unit VirtualTrees;

{$mode delphi}{$H+}
{$packset 1}

// Version 4.8.6
//
// The contents of this file are subject to the Mozilla Public License
// Version 1.1 (the "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/
//
// Alternatively, you may redistribute this library, use and/or modify it under the terms of the
// GNU Lesser General Public License as published by the Free Software Foundation;
// either version 2.1 of the License, or (at your option) any later version.
// You may obtain a copy of the LGPL at http://www.gnu.org/copyleft/.
//
// Software distributed under the License is distributed on an "AS IS" basis,
// WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the
// specific language governing rights and limitations under the License.
//
// The original code is VirtualTrees.pas, released September 30, 2000.
//
// The initial developer of the original code is digital publishing AG (Munich, Germany, www.digitalpublishing.de),
// written by Mike Lischke (public@soft-gems.net, www.soft-gems.net).
//
// Portions created by digital publishing AG are Copyright
// (C) 1999-2001 digital publishing AG. All Rights Reserved.
//----------------------------------------------------------------------------------------------------------------------
//
//  January 2010
//   - Bug fix: TBaseVirtualTree.AdjustTotalHeight now longer calculates wrong total heights if nodes have been
//              made invisible
//   - Bug fix: TCustomVirtualStringTree.OnMeasureTextWidth now works as intended
//   - Bug fix: Added missing $IFDEFs concerning theming support
//   - Bug fix: Removed default from properties TVirtualTreeColumn.Color and TVirtualTreeColumn.BiDiMode
//  July 2009
//   - Bug fix: TWorkerThread will no longer reference the tree after it has been destroyed (Mantis issue #384)
//   - Bug fix: TBaseVirtualTree.InternalConnectNode checked the expanded state of the wrong node if Mode was
//              amAddChildFirst or amAddChildLast
//  June 2009
//   - Bug fix: fixed some issues concerning the vista theme handling
//   - Improvement: removed hidden node handling in this branch
//   - Improvement: reverted header click handling to old version to keep compatibility in this branch
//   - Improvement: removed TVTPaintOption toHideTreeLinesIfThemed
//  May 2009
//   - Improvement: new TVTMiscOption toEditOnClick, toEditOnDblClick to control if editing can be started with a single
//                  click or a double click
//   - Bug fix: the internal pointers of TBufferedAnsiString are now PAnsiChar to work correctly with Delphi 2009
//  April 2009
//   - Bug fix: TBaseVirtualTree.GetVisibleParent no longer returns the given node in case it is fully visible
//   - Improvement: fixed a potential issue in TVirtualTreeColumns.TotalWidth in case it is called before
//                  FPositionToIndex is initialized
//   - Bug fix: TBaseVirtualTree.CollectSelectedNodesLTR and TBaseVirtualTree.CollectSelectedNodesRTL handle straight
//              vertical selection rectangles no longer as empty
//   - Bug fix: TCheckImageKind.ckSystemDefault now works as intended
//   - Improvement: made the following methods of TBaseVirtualTree virtual: PrepareCell, AddChild, BeginUpdate,
//                  EndUpdate and SortTree
//   - Improvement: made TBaseVirtualTree.PrepareCell protected
//   - Improvement: moved some members of TVTEdit and TStringEditLink from private to protected
//   - Improvement: re-designed header click handling
//   - Improvement: new TVTPaintOption toShowHiddenNodes to globally ignore the hidden state of nodes
//   - Improvement: individual nodes can now be hidden without affecting their children
//   - Improvement: re-designed Explorer theme drawing
//   - Bug fix: corrected allocation problems in TBufferedAnsiString and TWideBufferedString
//  March 2009
//   - Bug fix: fixed an issue in TVirtualTreeColumns.HandleClick that could lead to a case where no header click event
//              is triggered
//   - Bug fix: fixed an issue in TBaseVirtualTree.HandleHotTrack that could lead to an endless loop under certain
//              conditions
//   - Improvement: removed unused variables in TVirtualTreeColumn.ComputeHeaderLayout
//   - Bug fix: corrected TBaseVirtualTree.GetVisibleParent
//   - Improvement: extended hot node tracking to track the hot column too
//   - Improvement: new THitPosition hiOnItemButtonExact used to draw hot buttons when using Windows Vista's Explorer
//                  theme
//   - Improvement: new TVTPaintOption toHideTreeLinesIfThemed to consider toShowTreeLines only if running unthemed
//   - Improvement: new TVTPaintOption toUseExplorerTheme to draw the tree like Windows Vista's Explorer treeview
//  February 2009
//   - Bug fix: reverted the implementation of DrawTextW back to the one prior to 4.8.1 as the line end detection
//              lead to a compiler warning under Delphi 2009
//   - Bug fix: corrected implementation of GetStringDrawRect to match its declaration (UnicodeString vs WideString)
//   - Bug fix: the node focus will no longer change if a TVTMiscOption.toGridExtensions is set and one clicks right of
//              (or left of, if right-to-left reading) the last column
//   - Bug fix: fixed an issue with TVTHeader.Assign that could lead to an access violation if the header is created at
//              runtime
//   - Bug fix: one can no longer change a node's height with the right mouse button even if toNodeHeightResize and
//              toRightClickSelect are set
//   - Improvement: TVTAutoOption.toDisableAutoScrollOnFocus now works for nodes too
//   - Improvement: new property TBaseVirtualTree.SelectionLocked to disable changing the selection
//   - Improvement: made the dual-scroll effect in TBaseVirtualTree.ToggleNode much smoother
//   - Bug fix: removed off-by-1 errors in TBaseVirtualTree.ToggleNode
//   - Bug fix: added a check for FUpdateCount to TBaseVirtualTree.SetUpdateState as otherwise every call to
//              TBaseVirtualTree.DoBeforeCellPaint to get the cell content margin within an Begin/EndUpdate-block would
//              re-enable painting
//   - Bug fix: TVTHeader.HandleMessage could provide a wrong column index to OnBeforeColumnWidthTracking in some cases
//   - Improvement: new properties TBaseVirtualTree.OnBeforeAutoFitColumn, TBaseVirtualTree.OnAfterAutoFitColumn
//   - Improvement: new procedures TBaseVirtualTree.CancelOperation, TBaseVirtualTree.BeginOperation,
//                  TBaseVirtualTree.EndOperation and new property TBaseVirtualTree.OperationCanceled to enable the
//                  application to stop (possibly) long-running operations
//   - Improvement: integrated changes from Andreas Hausladen
//   - Improvement: integrated changes from Dmitry Zegebart where applicable
//   - Bug fix: removed off-by-1 error in TBaseVirtualTree.GetDisplayRect
//   - Bug fix: changed the size of the buffer used in TBaseVirtualTree.PaintTree to paint the area below the last node
//              as the bitmap was not completely erased using previous size under certain conditions
//   - Bug fix: fixed TBaseVirtualTree.GetPreviousLevel
// January 2009
//   - Bug fix: removed off-by-1 error in  TBaseVirtualTree.GetBottomNode
//   - Improvement: improved speed of TBaseVirtualTree.GetMaxColumnWidth when using UseSmartColumnWidth
//   - Version is now 4.8.0
// December 2008
//   - Bug fix: modified TBaseVirtualTree.UpdateHorizontalScrollbar and TBaseVirtualTree.UpdateVerticalScrollbar to
//              recalculate the tree's dimensions even if an update is in progress
//   - Improvement: renamed TVTHeaderState hsTracking and hsTrackPending to hsColumnWidthTracking and
//                  hsColumnWidthTrackPending
//   - Improvement: modified TBaseVirtualTree.GetFirstVisible and TBaseVirtualTree.GetFirstVisibleNoInit to optionally
//                  take a node to specify where to start
//   - Improvement: modified TVTAfterGetMaxColumnWidthEvent to make the result of TBaseVirtualTree.GetMaxColumnWidth
//                  changable
//   - Bug fix: corrected TBaseVirtualTree.GetMaxColumnWidth to consider toFixedIndent and no longer take nodes into
//              account that are just above or below the visible area
//   - Improvement: new property TVirtualTreeColumns.DefaultWidth
//   - Improvement: new property TVTHeader.FixedAreaConstraints (new class TVTFixedAreaConstraints) to limit the
//                  fixed area (header, fixed columns) to a percentage of the client area
// November 2008
//   - Improvement: new cursor added: crVertSplit used for height tracking
//   - Improvement: changed type of TVTHeader.Height from Cardinal to Integer to make boundary checks easier
//   - Improvement: new properties TVTHeader.MinHeight and TVTHeader.MaxHeight
//   - Improvement: new VirtualTreeStates tsNodeHeightTracking and tsNodeHeightTrackPending
//   - Improvement: new HeaderStates hsHeightTracking and hsHeightTrackPending
//   - Improvement: new TVTMiscOption toNodeHeightResize to allow changing node heights via mouse
//   - Improvement: new TVTHeaderOption hoHeightResize to allow changing header height via mouse
//   - Improvement: new properties TBaseVirtualTree.OnHeaderHeightTracking, TBaseVirtualTree.OnHeaderDblClickResize,
//                  TBaseVirtualTree.OnColumnWidthTracking, TBaseVirtualTree.OnColumnWidthDblClickResize,
//                  TBaseVirtualTree.OnNodeHeightTracking, TBaseVirtualTree.OnNodeHeightDblClickResize
//   - Improvement: new function TVTHeader.ResizeColumns to resize multiple columns at once
//   - Improvement: TVTHeader.DetermineSplitterIndex is no longer influenced by non-resizable columns
//   - Bug fix: TBaseVirtualTree.ToggleNode now uses DoStateChange to modify FStates
//   - Bug fix: TBaseVirtualTree.DoBeforeCellPaint now saves the update rect if CellPaintMode is cpmGetContentMargin
//              and restores it afterwards
//   - Improvement: modified TBaseVirtualTree.CmMouseWheel to handle mice with wheel delta < 120 correctly
//   - Improvement: modified TVTHeader.LoadFromStream and WriteToStream to save ParentFont
//   - Improvement: TVTHeader.Font is now only stored by Delphi if ParentFont is False (Mantis issue #217)
//   - Bug fix: corrected TVTHeader.Create to set TVTHeader.FOptions correctly to the default value (Mantis issue #333)
//   - Improvement: new TVTAnimationOption toAdvancedAnimatedToggle to scroll the node to be toggled animatedly instead
//                  of just scroll its child nodes animatedly
//   - Improvement: added VirtualTreeState tsToggling to eliminate artefacts caused by TBaseVirtualTree.DoSetOffsetXY
//                  while toggling
//   - Bug fix: corrected button handling when toFixedIndent is set
//   - Improvement: redesigned TBaseVirtualTree.ToggleNode to harmonize the visual toggle behaviour independent of
//                  toChildrenAbove
//   - Improvement: made TBaseVirtualTree.CanEdit public
//   - Improvement: added parameter ConsiderChildrenAbove to TGetNextNodeProc
//   - Improvement: modified all variants of TBaseVirtualTree.GetFirst and TBaseVirtualTree.GetLast to optionally
//                  consider toChildrenAbove
// October 2008
//   - Bugfix: removed 'FVisibleCount := 0' from TBaseVirtualTree.Clear as this would lead to incorrect VisibleCount in
//             read-only mode
//   - Bugfix: fixed a condition in TBaseVirtualTree.ToggleCallback that could lead to artefacts
//   - Improvement: changed the implementation of TBaseVirtualTree.GetNext/GetPrevious so that no penalties occur if
//                  toChildrenAbove is not set
//   - Improvement: TBaseVirtualTree.ToggleNode will no longer leave nodes with state vsToggeling if an exception
//                  occurs
//   - Improvement: improved behaviour of TBaseVirtualTree.ToggleNode in case toChildrenAbove is set
//   - Bug fix: corrected TBaseVirtualTree.ScrollIntoView to behave as expected when no fixed columns exist
//   - Bug fix: extended TBaseVirtualTree.InitializeLineImageAndSelectLevel to eliminate artifacts while scrolling with
//              toChildrenAbove set
//   - Bug fix: corrected CompareNodePositions to consider toChildrenAbove
//   - Bug fix: corrected ToggleNode to scroll correctly if toChildrenAbove and toAnimatedToggle are set
//   - Improvement: new TVTPaintOption toFixedIndent to draw the tree with a fixed ident (instead of node level
//                  dependent indents)
//   - Improvement: new TVTPaintOption toChildrenAbove to draw children nodes above their parent
// August 2008
//   - Improvement: redesigned and overloaded TBaseVirtualTree.ScrollIntoView in order to use vertical scrolling
//                  separately
//   - Improvement: optimized TBaseVirtualTree.ScrollIntoView for horizontal scrolling
//   - Improvement: in TBaseVirtualTree.WMKeyDown column navigation for VK_PRIOR and VK_NEXT is now handled in same way
//                  as row navigation
//   - Improvement: new TVTHeaderOption hoDisableAnimatedResize to disable animated resize for all columns
//   - Improvement: new TVTColumnOption coDisableAnimatedResize to disable animated resize for a specific column
//   - Improvement: in TBaseVirtualTree.UpdateHorizontalScrollBar and TBaseVirtualTree.UpdateVerticalScrollBar scrollbar
//                  updates now avoided for tsUpdating in FStates
// July 2008
//   - Improvement: in TBaseVirtualTree.WMHScroll the horizontal page scrolling now considers fixed columns
//   - Improvement: in TBaseVirtualTree.ScrollIntoView the case of FFocusedColumn being invalid is considered
//   - Improvement: in TBaseVirtualTree.HandleMouseDown DoFocusNode is not called if node focus did not change
//   - Improvement: in TBaseVirtualTree.SetFocusedColumn the focused node will only be invalidate if it was actually
//                  scrolled into view
//   - Improvement: new TVTColumnOption coAllowFocus to affect column focus behaviour
//   - Improvement: new function TVTHeader.AllowFocus to check wether a column can be focused
//   - Improvement: in TBaseVirtualTree.SetFocusedColumn the old colunm and the new column are both invalidated
//   - Improvement: merged latest changes from Jim into current code base.
// June 2008
//   - Improvement: new property TVirtualTreeColumns.Count
//   - Bug fix: in TVirtualTreeColumns.AnimatedResize the column is validated (to avoid "List index out of bounds")
//   - Improvement: the content retangle of the cell can be modified via the OnBeforeCellPaint event, the cell paint
//                  mode indicates wether OnBeforeCellPaint is called for painting the cell or just for getting the
//                  cell content margin
//   - Improvement: new functions added: TBaseVirtualTree.DoGetCellContentMargins,
//                  TCustomVirtualDrawTree.DoGetCellContentMargin
//   - Improvement: new property: TCustomVirtualDrawTree.OnGetCellContentMargin
//   - Improvement: in TBaseVirtualTree.GetMaxColumnWidth the cell content margin is considered
//   - Improvement: in TBaseVirtualTree.CMHintShow the cell content margin is considered for singleline tooltips
//   - Improvement: new function added: TVTHeader.DoGetPopupMenu (to query the application via TreeView.FOnGetPopupMenu
//                  for a column specific header popup menu)
//   - Improvement: new property added: TBaseVirtualTree.OnCanSplitterResizeColumn,
//                  new function added: TVirtualTreeColumns.GetScrollWidth
//   - Improvement: horizontal page scrolling now uses the average column width (of all visible, non-fixed columns) as
//                  scroll amount
//   - Improvement: procedure TBaseVirtualTree.CMMouseWheel redesigned
//   - Bug fix: TVTHeader.DetermineSplitterIndex works correctly even when using fixed columns
//   - Bug fix: on right-to-left BiDiMode TVirtualTreeColumns.PaintHeader respects (left) scroll bar correctly
//   - Bug fix: for multiline tooltips also the column width is checked to determine the tooltip is needed or
//              unnecessary
//   - Improvement: the result value of GetUseSmartColumnWidth is initialized correctly
//   - Improvement: added hoFullRepaintOnResize to TVTHeaderOption to enable full header repainting (instead of
//                  repainting all subsequent columns only) on resizing a column
//   - Bug fix: horizontal page scrolling via mouse wheel now works correctly, i.e. in TBaseVirtualTree.CMMouseWheel
//              ScrollCount includes GetVisibleFixedWidth and FIndent
//   - Improvement: new TVTColumnOption coSmartResize to avoid contradicting the virtual paradigm
//   - Improvement: horizontal scrolling via mouse wheel can be forced by holding the shift key
//   - Improvement: new parameter for function TBaseVirtualTree.GetMaxColumnWidth added: UseSmartColumnWidth (to
//                  avoid contradicting the virtual paradigm, i.e. leave nodes out of consideration which are not in
//                  view)
//   - Improvement: new parameters for TVTHeader.AutoFitColumns added: SmartAutoFitType, RangeStartCol and
//                  RangeEndCol
//   - Improvement: new parameters for events FOUnknownnAfterAutoFitColumns, FOnBeforeAutoFitColumns, FOnAfterGetMaxColumnWidth
//                  and FOnBeforeGetMaxColumnWidth added
//   - Version is now 4.6.0
// May 2008
//   - Improvement: new properties: FOnAfterAutoFitColumns, FOnBeforeAutoFitColumns, FOnAfterGetMaxColumnWidth and
//                  FOnBeforeGetMaxColumnWidth
//   - Bug fix: FDropTargetNode is considered in TBaseVirtualTree.DoFreeNode
// August 2007
//   - for accessibility, added an OnGetImageText event that can be used to give accessible text to images used in nodes.
//   - Implemented an ImageText property used by the VTAccessibility unit to retrieve text for a given node and its column.
//   - Switched loading of accessibility libraries to dynamic from static to avoid problems in Win95
// June 2007
//   - Bug fix: Fixed a problem with potentially large amount of nodes (larger than 2 billion) in
//              TBaseVirtualTree.SetChildCount.
//   - Bug fix: remove hint if any in case the tree loses the focus.
//   - Improvement: TVirtualTreeColumns.HandleClick is now virtual, introduced TVTHeader.DoSetSortColumn.
//   - Bug fix: compiler error due to old variable reference when enabling flat scrollbars.
// May 2007
//   - Improvement: new functions: GetPreviousSelected, GetPreviousChecked, GetCheckedCount,
//     GetPreviousCutCopy, GetCutCopyCount, GetFirstLeaf, GetNextLeaf,
//     GetPreviousLeaf, GetFirstLevel, GetNextLevel, GetPreviousLevel
//   - Improvement: new properties: CheckedCount, CutCopyCount
//   - Improvement: DoFocusChanging for finding a valid column (TBaseVirtualTree.WMKeyDown)
// March 2007
//   - Improvement: adjusted accessibility implementation to compile with pre-BDS IDEs.
//   - If a column is not visible, MultiColumnAccessibility now will not include it.
// January 2007
//   - Improvement: added code donation from Marco Zehe (with help from Sebastian Modersohn) which implements the
//                  MS accessibility interface for Virtual Treeview.
// December 2006
//   - Improvement: bidi mode implementation finished (toAutoBidiColumnOrdering introduced)
//   - Change: right-to-left flag removed from shorten string methods/events (not necessary)
//   - Version is now 4.5.0
// November 2006
//   - Bug fix: Total height is wrong on reading from stream
// September 2006
//   - Bug fix: Mantis issue #326
// July 2006
//  - Change: value for crHeaderSplit cursor conflicts with other resource IDs, so I changed it.
//  - Published OnStartDrag in VirtualDrawTree.
// April 2006
//   - Bug fix: check for MMX availabiltiy is missing in some places before calling MMX code
//   - Bug fix: flag for VCL dragging was removed too late causing all kind of problems with mouse up code in VCL drag mode.
//   - Bug fix: If the past mode in ProcessOLEData is amInsertAfter then nodes where inserted in the wrong order.
// March 2006
//   - Bug fix: total count and total height is wrong after loading from stream
//   - Bug fix: variable node height computation
//   - Bug fix: FLastChangedNode was not reset in DoFreeNode
// February 2006
//   - Improvement: GetFirstChecked now also has a default value for its state parameter.
//   - Improvement: avoid potential reentrancy problems in paint code by checking for the paint state there.
// January 2006
//   - Bug fix: disabled images are now drawn like enabled ones (with respect to position, indices etc.).
//   - Improvement: New property BottomSpace, allows to specify an additional area below the last node in the tree.
//   - Bug fix: VT.EndUpdate did not invalidate the cache so the cache was never used again after that.
//   - Improvement: tree states for double clicks (left, middle, right).
// December 2005
//   - Bug fix: check for column index for auto setting main column if the current one is deleted.
//
// For full document history see help file.
//
// Credits for their valuable assistance and code donations go to:
//   Freddy Ertl, Marian Aldenhövel, Thomas Bogenrieder, Jim Kuenemann, Werner Lehmann, Jens Treichler,
//   Paul Gallagher (IBO tree), Ondrej Kelle, Ronaldo Melo Ferraz, Heri Bender, Roland Bedürftig (BCB)
//   Anthony Mills, Alexander Egorushkin (BCB), Mathias Torell (BCB), Frank van den Bergh, Vadim Sedulin, Peter Evans,
//   Milan Vandrovec (BCB), Steve Moss, Joe White, David Clark, Anders Thomsen, Igor Afanasyev, Eugene Programmer,
//   Corbin Dunn, Richard Pringle, Uli Gerhardt, Azza, Igor Savkic, Daniel Bauten, Timo Tegtmeier, Dmitry Zegebart,
//   Andreas Hausladen
// Beta testers:
//   Freddy Ertl, Hans-Jürgen Schnorrenberg, Werner Lehmann, Jim Kueneman, Vadim Sedulin, Moritz Franckenstein,
//   Wim van der Vegt, Franc v/d Westelaken
// Indirect contribution (via publicly accessible work of those persons):
//   Alex Denissov, Hiroyuki Hori (MMXAsm expert)
// Documentation:
//   Markus Spoettl and toolsfactory GbR (http://www.doc-o-matic.com/, sponsoring Soft Gems development
//   with a free copy of the Doc-O-Matic help authoring system), Sven H. (Step by step tutorial)
// CLX:
//   Dmitri Dmitrienko (initial developer)
// Source repository:
//   Subversion (server), TortoiseSVN (client tools), Fisheye (Web interface)
// Accessability implementation:
//   Marco Zehe (with help from Sebastian Modersohn)
// LCL Port:
//   Luiz Américo Pereira Câmara
//----------------------------------------------------------------------------------------------------------------------

interface

{$I VTConfig.inc}

uses
  {$ifdef Windows}
  Windows,
  ActiveX,
  CommCtrl,
  {$else}
  FakeActiveX,
  {$endif}
  OleUtils,
  LCLIntf,
  {$ifdef USE_DELPHICOMPAT}
  DelphiCompat,
  LclExt,
  {$endif}
  virtualpanningwindow,
  LCLVersion,
  VTGraphics, //alpha blend functions
  {$ifdef DEBUG_VTV}
  vtlogger,
  {$endif}
  LCLType, LResources, LMessages, Types,
  SysUtils, Classes, Graphics, Controls, Forms, ImgList, StdCtrls, Menus, Printers,
  SyncObjs,  // Thread support
  Clipbrd // Clipboard support
  {$ifdef ThemeSupport}
  , Themes , TmSchema
  {$endif ThemeSupport}
  {$ifdef EnableAccessible}
  , oleacc // for MSAA IAccessible support
  {$endif};

const
  {$I lclconstants.inc}

  {$if defined(LCLGtk) or defined(LCLGtk2)}
    {$define Gtk}
  {$endif}

  {$if defined(Gtk)}
    {$define ManualClipNeeded}
  {$endif}

  VTVersion = '4.8.6';
  VTTreeStreamVersion = 2;
  VTHeaderStreamVersion = 6;    // The header needs an own stream version to indicate changes only relevant to the header.

  CacheThreshold = 2000;        // Number of nodes a tree must at least have to start caching and at the same
                                // time the maximum number of nodes between two cache entries.
  FadeAnimationStepCount = 255; // Number of animation steps for hint fading (0..255).
  ShadowSize = 5;               // Size in pixels of the hint shadow. This value has no influence on Win2K and XP systems
                                // as those OSes have native shadow support.

  // Special identifiers for columns.
  NoColumn = -1;
  InvalidColumn = -2;

  // Indices for check state images used for checking.
  ckEmpty                  =  0;  // an empty image used as place holder
  // radio buttons
  ckRadioUncheckedNormal   =  1;
  ckRadioUncheckedHot      =  2;
  ckRadioUncheckedPressed  =  3;
  ckRadioUncheckedDisabled =  4;
  ckRadioCheckedNormal     =  5;
  ckRadioCheckedHot        =  6;
  ckRadioCheckedPressed    =  7;
  ckRadioCheckedDisabled   =  8;
  // check boxes
  ckCheckUncheckedNormal   =  9;
  ckCheckUncheckedHot      = 10;
  ckCheckUncheckedPressed  = 11;
  ckCheckUncheckedDisabled = 12;
  ckCheckCheckedNormal     = 13;
  ckCheckCheckedHot        = 14;
  ckCheckCheckedPressed    = 15;
  ckCheckCheckedDisabled   = 16;
  ckCheckMixedNormal       = 17;
  ckCheckMixedHot          = 18;
  ckCheckMixedPressed      = 19;
  ckCheckMixedDisabled     = 20;
  // simple button
  ckButtonNormal           = 21;
  ckButtonHot              = 22;
  ckButtonPressed          = 23;
  ckButtonDisabled         = 24;

  // Instead using a TTimer class for each of the various events I use Windows timers with messages
  // as this is more economical.
  ExpandTimer = 1;
  EditTimer = 2;
  HeaderTimer = 3;
  ScrollTimer = 4;
  ChangeTimer = 5;
  StructureChangeTimer = 6;
  SearchTimer = 7;

  // Need to use this message to release the edit link interface asynchronously.
  WM_CHANGESTATE = WM_APP + 32;

  // Virtual Treeview does not need to be subclassed by an eventual Theme Manager instance as it handles
  // Windows XP theme painting itself. Hence the special message is used to prevent subclassing.
  CM_DENYSUBCLASSING = CM_BASE + 2000;

  // Decoupling message for auto-adjusting the internal edit window.
  CM_AUTOADJUST = CM_BASE + 2005;

  // VT's own clipboard formats,
  // Note: The reference format is used internally to allow to link to a tree reference
  //       to implement optimized moves and other back references.
  CFSTR_VIRTUALTREE = 'Virtual Tree Data';
  CFSTR_VTREFERENCE = 'Virtual Tree Reference';
  CFSTR_HTML = 'HTML Format';
  CFSTR_RTF = 'Rich Text Format';
  CFSTR_RTFNOOBJS = 'Rich Text Format Without Objects';
  CFSTR_CSV = 'CSV';

  // Drag image helpers for Windows 2000 and up.
  IID_IDropTargetHelper: TGUID = (D1: $4657278B; D2: $411B; D3: $11D2; D4: ($83, $9A, $00, $C0, $4F, $D9, $18, $D0));
  IID_IDragSourceHelper: TGUID = (D1: $DE5BF786; D2: $477A; D3: $11D2; D4: ($83, $9D, $00, $C0, $4F, $D9, $18, $D0));
  IID_IDropTarget: TGUID = (D1: $00000122; D2: $0000; D3: $0000; D4: ($C0, $00, $00, $00, $00, $00, $00, $46));
  CLSID_DragDropHelper: TGUID = (D1: $4657278A; D2: $411B; D3: $11D2; D4: ($83, $9A, $00, $C0, $4F, $D9, $18, $D0));

  SID_IDropTargetHelper = '{4657278B-411B-11D2-839A-00C04FD918D0}';
  SID_IDragSourceHelper = '{DE5BF786-477A-11D2-839D-00C04FD918D0}';
  SID_IDropTarget = '{00000122-0000-0000-C000-000000000046}';

  // Help identifiers for exceptions. Application developers are responsible to link them with actual help topics.
  hcTFEditLinkIsNil      = 2000;
  hcTFWrongMoveError     = 2001;
  hcTFWrongStreamFormat  = 2002;
  hcTFWrongStreamVersion = 2003;
  hcTFStreamTooSmall     = 2004;
  hcTFCorruptStream1     = 2005;
  hcTFCorruptStream2     = 2006;
  hcTFClipboardFailed    = 2007;
  hcTFCannotSetUserData  = 2008;

  // Header standard split cursor.
  crHeaderSplit = TCursor(63);

  // Height changing cursor.
  crVertSplit = TCursor(62);
  //Panning Cursors
  crVT_MOVEALL = TCursor(64);
  crVT_MOVEEW = TCursor(65);
  crVT_MOVENS = TCursor(66);
  crVT_MOVENW = TCursor(67);
  crVT_MOVESW = TCursor(68);
  crVT_MOVENE = TCursor(69);
  crVT_MOVESE = TCursor(70);
  crVT_MOVEW = TCursor(71);
  crVT_MOVEE = TCursor(72);
  crVT_MOVEN = TCursor(73);
  crVT_MOVES = TCursor(74);

  UtilityImageSize = 16; // Needed by descendants for hittests.

var // Clipboard format IDs used in OLE drag'n drop and clipboard transfers.
  CF_VIRTUALTREE,
  CF_VTREFERENCE,
  CF_VRTF,
  CF_VRTFNOOBJS,   // Unfortunately CF_RTF* is already defined as being
                   // registration strings so I have to use different identifiers.
  CF_HTML,
  CF_CSV: Word;

  MMXAvailable: Boolean; // necessary to know because the blend code uses MMX instructions

  IsWinNT: Boolean;      // Necessary to fix bugs in Win95/WinME (non-client area region intersection, edit resize)
                         // and to allow for check of system dependent hint animation.
  IsWinVistaOrAbove: Boolean;

type
  {$ifdef VER2_2}
  UnicodeString = WideString;
  {$endif}

  // The exception used by the trees.
  EVirtualTreeError = class(Exception);

  // Limits the speed interval which can be used for auto scrolling (milliseconds).
  TAutoScrollInterval = 1..1000;

  // Need to declare the correct WMNCPaint record as the VCL (D5-) doesn't.
  TRealWMNCPaint = packed record
    Msg: Cardinal;
    Rgn: HRGN;
    lParam: Integer;
    Result: Integer;
  end;

  // Be careful when adding new states as this might change the size of the type which in turn
  // changes the alignment in the node record as well as the stream chunks.
  // Do not reorder the states and always add new states at the end of this enumeration in order to avoid
  // breaking existing code.
  TVirtualNodeState = (
    vsInitialized,       // Set after the node has been initialized.
    vsChecking,          // Node's check state is changing, avoid propagation.
    vsCutOrCopy,         // Node is selected as cut or copy and paste source.
    vsDisabled,          // Set if node is disabled.
    vsDeleting,          // Set when the node is about to be freed.
    vsExpanded,          // Set if the node is expanded.
    vsHasChildren,       // Indicates the presence of child nodes without actually setting them.
    vsVisible,           // Indicate whether the node is visible or not (independant of the expand states of its parents).
    vsSelected,          // Set if the node is in the current selection.
    vsInitialUserData,   // Set if (via AddChild or InsertNode) initial user data has been set which requires OnFreeNode.
    vsAllChildrenHidden, // Set if vsHasChildren is set and no child node has the vsVisible flag set.
    vsClearing,          // A node's children are being deleted. Don't register structure change event.
    vsMultiline,         // Node text is wrapped at the cell boundaries instead of being shorted.
    vsHeightMeasured,    // Node height has been determined and does not need a recalculation.
    vsToggling           // Set when a node is expanded/collapsed to prevent recursive calls.
  );
  TVirtualNodeStates = set of TVirtualNodeState;

  // States used in InitNode to indicate states a node shall initially have.
  TVirtualNodeInitState = (
    ivsDisabled,
    ivsExpanded,
    ivsHasChildren,
    ivsMultiline,
    ivsSelected
  );
  TVirtualNodeInitStates = set of TVirtualNodeInitState;

  TVTScrollBarStyle = (
    sbmRegular,
    sbmFlat,
    sbm3D
  );

  // Options per column.
  TVTColumnOption = (
    coAllowClick,            // Column can be clicked (must be enabled too).
    coDraggable,             // Column can be dragged.
    coEnabled,               // Column is enabled.
    coParentBidiMode,        // Column uses the parent's bidi mode.
    coParentColor,           // Column uses the parent's background color.
    coResizable,             // Column can be resized.
    coShowDropMark,          // Column shows the drop mark if it is currently the drop target.
    coVisible,               // Column is shown.
    coAutoSpring,            // Column takes part in the auto spring feature of the header (must be resizable too).
    coFixed,                 // Column is fixed and can not be selected or scrolled etc.
    coSmartResize,           // Column is resized to its largest entry which is in view (instead of its largest
                             // visible entry).
    coAllowFocus,            // Column can be focused.
    coDisableAnimatedResize, // Column resizing is not animated.
    coWrapCaption,           // Caption could be wrapped across several header lines to fit columns width.
    coUseCaptionAlignment    // Column's caption has its own aligment.
  );
  TVTColumnOptions = set of TVTColumnOption;

  // These flags are used to indicate where a click in the header happened.
  TVTHeaderHitPosition = (
    hhiNoWhere,         // No column is involved (possible only if the tree is smaller than the client area).
    hhiOnColumn,        // On a column.
    hhiOnIcon,          // On the bitmap associated with a column.
    hhiOnCheckbox       // On the checkbox if enabled.
  );
  TVTHeaderHitPositions = set of TVTHeaderHitPosition;

  // These flags are returned by the hit test method.
  THitPosition = (
    hiAbove,             // above the client area (if relative) or the absolute tree area
    hiBelow,             // below the client area (if relative) or the absolute tree area
    hiNowhere,           // no node is involved (possible only if the tree is not as tall as the client area)
    hiOnItem,            // on the bitmaps/buttons or label associated with an item
    hiOnItemButton,      // on the button associated with an item
    hiOnItemButtonExact, // exactly on the button associated with an item
    hiOnItemCheckbox,    // on the checkbox if enabled
    hiOnItemIndent,      // in the indentation area in front of a node
    hiOnItemLabel,       // on the normal text area associated with an item
    hiOnItemLeft,        // in the area to the left of a node's text area (e.g. when right aligned or centered)
    hiOnItemRight,       // in the area to the right of a node's text area (e.g. if left aligned or centered)
    hiOnNormalIcon,      // on the "normal" image
    hiOnStateIcon,       // on the state image
    hiToLeft,            // to the left of the client area (if relative) or the absolute tree area
    hiToRight,           // to the right of the client area (if relative) or the absolute tree area
    hiUpperSplitter,     // in the upper splitter area of a node
    hiLowerSplitter      // in the lower splitter area of a node
  );
  THitPositions = set of THitPosition;

  TCheckType = (
    ctNone,
    ctTriStateCheckBox,
    ctCheckBox,
    ctRadioButton,
    ctButton
  );

  // The check states include both, transient and fluent (temporary) states. The only temporary state defined so
  // far is the pressed state.
  TCheckState = (
    csUncheckedNormal,  // unchecked and not pressed
    csUncheckedPressed, // unchecked and pressed
    csCheckedNormal,    // checked and not pressed
    csCheckedPressed,   // checked and pressed
    csMixedNormal,      // 3-state check box and not pressed
    csMixedPressed      // 3-state check box and pressed
  );

  TCheckImageKind = (
    ckLightCheck,     // gray cross
    ckDarkCheck,      // black cross
    ckLightTick,      // gray tick mark
    ckDarkTick,       // black tick mark
    ckFlat,           // flat images (no 3D border)
    ckXP,             // Windows XP style
    ckCustom,         // application defined check images
    ckSystemFlat,     // Flat system defined check images.
    ckSystemDefault   // Uses the system check images, theme aware.
  );

  // mode to describe a move action
  TVTNodeAttachMode = (
    amNoWhere,        // just for simplified tests, means to ignore the Add/Insert command
    amInsertBefore,   // insert node just before destination (as sibling of destination)
    amInsertAfter,    // insert node just after destionation (as sibling of destination)
    amAddChildFirst,  // add node as first child of destination
    amAddChildLast    // add node as last child of destination
  );

  // modes to determine drop position further
  TDropMode = (
    dmNowhere,
    dmAbove,
    dmOnNode,
    dmBelow
  );

  // operations basically allowed during drag'n drop
  TDragOperation = (
    doCopy,
    doMove,
    doLink
  );
  TDragOperations = set of TDragOperation;

  TVTImageKind = (
    ikNormal,
    ikSelected,
    ikState,
    ikOverlay
  );

  TVTHintMode = (
    hmDefault,            // show the hint of the control
    hmHint,               // show node specific hint string returned by the application
    hmHintAndDefault,     // same as hmHint but show the control's hint if no node is concerned
    hmTooltip             // show the text of the node if it isn't already fully shown
  );

  // Indicates how to format a tooltip.
  TVTTooltipLineBreakStyle = (
    hlbDefault,           // Use multi-line style of the node.
    hlbForceSingleLine,   // Use single line hint.
    hlbForceMultiLine     // Use multi line hint.
  );

  TMouseButtons = set of TMouseButton;

  // Used to describe the action to do when using the OnBeforeItemErase event.
  TItemEraseAction = (
    eaColor,   // Use the provided color to erase the background instead the one of the tree.
    eaDefault, // The tree should erase the item's background (bitmap or solid).
    eaNone     // Do nothing. Let the application paint the background.
  );


  // There is a heap of switchable behavior in the tree. Since published properties may never exceed 4 bytes,
  // which limits sets to at most 32 members, and because for better overview tree options are splitted
  // in various sub-options and are held in a commom options class.
  //
  // Options to customize tree appearance:
  TVTPaintOption = (
    toHideFocusRect,           // Avoid drawing the dotted rectangle around the currently focused node.
    toHideSelection,           // Selected nodes are drawn as unselected nodes if the tree is unfocused.
    toHotTrack,                // Track which node is under the mouse cursor.
    toPopupMode,               // Paint tree as would it always have the focus (useful for tree combo boxes etc.)
    toShowBackground,          // Use the background image if there's one.
    toShowButtons,             // Display collapse/expand buttons left to a node.
    toShowDropmark,            // Show the dropmark during drag'n drop operations.
    toShowHorzGridLines,       // Display horizontal lines to simulate a grid.
    toShowRoot,                // Show lines also at top level (does not show the hidden/internal root node).
    toShowTreeLines,           // Display tree lines to show hierarchy of nodes.
    toShowVertGridLines,       // Display vertical lines (depending on columns) to simulate a grid.
    toThemeAware,              // Draw UI elements (header, tree buttons etc.) according to the current theme if
                               // enabled (Windows XP+ only, application must be themed).
    toUseBlendedImages,        // Enable alpha blending for ghosted nodes or those which are being cut/copied.
    toGhostedIfUnfocused,      // Ghosted images are still shown as ghosted if unfocused (otherwise the become non-ghosted
                               // images).
    toFullVertGridLines,       // Display vertical lines over the full client area, not only the space occupied by nodes.
                               // This option only has an effect if toShowVertGridLines is enabled too.
    toAlwaysHideSelection,     // Do not draw node selection, regardless of focused state.
    toUseBlendedSelection,     // Enable alpha blending for node selections.
    toStaticBackground,        // Show simple static background instead of a tiled one.
    toChildrenAbove,           // Display child nodes above their parent.
    toFixedIndent,             // Draw the tree with a fixed indent.
    toUseExplorerTheme         // Use the explorer theme if run under Windows Vista (or above).
  );
  TVTPaintOptions = set of TVTPaintOption;

  // Options to toggle animation support:
  TVTAnimationOption = (
    toAnimatedToggle,          // Expanding and collapsing a node is animated (quick window scroll).
    toAdvancedAnimatedToggle   // Do some advanced animation effects when toggling a node.
  );
  TVTAnimationOptions = set of TVTAnimationOption;

  // Options which toggle automatic handling of certain situations:
  TVTAutoOption = (
    toAutoDropExpand,           // Expand node if it is the drop target for more than a certain time.
    toAutoExpand,               // Nodes are expanded (collapsed) when getting (losing) the focus.
    toAutoScroll,               // Scroll if mouse is near the border while dragging or selecting.
    toAutoScrollOnExpand,       // Scroll as many child nodes in view as possible after expanding a node.
    toAutoSort,                 // Sort tree when Header.SortColumn or Header.SortDirection change or sort node if
                                // child nodes are added.
    toAutoSpanColumns,          // Large entries continue into next column(s) if there's no text in them (no clipping).
    toAutoTristateTracking,     // Checkstates are automatically propagated for tri state check boxes.
    toAutoHideButtons,          // Node buttons are hidden when there are child nodes, but all are invisible.
    toAutoDeleteMovedNodes,     // Delete nodes which where moved in a drag operation (if not directed otherwise).
    toDisableAutoscrollOnFocus, // Disable scrolling a node or column into view if it gets focused.
    toAutoChangeScale,          // Change default node height automatically if the system's font scale is set to big fonts.
    toAutoFreeOnCollapse,       // Frees any child node after a node has been collapsed (HasChildren flag stays there).
    toDisableAutoscrollOnEdit,  // Do not center a node horizontally when it is edited.
    toAutoBidiColumnOrdering    // When set then columns (if any exist) will be reordered from lowest index to highest index
                                // and vice versa when the tree's bidi mode is changed.
  );
  TVTAutoOptions = set of TVTAutoOption;

  // Options which determine the tree's behavior when selecting nodes:
  TVTSelectionOption = (
    toDisableDrawSelection,    // Prevent user from selecting with the selection rectangle in multiselect mode.
    toExtendedFocus,           // Entries other than in the main column can be selected, edited etc.
    toFullRowSelect,           // Hit test as well as selection highlight are not constrained to the text of a node.
    toLevelSelectConstraint,   // Constrain selection to the same level as the selection anchor.
    toMiddleClickSelect,       // Allow selection, dragging etc. with the middle mouse button. This and toWheelPanning
                               // are mutual exclusive.
    toMultiSelect,             // Allow more than one node to be selected.
    toRightClickSelect,        // Allow selection, dragging etc. with the right mouse button.
    toSiblingSelectConstraint, // Constrain selection to nodes with same parent.
    toCenterScrollIntoView,    // Center nodes vertically in the client area when scrolling into view.
    toSimpleDrawSelection      // Simplifies draw selection, so a node's caption does not need to intersect with the
                               // selection rectangle.
  );
  TVTSelectionOptions = set of TVTSelectionOption;

  // Options which do not fit into any of the other groups:
  TVTMiscOption = (
    toAcceptOLEDrop,            // Register tree as OLE accepting drop target
    toCheckSupport,             // Show checkboxes/radio buttons.
    toEditable,                 // Node captions can be edited.
    toFullRepaintOnResize,      // Fully invalidate the tree when its window is resized (CS_HREDRAW/CS_VREDRAW).
    toGridExtensions,           // Use some special enhancements to simulate and support grid behavior.
    toInitOnSave,               // Initialize nodes when saving a tree to a stream.
    toReportMode,               // Tree behaves like TListView in report mode.
    toToggleOnDblClick,         // Toggle node expansion state when it is double clicked.
    toWheelPanning,             // Support for mouse panning (wheel mice only). This option and toMiddleClickSelect are
                                // mutal exclusive, where panning has precedence.
    toReadOnly,                 // The tree does not allow to be modified in any way. No action is executed and
                                // node editing is not possible.
    toVariableNodeHeight,       // When set then GetNodeHeight will trigger OnMeasureItem to allow variable node heights.
    toFullRowDrag,              // Start node dragging by clicking anywhere in it instead only on the caption or image.
                                // Must be used together with toDisableDrawSelection.
    toNodeHeightResize,         // Allows changing a node's height via mouse.
    toNodeHeightDblClickResize, // Allows to reset a node's height to FDefaultNodeHeight via a double click.
    toEditOnClick,              // Editing mode can be entered with a single click
    toEditOnDblClick            // Editing mode can be entered with a double click
  );
  TVTMiscOptions = set of TVTMiscOption;

