end;
FlushBlockOnly(S, Flush = Z_FINISH);
if S.ZState.AvailableOutput = 0 then
begin
if Flush = Z_FINISH then Result:=bsFinishStarted
else Result:=bsNeedMore;
end
else
if Flush = Z_FINISH then Result:=bsFinishDone
else Result:=bsBlockDone;
end;
//----------------------------------------------------------------------------------------------------------------------
function DeflateSlow(var S: TDeflateState; Flush: Integer): TBlockState;
// Same as above, but achieves better compression. We use a lazy evaluation for matches. A match is finally adopted
// only if there is no better match at the next window position.
var
HashHead: Cardinal; // head of hash chain
BlockFlush: Boolean; // set if current block must be flushed
MaxInsert: Cardinal;
begin
HashHead:=ZNIL;
while True do
begin
// Make sure that we always have enough lookahead, except at the end of the input file. We need MAX_MATCH bytes
// for the next match, plus MIN_MATCH bytes to insert the string following the next match.
if S.Lookahead < MIN_LOOKAHEAD then
begin
FillWindow(S);
if (S.Lookahead < MIN_LOOKAHEAD) and (Flush = Z_NO_FLUSH) then
begin
Result:=bsNeedMore;
Exit;
end;
// flush the current block
if S.Lookahead = 0 then Break;
end;
// Insert the string Window[StringStart .. StringStart + 2] in the
// dictionary and set HashHead to the head of the hash chain.
if S.Lookahead >= MIN_MATCH then InsertString(S, S.StringStart, HashHead);
// find the longest match, discarding those <= PreviousLength
S.PreviousLength:=S.MatchLength;
S.PreviousMatch:=S.MatchStart;
S.MatchLength:=MIN_MATCH - 1;
if (HashHead<>ZNIL) and
(S.PreviousLength < S.MaxLazyMatch) and
(S.StringStart - HashHead <= (S.WindowSize - MIN_LOOKAHEAD)) then
begin
// To simplify the code we prevent matches with the string of window Index 0 (in particular we have
// to avoid a match of the string with itself at the start of the input file).
if S.Strategy<>Z_HUFFMAN_ONLY then S.MatchLength:=LongestMatch(S, HashHead);
if (S.MatchLength <= 5) and
((S.Strategy = Z_FILTERED) or ((S.MatchLength = MIN_MATCH) and
(S.StringStart - S.MatchStart > TOO_FAR))) then
begin
// If PreviousMatch is also MIN_MATCH MatchStart is garbage but we will ignore the current match anyway.
S.MatchLength:=MIN_MATCH - 1;
end;
end;
// If there was a match at the previous step and the current match is not better output the previous match.
if (S.PreviousLength >= MIN_MATCH) and (S.MatchLength <= S.PreviousLength) then
begin
MaxInsert:=S.StringStart + S.Lookahead - MIN_MATCH;
// Do not insert strings in hash table beyond this.
BlockFlush:=TreeTally(S, S.StringStart - 1 - S.PreviousMatch, S.PreviousLength - MIN_MATCH);
// Insert in hash table all strings up to the end of the match. StringStart - 1 and StringStart are already inserted.
// If there is not enough lookahead the last two strings are not inserted in the hash table.
Dec(S.Lookahead, S.PreviousLength - 1);
Dec(S.PreviousLength, 2);
repeat
Inc(S.StringStart);
if S.StringStart <= MaxInsert then InsertString(S, S.StringStart, HashHead);
Dec(S.PreviousLength);
until S.PreviousLength = 0;
S.MatchAvailable:=False;
S.MatchLength:=MIN_MATCH - 1;
Inc(S.StringStart);
if BlockFlush then
begin
FlushBlockOnly(S, False);
if S.ZState.AvailableOutput = 0 then
begin
Result:=bsNeedMore;
Exit;
end;
end;
end
else
if S.MatchAvailable then
begin
// If there was no match at the previous position output a single literal.
// If there was a match but the current match is longer truncate the previous match to a single literal.
BlockFlush:=TreeTally (S, 0, S.Window[S.StringStart - 1]);
if BlockFlush then FlushBlockOnly(S, False);
Inc(S.StringStart);
Dec(S.Lookahead);
if S.ZState.AvailableOutput = 0 then
begin
Result:=bsNeedMore;
Exit;
end;
end
else
begin
// There is no previous match to compare with wait for the next step to decide.
S.MatchAvailable:=True;
Inc(S.StringStart);
Dec(S.Lookahead);
end;
end;
if S.MatchAvailable then
begin
TreeTally (S, 0, S.Window[S.StringStart - 1]);
S.MatchAvailable:=False;
end;
FlushBlockOnly(S, Flush = Z_FINISH);
if S.ZState.AvailableOutput = 0 then
begin
if Flush = Z_FINISH then Result:=bsFinishStarted
else Result:=bsNeedMore;
end
else
if Flush = Z_FINISH then Result:=bsFinishDone
else Result:=bsBlockDone;
end;
//----------------- Inflate support ------------------------------------------------------------------------------------
const
InflateMask: array[0..16] of Cardinal = (
$0000, $0001, $0003, $0007, $000F, $001F, $003F, $007F, $00FF,
$01FF, $03FF, $07FF, $0FFF, $1FFF, $3FFF, $7FFF, $FFFF
);
function InflateFlush(var S: TInflateBlocksState; var Z: TZState; R: Integer): Integer;
// copies as much as possible from the sliding window to the output area
var
N: Cardinal;
P: PByte;
Q: PByte;
begin
// local copies of source and destination pointers
P:=Z.NextOutput;
Q:=S.Read;
// compute number of bytes to copy as far as end of window
if Cardinal(Q) <= Cardinal(S.Write) then N:=Cardinal(S.Write) - Cardinal(Q)
else N:=Cardinal(S.zend) - Cardinal(Q);
if N > Z.AvailableOutput then N:=Z.AvailableOutput;
if (N<>0) and (R = Z_BUF_ERROR) then R:=Z_OK;
// update counters
Dec(Z.AvailableOutput, N);
Inc(Z.TotalOutput, N);
// update check information
if Assigned(S.CheckFunction) then
begin
S.Check:=S.CheckFunction(S.Check, Q, N);
Z.Adler:=S.Check;
end;
// copy as far as end of Window
Move(Q^, P^, N);
Inc(P, N);
Inc(Q, N);
// see if more to copy at beginning of window
if Q = S.zend then
begin
// wrap pointers
Q:=S.Window;
if S.write = S.zend then S.write:=S.Window;
// compute bytes to copy
N:=Cardinal(S.write) - Cardinal(Q);
if N > Z.AvailableOutput then N:=Z.AvailableOutput;
if (N<>0) and (R = Z_BUF_ERROR) then R:=Z_OK;
// update counters
Dec(Z.AvailableOutput, N);
Inc(Z.TotalOutput, N);
// update check information
if Assigned(S.CheckFunction) then
begin
S.Check:=S.CheckFunction(S.Check, Q, N);
Z.Adler:=S.Check;
end;
// copy
Move(Q^, P^, N);
Inc(P, N);
Inc(Q, N);
end;
// update pointers
Z.NextOutput:=P;
S.Read:=Q;
Result:=R;
end;
//----------------------------------------------------------------------------------------------------------------------
function InflateFast(LiteralBits, DistanceBits: Cardinal; TL, TD: PInflateHuft; var S: TInflateBlocksState; var Z: TZState): Integer;
// Called with number of bytes left to write in window at least 258 (the maximum string length) and number of input
// bytes available at least ten. The ten bytes are six bytes for the longest length/distance pair plus four bytes for
// overloading the bit buffer.
var
Temp: PInflateHuft;
Extra: Cardinal; // extra bits or operation
BitsBuffer: Cardinal;
K: Cardinal; // bits in bit buffer
P: PByte; // input data pointer
N: Cardinal; // bytes available there
Q: PByte; // output window write pointer
M: Cardinal; // bytes to end of window or read pointer
ml: Cardinal; // mask for literal/length tree
md: Cardinal; // mask for distance tree
C: Cardinal; // bytes to copy
D: Cardinal; // distance back to copy from
R: PByte; // copy source pointer
begin
// load input, output, bit values
P:=Z.NextInput;
N:=Z.AvailableInput;
BitsBuffer:=S.bitb;
K:=S.bitk;
Q:=S.write;
if Cardinal(Q) < Cardinal(S.Read) then M:=Cardinal(S.read) - Cardinal(Q) - 1
else M:=Cardinal(S.zend)-Cardinal(Q);
// initialize masks
ml:=InflateMask[LiteralBits];
md:=InflateMask[DistanceBits];
// do until not enough input or output space for fast loop,
// assume called with (M >= 258) and (N >= 10)
repeat
// get literal/length Code
while K < 20 do
begin
Dec(N);
BitsBuffer:=BitsBuffer or (Cardinal(P^) shl K);
Inc(P);
Inc(K, 8);
end;
Temp:=@PHuftField(TL)[BitsBuffer and ml];
Extra:=Temp.exop;
if Extra = 0 then
begin
BitsBuffer:=BitsBuffer shr Temp.Bits;
Dec(K, Temp.Bits);
Q^:=Temp.Base;
Inc(Q);
Dec(M);
Continue;
end;
repeat
BitsBuffer:=BitsBuffer shr Temp.Bits;
Dec(K, Temp.Bits);
if (Extra and 16)<>0 then
begin
// get extra bits for length
Extra:=Extra and 15;
C:=Temp.Base + (BitsBuffer and InflateMask[Extra]);
BitsBuffer:=BitsBuffer shr Extra;
Dec(K, Extra);
// decode distance base of block to copy
while K < 15 do
begin
Dec(N);
BitsBuffer:=BitsBuffer or (Cardinal(P^) shl K);
Inc(P);
Inc(K, 8);
end;
Temp:=@PHuftField(TD)[BitsBuffer and md];
Extra:=Temp.exop;
repeat
BitsBuffer:=BitsBuffer shr Temp.Bits;
Dec(K, Temp.Bits);
if (Extra and 16)<>0 then
begin
// get extra bits to add to distance base
Extra:=Extra and 15;
while K < Extra do
begin
Dec(N);
BitsBuffer:=BitsBuffer or (Cardinal(P^) shl K);
Inc(P);
Inc(K, 8);
end;
D:=Temp.Base + (BitsBuffer and InflateMask[Extra]);
BitsBuffer:=BitsBuffer shr Extra;
Dec(K, Extra);
// do the copy
Dec(M, C);
// offset before Dest
if (Cardinal(Q) - Cardinal(S.Window)) >= D then
begin
// just copy
R:=Q;
Dec(R, D);
Q^:=R^; Inc(Q); Inc(R); Dec(C); // minimum count is three,
Q^:=R^; Inc(Q); Inc(R); Dec(C); // so unroll loop a little
end
else
begin
// offset after destination,
// bytes from offset to end
Extra:=D - (Cardinal(Q) - Cardinal(S.Window));
R:=S.zend;
// pointer to offset
Dec(R, Extra);
if C > Extra then
begin
// copy to end of window
Dec(C, Extra);
repeat
Q^:=R^;
Inc(Q);
Inc(R);
Dec(Extra);
until Extra = 0;
// copy rest from start of window
R:=S.Window;
end;
end;
// copy all or what's left
repeat
Q^:=R^;
Inc(Q);
Inc(R);
Dec(C);
until C = 0;
Break;
end
else
if (Extra and 64) = 0 then
begin
Inc(Temp, Temp.Base + (BitsBuffer and InflateMask[Extra]));
Extra:=Temp.exop;
end
else
begin
Z.Msg:=SInvalidDistanceCode;
C:=Z.AvailableInput - N;
if (K shr 3) < C then C:=K shr 3;
Inc(N, C);
Dec(P, C);
Dec(K, C shl 3);
S.bitb:=BitsBuffer;
S.bitk:=K;
Z.AvailableInput:=N;
Inc(Z.TotalInput, Cardinal(P) - Cardinal(Z.NextInput));
Z.NextInput:=P;
S.write:=Q;
Result:=Z_DATA_ERROR;
Exit;
end;
until False;
Break;
end;
if (Extra and 64) = 0 then
begin
Inc(Temp, Temp.Base + (BitsBuffer and InflateMask[Extra]));
Extra:=Temp.exop;
if Extra = 0 then
begin
BitsBuffer:=BitsBuffer shr Temp.Bits;
Dec(K, Temp.Bits);
Q^:=Temp.Base;
Inc(Q);
Dec(M);
Break;
end;
end
else
if (Extra and 32)<>0 then
begin
C:=Z.AvailableInput - N;
if (K shr 3) < C then C:=K shr 3;
Inc(N, C);
Dec(P, C);
Dec(K, C shl 3);
S.bitb:=BitsBuffer;
S.bitk:=K;
Z.AvailableInput:=N;
Inc(Z.TotalInput, Cardinal(P) - Cardinal(Z.NextInput));
Z.NextInput:=P;
S.write:=Q;
Result:=Z_STREAM_END;
Exit;
end
else
begin
Z.Msg:=SInvalidLengthCode;
C:=Z.AvailableInput - N;
if (K shr 3) < C then C:=K shr 3;
Inc(N, C);
Dec(P, C);
Dec(K, C shl 3);
S.bitb:=BitsBuffer;
S.bitk:=K;
Z.AvailableInput:=N;
Inc(Z.TotalInput, Cardinal(P) - Cardinal(Z.NextInput));
Z.NextInput:=P;
S.write:=Q;
Result:=Z_DATA_ERROR;
Exit;
end;
until False;
until (M < 258) or (N < 10);
// not enough input or output -> restore pointers and return
C:=Z.AvailableInput - N;
if (K shr 3) < C then C:=K shr 3;
Inc(N, C);
Dec(P, C);
Dec(K, C shl 3);
S.bitb:=BitsBuffer;
S.bitk:=K;
Z.AvailableInput:=N;
Inc(Z.TotalInput, Cardinal(P) - Cardinal(Z.NextInput));
Z.NextInput:=P;
S.write:=Q;
Result:=Z_OK;
end;
//----------------------------------------------------------------------------------------------------------------------
function InflateCodesNew(LiteralBits: Cardinal; DistanceBits: Cardinal; TL, TD: PInflateHuft;
var Z: TZState): PInflateCodesState;
begin
Result:=AllocMem(SizeOf(TInflateCodesState));
Result.Mode:=icmStart;
Result.LiteralTreeBits:=LiteralBits;
Result.DistanceTreeBits:=DistanceBits;
Result.LiteralTree:=TL;
Result.DistanceTree:=TD;
end;
//----------------------------------------------------------------------------------------------------------------------
function InflateCodes(var S: TInflateBlocksState; var Z: TZState; R: Integer): Integer;
var
J: Cardinal; // temporary storage
Temp: PInflateHuft;
Extra: Cardinal; // extra bits or operation
BitsBuffer: Cardinal;
K: Cardinal; // bits in bit buffer
P: PByte; // input data pointer
N: Cardinal; // bytes available there
Q: PByte; // output window write pointer
M: Cardinal; // bytes to end of window or read pointer
F: PByte; // pointer to copy strings from
C: PInflateCodesState;
begin
C:=S.sub.decode.codes; // codes state
// copy input/output information to locals
P:=Z.NextInput;
N:=Z.AvailableInput;
BitsBuffer:=S.bitb;
K:=S.bitk;
Q:=S.write;
if Cardinal(Q) < Cardinal(S.read) then M:=Cardinal(S.read) - Cardinal(Q) - 1
else M:=Cardinal(S.zend)-Cardinal(Q);
// process input and output based on current state
while True do
begin
case C.Mode of
icmStart:
begin
if (M >= 258) and (N >= 10) then
begin
S.bitb:=BitsBuffer;
S.bitk:=K;
Z.AvailableInput:=N;
Inc(Z.TotalInput, Cardinal(P) - Cardinal(Z.NextInput));
Z.NextInput:=P;
S.write:=Q;
R:=InflateFast(C.LiteralTreeBits, C.DistanceTreeBits, C.LiteralTree, C.DistanceTree, S, Z);
P:=Z.NextInput;
N:=Z.AvailableInput;
BitsBuffer:=S.bitb;
K:=S.bitk;
Q:=S.write;
if Cardinal(Q) < Cardinal(S.read) then M:=Cardinal(S.read) - Cardinal(Q) - 1
else M:=Cardinal(S.zend) - Cardinal(Q);
if R<>Z_OK then
begin
if R = Z_STREAM_END then C.mode:=icmWash
else C.mode:=icmBadCode;
Continue;
end;
end;
C.sub.Code.need:=C.LiteralTreeBits;
C.sub.Code.Tree:=C.LiteralTree;
C.mode:=icmLen;
end;
icmLen: // I: get length/literal/eob next
begin
J:=C.sub.Code.need;
while K < J do
begin
if N<>0 then R:=Z_OK
else
begin
S.bitb:=BitsBuffer;
S.bitk:=K;
Z.AvailableInput:=N;
Inc(Z.TotalInput, Cardinal(P) - Cardinal(Z.NextInput));
Z.NextInput:=P;
S.write:=Q;
Result:=InflateFlush(S, Z, R);
Exit;
end;
Dec(N);
BitsBuffer:=BitsBuffer or (Cardinal(P^) shl K);
Inc(P);
Inc(K, 8);
end;
Temp:=C.sub.Code.Tree;
Inc(Temp, Cardinal(BitsBuffer) and InflateMask[J]);
BitsBuffer:=BitsBuffer shr Temp.Bits;
Dec(K, Temp.Bits);
Extra:=Temp.exop;
// literal
if Extra = 0 then
begin
C.sub.lit:=Temp.Base;
C.mode:=icmLit;
Continue;
end;
// length
if (Extra and 16)<>0 then
begin
C.sub.copy.get:=Extra and 15;
C.Len:=Temp.Base;
C.mode:=icmLenNext;
Continue;
end;
// next table
if (Extra and 64) = 0 then
begin
C.sub.Code.need:=Extra;
C.sub.Code.Tree:=@PHuftField(Temp)[Temp.Base];
Continue;
end;
// end of block
if (Extra and 32)<>0 then
begin
C.mode:=icmWash;
Continue;
end;
// invalid code
C.mode:=icmBadCode;
Z.Msg:=SInvalidLengthCode;
R:=Z_DATA_ERROR;
S.bitb:=BitsBuffer;
S.bitk:=K;
Z.AvailableInput:=N;
Inc(Z.TotalInput, Cardinal(P) - Cardinal(Z.NextInput));