  // Options to control data export
  TVTExportMode = (
    emAll,        // export all records (regardless checked state)
    emChecked,    // export checked records only
    emUnchecked   // export unchecked records only
  );

const
  DefaultPaintOptions = [toShowButtons, toShowDropmark, toShowTreeLines, toShowRoot, toThemeAware, toUseBlendedImages];
  DefaultAnimationOptions = [];
  DefaultAutoOptions = [toAutoDropExpand, toAutoTristateTracking, toAutoScrollOnExpand, toAutoDeleteMovedNodes];
  DefaultSelectionOptions = [];
  DefaultMiscOptions = [toAcceptOLEDrop, toFullRepaintOnResize, toInitOnSave, toToggleOnDblClick, toWheelPanning,
    toEditOnClick];
  DefaultColumnOptions = [coAllowClick, coDraggable, coEnabled, coParentColor, coParentBidiMode, coResizable,
    coShowDropmark, coVisible, coAllowFocus];

type
  TBaseVirtualTree = class;
  TVirtualTreeClass = class of TBaseVirtualTree;

  PVirtualNode = ^TVirtualNode;

  TColumnIndex = type Integer;
  TColumnPosition = type Cardinal;

  // This record must already be defined here and not later because otherwise BCB users will not be able
  // to compile (conversion done by BCB is wrong).
  TCacheEntry = record
    Node: PVirtualNode;
    AbsoluteTop: Cardinal;
  end;

  TCache = array of TCacheEntry;
  TNodeArray = array of PVirtualNode;

  TCustomVirtualTreeOptions = class(TPersistent)
  private
    FOwner: TBaseVirtualTree;
    FPaintOptions: TVTPaintOptions;
    FAnimationOptions: TVTAnimationOptions;
    FAutoOptions: TVTAutoOptions;
    FSelectionOptions: TVTSelectionOptions;
    FMiscOptions: TVTMiscOptions;
    FExportMode: TVTExportMode;
    procedure SetAnimationOptions(const Value: TVTAnimationOptions);
    procedure SetAutoOptions(const Value: TVTAutoOptions);
    procedure SetMiscOptions(const Value: TVTMiscOptions);
    procedure SetPaintOptions(const Value: TVTPaintOptions);
    procedure SetSelectionOptions(const Value: TVTSelectionOptions);
  protected
    property AnimationOptions: TVTAnimationOptions read FAnimationOptions write SetAnimationOptions
      default DefaultAnimationOptions;
    property AutoOptions: TVTAutoOptions read FAutoOptions write SetAutoOptions default DefaultAutoOptions;
    property ExportMode: TVTExportMode read FExportMode write FExportMode default emAll;
    property MiscOptions: TVTMiscOptions read FMiscOptions write SetMiscOptions default DefaultMiscOptions;
    property PaintOptions: TVTPaintOptions read FPaintOptions write SetPaintOptions default DefaultPaintOptions;
    property SelectionOptions: TVTSelectionOptions read FSelectionOptions write SetSelectionOptions
      default DefaultSelectionOptions;
  public
    constructor Create(AOwner: TBaseVirtualTree); virtual;

    procedure AssignTo(Dest: TPersistent); override;

    property Owner: TBaseVirtualTree read FOwner;
  end;

  TTreeOptionsClass = class of TCustomVirtualTreeOptions;

  TVirtualTreeOptions = class(TCustomVirtualTreeOptions)
  published
    property AnimationOptions;
    property AutoOptions;
    property ExportMode;
    property MiscOptions;
    property PaintOptions;
    property SelectionOptions;
  end;

  // Used in the CF_VTREFERENCE clipboard format.
  PVTReference = ^TVTReference;
  TVTReference = record
    Process: Cardinal;
    Tree: TBaseVirtualTree;
  end;

  TVirtualNode = record
    Index,                   // index of node with regard to its parent
    ChildCount: Cardinal;    // number of child nodes
    NodeHeight: Word;        // height in pixels
    States: TVirtualNodeStates; // states describing various properties of the node (expanded, initialized etc.)
    Align: Byte;             // line/button alignment
    CheckState: TCheckState; // indicates the current check state (e.g. checked, pressed etc.)
    CheckType: TCheckType;   // indicates which check type shall be used for this node
    Dummy: Byte;             // dummy value to fill DWORD boundary
    TotalCount,              // sum of this node, all of its child nodes and their child nodes etc.
    TotalHeight: Cardinal;   // height in pixels this node covers on screen including the height of all of its
                             // children
    // Note: Some copy routines require that all pointers (as well as the data area) in a node are
    //       located at the end of the node! Hence if you want to add new member fields (except pointers to internal
    //       data) then put them before field Parent.
    Parent,                  // reference to the node's parent (for the root this contains the treeview)
    PrevSibling,             // link to the node's previous sibling or nil if it is the first node
    NextSibling,             // link to the node's next sibling or nil if it is the last node
    FirstChild,              // link to the node's first child...
    LastChild: PVirtualNode; // link to the node's last child...
    Data: record end;        // this is a placeholder, each node gets extra data determined by NodeDataSize
  end;

  // Structure used when info about a certain position in the tree is needed.
  THitInfo = record
    HitNode: PVirtualNode;
    HitPositions: THitPositions;
    HitColumn: TColumnIndex;
  end;

  // auto scroll directions
  TScrollDirections = set of (
    sdLeft,
    sdUp,
    sdRight,
    sdDown
  );

  // OLE drag'n drop support
  TFormatEtcArray = array of TFormatEtc;
  TFormatArray = array of Word;

  // IDataObject.SetData support
  TInternalStgMedium = packed record
    Format: TClipFormat;
    Medium: TStgMedium;
  end;
  TInternalStgMediumArray = array of TInternalStgMedium;

  TEnumFormatEtc = class(TInterfacedObject, IEnumFormatEtc)
  private
    FTree: TBaseVirtualTree;
    FFormatEtcArray: TFormatEtcArray;
    FCurrentIndex: Integer;
  public
    constructor Create(Tree: TBaseVirtualTree; AFormatEtcArray: TFormatEtcArray);

    function Clone(out Enum: IEnumFormatEtc): HResult; stdcall;
    function Next(celt: LongWord; out elt: FormatEtc;pceltFetched:pULong=nil): HResult; stdcall;
    function Reset: HResult; stdcall;
    function Skip(celt: LongWord): HResult; stdcall;
  end;

  // ----- OLE drag'n drop handling

  IDropTargetHelper = interface(IUnknown)
    [SID_IDropTargetHelper]
    function DragEnter(hwndTarget: HWND; pDataObject: IDataObject; var ppt: TPoint; dwEffect: Integer): HRESULT; stdcall;
    function DragLeave: HRESULT; stdcall;
    function DragOver(var ppt: TPoint; dwEffect: Integer): HRESULT; stdcall;
    function Drop(pDataObject: IDataObject; var ppt: TPoint; dwEffect: Integer): HRESULT; stdcall;
    function Show(fShow: Boolean): HRESULT; stdcall;
  end;

  PSHDragImage = ^TSHDragImage;
  TSHDragImage = packed record
    sizeDragImage: TSize;
    ptOffset: TPoint;
    hbmpDragImage: HBITMAP;
    ColorRef: TColorRef;
  end;

  IDragSourceHelper = interface(IUnknown)
    [SID_IDragSourceHelper]
    function InitializeFromBitmap(var SHDragImage: TSHDragImage; pDataObject: IDataObject): HRESULT; stdcall;
    function InitializeFromWindow(Window: HWND; var ppt: TPoint; pDataObject: IDataObject): HRESULT; stdcall;
  end;

  IVTDragManager = interface(IUnknown)
    ['{C4B25559-14DA-446B-8901-0C879000EB16}']
    procedure ForceDragLeave; stdcall;
    function GetDataObject: IDataObject; stdcall;
    function GetDragSource: TBaseVirtualTree; stdcall;
    function GetDropTargetHelperSupported: Boolean; stdcall;
    function GetIsDropTarget: Boolean; stdcall;

    property DataObject: IDataObject read GetDataObject;
    property DragSource: TBaseVirtualTree read GetDragSource;
    property DropTargetHelperSupported: Boolean read GetDropTargetHelperSupported;
    property IsDropTarget: Boolean read GetIsDropTarget;
  end;

  // This data object is used in two different places. One is for clipboard operations and the other while dragging.
  TVTDataObject = class(TInterfacedObject, IDataObject)
  private
    FOwner: TBaseVirtualTree;          // The tree which provides clipboard or drag data.
    FForClipboard: Boolean;            // Determines which data to render with GetData.
    FFormatEtcArray: TFormatEtcArray;
    FInternalStgMediumArray: TInternalStgMediumArray;  // The available formats in the DataObject
    FAdviseHolder: IDataAdviseHolder;  // Reference to an OLE supplied implementation for advising.
  protected
    function CanonicalIUnknown(TestUnknown: IUnknown): IUnknown;
    function EqualFormatEtc(FormatEtc1, FormatEtc2: TFormatEtc): Boolean;
    function FindFormatEtc(TestFormatEtc: TFormatEtc; const FormatEtcArray: TFormatEtcArray): integer;
    function FindInternalStgMedium(Format: TClipFormat): PStgMedium;
    function HGlobalClone(HGlobal: THandle): THandle;
    function RenderInternalOLEData(const FormatEtcIn: TFormatEtc; var Medium: TStgMedium; var OLEResult: HResult): Boolean;
    function StgMediumIncRef(const InStgMedium: TStgMedium; var OutStgMedium: TStgMedium;
      CopyInMedium: Boolean; DataObject: IDataObject): HRESULT;

    property ForClipboard: Boolean read FForClipboard;
    property FormatEtcArray: TFormatEtcArray read FFormatEtcArray write FFormatEtcArray;
    property InternalStgMediumArray: TInternalStgMediumArray read FInternalStgMediumArray write FInternalStgMediumArray;
    property Owner: TBaseVirtualTree read FOwner;
  public
    constructor Create(AOwner: TBaseVirtualTree; ForClipboard: Boolean); virtual;
    destructor Destroy; override;

    function DAdvise(const FormatEtc: TFormatEtc; advf: DWord; const advSink: IAdviseSink; out dwConnection: DWord):
      HResult; virtual; stdcall;
    function DUnadvise(dwConnection: DWord): HResult; virtual; stdcall;
    Function EnumDAdvise(out enumAdvise : IEnumStatData):HResult;virtual;StdCall;
    function EnumFormatEtc(Direction: DWord; out EnumFormatEtc: IEnumFormatEtc): HResult; virtual; stdcall;
    function GetCanonicalFormatEtc(const pformatetcIn : FORMATETC;Out pformatetcOut : FORMATETC):HResult; virtual; STDCALl;
    function GetData(const FormatEtcIn: TFormatEtc; out Medium: TStgMedium): HResult; virtual; stdcall;
    function GetDataHere(const FormatEtc: TFormatEtc; out Medium: TStgMedium): HResult; virtual; stdcall;
    function QueryGetData(const FormatEtc: TFormatEtc): HResult; virtual; stdcall;
    function SetData(const FormatEtc: TFormatEtc; const Medium: TStgMedium; DoRelease: BOOL): HResult; virtual; stdcall;
  end;

  // TVTDragManager is a class to manage drag and drop in a Virtual Treeview.
  TVTDragManager = class(TInterfacedObject, IVTDragManager, IDropSource, IDropTarget)
  private
    FOwner,                            // The tree which is responsible for drag management.
    FDragSource: TBaseVirtualTree;     // Reference to the source tree if the source was a VT, might be different than
                                       // the owner tree.
    FIsDropTarget: Boolean;            // True if the owner is currently the drop target.
    FDataObject: IDataObject;          // A reference to the data object passed in by DragEnter (only used when the owner
                                       // tree is the current drop target).
    FDropTargetHelper: IDropTargetHelper; // Win2k > Drag image support
    FFullDragging: BOOL;               // True, if full dragging is currently enabled in the system.

    function GetDataObject: IDataObject; stdcall;
    function GetDragSource: TBaseVirtualTree; stdcall;
    function GetDropTargetHelperSupported: Boolean; stdcall;
    function GetIsDropTarget: Boolean; stdcall;
  public
    constructor Create(AOwner: TBaseVirtualTree); virtual;
    destructor Destroy; override;

    function DragEnter(const DataObject: IDataObject; KeyState: LongWord; Pt: TPoint;
      var Effect: LongWord): HResult; stdcall;
    function DragLeave: HResult; stdcall;
    function DragOver(KeyState: LongWord; Pt: TPoint; var Effect: LongWord): HResult; stdcall;
    function Drop(const DataObject: IDataObject; KeyState: LongWord; Pt: TPoint; var Effect: LongWord): HResult; stdcall;
    procedure ForceDragLeave; stdcall;
    function GiveFeedback(Effect: Integer): HResult; stdcall;
    function QueryContinueDrag(EscapePressed: BOOL; KeyState: Integer): HResult; stdcall;
  end;

  PVTHintData = ^TVTHintData;
  TVTHintData = record
    Tree: TBaseVirtualTree;
    Node: PVirtualNode;
    Column: TColumnIndex;
    HintRect: TRect;            // used for draw trees only, string trees get the size from the hint string
    DefaultHint: String;    // used only if there is no node specific hint string available
                                // or a header hint is about to appear
    HintText: String;       // set when size of the hint window is calculated
    HintInfo: PHintInfo;
  end;

  // The trees need an own hint window class because of Unicode output and adjusted font.

  { TVirtualTreeHintWindow }

  TVirtualTreeHintWindow = class(THintWindow)
  private
    FHintData: TVTHintData;
    procedure WMShowWindow(var Message: TLMShowWindow); message LM_SHOWWINDOW;
  public
    function CalcHintRect(MaxWidth: Integer; const AHint: string; AData: Pointer): TRect; override;
    procedure Paint; override;
  end;

  // Drag image support for the tree.
  TVTTransparency = 0..255;
  TVTBias = -128..127;

  // Simple move limitation for the drag image.
  TVTDragMoveRestriction = (
    dmrNone,
    dmrHorizontalOnly,
    dmrVerticalOnly
  );

  TVTDragImageStates = set of (
    disHidden,          // Internal drag image is currently hidden (always hidden if drag image helper interfaces are used).
    disInDrag,          // Drag image class is currently being used.
    disPrepared,        // Drag image class is prepared.
    disSystemSupport    // Running on Windows 2000 or higher. System supports drag images natively.
  );

  // Class to manage header and tree drag image during a drag'n drop operation.
  TVTDragImage = class
  private
    FOwner: TBaseVirtualTree;
    FBackImage,                        // backup of overwritten screen area
    FAlphaImage,                       // target for alpha blending
    FDragImage: TBitmap;               // the actual drag image to blend to screen
    FImagePosition,                    // position of image (upper left corner) in screen coordinates
    FLastPosition: TPoint;             // last mouse position in screen coordinates
    FTransparency: TVTTransparency;    // alpha value of the drag image (0 - fully transparent, 255 - fully opaque)
    FPreBlendBias,                     // value to darken or lighten the drag image before it is blended
    FPostBlendBias: TVTBias;           // value to darken or lighten the alpha blend result
    FFade: Boolean;                    // determines whether to fade the drag image from center to borders or not
    FRestriction: TVTDragMoveRestriction;  // determines in which directions the drag image can be moved
    FColorKey: TColor;                 // color to make fully transparent regardless of any other setting
    FStates: TVTDragImageStates;       // Determines the states of the drag image class.
    function GetVisible: Boolean;      // True if the drag image is currently hidden (used only when dragging)
  protected
    procedure InternalShowDragImage(ScreenDC: HDC);
    procedure MakeAlphaChannel(Source, Target: TBitmap);
  public
    constructor Create(AOwner: TBaseVirtualTree);
    destructor Destroy; override;

    function DragTo(const P: TPoint; ForceRepaint: Boolean): Boolean;
    procedure EndDrag;
    function GetDragImageRect: TRect;
    procedure HideDragImage;
    procedure PrepareDrag(DragImage: TBitmap; const ImagePosition, HotSpot: TPoint; const DataObject: IDataObject);
    procedure RecaptureBackground(Tree: TBaseVirtualTree; R: TRect; VisibleRegion: HRGN; CaptureNCArea,
      ReshowDragImage: Boolean);
    procedure ShowDragImage;
    function WillMove(const P: TPoint): Boolean;

    property ColorKey: TColor read FColorKey write FColorKey default clWindow;
    property Fade: Boolean read FFade write FFade default False;
    property MoveRestriction: TVTDragMoveRestriction read FRestriction write FRestriction default dmrNone;
    property PostBlendBias: TVTBias read FPostBlendBias write FPostBlendBias default 0;
    property PreBlendBias: TVTBias read FPreBlendBias write FPreBlendBias default 0;
    property Transparency: TVTTransparency read FTransparency write FTransparency default 128;
    property Visible: Boolean read GetVisible;
  end;

  // tree columns implementation
  TVirtualTreeColumns = class;
  TVTHeader = class;

  TVirtualTreeColumnStyle = (
    vsText,
    vsOwnerDraw
  );


  TVTHeaderColumnLayout = (
    blGlyphLeft,
    blGlyphRight,
    blGlyphTop,
    blGlyphBottom
  );

  TVirtualTreeColumn = class(TCollectionItem)
  private
    FText,
    FHint: String;
    FLeft,
    FWidth: Integer;
    FPosition: TColumnPosition;
    FMinWidth: Integer;
    FMaxWidth: Integer;
    FStyle: TVirtualTreeColumnStyle;
    FImageIndex: TImageIndex;
    FBiDiMode: TBiDiMode;
    FLayout: TVTHeaderColumnLayout;
    FMargin,
    FSpacing: Integer;
    FOptions: TVTColumnOptions;
    FTag: Integer;
    FAlignment: TAlignment;
    FCaptionAlignment: TAlignment;     // Alignment of the caption.
    FLastWidth: Integer;
    FColor: TColor;
    FBonusPixel: Boolean;
    FSpringRest: Single;               // Accumulator for width adjustment when auto spring option is enabled.
    FCaptionText: String;
    FCheckBox: Boolean;
    FCheckType: TCheckType;
    FCheckState: TCheckState;
    FImageRect: TRect;
    FHasImage: Boolean;
    function GetCaptionAlignment: TAlignment;
    function GetLeft: Integer;
    function IsBiDiModeStored: Boolean;
    function IsCaptionAlignmentStored: Boolean;
    function IsColorStored: Boolean;
    procedure SetAlignment(const Value: TAlignment);
    procedure SetBiDiMode(Value: TBiDiMode);
    procedure SetCaptionAlignment(const Value: TAlignment);
    procedure SetCheckBox(Value: Boolean);
    procedure SetCheckState(Value: TCheckState);
    procedure SetCheckType(Value: TCheckType);
    procedure SetColor(const Value: TColor);
    procedure SetImageIndex(Value: TImageIndex);
    procedure SetLayout(Value: TVTHeaderColumnLayout);
    procedure SetMargin(Value: Integer);
    procedure SetMaxWidth(Value: Integer);
    procedure SetMinWidth(Value: Integer);
    procedure SetOptions(Value: TVTColumnOptions);
    procedure SetPosition(Value: TColumnPosition);
    procedure SetSpacing(Value: Integer);
    procedure SetStyle(Value: TVirtualTreeColumnStyle);
   procedure SetText(const Value: String);
    procedure SetWidth(Value: Integer);
  protected
    procedure ComputeHeaderLayout(DC: HDC; const Client: TRect; UseHeaderGlyph, UseSortGlyph: Boolean;
      var HeaderGlyphPos, SortGlyphPos: TPoint; var TextBounds: TRect; DrawFormat: Cardinal;
      CalculateTextRect: Boolean = False);
    procedure GetAbsoluteBounds(var Left, Right: Integer);
    function GetDisplayName: string; override;
    function GetOwner: TVirtualTreeColumns; reintroduce;
  public
    constructor Create(Collection: TCollection); override;
    destructor Destroy; override;

    procedure Assign(Source: TPersistent); override;
    function Equals(OtherColumnObj: TObject): Boolean; virtual;
    function GetRect: TRect; virtual;
    procedure LoadFromStream(const Stream: TStream; Version: Integer);
    procedure ParentBiDiModeChanged;
    procedure ParentColorChanged;
    procedure RestoreLastWidth;
    procedure SaveToStream(const Stream: TStream);
    function UseRightToLeftReading: Boolean;

    property Left: Integer read GetLeft;
    property Owner: TVirtualTreeColumns read GetOwner;
  published
    property Alignment: TAlignment read FAlignment write SetAlignment default taLeftJustify;
    property BiDiMode: TBiDiMode read FBiDiMode write SetBiDiMode stored IsBiDiModeStored;
    property CaptionAlignment: TAlignment read GetCaptionAlignment write SetCaptionAlignment
      stored IsCaptionAlignmentStored default taLeftJustify;
    property CaptionText: String read FCaptionText stored False;
    property CheckType: TCheckType read FCheckType write SetCheckType default ctCheckBox;
    property CheckState: TCheckState read FCheckState write SetCheckState default csUncheckedNormal;
    property CheckBox: Boolean read FCheckBox write SetCheckBox default False;
    property Color: TColor read FColor write SetColor stored IsColorStored;
    property Hint: String read FHint write FHint;
    property ImageIndex: TImageIndex read FImageIndex write SetImageIndex default -1;
    property Layout: TVTHeaderColumnLayout read FLayout write SetLayout default blGlyphLeft;
    property Margin: Integer read FMargin write SetMargin default 4;
    property MaxWidth: Integer read FMaxWidth write SetMaxWidth default 10000;
    property MinWidth: Integer read FMinWidth write SetMinWidth default 10;
    property Options: TVTColumnOptions read FOptions write SetOptions default DefaultColumnOptions;
    property Position: TColumnPosition read FPosition write SetPosition;
    property Spacing: Integer read FSpacing write SetSpacing default 4;
    property Style: TVirtualTreeColumnStyle read FStyle write SetStyle default vsText;
    property Tag: Integer read FTag write FTag default 0;
    property Text: String read FText write SetText;
    property Width: Integer read FWidth write SetWidth default 50;
  end;

  TVirtualTreeColumnClass = class of TVirtualTreeColumn;

  TColumnsArray = array of TVirtualTreeColumn;
  TCardinalArray = array of Cardinal;
  TIndexArray = array of TColumnIndex;

  TVirtualTreeColumns = class(TCollection)
  private
    FHeader: TVTHeader;
    FHeaderBitmap: TBitmap;               // backbuffer for drawing
    FHoverIndex,                          // currently "hot" column
    FDownIndex,                           // Column on which a mouse button is held down.
    FTrackIndex: TColumnIndex;            // Index of column which is currently being resized
    FClickIndex: TColumnIndex;            // last clicked column
    FPositionToIndex: TIndexArray;
    FDefaultWidth: Integer;               // the width columns are created with
    FNeedPositionsFix: Boolean;           // True if FixPositions must still be called after DFM loading or Bidi mode change.
    FClearing: Boolean;                   // True if columns are being deleted entirely.

    // drag support
    FDragIndex: TColumnIndex;             // index of column currently being dragged
    FDropTarget: TColumnIndex;            // current target column (index) while dragging
    FDropBefore: Boolean;                 // True if drop position is in the left half of a column, False for the right
                                          // side to drop the dragged column to
    function GetCount: Integer;
    function GetItem(Index: TColumnIndex): TVirtualTreeColumn;
    function GetNewIndex(P: TPoint; var OldIndex: TColumnIndex): Boolean;
    procedure SetDefaultWidth(Value: Integer);
    procedure SetItem(Index: TColumnIndex; Value: TVirtualTreeColumn);
  protected
    procedure AdjustAutoSize(CurrentIndex: TColumnIndex; Force: Boolean = False);
    function AdjustDownColumn(P: TPoint): TColumnIndex;
    function AdjustHoverColumn(const P: TPoint): Boolean;
    procedure AdjustPosition(Column: TVirtualTreeColumn; Position: Cardinal);
    function CanSplitterResize(P: TPoint; Column: TColumnIndex): Boolean;
    procedure DoCanSplitterResize(P: TPoint; Column: TColumnIndex; var Allowed: Boolean);
    procedure DrawButtonText(DC: HDC; Caption: String; Bounds: TRect; Enabled, Hot: Boolean; DrawFormat: Cardinal;
      WrapCaption: Boolean);
    procedure DrawXPButton(DC: HDC; const ButtonR: TRect; DrawSplitter, Down, Hover: Boolean);
    procedure FixPositions;
    function GetColumnAndBounds(const P: TPoint; var ColumnLeft, ColumnRight: Integer; Relative: Boolean = True): Integer;
    function GetOwner: TPersistent; override;
    procedure HandleClick(P: TPoint; Button: TMouseButton; Force, DblClick: Boolean); virtual;
    procedure IndexChanged(OldIndex, NewIndex: Integer);
    procedure InitializePositionArray;
    procedure ReorderColumns(RTL: Boolean);
    procedure Update(Item: TCollectionItem); override;
    procedure UpdatePositions(Force: Boolean = False);

    property HeaderBitmap: TBitmap read FHeaderBitmap;
    property PositionToIndex: TIndexArray read FPositionToIndex;
  public
    constructor Create(AOwner: TVTHeader);
    destructor Destroy; override;

    function Add: TVirtualTreeColumn; virtual;
    procedure AnimatedResize(Column: TColumnIndex; NewWidth: Integer);
    procedure Assign(Source: TPersistent); override;
    procedure Clear; virtual;
    function ColumnFromPosition(const P: TPoint; Relative: Boolean = True): TColumnIndex; overload; virtual;
    function ColumnFromPosition(PositionIndex: TColumnPosition): TColumnIndex; overload; virtual;
    function Equals(OtherColumnsObj: TObject): Boolean;
    procedure GetColumnBounds(Column: TColumnIndex; out Left, Right: Integer);
    function GetFirstVisibleColumn(ConsiderAllowFocus: Boolean = False): TColumnIndex;
    function GetLastVisibleColumn(ConsiderAllowFocus: Boolean = False): TColumnIndex;
    function GetNextColumn(Column: TColumnIndex): TColumnIndex;
    function GetNextVisibleColumn(Column: TColumnIndex; ConsiderAllowFocus: Boolean = False): TColumnIndex;
    function GetPreviousColumn(Column: TColumnIndex): TColumnIndex;
    function GetPreviousVisibleColumn(Column: TColumnIndex; ConsiderAllowFocus: Boolean = False): TColumnIndex;
    function GetScrollWidth: Integer;
    function GetVisibleColumns: TColumnsArray;
    function GetVisibleFixedWidth: Integer;
    function IsValidColumn(Column: TColumnIndex): Boolean;
    procedure LoadFromStream(const Stream: TStream; Version: Integer);
    procedure PaintHeader(DC: HDC; const R: TRect; HOffset: Integer); virtual;
    procedure SaveToStream(const Stream: TStream);
    function TotalWidth: Integer;

    property Count: Integer read GetCount;
    property ClickIndex: TColumnIndex read FClickIndex;
    property DefaultWidth: Integer read FDefaultWidth write SetDefaultWidth default 50;
    property Items[Index: TColumnIndex]: TVirtualTreeColumn read GetItem write SetItem; default;
    property Header: TVTHeader read FHeader;
    property TrackIndex: TColumnIndex read FTrackIndex;
  end;

  TVirtualTreeColumnsClass = class of TVirtualTreeColumns;

  TVTConstraintPercent = 0..100;
  TVTFixedAreaConstraints = class(TPersistent)
  private
    FHeader: TVTHeader;
    FMaxHeightPercent,
    FMaxWidthPercent,
    FMinHeightPercent,
    FMinWidthPercent: TVTConstraintPercent;
    FOnChange: TNotifyEvent;
    procedure SetConstraints(Index: Integer; Value: TVTConstraintPercent);
  protected
    procedure Change;
    property Header: TVTHeader read FHeader;
  public
    constructor Create(AOwner: TVTHeader);

    procedure Assign(Source: TPersistent); override;
    property OnChange: TNotifyEvent read FOnChange write FOnChange;
  published
    property MaxHeightPercent: TVTConstraintPercent index 0 read FMaxHeightPercent write SetConstraints default 0;
    property MaxWidthPercent: TVTConstraintPercent index 1 read FMaxWidthPercent write SetConstraints default 0;
    property MinHeightPercent: TVTConstraintPercent index 2 read FMinHeightPercent write SetConstraints default 0;
    property MinWidthPercent: TVTConstraintPercent index 3 read FMinWidthPercent write SetConstraints default 0;
  end;

  TVTHeaderStyle = (
    hsThickButtons,    // TButton look and feel
    hsFlatButtons,     // flatter look than hsThickButton, like an always raised flat TToolButton
    hsPlates,          // flat TToolButton look and feel (raise on hover etc.)
    hsXPStyle          // Windows XP style
  );

  TVTHeaderOption = (
    hoAutoResize,            // Adjust a column so that the header never exceeds the client width of the owner control.
    hoColumnResize,          // Resizing columns with the mouse is allowed.
    hoDblClickResize,        // Allows a column to resize itself to its largest entry.
    hoDrag,                  // Dragging columns is allowed.
    hoHotTrack,              // Header captions are highlighted when mouse is over a particular column.
    hoOwnerDraw,             // Header items with the owner draw style can be drawn by the application via event.
    hoRestrictDrag,          // Header can only be dragged horizontally.
    hoShowHint,              // Show application defined header hint.
    hoShowImages,            // Show header images.
    hoShowSortGlyphs,        // Allow visible sort glyphs.
    hoVisible,               // Header is visible.
    hoAutoSpring,            // Distribute size changes of the header to all columns, which are sizable and have the
                             // coAutoSpring option enabled. hoAutoResize must be enabled too.
    hoFullRepaintOnResize,   // Fully invalidate the header (instead of subsequent columns only) when a column is resized.
    hoDisableAnimatedResize, // Disable animated resize for all columns.
    hoHeightResize,          // Allow resizing header height via mouse.
    hoHeightDblClickResize   // Allow the header to resize itself to its default height.
  );
  TVTHeaderOptions = set of TVTHeaderOption;

  THeaderState = (
    hsAutoSizing,      // auto size chain is in progess, do not trigger again on WM_SIZE
    hsDragging,        // header dragging is in progress (only if enabled)
    hsDragPending,     // left button is down, user might want to start dragging a column
    hsLoading,         // The header currently loads from stream, so updates are not necessary.
    hsColumnWidthTracking,     // column resizing is in progress
    hsColumnWidthTrackPending, // left button is down, user might want to start resize a column
    hsHeightTracking,          // height resizing is in progress
    hsHeightTrackPending,      // left button is down, user might want to start changing height
    hsResizing,                // multi column resizing in progress
    hsScaling,                 // the header is scaled after a change of FixedAreaConstraints or client size
    hsNeedScaling              // the header needs to be scaled
  );
  THeaderStates = set of THeaderState;

  TSortDirection = (
    sdAscending,
    sdDescending
  );

  // describes the used column resize behaviour for AutoFitColumns
  TSmartAutoFitType = (
    smaAllColumns,      // consider nodes in view only for all columns
    smaNoColumn,        // consider nodes in view only for no column
    smaUseColumnOption  // use coSmartResize of the corresponding column
  );

  // desribes what made a structure change event happen
  TChangeReason = (
    crIgnore,       // used as placeholder
    crAccumulated,  // used for delayed changes
    crChildAdded,   // one or more child nodes have been added
    crChildDeleted, // one or more child nodes have been deleted
    crNodeAdded,    // a node has been added
    crNodeCopied,   // a node has been duplicated
    crNodeMoved     // a node has been moved to a new place
  );

  TVTHeader = class(TPersistent)
  private
    FOwner: TBaseVirtualTree;
    FColumns: TVirtualTreeColumns;
    FHeight: Integer;
    FFont: TFont;
    FParentFont: Boolean;
    FOptions: TVTHeaderOptions;
    FStates: THeaderStates;            // Used to keep track of internal states the header can enter.
    FTrackPoint: TPoint;               // Client coordinate where the tracking started.
    FStyle: TVTHeaderStyle;            // button style
    FBackground: TColor;
    FAutoSizeIndex: TColumnIndex;
    FPopupMenu: TPopupMenu;
    FMainColumn: TColumnIndex;         // the column which holds the tree
    FMaxHeight: Integer;
    FMinHeight: Integer;
    FDefaultHeight: Integer;
    FFixedAreaConstraints: TVTFixedAreaConstraints; // Percentages for the fixed area (header, fixed columns).
    FImages: TCustomImageList;
    FImageChangeLink: TChangeLink;     // connections to the image list to get notified about changes
    FSortColumn: TColumnIndex;
    FSortDirection: TSortDirection;
    FTrackStart: TPoint;               // client coordinates of the tracking start point
    FDragStart: TPoint;                // initial mouse drag position
    FDragImage: TVTDragImage;          // drag image management during header drag
    FLastWidth: Integer;               // Used to adjust spring columns. This is the width of all visible columns,
                                       // not the header rectangle.
    procedure FontChanged(Sender: TObject);
    function GetMainColumn: TColumnIndex;
    function GetUseColumns: Boolean;
    function IsFontStored: Boolean;
    procedure SetAutoSizeIndex(Value: TColumnIndex);
    procedure SetBackground(Value: TColor);
    procedure SetColumns(Value: TVirtualTreeColumns);
    procedure SetDefaultHeight(Value: Integer);
    procedure SetFont(const Value: TFont);
    procedure SetHeight(Value: Integer);
    procedure SetImages(const Value: TCustomImageList);
    procedure SetMainColumn(Value: TColumnIndex);
    procedure SetMaxHeight(Value: Integer);
    procedure SetMinHeight(Value: Integer);
    procedure SetOptions(Value: TVTHeaderOptions);
    procedure SetParentFont(Value: Boolean);
    procedure SetSortColumn(Value: TColumnIndex);
    procedure SetSortDirection(const Value: TSortDirection);
    procedure SetStyle(Value: TVTHeaderStyle);
  protected
    procedure ChangeScale(M, D: Integer); virtual;
    function DetermineSplitterIndex(const P: TPoint): Boolean; virtual;
    procedure DoAfterAutoFitColumn(Column: TColumnIndex); virtual;
    procedure DoAfterColumnWidthTracking(Column: TColumnIndex); virtual;
    procedure DoAfterHeightTracking; virtual;
    function DoBeforeAutoFitColumn(Column: TColumnIndex; SmartAutoFitType: TSmartAutoFitType): Boolean; virtual;
    procedure DoBeforeColumnWidthTracking(Column: TColumnIndex; Shift: TShiftState); virtual;
    procedure DoBeforeHeightTracking(Shift: TShiftState); virtual;
    function DoColumnWidthDblClickResize(Column: TColumnIndex; P: TPoint; Shift: TShiftState): Boolean; virtual;
    function DoColumnWidthTracking(Column: TColumnIndex; Shift: TShiftState; var TrackPoint: TPoint; P: TPoint): Boolean; virtual;
    function DoGetPopupMenu(Column: TColumnIndex; Position: TPoint): TPopupMenu; virtual;
    function DoHeightTracking(var P: TPoint; Shift: TShiftState): Boolean; virtual;
    function DoHeightDblClickResize(var P: TPoint; Shift: TShiftState): Boolean; virtual;
    procedure DoSetSortColumn(Value: TColumnIndex); virtual;
    procedure DragTo(const P: TPoint);
    procedure FixedAreaConstraintsChanged(Sender: TObject);
    function GetColumnsClass: TVirtualTreeColumnsClass; virtual;
    function GetOwner: TPersistent; override;
    function GetShiftState: TShiftState;
    function HandleHeaderMouseMove(var Message: TLMMouseMove): Boolean;
    function HandleMessage(var Message: TLMessage): Boolean; virtual;
    procedure ImageListChange(Sender: TObject);
    procedure PrepareDrag(P, Start: TPoint);
    procedure RecalculateHeader; virtual;
    procedure RescaleHeader;
    procedure UpdateMainColumn;
    procedure UpdateSpringColumns;
  public
    constructor Create(AOwner: TBaseVirtualTree); virtual;
    destructor Destroy; override;

    function AllowFocus(ColumnIndex: TColumnIndex): Boolean;
    procedure Assign(Source: TPersistent); override;
    procedure AutoFitColumns(Animated: Boolean = True; SmartAutoFitType: TSmartAutoFitType = smaUseColumnOption;
      RangeStartCol: Integer = NoColumn; RangeEndCol: Integer = NoColumn);
    function InHeader(const P: TPoint): Boolean; virtual;
    function InHeaderSplitterArea(P: TPoint): Boolean; virtual;
    procedure Invalidate(Column: TVirtualTreeColumn; ExpandToBorder: Boolean = False);
    procedure LoadFromStream(const Stream: TStream); virtual;
    function ResizeColumns(ChangeBy: Integer; RangeStartCol: TColumnIndex; RangeEndCol: TColumnIndex;
      Options: TVTColumnOptions = [coVisible]): Integer;
    procedure RestoreColumns;
    procedure SaveToStream(const Stream: TStream); virtual;

    property DragImage: TVTDragImage read FDragImage;
    property States: THeaderStates read FStates;
    property Treeview: TBaseVirtualTree read FOwner;
    property UseColumns: Boolean read GetUseColumns;
  published
    property AutoSizeIndex: TColumnIndex read FAutoSizeIndex write SetAutoSizeIndex;
    property Background: TColor read FBackground write SetBackground default clBtnFace;
    property Columns: TVirtualTreeColumns read FColumns write SetColumns;
    property DefaultHeight: Integer read FDefaultHeight write SetDefaultHeight;
    property Font: TFont read FFont write SetFont stored IsFontStored;
    property FixedAreaConstraints: TVTFixedAreaConstraints read FFixedAreaConstraints write FFixedAreaConstraints;
    property Height: Integer read FHeight write SetHeight default 17;
    property Images: TCustomImageList read FImages write SetImages;
    property MainColumn: TColumnIndex read GetMainColumn write SetMainColumn default 0;
    property MaxHeight: Integer read FMaxHeight write SetMaxHeight default 10000;
    property MinHeight: Integer read FMinHeight write SetMinHeight default 10;
    property Options: TVTHeaderOptions read FOptions write SetOptions default [hoColumnResize, hoDrag, hoShowSortGlyphs];
    property ParentFont: Boolean read FParentFont write SetParentFont default False;
    property PopupMenu: TPopupMenu read FPopupMenu write FPopUpMenu;
    property SortColumn: TColumnIndex read FSortColumn write SetSortColumn default NoColumn;
    property SortDirection: TSortDirection read FSortDirection write SetSortDirection default sdAscending;
    property Style: TVTHeaderStyle read FStyle write SetStyle default hsThickButtons;
  end;

  TVTHeaderClass = class of TVTHeader;

  // Communication interface between a tree editor and the tree itself (declared as using stdcall in case it
  // is implemented in a (C/C++) DLL). The GUID is not nessecary in Delphi but important for BCB users
  // to allow QueryInterface and _uuidof calls.
  IVTEditLink = interface
    ['{2BE3EAFA-5ACB-45B4-9D9A-B58BCC496E17}']
    function BeginEdit: Boolean; stdcall;                  // Called when editing actually starts.
    function CancelEdit: Boolean; stdcall;                 // Called when editing has been cancelled by the tree.
    function EndEdit: Boolean; stdcall;                    // Called when editing has been finished by the tree.
    function PrepareEdit(Tree: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex): Boolean; stdcall;
                                                           // Called after creation to allow a setup.
    function GetBounds: TRect; stdcall;                    // Called to get the current size of the edit window
                                                           // (only important if the edit resizes itself).
    procedure ProcessMessage(var Message: TLMessage); stdcall;
                                                           // Used to forward messages to the edit window(s)-
    procedure SetBounds(R: TRect); stdcall;                // Called to place the editor.
  end;

  // Indicates in the OnUpdating event what state the tree is currently in.
  TVTUpdateState = (
    usBegin,       // The tree just entered the update state (BeginUpdate call for the first time).
    usBeginSynch,  // The tree just entered the synch update state (BeginSynch call for the first time).
    usSynch,       // Begin/EndSynch has been called but the tree did not change the update state.
    usUpdate,      // Begin/EndUpdate has been called but the tree did not change the update state.
    usEnd,         // The tree just left the update state (EndUpdate called for the last level).
    usEndSynch     // The tree just left the synch update state (EndSynch called for the last level).
  );

  // Used during owner draw of the header to indicate which drop mark for the column must be drawn.
  TVTDropMarkMode = (
    dmmNone,
    dmmLeft,
    dmmRight
  );

  // This structure carries all important information about header painting and is used in the advanced header painting.
  THeaderPaintInfo = record
    TargetCanvas: TCanvas;
    Column: TVirtualTreeColumn;
    PaintRectangle: TRect;
    TextRectangle: TRect;
    IsHoverIndex,
    IsDownIndex,
    IsEnabled,
    ShowHeaderGlyph,
    ShowSortGlyph,
    ShowRightBorder: Boolean;
    DropMark: TVTDropMarkMode;
    GlyphPos,
    SortGlyphPos: TPoint;
  end;

  // These elements are used both to query the application, which of them it wants to draw itself and to tell it during
  // painting, which elements must be drawn during the advanced custom draw events.
  THeaderPaintElements = set of (
    hpeBackground,
    hpeDropMark,
    hpeHeaderGlyph,
    hpeSortGlyph,
    hpeText
  );

  // Various events must be handled at different places than they were initiated or need
  // a persistent storage until they are reset.
  TVirtualTreeStates = set of (
    tsCancelHintAnimation,    // Set when a new hint is about to show but an old hint is still being animated.
    tsChangePending,          // A selection change is pending.
    tsCheckPropagation,       // Set during automatic check state propagation.
    tsCollapsing,             // A full collapse operation is in progress.
    tsToggleFocusedSelection, // Node selection was modifed using Ctrl-click. Change selection state on next mouse up.
    tsClearPending,           // Need to clear the current selection on next mouse move.
    tsClipboardFlushing,      // Set during flushing the clipboard to avoid freeing the content.
    tsCopyPending,            // Indicates a pending copy operation which needs to be finished.
    tsCutPending,             // Indicates a pending cut operation which needs to be finished.
    tsDrawSelPending,         // Multiselection only. User held down the left mouse button on a free
                              // area and might want to start draw selection.
    tsDrawSelecting,          // Multiselection only. Draw selection has actually started.
    tsEditing,                // Indicates that an edit operation is currently in progress.
    tsEditPending,            // An mouse up start edit if dragging has not started.
    tsExpanding,              // A full expand operation is in progress.
    tsNodeHeightTracking,     // A node height changing operation is in progress.
    tsNodeHeightTrackPending, // left button is down, user might want to start changing a node's height.
    tsHint,                   // Set when our hint is visible or soon will be.
    tsInAnimation,            // Set if the tree is currently in an animation loop.
    tsIncrementalSearching,   // Set when the user starts incremental search.
    tsIncrementalSearchPending, // Set in WM_KEYDOWN to tell to use the char in WM_CHAR for incremental search.
    tsIterating,              // Set when IterateSubtree is currently in progress.
    tsKeyCheckPending,        // A check operation is under way, initiated by a key press (space key). Ignore mouse.
    tsLeftButtonDown,         // Set when the left mouse button is down.
    tsLeftDblClick,           // Set when the left mouse button was doubly clicked.
    tsMouseCheckPending,      // A check operation is under way, initiated by a mouse click. Ignore space key.
    tsMiddleButtonDown,       // Set when the middle mouse button is down.
    tsMiddleDblClick,         // Set when the middle mouse button was doubly clicked.
    tsNeedScale,              // On next ChangeScale scale the default node height.
    tsNeedRootCountUpdate,    // Set if while loading a root node count is set.
    tsOLEDragging,            // OLE dragging in progress.
    tsOLEDragPending,         // User has requested to start delayed dragging.
    tsPainting,               // The tree is currently painting itself.
    tsRightButtonDown,        // Set when the right mouse button is down.
    tsRightDblClick,          // Set when the right mouse button was doubly clicked.
    tsPopupMenuShown,         // The user clicked the right mouse button, which might cause a popup menu to appear.
    tsScrolling,              // Set when autoscrolling is active.
    tsScrollPending,          // Set when waiting for the scroll delay time to elapse.
    tsSizing,                 // Set when the tree window is being resized. This is used to prevent recursive calls
                              // due to setting the scrollbars when sizing.
    tsStopValidation,         // Cache validation can be stopped (usually because a change has occured meanwhile).
    tsStructureChangePending, // The structure of the tree has been changed while the update was locked.
    tsSynchMode,              // Set when the tree is in synch mode, where no timer events are triggered.
    tsThumbTracking,          // Stop updating the horizontal scroll bar while dragging the vertical thumb and vice versa.
    tsToggling,               // A toggle operation (for some node) is in progress.
    tsUpdateHiddenChildrenNeeded, // Pending update for the hidden children flag after massive visibility changes.
    tsUpdating,               // The tree does currently not update its window because a BeginUpdate has not yet ended.
    tsUseCache,               // The tree's node caches are validated and non-empty.
    tsUserDragObject,         // Signals that the application created an own drag object in OnStartDrag.
    tsUseThemes,              // The tree runs under WinXP+, is theme aware and themes are enabled.
    tsValidating,             // The tree's node caches are currently validated.
    tsValidationNeeded,       // Something in the structure of the tree has changed. The cache needs validation.
    tsVCLDragging,            // VCL drag'n drop in progress.
    tsVCLDragPending,         // One-shot flag to avoid clearing the current selection on implicit mouse up for VCL drag.
    tsWheelPanning,           // Wheel mouse panning is active or soon will be.
    tsWheelScrolling,         // Wheel mouse scrolling is active or soon will be.
    tsWindowCreating          // Set during window handle creation to avoid frequent unnecessary updates.
  );

  TChangeStates = set of (
    csStopValidation,         // Cache validation can be stopped (usually because a change has occured meanwhile).
    csUseCache,               // The tree's node caches are validated and non-empty.
    csValidating,             // The tree's node caches are currently validated.
    csValidationNeeded        // Something in the structure of the tree has changed. The cache needs validation.
  );

  // determines whether and how the drag image is to show
  TVTDragImageKind = (
    diComplete,       // show a complete drag image with all columns, only visible columns are shown
    diMainColumnOnly, // show only the main column (the tree column)
    diNoImage         // don't show a drag image at all
  );

  // Switch for OLE and VCL drag'n drop. Because it is not possible to have both simultanously.
  TVTDragType = (
    dtOLE,
    dtVCL
  );

  // options which determine what to draw in PaintTree
  TVTInternalPaintOption = (
    poBackground,       // draw background image if there is any and it is enabled
    poColumnColor,      // erase node's background with the column's color
    poDrawFocusRect,    // draw focus rectangle around the focused node
    poDrawSelection,    // draw selected nodes with the normal selection color
    poDrawDropMark,     // draw drop mark if a node is currently the drop target
    poGridLines,        // draw grid lines if enabled
    poMainOnly,         // draw only the main column
    poSelectedOnly      // draw only selected nodes
  );
  TVTInternalPaintOptions = set of TVTInternalPaintOption;

  // Determines the look of a tree's lines.
  TVTLineStyle = (
    lsCustomStyle,           // application provides a line pattern
    lsDotted,                // usual dotted lines (default)
    lsSolid                  // simple solid lines
  );

  // TVTLineType is used during painting a tree
  TVTLineType = (
    ltNone,          // no line at all
    ltBottomRight,   // a line from bottom to the center and from there to the right
    ltTopDown,       // a line from top to bottom
    ltTopDownRight,  // a line from top to bottom and from center to the right
    ltRight,         // a line from center to the right
    ltTopRight,      // a line from bottom to center and from there to the right
    // special styles for alternative drawings of tree lines
    ltLeft,          // a line from top to bottom at the left
    ltLeftBottom     // a combination of ltLeft and a line at the bottom from left to right
  );

  // Determines how to draw tree lines.
  TVTLineMode = (
    lmNormal,        // usual tree lines (as in TTreeview)
    lmBands          // looks similar to a Nassi-Schneidermann diagram
  );

  // A collection of line type IDs which is used while painting a node.
  TLineImage = array of TVTLineType;

  TVTScrollIncrement = 1..10000;

  // Export type
  TVTExportType = (
    etRTF,   // contentToRTF
    etHTML,  // contentToHTML
    etText,  // contentToText
    etExcel, // supported by external tools
    etWord,  // supported by external tools
    etCustom // supported by external tools
  );

  TVTNodeExportEvent   = function (Sender: TBaseVirtualTree; aExportType: TVTExportType; Node: PVirtualNode): Boolean of object;
  TVTColumnExportEvent = procedure (Sender: TBaseVirtualTree; aExportType: TVTExportType; Column: TVirtualTreeColumn) of object;
  TVTTreeExportEvent   = procedure(Sender: TBaseVirtualTree; aExportType: TVTExportType) of object;

  // A class to manage scroll bar aspects.
  TScrollBarOptions = class(TPersistent)
  private
    FAlwaysVisible: Boolean;
    FOwner: TBaseVirtualTree;
    FScrollBars: TScrollStyle;                   // used to hide or show vertical and/or horizontal scrollbar
    FScrollBarStyle: TVTScrollBarStyle;            // kind of scrollbars to use
    FIncrementX,
    FIncrementY: TVTScrollIncrement;             // number of pixels to scroll in one step (when auto scrolling)
    procedure SetAlwaysVisible(Value: Boolean);
    procedure SetScrollBars(Value: TScrollStyle);
    procedure SetScrollBarStyle(Value: TVTScrollBarStyle);
  protected
    function GetOwner: TPersistent; override;
  public
    constructor Create(AOwner: TBaseVirtualTree);

    procedure Assign(Source: TPersistent); override;
  published
    property AlwaysVisible: Boolean read FAlwaysVisible write SetAlwaysVisible default False;
    property HorizontalIncrement: TVTScrollIncrement read FIncrementX write FIncrementX default 20;
    property ScrollBars: TScrollStyle read FScrollbars write SetScrollBars default ssBoth;
    property ScrollBarStyle: TVTScrollBarStyle read FScrollBarStyle write SetScrollBarStyle default sbmRegular;
    property VerticalIncrement: TVTScrollIncrement read FIncrementY write FIncrementY default 20;
  end;

  // class to collect all switchable colors into one place
  TVTColors = class(TPersistent)
  private
    FOwner: TBaseVirtualTree;
    FColors: array[0..14] of TColor;
    function GetColor(const Index: Integer): TColor;
    procedure SetColor(const Index: Integer; const Value: TColor);
  public
    constructor Create(AOwner: TBaseVirtualTree);

    procedure Assign(Source: TPersistent); override;
  published
    property BorderColor: TColor index 7 read GetColor write SetColor default clBtnFace;
    property DisabledColor: TColor index 0 read GetColor write SetColor default clBtnShadow;
    property DropMarkColor: TColor index 1 read GetColor write SetColor default clHighlight;
    property DropTargetColor: TColor index 2 read GetColor write SetColor default clHighLight;
    property DropTargetBorderColor: TColor index 11 read GetColor write SetColor default clHighLight;
    property FocusedSelectionColor: TColor index 3 read GetColor write SetColor default clHighLight;
    property FocusedSelectionBorderColor: TColor index 9 read GetColor write SetColor default clHighLight;
    property GridLineColor: TColor index 4 read GetColor write SetColor default clBtnFace;
    property HeaderHotColor: TColor index 14 read GetColor write SetColor default clBtnShadow;
    property HotColor: TColor index 8 read GetColor write SetColor default clWindowText;
    property SelectionRectangleBlendColor: TColor index 12 read GetColor write SetColor default clHighlight;
    property SelectionRectangleBorderColor: TColor index 13 read GetColor write SetColor default clHighlight;
    property TreeLineColor: TColor index 5 read GetColor write SetColor default clBtnShadow;
    property UnfocusedSelectionColor: TColor index 6 read GetColor write SetColor default clBtnFace;
    property UnfocusedSelectionBorderColor: TColor index 10 read GetColor write SetColor default clBtnFace;
  end;

  // For painting a node and its columns/cells a lot of information must be passed frequently around.
  TVTImageInfo = record
    Index: Integer;           // Index in the associated image list.
    XPos,                     // Horizontal position in the current target canvas.
    YPos: Integer;            // Vertical position in the current target canvas.
    Ghosted: Boolean;         // Flag to indicate that the image must be drawn slightly lighter.
    Images: TCustomImageList; // The image list to be used for painting.
  end;

  TVTImageInfoIndex = (
    iiNormal,
    iiState,
    iiCheck,
    iiOverlay
  );

  // Options which are used when modifying the scroll offsets.
  TScrollUpdateOptions = set of (
    suoRepaintHeader,        // if suoUpdateNCArea is also set then invalidate the header
    suoRepaintScrollbars,    // if suoUpdateNCArea is also set then repaint both scrollbars after updating them
    suoScrollClientArea,     // scroll and invalidate the proper part of the client area
    suoUpdateNCArea          // update non-client area (scrollbars, header)
  );

  // Determines the look of a tree's buttons.
  TVTButtonStyle = (
    bsRectangle,             // traditional Windows look (plus/minus buttons)
    bsTriangle               // traditional Macintosh look
  );

  // TButtonFillMode is only used when the button style is bsRectangle and determines how to fill the interior.
  TVTButtonFillMode = (
    fmTreeColor,             // solid color, uses the tree's background color
    fmWindowColor,           // solid color, uses clWindow
    fmShaded,                // color gradient, Windows XP style (legacy code, use toThemeAware on Windows XP instead)
    fmTransparent            // transparent color, use the item's background color
  );

  TVTPaintInfo = record
    Canvas: TCanvas;              // the canvas to paint on
    PaintOptions: TVTInternalPaintOptions;  // a copy of the paint options passed to PaintTree
    Node: PVirtualNode;           // the node to paint
    Column: TColumnIndex;         // the node's column index to paint
    Position: TColumnPosition;    // the column position of the node
    CellRect,                     // the node cell
    ContentRect: TRect;           // the area of the cell used for the node's content
    NodeWidth: Integer;           // the actual node width
    Alignment: TAlignment;        // how to align within the node rectangle
    CaptionAlignment: TAlignment; // how to align text within the caption rectangle
    BidiMode: TBidiMode;          // directionality to be used for painting
    BrushOrigin: TPoint;          // the alignment for the brush used to draw dotted lines
    ImageInfo: array[TVTImageInfoIndex] of TVTImageInfo; // info about each possible node image
  end;

  // Method called by the Animate routine for each animation step.
  TVTAnimationCallback = function(Step, StepSize: Integer; Data: Pointer): Boolean of object;

  TVTIncrementalSearch = (
    isAll,                   // search every node in tree, initialize if necessary
    isNone,                  // disable incremental search
    isInitializedOnly,       // search only initialized nodes, skip others
    isVisibleOnly            // search only visible nodes, initialize if necessary
  );

  // Determines which direction to use when advancing nodes during an incremental search.
  TVTSearchDirection = (
    sdForward,
    sdBackward
  );

  // Determines where to start incremental searching for each key press.
  TVTSearchStart = (
    ssAlwaysStartOver,       // always use the first/last node (depending on direction) to search from
    ssLastHit,               // use the last found node
    ssFocusedNode            // use the currently focused node
  );

  // Determines how to use the align member of a node.
  TVTNodeAlignment = (
    naFromBottom,            // the align member specifies amount of units (usually pixels) from top border of the node
    naFromTop,               // align is to be measured from bottom
    naProportional           // align is to be measure in percent of the entire node height and relative to top
  );

  // Determines how to draw the selection rectangle used for draw selection.
  TVTDrawSelectionMode = (
    smDottedRectangle,       // same as DrawFocusRect
    smBlendedRectangle       // alpha blending, uses special colors (see TVTColors)
  );

  // Determines for which purpose the cell paint event is called.
  TVTCellPaintMode = (
    cpmPaint,                // painting the cell
    cpmGetContentMargin      // getting cell content margin
  );

  // Determines which sides of the cell content margin should be considered.
  TVTCellContentMarginType = (
    ccmtAllSides,            // consider all sides
    ccmtTopLeftOnly,         // consider top margin and left margin only
    ccmtBottomRightOnly      // consider bottom margin and right margin only
  );

  TClipboardFormats = class(TStringList)
  private
    FOwner: TBaseVirtualTree;
  public
    constructor Create(AOwner: TBaseVirtualTree); virtual;

    function Add(const S: string): Integer; override;
    procedure Insert(Index: Integer; const S: string); override;
    property Owner: TBaseVirtualTree read FOwner;
  end;

  // ----- Event prototypes:

  // node enumeration
  TVTGetNodeProc = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Data: Pointer; var Abort: Boolean) of object;

  // node events
  TVTChangingEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; var Allowed: Boolean) of object;
  TVTCheckChangingEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; var NewState: TCheckState;
    var Allowed: Boolean) of object;
  TVTChangeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode) of object;
  TVTStructureChangeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Reason: TChangeReason) of object;
  TVTEditCancelEvent = procedure(Sender: TBaseVirtualTree; Column: TColumnIndex) of object;
  TVTEditChangingEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
    var Allowed: Boolean) of object;
  TVTEditChangeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex) of object;
  TVTFreeNodeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode) of object;
  TVTFocusChangingEvent = procedure(Sender: TBaseVirtualTree; OldNode, NewNode: PVirtualNode; OldColumn,
    NewColumn: TColumnIndex; var Allowed: Boolean) of object;
  TVTFocusChangeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex) of object;
  TVTGetImageEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex;
    var Ghosted: Boolean; var ImageIndex: Integer) of object;
  TVTGetImageExEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex;
    var Ghosted: Boolean; var ImageIndex: Integer; var ImageList: TCustomImageList) of object;
  TVTGetImageTextEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex;
    var ImageText: String) of object;
  TVTHotNodeChangeEvent = procedure(Sender: TBaseVirtualTree; OldNode, NewNode: PVirtualNode) of object;
  TVTInitChildrenEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; var ChildCount: Cardinal) of object;
  TVTInitNodeEvent = procedure(Sender: TBaseVirtualTree; ParentNode, Node: PVirtualNode;
    var InitialStates: TVirtualNodeInitStates) of object;
  TVTPopupEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex; const P: TPoint;
    var AskParent: Boolean; var PopupMenu: TPopupMenu) of object;
  TVTHelpContextEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
    var HelpContext: Integer) of object;
  TVTCreateEditorEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
    out EditLink: IVTEditLink) of object;
  TVTSaveNodeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Stream: TStream) of object;

  // header/column events
  TVTHeaderClickEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; Button: TMouseButton; Shift: TShiftState; X,
    Y: Integer) of object;
  TVTHeaderMouseEvent = procedure(Sender: TVTHeader; Button: TMouseButton; Shift: TShiftState; X, Y: Integer) of object;
  TVTHeaderMouseMoveEvent = procedure(Sender: TVTHeader; Shift: TShiftState; X, Y: Integer) of object;
  TVTBeforeHeaderHeightTrackingEvent = procedure(Sender: TVTHeader; Shift: TShiftState) of object;
  TVTAfterHeaderHeightTrackingEvent = procedure(Sender: TVTHeader) of object;
  TVTHeaderHeightTrackingEvent = procedure(Sender: TVTHeader; var P: TPoint; Shift: TShiftState; var Allowed: Boolean) of object;
  TVTHeaderHeightDblClickResizeEvent = procedure(Sender: TVTHeader; var P: TPoint; Shift: TShiftState; var Allowed: Boolean) of object;
  TVTHeaderNotifyEvent = procedure(Sender: TVTHeader; Column: TColumnIndex) of object;
  TVTHeaderDraggingEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; var Allowed: Boolean) of object;
  TVTHeaderDraggedEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; OldPosition: Integer) of object;
  TVTHeaderDraggedOutEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; const DropPosition: TPoint) of object;
  TVTHeaderPaintEvent = procedure(Sender: TVTHeader; HeaderCanvas: TCanvas; Column: TVirtualTreeColumn; const R: TRect; Hover,
    Pressed: Boolean; DropMark: TVTDropMarkMode) of object;
  TVTHeaderPaintQueryElementsEvent = procedure(Sender: TVTHeader; var PaintInfo: THeaderPaintInfo;
    var Elements: THeaderPaintElements) of object;
  TVTAdvancedHeaderPaintEvent = procedure(Sender: TVTHeader; var PaintInfo: THeaderPaintInfo;
    const Elements: THeaderPaintElements) of object;
  TVTBeforeAutoFitColumnsEvent = procedure(Sender: TVTHeader; var SmartAutoFitType: TSmartAutoFitType) of object;
  TVTBeforeAutoFitColumnEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; var SmartAutoFitType: TSmartAutoFitType;
    var Allowed: Boolean) of object;
  TVTAfterAutoFitColumnEvent = procedure(Sender: TVTHeader; Column: TColumnIndex) of object;
  TVTAfterAutoFitColumnsEvent = procedure(Sender: TVTHeader) of object;
  TVTColumnClickEvent = procedure (Sender: TBaseVirtualTree; Column: TColumnIndex; Shift: TShiftState) of object;
  TVTColumnDblClickEvent = procedure (Sender: TBaseVirtualTree; Column: TColumnIndex; Shift: TShiftState) of object;
  TVTColumnWidthDblClickResizeEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; Shift: TShiftState; P: TPoint;
    var Allowed: Boolean) of object;
  TVTBeforeColumnWidthTrackingEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; Shift: TShiftState) of object;
  TVTAfterColumnWidthTrackingEvent = procedure(Sender: TVTHeader; Column: TColumnIndex) of object;
  TVTColumnWidthTrackingEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; Shift: TShiftState; var TrackPoint: TPoint; P: TPoint;
    var Allowed: Boolean) of object;
  TVTGetHeaderCursorEvent = procedure(Sender: TVTHeader; var Cursor: HCURSOR) of object;
  TVTBeforeGetMaxColumnWidthEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; var UseSmartColumnWidth: Boolean) of object;
  TVTAfterGetMaxColumnWidthEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; var MaxWidth: Integer) of object;
  TVTCanSplitterResizeColumnEvent = procedure(Sender: TVTHeader; P: TPoint; Column: TColumnIndex; var Allowed: Boolean) of object;

  // move, copy and node tracking events
  TVTNodeMovedEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode) of object;
  TVTNodeMovingEvent = procedure(Sender: TBaseVirtualTree; Node, Target: PVirtualNode;
    var Allowed: Boolean) of object;
  TVTNodeCopiedEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode) of object;
  TVTNodeCopyingEvent = procedure(Sender: TBaseVirtualTree; Node, Target: PVirtualNode;
    var Allowed: Boolean) of object;
  TVTNodeHeightTrackingEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex; Shift: TShiftState;
    var TrackPoint: TPoint; P: TPoint; var Allowed: Boolean) of object;
  TVTNodeHeightDblClickResizeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
    Shift: TShiftState; P: TPoint; var Allowed: Boolean) of object;

  // drag'n drop/OLE events
  TVTCreateDragManagerEvent = procedure(Sender: TBaseVirtualTree; out DragManager: IVTDragManager) of object;
  TVTCreateDataObjectEvent = procedure(Sender: TBaseVirtualTree; out IDataObject: IDataObject) of object;
  TVTDragAllowedEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
    var Allowed: Boolean) of object;
  TVTDragOverEvent = procedure(Sender: TBaseVirtualTree; Source: TObject; Shift: TShiftState; State: TDragState;
    const Pt: TPoint; Mode: TDropMode; var Effect: Integer; var Accept: Boolean) of object;
  TVTDragDropEvent = procedure(Sender: TBaseVirtualTree; Source: TObject; DataObject: IDataObject;
    Formats: TFormatArray; Shift: TShiftState; const Pt: TPoint; var Effect: Integer; Mode: TDropMode) of object;
  TVTRenderOLEDataEvent = procedure(Sender: TBaseVirtualTree; const FormatEtcIn: TFormatEtc; out Medium: TStgMedium;
    ForClipboard: Boolean; var Result: HRESULT) of object;
  TVTGetUserClipboardFormatsEvent = procedure(Sender: TBaseVirtualTree; var Formats: TFormatEtcArray) of object;

  // paint events
  TVTBeforeItemEraseEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode; const ItemRect: TRect;
    var ItemColor: TColor; var EraseAction: TItemEraseAction) of object;
  TVTAfterItemEraseEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
    const ItemRect: TRect) of object;
  TVTBeforeItemPaintEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
    const ItemRect: TRect; var CustomDraw: Boolean) of object;
  TVTAfterItemPaintEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
    const ItemRect: TRect) of object;
  TVTBeforeCellPaintEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
    Column: TColumnIndex; CellPaintMode: TVTCellPaintMode; CellRect: TRect; var ContentRect: TRect) of object;
  TVTAfterCellPaintEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
    Column: TColumnIndex; const CellRect: TRect) of object;
  TVTPaintEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas) of object;
  TVTBackgroundPaintEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; const R: TRect;
    var Handled: Boolean) of object;
  TVTGetLineStyleEvent = procedure(Sender: TBaseVirtualTree; var Bits: Pointer) of object;
  TVTMeasureItemEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
    var NodeHeight: Integer) of object;

  // search, sort
  TVTCompareEvent = procedure(Sender: TBaseVirtualTree; Node1, Node2: PVirtualNode; Column: TColumnIndex;
    var Result: Integer) of object;
 TVTIncrementalSearchEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; const SearchText: String;
    var Result: Integer) of object;

  // miscellaneous
  TVTGetNodeDataSizeEvent = procedure(Sender: TBaseVirtualTree; var NodeDataSize: Integer) of object;
  TVTKeyActionEvent = procedure(Sender: TBaseVirtualTree; var CharCode: Word; var Shift: TShiftState;
    var DoDefault: Boolean) of object;
  TVTScrollEvent = procedure(Sender: TBaseVirtualTree; DeltaX, DeltaY: Integer) of object;
  TVTUpdatingEvent = procedure(Sender: TBaseVirtualTree; State: TVTUpdateState) of object;
  TVTGetCursorEvent = procedure(Sender: TBaseVirtualTree; var Cursor: TCursor) of object;
  TVTStateChangeEvent = procedure(Sender: TBaseVirtualTree; Enter, Leave: TVirtualTreeStates) of object;
  TVTGetCellIsEmptyEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
    var IsEmpty: Boolean) of object;
  TVTScrollbarShowEvent = procedure(Sender: TBaseVirtualTree; Bar: Integer; Show: Boolean) of object;

  // Helper types for node iterations.
  TGetFirstNodeProc = function: PVirtualNode of object;
  TGetNextNodeProc = function(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode of object;

  // ----- TBaseVirtualTree
  TBaseVirtualTree = class(TCustomControl)
  private
    //FBorderStyle: TBorderStyle;
    FHeader: TVTHeader;
    FRoot: PVirtualNode;
    FDefaultNodeHeight,
    FIndent: Cardinal;
    FOptions: TCustomVirtualTreeOptions;
    FUpdateCount: Cardinal;                      // update stopper, updates of the tree control are only done if = 0
    FSynchUpdateCount: Cardinal;                 // synchronizer, causes all events which are usually done via timers
                                                 // to happen immediately, regardless of the normal update state
    FNodeDataSize: Integer;                      // number of bytes to allocate with each node (in addition to its base
                                                 // structure and the internal data), if -1 then do callback
    FStates: TVirtualTreeStates;                 // various active/pending states the tree needs to consider
    FLastSelected,
    FFocusedNode: PVirtualNode;
    FEditColumn,                                 // column to be edited (focused node)
    FFocusedColumn: TColumnIndex;                // NoColumn if no columns are active otherwise the last hit column of
                                                 // the currently focused node
    FHeightTrackPoint: TPoint;                   // Starting point of a node's height changing operation.
    FHeightTrackNode: PVirtualNode;              // Node which height is being changed.
    FHeightTrackColumn: TColumnIndex;            // Initial column where the height changing operation takes place.
    FScrollDirections: TScrollDirections;        // directions to scroll client area into depending on mouse position
    FLastStructureChangeReason: TChangeReason;   // Used for delayed structure change event.
    FLastStructureChangeNode,                    // dito
    FLastChangedNode,                            // used for delayed change event
    FCurrentHotNode: PVirtualNode;               // Node over which the mouse is hovering.
    FCurrentHotColumn: TColumnIndex;             // Column over which the mouse is hovering.
    FHotNodeButtonHit: Boolean;                  // Indicates wether the mouse is hovering over the hot node's button.
    FLastSelRect,
    FNewSelRect: TRect;                          // used while doing draw selection
    FHotCursor: TCursor;                         // can be set to additionally indicate the current hot node
    FHintMode: TVTHintMode;                      // determines the kind of the hint window
    FHintData: TVTHintData;                      // used while preparing the hint window
    FChangeDelay: Cardinal;                      // used to delay OnChange event
    FEditDelay: Cardinal;                        // determines time to elapse before a node goes into edit mode
    FPositionCache: TCache;                      // array which stores node references ordered by vertical positions
                                                 // (see also DoValidateCache for more information)
    FVisibleCount: Cardinal;                     // number of currently visible nodes
    FStartIndex: Cardinal;                       // index to start validating cache from
    FSelection: TNodeArray;                      // list of currently selected nodes
    FSelectionCount: Integer;                    // number of currently selected nodes (size of FSelection might differ)
    FSelectionLocked: Boolean;                   // prevents the tree from changing the selection 
    FRangeAnchor: PVirtualNode;                  // anchor node for selection with the keyboard, determines start of a
                                                 // selection range
    FCheckNode: PVirtualNode;                    // node which "captures" a check event
    FPendingCheckState: TCheckState;             // the new state the check node will get if all went fine
    FCheckPropagationCount: Cardinal;            // nesting level of check propagation (WL, 05.02.2004)
    FLastSelectionLevel: Integer;                // keeps the last node level for constrained multiselection
    FDrawSelShiftState: TShiftState;             // keeps the initial shift state when the user starts selection with
                                                 // the mouse
    FEditLink: IVTEditLink;                      // used to comunicate with an application defined editor
    FTempNodeCache: TNodeArray;                  // used at various places to hold temporarily a bunch of node refs.
    FTempNodeCount: Cardinal;                    // number of nodes in FTempNodeCache
    FBackground: TPicture;                       // A background image loadable at design and runtime.
    FMargin: Integer;                            // horizontal border distance
    FTextMargin: Integer;                        // space between the node's text and its horizontal bounds
    FBackgroundOffsetX,
    FBackgroundOffsetY: Integer;                 // used to fine tune the position of the background image
    FAnimationDuration: Cardinal;                // specifies how long an animation shall take (expanding, hint)
    FWantTabs: Boolean;                          // If True then the tree also consumes the tab key.
    FNodeAlignment: TVTNodeAlignment;            // determines how to interpret the align member of a node
    FHeaderRect: TRect;                          // Space which the header currently uses in the control (window coords).
    FLastHintRect: TRect;                        // Area which the mouse must leave to reshow a hint.
    FUpdateRect: TRect;

    // paint support and images
    FPlusBM,
    FMinusBM,                                    // small bitmaps used for tree buttons
    FHotPlusBM,
    FHotMinusBM: TBitmap;                        // small bitmaps used for hot tree buttons 
    FImages,                                     // normal images in the tree
    FStateImages: TCustomImageList;              // state images in the tree
    FCustomCheckImages: TBitmap;                 // application defined check images
    FCheckImageKind: TCheckImageKind;            // light or dark, cross marks or tick marks
    FCheckImages: TBitmap;                       // Reference to global image list to be used for the check images.
    FImageChangeLink,
    FStateChangeLink,
    FCustomCheckChangeLink: TChangeLink;         // connections to the image lists
    FOldFontChange: TNotifyEvent;                // helper method pointer for tracking font changes in the off screen buffer
    FFontChanged: Boolean;                       // flag for keeping informed about font changes in the off screen buffer
    FColors: TVTColors;                          // class comprising all customizable colors in the tree
    FButtonStyle: TVTButtonStyle;                // style of the tree buttons
    FButtonFillMode: TVTButtonFillMode;          // for rectangular tree buttons only: how to fill them
    FLineStyle: TVTLineStyle;                    // style of the tree lines
    FLineMode: TVTLineMode;                      // tree lines or bands etc.
    FDottedBrush: HBRUSH;                        // used to paint dotted lines without special pens
    FSelectionCurveRadius: Cardinal;             // radius for rounded selection rectangles
    FSelectionBlendFactor: Byte;                 // Determines the factor by which the selection rectangle is to be
                                                 // faded if enabled.
    FDrawSelectionMode: TVTDrawSelectionMode;    // determines the paint mode for draw selection

    // alignment and directionality support
    FAlignment: TAlignment;                      // default alignment of the tree if no columns are shown

    // drag'n drop and clipboard support
    FDragImageKind: TVTDragImageKind;            // determines whether or not and what to show in the drag image
    FDragOperations: TDragOperations;            // determines which operations are allowed during drag'n drop
    FDragThreshold: Integer;                     // used to determine when to actually start a drag'n drop operation
    FDragManager: IVTDragManager;                // drag'n drop, cut'n paste
    FDropTargetNode: PVirtualNode;               // node currently selected as drop target
    FLastDropMode: TDropMode;                    // set while dragging and used to track changes
    FDragSelection: TNodeArray;                  // temporary copy of FSelection used during drag'n drop
    FDragType: TVTDragType;                      // used to switch between OLE and VCL drag'n drop
    FDragImage: TVTDragImage;                    // drag image management
    FDragWidth,
    FDragHeight: Integer;                        // size of the drag image, the larger the more CPU power is needed
    FClipboardFormats: TClipboardFormats;        // a list of clipboard format descriptions enabled for this tree
    FLastVCLDragTarget: PVirtualNode;            // A node cache for VCL drag'n drop (keywords: DragLeave on DragDrop).
    FVCLDragEffect: LongWord;                     // A cache for VCL drag'n drop to keep the current drop effect.

    // scroll support
    FScrollBarOptions: TScrollBarOptions;        // common properties of horizontal and vertical scrollbar
    FAutoScrollInterval: TAutoScrollInterval;    // determines speed of auto scrolling
    FAutoScrollDelay: Cardinal;                  // amount of milliseconds to wait until autoscrolling becomes active
    FAutoExpandDelay: Cardinal;                  // amount of milliseconds to wait until a node is expanded if it is the
                                                 // drop target
    FOffsetX: Integer;
    FOffsetY: Integer;                           // Determines left and top scroll offset.
    FEffectiveOffsetX: Integer;                  // Actual position of the horizontal scroll bar (varies depending on bidi mode).
    FRangeX,
    FRangeY: Cardinal;                           // current virtual width and height of the tree
    FBottomSpace: Cardinal;                      // Extra space below the last node.

    FDefaultPasteMode: TVTNodeAttachMode;        // Used to determine where to add pasted nodes to.
    FSingletonNodeArray: TNodeArray;             // Contains only one element for quick addition of single nodes
                                                 // to the selection.
    FDragScrollStart: Cardinal;                  // Contains the start time when a tree does auto scrolling as drop target.

    // search
    FIncrementalSearch: TVTIncrementalSearch;    // Used to determine whether and how incremental search is to be used.
    FSearchTimeout: Cardinal;                    // Number of milliseconds after which to stop incremental searching.
    FSearchBuffer: String;                 // Collects a sequence of keypresses used to do incremental searching.
    FLastSearchNode: PVirtualNode;               // Reference to node which was last found as search fit.
    FSearchDirection: TVTSearchDirection;        // Direction to incrementally search the tree.
    FSearchStart: TVTSearchStart;                // Where to start iteration on each key press.

    // miscellanous
    FTotalInternalDataSize: Cardinal;            // Cache of the sum of the necessary internal data size for all tree
                                                 // classes derived from this base class.
    FPanningWindow: TVirtualPanningWindow;       // Helper window for wheel panning
    FLastClickPos: TPoint;                       // Used for retained drag start and wheel mouse scrolling.
    FOperationCount: Cardinal;                   // Counts how many nested long-running operations are in progress.
    FOperationCanceled: Boolean;                 // Used to indicate that a long-running operation should be canceled.

    {$ifdef EnableAccessible}
    // MSAA support
    FAccessible: IAccessible;                    // The IAccessible interface to the window itself.
    FAccessibleItem: IAccessible;                // The IAccessible to the item that currently has focus.
    FAccessibleName: string;                     // The name the window is given for screen readers.
    {$endif}
    // export
    FOnBeforeNodeExport: TVTNodeExportEvent;     // called before exporting a node
    FOnNodeExport: TVTNodeExportEvent;
    FOnAfterNodeExport: TVTNodeExportEvent;      // called after exporting a node
    FOnBeforeColumnExport: TVTColumnExportEvent; // called before exporting a column
    FOnColumnExport: TVTColumnExportEvent;
    FOnAfterColumnExport: TVTColumnExportEvent;  // called after  exporting a column
    FOnBeforeTreeExport: TVTTreeExportEvent;     // called before starting the export
    FOnAfterTreeExport: TVTTreeExportEvent;      // called after finishing the export
    FOnBeforeHeaderExport: TVTTreeExportEvent;   // called before exporting the header
    FOnAfterHeaderExport: TVTTreeExportEvent;    // called after exporting the header

    // common events
    FOnChange: TVTChangeEvent;                   // selection change
    FOnStructureChange: TVTStructureChangeEvent; // structural change like adding nodes etc.
    FOnInitChildren: TVTInitChildrenEvent;       // called when a node's children are needed (expanding etc.)
    FOnInitNode: TVTInitNodeEvent;               // called when a node needs to be initialized (child count etc.)
    FOnFreeNode: TVTFreeNodeEvent;               // called when a node is about to be destroyed, user data can and should
                                                 // be freed in this event
    FOnGetImage: TVTGetImageEvent;               // Used to retrieve the image index of a given node.
    FOnGetImageEx: TVTGetImageExEvent;           // Used to retrieve the image index of a given node along with a custom
                                                 // image list.
    FOnGetImageText: TVTGetImageTextEvent;               // Used to retrieve the image alternative text of a given node.
                                                         // Used by the accessibility interface to provide useful text for status images.
    FOnHotChange: TVTHotNodeChangeEvent;         // called when the current "hot" node (that is, the node under the mouse)
                                                 // changes and hot tracking is enabled
    FOnExpanding,                                // called just before a node is expanded
    FOnCollapsing: TVTChangingEvent;             // called just before a node is collapsed
    FOnChecking: TVTCheckChangingEvent;          // called just before a node's check state is changed
    FOnExpanded,                                 // called after a node has been expanded
    FOnCollapsed,                                // called after a node has been collapsed
    FOnChecked: TVTChangeEvent;                  // called after a node's check state has been changed
    FOnResetNode: TVTChangeEvent;                // called when a node is set to be uninitialized
    FOnNodeMoving: TVTNodeMovingEvent;           // called just before a node is moved from one parent node to another
                                                 // (this can be cancelled)
    FOnNodeMoved: TVTNodeMovedEvent;             // called after a node and its children have been moved to another
                                                 // parent node (probably another tree, but within the same application)
    FOnNodeCopying: TVTNodeCopyingEvent;         // called when an node is copied to another parent node (probably in
                                                 // another tree, but within the same application, can be cancelled)
    FOnNodeHeightTracking: TVTNodeHeightTrackingEvent;             // called when a node's height is being changed via mouse
    FOnNodeHeightDblClickResize: TVTNodeHeightDblClickResizeEvent; // called when a node's vertical splitter is double clicked
    FOnNodeCopied: TVTNodeCopiedEvent;           // call after a node has been copied
    FOnEditing: TVTEditChangingEvent;            // called just before a node goes into edit mode
    FOnEditCancelled: TVTEditCancelEvent;        // called when editing has been cancelled
    FOnEdited: TVTEditChangeEvent;               // called when editing has successfully been finished
    FOnFocusChanging: TVTFocusChangingEvent;     // called when the focus is about to go to a new node and/or column
                                                 // (can be cancelled)
    FOnFocusChanged: TVTFocusChangeEvent;        // called when the focus goes to a new node and/or column
    FOnGetPopupMenu: TVTPopupEvent;              // called when the popup for a node or the header needs to be shown
    FOnGetHelpContext: TVTHelpContextEvent;      // called when a node specific help theme should be called
    FOnCreateEditor: TVTCreateEditorEvent;       // called when a node goes into edit mode, this allows applications
                                                 // to supply their own editor
    FOnLoadNode,                                 // called after a node has been loaded from a stream (file, clipboard,
                                                 // OLE drag'n drop) to allow an application to load their own data
                                                 // saved in OnSaveNode
    FOnSaveNode: TVTSaveNodeEvent;               // called when a node needs to be serialized into a stream
                                                 // (see OnLoadNode) to give the application the opportunity to save
                                                 // their node specific, persistent data (note: never save memory
                                                 // references)

    // header/column mouse events
    FOnAfterAutoFitColumn: TVTAfterAutoFitColumnEvent;
    FOnAfterAutoFitColumns: TVTAfterAutoFitColumnsEvent;
    FOnBeforeAutoFitColumns: TVTBeforeAutoFitColumnsEvent;
    FOnBeforeAutoFitColumn: TVTBeforeAutoFitColumnEvent;
    FOnHeaderClick,                              // mouse events for the header, just like those for a control
    FOnHeaderImageClick,
    FOnHeaderCheckBoxClick: TVTHeaderClickEvent;
    FOnHeaderDblClick: TVTHeaderClickEvent;
    FOnAfterHeaderHeightTracking: TVTAfterHeaderHeightTrackingEvent;
    FOnBeforeHeaderHeightTracking: TVTBeforeHeaderHeightTrackingEvent;
    FOnHeaderHeightTracking: TVTHeaderHeightTrackingEvent;
    FOnHeaderHeightDblClickResize: TVTHeaderHeightDblClickResizeEvent;
    FOnHeaderMouseDown,
    FOnHeaderMouseUp: TVTHeaderMouseEvent;
    FOnHeaderMouseMove: TVTHeaderMouseMoveEvent;
    FOnAfterGetMaxColumnWidth: TVTAfterGetMaxColumnWidthEvent;
    FOnBeforeGetMaxColumnWidth: TVTBeforeGetMaxColumnWidthEvent;
    FOnColumnClick: TVTColumnClickEvent;
    FOnColumnDblClick: TVTColumnDblClickEvent;
    FOnColumnResize: TVTHeaderNotifyEvent;
    FOnColumnWidthDblClickResize: TVTColumnWidthDblClickResizeEvent;
    FOnAfterColumnWidthTracking: TVTAfterColumnWidthTrackingEvent;
    FOnBeforeColumnWidthTracking: TVTBeforeColumnWidthTrackingEvent;
    FOnColumnWidthTracking: TVTColumnWidthTrackingEvent;
    FOnGetHeaderCursor: TVTGetHeaderCursorEvent; // triggered to allow the app. to use customized cursors for the header
    FOnCanSplitterResizeColumn: TVTCanSplitterResizeColumnEvent;

    // paint events
    FOnAfterPaint,                               // triggered when the tree has entirely been painted
    FOnBeforePaint: TVTPaintEvent;               // triggered when the tree is about to be painted
    FOnAfterItemPaint: TVTAfterItemPaintEvent;   // triggered after an item has been painted
    FOnBeforeItemPaint: TVTBeforeItemPaintEvent; // triggered when an item is about to be painted
    FOnBeforeItemErase: TVTBeforeItemEraseEvent; // triggered when an item's background is about to be erased
    FOnAfterItemErase: TVTAfterItemEraseEvent;   // triggered after an item's background has been erased
    FOnAfterCellPaint: TVTAfterCellPaintEvent;   // triggered after a column of an item has been painted
    FOnBeforeCellPaint: TVTBeforeCellPaintEvent; // triggered when a column of an item is about to be painted
    FOnHeaderDraw: TVTHeaderPaintEvent;          // Used when owner draw is enabled for the header and a column is set
                                                 // to owner draw mode.
    FOnHeaderDrawQueryElements: TVTHeaderPaintQueryElementsEvent; // Used for advanced header painting to query the
                                                 // application for the elements, which are drawn by it and which should
                                                 // be drawn by the tree.
    FOnAdvancedHeaderDraw: TVTAdvancedHeaderPaintEvent; // Used when owner draw is enabled for the header and a column
                                                 // is set to owner draw mode. But only if OnHeaderDrawQueryElements
                                                 // returns at least one element to be drawn by the application.
                                                 // In this case OnHeaderDraw is not used.
    FOnGetLineStyle: TVTGetLineStyleEvent;       // triggered when a custom line style is used and the pattern brush
                                                 // needs to be build
    FOnPaintBackground: TVTBackgroundPaintEvent; // triggered if a part of the tree's background must be erased which is
                                                 // not covered by any node
    FOnMeasureItem: TVTMeasureItemEvent;         // Triggered when a node is about to be drawn and its height was not yet
                                                 // determined by the application.