Z.NextInput:=P;
S.write:=Q;
Result:=InflateFlush(S, Z, R);
Exit;
end;
icmLenNext: // I: getting length extra (have base)
begin
J:=C.sub.copy.get;
while K < J do
begin
if N<>0 then R:=Z_OK
else
begin
S.bitb:=BitsBuffer;
S.bitk:=K;
Z.AvailableInput:=N;
Inc(Z.TotalInput, Cardinal(P) - Cardinal(Z.NextInput));
Z.NextInput:=P;
S.write:=Q;
Result:=InflateFlush(S, Z, R);
Exit;
end;
Dec(N);
BitsBuffer:=BitsBuffer or (Cardinal(P^) shl K);
Inc(P);
Inc(K, 8);
end;
Inc(C.Len, Cardinal(BitsBuffer and InflateMask[J]));
BitsBuffer:=BitsBuffer shr J;
Dec(K, J);
C.sub.Code.need:=C.DistanceTreeBits;
C.sub.Code.Tree:=C.DistanceTree;
C.mode:=icmDistance;
end;
icmDistance: // I: get distance next
begin
J:=C.sub.Code.need;
while K < J do
begin
if N<>0 then R:=Z_OK
else
begin
S.bitb:=BitsBuffer;
S.bitk:=K;
Z.AvailableInput:=N;
Inc(Z.TotalInput, Cardinal(P) - Cardinal(Z.NextInput));
Z.NextInput:=P;
S.write:=Q;
Result:=InflateFlush(S, Z, R);
Exit;
end;
Dec(N);
BitsBuffer:=BitsBuffer or (Cardinal(P^) shl K);
Inc(P);
Inc(K, 8);
end;
Temp:=@PHuftField(C.sub.Code.Tree)[BitsBuffer and InflateMask[J]];
BitsBuffer:=BitsBuffer shr Temp.Bits;
Dec(K, Temp.Bits);
Extra:=Temp.exop;
// distance
if (Extra and 16)<>0 then
begin
C.sub.copy.get:=Extra and 15;
C.sub.copy.Distance:=Temp.Base;
C.mode:=icmDistExt;
Continue;
end;
// next table
if (Extra and 64) = 0 then
begin
C.sub.Code.need:=Extra;
C.sub.Code.Tree:=@PHuftField(Temp)[Temp.Base];
Continue;
end;
// invalid code
C.mode:=icmBadCode;
Z.Msg:=SInvalidDistanceCode;
R:=Z_DATA_ERROR;
S.bitb:=BitsBuffer;
S.bitk:=K;
Z.AvailableInput:=N;
Inc(Z.TotalInput, Cardinal(P) - Cardinal(Z.NextInput));
Z.NextInput:=P;
S.write:=Q;
Result:=InflateFlush(S, Z, R);
Exit;
end;
icmDistExt: // I: getting distance extra
begin
J:=C.sub.copy.get;
while K < J do
begin
if N<>0 then R:=Z_OK
else
begin
S.bitb:=BitsBuffer;
S.bitk:=K;
Z.AvailableInput:=N;
Inc(Z.TotalInput, Cardinal(P) - Cardinal(Z.NextInput));
Z.NextInput:=P;
S.write:=Q;
Result:=InflateFlush(S, Z, R);
Exit;
end;
Dec(N);
BitsBuffer:=BitsBuffer or (Cardinal(P^) shl K);
Inc(P);
Inc(K, 8);
end;
Inc(C.sub.copy.Distance, Cardinal(BitsBuffer) and InflateMask[J]);
BitsBuffer:=BitsBuffer shr J;
Dec(K, J);
C.mode:=icmCopy;
end;
icmCopy: // O: copying bytes in window, waiting for space
begin
F:=Q;
Dec(F, C.sub.copy.Distance);
if (Cardinal(Q) - Cardinal(S.Window)) < C.sub.copy.Distance then
begin
F:=S.zend;
Dec(F, C.sub.copy.Distance - (Cardinal(Q) - Cardinal(S.Window)));
end;
while C.Len<>0 do
begin
if M = 0 then
begin
if (Q = S.zend) and (S.read<>S.Window) then
begin
Q:=S.Window;
if Cardinal(Q) < Cardinal(S.read) then M:=Cardinal(S.read) - Cardinal(Q) - 1
else M:=Cardinal(S.zend)-Cardinal(Q);
end;
if M = 0 then
begin
S.write:=Q;
R:=InflateFlush(S, Z, R);
Q:=S.write;
if Cardinal(Q) < Cardinal(S.read) then M:=Cardinal(S.read) - Cardinal(Q) - 1
else M:=Cardinal(S.zend) - Cardinal(Q);
if (Q = S.zend) and (S.read<>S.Window) then
begin
Q:=S.Window;
if Cardinal(Q) < Cardinal(S.read) then M:=Cardinal(S.read) - Cardinal(Q) - 1
else M:=Cardinal(S.zend) - Cardinal(Q);
end;
if M = 0 then
begin
S.bitb:=BitsBuffer;
S.bitk:=K;
Z.AvailableInput:=N;
Inc(Z.TotalInput, Cardinal(P) - Cardinal(Z.NextInput));
Z.NextInput:=P;
S.write:=Q;
Result:=InflateFlush(S, Z, R);
Exit;
end;
end;
end;
R:=Z_OK;
Q^:=F^;
Inc(Q);
Inc(F);
Dec(M);
if (F = S.zend) then F:=S.Window;
Dec(C.Len);
end;
C.mode:=icmStart;
end;
icmLit: // O: got literal, waiting for output space
begin
if M = 0 then
begin
if (Q = S.zend) and (S.read<>S.Window) then
begin
Q:=S.Window;
if Cardinal(Q) < Cardinal(S.read) then M:=Cardinal(S.read) - Cardinal(Q) - 1
else M:=Cardinal(S.zend) - Cardinal(Q);
end;
if M = 0 then
begin
S.write:=Q;
R:=InflateFlush(S, Z, R);
Q:=S.write;
if Cardinal(Q) < Cardinal(S.read) then M:=Cardinal(S.read) - Cardinal(Q) - 1
else M:=Cardinal(S.zend) - Cardinal(Q);
if (Q = S.zend) and (S.read<>S.Window) then
begin
Q:=S.Window;
if Cardinal(Q) < Cardinal(S.read) then M:=Cardinal(S.read) - Cardinal(Q) - 1
else M:=Cardinal(S.zend) - Cardinal(Q);
end;
if M = 0 then
begin
S.bitb:=BitsBuffer;
S.bitk:=K;
Z.AvailableInput:=N;
Inc(Z.TotalInput, Cardinal(P) - Cardinal(Z.NextInput));
Z.NextInput:=P;
S.write:=Q;
Result:=InflateFlush(S, Z, R);
Exit;
end;
end;
end;
R:=Z_OK;
Q^:=C.sub.lit;
Inc(Q);
Dec(M);
C.mode:=icmStart;
end;
icmWash: // O: got eob, possibly More output
begin
// return unused byte, if any
if K > 7 then
begin
Dec(K, 8);
Inc(N);
Dec(P);
// can always return one
end;
S.write:=Q;
R:=InflateFlush(S, Z, R);
Q:=S.write;
if Cardinal(Q) < Cardinal(S.read) then M:=Cardinal(S.read) - Cardinal(Q) - 1
else M:=Cardinal(S.zend) - Cardinal(Q);
if S.read<>S.write then
begin
S.bitb:=BitsBuffer;
S.bitk:=K;
Z.AvailableInput:=N;
Inc(Z.TotalInput, Cardinal(P) - Cardinal(Z.NextInput));
Z.NextInput:=P;
S.write:=Q;
Result:=InflateFlush(S, Z, R);
Exit;
end;
C.mode:=icmZEnd;
end;
icmZEnd:
begin
R:=Z_STREAM_END;
S.bitb:=BitsBuffer;
S.bitk:=K;
Z.AvailableInput:=N;
Inc(Z.TotalInput, Cardinal(P) - Cardinal(Z.NextInput));
Z.NextInput:=P;
S.write:=Q;
Result:=InflateFlush(S, Z, R);
Exit;
end;
icmBadCode: // X: got error
begin
R:=Z_DATA_ERROR;
S.bitb:=BitsBuffer;
S.bitk:=K;
Z.AvailableInput:=N;
Inc(Z.TotalInput, Cardinal(P) - Cardinal(Z.NextInput));
Z.NextInput:=P;
S.write:=Q;
Result:=InflateFlush(S, Z, R);
Exit;
end;
else
begin
R:=Z_STREAM_ERROR;
S.bitb:=BitsBuffer;
S.bitk:=K;
Z.AvailableInput:=N;
Inc(Z.TotalInput, Cardinal(P) - Cardinal(Z.NextInput));
Z.NextInput:=P;
S.write:=Q;
Result:=InflateFlush(S, Z, R);
Exit;
end;
end;
end;
Result:=Z_STREAM_ERROR;
end;
//----------------------------------------------------------------------------------------------------------------------
const
// Maximum Size of dynamic tree. The maximum found in an integer but non-exhaustive search was 1004 huft structures
// (850 for length/literals and 154 for distances, the latter actually the result of an exhaustive search).
// The actual maximum is not known, but the value below is more than safe.
MANY = 1440;
// Tables for deflate from PKZIP'S appnote.txt
// copy lengths for literal codes 257..285 (actually lengths - 2; also see note #13 above about 258)
CopyLengths: array [0..30] of Cardinal = (
3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35,
43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0
);
INVALID_CODE = 112;
// extra bits for literal codes 257..285
CopyLiteralExtra: array [0..30] of Cardinal = (
0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2,
3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, INVALID_CODE, INVALID_CODE
);
// copy offsets for distance codes 0..29
CopyOffsets: array [0..29] of Cardinal = (
1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385,
513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577
);
// extra bits for distance codes
CopyExtra: array [0..29] of Cardinal = (
0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7,
7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13
);
// Huffman code decoding is performed using a multi-Level table lookup.
// Fastest way to decode is to simply build a lookup table whose
// size is determined by the longest code. However, the time it takes
// to build this table can also be a factor if the data being decoded
// is not very integer. The most common codes are necessarily the
// shortest codes so those codes dominate the decoding time and hence
// the speed. The idea is you can have a shorter table that decodes the
// shorter, More probable codes, and then point to subsidiary tables for
// the longer codes. The time it costs to decode the longer codes is
// then traded against the time it takes to make longer tables.