    // drag'n drop events
    FOnCreateDragManager: TVTCreateDragManagerEvent; // called to allow for app./descendant defined drag managers
    FOnCreateDataObject: TVTCreateDataObjectEvent; // called to allow for app./descendant defined data objects
    FOnDragAllowed: TVTDragAllowedEvent;         // used to get permission for manual drag in mouse down
    FOnDragOver: TVTDragOverEvent;               // called for every mouse move
    FOnDragDrop: TVTDragDropEvent;               // called on release of mouse button (if drop was allowed)
    FOnHeaderDragged: TVTHeaderDraggedEvent;     // header (column) drag'n drop
    FOnHeaderDraggedOut: TVTHeaderDraggedOutEvent; // header (column) drag'n drop, which did not result in a valid drop.
    FOnHeaderDragging: TVTHeaderDraggingEvent;   // header (column) drag'n drop
    FOnRenderOLEData: TVTRenderOLEDataEvent;     // application/descendant defined clipboard formats
    FOnGetUserClipboardFormats: TVTGetUserClipboardFormatsEvent; // gives application/descendants the opportunity to
                                                 // add own clipboard formats on the fly

    // miscellanous events
    FOnGetNodeDataSize: TVTGetNodeDataSizeEvent; // Called if NodeDataSize is -1.
    FOnKeyAction: TVTKeyActionEvent;             // Used to selectively prevent key actions (full expand on Ctrl+'+' etc.).
    FOnScroll: TVTScrollEvent;                   // Called when one or both paint offsets changed.
    FOnUpdating: TVTUpdatingEvent;               // Called from BeginUpdate, EndUpdate, BeginSynch and EndSynch.
    FOnGetCursor: TVTGetCursorEvent;             // Called to allow the app. to set individual cursors.
    FOnStateChange: TVTStateChangeEvent;         // Called whenever a state in the tree changes.
    FOnGetCellIsEmpty: TVTGetCellIsEmptyEvent;   // Called when the tree needs to know if a cell is empty.
    FOnShowScrollbar: TVTScrollbarShowEvent;     // Called when a scrollbar is changed in its visibility.

    // search, sort
    FOnCompareNodes: TVTCompareEvent;            // used during sort
    FOnIncrementalSearch: TVTIncrementalSearchEvent; // triggered on every key press (not key down)

    procedure AdjustCoordinatesByIndent(var PaintInfo: TVTPaintInfo; Indent: Integer);
    procedure AdjustImageBorder(ImageWidth, ImageHeight: Integer; BidiMode: TBidiMode; VAlign: Integer; var R: TRect;
      var ImageInfo: TVTImageInfo);
    procedure AdjustTotalCount(Node: PVirtualNode; Value: Integer; Relative: Boolean = False);
    procedure AdjustTotalHeight(Node: PVirtualNode; Value: Integer; Relative: Boolean = False);
    function CalculateCacheEntryCount: Integer;
    procedure CalculateVerticalAlignments(ShowImages, ShowStateImages: Boolean; Node: PVirtualNode; out VAlign,
      VButtonAlign: Integer);
    function ChangeCheckState(Node: PVirtualNode; Value: TCheckState): Boolean;
    function CollectSelectedNodesLTR(MainColumn, NodeLeft, NodeRight: Integer; Alignment: TAlignment; OldRect: TRect;
      const NewRect: TRect): Boolean;
    function CollectSelectedNodesRTL(MainColumn, NodeLeft, NodeRight: Integer; Alignment: TAlignment; OldRect: TRect;
      const NewRect: TRect): Boolean;
    procedure ClearNodeBackground(const PaintInfo: TVTPaintInfo; UseBackground, Floating: Boolean; R: TRect);
    function CompareNodePositions(Node1, Node2: PVirtualNode; ConsiderChildrenAbove: Boolean = False): Integer;
    function DetermineLineImageAndSelectLevel(Node: PVirtualNode; out LineImage: TLineImage): Integer;
    procedure DrawLineImage(const PaintInfo: TVTPaintInfo; X, Y, H, VAlign: Integer; Style: TVTLineType; Reverse: Boolean);
    function FindInPositionCache(Node: PVirtualNode; var CurrentPos: Cardinal): PVirtualNode; overload;
    function FindInPositionCache(Position: Cardinal; var CurrentPos: Cardinal): PVirtualNode; overload;
    procedure FixupTotalCount(Node: PVirtualNode);
    procedure FixupTotalHeight(Node: PVirtualNode);
    function GetBottomNode: PVirtualNode;
    function GetCheckedCount: Integer;
    function GetCheckState(Node: PVirtualNode): TCheckState;
    function GetCheckType(Node: PVirtualNode): TCheckType;
    function GetChildCount(Node: PVirtualNode): Cardinal;
    function GetChildrenInitialized(Node: PVirtualNode): Boolean;
    function GetCutCopyCount: Integer;
    function GetDisabled(Node: PVirtualNode): Boolean;
    function GetDragManager: IVTDragManager;
    function GetExpanded(Node: PVirtualNode): Boolean;
    function GetFullyVisible(Node: PVirtualNode): Boolean;
    function GetHasChildren(Node: PVirtualNode): Boolean;
    function GetMultiline(Node: PVirtualNode): Boolean;
    function GetNodeHeight(Node: PVirtualNode): Cardinal;
    function GetNodeParent(Node: PVirtualNode): PVirtualNode;
    function GetOffsetXY: TPoint;
    function GetRootNodeCount: Cardinal;
    function GetSelected(Node: PVirtualNode): Boolean;
    function GetTopNode: PVirtualNode;
    function GetTotalCount: Cardinal;
    function GetVerticalAlignment(Node: PVirtualNode): Byte;
    function GetVisible(Node: PVirtualNode): Boolean;
    function GetVisiblePath(Node: PVirtualNode): Boolean;
    procedure HandleClickSelection(LastFocused, NewNode: PVirtualNode; Shift: TShiftState; DragPending: Boolean);
    function HandleDrawSelection(X, Y: Integer): Boolean;
    function HasVisibleNextSibling(Node: PVirtualNode): Boolean;
    function HasVisiblePreviousSibling(Node: PVirtualNode): Boolean;
    procedure ImageListChange(Sender: TObject);
    procedure InitializeFirstColumnValues(var PaintInfo: TVTPaintInfo);
    procedure InitRootNode(OldSize: Cardinal = 0);
    procedure InterruptValidation;
    function IsFirstVisibleChild(Parent, Node: PVirtualNode): Boolean;
    function IsLastVisibleChild(Parent, Node: PVirtualNode): Boolean;
    procedure LimitPaintingToArea(Canvas: TCanvas; ClipRect: TRect; VisibleRegion: HRGN = 0);
    //lcl
    procedure LoadPanningCursors;
    function MakeNewNode: PVirtualNode;
    function PackArrayAsm(TheArray: TNodeArray; Count: Integer): Integer;
    function PackArray(TheArray: TNodeArray; Count: Integer): Integer;
    procedure PrepareBitmaps(NeedButtons, NeedLines: Boolean);
    procedure SetAlignment(const Value: TAlignment);
    procedure SetAnimationDuration(const Value: Cardinal);
    procedure SetBackground(const Value: TPicture);
    procedure SetBackgroundOffset(const Index, Value: Integer);
    procedure SetBottomNode(Node: PVirtualNode);
    procedure SetBottomSpace(const Value: Cardinal);
    procedure SetButtonFillMode(const Value: TVTButtonFillMode);
    procedure SetButtonStyle(const Value: TVTButtonStyle);
    procedure SetCheckImageKind(Value: TCheckImageKind);
    procedure SetCheckState(Node: PVirtualNode; Value: TCheckState);
    procedure SetCheckType(Node: PVirtualNode; Value: TCheckType);
    procedure SetChildCount(Node: PVirtualNode; NewChildCount: Cardinal);
    procedure SetClipboardFormats(const Value: TClipboardFormats);
    procedure SetColors(const Value: TVTColors);
    procedure SetCustomCheckImages(const Value: TBitmap);
    procedure SetDefaultNodeHeight(Value: Cardinal);
    procedure SetDisabled(Node: PVirtualNode; Value: Boolean);
    procedure SetExpanded(Node: PVirtualNode; Value: Boolean);
    procedure SetFocusedColumn(Value: TColumnIndex);
    procedure SetFocusedNode(Value: PVirtualNode);
    procedure SetFullyVisible(Node: PVirtualNode; Value: Boolean);
    procedure SetHasChildren(Node: PVirtualNode; Value: Boolean);
    procedure SetHeader(const Value: TVTHeader);
    procedure SetImages(const Value: TCustomImageList);
    procedure SetIndent(Value: Cardinal);
    procedure SetLineMode(const Value: TVTLineMode);
    procedure SetLineStyle(const Value: TVTLineStyle);
    procedure SetMargin(Value: Integer);
    procedure SetMultiline(Node: PVirtualNode; const Value: Boolean);
    procedure SetNodeAlignment(const Value: TVTNodeAlignment);
    procedure SetNodeDataSize(Value: Integer);
    procedure SetNodeHeight(Node: PVirtualNode; Value: Cardinal);
    procedure SetNodeParent(Node: PVirtualNode; const Value: PVirtualNode);
    procedure SetOffsetX(const Value: Integer);
    procedure SetOffsetXY(const Value: TPoint);
    procedure SetOffsetY(const Value: Integer);
    procedure SetOptions(const Value: TCustomVirtualTreeOptions);
    procedure SetRootNodeCount(Value: Cardinal);
    procedure SetScrollBarOptions(Value: TScrollBarOptions);
    procedure SetSearchOption(const Value: TVTIncrementalSearch);
    procedure SetSelected(Node: PVirtualNode; Value: Boolean);
    procedure SetSelectionCurveRadius(const Value: Cardinal);
    procedure SetStateImages(const Value: TCustomImageList);
    procedure SetTextMargin(Value: Integer);
    procedure SetTopNode(Node: PVirtualNode);
    procedure SetUpdateState(Updating: Boolean);
    procedure SetVerticalAlignment(Node: PVirtualNode; Value: Byte);
    procedure SetVisible(Node: PVirtualNode; Value: Boolean);
    procedure SetVisiblePath(Node: PVirtualNode; Value: Boolean);
    procedure StaticBackground(Source: TBitmap; Target: TCanvas; const Offset: TPoint; const R: TRect);
    procedure TileBackground(Source: TBitmap; Target: TCanvas; const Offset: TPoint; R: TRect);
    function ToggleCallback(Step, StepSize: Integer; Data: Pointer): Boolean;

    procedure CMColorChange(var Message: TLMessage); message CM_COLORCHANGED;
    procedure CMBiDiModeChanged(var Message: TLMessage); message CM_BIDIMODECHANGED;
    procedure CMDenySubclassing(var Message: TLMessage); message CM_DENYSUBCLASSING;
    //procedure CMDrag(var Message: TCMDrag); message CM_DRAG;
    procedure CMEnabledChanged(var Message: TLMessage); message CM_ENABLEDCHANGED;
    procedure CMFontChanged(var Message: TLMessage); message CM_FONTCHANGED;
    procedure CMHintShow(var Message: TCMHintShow); message CM_HINTSHOW;
    procedure CMMouseLeave(var Message: TLMessage); message CM_MOUSELEAVE;
    procedure CMMouseWheel(var Message: TLMMouseEvent); message LM_MOUSEWHEEL;
    {$ifdef EnableNativeTVM}
    procedure TVMGetItem(var Message: TLMessage); message TVM_GETITEM;
    procedure TVMGetItemRect(var Message: TLMessage); message TVM_GETITEMRECT;
    procedure TVMGetNextItem(var Message: TLMessage); message TVM_GETNEXTITEM;
    {$endif}
    procedure WMCancelMode(var Message: TLMNoParams); message LM_CANCELMODE;
    procedure WMChangeState(var Message: TLMessage); message WM_CHANGESTATE;
    procedure WMChar(var Message: TLMChar); message LM_CHAR;
    procedure WMContextMenu(var Message: TLMContextMenu); message LM_CONTEXTMENU;
    procedure WMCopy(var Message: TLMNoParams); message LM_COPY;
    procedure WMCut(var Message: TLMNoParams); message LM_CUT;
    procedure WMEnable(var Message: TLMNoParams); message LM_ENABLE;
    procedure WMEraseBkgnd(var Message: TLMEraseBkgnd); message LM_ERASEBKGND;
    procedure WMGetDlgCode(var Message: TLMNoParams); message LM_GETDLGCODE;
    {$ifdef EnableAccessible}
    procedure WMGetObject(var Message: TLMessage);{ message WM_GETOBJECT;}
    {$endif}
    procedure WMHScroll(var Message: TLMHScroll); message LM_HSCROLL;
    procedure WMKeyDown(var Message: TLMKeyDown); message LM_KEYDOWN;
    procedure WMKeyUp(var Message: TLMKeyUp); message LM_KEYUP;
    procedure WMKillFocus(var Msg: TLMKillFocus); message LM_KILLFOCUS;
    procedure WMLButtonDblClk(var Message: TLMLButtonDblClk); message LM_LBUTTONDBLCLK;
    procedure WMLButtonDown(var Message: TLMLButtonDown); message LM_LBUTTONDOWN;
    procedure WMLButtonUp(var Message: TLMLButtonUp); message LM_LBUTTONUP;
    procedure WMMButtonDblClk(var Message: TLMMButtonDblClk); message LM_MBUTTONDBLCLK;
    procedure WMMButtonDown(var Message: TLMMButtonDown); message LM_MBUTTONDOWN;
    procedure WMMButtonUp(var Message: TLMMButtonUp); message LM_MBUTTONUP;
    {$ifdef EnableNCFunctions}
    procedure WMNCCalcSize(var Message: TWMNCCalcSize); message WM_NCCALCSIZE;
    procedure WMNCHitTest(var Message: TWMNCHitTest); message WM_NCHITTEST;
    procedure WMNCPaint(var Message: TRealWMNCPaint); message WM_NCPAINT;
    {$endif}
    procedure WMPaint(var Message: TLMPaint); message LM_PAINT;
    procedure WMPaste(var Message: TLMNoParams); message LM_PASTE;
    {$ifdef EnablePrintFunctions}
    procedure WMPrint(var Message: TWMPrint); message WM_PRINT;
    procedure WMPrintClient(var Message: TWMPrintClient); message WM_PRINTCLIENT;
    {$endif}
    procedure WMRButtonDblClk(var Message: TLMRButtonDblClk); message LM_RBUTTONDBLCLK;
    procedure WMRButtonDown(var Message: TLMRButtonDown); message LM_RBUTTONDOWN;
    procedure WMRButtonUp(var Message: TLMRButtonUp); message LM_RBUTTONUP;
    procedure WMSetFocus(var Msg: TLMSetFocus); message LM_SETFOCUS;
    procedure WMSize(var Message: TLMSize); message LM_SIZE;
    procedure WMTimer(var Message: TLMTimer); message LM_TIMER;
    {$ifdef ThemeSupport}
    {$ifdef Windows}
      procedure WMThemeChanged(var Message: TLMessage); message WM_THEMECHANGED;
    {$endif}
    {$endif ThemeSupport}
    procedure WMVScroll(var Message: TLMVScroll); message LM_VSCROLL;
  protected
    procedure AddToSelection(Node: PVirtualNode); overload; virtual;
    procedure AddToSelection(const NewItems: TNodeArray; NewLength: Integer; ForceInsert: Boolean = False); overload; virtual;
    procedure AdjustPaintCellRect(var PaintInfo: TVTPaintInfo; out NextNonEmpty: TColumnIndex); virtual;
    procedure AdjustPanningCursor(X, Y: Integer); virtual;
    procedure AdviseChangeEvent(StructureChange: Boolean; Node: PVirtualNode; Reason: TChangeReason); virtual;
    function AllocateInternalDataArea(Size: Cardinal): Cardinal; virtual;
    procedure Animate(Steps, Duration: Cardinal; Callback: TVTAnimationCallback; Data: Pointer); virtual;
    procedure BeginOperation;
    function CalculateSelectionRect(X, Y: Integer): Boolean; virtual;
    function CanAutoScroll: Boolean; virtual;
    function CanShowDragImage: Boolean; virtual;
    procedure Change(Node: PVirtualNode); virtual;
    procedure ChangeScale(M, D: Integer); override;
    //lcl
    procedure CheckImageListNeeded;
    function CheckParentCheckState(Node: PVirtualNode; NewCheckState: TCheckState): Boolean; virtual;
    procedure ClearTempCache; virtual;
    function ColumnIsEmpty(Node: PVirtualNode; Column: TColumnIndex): Boolean; virtual;
    function ComputeRTLOffset(ExcludeScrollbar: Boolean = False): Integer; virtual;
    function CountLevelDifference(Node1, Node2: PVirtualNode): Integer; virtual;
    function CountVisibleChildren(Node: PVirtualNode): Cardinal; virtual;
    procedure CreateParams(var Params: TCreateParams); override;
    procedure CreateWnd; override;
    procedure DestroyHandle; override;
    procedure DetermineHiddenChildrenFlag(Node: PVirtualNode); virtual;
    procedure DetermineHiddenChildrenFlagAllNodes; virtual;
    procedure DetermineHitPositionLTR(var HitInfo: THitInfo; Offset, Right: Integer; Alignment: TAlignment); virtual;
    procedure DetermineHitPositionRTL(var HitInfo: THitInfo; Offset, Right: Integer; Alignment: TAlignment); virtual;
    function DetermineNextCheckState(CheckType: TCheckType; CheckState: TCheckState): TCheckState; virtual;
    function DetermineScrollDirections(X, Y: Integer): TScrollDirections; virtual;
    procedure DoAdvancedHeaderDraw(var PaintInfo: THeaderPaintInfo; const Elements: THeaderPaintElements); virtual;
    procedure DoAfterCellPaint(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; const CellRect: TRect); virtual;
    procedure DoAfterItemErase(Canvas: TCanvas; Node: PVirtualNode; const ItemRect: TRect); virtual;
    procedure DoAfterItemPaint(Canvas: TCanvas; Node: PVirtualNode; const ItemRect: TRect); virtual;
    procedure DoAfterPaint(Canvas: TCanvas); virtual;
    procedure DoAutoScroll(X, Y: Integer); virtual;
    procedure DoAutoSize; override;
    function DoBeforeDrag(Node: PVirtualNode; Column: TColumnIndex): Boolean; virtual;
    procedure DoBeforeCellPaint(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
      CellPaintMode: TVTCellPaintMode; CellRect: TRect; var ContentRect: TRect); virtual;
    procedure DoBeforeItemErase(Canvas: TCanvas; Node: PVirtualNode; const ItemRect: TRect; var Color: TColor;
      var EraseAction: TItemEraseAction); virtual;
    function DoBeforeItemPaint(Canvas: TCanvas; Node: PVirtualNode; const ItemRect: TRect): Boolean; virtual;
    procedure DoBeforePaint(Canvas: TCanvas); virtual;
    function DoCancelEdit: Boolean; virtual;
    procedure DoCanEdit(Node: PVirtualNode; Column: TColumnIndex; var Allowed: Boolean); virtual;
    procedure DoChange(Node: PVirtualNode); virtual;
    procedure DoCheckClick(Node: PVirtualNode; NewCheckState: TCheckState); virtual;
    procedure DoChecked(Node: PVirtualNode); virtual;
    function DoChecking(Node: PVirtualNode; var NewCheckState: TCheckState): Boolean; virtual;
    procedure DoCollapsed(Node: PVirtualNode); virtual;
    function DoCollapsing(Node: PVirtualNode): Boolean; virtual;
    procedure DoColumnClick(Column: TColumnIndex; Shift: TShiftState); virtual;
    procedure DoColumnDblClick(Column: TColumnIndex; Shift: TShiftState); virtual;
    procedure DoColumnResize(Column: TColumnIndex); virtual;
    function DoCompare(Node1, Node2: PVirtualNode; Column: TColumnIndex): Integer; virtual;
    function DoCreateDataObject: IDataObject; virtual;
    function DoCreateDragManager: IVTDragManager; virtual;
    function DoCreateEditor(Node: PVirtualNode; Column: TColumnIndex): IVTEditLink; virtual;
    procedure DoDragging(P: TPoint); virtual;
    procedure DoDragExpand; virtual;
    function DoDragMsg(ADragMessage: TDragMessage; APosition: TPoint;
      ADragObject: TDragObject; ATarget: TControl; ADocking: Boolean): LRESULT; override;
    function DoDragOver(Source: TObject; Shift: TShiftState; State: TDragState; const Pt: TPoint; Mode: TDropMode;
      var Effect: LongWord): Boolean; virtual;
    procedure DoDragDrop(Source: TObject; DataObject: IDataObject; Formats: TFormatArray; Shift: TShiftState; const Pt: TPoint;
      var Effect: LongWord; Mode: TDropMode); virtual;
    procedure DoEdit; virtual;
    procedure DoEndDrag(Target: TObject; X, Y: Integer); override;
    function DoEndEdit: Boolean; virtual;
    procedure DoExpanded(Node: PVirtualNode); virtual;
    function DoExpanding(Node: PVirtualNode): Boolean; virtual;
    procedure DoFocusChange(Node: PVirtualNode; Column: TColumnIndex); virtual;
    function DoFocusChanging(OldNode, NewNode: PVirtualNode; OldColumn, NewColumn: TColumnIndex): Boolean; virtual;
    procedure DoFocusNode(Node: PVirtualNode; Ask: Boolean); virtual;
    procedure DoFreeNode(Node: PVirtualNode); virtual;
    function DoGetCellContentMargin(Node: PVirtualNode; Column: TColumnIndex;
      CellContentMarginType: TVTCellContentMarginType = ccmtAllSides; Canvas: TCanvas = nil): TPoint; virtual;
    procedure DoGetCursor(var Cursor: TCursor); virtual;
    procedure DoGetHeaderCursor(var Cursor: HCURSOR); virtual;
    function DoGetImageIndex(Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex;
      var Ghosted: Boolean; var Index: Integer): TCustomImageList; virtual;
    procedure DoGetImageText(Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex;
      var ImageText: String); virtual;
    procedure DoGetLineStyle(var Bits: Pointer); virtual;
    function DoGetNodeHint(Node: PVirtualNode; Column: TColumnIndex; var LineBreakStyle: TVTTooltipLineBreakStyle): String; virtual;
    function DoGetNodeTooltip(Node: PVirtualNode; Column: TColumnIndex; var LineBreakStyle: TVTTooltipLineBreakStyle): String; virtual;
    function DoGetNodeWidth(Node: PVirtualNode; Column: TColumnIndex; Canvas: TCanvas = nil): Integer; virtual;
    function DoGetPopupMenu(Node: PVirtualNode; Column: TColumnIndex; const Position: TPoint): TPopupMenu; virtual;
    procedure DoGetUserClipboardFormats(var Formats: TFormatEtcArray); virtual;
    procedure DoHeaderClick(Column: TColumnIndex; Button: TMouseButton; Shift: TShiftState; X, Y: Integer); virtual;
    procedure DoHeaderDblClick(Column: TColumnIndex; Button: TMouseButton; Shift: TShiftState; X, Y: Integer); virtual;
    procedure DoHeaderImageClick(Column: TColumnIndex; Button: TMouseButton; Shift: TShiftState; X, Y: Integer); virtual;
    procedure DoHeaderCheckBoxClick(Column: TColumnIndex; Button: TMouseButton; Shift: TShiftState; X, Y: Integer); virtual;
    procedure DoHeaderDragged(Column: TColumnIndex; OldPosition: TColumnPosition); virtual;
    procedure DoHeaderDraggedOut(Column: TColumnIndex; const DropPosition: TPoint); virtual;
    function DoHeaderDragging(Column: TColumnIndex): Boolean; virtual;
    procedure DoHeaderDraw(Canvas: TCanvas; Column: TVirtualTreeColumn; const R: TRect; Hover, Pressed: Boolean;
      DropMark: TVTDropMarkMode); virtual;
    procedure DoHeaderDrawQueryElements(var PaintInfo: THeaderPaintInfo; var Elements: THeaderPaintElements); virtual;
    procedure DoHeaderMouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Integer); virtual;
    procedure DoHeaderMouseMove(Shift: TShiftState; X, Y: Integer); virtual;
    procedure DoHeaderMouseUp(Button: TMouseButton; Shift: TShiftState; X, Y: Integer); virtual;
    procedure DoHotChange(Old, New: PVirtualNode); virtual;
    function DoIncrementalSearch(Node: PVirtualNode; const Text: String): Integer; virtual;
    procedure DoInitChildren(Node: PVirtualNode; var ChildCount: Cardinal); virtual;
    procedure DoInitNode(Parent, Node: PVirtualNode; var InitStates: TVirtualNodeInitStates); virtual;
    function DoKeyAction(var CharCode: Word; var Shift: TShiftState): Boolean; virtual;
    procedure DoLoadUserData(Node: PVirtualNode; Stream: TStream); virtual;
    procedure DoMeasureItem(TargetCanvas: TCanvas; Node: PVirtualNode; var NodeHeight: Integer); virtual;
    procedure DoNodeCopied(Node: PVirtualNode); virtual;
    function DoNodeCopying(Node, NewParent: PVirtualNode): Boolean; virtual;
    function DoNodeHeightDblClickResize(Node: PVirtualNode; Column: TColumnIndex; Shift: TShiftState;
      P: TPoint): Boolean; virtual;
    function DoNodeHeightTracking(Node: PVirtualNode; Column: TColumnIndex;  Shift: TShiftState;
      var TrackPoint: TPoint; P: TPoint): Boolean; virtual;
    procedure DoNodeMoved(Node: PVirtualNode); virtual;
    function DoNodeMoving(Node, NewParent: PVirtualNode): Boolean; virtual;
    function DoPaintBackground(Canvas: TCanvas; const R: TRect): Boolean; virtual;
    procedure DoPaintDropMark(Canvas: TCanvas; Node: PVirtualNode; const R: TRect); virtual;
    procedure DoPaintNode(var PaintInfo: TVTPaintInfo); virtual;
    procedure DoPopupMenu(Node: PVirtualNode; Column: TColumnIndex; const Position: TPoint); virtual;
    function DoRenderOLEData(const FormatEtcIn: TFormatEtc; out Medium: TStgMedium;
      ForClipboard: Boolean): HRESULT; virtual;
    procedure DoReset(Node: PVirtualNode); virtual;
    procedure DoSaveUserData(Node: PVirtualNode; Stream: TStream); virtual;
    procedure DoScroll(DeltaX, DeltaY: Integer); virtual;
    function DoSetOffsetXY(Value: TPoint; Options: TScrollUpdateOptions; ClipRect: PRect = nil): Boolean; virtual;
    procedure DoShowScrollbar(Bar: Integer; Show: Boolean); virtual;
    procedure DoStartDrag(var DragObject: TDragObject); override;
    procedure DoStateChange(Enter: TVirtualTreeStates; Leave: TVirtualTreeStates = []); virtual;
    procedure DoStructureChange(Node: PVirtualNode; Reason: TChangeReason); virtual;
    procedure DoTimerScroll; virtual;
    procedure DoUpdating(State: TVTUpdateState); virtual;
    function DoValidateCache: Boolean; virtual;
    procedure DragAndDrop(AllowedEffects: Integer; DataObject: IDataObject;
      DragEffect: Integer); virtual;
    procedure DragCanceled; override;
    function DragDrop(const DataObject: IDataObject; KeyState: Integer; Pt: TPoint;
      var Effect: LongWord): HResult; reintroduce; virtual;
    function DragEnter(KeyState: Integer; Pt: TPoint; var Effect: LongWord): HResult; virtual;
    procedure DragFinished; virtual;
    procedure DragLeave; virtual;
    function DragOver(Source: TObject; KeyState: Integer; DragState: TDragState; Pt: TPoint;
      var Effect: LongWord): HResult; reintroduce; virtual;
    procedure DrawDottedHLine(const PaintInfo: TVTPaintInfo; Left, Right, Top: Integer); virtual;
    procedure DrawDottedVLine(const PaintInfo: TVTPaintInfo; Top, Bottom, Left: Integer); virtual;
    procedure EndOperation;
    function FindNodeInSelection(P: PVirtualNode; out Index: Integer; LowBound, HighBound: Integer): Boolean; virtual;
    procedure FinishChunkHeader(Stream: TStream; StartPos, EndPos: Integer); virtual;
    procedure FontChanged(AFont: TObject); virtual;
    function GetBorderDimensions: TSize; virtual;
    function GetCheckImage(Node: PVirtualNode; ImgCheckType: TCheckType = ctNone;
      ImgCheckState: TCheckState = csUncheckedNormal; ImgEnabled: Boolean = False): Integer; virtual;
    function GetClientRect: TRect; override;
    function GetColumnClass: TVirtualTreeColumnClass; virtual;
    function GetHeaderClass: TVTHeaderClass; virtual;
    function GetHintWindowClass: THintWindowClass; virtual;
    procedure GetImageIndex(var Info: TVTPaintInfo; Kind: TVTImageKind; InfoIndex: TVTImageInfoIndex;
      DefaultImages: TCustomImageList); virtual;
    function GetMaxRightExtend: Cardinal; virtual;
    procedure GetNativeClipboardFormats(var Formats: TFormatEtcArray); virtual;
    function GetOperationCanceled: Boolean;
    function GetOptionsClass: TTreeOptionsClass; virtual;
    function GetTreeFromDataObject(const DataObject: IDataObject): TBaseVirtualTree; virtual;
    procedure HandleHotTrack(X, Y: Integer); virtual;
    procedure HandleIncrementalSearch(CharCode: Word); virtual;
    procedure HandleMouseDblClick(var Message: TLMMouse; const HitInfo: THitInfo); virtual;
    procedure HandleMouseDown(var Message: TLMMouse; var HitInfo: THitInfo); virtual;
    procedure HandleMouseUp(var Message: TLMMouse; const HitInfo: THitInfo); virtual;
    function HasImage(Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex): Boolean; virtual;
    function HasPopupMenu(Node: PVirtualNode; Column: TColumnIndex; const Pos: TPoint): Boolean; virtual;
    procedure InitChildren(Node: PVirtualNode); virtual;
    procedure InitNode(Node: PVirtualNode); virtual;
    procedure InternalAddFromStream(Stream: TStream; Version: Integer; Node: PVirtualNode); virtual;
    function InternalAddToSelection(Node: PVirtualNode; ForceInsert: Boolean): Boolean; overload;
    function InternalAddToSelection(const NewItems: TNodeArray; NewLength: Integer;
      ForceInsert: Boolean): Boolean; overload;
    procedure InternalCacheNode(Node: PVirtualNode); virtual;
    procedure InternalClearSelection; virtual;
    procedure InternalConnectNode(Node, Destination: PVirtualNode; Target: TBaseVirtualTree; Mode: TVTNodeAttachMode); virtual;
    function InternalData(Node: PVirtualNode): Pointer;
    procedure InternalDisconnectNode(Node: PVirtualNode; KeepFocus: Boolean; Reindex: Boolean = True); virtual;
    procedure InternalRemoveFromSelection(Node: PVirtualNode); virtual;
    procedure InvalidateCache;
    procedure Loaded; override;
    procedure MainColumnChanged; virtual;
    procedure MarkCutCopyNodes; virtual;
    procedure MouseMove(Shift: TShiftState; X, Y: Integer); override;
    procedure Notification(AComponent: TComponent; Operation: TOperation); override;
    {$ifdef EnableNCFunctions}
    procedure OriginalWMNCPaint(DC: HDC); virtual;
    {$endif}
    procedure Paint; override;
    procedure PaintCheckImage(const PaintInfo: TVTPaintInfo); virtual;
    procedure PaintImage(var PaintInfo: TVTPaintInfo; ImageInfoIndex: TVTImageInfoIndex; DoOverlay: Boolean); virtual;
    procedure PaintNodeButton(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; const R: TRect; ButtonX,
      ButtonY: Integer; BidiMode: TBiDiMode); virtual;
    procedure PaintTreeLines(const PaintInfo: TVTPaintInfo; VAlignment, IndentSize: Integer;
      LineImage: TLineImage); virtual;
    procedure PaintSelectionRectangle(Target: TCanvas; WindowOrgX: Integer; const SelectionRect: TRect;
      TargetRect: TRect); virtual;
    procedure PrepareCell(var PaintInfo: TVTPaintInfo; WindowOrgX, MaxWidth: Integer); virtual;    
    function ReadChunk(Stream: TStream; Version: Integer; Node: PVirtualNode; ChunkType,
      ChunkSize: Integer): Boolean; virtual;
    procedure ReadNode(Stream: TStream; Version: Integer; Node: PVirtualNode); virtual;
    procedure RedirectFontChangeEvent(Canvas: TCanvas); virtual;
    procedure RemoveFromSelection(Node: PVirtualNode); virtual;
    function RenderOLEData(const FormatEtcIn: TFormatEtc; out Medium: TStgMedium; ForClipboard: Boolean): HResult; virtual;
    procedure ResetRangeAnchor; virtual;
    procedure RestoreFontChangeEvent(Canvas: TCanvas); virtual;
    procedure SelectNodes(StartNode, EndNode: PVirtualNode; AddOnly: Boolean); virtual;
    procedure SetFocusedNodeAndColumn(Node: PVirtualNode; Column: TColumnIndex); virtual;
    procedure SkipNode(Stream: TStream); virtual;
    procedure StartWheelPanning(const Position: TPoint); virtual;
    procedure StopWheelPanning; virtual;
    procedure StructureChange(Node: PVirtualNode; Reason: TChangeReason); virtual;
    function SuggestDropEffect(Source: TObject; Shift: TShiftState; const Pt: TPoint; AllowedEffects: Integer): Integer; virtual;
    procedure ToggleSelection(StartNode, EndNode: PVirtualNode); virtual;
    procedure UnselectNodes(StartNode, EndNode: PVirtualNode); virtual;
    //lcl
    procedure UpdateCheckImageList;
    procedure UpdateColumnCheckState(Col: TVirtualTreeColumn);
    procedure UpdateDesigner; virtual;
    procedure UpdateEditBounds; virtual;
    procedure UpdateHeaderRect; virtual;
    procedure UpdateWindowAndDragImage(const Tree: TBaseVirtualTree; TreeRect: TRect; UpdateNCArea,
      ReshowDragImage: Boolean); virtual;
    procedure ValidateCache; virtual;
    procedure ValidateNodeDataSize(var Size: Integer); virtual;
    procedure WndProc(var Message: TLMessage); override;
    procedure WriteChunks(Stream: TStream; Node: PVirtualNode); virtual;
    procedure WriteNode(Stream: TStream; Node: PVirtualNode); virtual;

    property Alignment: TAlignment read FAlignment write SetAlignment default taLeftJustify;
    property AnimationDuration: Cardinal read FAnimationDuration write SetAnimationDuration default 200;
    property AutoExpandDelay: Cardinal read FAutoExpandDelay write FAutoExpandDelay default 1000;
    property AutoScrollDelay: Cardinal read FAutoScrollDelay write FAutoScrollDelay default 1000;
    property AutoScrollInterval: TAutoScrollInterval read FAutoScrollInterval write FAutoScrollInterval default 1;
    property Background: TPicture read FBackground write SetBackground;
    property BackgroundOffsetX: Integer index 0 read FBackgroundOffsetX write SetBackgroundOffset default 0;
    property BackgroundOffsetY: Integer index 1 read FBackgroundOffsetY write SetBackgroundOffset default 0;
    //property BorderStyle: TBorderStyle read FBorderStyle write SetBorderStyle default bsSingle;
    property BottomSpace: Cardinal read FBottomSpace write SetBottomSpace default 0;
    property ButtonFillMode: TVTButtonFillMode read FButtonFillMode write SetButtonFillMode default fmTreeColor;
    property ButtonStyle: TVTButtonStyle read FButtonStyle write SetButtonStyle default bsRectangle;
    property ChangeDelay: Cardinal read FChangeDelay write FChangeDelay default 0;
    property CheckImageKind: TCheckImageKind read FCheckImageKind write SetCheckImageKind default ckSystemDefault;
    property ClipboardFormats: TClipboardFormats read FClipboardFormats write SetClipboardFormats;
    property Colors: TVTColors read FColors write SetColors;
    property CustomCheckImages: TBitmap read FCustomCheckImages write SetCustomCheckImages;
    property DefaultNodeHeight: Cardinal read FDefaultNodeHeight write SetDefaultNodeHeight default 18;
    property DefaultPasteMode: TVTNodeAttachMode read FDefaultPasteMode write FDefaultPasteMode default amAddChildLast;
    property DragHeight: Integer read FDragHeight write FDragHeight default 350;
    property DragImageKind: TVTDragImageKind read FDragImageKind write FDragImageKind default diComplete;
    property DragOperations: TDragOperations read FDragOperations write FDragOperations default [doCopy, doMove];
    property DragSelection: TNodeArray read FDragSelection;
    property DragType: TVTDragType read FDragType write FDragType default dtOLE;
    property DragWidth: Integer read FDragWidth write FDragWidth default 200;
    property DrawSelectionMode: TVTDrawSelectionMode read FDrawSelectionMode write FDrawSelectionMode
      default smDottedRectangle;
    property EditColumn: TColumnIndex read FEditColumn write FEditColumn;
    property EditDelay: Cardinal read FEditDelay write FEditDelay default 1000;
    property Header: TVTHeader read FHeader write SetHeader;
    property HeaderRect: TRect read FHeaderRect;
    property HintMode: TVTHintMode read FHintMode write FHintMode default hmDefault;
    property HotCursor: TCursor read FHotCursor write FHotCursor default crDefault;
    property Images: TCustomImageList read FImages write SetImages;
    property IncrementalSearch: TVTIncrementalSearch read FIncrementalSearch write SetSearchOption default isNone;
    property IncrementalSearchDirection: TVTSearchDirection read FSearchDirection write FSearchDirection default sdForward;
    property IncrementalSearchStart: TVTSearchStart read FSearchStart write FSearchStart default ssFocusedNode;
    property IncrementalSearchTimeout: Cardinal read FSearchTimeout write FSearchTimeout default 1000;
    property Indent: Cardinal read FIndent write SetIndent default 18;
    property LastClickPos: TPoint read FLastClickPos write FLastClickPos;
    property LastDropMode: TDropMode read FLastDropMode write FlastDropMode;
    property LineMode: TVTLineMode read FLineMode write SetLineMode default lmNormal;
    property LineStyle: TVTLineStyle read FLineStyle write SetLineStyle default lsDotted;
    property Margin: Integer read FMargin write SetMargin default 4;
    property NodeAlignment: TVTNodeAlignment read FNodeAlignment write SetNodeAlignment default naProportional;
    property NodeDataSize: Integer read FNodeDataSize write SetNodeDataSize default -1;
    property OperationCanceled: Boolean read GetOperationCanceled;
    property RootNodeCount: Cardinal read GetRootNodeCount write SetRootNodeCount default 0;
    property ScrollBarOptions: TScrollBarOptions read FScrollBarOptions write SetScrollBarOptions;
    property SelectionBlendFactor: Byte read FSelectionBlendFactor write FSelectionBlendFactor default 128;
    property SelectionCurveRadius: Cardinal read FSelectionCurveRadius write SetSelectionCurveRadius default 0;
    property StateImages: TCustomImageList read FStateImages write SetStateImages;
    property TextMargin: Integer read FTextMargin write SetTextMargin default 4;
    property TotalInternalDataSize: Cardinal read FTotalInternalDataSize;
    property TreeOptions: TCustomVirtualTreeOptions read FOptions write SetOptions;
    property WantTabs: Boolean read FWantTabs write FWantTabs default False;

    property OnAdvancedHeaderDraw: TVTAdvancedHeaderPaintEvent read FOnAdvancedHeaderDraw write FOnAdvancedHeaderDraw;
    property OnAfterAutoFitColumn: TVTAfterAutoFitColumnEvent read FOnAfterAutoFitColumn write FOnAfterAutoFitColumn;
    property OnAfterAutoFitColumns: TVTAfterAutoFitColumnsEvent read FOnAfterAutoFitColumns write FOnAfterAutoFitColumns;
    property OnAfterCellPaint: TVTAfterCellPaintEvent read FOnAfterCellPaint write FOnAfterCellPaint;
    property OnAfterColumnExport : TVTColumnExportEvent read FOnAfterColumnExport write FOnAfterColumnExport;
    property OnAfterColumnWidthTracking: TVTAfterColumnWidthTrackingEvent read FOnAfterColumnWidthTracking write FOnAfterColumnWidthTracking;
    property OnAfterGetMaxColumnWidth: TVTAfterGetMaxColumnWidthEvent read FOnAfterGetMaxColumnWidth write FOnAfterGetMaxColumnWidth;
    property OnAfterHeaderExport: TVTTreeExportEvent read FOnBeforeHeaderExport write FOnBeforeHeaderExport;
    property OnAfterHeaderHeightTracking: TVTAfterHeaderHeightTrackingEvent read FOnAfterHeaderHeightTracking
      write FOnAfterHeaderHeightTracking;
    property OnAfterItemErase: TVTAfterItemEraseEvent read FOnAfterItemErase write FOnAfterItemErase;
    property OnAfterItemPaint: TVTAfterItemPaintEvent read FOnAfterItemPaint write FOnAfterItemPaint;
    property OnAfterNodeExport: TVTNodeExportEvent read FOnAfterNodeExport write FOnAfterNodeExport;
    property OnAfterPaint: TVTPaintEvent read FOnAfterPaint write FOnAfterPaint;
    property OnAfterTreeExport: TVTTreeExportEvent read FOnAfterTreeExport write FOnAfterTreeExport;
    property OnBeforeAutoFitColumn: TVTBeforeAutoFitColumnEvent read FOnBeforeAutoFitColumn write FOnBeforeAutoFitColumn;
    property OnBeforeAutoFitColumns: TVTBeforeAutoFitColumnsEvent read FOnBeforeAutoFitColumns write FOnBeforeAutoFitColumns;
    property OnBeforeCellPaint: TVTBeforeCellPaintEvent read FOnBeforeCellPaint write FOnBeforeCellPaint;
    property OnBeforeColumnExport: TVTColumnExportEvent read FOnBeforeColumnExport write FOnBeforeColumnExport;
    property OnBeforeColumnWidthTracking: TVTBeforeColumnWidthTrackingEvent read FOnBeforeColumnWidthTracking
      write FOnBeforeColumnWidthTracking;
    property OnBeforeGetMaxColumnWidth: TVTBeforeGetMaxColumnWidthEvent read FOnBeforeGetMaxColumnWidth write FOnBeforeGetMaxColumnWidth;
    property OnBeforeHeaderExport: TVTTreeExportEvent read FOnBeforeHeaderExport write FOnBeforeHeaderExport;
    property OnBeforeHeaderHeightTracking: TVTBeforeHeaderHeightTrackingEvent read FOnBeforeHeaderHeightTracking
      write FOnBeforeHeaderHeightTracking;
    property OnBeforeItemErase: TVTBeforeItemEraseEvent read FOnBeforeItemErase write FOnBeforeItemErase;
    property OnBeforeItemPaint: TVTBeforeItemPaintEvent read FOnBeforeItemPaint write FOnBeforeItemPaint;
    property OnBeforeNodeExport: TVTNodeExportEvent read FOnBeforeNodeExport write FOnBeforeNodeExport;
    property OnBeforePaint: TVTPaintEvent read FOnBeforePaint write FOnBeforePaint;
    property OnBeforeTreeExport: TVTTreeExportEvent read FOnBeforeTreeExport write FOnBeforeTreeExport;
    property OnCanSplitterResizeColumn: TVTCanSplitterResizeColumnEvent read FOnCanSplitterResizeColumn write FOnCanSplitterResizeColumn;
    property OnChange: TVTChangeEvent read FOnChange write FOnChange;
    property OnChecked: TVTChangeEvent read FOnChecked write FOnChecked;
    property OnChecking: TVTCheckChangingEvent read FOnChecking write FOnChecking;
    property OnCollapsed: TVTChangeEvent read FOnCollapsed write FOnCollapsed;
    property OnCollapsing: TVTChangingEvent read FOnCollapsing write FOnCollapsing;
    property OnColumnClick: TVTColumnClickEvent read FOnColumnClick write FOnColumnClick;
    property OnColumnDblClick: TVTColumnDblClickEvent read FOnColumnDblClick write FOnColumnDblClick;
    property OnColumnExport : TVTColumnExportEvent read FOnColumnExport write FOnColumnExport;
    property OnColumnResize: TVTHeaderNotifyEvent read FOnColumnResize write FOnColumnResize;
    property OnColumnWidthDblClickResize: TVTColumnWidthDblClickResizeEvent read FOnColumnWidthDblClickResize
      write FOnColumnWidthDblClickResize;
    property OnColumnWidthTracking: TVTColumnWidthTrackingEvent read FOnColumnWidthTracking write FOnColumnWidthTracking;
    property OnCompareNodes: TVTCompareEvent read FOnCompareNodes write FOnCompareNodes;
    property OnCreateDataObject: TVTCreateDataObjectEvent read FOnCreateDataObject write FOnCreateDataObject;
    property OnCreateDragManager: TVTCreateDragManagerEvent read FOnCreateDragManager write FOnCreateDragManager;
    property OnCreateEditor: TVTCreateEditorEvent read FOnCreateEditor write FOnCreateEditor;
    property OnDragAllowed: TVTDragAllowedEvent read FOnDragAllowed write FOnDragAllowed;
    property OnDragOver: TVTDragOverEvent read FOnDragOver write FOnDragOver;
    property OnDragDrop: TVTDragDropEvent read FOnDragDrop write FOnDragDrop;
    property OnEditCancelled: TVTEditCancelEvent read FOnEditCancelled write FOnEditCancelled;
    property OnEditing: TVTEditChangingEvent read FOnEditing write FOnEditing;
    property OnEdited: TVTEditChangeEvent read FOnEdited write FOnEdited;
    property OnExpanded: TVTChangeEvent read FOnExpanded write FOnExpanded;
    property OnExpanding: TVTChangingEvent read FOnExpanding write FOnExpanding;
    property OnFocusChanged: TVTFocusChangeEvent read FOnFocusChanged write FOnFocusChanged;
    property OnFocusChanging: TVTFocusChangingEvent read FOnFocusChanging write FOnFocusChanging;
    property OnFreeNode: TVTFreeNodeEvent read FOnFreeNode write FOnFreeNode;
    property OnGetCellIsEmpty: TVTGetCellIsEmptyEvent read FOnGetCellIsEmpty write FOnGetCellIsEmpty;
    property OnGetCursor: TVTGetCursorEvent read FOnGetCursor write FOnGetCursor;
    property OnGetHeaderCursor: TVTGetHeaderCursorEvent read FOnGetHeaderCursor write FOnGetHeaderCursor;
    property OnGetHelpContext: TVTHelpContextEvent read FOnGetHelpContext write FOnGetHelpContext;
    property OnGetImageIndex: TVTGetImageEvent read FOnGetImage write FOnGetImage;
    property OnGetImageIndexEx: TVTGetImageExEvent read FOnGetImageEx write FOnGetImageEx;
    property OnGetImageText: TVTGetImageTextEvent read FOnGetImageText write FOnGetImageText;
    property OnGetLineStyle: TVTGetLineStyleEvent read FOnGetLineStyle write FOnGetLineStyle;
    property OnGetNodeDataSize: TVTGetNodeDataSizeEvent read FOnGetNodeDataSize write FOnGetNodeDataSize;
    property OnGetPopupMenu: TVTPopupEvent read FOnGetPopupMenu write FOnGetPopupMenu;
    property OnGetUserClipboardFormats: TVTGetUserClipboardFormatsEvent read FOnGetUserClipboardFormats
      write FOnGetUserClipboardFormats;
    property OnHeaderCheckBoxClick: TVTHeaderClickEvent read FOnHeaderCheckBoxClick write FOnHeaderCheckBoxClick;
    property OnHeaderClick: TVTHeaderClickEvent read FOnHeaderClick write FOnHeaderClick;
    property OnHeaderDblClick: TVTHeaderClickEvent read FOnHeaderDblClick write FOnHeaderDblClick;
    property OnHeaderDragged: TVTHeaderDraggedEvent read FOnHeaderDragged write FOnHeaderDragged;
    property OnHeaderDraggedOut: TVTHeaderDraggedOutEvent read FOnHeaderDraggedOut write FOnHeaderDraggedOut;
    property OnHeaderDragging: TVTHeaderDraggingEvent read FOnHeaderDragging write FOnHeaderDragging;
    property OnHeaderDraw: TVTHeaderPaintEvent read FOnHeaderDraw write FOnHeaderDraw;
    property OnHeaderDrawQueryElements: TVTHeaderPaintQueryElementsEvent read FOnHeaderDrawQueryElements
      write FOnHeaderDrawQueryElements;
    property OnHeaderHeightTracking: TVTHeaderHeightTrackingEvent read FOnHeaderHeightTracking
      write FOnHeaderHeightTracking;
    property OnHeaderHeightDblClickResize: TVTHeaderHeightDblClickResizeEvent read FOnHeaderHeightDblClickResize
      write FOnHeaderHeightDblClickResize;
    property OnHeaderImageClick: TVTHeaderClickEvent read FOnHeaderImageClick write FOnHeaderImageClick;
    property OnHeaderMouseDown: TVTHeaderMouseEvent read FOnHeaderMouseDown write FOnHeaderMouseDown;
    property OnHeaderMouseMove: TVTHeaderMouseMoveEvent read FOnHeaderMouseMove write FOnHeaderMouseMove;
    property OnHeaderMouseUp: TVTHeaderMouseEvent read FOnHeaderMouseUp write FOnHeaderMouseUp;
    property OnHotChange: TVTHotNodeChangeEvent read FOnHotChange write FOnHotChange;
    property OnIncrementalSearch: TVTIncrementalSearchEvent read FOnIncrementalSearch write FOnIncrementalSearch;
    property OnInitChildren: TVTInitChildrenEvent read FOnInitChildren write FOnInitChildren;
    property OnInitNode: TVTInitNodeEvent read FOnInitNode write FOnInitNode;
    property OnKeyAction: TVTKeyActionEvent read FOnKeyAction write FOnKeyAction;
    property OnLoadNode: TVTSaveNodeEvent read FOnLoadNode write FOnLoadNode;
    property OnMeasureItem: TVTMeasureItemEvent read FOnMeasureItem write FOnMeasureItem;
    property OnNodeCopied: TVTNodeCopiedEvent read FOnNodeCopied write FOnNodeCopied;
    property OnNodeCopying: TVTNodeCopyingEvent read FOnNodeCopying write FOnNodeCopying;
    property OnNodeExport: TVTNodeExportEvent read FOnNodeExport write FOnNodeExport;
    property OnNodeHeightTracking: TVTNodeHeightTrackingEvent read FOnNodeHeightTracking write FOnNodeHeightTracking;
    property OnNodeHeightDblClickResize: TVTNodeHeightDblClickResizeEvent read FOnNodeHeightDblClickResize
      write FOnNodeHeightDblClickResize;
    property OnNodeMoved: TVTNodeMovedEvent read FOnNodeMoved write FOnNodeMoved;
    property OnNodeMoving: TVTNodeMovingEvent read FOnNodeMoving write FOnNodeMoving;
    property OnPaintBackground: TVTBackgroundPaintEvent read FOnPaintBackground write FOnPaintBackground;
    property OnRenderOLEData: TVTRenderOLEDataEvent read FOnRenderOLEData write FOnRenderOLEData;
    property OnResetNode: TVTChangeEvent read FOnResetNode write FOnResetNode;
    property OnSaveNode: TVTSaveNodeEvent read FOnSaveNode write FOnSaveNode;
    property OnScroll: TVTScrollEvent read FOnScroll write FOnScroll;
    property OnShowScrollbar: TVTScrollbarShowEvent read FOnShowScrollbar write FOnShowScrollbar;
    property OnStateChange: TVTStateChangeEvent read FOnStateChange write FOnStateChange;
    property OnStructureChange: TVTStructureChangeEvent read FOnStructureChange write FOnStructureChange;
    property OnUpdating: TVTUpdatingEvent read FOnUpdating write FOnUpdating;
  public
    constructor Create(AOwner: TComponent); override;
    destructor Destroy; override;

    function AbsoluteIndex(Node: PVirtualNode): Cardinal;
    function AddChild(Parent: PVirtualNode; UserData: Pointer = nil): PVirtualNode; virtual;
    procedure AddFromStream(Stream: TStream; TargetNode: PVirtualNode);
    procedure AfterConstruction; override;
    procedure Assign(Source: TPersistent); override;
    procedure BeginDrag(Immediate: Boolean; Threshold: Integer = -1);
    procedure BeginSynch;
    procedure BeginUpdate; virtual;
    procedure CancelCutOrCopy;
    function CancelEditNode: Boolean;
    procedure CancelOperation;
    function CanEdit(Node: PVirtualNode; Column: TColumnIndex): Boolean; virtual;
    procedure Clear; virtual;
    procedure ClearChecked;
    procedure ClearSelection;
    function CopyTo(Source: PVirtualNode; Tree: TBaseVirtualTree; Mode: TVTNodeAttachMode;
      ChildrenOnly: Boolean): PVirtualNode; overload;
    function CopyTo(Source, Target: PVirtualNode; Mode: TVTNodeAttachMode;
      ChildrenOnly: Boolean): PVirtualNode; overload;
    procedure CopyToClipBoard; virtual;
    procedure CutToClipBoard; virtual;
    procedure DefaultHandler(var AMessage); override;
    procedure DeleteChildren(Node: PVirtualNode; ResetHasChildren: Boolean = False);
    procedure DeleteNode(Node: PVirtualNode; Reindex: Boolean = True);
    procedure DeleteSelectedNodes; virtual;
    function Dragging: Boolean;
    function EditNode(Node: PVirtualNode; Column: TColumnIndex): Boolean; virtual;
    function EndEditNode: Boolean;
    procedure EndSynch;
    procedure EndUpdate; virtual;
    function ExecuteAction(Action: TBasicAction): Boolean; override;
    procedure FinishCutOrCopy;
    procedure FlushClipboard;
    procedure FullCollapse(Node: PVirtualNode = nil);  virtual;
    procedure FullExpand(Node: PVirtualNode = nil); virtual;
    {$ifndef fpc}
    function GetControlsAlignment: TAlignment; override;
    {$endif}
    function GetDisplayRect(Node: PVirtualNode; Column: TColumnIndex; TextOnly: Boolean; Unclipped: Boolean = False;
      ApplyCellContentMargin: Boolean = False): TRect;
    function GetFirst(ConsiderChildrenAbove: Boolean = False): PVirtualNode;
    function GetFirstChecked(State: TCheckState = csCheckedNormal; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
    function GetFirstChild(Node: PVirtualNode): PVirtualNode;
    function GetFirstCutCopy(ConsiderChildrenAbove: Boolean = False): PVirtualNode;
    function GetFirstInitialized(ConsiderChildrenAbove: Boolean = False): PVirtualNode;
    function GetFirstLeaf: PVirtualNode;
    function GetFirstLevel(NodeLevel: Cardinal): PVirtualNode;
    function GetFirstNoInit(ConsiderChildrenAbove: Boolean = False): PVirtualNode;
    function GetFirstSelected(ConsiderChildrenAbove: Boolean = False): PVirtualNode;
    function GetFirstVisible(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = True): PVirtualNode;
    function GetFirstVisibleChild(Node: PVirtualNode): PVirtualNode;
    function GetFirstVisibleChildNoInit(Node: PVirtualNode): PVirtualNode;
    function GetFirstVisibleNoInit(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = True): PVirtualNode;
    procedure GetHitTestInfoAt(X, Y: Integer; Relative: Boolean; var HitInfo: THitInfo); virtual;
    function GetLast(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
    function GetLastInitialized(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
    function GetLastNoInit(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
    function GetLastChild(Node: PVirtualNode): PVirtualNode;
    function GetLastChildNoInit(Node: PVirtualNode): PVirtualNode;
    function GetLastVisible(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = True): PVirtualNode;
    function GetLastVisibleChild(Node: PVirtualNode): PVirtualNode;
    function GetLastVisibleChildNoInit(Node: PVirtualNode): PVirtualNode;
    function GetLastVisibleNoInit(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = True): PVirtualNode;
    function GetMaxColumnWidth(Column: TColumnIndex; UseSmartColumnWidth: Boolean = False): Integer;
    function GetNext(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
    function GetNextChecked(Node: PVirtualNode; State: TCheckState = csCheckedNormal;
      ConsiderChildrenAbove: Boolean = False): PVirtualNode;
    function GetNextCutCopy(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
    function GetNextInitialized(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
    function GetNextLeaf(Node: PVirtualNode): PVirtualNode;
    function GetNextLevel(Node: PVirtualNode; NodeLevel: Cardinal): PVirtualNode;
    function GetNextNoInit(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
    function GetNextSelected(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
    function GetNextSibling(Node: PVirtualNode): PVirtualNode;
    function GetNextVisible(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = True): PVirtualNode;
    function GetNextVisibleNoInit(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = True): PVirtualNode;
    function GetNextVisibleSibling(Node: PVirtualNode): PVirtualNode;
    function GetNextVisibleSiblingNoInit(Node: PVirtualNode): PVirtualNode;
    function GetNodeAt(X, Y: Integer): PVirtualNode; overload;
    function GetNodeAt(X, Y: Integer; Relative: Boolean; var NodeTop: Integer): PVirtualNode; overload;
    function GetNodeData(Node: PVirtualNode): Pointer;
    function GetNodeLevel(Node: PVirtualNode): Cardinal;
    function GetPrevious(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
    function GetPreviousChecked(Node: PVirtualNode; State: TCheckState = csCheckedNormal;
      ConsiderChildrenAbove: Boolean = False): PVirtualNode;
    function GetPreviousCutCopy(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
    function GetPreviousInitialized(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
    function GetPreviousLeaf(Node: PVirtualNode): PVirtualNode;
    function GetPreviousLevel(Node: PVirtualNode; NodeLevel: Cardinal): PVirtualNode;
    function GetPreviousNoInit(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
    function GetPreviousSelected(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
    function GetPreviousSibling(Node: PVirtualNode): PVirtualNode;
    function GetPreviousVisible(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = True): PVirtualNode;
    function GetPreviousVisibleNoInit(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = True): PVirtualNode;
    function GetPreviousVisibleSibling(Node: PVirtualNode): PVirtualNode;
    function GetPreviousVisibleSiblingNoInit(Node: PVirtualNode): PVirtualNode;
    function GetSortedCutCopySet(Resolve: Boolean): TNodeArray;
    function GetSortedSelection(Resolve: Boolean): TNodeArray;
    procedure GetTextInfo(Node: PVirtualNode; Column: TColumnIndex; const AFont: TFont; var R: TRect;
      out Text: String); virtual;
    function GetTreeRect: TRect;
    function GetVisibleParent(Node: PVirtualNode): PVirtualNode;
    function HasAsParent(Node, PotentialParent: PVirtualNode): Boolean;
    function InsertNode(Node: PVirtualNode; Mode: TVTNodeAttachMode; UserData: Pointer = nil): PVirtualNode;
    procedure InvalidateChildren(Node: PVirtualNode; Recursive: Boolean);
    procedure InvalidateColumn(Column: TColumnIndex);
    function InvalidateNode(Node: PVirtualNode): TRect; virtual;
    procedure InvalidateToBottom(Node: PVirtualNode);
    procedure InvertSelection(VisibleOnly: Boolean);
    function IsEditing: Boolean;
    function IsMouseSelecting: Boolean;
    function IterateSubtree(Node: PVirtualNode; Callback: TVTGetNodeProc; Data: Pointer; Filter: TVirtualNodeStates = [];
      DoInit: Boolean = False; ChildNodesOnly: Boolean = False): PVirtualNode;
    procedure LoadFromFile(const FileName: TFileName); virtual;
    procedure LoadFromStream(Stream: TStream); virtual;
    procedure MeasureItemHeight(const Canvas: TCanvas; Node: PVirtualNode);
    procedure MoveTo(Source, Target: PVirtualNode; Mode: TVTNodeAttachMode; ChildrenOnly: Boolean); overload;
    procedure MoveTo(Node: PVirtualNode; Tree: TBaseVirtualTree; Mode: TVTNodeAttachMode;
      ChildrenOnly: Boolean); overload;
    procedure PaintTree(TargetCanvas: TCanvas; const Window: TRect; Target: TPoint; PaintOptions: TVTInternalPaintOptions;
      PixelFormat: TPixelFormat = pfDevice);
    function PasteFromClipboard: Boolean; virtual;
    procedure PrepareDragImage(HotSpot: TPoint; const DataObject: IDataObject);
    {$ifdef EnablePrint}
    procedure Print(Printer: TPrinter; PrintHeader: Boolean);
    {$endif}
    function ProcessDrop(DataObject: IDataObject; TargetNode: PVirtualNode; var Effect: Integer; Mode:
      TVTNodeAttachMode): Boolean;
    function ProcessOLEData(Source: TBaseVirtualTree; DataObject: IDataObject; TargetNode: PVirtualNode;
      Mode: TVTNodeAttachMode; Optimized: Boolean): Boolean;
    procedure RepaintNode(Node: PVirtualNode);
    procedure ReinitChildren(Node: PVirtualNode; Recursive: Boolean); virtual;
    procedure ReinitNode(Node: PVirtualNode; Recursive: Boolean); virtual;
    procedure ResetNode(Node: PVirtualNode); virtual;
    procedure SaveToFile(const FileName: TFileName);
    procedure SaveToStream(Stream: TStream; Node: PVirtualNode = nil); virtual;
    function ScrollIntoView(Node: PVirtualNode; Center: Boolean; Horizontally: Boolean = False): Boolean; overload;
    function ScrollIntoView(Column: TColumnIndex; Center: Boolean): Boolean; overload;
    procedure SelectAll(VisibleOnly: Boolean);
    procedure Sort(Node: PVirtualNode; Column: TColumnIndex; Direction: TSortDirection; DoInit: Boolean = True); virtual;
    procedure SortTree(Column: TColumnIndex; Direction: TSortDirection; DoInit: Boolean = True); virtual;
    procedure ToggleNode(Node: PVirtualNode);
    function UpdateAction(Action: TBasicAction): Boolean; override;
    procedure UpdateHorizontalScrollBar(DoRepaint: Boolean);
    procedure UpdateScrollBars(DoRepaint: Boolean); virtual;
    procedure UpdateVerticalScrollBar(DoRepaint: Boolean);
    //lcl: reenable in case TControl implementation change to match Delphi
//  function UseRightToLeftReading: Boolean;
    procedure ValidateChildren(Node: PVirtualNode; Recursive: Boolean);
    procedure ValidateNode(Node: PVirtualNode; Recursive: Boolean);
    {$ifdef EnableAccessible}
    property Accessible: IAccessible read FAccessible write FAccessible;
    property AccessibleItem: IAccessible read FAccessibleItem write FAccessibleItem;
    property AccessibleName: string read FAccessibleName write FAccessibleName;
    {$endif}
    property BottomNode: PVirtualNode read GetBottomNode write SetBottomNode;
    property CheckedCount: Integer read GetCheckedCount;
    property CheckImages: TBitmap read FCheckImages;
    property CheckState[Node: PVirtualNode]: TCheckState read GetCheckState write SetCheckState;
    property CheckType[Node: PVirtualNode]: TCheckType read GetCheckType write SetCheckType;
    property ChildCount[Node: PVirtualNode]: Cardinal read GetChildCount write SetChildCount;
    property ChildrenInitialized[Node: PVirtualNode]: Boolean read GetChildrenInitialized;
    property CutCopyCount: Integer read GetCutCopyCount;
    property DragImage: TVTDragImage read FDragImage;
    property VTVDragManager: IVTDragManager read GetDragManager;
    property DropTargetNode: PVirtualNode read FDropTargetNode;
    property EditLink: IVTEditLink read FEditLink;
    property Expanded[Node: PVirtualNode]: Boolean read GetExpanded write SetExpanded;
    property FocusedColumn: TColumnIndex read FFocusedColumn write SetFocusedColumn default InvalidColumn;
    property FocusedNode: PVirtualNode read FFocusedNode write SetFocusedNode;
    property Font;
    property FullyVisible[Node: PVirtualNode]: Boolean read GetFullyVisible write SetFullyVisible;
    property HasChildren[Node: PVirtualNode]: Boolean read GetHasChildren write SetHasChildren;
    property HotNode: PVirtualNode read FCurrentHotNode;
    property IsDisabled[Node: PVirtualNode]: Boolean read GetDisabled write SetDisabled;
    property IsVisible[Node: PVirtualNode]: Boolean read GetVisible write SetVisible;
    property MultiLine[Node: PVirtualNode]: Boolean read GetMultiline write SetMultiline;
    property NodeHeight[Node: PVirtualNode]: Cardinal read GetNodeHeight write SetNodeHeight;
    property NodeParent[Node: PVirtualNode]: PVirtualNode read GetNodeParent write SetNodeParent;
    property OffsetX: Integer read FOffsetX write SetOffsetX;
    property OffsetXY: TPoint read GetOffsetXY write SetOffsetXY;
    property OffsetY: Integer read FOffsetY write SetOffsetY;
    property RootNode: PVirtualNode read FRoot;
    property SearchBuffer: String read FSearchBuffer;
    property Selected[Node: PVirtualNode]: Boolean read GetSelected write SetSelected;
    property SelectionLocked: Boolean read FSelectionLocked write FSelectionLocked;
    property TotalCount: Cardinal read GetTotalCount;
    property TreeStates: TVirtualTreeStates read FStates write FStates;
    property SelectedCount: Integer read FSelectionCount;
    property TopNode: PVirtualNode read GetTopNode write SetTopNode;
    property VerticalAlignment[Node: PVirtualNode]: Byte read GetVerticalAlignment write SetVerticalAlignment;
    property VisibleCount: Cardinal read FVisibleCount;
    property VisiblePath[Node: PVirtualNode]: Boolean read GetVisiblePath write SetVisiblePath;
    property UpdateCount: Cardinal read FUpdateCount;
  end;


  // --------- TCustomVirtualStringTree

  // Options regarding strings (useful only for the string tree and descendants):
  TVTStringOption = (
    toSaveCaptions,          // If set then the caption is automatically saved with the tree node, regardless of what is
                             // saved in the user data.
    toShowStaticText,        // Show static text in a caption which can be differently formatted than the caption
                             // but cannot be edited.
    toAutoAcceptEditChange   // Automatically accept changes during edit if the user finishes editing other then
                             // VK_RETURN or ESC. If not set then changes are cancelled.
  );
  TVTStringOptions = set of TVTStringOption;

const
  DefaultStringOptions = [toSaveCaptions, toAutoAcceptEditChange];

type
  TCustomStringTreeOptions = class(TCustomVirtualTreeOptions)
  private
    FStringOptions: TVTStringOptions;
    procedure SetStringOptions(const Value: TVTStringOptions);
  protected
    property StringOptions: TVTStringOptions read FStringOptions write SetStringOptions default DefaultStringOptions;
  public
    constructor Create(AOwner: TBaseVirtualTree); override;

    procedure AssignTo(Dest: TPersistent); override;
  end;

  TStringTreeOptions = class(TCustomStringTreeOptions)
  published
    property AnimationOptions;
    property AutoOptions;
    property ExportMode;
    property MiscOptions;
    property PaintOptions;
    property SelectionOptions;
    property StringOptions;
  end;

  TCustomVirtualStringTree = class;

  // Edit support classes.
  TStringEditLink = class;

  TVTEdit = class(TCustomEdit)
  private
    procedure CMAutoAdjust(var Message: TLMessage); message CM_AUTOADJUST;
    procedure CMExit(var Message: TLMessage); message CM_EXIT;
    procedure CMRelease(var Message: TLMessage); message CM_RELEASE;
    procedure CNCommand(var Message: TLMCommand); message CN_COMMAND;
    procedure WMChar(var Message: TLMChar); message LM_CHAR;
    procedure WMDestroy(var Message: TLMDestroy); message LM_DESTROY;
    procedure WMGetDlgCode(var Message: TLMNoParams); message LM_GETDLGCODE;
    procedure WMKeyDown(var Message: TLMKeyDown); message LM_KEYDOWN;
  protected
    FRefLink: IVTEditLink;
    FLink: TStringEditLink;
    procedure AutoAdjustSize; virtual;
    procedure CreateParams(var Params: TCreateParams); override;
  public
    constructor Create(Link: TStringEditLink); reintroduce;

    procedure Release; virtual;

    property AutoSelect;
    property AutoSize;
    property BorderStyle;
    property CharCase;
    //property HideSelection;
    property MaxLength;
    //property OEMConvert;
    property PasswordChar;
  end;

  TStringEditLink = class(TInterfacedObject, IVTEditLink)
  private
    FEdit: TVTEdit;                  // A normal custom edit control.
    procedure SetEdit(const Value: TVTEdit);
  protected
    FTree: TCustomVirtualStringTree; // A back reference to the tree calling.
    FNode: PVirtualNode;             // The node to be edited.
    FColumn: TColumnIndex;           // The column of the node.
    FAlignment: TAlignment;
    FTextBounds: TRect;              // Smallest rectangle around the text.
    FStopping: Boolean;              // Set to True when the edit link requests stopping the edit action.
  public
    constructor Create; virtual;
    destructor Destroy; override;

    function BeginEdit: Boolean; virtual; stdcall;
    function CancelEdit: Boolean; virtual; stdcall;
    property Edit: TVTEdit read FEdit write SetEdit;
    function EndEdit: Boolean; virtual; stdcall;
    function GetBounds: TRect; virtual; stdcall;
    function PrepareEdit(Tree: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex): Boolean; virtual; stdcall;
    procedure ProcessMessage(var Message: TLMessage); virtual; stdcall;
    procedure SetBounds(R: TRect); virtual; stdcall;
  end;

  // Describes the type of text to return in the text and draw info retrival events.
  TVSTTextType = (
    ttNormal,      // normal label of the node, this is also the text which can be edited
    ttStatic       // static (non-editable) text after the normal text
  );

  // Describes the source to use when converting a string tree into a string for clipboard etc.
  TVSTTextSourceType = (
    tstAll,             // All nodes are rendered. Initialization is done on the fly.
    tstInitialized,     // Only initialized nodes are rendered.
    tstSelected,        // Only selected nodes are rendered.
    tstCutCopySet,      // Only nodes currently marked as being in the cut/copy clipboard set are rendered.
    tstVisible          // Only visible nodes are rendered.
  );

  TVTPaintText = procedure(Sender: TBaseVirtualTree; const TargetCanvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
    TextType: TVSTTextType) of object;
  TVSTGetTextEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
    TextType: TVSTTextType; var CellText: String) of object;
  TVSTGetHintEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
    var LineBreakStyle: TVTTooltipLineBreakStyle; var HintText: String) of object;
  // New text can only be set for variable caption.
  TVSTNewTextEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
    const NewText: String) of object;
  TVSTShortenStringEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
    Column: TColumnIndex; const S: String; TextSpace: Integer; var Result: String;
    var Done: Boolean) of object;
  TVTMeasureTextWidthEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
    Column: TColumnIndex; const Text: String; var Width: Integer) of object;
  TVTDrawTextEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
    Column: TColumnIndex; const Text: String; const CellRect: TRect; var DefaultDraw: Boolean) of object;

  // Helper class to speed up rendering text formats for clipboard and drag'n drop transfers.

  { TBufferedUTF8String }

  TBufferedUTF8String = class
  private
    FStart,
    FPosition,
    FEnd: PChar;
    function GetAsAnsiString: AnsiString;
    function GetAsUTF16String: UnicodeString;
    function GetAsUTF8String: String;
  public
    destructor Destroy; override;

    procedure Add(const S: String);
    procedure AddNewLine;

    property AsAnsiString: AnsiString read GetAsAnsiString;
    property AsUTF8String: String read GetAsUTF8String;
    property AsUTF16String: UnicodeString read GetAsUTF16String;
  end;

  { TCustomVirtualStringTree }

  TCustomVirtualStringTree = class(TBaseVirtualTree)
  private
    FDefaultText: String;                      // text to show if there's no OnGetText event handler (e.g. at design time)
    FTextHeight: Integer;                          // true size of the font
    FEllipsisWidth: Integer;                       // width of '...' for the current font
    FInternalDataOffset: Cardinal;                 // offset to the internal data of the string tree

    FOnPaintText: TVTPaintText;                    // triggered before either normal or fixed text is painted to allow
                                                   // even finer customization (kind of sub cell painting)
    FOnGetText: TVSTGetTextEvent;                  // used to retrieve the string to be displayed for a specific node
    FOnGetHint: TVSTGetHintEvent;                  // used to retrieve the hint to be displayed for a specific node
    FOnNewText: TVSTNewTextEvent;                  // used to notify the application about an edited node caption
    FOnShortenString: TVSTShortenStringEvent;      // used to allow the application a customized string shortage
    FOnMeasureTextWidth: TVTMeasureTextWidthEvent; // used to adjust the width of the cells
    FOnDrawText: TVTDrawTextEvent;                 // used to custom draw the node text 

    procedure AddContentToBuffer(Buffer: TBufferedUTF8String; Source: TVSTTextSourceType; const Separator: String);
    function GetImageText(Node: PVirtualNode; Kind: TVTImageKind;
      Column: TColumnIndex): String;
    procedure GetRenderStartValues(Source: TVSTTextSourceType; out Node: PVirtualNode;
      out NextNodeProc: TGetNextNodeProc);
    function GetOptions: TCustomStringTreeOptions;
    function GetText(Node: PVirtualNode; Column: TColumnIndex): String;
    procedure InitializeTextProperties(var PaintInfo: TVTPaintInfo);
    procedure PaintNormalText(var PaintInfo: TVTPaintInfo; TextOutFlags: Integer; Text: String);
    procedure PaintStaticText(const PaintInfo: TVTPaintInfo; TextOutFlags: Integer; const Text: String);
    procedure SetDefaultText(const Value: String);
    procedure SetOptions(const Value: TCustomStringTreeOptions);
    procedure SetText(Node: PVirtualNode; Column: TColumnIndex; const Value: String);
    procedure CMFontChanged(var Msg: TLMessage); message CM_FONTCHANGED;
  protected
    procedure AdjustPaintCellRect(var PaintInfo: TVTPaintInfo; out NextNonEmpty: TColumnIndex); override;
    function CanExportNode(Node: PVirtualNode): Boolean;
    function CalculateTextWidth(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; const Text: String): Integer; virtual;
    function ColumnIsEmpty(Node: PVirtualNode; Column: TColumnIndex): Boolean; override;
    function DoCreateEditor(Node: PVirtualNode; Column: TColumnIndex): IVTEditLink; override;
    function DoGetNodeHint(Node: PVirtualNode; Column: TColumnIndex; var LineBreakStyle: TVTTooltipLineBreakStyle): String; override;
    function DoGetNodeTooltip(Node: PVirtualNode; Column: TColumnIndex; var LineBreakStyle: TVTTooltipLineBreakStyle): String; override;
    function DoGetNodeWidth(Node: PVirtualNode; Column: TColumnIndex; Canvas: TCanvas = nil): Integer; override;
    procedure DoGetText(Node: PVirtualNode; Column: TColumnIndex; TextType: TVSTTextType;
      var Text: String); virtual;
    function DoIncrementalSearch(Node: PVirtualNode; const Text: String): Integer; override;
    procedure DoNewText(Node: PVirtualNode; Column: TColumnIndex; const Text: String); virtual;
    procedure DoPaintNode(var PaintInfo: TVTPaintInfo); override;
    procedure DoPaintText(Node: PVirtualNode; const Canvas: TCanvas; Column: TColumnIndex;
      TextType: TVSTTextType); virtual;
    function DoShortenString(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; const S: String; Width: Integer;
      EllipsisWidth: Integer = 0): String; virtual;
    procedure DoTextDrawing(var PaintInfo: TVTPaintInfo; const Text: String; CellRect: TRect; DrawFormat: Cardinal); virtual;
    function DoTextMeasuring(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; const Text: String): Integer; virtual;
    function GetOptionsClass: TTreeOptionsClass; override;
    function InternalData(Node: PVirtualNode): Pointer;
    procedure MainColumnChanged; override;
    function ReadChunk(Stream: TStream; Version: Integer; Node: PVirtualNode; ChunkType,
      ChunkSize: Integer): Boolean; override;
    function RenderOLEData(const FormatEtcIn: TFormatEtc; out Medium: TStgMedium; ForClipboard: Boolean): HResult; override;
    procedure WriteChunks(Stream: TStream; Node: PVirtualNode); override;

    property DefaultText: String read FDefaultText write SetDefaultText;
    property EllipsisWidth: Integer read FEllipsisWidth;
    property TreeOptions: TCustomStringTreeOptions read GetOptions write SetOptions;

    property OnGetHint: TVSTGetHintEvent read FOnGetHint write FOnGetHint;
    property OnGetText: TVSTGetTextEvent read FOnGetText write FOnGetText;
    property OnNewText: TVSTNewTextEvent read FOnNewText write FOnNewText;
    property OnPaintText: TVTPaintText read FOnPaintText write FOnPaintText;
    property OnShortenString: TVSTShortenStringEvent read FOnShortenString write FOnShortenString;
    property OnMeasureTextWidth: TVTMeasureTextWidthEvent read FOnMeasureTextWidth write FOnMeasureTextWidth;
    property OnDrawText: TVTDrawTextEvent read FOnDrawText write FOnDrawText;
  public
    constructor Create(AOwner: TComponent); override;
    function ComputeNodeHeight(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; S: String = ''): Integer; virtual;
    function ContentToClipboard(Format: Word; Source: TVSTTextSourceType): HGLOBAL;
    procedure ContentToCustom(Source: TVSTTextSourceType);
    function ContentToHTML(Source: TVSTTextSourceType; const Caption: String = ''): String;
    function ContentToRTF(Source: TVSTTextSourceType): AnsiString;
    function ContentToAnsi(Source: TVSTTextSourceType; const Separator: String): AnsiString;
    function ContentToText(Source: TVSTTextSourceType; const Separator: String): AnsiString; inline;
    function ContentToUnicode(Source: TVSTTextSourceType; const Separator: String): UnicodeString; inline;
    function ContentToUTF16(Source: TVSTTextSourceType; const Separator: String): UnicodeString;
    function ContentToUTF8(Source: TVSTTextSourceType; const Separator: String): String;
    {$ifndef LCLWin32}
    procedure CopyToClipBoard; override;
    procedure CutToClipBoard; override;
    {$endif}
    procedure GetTextInfo(Node: PVirtualNode; Column: TColumnIndex; const AFont: TFont; var R: TRect;
      out Text: String); override;
    function InvalidateNode(Node: PVirtualNode): TRect; override;
    function Path(Node: PVirtualNode; Column: TColumnIndex; TextType: TVSTTextType; Delimiter: Char): String;
    procedure ReinitNode(Node: PVirtualNode; Recursive: Boolean); override;

    property ImageText[Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex]: String read GetImageText;
    property Text[Node: PVirtualNode; Column: TColumnIndex]: String read GetText write SetText;
  end;

  TVirtualStringTree = class(TCustomVirtualStringTree)
  private
    function GetOptions: TStringTreeOptions;
    procedure SetOptions(const Value: TStringTreeOptions);
  protected
    function GetOptionsClass: TTreeOptionsClass; override;
  public
    property Canvas;
  published
    {$ifdef EnableAccessible}
    property AccessibleName;
    {$endif}
    property Action;
    property Align;
    property Alignment;
    property Anchors;
    property AnimationDuration;
    property AutoExpandDelay;
    property AutoScrollDelay;
    property AutoScrollInterval;
    property Background;
    property BackgroundOffsetX;
    property BackgroundOffsetY;
    property BiDiMode;
    //property BevelEdges;
    //property BevelInner;
    //property BevelOuter;
    //property BevelKind;
    //property BevelWidth;
    property BorderSpacing;
    property BorderStyle default bsSingle;
    property BottomSpace;
    property ButtonFillMode;
    property ButtonStyle;
    property BorderWidth;
    property ChangeDelay;
    property CheckImageKind;
    property ClipboardFormats;
    property Color;
    property Colors;
    property Constraints;
    //todo: see a way to set CustomCheckImages at design time
    //property CustomCheckImages;
    property DefaultNodeHeight;
    property DefaultPasteMode;
    property DefaultText;
    property DragCursor;
    property DragHeight;
    property DragKind;
    property DragImageKind;
    property DragMode;
    property DragOperations;
    property DragType;
    property DragWidth;
    property DrawSelectionMode;
    property EditDelay;
    property Enabled;
    property Font;
    property Header;
    property HintMode;
    property HotCursor;
    property Images;
    property IncrementalSearch;
    property IncrementalSearchDirection;
    property IncrementalSearchStart;
    property IncrementalSearchTimeout;
    property Indent;
    property LineMode;
    property LineStyle;
    property Margin;
    property NodeAlignment;
    property NodeDataSize;
    property OperationCanceled;
    property ParentBiDiMode;
    property ParentColor default False;
    property ParentFont;
    property ParentShowHint;
    property PopupMenu;
    property RootNodeCount;
    property ScrollBarOptions;
    property SelectionBlendFactor;
    property SelectionCurveRadius;
    property ShowHint;
    property StateImages;
    property TabOrder;
    property TabStop default True;
    property TextMargin;
    property TreeOptions: TStringTreeOptions read GetOptions write SetOptions;
    property Visible;
    property WantTabs;

    property OnAdvancedHeaderDraw;
    property OnAfterAutoFitColumn;
    property OnAfterAutoFitColumns;
    property OnAfterCellPaint;
    property OnAfterColumnExport;
    property OnAfterColumnWidthTracking;
    property OnAfterGetMaxColumnWidth;
    property OnAfterHeaderExport;
    property OnAfterHeaderHeightTracking;
    property OnAfterItemErase;
    property OnAfterItemPaint;
    property OnAfterNodeExport;
    property OnAfterPaint;
    property OnAfterTreeExport;
    property OnBeforeAutoFitColumn;
    property OnBeforeAutoFitColumns;
    property OnBeforeCellPaint;
    property OnBeforeColumnExport;
    property OnBeforeColumnWidthTracking;
    property OnBeforeGetMaxColumnWidth;
    property OnBeforeHeaderExport;
    property OnBeforeHeaderHeightTracking;
    property OnBeforeItemErase;
    property OnBeforeItemPaint;
    property OnBeforeNodeExport;
    property OnBeforePaint;
    property OnBeforeTreeExport;
    property OnCanSplitterResizeColumn;
    property OnChange;
    property OnChecked;
    property OnChecking;
    property OnClick;
    property OnCollapsed;
    property OnCollapsing;
    property OnColumnClick;
    property OnColumnDblClick;
    property OnColumnExport;
    property OnColumnResize;
    property OnColumnWidthDblClickResize;
    property OnColumnWidthTracking;
    property OnCompareNodes;
    property OnContextPopup;
    property OnCreateDataObject;
    property OnCreateDragManager;
    property OnCreateEditor;
    property OnDblClick;
    property OnDragAllowed;
    property OnDragOver;
    property OnDragDrop;
    property OnDrawText;
    property OnEditCancelled;
    property OnEdited;
    property OnEditing;
    property OnEndDock;
    property OnEndDrag;
    property OnEnter;
    property OnExit;
    property OnExpanded;
    property OnExpanding;
    property OnFocusChanged;
    property OnFocusChanging;
    property OnFreeNode;
    property OnGetCellIsEmpty;
    property OnGetCursor;
    property OnGetHeaderCursor;
    property OnGetText;
    property OnPaintText;
    property OnGetHelpContext;
    property OnGetImageIndex;
    property OnGetImageIndexEx;
    property OnGetImageText;
    property OnGetHint;
    property OnGetLineStyle;
    property OnGetNodeDataSize;
    property OnGetPopupMenu;
    property OnGetUserClipboardFormats;
    property OnHeaderCheckBoxClick;
    property OnHeaderClick;
    property OnHeaderDblClick;
    property OnHeaderDragged;
    property OnHeaderDraggedOut;
    property OnHeaderDragging;
    property OnHeaderDraw;
    property OnHeaderDrawQueryElements;
    property OnHeaderHeightDblClickResize;
    property OnHeaderHeightTracking;
    property OnHeaderImageClick;
    property OnHeaderMouseDown;
    property OnHeaderMouseMove;
    property OnHeaderMouseUp;
    property OnHotChange;
    property OnIncrementalSearch;
    property OnInitChildren;
    property OnInitNode;
    property OnKeyAction;
    property OnKeyDown;
    property OnKeyPress;
    property OnKeyUp;
    property OnLoadNode;
    property OnMeasureItem;
    property OnMeasureTextWidth;
    property OnMouseDown;
    property OnMouseMove;
    property OnMouseUp;
    property OnMouseWheel;
    property OnNewText;
    property OnNodeCopied;
    property OnNodeCopying;
    property OnNodeExport;
    property OnNodeHeightDblClickResize;
    property OnNodeHeightTracking;
    property OnNodeMoved;
    property OnNodeMoving;
    property OnPaintBackground;
    property OnRenderOLEData;
    property OnResetNode;
    property OnResize;
    property OnSaveNode;
    property OnScroll;
    property OnShortenString;
    property OnShowScrollbar;
    property OnStartDock;
    property OnStartDrag;
    property OnStateChange;
    property OnStructureChange;
    property OnUpdating;
    property OnUTF8KeyPress;
  end;

  TVTDrawHintEvent = procedure(Sender: TBaseVirtualTree; HintCanvas: TCanvas; Node: PVirtualNode; const R: TRect;
    Column: TColumnIndex) of object;
  TVTDrawNodeEvent = procedure(Sender: TBaseVirtualTree; const PaintInfo: TVTPaintInfo) of object;
  TVTGetCellContentMarginEvent = procedure(Sender: TBaseVirtualTree; HintCanvas: TCanvas; Node: PVirtualNode;
    Column: TColumnIndex; CellContentMarginType: TVTCellContentMarginType; var CellContentMargin: TPoint) of object;
  TVTGetNodeWidthEvent = procedure(Sender: TBaseVirtualTree; HintCanvas: TCanvas; Node: PVirtualNode;
    Column: TColumnIndex; var NodeWidth: Integer) of object;
  TVTGetHintSizeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
    var R: TRect) of object;