//
// This results of this trade are in the variables LiteralTreeBits and DistanceTreeBits
// below. LiteralTreeBits is the number of bits the first level table for literal/
// length codes can decode in one step, and DistanceTreeBits is the same thing for
// the distance codes. Subsequent tables are also less than or equal to those sizes.
// These values may be adjusted either when all of the
// codes are shorter than that, in which case the longest code length in
// bits is used, or when the shortest code is *longer* than the requested
// table size, in which case the length of the shortest code in bits is used.
//
// There are two different values for the two tables, since they code a
// different number of possibilities each. The literal/length table
// codes 286 possible values, or in a flat code, a little over eight
// bits. The distance table codes 30 possible values, or a little less
// than five bits, flat. The optimum values for speed end up being
// about one bit more than those, so LiteralTreeBits is 8 + 1 and DistanceTreeBits is 5 + 1.
// The optimum values may differ though from machine to machine, and possibly even between compilers.
const
// maximum bit length of any code,
// If BMAX needs to be larger than 16, then H and X[] should be Cardinal.
BMAX = 15;
//----------------------------------------------------------------------------------------------------------------------
function BuildHuffmanTables(const B: array of Cardinal; N,S: Cardinal; const D, Extra: array of Cardinal;
Temp: PPInflateHuft; var M: Cardinal; var HP: array of TInflateHuft; var HN: Cardinal;
var V: array of Cardinal): Integer;
// Given a list of code lengths and a maximum table size, make a set of tables to decode that set of codes. Returns Z_OK
// on success, Z_BUF_ERROR if the given code set is incomplete (the tables are still built in this case), Z_DATA_ERROR
// if the input is invalid (an over-subscribed set of lengths), or Z_MEM_ERROR if not enough memory.
//
// Input pareters:
// B contains the code lenths in bits (all assumed <= BMAX)
// N is the number of codes (<= NMAX)
// S is the number of simple valued codes (0..S - 1)
// D contains a list of base values for non-simple codes
// Extra carries a list of extra bits for non-simple codes
//
// Output parameters:
// Temp points to the starting table
// M receives the maxium lookup bits (actual space for trees)
// HP receives the Huffman tables
// while HN decribes how many of HP is actually used
// finally V is a working area which receives values in order of bit length
var
A: Cardinal; // counter for codes of length K
C: array[0..BMAX] of Cardinal; // bit length count table
F: Cardinal; // I repeats in table every F entries
G: Integer; // maximum code Length
H: Integer; // table Level
I: Cardinal; // counter, current code
J: Cardinal; // counter
K: Integer; // number of bits in current code
L: Integer; // bits per table (returned in M)
Mask: Cardinal; // (1 shl W) - 1, to avoid cc - O bug on HP
P: PCardinal; // pointer into C[], B[], or V[]
Q: PInflateHuft; // points to current table
R: TInflateHuft; // table entry for structure assignment
U: array[0..pred(BMAX)] of PInflateHuft; // table stack
W: Integer; // bits before this table = (L * H)
X: array[0..BMAX] of Cardinal; // bit offsets, then code stack
XP: PCardinal; // pointer into X
Y: Integer; // number of dummy codes added
Z: Cardinal; // number of entries in current table
begin
// generate counts for each bit length
FillChar(C,sizeof(C),0);
// assume all entries <= BMAX
for I:=0 to pred(N) do Inc(C[B[I]]);
// nil input -> all zero length codes
if C[0]=N then
Begin
Temp^:=nil;
M:=0 ;
Result:=Z_OK;
Exit;
end ;
// find minimum and maximum length, bound [M] by those
L:=M;
for J:=1 to BMAX do
if C[J]<>0 then Break;
// minimum code Length
K:=J;
if Cardinal(L)<J then L:=J;
for I:=BMAX downto 1 do
if C[I]<>0 then Break;
// maximum code length
G:=I;
if Cardinal(L)>I then L:=I;
M:=L;
// adjust last length count to fill out codes if needed
Y:=1 shl J;
while J<I do
begin
Dec(Y,C[J]);
if Y<0 then
begin
// bad input: more codes than bits
Result:=Z_DATA_ERROR;
Exit;
end ;
Inc(J);
Y:=Y shl 1;
end;
Dec (Y, C[I]);
if Y<0 then
begin
// bad input: more codes than bits
Result:=Z_DATA_ERROR;
Exit;
end;
Inc(C[I],Y);
// generate starting offsets into the value table for each length
X[1]:=0;
J:=0;
P:=@C[1];
XP:=@X[2];
// note that I = G from above
Dec(I);
while (I>0) do
begin
Inc(J,P^);
XP^:=J;
Inc(P);
Inc(XP);
Dec(I);
end;
// make a table of values in order of bit lengths
for I:=0 to pred(N) do
begin
J:=B[I];
if J<>0 then
begin
V[X[J]]:=I;
Inc(X[J]);
end;
end;
// set N to Length of V
N:=X[G];
// generate the Huffman codes and for each make the table entries
I:=0;
// first Huffman code is zero
X[0]:=0;
// grab values in bit order
P:=@V;
// no tables yet -> Level - 1
H:=-1;
// bits decoded = (L * H)
W:=-L;
U[0]:=nil;
Q:=nil;
Z:=0;
// go through the bit lengths (K already is bits in shortest code)
while K<=G Do
begin
A:=C[K];
while A<>0 Do
begin
Dec(A);
// here I is the Huffman code of length K bits for value P^
// make tables up to required level
while K>W+L do
begin
Inc(H);
// add bits already decoded, previous table always L Bits
Inc(W,L);
// compute minimum size table less than or equal to L bits
Z:=G-W;
if Z>Cardinal(L) then Z:=L;
// try a K-W bit table
J:=K-W;
F:=1 shl J;
// too few codes for K - W bit table
if F>A+1 then
begin
// deduct codes from patterns left
Dec(F,A+1);
XP:=@C[K];
if J<Z then
begin
Inc(J);
while J<Z do
begin
// try smaller tables up to Z bits
F:=F shl 1;
Inc(XP);
// enough codes to use up J Bits
if F<=XP^ then Break;
// else deduct codes from patterns
Dec(F,XP^);
Inc(J);
end;
end;
end;
// table entries for J-bit table
Z:=1 shl J;
// allocate new table (note: doesn't matter for fixed)
if HN+Z>MANY then
begin
Result:=Z_MEM_ERROR;
Exit;
end;
Q:=@HP[HN];
U[H]:=Q;
Inc(HN,Z);
// connect to last table, if there is one
if H<>0 then
begin
// save pattern for backing up
X[H]:=I;
// bits to dump before this table
R.Bits:=L;
// bits in this table
R.exop:=J;
J:=I shr (W-L);
R.Base:=(Cardinal(Q)-Cardinal(U[H-1]) ) div sizeof(Q^)-J;
// connect to last table
PHuftField(U[H-1])[J]:=R;
end
else
// first table is returned result
Temp^:=Q;
end;
// set up table entry in R
R.Bits:=Byte(K-W);
// out of values -> invalid code
if Cardinal(P)>=Cardinal(@V[N]) then R.exop:=128+64 else
if P^<S then
begin
// 256 is end-of-block code
if P^<256 then R.exop:=0 else R.exop:=32+64;
// simple code is just the value
R.Base:=P^;
Inc(P);
end
else
begin
// non-simple -> look up in lists
R.exop:=Byte(Extra[P^-S]+16+64);
R.Base:=D[P^-S];
Inc(P);
end;
// fill xode-like entries with R
F:=1 shl (K-W);
J:=I shr W;
while J<Z do
begin
PHuftField(Q)[J]:=R;
Inc(J,F);
end;
// backwards increment the K-bit code I
J:=1 shl (K-1) ;
while (I and J)<>0 do
begin
I:=I xor J;
J:=J shr 1
end;
I:=I xor J;
// backup over finished tables
// needed on HP, cc -O bug
Mask:=(1 shl W)-1;
while (I and Mask)<>X[H] do
begin
// don't need to update Q
Dec(H);
Dec(W,L);
Mask:=(1 shl W)-1;
end;
end;
Inc(K);
end;
// Return Z_BUF_ERROR if we were given an incomplete table
if (Y<>0) and (G<>1) then Result:=Z_BUF_ERROR else Result:=Z_OK;
end;
//----------------------------------------------------------------------------------------------------------------------
function InflateTreesBits(var C: array of Cardinal; var BB: Cardinal; var TB: PInflateHuft;