  // Tree descendant to let an application draw its stuff itself.
  TCustomVirtualDrawTree = class(TBaseVirtualTree)
  private
    FOnDrawNode: TVTDrawNodeEvent;
    FOnGetCellContentMargin: TVTGetCellContentMarginEvent;
    FOnGetNodeWidth: TVTGetNodeWidthEvent;
    FOnGetHintSize: TVTGetHintSizeEvent;
    FOnDrawHint: TVTDrawHintEvent;
  protected
    procedure DoDrawHint(Canvas: TCanvas; Node: PVirtualNode; const R: TRect; Column: TColumnIndex);
    function DoGetCellContentMargin(Node: PVirtualNode; Column: TColumnIndex;
      CellContentMarginType: TVTCellContentMarginType = ccmtAllSides; Canvas: TCanvas = nil): TPoint; override;
    procedure DoGetHintSize(Node: PVirtualNode; Column: TColumnIndex; var R: TRect); virtual;
    function DoGetNodeWidth(Node: PVirtualNode; Column: TColumnIndex; Canvas: TCanvas = nil): Integer; override;
    procedure DoPaintNode(var PaintInfo: TVTPaintInfo); override;

    property OnDrawHint: TVTDrawHintEvent read FOnDrawHint write FOnDrawHint;
    property OnDrawNode: TVTDrawNodeEvent read FOnDrawNode write FOnDrawNode;
    property OnGetCellContentMargin: TVTGetCellContentMarginEvent read FOnGetCellContentMargin write FOnGetCellContentMargin;
    property OnGetHintSize: TVTGetHintSizeEvent read FOnGetHintSize write FOnGetHintSize;
    property OnGetNodeWidth: TVTGetNodeWidthEvent read FOnGetNodeWidth write FOnGetNodeWidth;
  end;

  TVirtualDrawTree = class(TCustomVirtualDrawTree)
  private
    function GetOptions: TVirtualTreeOptions;
    procedure SetOptions(const Value: TVirtualTreeOptions);
  protected
    function GetOptionsClass: TTreeOptionsClass; override;
  public
    property Canvas;
  published
    property Action;
    property Align;
    property Alignment;
    property Anchors;
    property AnimationDuration;
    property AutoExpandDelay;
    property AutoScrollDelay;
    property AutoScrollInterval;
    property Background;
    property BackgroundOffsetX;
    property BackgroundOffsetY;
    property BiDiMode;
    //property BevelEdges;
    //property BevelInner;
    //property BevelOuter;
    //property BevelKind;
   // property BevelWidth;
    property BorderSpacing;
    property BorderStyle default bsSingle;
    property BottomSpace;
    property ButtonFillMode;
    property ButtonStyle;
    property BorderWidth;
    property ChangeDelay;
    property CheckImageKind;
    property ClipboardFormats;
    property Color;
    property Colors;
    property Constraints;
    property CustomCheckImages;
    property DefaultNodeHeight;
    property DefaultPasteMode;
    property DragCursor;
    property DragHeight;
    property DragKind;
    property DragImageKind;
    property DragMode;
    property DragOperations;
    property DragType;
    property DragWidth;
    property DrawSelectionMode;
    property EditDelay;
    property Enabled;
    property Font;
    property Header;
    property HintMode;
    property HotCursor;
    property Images;
    property IncrementalSearch;
    property IncrementalSearchDirection;
    property IncrementalSearchStart;
    property IncrementalSearchTimeout;
    property Indent;
    property LineMode;
    property LineStyle;
    property Margin;
    property NodeAlignment;
    property NodeDataSize;
    property OperationCanceled;
    property ParentBiDiMode;
    property ParentColor default False;
    property ParentFont;
    property ParentShowHint;
    property PopupMenu;
    property RootNodeCount;
    property ScrollBarOptions;
    property SelectionBlendFactor;
    property SelectionCurveRadius;
    property ShowHint;
    property StateImages;
    property TabOrder;
    property TabStop default True;
    property TextMargin;
    property TreeOptions: TVirtualTreeOptions read GetOptions write SetOptions;
    property Visible;
    property WantTabs;

    property OnAdvancedHeaderDraw;
    property OnAfterAutoFitColumn;
    property OnAfterAutoFitColumns;
    property OnAfterCellPaint;
    property OnAfterColumnExport;
    property OnAfterColumnWidthTracking;
    property OnAfterGetMaxColumnWidth;
    property OnAfterHeaderExport;
    property OnAfterHeaderHeightTracking;
    property OnAfterItemErase;
    property OnAfterItemPaint;
    property OnAfterNodeExport;
    property OnAfterPaint;
    property OnAfterTreeExport;
    property OnBeforeAutoFitColumn;
    property OnBeforeAutoFitColumns;
    property OnBeforeCellPaint;
    property OnBeforeColumnExport;
    property OnBeforeColumnWidthTracking;
    property OnBeforeGetMaxColumnWidth;
    property OnBeforeHeaderExport;
    property OnBeforeHeaderHeightTracking;
    property OnBeforeItemErase;
    property OnBeforeItemPaint;
    property OnBeforeNodeExport;
    property OnBeforePaint;
    property OnBeforeTreeExport;
    property OnCanSplitterResizeColumn;
    property OnChange;
    property OnChecked;
    property OnChecking;
    property OnClick;
    property OnCollapsed;
    property OnCollapsing;
    property OnColumnClick;
    property OnColumnDblClick;
    property OnColumnExport;
    property OnColumnResize;
    property OnColumnWidthDblClickResize;
    property OnColumnWidthTracking;
    property OnCompareNodes;
    property OnContextPopup;
    property OnCreateDataObject;
    property OnCreateDragManager;
    property OnCreateEditor;
    property OnDblClick;
    property OnDragAllowed;
    property OnDragOver;
    property OnDragDrop;
    property OnDrawHint;
    property OnDrawNode;
    property OnEdited;
    property OnEditing;
    property OnEndDock;
    property OnEndDrag;
    property OnEnter;
    property OnExit;
    property OnExpanded;
    property OnExpanding;
    property OnFocusChanged;
    property OnFocusChanging;
    property OnFreeNode;
    property OnGetCellIsEmpty;
    property OnGetCursor;
    property OnGetHeaderCursor;
    property OnGetHelpContext;
    property OnGetHintSize;
    property OnGetImageIndex;
    property OnGetImageIndexEx;
    property OnGetLineStyle;
    property OnGetNodeDataSize;
    property OnGetNodeWidth;
    property OnGetPopupMenu;
    property OnGetUserClipboardFormats;
    property OnHeaderCheckBoxClick;
    property OnHeaderClick;
    property OnHeaderDblClick;
    property OnHeaderDragged;
    property OnHeaderDraggedOut;
    property OnHeaderDragging;
    property OnHeaderDraw;
    property OnHeaderDrawQueryElements;
    property OnHeaderHeightTracking;
    property OnHeaderHeightDblClickResize;
    property OnHeaderImageClick;
    property OnHeaderMouseDown;
    property OnHeaderMouseMove;
    property OnHeaderMouseUp;
    property OnHotChange;
    property OnIncrementalSearch;
    property OnInitChildren;
    property OnInitNode;
    property OnKeyAction;
    property OnKeyDown;
    property OnKeyPress;
    property OnKeyUp;
    property OnLoadNode;
    property OnMeasureItem;
    property OnMouseDown;
    property OnMouseMove;
    property OnMouseUp;
    property OnMouseWheel;
    property OnNodeCopied;
    property OnNodeCopying;
    property OnNodeExport;
    property OnNodeHeightTracking;
    property OnNodeHeightDblClickResize;
    property OnNodeMoved;
    property OnNodeMoving;
    property OnPaintBackground;
    property OnRenderOLEData;
    property OnResetNode;
    property OnResize;
    property OnSaveNode;
    property OnScroll;
    property OnShowScrollbar;
    property OnStartDock;
    property OnStartDrag;
    property OnStateChange;
    property OnStructureChange;
    property OnUpdating;
    property OnUTF8KeyPress;
  end;

// OLE Clipboard and drag'n drop helper
procedure EnumerateVTClipboardFormats(TreeClass: TVirtualTreeClass; const List: TStrings); overload;
procedure EnumerateVTClipboardFormats(TreeClass: TVirtualTreeClass; var Formats: TFormatEtcArray); overload;
function GetVTClipboardFormatDescription(AFormat: Word): string;
procedure RegisterVTClipboardFormat(AFormat: Word; TreeClass: TVirtualTreeClass; Priority: Cardinal); overload;
function RegisterVTClipboardFormat(Description: string; TreeClass: TVirtualTreeClass; Priority: Cardinal;
  tymed: Integer = TYMED_HGLOBAL; ptd: PDVTargetDevice = nil; dwAspect: Integer = DVASPECT_CONTENT;
  lindex: Integer = -1): Word; overload;

// utility routines
{$ifdef EnablePrint}
procedure PrtStretchDrawDIB(Canvas: TCanvas; DestRect: TRect; ABitmap: TBitmap);
{$endif}
function ShortenString(DC: HDC; const S: String; Width: Integer; EllipsisWidth: Integer = 0): String;
function TreeFromNode(Node: PVirtualNode): TBaseVirtualTree;
procedure GetStringDrawRect(DC: HDC; const S: String; var Bounds: TRect; DrawFormat: Cardinal);
function WrapString(DC: HDC; const S: String; const Bounds: TRect; RTL: Boolean;
  DrawFormat: Cardinal): String;

//----------------------------------------------------------------------------------------------------------------------

implementation

uses
  StrUtils, Math,
  {$ifdef EnableOLE}
  //AxCtrls,       // TOLEStream
  {$endif}
  {$ifdef UseFlatScrollbars}
    FlatSB,                // wrapper for systems without flat SB support
  {$endif UseFlatScrollbars}
  {$ifdef Windows}
  MMSystem,                // for animation timer (does not include further resources)
  {$else}
  FakeMMSystem,
  {$endif}
  TypInfo,                 // for migration stuff
  ActnList,
  StdActns,                // for standard action support
  GraphType,
  LCLProc
  {$ifdef EnableAccessible}
  ,VTAccessibilityFactory
  {$endif};  // accessibility helper class

resourcestring
  // Localizable strings.
  SEditLinkIsNil = 'Edit link must not be nil.';
  SWrongMoveError = 'Target node cannot be a child node of the node to be moved.';
  SWrongStreamFormat = 'Unable to load tree structure, the format is wrong.';
  SWrongStreamVersion = 'Unable to load tree structure, the version is unknown.';
  SStreamTooSmall = 'Unable to load tree structure, not enough data available.';
  SCorruptStream1 = 'Stream data corrupt. A node''s anchor chunk is missing.';
  SCorruptStream2 = 'Stream data corrupt. Unexpected data after node''s end position.';
  SClipboardFailed = 'Clipboard operation failed.';
  SCannotSetUserData = 'Cannot set initial user data because there is not enough user data space allocated.';

const
  ClipboardStates = [tsCopyPending, tsCutPending];
  DefaultScrollUpdateFlags = [suoRepaintHeader, suoRepaintScrollbars, suoScrollClientArea, suoUpdateNCArea];
  MinimumTimerInterval = 1; // minimum resolution for timeGetTime
  TreeNodeSize = (SizeOf(TVirtualNode) + 3) and not 3; // used for node allocation and access to internal data

  // Lookup to quickly convert a specific check state into its pressed counterpart and vice versa.
  PressedState: array[TCheckState] of TCheckState = (
    csUncheckedPressed, csUncheckedPressed, csCheckedPressed, csCheckedPressed, csMixedPressed, csMixedPressed
  );
  UnpressedState: array[TCheckState] of TCheckState = (
    csUncheckedNormal, csUncheckedNormal, csCheckedNormal, csCheckedNormal, csMixedNormal, csMixedNormal
  );
  MouseButtonDown = [tsLeftButtonDown, tsMiddleButtonDown, tsRightButtonDown];

  // Do not modify the copyright in any way! Usage of this unit is prohibited without the copyright notice
  // in the compiled binary file.
  Copyright: string = 'Virtual Treeview © 1999, 2009 Mike Lischke';

var
  //Workaround to LCL bug 8553
  {$ifndef LCLWin32}
  pf32bit: TPixelFormat = pfDevice;
  {$endif}

  StandardOLEFormat: TFormatEtc = (
    // Format must later be set.
    cfFormat: 0;
    // No specific target device to render on.
    ptd: nil;
    // Normal content to render.
    dwAspect: DVASPECT_CONTENT;
    // No specific page of multipage data (we don't use multipage data by default).
    lindex: -1;
    // Acceptable storage formats are IStream and global memory. The first is preferred.
    tymed: TYMED_ISTREAM or TYMED_HGLOBAL;
  );


type // streaming support
  TMagicID = array[0..5] of Char;

  TChunkHeader = record
    ChunkType,
    ChunkSize: Integer;      // contains the size of the chunk excluding the header
  end;

  // base information about a node
  TBaseChunkBody = packed record
    ChildCount,
    NodeHeight: Cardinal;
    States: TVirtualNodeStates;
    Align: Byte;
    CheckState: TCheckState;
    CheckType: TCheckType;
    Reserved: Cardinal;
  end;

  TBaseChunk = packed record
    Header: TChunkHeader;
    Body: TBaseChunkBody;
  end;

  // Toggle animation modes.
  TToggleAnimationMode = (
    tamScrollUp,
    tamScrollDown,
    tamNoScroll
  );

  // Internally used data for animations.
  TToggleAnimationData = record
    Window: HWND;               // copy of the tree's window handle
    DC: HDC;                    // the DC of the window to erase uncovered parts
    Brush: HBRUSH;              // the brush to be used to erase uncovered parts
    R1,
    R2: TRect;                    // animation rectangles
    Mode1,
    Mode2: TToggleAnimationMode;  // animation modes
    ScaleFactor: Double;          // the factor between the missing step size when doing two animations
    MissedSteps: Double;
  end;

const
  CheckImagesStrings: array [TCheckImageKind] of String =
    ('VT_CHECK_LIGHT',
    'VT_CHECK_DARK',
    'VT_TICK_LIGHT',
    'VT_TICK_DARK',
    'VT_FLAT',
    'VT_XP',
    '',//ckCustom,
    // Only the button images are used for ckSystem *
    // The check buttons are draw at fly as requested
    'VT_FLAT',//ckSystemFlat
    'VT_CHECK_DARK' //ckSystemDefault
     );
  MagicID: TMagicID = (#$45, 'V', 'T', Char(VTTreeStreamVersion), ' ', #$46);

  // chunk IDs
  NodeChunk = 1;
  BaseChunk = 2;        // chunk containing node state, check state, child node count etc.
                        // this chunk is immediately followed by all child nodes
  CaptionChunk = 3;     // used by the string tree to store a node's caption
  UserChunk = 4;        // used for data supplied by the application

  {$ifdef UseFlatScrollbars}
    ScrollBarProp: array[TScrollBarStyle] of Integer = (
      FSB_REGULAR_MODE,
      FSB_FLAT_MODE,
      FSB_ENCARTA_MODE
    );
  {$endif}

  RTLFlag: array[Boolean] of Integer = (0, ETO_RTLREADING);
  AlignmentToDrawFlag: array[TAlignment] of Cardinal = (DT_LEFT, DT_RIGHT, DT_CENTER);

  WideCR = WideChar(#13);
  WideLF = WideChar(#10);

type
  // internal worker thread
  TWorkerThread = class(TThread)
  private
    FCurrentTree: TBaseVirtualTree;
    FWaiterList: TThreadList;
    FRefCount: Cardinal;
  protected
    procedure CancelValidation(Tree: TBaseVirtualTree);
    procedure ChangeTreeStates(EnterStates, LeaveStates: TChangeStates);
    procedure Execute; override;
  public
    constructor Create(CreateSuspended: Boolean);
    destructor Destroy; override;

    procedure AddTree(Tree: TBaseVirtualTree);
    procedure RemoveTree(Tree: TBaseVirtualTree);

    property CurrentTree: TBaseVirtualTree read FCurrentTree;
  end;

var
  WorkerThread: TWorkerThread;
  WorkEvent: TEvent;
  UtilityImages: TBitmap;              // some small additional images (e.g for header dragging)
  Initialized: Boolean;                // True if global structures have been initialized.
  NeedToUnitialize: Boolean;           // True if the OLE subsystem could be initialized successfully.

//----------------- TClipboardFormats ----------------------------------------------------------------------------------

type
  PClipboardFormatListEntry = ^TClipboardFormatListEntry;
  TClipboardFormatListEntry = record
    Description: string;               // The string used to register the format with Windows.
    TreeClass: TVirtualTreeClass;      // The tree class which supports rendering this format.
    Priority: Cardinal;                // Number which determines the order of formats used in IDataObject.
    FormatEtc: TFormatEtc;             // The definition of the format in the IDataObject.
  end;

  TClipboardFormatList = class
  private
    FList: TFpList;
    procedure Sort;
  public
    constructor Create;
    destructor Destroy; override;

    procedure Add(FormatString: string; AClass: TVirtualTreeClass; Priority: Cardinal; AFormatEtc: TFormatEtc);
    procedure Clear;
    procedure EnumerateFormats(TreeClass: TVirtualTreeClass; var Formats: TFormatEtcArray;
      const AllowedFormats: TClipboardFormats = nil); overload;
    procedure EnumerateFormats(TreeClass: TVirtualTreeClass; const Formats: TStrings); overload;
    function FindFormat(FormatString: string): PClipboardFormatListEntry; overload;
    function FindFormat(FormatString: string; var Fmt: Word): TVirtualTreeClass; overload;
    function FindFormat(Fmt: Word; out Description: string): TVirtualTreeClass; overload;
  end;

var
  InternalClipboardFormats: TClipboardFormatList;

//----------------------------------------------------------------------------------------------------------------------

constructor TClipboardFormatList.Create;

begin
  FList := TFpList.Create;
end;

//----------------------------------------------------------------------------------------------------------------------

destructor TClipboardFormatList.Destroy;

begin
  Clear;
  FList.Free;
  inherited;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TClipboardFormatList.Sort;

// Sorts all entry for priority (increasing priority value).

  //--------------- local function --------------------------------------------

  procedure QuickSort(L, R: Integer);

  var
    I, J: Integer;
    P, T: PClipboardFormatListEntry;

  begin
    repeat
      I := L;
      J := R;
      P := FList[(L + R) shr 1];
      repeat
        while PClipboardFormatListEntry(FList[I]).Priority < P.Priority do
          Inc(I);
        while PClipboardFormatListEntry(Flist[J]).Priority > P.Priority do
          Dec(J);
        if I <= J then
        begin
          T := Flist[I];
          FList[I] := FList[J];
          FList[J] := T;
          Inc(I);
          Dec(J);
        end;
      until I > J;
      if L < J then
        QuickSort(L, J);
      L := I;
    until I >= R;
  end;

  //--------------- end local function ----------------------------------------

begin
  if FList.Count > 1 then
    QuickSort(0, FList.Count - 1);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TClipboardFormatList.Add(FormatString: string; AClass: TVirtualTreeClass; Priority: Cardinal;
  AFormatEtc: TFormatEtc);

// Adds the given data to the internal list. The priority value is used to sort formats for importance. Larger priority
// values mean less priority.

var
  Entry: PClipboardFormatListEntry;

begin
  New(Entry);
  Entry.Description := FormatString;
  Entry.TreeClass := AClass;
  Entry.Priority := Priority;
  Entry.FormatEtc := AFormatEtc;
  FList.Add(Entry);

  Sort;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TClipboardFormatList.Clear;

var
  I: Integer;

begin
  for I := 0 to FList.Count - 1 do
    Dispose(PClipboardFormatListEntry(FList[I]));
  FList.Clear;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TClipboardFormatList.EnumerateFormats(TreeClass: TVirtualTreeClass; var Formats: TFormatEtcArray;
  const AllowedFormats: TClipboardFormats = nil);

// Returns a list of format records for the given class. If assigned the AllowedFormats is used to limit the
// enumerated formats to those described in the list.

var
  I, Count: Integer;
  Entry: PClipboardFormatListEntry;

begin
  SetLength(Formats, FList.Count);
  Count := 0;
  for I := 0 to FList.Count - 1 do
  begin
    Entry := FList[I];
    // Does the tree class support this clipboard format?
    if TreeClass.InheritsFrom(Entry.TreeClass) then
    begin
      // Is this format allowed to be included?
      if (AllowedFormats = nil) or (AllowedFormats.IndexOf(Entry.Description) > -1) then
      begin
        // The list could change before we use the FormatEtc so it is best not to pass a pointer to the true FormatEtc
        // structure. Instead make a copy and send that.
        Formats[Count] := Entry.FormatEtc;
        Inc(Count);
      end;
    end;
  end;
  SetLength(Formats, Count);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TClipboardFormatList.EnumerateFormats(TreeClass: TVirtualTreeClass; const Formats: TStrings);

// Returns a list of format descriptions for the given class.

var
  I: Integer;
  Entry: PClipboardFormatListEntry;

begin
  for I := 0 to FList.Count - 1 do
  begin
    Entry := FList[I];
    if TreeClass.InheritsFrom(Entry.TreeClass) then
      Formats.Add(Entry.Description);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TClipboardFormatList.FindFormat(FormatString: string): PClipboardFormatListEntry;

var
  I: Integer;
  Entry: PClipboardFormatListEntry;

begin
  Result := nil;
  for I := FList.Count - 1 downto 0 do
  begin
    Entry := FList[I];
    if CompareText(Entry.Description, FormatString) = 0 then
    begin
      Result := Entry;
      Break;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TClipboardFormatList.FindFormat(FormatString: string; var Fmt: Word): TVirtualTreeClass;

var
  I: Integer;
  Entry: PClipboardFormatListEntry;

begin
  Result := nil;
  for I := FList.Count - 1 downto 0 do
  begin
    Entry := FList[I];
    if CompareText(Entry.Description, FormatString) = 0 then
    begin
      Result := Entry.TreeClass;
      Fmt := Entry.FormatEtc.cfFormat;
      Break;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TClipboardFormatList.FindFormat(Fmt: Word; out Description: string): TVirtualTreeClass;

var
  I: Integer;
  Entry: PClipboardFormatListEntry;

begin
  Result := nil;
  for I := FList.Count - 1 downto 0 do
  begin
    Entry := FList[I];
    if Entry.FormatEtc.cfFormat = Fmt then
    begin
      Result := Entry.TreeClass;
      Description := Entry.Description;
      Break;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

type
  TClipboardFormatEntry = record
    ID: Word;
    Description: string;
  end;

var
  ClipboardDescriptions: array [1..CF_MAX - 1] of TClipboardFormatEntry = (
    (ID: CF_TEXT; Description: 'Plain text'), // Do not localize
    (ID: CF_BITMAP; Description: 'Windows bitmap'), // Do not localize
    (ID: CF_METAFILEPICT; Description: 'Windows metafile'), // Do not localize
    (ID: CF_SYLK; Description: 'Symbolic link'), // Do not localize
    (ID: CF_DIF; Description: 'Data interchange format'), // Do not localize
    (ID: CF_TIFF; Description: 'Tiff image'), // Do not localize
    (ID: CF_OEMTEXT; Description: 'OEM text'), // Do not localize
    (ID: CF_DIB; Description: 'DIB image'), // Do not localize
    (ID: CF_PALETTE; Description: 'Palette data'), // Do not localize
    (ID: CF_PENDATA; Description: 'Pen data'), // Do not localize
    (ID: CF_RIFF; Description: 'Riff audio data'), // Do not localize
    (ID: CF_WAVE; Description: 'Wav audio data'), // Do not localize
    (ID: CF_UNICODETEXT; Description: 'Unicode text'), // Do not localize
    (ID: CF_ENHMETAFILE; Description: 'Enhanced metafile image'), // Do not localize
    (ID: CF_HDROP; Description: 'File name(s)'), // Do not localize
    (ID: CF_LOCALE; Description: 'Locale descriptor') // Do not localize
  );

//----------------------------------------------------------------------------------------------------------------------

procedure EnumerateVTClipboardFormats(TreeClass: TVirtualTreeClass; const List: TStrings);

begin
  if InternalClipboardFormats = nil then
    InternalClipboardFormats := TClipboardFormatList.Create;
  InternalClipboardFormats.EnumerateFormats(TreeClass, List);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure EnumerateVTClipboardFormats(TreeClass: TVirtualTreeClass; var Formats: TFormatEtcArray);

begin
  if InternalClipboardFormats = nil then
    InternalClipboardFormats := TClipboardFormatList.Create;
  InternalClipboardFormats.EnumerateFormats(TreeClass, Formats);
end;

//----------------------------------------------------------------------------------------------------------------------

function GetVTClipboardFormatDescription(AFormat: Word): string;

begin
  if InternalClipboardFormats = nil then
    InternalClipboardFormats := TClipboardFormatList.Create;
  if InternalClipboardFormats.FindFormat(AFormat, Result) = nil then
    Result := '';
end;

//----------------------------------------------------------------------------------------------------------------------

procedure RegisterVTClipboardFormat(AFormat: Word; TreeClass: TVirtualTreeClass; Priority: Cardinal);

// Registers the given clipboard format for the given TreeClass.

var
  I: Integer;
  FormatEtc: TFormatEtc;

begin
  if InternalClipboardFormats = nil then
    InternalClipboardFormats := TClipboardFormatList.Create;

  // Assumes a HGlobal format.
  FormatEtc.cfFormat := AFormat;
  FormatEtc.ptd := nil;
  FormatEtc.dwAspect := DVASPECT_CONTENT;
  FormatEtc.lindex := -1;
  FormatEtc.tymed := TYMED_HGLOBAL;

  // Determine description string of the given format. For predefined formats we need the lookup table because they
  // don't have a description string. For registered formats the description string is the string which was used
  // to register them.
  if AFormat < CF_MAX then
  begin
    for I := 1 to High(ClipboardDescriptions) do
      if ClipboardDescriptions[I].ID = AFormat then
      begin
        InternalClipboardFormats.Add(ClipboardDescriptions[I].Description, TreeClass, Priority, FormatEtc);
        Break;
      end;
  end
  else
  begin
    InternalClipboardFormats.Add(ClipboardFormatToMimeType(AFormat), TreeClass, Priority, FormatEtc);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function RegisterVTClipboardFormat(Description: string; TreeClass: TVirtualTreeClass; Priority: Cardinal;
  tymed: Integer = TYMED_HGLOBAL; ptd: PDVTargetDevice = nil; dwAspect: Integer = DVASPECT_CONTENT;
  lindex: Integer = -1): Word;

// Alternative method to register a certain clipboard format for a given tree class. Registration with the
// clipboard is done here too and the assigned ID returned by the function.
// tymed may contain or'ed TYMED constants which allows to register several storage formats for one clipboard format.

var
  FormatEtc: TFormatEtc;

begin
  if InternalClipboardFormats = nil then
    InternalClipboardFormats := TClipboardFormatList.Create;
  Result := ClipboardRegisterFormat(Description);
  FormatEtc.cfFormat := Result;
  FormatEtc.ptd := ptd;
  FormatEtc.dwAspect := dwAspect;
  FormatEtc.lindex := lindex;
  FormatEtc.tymed := tymed;
  InternalClipboardFormats.Add(Description, TreeClass, Priority, FormatEtc);
end;

//----------------- utility functions ----------------------------------------------------------------------------------

procedure ShowError(Msg: String; HelpContext: Integer);

begin
  raise EVirtualTreeError.CreateHelp(Msg, HelpContext);
end;

//----------------------------------------------------------------------------------------------------------------------

function TreeFromNode(Node: PVirtualNode): TBaseVirtualTree;

// Returns the tree the node currently belongs to or nil if the node is not attached to a tree.

begin
  Assert(Assigned(Node), 'Node must not be nil.');

  // The root node is marked by having its NextSibling (and PrevSibling) pointing to itself.
  while Assigned(Node) and (Node.NextSibling <> Node) do
    Node := Node.Parent;
  if Assigned(Node) then
    Result := TBaseVirtualTree(Node.Parent)
  else
    Result := nil;
end;

//----------------------------------------------------------------------------------------------------------------------

function OrderRect(const R: TRect): TRect;

// Converts the incoming rectangle so that left and top are always less than or equal to right and bottom.

begin
  if R.Left < R.Right then
  begin
    Result.Left := R.Left;
    Result.Right := R.Right;
  end
  else
  begin
    Result.Left := R.Right;
    Result.Right := R.Left;
  end;
  if R.Top < R.Bottom then
  begin
    Result.Top := R.Top;
    Result.Bottom := R.Bottom;
  end
  else
  begin
    Result.Top := R.Bottom;
    Result.Bottom := R.Top;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure QuickSort(const TheArray: TNodeArray; L, R: Integer);

var
  I, J: Integer;
  P, T: Pointer;

begin
  repeat
    I := L;
    J := R;
    P := TheArray[(L + R) shr 1];
    repeat
      while TheArray[I] < P do
        Inc(I);
      while TheArray[J] > P do
        Dec(J);
      if I <= J then
      begin
        T := TheArray[I];
        TheArray[I] := TheArray[J];
        TheArray[J] := T;
        Inc(I);
        Dec(J);
      end;
    until I > J;
    if L < J then
      QuickSort(TheArray, L, J);
    L := I;
  until I >= R;
end;

//----------------------------------------------------------------------------------------------------------------------

//todo: Unify the procedure or change to widgetset specific
// Currently the UTF-8 version is broken.
// the unicode version is used when all winapi is available

{$ifndef INCOMPLETE_WINAPI}
function ShortenString(DC: HDC; const S: String; Width: Integer; EllipsisWidth: Integer = 0): String;

// Adjusts the given string S so that it fits into the given width. EllipsisWidth gives the width of
// the three points to be added to the shorted string. If this value is 0 then it will be determined implicitely.
// For higher speed (and multiple entries to be shorted) specify this value explicitely.
// Note: It is assumed that the string really needs shortage. Check this in advance.

var
  Size: TSize;
  Len: Integer;
  L, H, N, W: Integer;
  WideStr: UnicodeString;
begin
  WideStr := UTF8Decode(S);
  Len := Length(WideStr);
  if (Len = 0) or (Width <= 0) then
    Result := ''
  else
  begin
    // Determine width of triple point using the current DC settings (if not already done).
    if EllipsisWidth = 0 then
    begin
      GetTextExtentPoint32W(DC, '...', 3, Size);
      EllipsisWidth := Size.cx;
    end;

    if Width <= EllipsisWidth then
      Result := ''
    else
    begin
      // Do a binary search for the optimal string length which fits into the given width.
      L := 0;
      H := Len - 1;
      while L < H do
      begin
        N := (L + H + 1) shr 1;
        GetTextExtentPoint32W(DC, PWideChar(WideStr), N, Size);
        W := Size.cx + EllipsisWidth;
        if W <= Width then
          L := N
        else
          H := N - 1;
      end;
      Result := UTF8Encode(Copy(WideStr, 1, L) + '...');
    end;
  end;
end;
{$else}
function ShortenString(DC: HDC; const S: String; Width: Integer; EllipsisWidth: Integer = 0): String;

// Adjusts the given string S so that it fits into the given width. EllipsisWidth gives the width of
// the three points to be added to the shorted string. If this value is 0 then it will be determined implicitely.
// For higher speed (and multiple entries to be shorted) specify this value explicitely.
// Note: It is assumed that the string really needs shortage. Check this in advance.

var
  Size: TSize;
  Len: Integer;
  L, H, N, W: Integer;
begin
  Len := Length(S);
  if (Len = 0) or (Width <= 0) then
    Result := ''
  else
  begin
    // Determine width of triple point using the current DC settings (if not already done).
    if EllipsisWidth = 0 then
    begin
      GetTextExtentPoint32(DC, '...', 3, Size);
      EllipsisWidth := Size.cx;
    end;

    if Width <= EllipsisWidth then
      Result := ''
    else
    begin
      // Do a binary search for the optimal string length which fits into the given width.
      L := 0;
      H := Len - 1;
      while L < H do
      begin
        N := (L + H + 1) shr 1;
        GetTextExtentPoint32(DC, PAnsiChar(S), N, Size);
        W := Size.cx + EllipsisWidth;
        if W <= Width then
          L := N
        else
          H := N - 1;
      end;
      Result := Copy(S, 1, L) + '...';
    end;
  end;
end;
{$endif}
//----------------------------------------------------------------------------------------------------------------------

function WrapString(DC: HDC; const S: String; const Bounds: TRect; RTL: Boolean;
  DrawFormat: Cardinal): String;

// Wrap the given string S so that it fits into a space of given width.
// RTL determines if right-to-left reading is active.

var
  Width,
  Len,
  WordCounter,
  WordsInLine,
  I, W: Integer;
  Buffer,
  Line: String;
  Words: Array of String;
  R: TRect;

begin
  Result := '';
  Width := Bounds.Right - Bounds.Left;
  R := Rect(0, 0, 0, 0);

  // Leading and trailing are ignored.
  Buffer := Trim(S);
  Len := Length(Buffer);
  if Len < 1 then
    Exit;

  // Count the words in the string.
  WordCounter := 1;
  for I := 1 to Len do
    if Buffer[I] = ' ' then
      Inc(WordCounter);
  SetLength(Words, WordCounter);

  if RTL then
  begin
    // At first we split the string into words with the last word being the
    // first element in Words.
    W := 0;
    for I := 1 to Len do
      if Buffer[I] = ' ' then
        Inc(W)
      else
        Words[W] := Words[W] + Buffer[I];

    // Compose Result.
    while WordCounter > 0 do
    begin
      WordsInLine := 0;
      Line := '';

      while WordCounter > 0 do
      begin
        GetStringDrawRect(DC, Line + IfThen(WordsInLine > 0, ' ', '') + Words[WordCounter - 1], R, DrawFormat);
        if R.Right > Width then
        begin
          // If at least one word fits into this line then continue with the next line.
          if WordsInLine > 0 then
            Break;

          Buffer := Words[WordCounter - 1];
          if Len > 1 then
          begin
            for Len := Length(Buffer) - 1 downto 2 do
            begin
              GetStringDrawRect(DC, RightStr(Buffer, Len), R, DrawFormat);
              if R.Right <= Width then
                Break;
            end;
          end
          else
            Len := Length(Buffer);

          Line := Line + RightStr(Buffer, Max(Len, 1));
          Words[WordCounter - 1] := LeftStr(Buffer, Length(Buffer) - Max(Len, 1));
          if Words[WordCounter - 1] = '' then
            Dec(WordCounter);
          Break;
        end
        else
        begin
          Dec(WordCounter);
          Line := Words[WordCounter] + IfThen(WordsInLine > 0, ' ', '') + Line;
          Inc(WordsInLine);
        end;
      end;

      Result := Result + Line + LineEnding;
    end;
  end
  else
  begin
    // At first we split the string into words with the last word being the
    // first element in Words.
    W := WordCounter - 1;
    for I := 1 to Len do
      if Buffer[I] = ' ' then
        Dec(W)
      else
        Words[W] := Words[W] + Buffer[I];

    // Compose Result.
    while WordCounter > 0 do
    begin
      WordsInLine := 0;
      Line := '';

      while WordCounter > 0 do
      begin
        GetStringDrawRect(DC, Line + IfThen(WordsInLine > 0, ' ', '') + Words[WordCounter - 1], R, DrawFormat);
        if R.Right > Width then
        begin
          // If at least one word fits into this line then continue with the next line.
          if WordsInLine > 0 then
            Break;

          Buffer := Words[WordCounter - 1];
          if Len > 1 then
          begin
            for Len := Length(Buffer) - 1 downto 2 do
            begin
              GetStringDrawRect(DC, LeftStr(Buffer, Len), R, DrawFormat);
              if R.Right <= Width then
                Break;
            end;
          end
          else
            Len := Length(Buffer);

          Line := Line + LeftStr(Buffer, Max(Len, 1));
          Words[WordCounter - 1] := RightStr(Buffer, Length(Buffer) - Max(Len, 1));
          if Words[WordCounter - 1] = '' then
            Dec(WordCounter);
          Break;
        end
        else
        begin
          Dec(WordCounter);
          Line := Line + IfThen(WordsInLine > 0, ' ', '') + Words[WordCounter];
          Inc(WordsInLine);
        end;
      end;

      Result := Result + Line + LineEnding;
    end;
  end;

  Len := Length(Result) - Length(LineEnding);
  if CompareByte(Result[Len + 1], String(LineEnding)[1], Length(LineEnding)) = 0 then
    SetLength(Result, Len);
end;

//----------------------------------------------------------------------------------------------------------------------

// Calculates bounds of a drawing rectangle for the given string

procedure GetStringDrawRect(DC: HDC; const S: String; var Bounds: TRect; DrawFormat: Cardinal);
begin
  Bounds.Right := Bounds.Left + 1;
  Bounds.Bottom := Bounds.Top + 1;

  DrawText(DC, PChar(S), Length(S), Bounds, DrawFormat or DT_CALCRECT);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure FillDragRectangles(DragWidth, DragHeight, DeltaX, DeltaY: Integer; out RClip, RScroll, RSamp1, RSamp2, RDraw1,
  RDraw2: TRect);

// Fills the given rectangles with values which can be used while dragging around an image
// (used in DragMove of the drag manager and DragTo of the header columns).

begin
  // ScrollDC limits
  RClip := Rect(0, 0, DragWidth, DragHeight);
  if DeltaX > 0 then
  begin
    // move to the left
    if DeltaY = 0 then
    begin
      // move only to the left
      // background movement
      RScroll := Rect(0, 0, DragWidth - DeltaX, DragHeight);
      RSamp1 := Rect(0, 0, DeltaX, DragHeight);
      RDraw1 := Rect(DragWidth - DeltaX, 0, DeltaX, DragHeight);
    end
    else
      if DeltaY < 0 then
      begin
        // move to bottom left
        RScroll := Rect(0, -DeltaY, DragWidth - DeltaX, DragHeight);
        RSamp1 := Rect(0, 0, DeltaX, DragHeight);
        RSamp2 := Rect(DeltaX, DragHeight + DeltaY, DragWidth - DeltaX, -DeltaY);
        RDraw1 := Rect(0, 0, DragWidth - DeltaX, -DeltaY);
        RDraw2 := Rect(DragWidth - DeltaX, 0, DeltaX, DragHeight);
      end
      else
      begin
        // move to upper left
        RScroll := Rect(0, 0, DragWidth - DeltaX, DragHeight - DeltaY);
        RSamp1 := Rect(0, 0, DeltaX, DragHeight);
        RSamp2 := Rect(DeltaX, 0, DragWidth - DeltaX, DeltaY);
        RDraw1 := Rect(0, DragHeight - DeltaY, DragWidth - DeltaX, DeltaY);
        RDraw2 := Rect(DragWidth - DeltaX, 0, DeltaX, DragHeight);
      end;
  end
  else
    if DeltaX = 0 then
    begin
      // vertical movement only
      if DeltaY < 0 then
      begin
        // move downwards
        RScroll := Rect(0, -DeltaY, DragWidth, DragHeight);
        RSamp2 := Rect(0, DragHeight + DeltaY, DragWidth, -DeltaY);
        RDraw2 := Rect(0, 0, DragWidth, -DeltaY);
      end
      else
      begin
        // move upwards
        RScroll := Rect(0, 0, DragWidth, DragHeight - DeltaY);
        RSamp2 := Rect(0, 0, DragWidth, DeltaY);
        RDraw2 := Rect(0, DragHeight - DeltaY, DragWidth, DeltaY);
      end;
    end
    else
    begin
      // move to the right
      if DeltaY > 0 then
      begin
        // move up right
        RScroll := Rect(-DeltaX, 0, DragWidth, DragHeight);
        RSamp1 := Rect(0, 0, DragWidth + DeltaX, DeltaY);
        RSamp2 := Rect(DragWidth + DeltaX, 0, -DeltaX, DragHeight);
        RDraw1 := Rect(0, 0, -DeltaX, DragHeight);
        RDraw2 := Rect(-DeltaX, DragHeight - DeltaY, DragWidth + DeltaX, DeltaY);
      end
      else
        if DeltaY = 0 then
        begin
          // to the right only
          RScroll := Rect(-DeltaX, 0, DragWidth, DragHeight);
          RSamp1 := Rect(DragWidth + DeltaX, 0, -DeltaX, DragHeight);
          RDraw1 := Rect(0, 0, -DeltaX, DragHeight);
        end
        else
        begin
          // move down right
          RScroll := Rect(-DeltaX, -DeltaY, DragWidth, DragHeight);
          RSamp1 := Rect(0, DragHeight + DeltaY, DragWidth + DeltaX, -DeltaY);
          RSamp2 := Rect(DragWidth + DeltaX, 0, -DeltaX, DragHeight);
          RDraw1 := Rect(0, 0, -DeltaX, DragHeight);
          RDraw2 := Rect(-DeltaX, 0, DragWidth + DeltaX, -DeltaY);
        end;
    end;
end;

//----------------------------------------------------------------------------------------------------------------------

function GetRGBColor(Value: TColor): DWORD;

// Little helper to convert a Delphi color to an image list color.

begin
  Result := ColorToRGB(Value);
  case Result of
    clNone:
      Result := CLR_NONE;
    clDefault:
      Result := CLR_DEFAULT;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function HasMMX: Boolean;

// Helper method to determine whether the current processor supports MMX.

asm
        PUSH    EBX
        XOR     EAX, EAX     // Result := False
        PUSHFD               // determine if the processor supports the CPUID command
        POP     EDX
        MOV     ECX, EDX
        XOR     EDX, $200000
        PUSH    EDX
        POPFD
        PUSHFD
        POP     EDX
        XOR     ECX, EDX
        JZ      @1           // no CPUID support so we can't even get to the feature information
        PUSH    EDX
        POPFD

        MOV     EAX, 1
        DW      $A20F        // CPUID, EAX contains now version info and EDX feature information
        MOV     EBX, EAX     // free EAX to get the result value
        XOR     EAX, EAX     // Result := False
        CMP     EBX, $50
        JB      @1           // if processor family is < 5 then it is not a Pentium class processor
        TEST    EDX, $800000
        JZ      @1           // if the MMX bit is not set then we don't have MMX
        INC     EAX          // Result := True
@1:
        POP     EBX
end;

//----------------------------------------------------------------------------------------------------------------------
{$ifdef EnablePrint}
procedure PrtStretchDrawDIB(Canvas: TCanvas; DestRect: TRect; ABitmap: TBitmap);

// Stretch draw on to the new canvas.

var
  Header,
  Bits: Pointer;
  HeaderSize,
  BitsSize: Cardinal;

begin
  GetDIBSizes(ABitmap.Handle, HeaderSize, BitsSize);

  GetMem(Header, HeaderSize);
  GetMem(Bits, BitsSize);
  try
    GetDIB(ABitmap.Handle, ABitmap.Palette, Header^, Bits^);
    StretchDIBits(Canvas.Handle, DestRect.Left, DestRect.Top, DestRect.Right - DestRect.Left, DestRect.Bottom -
      DestRect.Top, 0, 0, ABitmap.Width, ABitmap.Height, Bits, TBitmapInfo(Header^), DIB_RGB_COLORS, SRCCOPY);
  finally
    FreeMem(Header);
    FreeMem(Bits);
  end;
end;
{$endif}
//----------------------------------------------------------------------------------------------------------------------
{$ifdef EnableAccessible}
procedure GetAccessibilityFactory;

// Accessibility helper function to create a singleton class that will create or return
// the IAccessible interface for the tree and the focused node.

begin
  // Check to see if the class has already been created.
  if VTAccessibleFactory = nil then
    VTAccessibleFactory := TVTAccessibilityFactory.Create;
end;
{$endif}
//----------------------------------------------------------------------------------------------------------------------

procedure InitializeGlobalStructures;

// initialization of stuff global to the unit

begin
  Initialized := True;

  // For the drag image a fast MMX blend routine is used. We have to make sure MMX is available.
  MMXAvailable := HasMMX;

  // There is a bug in Win95 and WinME (and potentially in Win98 too) regarding GetDCEx which causes sometimes
  // serious trouble within GDI (see method WMNCPaint).

  //IsWinNT := (Win32Platform and VER_PLATFORM_WIN32_NT) <> 0;
  IsWinNT := True;

  {$ifdef EnableOLE}
  // Initialize OLE subsystem for drag'n drop and clipboard operations.
  //todo: replace by Suceeded (see in windows unit)
  NeedToUnitialize := OleInitialize(nil) in [S_FALSE,S_OK];
  {$endif}
  // Register the tree reference clipboard format. Others will be handled in InternalClipboarFormats.
  CF_VTREFERENCE := ClipboardRegisterFormat(CFSTR_VTREFERENCE);

  UtilityImages := TBitmap.Create;
  UtilityImages.LoadFromLazarusResource('VT_UTILITIES');

  // Specify an useful timer resolution for timeGetTime.
  timeBeginPeriod(MinimumTimerInterval);

  // Delphi (at least version 6 and lower) does not provide a standard split cursor.
  // Hence we have to load our own.
  Screen.Cursors[crHeaderSplit] := LoadCursorFromLazarusResource('VT_HEADERSPLIT');
  Screen.Cursors[crVertSplit] := LoadCursorFromLazarusResource('VT_VERTSPLIT');
  // Clipboard format registration.
  // Native clipboard format. Needs a new identifier and has an average priority to allow other formats to take over.
  // This format is supposed to use the IStream storage format but unfortunately this does not work when
  // OLEFlushClipboard is used. Hence it is disabled until somebody finds a solution.
  CF_VIRTUALTREE := RegisterVTClipboardFormat(CFSTR_VIRTUALTREE, TBaseVirtualTree, 50, TYMED_HGLOBAL {or TYMED_ISTREAM});
  // Specialized string tree formats.
  CF_HTML := RegisterVTClipboardFormat(CFSTR_HTML, TCustomVirtualStringTree, 80);
  CF_VRTFNOOBJS := RegisterVTClipboardFormat(CFSTR_RTFNOOBJS, TCustomVirtualStringTree, 84);
  CF_VRTF := RegisterVTClipboardFormat(CFSTR_RTF, TCustomVirtualStringTree, 85);
  CF_CSV := RegisterVTClipboardFormat(CFSTR_CSV, TCustomVirtualStringTree, 90);
  // Predefined clipboard formats. Just add them to the internal list.
  RegisterVTClipboardFormat(CF_TEXT, TCustomVirtualStringTree, 100);
  RegisterVTClipboardFormat(CF_UNICODETEXT, TCustomVirtualStringTree, 95);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure FinalizeGlobalStructures;

begin
  timeEndPeriod(MinimumTimerInterval);

  FreeAndNil(UtilityImages);

  if NeedToUnitialize then
    OleUninitialize;
end;

//----------------- TWorkerThread --------------------------------------------------------------------------------------

procedure AddThreadReference;

begin
  if WorkerThread = nil then
  begin
    // Create an event used to trigger our worker thread when something is to do.
    WorkEvent := TEvent.Create(nil, False, False, '');
    //todo: see how to check if a event was succesfully created under linux since handle is allways 0
    {$ifdef Windows}
    if WorkEvent.Handle = TEventHandle(0) then
      Raise Exception.Create('VirtualTreeView - Error creating TEvent instance');
    {$endif}
    // Create worker thread, initialize it and send it to its wait loop.
    WorkerThread := TWorkerThread.Create(False);
  end;
  Inc(WorkerThread.FRefCount);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure ReleaseThreadReference(Tree: TBaseVirtualTree);

begin
  if Assigned(WorkerThread) then
  begin
    Dec(WorkerThread.FRefCount);

    // Make sure there is no reference remaining to the releasing tree.
    Tree.InterruptValidation;

    if WorkerThread.FRefCount = 0 then
    begin
      with WorkerThread do
      begin
        Terminate;
        WorkEvent.SetEvent;

        //lcl: probably not necessary under fpc. Remove later
        // The following work around is no longer necessary with Delphi 6 and up.
        {$ifndef fpc}
          // There is a problem when the thread is freed in the exit code of a DLL. This can happen when a tree is
          // destroyed on unload of a DLL (e.g. control panel applet). In this case only the main thread will get
          // CPU time, other threads will never awake again. The VCL however waits for a thread when freeing it
          // which will result in a deadlock (the WaitFor call does not return because the thread does not get CPU time).
          // If a thread is however suspended then the VCL does not wait and all is fine.
          if IsLibrary then
            Suspend;
        {$endif}

        WorkerThread.Free;
      end;
      WorkerThread := nil;
      WorkEvent.Free;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

constructor TWorkerThread.Create(CreateSuspended: Boolean);

begin
  inherited Create(CreateSuspended);
  FWaiterList := TThreadList.Create;
end;

//----------------------------------------------------------------------------------------------------------------------

destructor TWorkerThread.Destroy;

begin
  // First let the ancestor stop the thread before freeing our resources.
  inherited;

  FWaiterList.Free;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TWorkerThread.CancelValidation(Tree: TBaseVirtualTree);

var
  Msg: TMsg;

begin
  // Wait for any references to this tree to be released.
  // Pump WM_CHANGESTATE messages so the thread doesn't block on SendMessage calls.
  while FCurrentTree = Tree do
  begin
    if Tree.HandleAllocated and PeekMessage(Msg, Tree.Handle, WM_CHANGESTATE, WM_CHANGESTATE, PM_REMOVE) then
    begin
      //todo: see if is correct / will work
      Application.ProcessMessages;
      //TranslateMessage(Msg);
      //DispatchMessage(Msg);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TWorkerThread.ChangeTreeStates(EnterStates, LeaveStates: TChangeStates);

begin
  if Assigned(FCurrentTree) and (FCurrentTree.HandleAllocated) then
    SendMessage(FCurrentTree.Handle, WM_CHANGESTATE, Byte(EnterStates), Byte(LeaveStates));
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TWorkerThread.Execute;

// Does some background tasks, like validating tree caches.

var
  EnterStates,
  LeaveStates: TChangeStates;

begin
  while not Terminated do
  begin
    WorkEvent.WaitFor(INFINITE);
    if not Terminated then
    begin
      // Get the next waiting tree.
      with FWaiterList.LockList do
      try
        if Count > 0 then
        begin
          FCurrentTree := Items[0];
          // Remove this tree from waiter list.
          Delete(0);
          // If there is yet another tree to work on then set the work event to keep looping.
          if Count > 0 then
            WorkEvent.SetEvent;
        end
        else
          FCurrentTree := nil;
      finally
        FWaiterList.UnlockList;
      end;

      // Something to do?
      if Assigned(FCurrentTree) then
      begin
        try
          ChangeTreeStates([csValidating], [csUseCache]);
          EnterStates := [];
          if not (tsStopValidation in FCurrentTree.FStates) and FCurrentTree.DoValidateCache then
            EnterStates := [csUseCache];

        finally
          LeaveStates := [csValidating, csStopValidation];
          if csUseCache in EnterStates then
            Include(LeaveStates, csValidationNeeded);
          ChangeTreeStates(EnterStates, LeaveStates);
          FCurrentTree := nil;
        end;
      end;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TWorkerThread.AddTree(Tree: TBaseVirtualTree);

begin
  Assert(Assigned(Tree), 'Tree must not be nil.');

  // Remove validation stop flag, just in case it is still set.
  Tree.DoStateChange([], [tsStopValidation]);
  with FWaiterList.LockList do
  try
    if IndexOf(Tree) = -1 then
      Add(Tree);
  finally
    FWaiterList.UnlockList;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TWorkerThread.RemoveTree(Tree: TBaseVirtualTree);

begin
  Assert(Assigned(Tree), 'Tree must not be nil.');

  with FWaiterList.LockList do
  try
    Remove(Tree);
  finally
    FWaiterList.UnlockList;
  end;
  CancelValidation(Tree);
end;

//----------------- TBufferedUTF8String --------------------------------------------------------------------------------
const
  AllocIncrement = 2 shl 11;  // Must be a power of 2.

destructor TBufferedUTF8String.Destroy;

begin
  FreeMem(FStart);
  inherited;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBufferedUTF8String.GetAsAnsiString: AnsiString;
begin
  //an implicit conversion is done
  Result := AsUTF16String;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBufferedUTF8String.GetAsUTF16String: UnicodeString;
begin
  //todo: optimize
  Result := UTF8Decode(AsUTF8String);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBufferedUTF8String.GetAsUTF8String: String;
begin
  SetString(Result, FStart, FPosition - FStart);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBufferedUTF8String.Add(const S: String);

var
  NewLen,
  LastOffset,
  Len: Integer;

begin
  Len := Length(S);
  // Make room for the new string.
  if FEnd - FPosition <= Len then
  begin
    // Round up NewLen so it is always a multiple of AllocIncrement.
    NewLen := FEnd - FStart + (Len + AllocIncrement - 1) and not (AllocIncrement - 1);
    // Keep last offset to restore it correctly in the case that FStart gets a new memory block assigned.
    LastOffset := FPosition - FStart;
    ReallocMem(FStart, NewLen);
    FPosition := FStart + LastOffset;
    FEnd := FStart + NewLen;
  end;
  Move(PChar(S)^, FPosition^, Len);
  Inc(FPosition, Len);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBufferedUTF8String.AddNewLine;

var
  NewLen,
  LastOffset: Integer;

begin
  // Make room for the CR/LF characters.
  if FEnd - FPosition <= 4 then
  begin
    //todo: see in calculation of NewLen is correct for String
    // Round up NewLen so it is always a multiple of AllocIncrement.
    NewLen := FEnd - FStart + (2 + AllocIncrement - 1) and not (AllocIncrement - 1);
    // Keep last offset to restore it correctly in the case that FStart gets a new memory block assigned.
    LastOffset := FPosition - FStart;
    ReallocMem(FStart, NewLen);
    FPosition := FStart + LastOffset;
    FEnd := FStart + NewLen;
  end;
  FPosition^ := #13;
  Inc(FPosition);
  FPosition^ := #10;
  Inc(FPosition);
end;

//----------------- TCustomVirtualTreeOptions --------------------------------------------------------------------------

constructor TCustomVirtualTreeOptions.Create(AOwner: TBaseVirtualTree);

begin
  FOwner := AOwner;

  FPaintOptions := DefaultPaintOptions;
  FAnimationOptions := DefaultAnimationOptions;
  FAutoOptions := DefaultAutoOptions;
  FSelectionOptions := DefaultSelectionOptions;
  FMiscOptions := DefaultMiscOptions;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualTreeOptions.SetAnimationOptions(const Value: TVTAnimationOptions);

begin
  FAnimationOptions := Value;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualTreeOptions.SetAutoOptions(const Value: TVTAutoOptions);

var
  ChangedOptions: TVTAutoOptions;

begin
  if FAutoOptions <> Value then
  begin
    // Exclusive ORing to get all entries wich are in either set but not in both.
    ChangedOptions := FAutoOptions + Value - (FAutoOptions * Value);
    FAutoOptions := Value;
    with FOwner do
      if (toAutoSpanColumns in ChangedOptions) and not (csLoading in ComponentState) and HandleAllocated then
        Invalidate;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualTreeOptions.SetMiscOptions(const Value: TVTMiscOptions);

var
  ToBeSet,
  ToBeCleared: TVTMiscOptions;

begin
  if FMiscOptions <> Value then
  begin
    ToBeSet := Value - FMiscOptions;
    ToBeCleared := FMiscOptions - Value;
    FMiscOptions := Value;
    {$ifndef Windows}
    Exclude(FMiscOptions,toAcceptOLEDrop);
    Exclude(ToBeCleared,toAcceptOLEDrop);
    Exclude(ToBeSet,toAcceptOLEDrop);
    {$endif}
    with FOwner do
      if not (csLoading in ComponentState) and HandleAllocated then
      begin
        if toCheckSupport in ToBeSet + ToBeCleared then
        begin
          CheckImageListNeeded;
          Invalidate;
        end;
        if not (csDesigning in ComponentState) then
        begin
          if toFullRepaintOnResize in (TobeSet + ToBeCleared) then
            //todo_lcl_check
            RecreateWnd(FOwner);
          if toAcceptOLEDrop in ToBeSet then
            RegisterDragDrop(Handle, DragManager as IDropTarget);
          if toAcceptOLEDrop in ToBeCleared then
            RevokeDragDrop(Handle);
        end;
      end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualTreeOptions.SetPaintOptions(const Value: TVTPaintOptions);

var
  ToBeSet,
  ToBeCleared: TVTPaintOptions;

begin
  if FPaintOptions <> Value then
  begin
    ToBeSet := Value - FPaintOptions;
    ToBeCleared := FPaintOptions - Value;
    FPaintOptions := Value;
    with FOwner do
      if HandleAllocated then
      begin
        {$ifdef ThemeSupport}
        //todo
        //  if (tsUseThemes in FStates) or (toThemeAware in ToBeSet) then
        //    if (toUseExplorerTheme in ToBeSet) and IsWinVistaOrAbove then
        //      SetWindowTheme(Handle, 'explorer', nil)
        //    else
        //      SetWindowTheme(Handle, '', nil);
        {$endif ThemeSupport}

        if not (csLoading in ComponentState) then
        begin
          {$ifdef ThemeSupport}
            if (toThemeAware in ToBeSet + ToBeCleared) or (toUseExplorerTheme in ToBeSet + ToBeCleared) then
            begin
              if (toThemeAware in ToBeSet) and ThemeServices.ThemesEnabled then
                DoStateChange([tsUseThemes])
              else
                if (toThemeAware in ToBeCleared) then
                  DoStateChange([], [tsUseThemes]);

              PrepareBitmaps(True, False);
              RedrawWindow(Handle, nil, 0, RDW_INVALIDATE or RDW_VALIDATE or RDW_FRAME);
            end
            else
          {$endif ThemeSupport}
          Invalidate;
        end;
      end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualTreeOptions.SetSelectionOptions(const Value: TVTSelectionOptions);

var
  ToBeSet,
  ToBeCleared: TVTSelectionOptions;

begin
  if FSelectionOptions <> Value then
  begin
    ToBeSet := Value - FSelectionOptions;
    ToBeCleared := FSelectionOptions - Value;
    FSelectionOptions := Value;

    with FOwner do
    begin
      if (toMultiSelect in (ToBeCleared + ToBeSet)) or
        ([toLevelSelectConstraint, toSiblingSelectConstraint] * ToBeSet <> []) then
        ClearSelection;

      if (toExtendedFocus in ToBeCleared) and (FFocusedColumn > 0) and HandleAllocated then
      begin
        FFocusedColumn := FHeader.MainColumn;
        Invalidate;
      end;

      if not (toExtendedFocus in FSelectionOptions) then
        FFocusedColumn := FHeader.MainColumn;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualTreeOptions.AssignTo(Dest: TPersistent);

begin
  if Dest is TCustomVirtualTreeOptions then
  begin
    with TCustomVirtualTreeOptions(Dest) do
    begin
      PaintOptions := Self.PaintOptions;
      AnimationOptions := Self.AnimationOptions;
      AutoOptions := Self.AutoOptions;
      SelectionOptions := Self.SelectionOptions;
      MiscOptions := Self.MiscOptions;
    end;
  end
  else
    inherited;
end;

{$i vtvdragmanager.inc}

//----------------- TVirtualTreeHintWindow -----------------------------------------------------------------------------

procedure TVirtualTreeHintWindow.WMShowWindow(var Message: TLMShowWindow);

// Clear hint data when the window becomes hidden.

begin
  if not Message.Show then
  begin
    // Don't touch the last hint rectangle stored in the associated tree to avoid flickering in certain situations.
    Finalize(FHintData);
    FillChar(FHintData, SizeOf(FHintData), 0);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeHintWindow.Paint;

begin
  with FHintData do
  begin
    if Tree is TCustomVirtualDrawTree and Assigned(Node) then
    begin
      // The draw tree has by default no hint text so let it draw the hint itself.
      // HintBorderWidth is a private constant in hint code and is set to two
      TCustomVirtualDrawTree(Tree).DoDrawHint(Canvas, Node,
        Rect(0, 0, Width - 2, Height - 2), Column);
    end
    else
      inherited;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeHintWindow.CalcHintRect(MaxWidth: Integer; const AHint: string; AData: Pointer): TRect;
var
  P: TPoint;
begin
  if AData = nil then
    // Defensive approach, it *can* happen that AData is nil. Maybe when several user defined hint classes are used.
    Result := Rect(0, 0, 0, 0)
  else
  begin
    FHintData := PVTHintData(AData)^;
    with FHintData do
    begin
      // The draw tree gets its hint size by the application (but only if not a header hint is about to show).
      // This size has already been determined in CMHintShow.
      if (Tree is TCustomVirtualDrawTree) and Assigned(Node) then
        Result := HintRect
      else
      begin
        //todo remove this define as soon as 0.9.30 is released to avoid future problems
        {$if lcl_release >= 29}
        if Column <= NoColumn then
        begin
          BidiMode := Tree.BidiMode;
          Alignment := Tree.Alignment;
        end
        else
        begin
          BidiMode := Tree.Header.Columns[Column].BidiMode;
          Alignment := Tree.Header.Columns[Column].Alignment;
        end;
        {$endif}
        //select font according to the type of hint
        if (Node = nil) or (Tree.FHintMode <> hmToolTip) then
          Canvas.Font := Screen.HintFont
        else
        begin
          Canvas.Font := Tree.Font;
          //necessary to set customized fonts
          if Tree is TCustomVirtualStringTree then
            with TCustomVirtualStringTree(Tree) do
              DoPaintText(Node, Self.Canvas, Column, ttNormal);
          //force the default hint font color
          Canvas.Font.Color := Screen.HintFont.Color;
        end;

        //let THintWindow do the job
        Result := inherited CalcHintRect(MaxWidth, AHint, AData);
        //fix position taking into account bidimode and control bounds
        if (Tree.HintMode <> hmTooltip) or ((Result.Right - Result.Left) < Tree.Width) then
        begin
          if BiDiMode = bdLeftToRight then
          begin
            P := Tree.ClientToScreen(Point(0, 0));
            HintInfo^.HintPos.X := Max(P.X, HintInfo^.HintPos.X);
          end
          else
          begin
            if (Tree.HintMode = hmTooltip) and (Node <> nil) then
            begin
              P := Tree.ClientToScreen(Point(Min(Tree.ClientWidth, HintInfo^.CursorRect.Right), 0));
              Dec(P.X, Result.Right);
              HintInfo^.HintPos.X := Max(P.X, HintInfo^.HintPos.X);
            end
            else
              Dec(HintInfo^.HintPos.X, Result.Right - 20);
          end;
        end;
      end;
    end;
  end;
end;

//----------------- TVTDragImage ---------------------------------------------------------------------------------------

constructor TVTDragImage.Create(AOwner: TBaseVirtualTree);

begin
  FOwner := AOwner;
  FTransparency := 128;
  FPreBlendBias := 0;
  FPostBlendBias := 0;
  FFade := False;
  FRestriction := dmrNone;
  FColorKey := clNone;
end;

//----------------------------------------------------------------------------------------------------------------------

destructor TVTDragImage.Destroy;

begin
  EndDrag;

  inherited;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVTDragImage.GetVisible: Boolean;

// Returns True if the internal drag image is used (i.e. the system does not natively support drag images) and
// the internal image is currently visible on screen.

begin
  Result := FStates * [disHidden, disInDrag, disPrepared, disSystemSupport] = [disInDrag, disPrepared];
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTDragImage.InternalShowDragImage(ScreenDC: HDC);

// Frequently called helper routine to actually do the blend and put it onto the screen.
// Only used if the system does not support drag images.

var
  BlendMode: TBlendMode;

begin
  with FAlphaImage do
    BitBlt(Canvas.Handle, 0, 0, Width, Height, FBackImage.Canvas.Handle, 0, 0, SRCCOPY);
  if not FFade and (FColorKey = clNone) then
    BlendMode := bmConstantAlpha
  else
    BlendMode := bmMasterAlpha;
  with FDragImage do
    AlphaBlend(Canvas.Handle, FAlphaImage.Canvas.Handle, Rect(0, 0, Width, Height), Point(0, 0), BlendMode,
      FTransparency, FPostBlendBias);

  with FAlphaImage do
    BitBlt(ScreenDC, FImagePosition.X, FImagePosition.Y, Width, Height, Canvas.Handle, 0, 0, SRCCOPY);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTDragImage.MakeAlphaChannel(Source, Target: TBitmap);

// Helper method to create a proper alpha channel in Target (which must be in 32 bit pixel format), depending
// on the settings for the drag image and the color values in Source.
// Only used if the system does not support drag images.

type
  PBGRA = ^TBGRA;
  TBGRA = packed record
    case Boolean of
      False:
        (Color: Cardinal);
      True:
        (BGR: array[0..2] of Byte;
         Alpha: Byte);
  end;

var
  Color,
  ColorKeyRef: COLORREF;
  UseColorKey: Boolean;
  SourceRun,
  TargetRun: PBGRA;
  X, Y,
  MaxDimension,
  HalfWidth,
  HalfHeight: Integer;
  T: Extended;
  SourceBits, TargetBits: Pointer;

begin
  {$ifdef EnableAdvancedGraphics}
  SourceBits := GetBitmapBitsFromBitmap(Source.Handle);
  TargetBits := GetBitmapBitsFromBitmap(Target.Handle);

  if (SourceBits = nil) or (TargetBits = nil) then
    Exit;

  UseColorKey := ColorKey <> clNone;
  ColorKeyRef := ColorToRGB(ColorKey) and $FFFFFF;
  // Color values are in the form BGR (red on LSB) while bitmap colors are in the form ARGB (blue on LSB)
  // hence we have to swap red and blue in the color key.
  with TBGRA(ColorKeyRef) do
  begin
    X := BGR[0];
    BGR[0] := BGR[2];
    BGR[2] := X;
  end;

  with Target do
  begin
    MaxDimension := Max(Width, Height);

    HalfWidth := Width div 2;
    HalfHeight := Height div 2;
    for Y := 0 to Height - 1 do
    begin
      TargetRun := CalculateScanline(TargetBits, Width, Height, Y);
      SourceRun := CalculateScanline(SourceBits, Source.Width, Source.Height, Y);
      for X := 0 to Width - 1 do
      begin
        Color := SourceRun.Color and $FFFFFF;
        if UseColorKey and (Color = ColorKeyRef) then
          TargetRun.Alpha := 0
        else
        begin
          // If the color is not the given color key (or none is used) then do full calculation of a bell curve.
          T := exp(-8 * Sqrt(Sqr((X - HalfWidth) / MaxDimension) + Sqr((Y - HalfHeight) / MaxDimension)));
          TargetRun.Alpha := Round(255 * T);
        end;
        Inc(SourceRun);
        Inc(TargetRun);
      end;
    end;
  end;
  {$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

function TVTDragImage.DragTo(const P: TPoint; ForceRepaint: Boolean): Boolean;

// Moves the drag image to a new position, which is determined from the passed point P and the previous
// mouse position.
// ForceRepaint is True if something on the screen changed and the back image must be refreshed.

var
  ScreenDC: HDC;
  DeltaX,
  DeltaY: Integer;

  // optimized drag image move support
  RSamp1,
  RSamp2,       // newly added parts from screen which will be overwritten
  RDraw1,
  RDraw2,       // parts to be restored to screen
  RScroll,
  RClip: TRect; // ScrollDC of the existent background

begin
  // Determine distances to move the drag image. Take care for restrictions.
  case FRestriction of
    dmrHorizontalOnly:
      begin
        DeltaX := FLastPosition.X - P.X;
        DeltaY := 0;
      end;
    dmrVerticalOnly:
      begin
        DeltaX := 0;
        DeltaY := FLastPosition.Y - P.Y;
      end;
  else // dmrNone
    DeltaX := FLastPosition.X - P.X;
    DeltaY := FLastPosition.Y - P.Y;
  end;

  Result := (DeltaX <> 0) or (DeltaY <> 0) or ForceRepaint;
  if Result then
  begin
    if Visible then
    begin
      // All this stuff is only called if we have to handle the drag image ourselves. If the system supports
      // drag image then this is all never executed.
      ScreenDC := GetDC(0);
      try
        if (Abs(DeltaX) >= FDragImage.Width) or (Abs(DeltaY) >= FDragImage.Height) or ForceRepaint then
        begin
          // If moved more than image size then just restore old screen and blit image to new position.
          BitBlt(ScreenDC, FImagePosition.X, FImagePosition.Y, FBackImage.Width, FBackImage.Height,
            FBackImage.Canvas.Handle, 0, 0, SRCCOPY);

          if ForceRepaint then
            UpdateWindow(FOwner.Handle);

          Inc(FImagePosition.X, -DeltaX);
          Inc(FImagePosition.Y, -DeltaY);

          BitBlt(FBackImage.Canvas.Handle, 0, 0, FBackImage.Width, FBackImage.Height, ScreenDC, FImagePosition.X,
            FImagePosition.Y, SRCCOPY);
        end
        else
        begin
          // overlapping copy
          FillDragRectangles(FDragImage.Width, FDragImage.Height, DeltaX, DeltaY, RClip, RScroll, RSamp1, RSamp2, RDraw1,
            RDraw2);

          with FBackImage.Canvas do
          begin
            // restore uncovered areas of the screen
            if DeltaX = 0 then
            begin
              with RDraw2 do
                BitBlt(ScreenDC, FImagePosition.X + Left, FImagePosition.Y + Top, Right, Bottom, Handle, Left, Top,
                  SRCCOPY);
            end
            else
            begin
              if DeltaY = 0 then
              begin
                with RDraw1 do
                  BitBlt(ScreenDC, FImagePosition.X + Left, FImagePosition.Y + Top, Right, Bottom, Handle, Left, Top,
                    SRCCOPY);
              end
              else
              begin
                with RDraw1 do
                  BitBlt(ScreenDC, FImagePosition.X + Left, FImagePosition.Y + Top, Right, Bottom, Handle, Left, Top,
                    SRCCOPY);
                with RDraw2 do
                  BitBlt(ScreenDC, FImagePosition.X + Left, FImagePosition.Y + Top, Right, Bottom, Handle, Left, Top,
                    SRCCOPY);
              end;
            end;

            //todo: implement ScrollDC. Alternatively reimplement drag operations
            {$ifndef INCOMPLETE_WINAPI}
            // move existent background
            ScrollDC(Handle, DeltaX, DeltaY, RScroll, RClip, 0, nil);
            {$endif}

            Inc(FImagePosition.X, -DeltaX);
            Inc(FImagePosition.Y, -DeltaY);

            // Get first and second additional rectangle from screen.
            if DeltaX = 0 then
            begin
              with RSamp2 do
                BitBlt(Handle, Left, Top, Right, Bottom, ScreenDC, FImagePosition.X + Left, FImagePosition.Y + Top,
                  SRCCOPY);
            end
            else
              if DeltaY = 0 then
              begin
                with RSamp1 do
                  BitBlt(Handle, Left, Top, Right, Bottom, ScreenDC, FImagePosition.X + Left, FImagePosition.Y + Top,
                    SRCCOPY);
              end
              else
              begin
                with RSamp1 do
                  BitBlt(Handle, Left, Top, Right, Bottom, ScreenDC, FImagePosition.X + Left, FImagePosition.Y + Top,
                    SRCCOPY);
                with RSamp2 do
                  BitBlt(Handle, Left, Top, Right, Bottom, ScreenDC, FImagePosition.X + Left, FImagePosition.Y + Top,
                    SRCCOPY);
              end;
          end;
        end;
        InternalShowDragImage(ScreenDC);
      finally
        ReleaseDC(0, ScreenDC);
      end;
    end;
    FLastPosition.X := P.X;
    FLastPosition.Y := P.Y;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTDragImage.EndDrag;

begin
  HideDragImage;
  FStates := FStates - [disInDrag, disPrepared];

  FBackImage.Free;
  FBackImage := nil;
  FDragImage.Free;
  FDragImage := nil;
  FAlphaImage.Free;
  FAlphaImage := nil;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVTDragImage.GetDragImageRect: TRect;

// Returns the current size and position of the drag image (screen coordinates).

begin
  if Visible then
  begin
    with FBackImage do
      Result := Rect(FImagePosition.X, FImagePosition.Y, FImagePosition.X + Width, FImagePosition.Y + Height);
  end
  else
    Result := Rect(0, 0, 0, 0);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTDragImage.HideDragImage;

var
  ScreenDC: HDC;

begin
  if Visible then
  begin
    Include(FStates, disHidden);
    ScreenDC := GetDC(0);
    try
      // restore screen
      with FBackImage do
        BitBlt(ScreenDC, FImagePosition.X, FImagePosition.Y, Width, Height, Canvas.Handle, 0, 0, SRCCOPY);
    finally
      ReleaseDC(0, ScreenDC);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTDragImage.PrepareDrag(DragImage: TBitmap; const ImagePosition, HotSpot: TPoint; const DataObject: IDataObject);

// Creates all necessary structures to do alpha blended dragging using the given image.
// ImagePostion and Hotspot are given in screen coordinates. The first determines where to place the drag image while
// the second is the initial mouse position.
// This method also determines whether the system supports drag images natively. If so then only minimal structures
// are created.

var
  Width,
  Height: Integer;
  DragSourceHelper: IDragSourceHelper;
  DragInfo: TSHDragImage;

begin
  Width := DragImage.Width;
  Height := DragImage.Height;

  // Determine whether the system supports the drag helper interfaces.
  if Assigned(DataObject) and Succeeded(CoCreateInstance(CLSID_DragDropHelper, nil, CLSCTX_INPROC_SERVER,
    IID_IDragSourceHelper, DragSourceHelper)) then
  begin
    Include(FStates, disSystemSupport);

    // Supply the drag source helper with our drag image.
    DragInfo.sizeDragImage.cx := Width;
    DragInfo.sizeDragImage.cy := Height;
    DragInfo.ptOffset.x := Width div 2;
    DragInfo.ptOffset.y := Height div 2;
    //todo: replace CopyImage. Alternatively reimplement Drag support
    {$ifndef INCOMPLETE_WINAPI}
    DragInfo.hbmpDragImage := CopyImage(DragImage.Handle, IMAGE_BITMAP, Width, Height, LR_COPYRETURNORG);
    {$else}
    DragInfo.hbmpDragImage := 0;
    {$endif}
    DragInfo.ColorRef := ColorToRGB(FColorKey);
    if not Succeeded(DragSourceHelper.InitializeFromBitmap(DragInfo, DataObject)) then
    begin
      DeleteObject(DragInfo.hbmpDragImage);
      Exclude(FStates, disSystemSupport);
    end;
  end
  else
    Exclude(FStates, disSystemSupport);

  if MMXAvailable and not (disSystemSupport in FStates) then
  begin
    FLastPosition := HotSpot;

    FDragImage := TBitmap.Create;
    FDragImage.PixelFormat := pf32Bit;
    FDragImage.Width := Width;
    FDragImage.Height := Height;

    FAlphaImage := TBitmap.Create;
    FAlphaImage.PixelFormat := pf32Bit;
    FAlphaImage.Width := Width;
    FAlphaImage.Height := Height;

    FBackImage := TBitmap.Create;
    FBackImage.PixelFormat := pf32Bit;
    FBackImage.Width := Width;
    FBackImage.Height := Height;

    // Copy the given drag image and apply pre blend bias if required.
    if FPreBlendBias = 0 then
      with FDragImage do
        BitBlt(Canvas.Handle, 0, 0, Width, Height, DragImage.Canvas.Handle, 0, 0, SRCCOPY)
    else
      AlphaBlend(DragImage.Canvas.Handle, FDragImage.Canvas.Handle, Rect(0, 0, Width, Height), Point(0, 0),
        bmConstantAlpha, 255, FPreBlendBias);

    // Create a proper alpha channel also if no fading is required (transparent parts).
    MakeAlphaChannel(DragImage, FDragImage);

    FImagePosition := ImagePosition;

    // Initially the drag image is hidden and will be shown during the immediately following DragEnter event.
    FStates := FStates + [disInDrag, disHidden, disPrepared];
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTDragImage.RecaptureBackground(Tree: TBaseVirtualTree; R: TRect; VisibleRegion: HRGN;
  CaptureNCArea, ReshowDragImage: Boolean);

// Notification by the drop target tree to update the background image because something in the tree has changed.
// Note: The passed rectangle is given in client coordinates of the current drop target tree (given in Tree).
//       The caller does not check if the given rectangle is actually within the drag image. Hence this method must do
//       all the checks.
// This method does nothing if the system manages the drag image.
{$ifndef INCOMPLETE_WINAPI}
var
  DragRect,
  ClipRect: TRect;
  PaintTarget: TPoint;
  PaintOptions: TVTInternalPaintOptions;
  ScreenDC: HDC;
{$endif}

begin
  //todo: reimplement
  {$ifndef INCOMPLETE_WINAPI}
  // Recapturing means we want the tree to paint the new part into our back bitmap instead to the screen.
  if Visible then
  begin
    // Create the minimum rectangle to be recaptured.
    MapWindowPoints(Tree.Handle, 0, R, 2);
    DragRect := GetDragImageRect;
    IntersectRect(R, R, DragRect);

    OffsetRgn(VisibleRegion, -DragRect.Left, -DragRect.Top);

    // The target position for painting in the drag image is relative and can be determined from screen coordinates too.
    PaintTarget.X := R.Left - DragRect.Left;
    PaintTarget.Y := R.Top - DragRect.Top;

    // The source rectangle is determined by the offsets in the tree.
    MapWindowPoints(0, Tree.Handle, R, 2);
    OffsetRect(R, -Tree.FOffsetX, -Tree.FOffsetY);

    // Finally let the tree paint the relevant part and upate the drag image on screen.
    PaintOptions := [poBackground, poColumnColor, poDrawFocusRect, poDrawDropMark, poDrawSelection, poGridLines];
    with FBackImage do
    begin
      ClipRect.TopLeft := PaintTarget;
      ClipRect.Right := ClipRect.Left + R.Right - R.Left;
      ClipRect.Bottom := ClipRect.Top + R.Bottom - R.Top;
      Tree.LimitPaintingToArea(Canvas, ClipRect, VisibleRegion);
      Tree.PaintTree(Canvas, R, PaintTarget, PaintOptions);

      if CaptureNCArea then
      begin
        // For the non-client area we only need the visible region of the window as limit for painting.
        SelectClipRgn(Canvas.Handle, VisibleRegion);
        // Since WM_PRINT cannot be given a position where to draw we simply move the window origin and
        // get the same effect.
        GetWindowRect(Tree.Handle, ClipRect);
        SetWindowOrgEx(Canvas.Handle, DragRect.Left - ClipRect.Left, DragRect.Top - ClipRect.Top, nil);
        //todo: see what todo here
        //Tree.Perform(WM_PRINT, Integer(Canvas.Handle), PRF_NONCLIENT);
        SetWindowOrgEx(Canvas.Handle, 0, 0, nil);
      end;
      SelectClipRgn(Canvas.Handle, 0);

      if ReshowDragImage then
      begin
        GDIFlush;
        ScreenDC := GetDC(0);
        try
          InternalShowDragImage(ScreenDC);
        finally
          ReleaseDC(0, ScreenDC);
        end;
      end;
    end;
  end;
  {$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTDragImage.ShowDragImage;

// Shows the drag image after it has been hidden by HideDragImage.
// Note: there might be a new background now.
// Also this method does nothing if the system manages the drag image.
{$ifndef INCOMPLETE_WINAPI}
var
  ScreenDC: HDC;
{$endif}

begin
  {$ifndef INCOMPLETE_WINAPI}
  if FStates * [disInDrag, disHidden, disPrepared, disSystemSupport] = [disInDrag, disHidden, disPrepared] then
  begin
    Exclude(FStates, disHidden);

    GDIFlush;
    ScreenDC := GetDC(0);
    try
      BitBlt(FBackImage.Canvas.Handle, 0, 0, FBackImage.Width, FBackImage.Height, ScreenDC, FImagePosition.X,
        FImagePosition.Y, SRCCOPY);

      InternalShowDragImage(ScreenDC);
    finally
      ReleaseDC(0, ScreenDC);
    end;
  end;
  {$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

function TVTDragImage.WillMove(const P: TPoint): Boolean;

// This method determines whether the drag image would "physically" move when DragTo would be called with the same
// target point.
// Always returns False if the system drag image support is available.

var
  DeltaX,
  DeltaY: Integer;

begin
  Result := Visible;
  if Result then
  begin
    // Determine distances to move the drag image. Take care for restrictions.
    case FRestriction of
      dmrHorizontalOnly:
        begin
          DeltaX := FLastPosition.X - P.X;
          DeltaY := 0;
        end;
      dmrVerticalOnly:
        begin
          DeltaX := 0;
          DeltaY := FLastPosition.Y - P.Y;
        end;
    else // dmrNone
      DeltaX := FLastPosition.X - P.X;
      DeltaY := FLastPosition.Y - P.Y;
    end;

    Result := (DeltaX <> 0) or (DeltaY <> 0);
  end;
end;

//----------------- TVirtualTreeColumn ---------------------------------------------------------------------------------

constructor TVirtualTreeColumn.Create(Collection: TCollection);

begin
  FMinWidth := 10;
  FMaxWidth := 10000;
  FImageIndex := -1;
  FMargin := 4;
  FSpacing := 4;
  FText := '';
  FOptions := DefaultColumnOptions;
  FAlignment := taLeftJustify;
  FBidiMode := bdLeftToRight;
  FColor := clWindow;
  FLayout := blGlyphLeft;
  FBonusPixel := False;
  FCaptionAlignment := taLeftJustify;
  FCheckType := ctCheckBox;
  FCheckState := csUncheckedNormal;
  FCheckBox := False;
  FHasImage := False;

  inherited Create(Collection);

  FWidth := Owner.FDefaultWidth;
  FLastWidth := Owner.FDefaultWidth;
  //lcl: setting FPosition here will override the Design time value
  //FPosition := Owner.Count - 1;
  // Read parent bidi mode and color values as default values.
  ParentBiDiModeChanged;
  ParentColorChanged;
end;

//----------------------------------------------------------------------------------------------------------------------

destructor TVirtualTreeColumn.Destroy;

var
  I: Integer;

  //--------------- local function ---------------------------------------------

  procedure AdjustColumnIndex(var ColumnIndex: TColumnIndex);

  begin
    if Index = ColumnIndex then
      ColumnIndex := NoColumn
    else
      if Index < ColumnIndex then
        Dec(ColumnIndex);
  end;

  //--------------- end local function -----------------------------------------

begin
  // Check if this column is somehow referenced by its collection parent or the header.
  with Owner do
  begin
    // If the columns collection object is currently deleting all columns
    // then we don't need to check the various cached indices individually.
    if not FClearing then
    begin
      IndexChanged(Index, -1);

      AdjustColumnIndex(FHoverIndex);
      AdjustColumnIndex(FDownIndex);
      AdjustColumnIndex(FTrackIndex);
      AdjustColumnIndex(FClickIndex);

      with Header do
      begin
        AdjustColumnIndex(FAutoSizeIndex);
        if Index = FMainColumn then
        begin
          // If the current main column is about to be destroyed then we have to find a new main column.
          FMainColumn := NoColumn;
          for I := 0 to Count - 1 do
            if I <> Index then
            begin
              FMainColumn := I;
              Break;
            end;
        end;
        AdjustColumnIndex(FSortColumn);
      end;
    end;
  end;

  inherited;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumn.GetCaptionAlignment: TAlignment;

begin
  if coUseCaptionAlignment in FOptions then
    Result := FCaptionAlignment
  else
    Result := FAlignment;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumn.GetLeft: Integer;

begin
  Result := FLeft;
  if [coVisible, coFixed] * FOptions <> [coVisible, coFixed] then
    Dec(Result, Owner.Header.Treeview.FEffectiveOffsetX);
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumn.IsBiDiModeStored: Boolean;

begin
  Result := not (coParentBiDiMode in FOptions);
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumn.IsCaptionAlignmentStored: Boolean;

begin
  Result := coUseCaptionAlignment in FOptions;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumn.IsColorStored: Boolean;

begin
  Result := not (coParentColor in FOptions);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.SetAlignment(const Value: TAlignment);

begin
  if FAlignment <> Value then
  begin
    FAlignment := Value;
    Changed(False);
    // Setting the alignment affects also the tree, hence invalidate it too.
    Owner.Header.TreeView.Invalidate;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.SetBiDiMode(Value: TBiDiMode);

begin
  if Value <> FBiDiMode then
  begin
    FBiDiMode := Value;
    Exclude(FOptions, coParentBiDiMode);
    Changed(False);
    // Setting the alignment affects also the tree, hence invalidate it too.
    Owner.Header.TreeView.Invalidate;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.SetCaptionAlignment(const Value: TAlignment);

begin
  if not (coUseCaptionAlignment in FOptions) or (FCaptionAlignment <> Value) then
  begin
    FCaptionAlignment := Value;
    Exclude(FOptions, coUseCaptionAlignment);
    // Setting the alignment affects also the tree, hence invalidate it too.
    Owner.Header.Invalidate(Self);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.SetColor(const Value: TColor);

begin
  if FColor <> Value then
  begin
    FColor := Value;
    Exclude(FOptions, coParentColor);
    Changed(False);
    Owner.Header.TreeView.Invalidate;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.SetCheckBox(Value: boolean);

begin
  if Value <> FCheckBox then
  begin
    FCheckBox := Value;
    //lcl
    if FCheckBox then
      Owner.Header.Treeview.CheckImageListNeeded;
    Changed(False);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.SetCheckState(Value: TCheckState);

begin
  if Value <> FCheckState then
  begin
    FCheckState := Value;
    Changed(False);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.SetCheckType(Value: TCheckType);

begin
  if Value <> FCheckType then
  begin
    FCheckType := Value;
    Changed(False);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.SetImageIndex(Value: TImageIndex);

begin
  if Value <> FImageIndex then
  begin
    FImageIndex := Value;
    Changed(False);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.SetLayout(Value: TVTHeaderColumnLayout);

begin
  if FLayout <> Value then
  begin
    FLayout := Value;
    Changed(False);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.SetMargin(Value: Integer);

begin
  // Compatibility setting for -1.
  if Value < 0 then
    Value := 4;
  if FMargin <> Value then
  begin
    FMargin := Value;
    Changed(False);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.SetMaxWidth(Value: Integer);

begin
  if Value < FMinWidth then
    Value := FMinWidth;
  if not IsWinNT and (Value > 10000) then
    Value := 10000;
  FMaxWidth := Value;
  SetWidth(FWidth);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.SetMinWidth(Value: Integer);

begin
  if Value < 0 then
    Value := 0;
  if Value > FMaxWidth then
    Value := FMaxWidth;
  FMinWidth := Value;
  SetWidth(FWidth);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.SetOptions(Value: TVTColumnOptions);

var
  ToBeSet,
  ToBeCleared: TVTColumnOptions;
  AVisibleChanged,
  ColorChanged: Boolean;

begin
  if FOptions <> Value then
  begin
    ToBeCleared := FOptions - Value;
    ToBeSet := Value - FOptions;

    FOptions := Value;

    AVisibleChanged := coVisible in (ToBeSet + ToBeCleared);
    ColorChanged := coParentColor in ToBeSet;

    if coParentBidiMode in ToBeSet then
      ParentBiDiModeChanged;
    if ColorChanged then
      ParentColorChanged;

    if coAutoSpring in ToBeSet then
      FSpringRest := 0;

    if ((coFixed in ToBeSet) or (coFixed in ToBeCleared)) and (coVisible in FOptions) then
      Owner.Header.RescaleHeader;

    Changed(False);
    // Need to repaint and adjust the owner tree too.