var HP: array of TInflateHuft; var Z: TZState): Integer;
// C holds 19 code lengths
// BB - bits tree desired/actual depth
// TB - bits tree result
// HP - space for trees
// Z - for messages
var
R: Integer;
HN: Cardinal; // hufts used in space
V: PCardinalArray; // work area for BuildHuffmanTables
begin
HN:=0;
V:=AllocMem(19*sizeof(Cardinal));
try
R:=BuildHuffmanTables(C,19,19,CopyLengths,CopyLiteralExtra,@TB,BB,HP,HN,V^);
if R=Z_DATA_ERROR then Z.Msg:=SOversubscribedDBLTree else
if (R=Z_BUF_ERROR) or (BB=0) then
begin
Z.Msg:=SIncompleteDBLTree;
R:=Z_DATA_ERROR;
end;
Result:=R;
finally
FreeMem(V);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function InflateTreesDynamic(NL: Cardinal; ND: Cardinal; var C: array of Cardinal; var LiteralBits: Cardinal;
var DistanceBits: Cardinal; var TL: PInflateHuft; var TD: PInflateHuft; var HP: array of TInflateHuft;
var Z: TZState): Integer;
// NL - number of literal/length codes
// ND - number of distance codes
// C - code lengths
// LiteralBits - literal desired/actual bit depth
// DistanceBits - distance desired/actual bit depth
// TL - literal/length tree result
// TD - distance tree result
// HP - space for trees
// Z - for messages
var
R: Integer;
HN: Cardinal; // hufts used in space
V: PCardinalArray; // work area for BuildHuffmanTables
begin
HN:=0;
// allocate work area
V:=AllocMem(288*sizeof(Cardinal));
try
Result:=Z_OK;
// build literal/length tree
R:=BuildHuffmanTables(C,NL,257,CopyLengths,CopyLiteralExtra,@TL,LiteralBits,HP,HN,V^);
if (R<>Z_OK) or (LiteralBits=0) then
begin
if R=Z_DATA_ERROR then Z.Msg:=SOversubscribedLLTree else
if R<>Z_MEM_ERROR then
begin
Z.Msg:=SIncompleteLLTree;
R:=Z_DATA_ERROR;
end;
FreeMem(V);
Result:=R;
Exit;
end;
// build distance tree
R:=BuildHuffmanTables(PCardinalArray(@C[NL])^,ND,0,CopyOffsets,CopyExtra,@TD,DistanceBits,HP,HN,V^);
if (R<>Z_OK) or ((DistanceBits=0) and (NL>257)) then
begin
if R=Z_DATA_ERROR then Z.Msg:=SOversubscribedLLTree else
if R=Z_BUF_ERROR then
begin
Z.Msg:=SIncompleteLLTree;
R:=Z_DATA_ERROR;
end
else
if R<>Z_MEM_ERROR then
begin
Z.Msg:=SEmptyDistanceTree;
R:=Z_DATA_ERROR;
end;
FreeMem(V);
Result:=R;
end;
finally
FreeMem(V);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
const
// number of hufts used by fixed tables
FIXEDH = 544;
var
// build fixed tables only once -> keep them here
FixedBuild: Boolean = False;
FixedTablesMemory: array[0..pred(FIXEDH)] of TInflateHuft;
FixedLiteralBits: Cardinal;
FixedDistanceBits: Cardinal;
FixedLiteralTable: PInflateHuft;
FixedDistanceTable: PInflateHuft;
//----------------------------------------------------------------------------------------------------------------------
function InflateTreesFixed(var LiteralBits: Cardinal; var DistanceBits: Cardinal; var TL,TD: PInflateHuft; var Z: TZState): Integer;
type
PFixedTable = ^TFixedTable;
TFixedTable = array[0..287] of Cardinal;
var
K: Integer; // temporary variable
C: PFixedTable; // length list for BuildHuffmanTables
V: PCardinalArray; // work area for BuildHuffmanTables
F: Cardinal; // number of hufts used in FixedTablesMemory
begin
// build fixed tables if not already (multiple overlapped executions ok)
if not FixedBuild then
begin
F:=0;
C:=nil;
V:=nil;
try
C:=AllocMem(288*sizeof(Cardinal));
V:=AllocMem(288*sizeof(Cardinal));
// literal table
for K:=0 to 143 do C[K]:=8;
for K:=144 to 255 do C[K]:=9;
for K:=256 to 279 do C[K]:=7;
for K:=280 to 287 do C[K]:=8;
FixedLiteralBits:=9;
BuildHuffmanTables(C^,288,257,CopyLengths,CopyLiteralExtra,@FixedLiteralTable,FixedLiteralBits,FixedTablesMemory,F,V^);
// distance table
for K:=0 to 29 do C[K]:=5;
FixedDistanceBits:=5;
BuildHuffmanTables(C^,30,0,CopyOffsets,CopyExtra,@FixedDistanceTable,FixedDistanceBits,FixedTablesMemory,F,V^);
FixedBuild:=True;
finally
if Assigned(V) then FreeMem(V);
if Assigned(C) then FreeMem(C);
end;
end;
LiteralBits:=FixedLiteralBits;
DistanceBits:=FixedDistanceBits;
TL:=FixedLiteralTable;
TD:=FixedDistanceTable;
Result:=Z_OK;
end;
//----------------------------------------------------------------------------------------------------------------------
// tables for Deflate from PKZIP'S appnote.txt.
const
// order of the bit length code lengths
BitOrder: array [0..18] of word = (16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15);
// Notes beyond the 1.93a appnote.txt:
// 1. Distance pointers never point before the beginning of the output stream.
// 2. Distance pointers can point back across blocks, up to 32k away.
// 3. There is an implied maximum of 7 Bits for the bit Length table and 15 Bits for the actual data.
// 4. if only one Code exists, then it is encoded using one bit. (zero would be more efficient, but perhaps a little
// confusing.) If two codes exist, they are coded using one bit each (0 and 1).
// 5. There is no way of sending zero distance codes -> a dummy must be sent if there are none. (History: a pre 2.0
// Version of PKZIP would store blocks with no distance codes, but this was discovered to be
// too harsh a criterion.) Valid only for 1.93a. 2.04c does allow zero distance codes, which is sent as one Code of
// zero Bits in length.
// 6. There are up to 286 literal/Length codes. Code 256 represents the end-of-block. Note however that the static
// length Tree defines 288 codes just to fill out the Huffman codes. Codes 286 and 287 cannot be used though, since
// there is no length base or extra bits defined for them. Similarily, there are up to 30 distance codes. However,
// static trees defines 32 codes (all 5 Bits) to fill out the Huffman codes, but the last two had better not show up
// in the data.
// 7. Unzip can check dynamic Huffman blocks for complete code sets. The exception is that a single code would not be
// complete (see #4).
// 8. The five Bits following the block type is really the number of literal codes sent minus 257.
// 9. Length codes 8, 16, 16 are interpreted as 13 Length codes of 8 bits (1 + 6 + 6). Therefore, to output three times
// the length, you output three codes (1 + 1 + 1), whereas to output four times the same length,
// you only need two codes (1+3). Hmm.
// 10. In the tree reconstruction algorithm, Code = Code + Increment only if BitLength(I) is not zero (pretty obvious).
// 11. Correction: 4 Bits: # of Bit Length codes - 4 (4 - 19)
// 12. Note: length code 284 can represent 227 - 258, but length code 285 really is 258. The last length deserves its
// own, short code since it gets used a lot in very redundant files. The length 258 is special since 258 - 3 (the
// min match length) is 255.
// 13. The literal/length and distance code bit lengths are read as a single stream of lengths. It is possible (and
// advantageous) for a repeat code (16, 17, or 18) to go across the boundary between the two sets of lengths.
//----------------------------------------------------------------------------------------------------------------------
procedure InflateBlockReset(var S: TInflateBlocksState; var Z: TZState; C: PCardinal);
begin
if Assigned(C) then C^:=S.Check;
if (S.mode=ibmBitTree) or (S.mode=ibmDistTree) then FreeMem(S.sub.trees.blens);
if S.mode=ibmCodes then FreeMem(S.sub.decode.codes);
S.mode:=ibmZType;
S.bitk:=0;
S.bitb:=0;
S.write:=S.Window;
S.read:=S.Window;
if Assigned(S.CheckFunction) then
begin
S.Check:=S.CheckFunction(0,nil,0);
Z.Adler:=S.Check;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function InflateBlocksNew(var Z: TZState; C: TCheckFunction; W: Cardinal): PInflateBlocksState;
// W is the window size
var S: PInflateBlocksState;
begin
S:=AllocMem(sizeof(TInflateBlocksState));
if S = nil then Result:=S else
try
S.hufts:=AllocMem(sizeof(TInflateHuft)*MANY);
S.Window:=AllocMem(W);
S.zend:=S.Window;
Inc(S.zend,W);
S.CheckFunction:=C;
S.mode:=ibmZType;
InflateBlockReset(S^,Z,nil);
Result:=S;
except
if Assigned(S.Window) then FreeMem(S.Window);
if Assigned(S.hufts) then FreeMem(S.hufts);
FreeMem(S);
raise;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function InflateBlocks(var S: TInflateBlocksState; var Z: TZState; R: Integer): Integer;
// R contains the initial return code
var
Temp: Cardinal;
B: Cardinal; // bit buffer
K: Cardinal; // bits in bit buffer
P: PByte; // input data pointer
N: Cardinal; // bytes available there
Q: PByte; // output Window write pointer
M: Cardinal; // bytes to end of window or read pointer
// fixed code blocks
LiteralBits,
DistanceBits: Cardinal;
TL,
TD: PInflateHuft;
H: PInflateHuft;
I,J,C: Cardinal;
CodeState: PInflateCodesState;
//--------------- local functions -------------------------------------------
function UpdatePointers: Integer;
begin
S.bitb:=B;
S.bitk:=K;
Z.AvailableInput:=N;
Inc(Z.TotalInput,Cardinal(P)-Cardinal(Z.NextInput));
Z.NextInput:=P;
S.write:=Q;
Result:=InflateFlush(S,Z,R);
end;
//--------------- end local functions ---------------------------------------
begin
// copy input/output information to locals
P:=Z.NextInput;
N:=Z.AvailableInput;
B:=S.bitb;
K:=S.bitk;
Q:=S.write;
if Cardinal(Q)<Cardinal(S.read) then M:=Cardinal(S.read)-Cardinal(Q)-1 else M:=Cardinal(S.zend)-Cardinal(Q);
// decompress an inflated block
// process input based on current state
while True do
begin
case S.mode of
ibmZType:
begin
while K<3 do
begin
if N<>0 then R:=Z_OK else
begin
Result:=UpdatePointers;
Exit;
end;
Dec(N);
B:=B or (Cardinal(P^) shl K);
Inc(P);
Inc(K,8);
end;
Temp:=B and 7;
S.last:=Boolean(Temp and 1);
case Temp shr 1 of
0: // stored
begin
B:=B shr 3;
Dec(K,3);
// go to byte boundary
Temp:=K and 7;
B:=B shr Temp;
Dec(K,Temp);
// get length of stored block
S.mode:=ibmLens;
end;
1: // fixed
begin
InflateTreesFixed(LiteralBits,DistanceBits,TL,TD,Z);
S.sub.decode.codes:=InflateCodesNew(LiteralBits,DistanceBits,TL,TD,Z);
if S.sub.decode.codes=nil then
begin
R:=Z_MEM_ERROR;
Result:=UpdatePointers;
Exit;
end;
B:=B shr 3;
Dec(K,3);
S.mode:=ibmCodes;
end;
2: // dynamic
begin
B:=B shr 3;
Dec(K,3);
S.mode:=ibmTable;
end;
3: // illegal
begin
B:=B shr 3;
Dec(K,3);
S.mode:=ibmBlockBad;
Z.Msg:=SInvalidBlockType;
R:=Z_DATA_ERROR;
Result:=UpdatePointers;
Exit;
end;
end;
end;
ibmLens:
begin
while K<32 do
begin
if N<>0 then R:=Z_OK else
begin
Result:=UpdatePointers;
Exit;
end;
Dec(N);
B:=B or (Cardinal(P^) shl K);
Inc(P);
Inc(K,8);
end;
if (((not B) shr 16) and $FFFF)<>(B and $FFFF) then
begin
S.mode:=ibmBlockBad;
Z.Msg:=SInvalidStoredBlockLengths;
R:=Z_DATA_ERROR;
Result:=UpdatePointers;
Exit;
end;
S.sub.left:=B and $FFFF;
K:=0;
B:=0;
if S.sub.left<>0 then S.mode:=ibmStored else
if S.last then S.mode:=ibmDry else S.mode:=ibmZType;
end;
ibmStored:
begin
if N=0 then
begin
Result:=UpdatePointers;
Exit;
end;
if M=0 then
begin
if (Q=S.zend) and (S.read<>S.Window) then
begin
Q:=S.Window;
if Cardinal(Q)<Cardinal(S.read) then M:=Cardinal(S.read)-Cardinal(Q)-1 else M:=Cardinal(S.zend)-Cardinal(Q);
end;
if M=0 then
begin
S.write:=Q;
R:=InflateFlush(S,Z,R);
Q:=S.write;
if Cardinal(Q) < Cardinal(S.read) then M:=Cardinal(S.read)-Cardinal(Q)-1 else M:=Cardinal(S.zend)-Cardinal(Q);
if (Q=S.zend) and (S.read<>S.Window) then
begin
Q:=S.Window;
if Cardinal(Q)<Cardinal(S.read) then M:=Cardinal(S.read)-Cardinal(Q)-1 else M:=Cardinal(S.zend)-Cardinal(Q);
end;
if M=0 then
begin
Result:=UpdatePointers;
Exit;
end;
end;
end;
R:=Z_OK;
Temp:=S.sub.left;
if Temp>N then Temp:=N;
if Temp>M then Temp:=M;
Move(P^,Q^,Temp);
Inc(P,Temp);
Dec(N,Temp);
Inc(Q,Temp);
Dec(M,Temp);
Dec(S.sub.left,Temp);
if S.sub.left=0 then
begin
if S.last then S.mode:=ibmDry else S.mode:=ibmZType;
end;
end;
ibmTable:
begin
while K<14 do
begin
if N<>0 then R:=Z_OK else
begin
Result:=UpdatePointers;
Exit;
end;
Dec(N);
B:=B or (Cardinal(P^) shl K);
Inc(P);
Inc(K,8);
end;
Temp:=B and $3FFF;
S.sub.trees.table:=Temp;
if ((Temp and $1F)>29) or (((Temp shr 5) and $1F)>29) then
begin
S.mode:=ibmBlockBad;
Z.Msg:=STooManyLDSymbols;
R:=Z_DATA_ERROR;
Result:=UpdatePointers;
Exit;
end;
Temp:=258+(Temp and $1F)+((Temp shr 5) and $1F);
try
S.sub.trees.blens:=AllocMem(Temp*sizeof(Cardinal));
except
R:=Z_MEM_ERROR;
UpdatePointers;
raise;
end;
B:=B shr 14;
Dec(K,14);
S.sub.trees.Index:=0;
S.mode:=ibmBitTree;
end;
ibmBitTree:
begin
while (S.sub.trees.Index<4+(S.sub.trees.table shr 10)) do
begin
while K<3 do
begin
if N<>0 then R:=Z_OK else
begin
Result:=UpdatePointers;
Exit;
end;
Dec(N);
B:=B or (Cardinal(P^) shl K);
Inc(P);
Inc(K, 8);
end;
S.sub.trees.blens[BitOrder[S.sub.trees.Index]]:=B and 7;
Inc(S.sub.trees.Index);
B:=B shr 3;
Dec(K,3);
end;
while S.sub.trees.Index<19 do
begin
S.sub.trees.blens[BitOrder[S.sub.trees.Index]]:=0;
Inc(S.sub.trees.Index);
end;
S.sub.trees.BB:=7;
Temp:=InflateTreesBits(S.sub.trees.blens^,S.sub.trees.BB,S.sub.trees.TB,S.hufts^,Z);
if Temp<>Z_OK then
begin
FreeMem(S.sub.trees.blens);
R:=Temp;
if R=Z_DATA_ERROR then S.mode:=ibmBlockBad;
Result:=UpdatePointers;
Exit;
end;
S.sub.trees.Index:=0;
S.mode:=ibmDistTree;
end;
ibmDistTree:
begin
while True do
begin
Temp:=S.sub.trees.table;
if not (S.sub.trees.Index<258+(Temp and $1F)+((Temp shr 5) and $1F)) then Break;
Temp:=S.sub.trees.BB;
while K<Temp do
begin
if N<>0 then R:=Z_OK else
begin
Result:=UpdatePointers;
Exit;
end;
Dec(N);
B:=B or (Cardinal(P^) shl K);
Inc(P);
Inc(K, 8);
end;
H:=S.sub.trees.TB;
Inc(H,B and InflateMask[Temp]);
Temp:=H^.Bits;
C:=H^.Base;
if C<16 then
begin
B:=B shr Temp;
Dec(K,Temp);
S.sub.trees.blens^[S.sub.trees.Index]:=C;
Inc(S.sub.trees.Index);
end
else
begin
// C=16..18
if C=18 then
begin
I:=7;
J:=11;
end
else
begin
I:=C-14;
J:=3;
end;
while K<Temp+I do
begin
if N<>0 then R:=Z_OK else
begin
Result:=UpdatePointers;
Exit;
end;
Dec(N);
B:=B or (Cardinal(P^) shl K);
Inc(P);
Inc(K, 8);
end;
B:=B shr Temp;
Dec(K, Temp);
Inc(J, Cardinal(B) and InflateMask[I]);
B:=B shr I;
Dec(K,I);
I:=S.sub.trees.Index;
Temp:=S.sub.trees.table;
if (I+J>258+(Temp and $1F)+((Temp shr 5) and $1F)) or ((C=16) and (I<1)) then
begin
FreeMem(S.sub.trees.blens);
S.mode:=ibmBlockBad;
Z.Msg:=SInvalidBitLengthRepeat;
R:=Z_DATA_ERROR;
Result:=UpdatePointers;
Exit;
end;
if C=16 then C:=S.sub.trees.blens[I-1] else C:=0;
repeat
S.sub.trees.blens[I]:=C;
Inc(I);
Dec(J);
until J=0;
S.sub.trees.Index:=I;
end;
end; // while
S.sub.trees.TB:=nil;
begin
LiteralBits:=9;
DistanceBits:=6;
Temp:=S.sub.trees.table;
Temp:=InflateTreesDynamic(257+(Temp and $1F),1+((Temp shr 5) and $1F),
S.sub.trees.blens^,LiteralBits,DistanceBits,TL,TD,S.hufts^,Z);
FreeMem(S.sub.trees.blens);
if Temp<>Z_OK then
begin
if Integer(Temp)=Z_DATA_ERROR then S.mode:=ibmBlockBad;
R:=Temp;
Result:=UpdatePointers;
Exit;
end;
CodeState:=InflateCodesNew(LiteralBits,DistanceBits,TL,TD,Z);
if CodeState=nil then
begin
R:=Z_MEM_ERROR;
Result:=UpdatePointers;
Exit;
end;
S.sub.decode.codes:=CodeState;
end;
S.mode:=ibmCodes;
end;
ibmCodes:
begin
// update pointers
S.bitb:=B;
S.bitk:=K;
Z.AvailableInput:=N;
Inc(Z.TotalInput,Cardinal(P)-Cardinal(Z.NextInput));
Z.NextInput:=P;
S.write:=Q;
R:=InflateCodes(S,Z,R);
// very strange, I have no clue why the local function does not work here...
// R:=UpdatePointers;
if R<>Z_STREAM_END then
begin
Result:=InflateFlush(S,Z,R);
Exit;
end;
R:=Z_OK;
Freemem(S.sub.decode.codes);
// load local pointers
P:=Z.NextInput;
N:=Z.AvailableInput;
B:=S.bitb;
K:=S.bitk;
Q:=S.write;
if Cardinal(Q)<Cardinal(S.read) then M:=Cardinal(S.read)-Cardinal(Q)-1 else M:=Cardinal(S.zend)-Cardinal(Q);
if not S.last then
begin
S.mode:=ibmZType;
Continue;
end;
S.mode:=ibmDry;
end;
ibmDry:
begin
S.write:=Q;
R:=InflateFlush(S,Z,R);
Q:=S.write;
if S.read<>S.write then
begin
Result:=UpdatePointers;
Exit;
end;
S.mode:=ibmBlockDone;
end;
ibmBlockDone:
begin
R:=Z_STREAM_END;
Result:=UpdatePointers;
Exit;
end;
ibmBlockBad:
begin
R:=Z_DATA_ERROR;
Result:=UpdatePointers;
Exit;
end;
else
R:=Z_STREAM_ERROR;
Result:=UpdatePointers;
Exit;
end; // case S.mode of
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function InflateBlocksFree(S: PInflateBlocksState; var Z: TZState): Integer;
begin
InflateBlockReset(S^,Z,nil);
FreeMem(S.Window);
FreeMem(S.hufts);
FreeMem(S);
Result:=Z_OK;
end;
//----------------------------------------------------------------------------------------------------------------------
function IsInflateBlocksSynchPoint(var S: TInflateBlocksState): Boolean;
// returns True if Inflate is currently at the end of a block generated by Z_SYNC_FLUSH or Z_FULL_FLUSH
begin
Result:=(S.mode=ibmLens);
end;
//----------------------------------------------------------------------------------------------------------------------
function InflateReset(var Z: TZState): Integer;
// This function is equivalent to InflateEnd followed by InflateInit, but does not free and reallocate all the internal
// decompression state. The stream will keep attributes that may have been set by InflateInit2.
//
// InflateReset returns Z_OK if success, or Z_STREAM_ERROR if the Source
// stream state was inconsistent (such State being nil).
begin
if Z.State = nil then Result:= Z_STREAM_ERROR else
begin
Z.TotalOutput:=0;
Z.TotalInput:=0;
Z.Msg:='';
if Z.State.nowrap then Z.State.mode:=imBlocks else Z.State.mode:=imMethod;
InflateBlockReset(Z.State.blocks^,Z,nil);
Result:=Z_OK;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function InflateEnd(var Z: TZState): Integer;
// All dynamically allocated data structures for this stream are freed. This function discards any unprocessed input and
// does not flush any pending output.
//
// InflateEnd returns Z_OK on success, Z_STREAM_ERROR if the stream state was inconsistent.
begin
if Z.State=nil then Result:= Z_STREAM_ERROR else
begin
if Assigned(Z.State.blocks) then InflateBlocksFree(Z.State.blocks,Z);
FreeMem(Z.State);
Z.State:=nil;
Result:=Z_OK;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function InflateInit2_(var Z: TZState; W: Integer; const Version: String; StreamSize: Integer): Integer;
begin
if (Version='') or
(Version[1]<>ZLIB_VERSION[1]) or
(StreamSize<>SizeOf(TZState)) then Result:=Z_VERSION_ERROR
else
begin
// initialize state
Z.Msg:='';
Z.State:=AllocMem(SizeOf(TInternalState));
// handle undocumented nowrap option (no zlib header or check)
if W<0 then
begin
W:=-W;
Z.State.nowrap:=True;
end;
// set window size
if (W<8) or (W>15) then
begin
InflateEnd(Z);
Result:=Z_STREAM_ERROR;
Exit;
end;
Z.State.wbits:=W;
// create InflateBlocks state
if Z.State.nowrap then Z.State.blocks:=InflateBlocksNew(Z, nil, 1 shl W)
else Z.State.blocks:=InflateBlocksNew(Z, Adler32, 1 shl W);
if Z.State.blocks = nil then
begin
InflateEnd(Z);
Result:=Z_MEM_ERROR;
Exit;
end;
// reset state
InflateReset(Z);
Result:=Z_OK;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function InflateInit2(var Z: TZState; AWindowBits: Integer): Integer;
// This is another Version of InflateInit with an extra parameter. The fields NextInput and AvailableInput must be
// initialized before by the caller.
//
// The WindowBits parameter is the base two logarithm of the maximum window size (the Size of the history buffer). It
// should be in the range 8..15 for this version of the library. The default value is 15 if InflateInit is used instead.
// If a compressed stream with a larger window size is given as input, Inflate will return with the error code
// Z_DATA_ERROR instead of trying to allocate a larger window.
//
// InflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough memory, Z_STREAM_ERROR if a parameter is
// invalid (such as a negative MemLevel). Msg is reset if there is no error message. InflateInit2 does not perform any
// decompression apart from reading the zlib Header if present, this will be done by Inflate. (So NextInput and
// AvailableInput may be modified, but NextOutput and AvailableOutput are unchanged.)
begin
Result:=InflateInit2_(Z, AWindowBits, ZLIB_VERSION, SizeOf(TZState));
end;
//----------------------------------------------------------------------------------------------------------------------
function InflateInit(var Z: TZState): Integer;
// Initializes the internal stream state for decompression.
//
// InflateInit returns Z_OK if success, Z_MEM_ERROR if there was not enough memory, Z_VERSION_ERROR if the zlib library
// version is incompatible with the version assumed by the caller. Msg is reset if there is no
// error message. InflateInit does not perform any decompression: this will be done by Inflate.
begin
Result:=InflateInit2_(Z, DEF_WBITS, ZLIB_VERSION, SizeOf(TZState));
end;
//----------------------------------------------------------------------------------------------------------------------
function InflateInit_(var Z: TZState; const Version: String; StreamSize: Integer): Integer;
begin
Result:=InflateInit2_(Z, DEF_WBITS, Version, StreamSize);
end;
//----------------------------------------------------------------------------------------------------------------------
function Inflate(var Z: TZState; F: Integer): Integer;
// Inflate decompresses as much data as possible and stops when the input buffer becomes empty or the output buffer
// becomes full. It may introduce some output latency (reading input without producing any output) except when forced to
// flush.
//
// The detailed semantics are as follows. Inflate performs one or both of the following actions:
// - Decompress more input starting at NextInput and update NextInput and AvailableInput accordingly. if not all input
// can be processed (because there is not enough room in the output buffer), NextInput is updated and processing will
// resume at this point for the next call of Inflate.
//
// - Provide more output starting at NextOutput and update NextOutput and AvailableOutput accordingly. Inflate provides
// as much output as possible, until there is no more input data or no more space in the output buffer (see below
// about the Flush parameter).
//
// Before the call of Inflate the application should ensure that at least one of the actions is possible, by providing
// more input and/or consuming more output, and updating the Next* and Avail* values accordingly. The application can
// consume the uncompressed output when it wants, for example when the output buffer is full (AvailableOutput = 0), or
// after each call of Inflate. If Inflate returns Z_OK and with zero AvailableOutput, it must be called again after
// making room in the output buffer because there might be more output pending.
//
// If the parameter Flush is set to Z_SYNC_FLUSH, Inflate flushes as much output as possible to the output buffer. The
// flushing behavior of Inflate is not specified for values of the Flush parameter other than Z_SYNC_FLUSH and Z_FINISH,
// but the current implementation actually flushes as much output as possible anyway.
//
// Inflate should normally be called until it returns Z_STREAM_END or an error. However if all decompression is to be
// performed in a single step (a single call of Inflate), the parameter Flush should be set to Z_FINISH. In this case
// all pending input is processed and all pending output is flushed; AvailableOutput must be large enough to hold all
// the uncompressed data. (The size of the uncompressed data may have been saved by the compressor for this purpose.)
// The next operation on this stream must be InflateEnd to deallocate the decompression State. The use of Z_FINISH is
// never required, but can be used to inform Inflate that a faster routine may be used for the single Inflate call.
//
// if a preset dictionary is needed at this point (see InflateSetDictionary below), Inflate sets ZState.Adler to the
// Adler32 checksum of the dictionary chosen by the compressor and returns Z_NEED_DICT. Otherwise it sets ZState.Adler
// to the Adler32 checksum of all output produced so far (that is, TotalOutput bytes) and returns Z_OK, Z_STREAM_END or
// an error code as described below. At the end of the stream, Inflate checks that its computed Adler32 checksum is
// equal to that saved by the compressor and returns Z_STREAM_END only if the checksum is correct.
//
// Inflate returns Z_OK if some progress has been made (more input processed or more output produced), Z_STREAM_END if
// the end of the compressed data has been reached and all uncompressed output has been produced, Z_NEED_DICT if a
// preset dictionary is needed at this point, Z_DATA_ERROR if the input data was corrupted (input stream not conforming
// to the zlib format or incorrect Adler32 checksum), Z_STREAM_ERROR if the stream structure was inconsistent (for
// example if NextInput or NextOutput was nil), Z_MEM_ERROR if there was not enough memory, Z_BUF_ERROR if no progress
// is possible or if there was not enough room in the output buffer when Z_FINISH is used. In the Z_DATA_ERROR
// case, the application may then call InflateSync to look for a good compression block.
var
R: Integer;
B: Cardinal;
begin
if (Z.State = nil) or (Z.NextInput = nil) then Result:=Z_STREAM_ERROR else
begin
if F = Z_FINISH then F:=Z_BUF_ERROR else F:=Z_OK;
R:=Z_BUF_ERROR;
while True do
begin
case Z.State.mode of
imBlocks:
begin
R:=InflateBlocks(Z.State.blocks^,Z,R);
if R=Z_DATA_ERROR then
begin
Z.State.mode:=imBad;
// can try InflateSync
Z.State.sub.marker:=0;
Continue;
end;
if R=Z_OK then R:=F;
if R<>Z_STREAM_END then
begin
Result:=R;
Exit;
end;
R:=F;
InflateBlockReset(Z.State.blocks^,Z,@Z.State.sub.Check.was);
if Z.State.nowrap then
begin
Z.State.mode:=imDone;
Continue;
end;
Z.State.mode:=imCheck4;
end;
imCheck4:
begin
if (Z.AvailableInput=0) then
begin
Result:=R;
Exit;
end;
R:=F;
Dec(Z.AvailableInput);
Inc(Z.TotalInput);
Z.State.sub.Check.need:=Cardinal(Z.NextInput^) shl 24;
Inc(Z.NextInput);
Z.State.mode:=imCheck3;
end;
imCheck3:
begin
if Z.AvailableInput=0 then
begin
Result:=R;
Exit;
end;
R:=F;
Dec(Z.AvailableInput);
Inc(Z.TotalInput);
Inc(Z.State.sub.Check.need,Cardinal(Z.NextInput^) shl 16);
Inc(Z.NextInput);
Z.State.mode:=imCheck2;
end;
imCheck2:
begin
if Z.AvailableInput=0 then
begin
Result:=R;
Exit;
end;
R:=F;
Dec(Z.AvailableInput);
Inc(Z.TotalInput);
Inc(Z.State.sub.Check.need,Cardinal(Z.NextInput^) shl 8);
Inc(Z.NextInput);
Z.State.mode:=imCheck1;
end;
imCheck1:
begin
if Z.AvailableInput=0 then
begin
Result:=R;
Exit;
end;
R:=F;
Dec(Z.AvailableInput);
Inc(Z.TotalInput);
Inc(Z.State.sub.Check.need,Cardinal(Z.NextInput^));
Inc(Z.NextInput);
if Z.State.sub.Check.was<>Z.State.sub.Check.need then
begin
Z.State.mode:=imBad;
Z.Msg:=SIncorrectDataCheck;
// can't try InflateSync
Z.State.sub.marker:=5;
Continue;
end;
Z.State.mode:=imDone;
end;
imDone:
begin
Result:=Z_STREAM_END;
Exit;
end;
imMethod:
begin
if Z.AvailableInput=0 then
begin
Result:=R;
Exit;
end;
R:=F;
Dec(Z.AvailableInput);
Inc(Z.TotalInput);
Z.State.sub.imMethod:=Z.NextInput^;
Inc(Z.NextInput);
if (Z.State.sub.imMethod and $0F)<>Z_DEFLATED then
begin
Z.State.mode:=imBad;
Z.Msg:=SUnknownCompression;
// can't try InflateSync
Z.State.sub.marker:=5;
Continue;
end;
if (Z.State.sub.imMethod shr 4)+8>Z.State.wbits then
begin
Z.State.mode:=imBad;
Z.Msg:=SInvalidWindowSize;
// can't try InflateSync
Z.State.sub.marker:=5;
Continue;
end;
Z.State.mode:=imFlag;
end;
imFlag:
begin
if Z.AvailableInput=0 then
begin
Result:=R;
Exit;
end;
R:=F;
Dec(Z.AvailableInput);
Inc(Z.TotalInput);
B:=Z.NextInput^;
Inc(Z.NextInput);
if (((Z.State.sub.imMethod shl 8)+B) mod 31)<>0 then
begin
Z.State.mode:=imBad;
Z.Msg:=SIncorrectHeaderCheck;
// can't try InflateSync
Z.State.sub.marker:=5;
Continue;
end;
if (B and PRESET_DICT)=0 then
begin
Z.State.mode:=imBlocks;
Continue;
end;
Z.State.mode:=imDict4;
end;
imDict4:
begin
if Z.AvailableInput=0 then
begin
Result:=R;
Exit;
end;
R:=F;
Dec(Z.AvailableInput);
Inc(Z.TotalInput);
Z.State.sub.Check.need:=Cardinal(Z.NextInput^) shl 24;
Inc(Z.NextInput);
Z.State.mode:=imDict3;
end;
imDict3:
begin
if Z.AvailableInput=0 then
begin
Result:=R;
Exit;
end;
R:=F;
Dec(Z.AvailableInput);
Inc(Z.TotalInput);
Inc(Z.State.sub.Check.need,Cardinal(Z.NextInput^) shl 16);
Inc(Z.NextInput);
Z.State.mode:=imDict2;
end;
imDict2:
begin
if Z.AvailableInput=0 then
begin
Result:=R;
Exit;
end;
R:=F;
Dec(Z.AvailableInput);
Inc(Z.TotalInput);
Inc(Z.State.sub.Check.need,Cardinal(Z.NextInput^) shl 8);
Inc(Z.NextInput);
Z.State.mode:=imDict1;
end;
imDict1:
begin
if Z.AvailableInput=0 then
begin
Result:=R;
Exit;
end;
Dec(Z.AvailableInput);
Inc(Z.TotalInput);
Inc(Z.State.sub.Check.need,Cardinal(Z.NextInput^));
Inc(Z.NextInput);
Z.Adler:=Z.State.sub.Check.need;
Z.State.mode:=imDict0;
Inflate:=Z_NEED_DICT;
Exit;
end;
imDict0:
begin
Z.State.mode:=imBad;
Z.Msg:=SNeedDictionary;
// can try InflateSync
Z.State.sub.marker:=0;
Inflate:=Z_STREAM_ERROR;
Exit;
end;
imBad:
begin
Result:=Z_DATA_ERROR;
Exit;
end;
else
begin
Result:=Z_STREAM_ERROR;
Exit;
end;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function InflateSetDictionary(var Z: TZState; Dictionary: PByte; DictLength: Cardinal): Integer;
// Initializes the decompression dictionary from the given uncompressed byte sequence. This function must be called
// immediately after a call of Inflate if this call returned Z_NEED_DICT. The dictionary chosen by the compressor
// can be determined from the Adler32 Value returned by this call of Inflate. The compressor and decompressor must use
// exactly the same dictionary (see DeflateSetDictionary).
//
// InflateSetDictionary returns Z_OK if success, Z_STREAM_ERROR if a parameter is invalid (such as nil dictionary) or
// the stream state is inconsistent, Z_DATA_ERROR if the given dictionary doesn't match the expected one (incorrect
// Adler32 Value). InflateSetDictionary does not perform any decompression: this will be done by subsequent calls of Inflate.
var
Length: Cardinal;
begin
Length:=DictLength;
if (Z.State=nil) or (Z.State.mode<>imDict0) then
begin
Result:=Z_STREAM_ERROR;
Exit;
end;
if Adler32(1,Dictionary,DictLength)<>Z.Adler then
begin
Result:=Z_DATA_ERROR;
Exit;
end;
Z.Adler:=1;
if Length>=(1 shl Z.State.wbits) then
begin
Length:=(1 shl Z.State.wbits)-1;
Inc(Dictionary,DictLength-Length);
end;
with Z.State.blocks^ do
begin
Move(Dictionary^,Window^,Length);
write:=Window;
Inc(write, Length);
read:=write;
end;
Z.State.mode:=imBlocks;
Result:=Z_OK;
end;
//----------------------------------------------------------------------------------------------------------------------
function InflateSync(var Z: TZState): Integer;
// Skips invalid compressed data until a full flush point (see above the description of Deflate with Z_FULL_FLUSH) can
// be found, or until all available input is skipped. No output is provided.
//
// InflateSync returns Z_OK if a full flush point has been found, Z_BUF_ERROR if no more input was provided,
// Z_DATA_ERROR if no flush point has been found, or Z_STREAM_ERROR if the stream structure was inconsistent. In the
// success case, the application may save the current current value of TotalInput which indicates where valid compressed
// data was found. In the error case, the application may repeatedly call InflateSync, providing more input each time,
// until success or end of the input data.
const
Mark: packed array[0..3] of Byte = (0,0,$FF,$FF);
var
N: Cardinal; // number of bytes to look at
P: PByte; // pointer to bytes
M: Cardinal; // number of marker bytes found in a row
R,W: Cardinal; // temporaries to save TotalInput and TotalOutput
begin
if Z.State=nil then
begin
Result:=Z_STREAM_ERROR;
Exit;
end;
if Z.State.mode<>imBad then
begin
Z.State.mode:=imBad;
Z.State.sub.marker:=0;
end;
N:=Z.AvailableInput;
if N=0 then
begin
Result:=Z_BUF_ERROR;
Exit;
end;
P:=Z.NextInput;
M:=Z.State.sub.marker;
// search
while (N<>0) and (M<4) do
begin
if P^=Mark[M] then Inc(M) else
if P^<>0 then M:=0 else M:=4-M;
Inc(P);
Dec(N);
end;
// restore
Inc(Z.TotalInput,Cardinal(P)-Cardinal(Z.NextInput));
Z.NextInput:=P;
Z.AvailableInput:=N;
Z.State.sub.marker:=M;
// return no joy or set up to restart on a new block
if M<>4 then
begin
Result:=Z_DATA_ERROR;
Exit;
end;
R:=Z.TotalInput;
W:=Z.TotalOutput;
InflateReset(Z);
Z.TotalInput:=R;
Z.TotalOutput:=W;
Z.State.mode:=imBlocks;
Result:=Z_OK;
end;
//----------------------------------------------------------------------------------------------------------------------
function IsInflateSyncPoint(var Z: TZState): Integer;
// Returns 1 if Inflate is currently at the end of a block generated by Z_SYNC_FLUSH or Z_FULL_FLUSH.
// This function is used by one PPP implementation to provide an additional safety Check. PPP uses Z_SYNC_FLUSH but
// removes the length bytes of the resulting empty stored block. When decompressing, PPP checks that at the end of input
// packet, Inflate is waiting for these length bytes.
begin
if (Z.State=nil) or (Z.State.blocks=nil) then Result:=Z_STREAM_ERROR else
Result:=Ord(IsInflateBlocksSynchPoint(Z.State.blocks^));
end;
//----------------------------------------------------------------------------------------------------------------------
end.