    //lcl: fpc refuses to compile the original code by no aparent reason.
    //Found: Was confounding TControl.VisibleChanged
    with Owner, Header.Treeview do
      if not (csLoading in ComponentState) and (AVisibleChanged or ColorChanged) and (UpdateCount = 0) and
        HandleAllocated then
      begin
        Invalidate;
        if AVisibleChanged then
          UpdateHorizontalScrollBar(False);
      end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.SetPosition(Value: TColumnPosition);

var
  Temp: TColumnIndex;

begin
  if csLoading in Owner.Header.Treeview.ComponentState then
    // Only cache the position for final fixup when loading from DFM.
    FPosition := Value
  else
  begin
    if Value >= TColumnPosition(Collection.Count) then
      Value := Collection.Count - 1;
    if FPosition <> Value then
    begin
      with Owner do
      begin
        InitializePositionArray;
        Header.Treeview.CancelEditNode;
        AdjustPosition(Self, Value);
        Self.Changed(False);

        // Need to repaint.
        with Header do
        begin
          if (UpdateCount = 0) and Treeview.HandleAllocated then
          begin
            Invalidate(Self);
            Treeview.Invalidate;
          end;
        end;
      end;

      // If the moved column is now within the fixed columns then we make it fixed as well. If it's not
      // we clear the fixed state (in case that fixed column is moved outside fixed area).
      if (coFixed in FOptions) and (FPosition > 0) then
        Temp := Owner.ColumnFromPosition(FPosition - 1)
      else
        Temp := Owner.ColumnFromPosition(FPosition + 1);

      if Temp <> NoColumn then
      begin
        if coFixed in Owner[Temp].Options then
          Options := Options + [coFixed]
        else
          Options := Options - [coFixed]
      end;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.SetSpacing(Value: Integer);

begin
  if FSpacing <> Value then
  begin
    FSpacing := Value;
    Changed(False);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.SetStyle(Value: TVirtualTreeColumnStyle);

begin
  if FStyle <> Value then
  begin
    FStyle := Value;
    Changed(False);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.SetText(const Value: String);

begin
  if FText <> Value then
  begin
    FText := Value;
    Changed(False);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.SetWidth(Value: Integer);

var
  EffectiveMaxWidth,
  EffectiveMinWidth,
  TotalFixedMaxWidth,
  TotalFixedMinWidth: Integer;
  I: TColumnIndex;

begin
  if not (hsScaling in Owner.FHeader.FStates) then
    if ([coVisible, coFixed] * FOptions = [coVisible, coFixed]) then
    begin
      with Owner, FHeader, FFixedAreaConstraints, TreeView do
      begin
        TotalFixedMinWidth := 0;
        TotalFixedMaxWidth := 0;
        for I := 0 to FColumns.Count - 1 do
          if ([coVisible, coFixed] * FColumns[I].FOptions = [coVisible, coFixed]) then
          begin
            Inc(TotalFixedMaxWidth, FColumns[I].FMaxWidth);
            Inc(TotalFixedMinWidth, FColumns[I].FMinWidth);
          end;

        // The percentage values have precedence over the pixel values.
        TotalFixedMinWidth := IfThen(FMaxWidthPercent > 0,
                                     Min((ClientWidth * FMaxWidthPercent) div 100, TotalFixedMinWidth),
                                     TotalFixedMinWidth);
        TotalFixedMaxWidth := IfThen(FMinWidthPercent > 0,
                                     Max((ClientWidth * FMinWidthPercent) div 100, TotalFixedMaxWidth),
                                     TotalFixedMaxWidth);

        EffectiveMaxWidth := Min(TotalFixedMaxWidth - (GetVisibleFixedWidth - Self.FWidth), FMaxWidth);
        EffectiveMinWidth := Max(TotalFixedMinWidth - (GetVisibleFixedWidth - Self.FWidth), FMinWidth);
        Value := Min(Max(Value, EffectiveMinWidth), EffectiveMaxWidth);

        if FMinWidthPercent > 0 then
          Value := Max((ClientWidth * FMinWidthPercent) div 100 - GetVisibleFixedWidth + Self.FWidth, Value);
        if FMaxWidthPercent > 0 then
          Value := Min((ClientWidth * FMaxWidthPercent) div 100 - GetVisibleFixedWidth + Self.FWidth, Value);
      end;
    end
    else
      Value := Min(Max(Value, FMinWidth), FMaxWidth);

  if FWidth <> Value then
  begin
    FLastWidth := FWidth;
    if not (hsResizing in Owner.Header.States) then
      FBonusPixel := False;
    with Owner, Header do
    begin
      if not (hoAutoResize in FOptions) or (Index <> FAutoSizeIndex) then
      begin
        FWidth := Value;
        UpdatePositions;
      end;
      if not (csLoading in Treeview.ComponentState) and (UpdateCount = 0) then
      begin
        if hoAutoResize in FOptions then
          AdjustAutoSize(Index);
        Treeview.DoColumnResize(Index);
      end;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.ComputeHeaderLayout(DC: HDC; const Client: TRect; UseHeaderGlyph, UseSortGlyph: Boolean;
  var HeaderGlyphPos, SortGlyphPos: TPoint; var TextBounds: TRect; DrawFormat: Cardinal;
  CalculateTextRect: Boolean = False);

// The layout of a column header is determined by a lot of factors. This method takes them all into account and
// determines all necessary positions and bounds:
// - for the header text
// - the header glyph
// - the sort glyph

var
  TextSize: TSize;
  TextPos,
  ClientSize,
  HeaderGlyphSize,
  SortGlyphSize: TPoint;
  CurrentAlignment: TAlignment;
  MinLeft,
  MaxRight,
  TextSpacing: Integer;
  UseText: Boolean;
  R: TRect;

begin
  UseText := Length(FText) > 0;
  // If nothing is to show then don't waste time with useless preparation.
  if not (UseText or UseHeaderGlyph or UseSortGlyph) then
    Exit;

  CurrentAlignment := CaptionAlignment;
  if FBidiMode <> bdLeftToRight then
    ChangeBiDiModeAlignment(CurrentAlignment);

  // Calculate sizes of the involved items.
  ClientSize := Point(Client.Right - Client.Left, Client.Bottom - Client.Top);
  with Owner, Header do
  begin
    if UseHeaderGlyph then
      if not FCheckBox then
        HeaderGlyphSize := Point(FImages.Width, FImages.Height)
      else
        HeaderGlyphSize := Point(Treeview.CheckImages.Width, Treeview.CheckImages.Height)
    else
      HeaderGlyphSize := Point(0, 0);
    if UseSortGlyph then
    begin
      SortGlyphSize := Point(UtilityImages.Height, UtilityImages.Height);
      // In any case, the sort glyph is vertically centered.
      SortGlyphPos.Y := (ClientSize.Y - SortGlyphSize.Y) div 2;
    end
    else
      SortGlyphSize := Point(0, 0);
  end;

  if UseText then
  begin
    if not (coWrapCaption in FOptions) then
    begin
      FCaptionText := FText;
      GetTextExtentPoint32(DC, PChar(FText), Length(FText), TextSize);
      Inc(TextSize.cx, 2);
      TextBounds := Rect(0, 0, TextSize.cx, TextSize.cy);
    end
    else
    begin
      R := Client;
      if FCaptionText = '' then
        FCaptionText := FText;

      GetStringDrawRect(DC, FCaptionText, R, DrawFormat);
      TextSize.cx := Client.Right - Client.Left;
      TextSize.cy := R.Bottom - R.Top;
      TextBounds  := Rect(0, 0, TextSize.cx, TextSize.cy);
    end;
    TextSpacing := FSpacing;
  end
  else
  begin
    TextSpacing := 0;
    TextSize.cx := 0;
    TextSize.cy := 0;
  end;

  // Check first for the special case where nothing is shown except the sort glyph.
  if UseSortGlyph and not (UseText or UseHeaderGlyph) then
  begin
    // Center the sort glyph in the available area if nothing else is there.
    SortGlyphPos := Point((ClientSize.X - SortGlyphSize.X) div 2, (ClientSize.Y - SortGlyphSize.Y) div 2);
  end
  else
  begin
    // Determine extents of text and glyph and calculate positions which are clear from the layout.
    if (Layout in [blGlyphLeft, blGlyphRight]) or not UseHeaderGlyph then
    begin
      HeaderGlyphPos.Y := (ClientSize.Y - HeaderGlyphSize.Y) div 2;
      // If the text is taller than the given height, perform no vertical centration as this
      // would make the text even less readable.
      if TextSize.cy >= ClientSize.Y then
        TextPos.Y := 0
      else
        TextPos.Y := (ClientSize.Y - TextSize.cy) div 2;
    end
    else
    begin
      if Layout = blGlyphTop then
      begin
        HeaderGlyphPos.Y := (ClientSize.Y - HeaderGlyphSize.Y - TextSize.cy - TextSpacing) div 2;
        TextPos.Y := HeaderGlyphPos.Y + HeaderGlyphSize.Y + TextSpacing;
      end
      else
      begin
        TextPos.Y := (ClientSize.Y - HeaderGlyphSize.Y - TextSize.cy - TextSpacing) div 2;
        HeaderGlyphPos.Y := TextPos.Y + TextSize.cy + TextSpacing;
      end;
    end;

    // Each alignment needs special consideration.
    case CurrentAlignment of
      taLeftJustify:
        begin
          MinLeft := FMargin;
          if UseSortGlyph and (FBidiMode <> bdLeftToRight) then
          begin
            // In RTL context is the sort glyph placed on the left hand side.
            SortGlyphPos.X := MinLeft;
            Inc(MinLeft, SortGlyphSize.X + FSpacing);
          end;
          if Layout in [blGlyphTop, blGlyphBottom] then
          begin
            // Header glyph is above or below text, so both must be considered when calculating
            // the left positition of the sort glyph (if it is on the right hand side).
            TextPos.X := MinLeft;
            if UseHeaderGlyph then
            begin
              HeaderGlyphPos.X := (ClientSize.X - HeaderGlyphSize.X) div 2;
              if HeaderGlyphPos.X < MinLeft then
                HeaderGlyphPos.X := MinLeft;
              MinLeft := Max(TextPos.X + TextSize.cx + TextSpacing, HeaderGlyphPos.X + HeaderGlyphSize.X + FSpacing);
            end
            else
              MinLeft := TextPos.X + TextSize.cx + TextSpacing;
          end
          else
          begin
            // Everything is lined up. TextSpacing might be 0 if there is no text.
            // This simplifies the calculation because no extra tests are necessary.
            if UseHeaderGlyph and (Layout = blGlyphLeft) then
            begin
              HeaderGlyphPos.X := MinLeft;
              Inc(MinLeft, HeaderGlyphSize.X + FSpacing);
            end;
            TextPos.X := MinLeft;
            Inc(MinLeft, TextSize.cx + TextSpacing);
            if UseHeaderGlyph and (Layout = blGlyphRight) then
            begin
              HeaderGlyphPos.X := MinLeft;
              Inc(MinLeft, HeaderGlyphSize.X + FSpacing);
            end;
          end;
          if UseSortGlyph and (FBidiMode = bdLeftToRight) then
            SortGlyphPos.X := MinLeft;
        end;
      taCenter:
        begin
          if Layout in [blGlyphTop, blGlyphBottom] then
          begin
            HeaderGlyphPos.X := (ClientSize.X - HeaderGlyphSize.X) div 2;
            TextPos.X := (ClientSize.X - TextSize.cx) div 2;
            if UseSortGlyph then
              Dec(TextPos.X, SortGlyphSize.X div 2);
          end
          else
          begin
            MinLeft := (ClientSize.X - HeaderGlyphSize.X - TextSpacing - TextSize.cx) div 2;
            if UseHeaderGlyph and (Layout = blGlyphLeft) then
            begin
              HeaderGlyphPos.X := MinLeft;
              Inc(MinLeft, HeaderGlyphSize.X + TextSpacing);
            end;
            TextPos.X := MinLeft;
            Inc(MinLeft, TextSize.cx + TextSpacing);
            if UseHeaderGlyph and (Layout = blGlyphRight) then
              HeaderGlyphPos.X := MinLeft;
          end;
          if UseHeaderGlyph then
          begin
            MinLeft := Min(HeaderGlyphPos.X, TextPos.X);
            MaxRight := Max(HeaderGlyphPos.X + HeaderGlyphSize.X, TextPos.X + TextSize.cx);
          end
          else
          begin
            MinLeft := TextPos.X;
            MaxRight := TextPos.X + TextSize.cx;
          end;
          // Place the sort glyph directly to the left or right of the larger item.
          if UseSortGlyph then
            if FBidiMode = bdLeftToRight then
            begin
              // Sort glyph on the right hand side.
              SortGlyphPos.X := MaxRight + FSpacing;
            end
            else
            begin
              // Sort glyph on the left hand side.
              SortGlyphPos.X := MinLeft - FSpacing - SortGlyphSize.X;
            end;
        end;
    else
      // taRightJustify
      MaxRight := ClientSize.X - FMargin;
      if UseSortGlyph and (FBidiMode = bdLeftToRight) then
      begin
        // In LTR context is the sort glyph placed on the right hand side.
        Dec(MaxRight, SortGlyphSize.X);
        SortGlyphPos.X := MaxRight;
        Dec(MaxRight, FSpacing);
      end;
      if Layout in [blGlyphTop, blGlyphBottom] then
      begin
        TextPos.X := MaxRight - TextSize.cx;
        if UseHeaderGlyph then
        begin
          HeaderGlyphPos.X := (ClientSize.X - HeaderGlyphSize.X) div 2;
          if HeaderGlyphPos.X + HeaderGlyphSize.X + FSpacing > MaxRight then
            HeaderGlyphPos.X := MaxRight - HeaderGlyphSize.X - FSpacing;
          MaxRight := Min(TextPos.X - TextSpacing, HeaderGlyphPos.X - FSpacing);
        end
        else
          MaxRight := TextPos.X - TextSpacing;
      end
      else
      begin
        // Everything is lined up. TextSpacing might be 0 if there is no text.
        // This simplifies the calculation because no extra tests are necessary.
        if UseHeaderGlyph and (Layout = blGlyphRight) then
        begin
          HeaderGlyphPos.X := MaxRight -  HeaderGlyphSize.X;
          MaxRight := HeaderGlyphPos.X - FSpacing;
        end;
        TextPos.X := MaxRight - TextSize.cx;
        MaxRight := TextPos.X - TextSpacing;
        if UseHeaderGlyph and (Layout = blGlyphLeft) then
        begin
          HeaderGlyphPos.X := MaxRight - HeaderGlyphSize.X;
          MaxRight := HeaderGlyphPos.X - FSpacing;
        end;
      end;
      if UseSortGlyph and (FBidiMode <> bdLeftToRight) then
        SortGlyphPos.X := MaxRight - SortGlyphSize.X;
    end;
  end;

  // Once the position of each element is determined there remains only one but important step.
  // The horizontal positions of every element must be adjusted so that it always fits into the
  // given header area. This is accomplished by shorten the text appropriately.

  // These are the maximum bounds. Nothing goes beyond them.
  MinLeft := FMargin;
  MaxRight := ClientSize.X - FMargin;
  if UseSortGlyph then
  begin
    if FBidiMode = bdLeftToRight then
    begin
      // Sort glyph on the right hand side.
      if SortGlyphPos.X + SortGlyphSize.X > MaxRight then
        SortGlyphPos.X := MaxRight - SortGlyphSize.X;
      MaxRight := SortGlyphPos.X - FSpacing;
    end;

    // Consider also the left side of the sort glyph regardless of the bidi mode.
    if SortGlyphPos.X < MinLeft then
      SortGlyphPos.X := MinLeft;
    // Left border needs only adjustment if the sort glyph marks the left border.
    if FBidiMode <> bdLeftToRight then
      MinLeft := SortGlyphPos.X + SortGlyphSize.X + FSpacing;

    // Finally transform sort glyph to its actual position.
    with SortGlyphPos do
    begin
      Inc(X, Client.Left);
      Inc(Y, Client.Top);
    end;
  end;
  if UseHeaderGlyph then
  begin
    if HeaderGlyphPos.X + HeaderGlyphSize.X > MaxRight then
      HeaderGlyphPos.X := MaxRight - HeaderGlyphSize.X;
    if Layout = blGlyphRight then
      MaxRight := HeaderGlyphPos.X - FSpacing;
    if HeaderGlyphPos.X < MinLeft then
      HeaderGlyphPos.X := MinLeft;
    if Layout = blGlyphLeft then
      MinLeft := HeaderGlyphPos.X + HeaderGlyphSize.X + FSpacing;
    // Finally transform header glyph to its actual position.
    with HeaderGlyphPos do
    begin
      Inc(X, Client.Left);
      Inc(Y, Client.Top);
    end;
  end;
  if UseText then
  begin
    if TextPos.X < MinLeft then
      TextPos.X := MinLeft;
    OffsetRect(TextBounds, TextPos.X, TextPos.Y);
    if TextBounds.Right > MaxRight then
      TextBounds.Right := MaxRight;
    OffsetRect(TextBounds, Client.Left, Client.Top);

    if coWrapCaption in FOptions then
    begin
      // Wrap the column caption if necessary.
      R := TextBounds;
      FCaptionText := WrapString(DC, FText, R, DT_RTLREADING and DrawFormat <> 0, DrawFormat);
      GetStringDrawRect(DC, FCaptionText, R, DrawFormat);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.GetAbsoluteBounds(var Left, Right: Integer);

// Returns the column's left and right bounds in header coordinates, that is, independant of the scrolling position.

begin
  Left := FLeft;
  Right := FLeft + FWidth;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumn.GetDisplayName: string;

// Returns the column text otherwise the column id is returned

begin
  if Length(FText) > 0 then
    Result := FText
  else
    Result := Format('Column %d', [Index]);
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumn.GetOwner: TVirtualTreeColumns;

begin
  Result := Collection as TVirtualTreeColumns;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.Assign(Source: TPersistent);

var
  OldOptions: TVTColumnOptions;

begin
  if Source is TVirtualTreeColumn then
  begin
    OldOptions := FOptions;
    FOptions := [];

    BiDiMode := TVirtualTreeColumn(Source).BiDiMode;
    ImageIndex := TVirtualTreeColumn(Source).ImageIndex;
    Layout := TVirtualTreeColumn(Source).Layout;
    Margin := TVirtualTreeColumn(Source).Margin;
    MaxWidth := TVirtualTreeColumn(Source).MaxWidth;
    MinWidth := TVirtualTreeColumn(Source).MinWidth;
    Position := TVirtualTreeColumn(Source).Position;
    Spacing := TVirtualTreeColumn(Source).Spacing;
    Style := TVirtualTreeColumn(Source).Style;
    Text := TVirtualTreeColumn(Source).Text;
    Hint := TVirtualTreeColumn(Source).Hint;
    Width := TVirtualTreeColumn(Source).Width;
    Alignment := TVirtualTreeColumn(Source).Alignment;
    CaptionAlignment := TVirtualTreeColumn(Source).CaptionAlignment;
    Color := TVirtualTreeColumn(Source).Color;
    Tag := TVirtualTreeColumn(Source).Tag;

    // Order is important. Assign options last.
    FOptions := OldOptions;
    Options := TVirtualTreeColumn(Source).Options;

    Changed(False);
  end
  else
    inherited Assign(Source);
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumn.Equals(OtherColumnObj: TObject): Boolean;
var
 OtherColumn : TVirtualTreeColumn;
begin
  if OtherColumnObj is TVirtualTreeColumn then
  begin
    OtherColumn :=  TVirtualTreeColumn (OtherColumnObj);
    Result := (BiDiMode = OtherColumn.BiDiMode) and
      (ImageIndex = OtherColumn.ImageIndex) and
      (Layout = OtherColumn.Layout) and
      (Margin = OtherColumn.Margin) and
      (MaxWidth = OtherColumn.MaxWidth) and
      (MinWidth = OtherColumn.MinWidth) and
      (Position = OtherColumn.Position) and
      (Spacing = OtherColumn.Spacing) and
      (Style = OtherColumn.Style) and
      (Text = OtherColumn.Text) and
      (Hint = OtherColumn.Hint) and
      (Width = OtherColumn.Width) and
      (Alignment = OtherColumn.Alignment) and
      (CaptionAlignment = OtherColumn.CaptionAlignment) and
      (Color = OtherColumn.Color) and
      (Tag = OtherColumn.Tag) and
      (Options = OtherColumn.Options)
  end
  else
    Result := False
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumn.GetRect: TRect;

// Returns the rectangle this column occupies in the header (relative to (0, 0) of the non-client area).

begin
  with TVirtualTreeColumns(GetOwner).FHeader do
    Result := Treeview.FHeaderRect;
  Inc(Result.Left, FLeft);
  Result.Right := Result.Left + FWidth;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.LoadFromStream(const Stream: TStream; Version: Integer);

var
  Dummy: Integer;
  S: String;

begin
  with Stream do
  begin
    ReadBuffer(Dummy, SizeOf(Dummy));
    SetLength(S, Dummy);
    ReadBuffer(PChar(S)^, Dummy);
    Text := S;
    ReadBuffer(Dummy, SizeOf(Dummy));
    SetLength(FHint, Dummy);
    ReadBuffer(PChar(FHint)^, Dummy);
    ReadBuffer(Dummy, SizeOf(Dummy));
    Width := Dummy;
    ReadBuffer(Dummy, SizeOf(Dummy));
    MinWidth := Dummy;
    ReadBuffer(Dummy, SizeOf(Dummy));
    MaxWidth := Dummy;
    ReadBuffer(Dummy, SizeOf(Dummy));
    Style := TVirtualTreeColumnStyle(Dummy);
    ReadBuffer(Dummy, SizeOf(Dummy));
    ImageIndex := Dummy;
    ReadBuffer(Dummy, SizeOf(Dummy));
    Layout := TVTHeaderColumnLayout(Dummy);
    ReadBuffer(Dummy, SizeOf(Dummy));
    Margin := Dummy;
    ReadBuffer(Dummy, SizeOf(Dummy));
    Spacing := Dummy;
    ReadBuffer(Dummy, SizeOf(Dummy));
    BiDiMode := TBiDiMode(Dummy);

    ReadBuffer(Dummy, SizeOf(Dummy));
    Options := TVTColumnOptions(Word(Dummy and $FFFF));

    // Parts which have been introduced/changed with header stream version 1+.
    // LCL port started with header stream version 6 so no need to do the check here
    ReadBuffer(Dummy, SizeOf(Dummy));
    Tag := Dummy;
    ReadBuffer(Dummy, SizeOf(Dummy));
    Alignment := TAlignment(Dummy);

    ReadBuffer(Dummy, SizeOf(Dummy));
    Color := TColor(Dummy);

    if coUseCaptionAlignment in FOptions then
    begin
      ReadBuffer(Dummy, SizeOf(Dummy));
      CaptionAlignment := TAlignment(Dummy);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.ParentBiDiModeChanged;

var
  Columns: TVirtualTreeColumns;

begin
  if coParentBiDiMode in FOptions then
  begin
    Columns := GetOwner as TVirtualTreeColumns;
    if Assigned(Columns) and (FBidiMode <> Columns.FHeader.Treeview.BiDiMode) then
    begin
      FBiDiMode := Columns.FHeader.Treeview.BiDiMode;
      Changed(False);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.ParentColorChanged;

var
  Columns: TVirtualTreeColumns;

begin
  if coParentColor in FOptions then
  begin
    Columns := GetOwner as TVirtualTreeColumns;
    if Assigned(Columns) and (FColor <> Columns.FHeader.Treeview.Color) then
    begin
      FColor := Columns.FHeader.Treeview.Color;
      Changed(False);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.RestoreLastWidth;

begin
  TVirtualTreeColumns(GetOwner).AnimatedResize(Index, FLastWidth);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumn.SaveToStream(const Stream: TStream);

var
  Dummy: Integer;

begin
  with Stream do
  begin
    Dummy := Length(FText);
    WriteBuffer(Dummy, SizeOf(Dummy));
    WriteBuffer(PChar(FText)^, Dummy);
    Dummy := Length(FHint);
    WriteBuffer(Dummy, SizeOf(Dummy));
    WriteBuffer(PChar(FHint)^, Dummy);
    WriteBuffer(FWidth, SizeOf(FWidth));
    WriteBuffer(FMinWidth, SizeOf(FMinWidth));
    WriteBuffer(FMaxWidth, SizeOf(FMaxWidth));
    Dummy := Ord(FStyle);
    WriteBuffer(Dummy, SizeOf(Dummy));
    Dummy := FImageIndex;
    WriteBuffer(Dummy, SizeOf(Dummy));
    Dummy := Ord(FLayout);
    WriteBuffer(Dummy, SizeOf(Dummy));
    WriteBuffer(FMargin, SizeOf(FMargin));
    WriteBuffer(FSpacing, SizeOf(FSpacing));
    Dummy := Ord(FBiDiMode);
    WriteBuffer(Dummy, SizeOf(Dummy));
    Dummy := Word(FOptions);
    WriteBuffer(Dummy, SizeOf(Dummy));

    // parts introduced with stream version 1
    WriteBuffer(FTag, SizeOf(Dummy));
    Dummy := Cardinal(FAlignment);
    WriteBuffer(Dummy, SizeOf(Dummy));

    // parts introduced with stream version 2
    Dummy := Integer(FColor);
    WriteBuffer(Dummy, SizeOf(Dummy));

    // parts introduced with stream version 6
    if coUseCaptionAlignment in FOptions then
    begin
      Dummy := Cardinal(FCaptionAlignment);
      WriteBuffer(Dummy, SizeOf(Dummy));
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumn.UseRightToLeftReading: Boolean;

begin
  Result := FBiDiMode <> bdLeftToRight;
end;

//----------------- TVirtualTreeColumns --------------------------------------------------------------------------------

constructor TVirtualTreeColumns.Create(AOwner: TVTHeader);

var
  ColumnClass: TVirtualTreeColumnClass;

begin
  FHeader := AOwner;

  // Determine column class to be used in the header.
  ColumnClass := AOwner.FOwner.GetColumnClass;
  // The owner tree always returns the default tree column class if not changed by application/descendants.
  inherited Create(ColumnClass);

  FHeaderBitmap := TBitmap.Create;
  FHeaderBitmap.PixelFormat := pf32Bit;

  FHoverIndex := NoColumn;
  FDownIndex := NoColumn;
  FClickIndex := NoColumn;
  FDropTarget := NoColumn;
  FTrackIndex := NoColumn;
  FDefaultWidth := 50;
end;

//----------------------------------------------------------------------------------------------------------------------

destructor TVirtualTreeColumns.Destroy;

begin
  FHeaderBitmap.Free;
  inherited;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumns.GetCount: Integer;

begin
  Result := inherited Count;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumns.GetItem(Index: TColumnIndex): TVirtualTreeColumn;

begin
  Result := TVirtualTreeColumn(inherited GetItem(Index));
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumns.GetNewIndex(P: TPoint; var OldIndex: TColumnIndex): Boolean;

var
  NewIndex: Integer;

begin
  Result := False;
  // convert to local coordinates
  Inc(P.Y, FHeader.FHeight);
  NewIndex := ColumnFromPosition(P);
  if NewIndex <> OldIndex then
  begin
    if OldIndex > NoColumn then
      FHeader.Invalidate(Items[OldIndex]);
    OldIndex := NewIndex;
    if OldIndex > NoColumn then
      FHeader.Invalidate(Items[OldIndex]);
    Result := True;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumns.SetDefaultWidth(Value: Integer);

begin
  FDefaultWidth := Value;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumns.SetItem(Index: TColumnIndex; Value: TVirtualTreeColumn);

begin
  inherited SetItem(Index, Value);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumns.AdjustAutoSize(CurrentIndex: TColumnIndex; Force: Boolean = False);

// Called only if the header is in auto-size mode which means a column needs to be so large
// that it fills all the horizontal space not occupied by the other columns.
// CurrentIndex (if not InvalidColumn) describes which column has just been resized.

var
  NewValue,
  AutoIndex,
  Index,
  RestWidth: Integer;

begin
  if Count > 0 then
  begin
    // Determine index to be used for auto resizing. This is usually given by the owner's AutoSizeIndex, but
    // could be different if the column whose resize caused the invokation here is either the auto column itself
    // or visually to the right of the auto size column.
    AutoIndex := FHeader.FAutoSizeIndex;
    if (AutoIndex < 0) or (AutoIndex >= Count) then
      AutoIndex := Count - 1;

    if AutoIndex >= 0 then
    begin
      with FHeader.Treeview do
      begin
        if HandleAllocated then
          RestWidth := ClientWidth
        else
          RestWidth := Width;
      end;

      // Go through all columns and calculate the rest space remaining.
      for Index := 0 to Count - 1 do
        if (Index <> AutoIndex) and (coVisible in Items[Index].FOptions) then
          Dec(RestWidth, Items[Index].Width);

      with Items[AutoIndex] do
      begin
        NewValue := Max(MinWidth, Min(MaxWidth, RestWidth));
        if Force or (FWidth <> NewValue) then
        begin
          FWidth := NewValue;
          UpdatePositions;
          FHeader.Treeview.DoColumnResize(AutoIndex);
        end;
      end;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumns.AdjustDownColumn(P: TPoint): TColumnIndex;

// Determines the column from the given position and returns it. If this column is allowed to be clicked then
// it is also kept for later use.

begin
  // Convert to local coordinates.
  Inc(P.Y, FHeader.FHeight);
  Result := ColumnFromPosition(P);
  if (Result > NoColumn) and (Result <> FDownIndex) and (coAllowClick in Items[Result].FOptions) and
    (coEnabled in Items[Result].FOptions) then
  begin
    if FDownIndex > NoColumn then
      FHeader.Invalidate(Items[FDownIndex]);
    FDownIndex := Result;
    FHeader.Invalidate(Items[FDownIndex]);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumns.AdjustHoverColumn(const P: TPoint): Boolean;

// Determines the new hover column index and returns True if the index actually changed else False.

begin
  Result := GetNewIndex(P, FHoverIndex);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumns.AdjustPosition(Column: TVirtualTreeColumn; Position: Cardinal);

// Reorders the column position array so that the given column gets the given position.

var
  OldPosition: Cardinal;

begin
  OldPosition := Column.Position;
  if OldPosition <> Position then
  begin
    if OldPosition < Position then
    begin
      // column will be moved up so move down other entries
      Move(FPositionToIndex[OldPosition + 1], FPositionToIndex[OldPosition], (Position - OldPosition) * SizeOf(Cardinal));
    end
    else
    begin
      // column will be moved down so move up other entries
      Move(FPositionToIndex[Position], FPositionToIndex[Position + 1], (OldPosition - Position) * SizeOf(Cardinal));
    end;
    FPositionToIndex[Position] := Column.Index;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumns.CanSplitterResize(P: TPoint; Column: TColumnIndex): Boolean;
begin
  Result := (Column > NoColumn) and ([coResizable, coVisible] * Items[Column].FOptions = [coResizable, coVisible]);
  DoCanSplitterResize(P, Column, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumns.DoCanSplitterResize(P: TPoint; Column: TColumnIndex; var Allowed: Boolean);
begin
  if Assigned(FHeader.Treeview.FOnCanSplitterResizeColumn) then
    FHeader.Treeview.FOnCanSplitterResizeColumn(FHeader, P, Column, Allowed);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumns.DrawButtonText(DC: HDC; Caption: String; Bounds: TRect; Enabled, Hot: Boolean;
    DrawFormat: Cardinal; WrapCaption: Boolean);

var
  TextSpace: Integer;
  Size: TSize;

begin
  if not WrapCaption then
  begin
    // Do we need to shorten the caption due to limited space?
    GetTextExtentPoint32(DC, PChar(Caption), Length(Caption), Size);
    TextSpace := Bounds.Right - Bounds.Left;
    if TextSpace < Size.cx then
      Caption := ShortenString(DC, Caption, TextSpace);
  end;

  SetBkMode(DC, TRANSPARENT);
  if not Enabled then
  begin
    OffsetRect(Bounds, 1, 1);
    SetTextColor(DC, ColorToRGB(clBtnHighlight));
    DrawText(DC, PChar(Caption), Length(Caption), Bounds, DrawFormat);
    OffsetRect(Bounds, -1, -1);
    SetTextColor(DC, ColorToRGB(clBtnShadow));
    DrawText(DC, PChar(Caption), Length(Caption), Bounds, DrawFormat);
  end
  else
  begin
    if Hot then
      SetTextColor(DC, ColorToRGB(FHeader.Treeview.FColors.HeaderHotColor))
    else
      SetTextColor(DC, ColorToRGB(FHeader.FFont.Color));
    DrawText(DC, PChar(Caption), Length(Caption), Bounds, DrawFormat);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

// XP style header button legacy code. This procedure is only used on non-XP systems to simulate the themed
// header style.
// Note: the theme elements displayed here only correspond to the standard themes of Windows XP

const
  XPMainHeaderColorUp = $DBEAEB;       // Main background color of the header if drawn as being not pressed.
  XPMainHeaderColorDown = $D8DFDE;     // Main background color of the header if drawn as being pressed.
  XPMainHeaderColorHover = $F3F8FA;    // Main background color of the header if drawn as being under the mouse pointer.
  XPDarkSplitBarColor = $B2C5C7;       // Dark color of the splitter bar.
  XPLightSplitBarColor = $FFFFFF;      // Light color of the splitter bar.
  XPDarkGradientColor = $B8C7CB;       // Darkest color in the bottom gradient. Other colors will be interpolated.
  XPDownOuterLineColor = $97A5A5;      // Down state border color.
  XPDownMiddleLineColor = $B8C2C1;     // Down state border color.
  XPDownInnerLineColor = $C9D1D0;      // Down state border color.

procedure TVirtualTreeColumns.DrawXPButton(DC: HDC; const ButtonR: TRect; DrawSplitter, Down, Hover: Boolean);

// Helper procedure to draw an Windows XP like header button.

var
  PaintBrush: HBRUSH;
  Pen,
  OldPen: HPEN;
  PenColor,
  FillColor: COLORREF;
  dRed, dGreen, dBlue: Single;
  Width,
  XPos: Integer;

begin
  if Down then
    FillColor := XPMainHeaderColorDown
  else
    if Hover then
      FillColor := XPMainHeaderColorHover
    else
      FillColor := XPMainHeaderColorUp;
  PaintBrush := CreateSolidBrush(FillColor);
  FillRect(DC, ButtonR, PaintBrush);
  DeleteObject(PaintBrush);

  if DrawSplitter and not (Down or Hover) then
  begin
    // One solid pen for the dark line...
    Pen := CreatePen(PS_SOLID, 1, XPDarkSplitBarColor);
    OldPen := SelectObject(DC, Pen);
    MoveToEx(DC, ButtonR.Right - 2, ButtonR.Top + 3, nil);
    LineTo(DC, ButtonR.Right - 2, ButtonR.Bottom - 5);
    // ... and one solid pen for the light line.
    Pen := CreatePen(PS_SOLID, 1, XPLightSplitBarColor);
    DeleteObject(SelectObject(DC, Pen));
    MoveToEx(DC, ButtonR.Right - 1, ButtonR.Top + 3, nil);
    LineTo(DC, ButtonR.Right - 1, ButtonR.Bottom - 5);
    SelectObject(DC, OldPen);
    DeleteObject(Pen);
  end;

  if Down then
  begin
    // Down state. Three lines to draw.
    // First one is the outer line, drawn at left, bottom and right.
    Pen := CreatePen(PS_SOLID, 1, XPDownOuterLineColor);
    OldPen := SelectObject(DC, Pen);
    MoveToEx(DC, ButtonR.Left, ButtonR.Top, nil);
    LineTo(DC, ButtonR.Left, ButtonR.Bottom - 1);
    LineTo(DC, ButtonR.Right - 1, ButtonR.Bottom - 1);
    LineTo(DC, ButtonR.Right - 1, ButtonR.Top - 1);

    // Second one is the middle line, which is a bit lighter.
    Pen := CreatePen(PS_SOLID, 1, XPDownMiddleLineColor);
    DeleteObject(SelectObject(DC, Pen));
    MoveToEx(DC, ButtonR.Left + 1, ButtonR.Bottom - 2, nil);
    LineTo(DC, ButtonR.Left + 1, ButtonR.Top);
    LineTo(DC, ButtonR.Right - 1, ButtonR.Top);

    // Third line is the inner line, which is even lighter than the middle line.
    Pen := CreatePen(PS_SOLID, 1, XPDownInnerLineColor);
    DeleteObject(SelectObject(DC, Pen));
    MoveToEx(DC, ButtonR.Left + 2, ButtonR.Bottom - 2, nil);
    LineTo(DC, ButtonR.Left + 2, ButtonR.Top + 1);
    LineTo(DC, ButtonR.Right - 1, ButtonR.Top + 1);

    // Housekeeping:
    SelectObject(DC, OldPen);
    DeleteObject(Pen);
  end
  else
    if Hover then
    begin
      // Hover state. There are three lines at the bottom border, but they are rendered in a way which
      // requires expensive construction.
      Width := ButtonR.Right - ButtonR.Left;
      if Width <= 32 then
      begin
        BitBlt(DC, ButtonR.Right - 16, ButtonR.Bottom - 3, UtilityImageSize, 3, UtilityImages.Canvas.Handle,
           8 * UtilityImageSize, 0, SRCCOPY);
        //ImageList_DrawEx(UtilityImages.Handle, 8, DC, ButtonR.Right - 16, ButtonR.Bottom - 3, 16, 3, CLR_NONE, CLR_NONE,
        //  ILD_NORMAL);
        BitBlt(DC, ButtonR.Left, ButtonR.Bottom - 3, Width div 2, 3, UtilityImages.Canvas.Handle,
            6 * UtilityImageSize, 0, SRCCOPY);
        //ImageList_DrawEx(UtilityImages.Handle, 6, DC, ButtonR.Left, ButtonR.Bottom - 3, Width div 2, 3, CLR_NONE,
        //  CLR_NONE, ILD_NORMAL);
      end
      else
      begin
        BitBlt(DC, ButtonR.Left, ButtonR.Bottom - 3, UtilityImageSize, 3, UtilityImages.Canvas.Handle,
            6 * UtilityImageSize, 0, SRCCOPY);
        //ImageList_DrawEx(UtilityImages.Handle, 6, DC, ButtonR.Left, ButtonR.Bottom - 3, 16, 3, CLR_NONE, CLR_NONE,
        //  ILD_NORMAL);
        // Replicate inner part as many times as need to fill up the button rectangle.
        XPos := ButtonR.Left + 16;
        repeat
          BitBlt(DC, XPos, ButtonR.Bottom - 3, UtilityImageSize, 3, UtilityImages.Canvas.Handle,
            7 * UtilityImageSize, 0, SRCCOPY);
          //ImageList_DrawEx(UtilityImages.Handle, 7, DC, XPos, ButtonR.Bottom - 3, 16, 3, CLR_NONE, CLR_NONE, ILD_NORMAL);
          Inc(XPos, 16);
        until XPos + 16 >= ButtonR.Right;
        BitBlt(DC, ButtonR.Right - 16, ButtonR.Bottom - 3, UtilityImageSize, 3, UtilityImages.Canvas.Handle,
            8 * UtilityImageSize, 0, SRCCOPY);
        //ImageList_DrawEx(UtilityImages.Handle, 8, DC, ButtonR.Right - 16, ButtonR.Bottom - 3, 16, 3, CLR_NONE, CLR_NONE,
        //  ILD_NORMAL);
      end;
    end
    else
    begin
      // There is a three line gradient near the bottom border which transforms from the button color to a dark,
      // clBtnFace like color (here XPDarkGradientColor).
      PenColor := XPMainHeaderColorUp;
      dRed := ((PenColor and $FF) - (XPDarkGradientColor and $FF)) / 3;
      dGreen := (((PenColor shr 8) and $FF) - ((XPDarkGradientColor shr 8) and $FF)) / 3;
      dBlue := (((PenColor shr 16) and $FF) - ((XPDarkGradientColor shr 16) and $FF)) / 3;

      // First line:
      PenColor := PenColor - Round(dRed) - Round(dGreen) shl 8 - Round(dBlue) shl 16;
      Pen := CreatePen(PS_SOLID, 1, PenColor);
      OldPen := SelectObject(DC, Pen);
      MoveToEx(DC, ButtonR.Left, ButtonR.Bottom - 3, nil);
      LineTo(DC, ButtonR.Right, ButtonR.Bottom - 3);

      // Second line:
      PenColor := PenColor - Round(dRed) - Round(dGreen) shl 8 - Round(dBlue) shl 16;
      Pen := CreatePen(PS_SOLID, 1, PenColor);
      DeleteObject(SelectObject(DC, Pen));
      MoveToEx(DC, ButtonR.Left, ButtonR.Bottom - 2, nil);
      LineTo(DC, ButtonR.Right, ButtonR.Bottom - 2);

      // Third line:
      Pen := CreatePen(PS_SOLID, 1, XPDarkGradientColor);
      DeleteObject(SelectObject(DC, Pen));
      MoveToEx(DC, ButtonR.Left, ButtonR.Bottom - 1, nil);
      LineTo(DC, ButtonR.Right, ButtonR.Bottom - 1);

      // Housekeeping:
      DeleteObject(SelectObject(DC, OldPen));
    end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumns.FixPositions;

// Fixes column positions after loading from DFM or Bidi mode change.

var
  I: Integer;

begin
  for I := 0 to Count - 1 do
    FPositionToIndex[Items[I].Position] := I;

  FNeedPositionsFix := False;
  UpdatePositions(True);
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumns.GetColumnAndBounds(const P: TPoint; var ColumnLeft, ColumnRight: Integer;
  Relative: Boolean = True): Integer;

// Returns the column where the mouse is currently in as well as the left and right bound of
// this column (Left and Right are undetermined if no column is involved).

var
  I: Integer;

begin
  Result := InvalidColumn;
  if Relative and (P.X > Header.Columns.GetVisibleFixedWidth) then
    ColumnLeft := -FHeader.Treeview.FEffectiveOffsetX
  else
    ColumnLeft := 0;

  if FHeader.Treeview.UseRightToLeftAlignment then
    Inc(ColumnLeft, FHeader.Treeview.ComputeRTLOffset(True));
    
  for I := 0 to Count - 1 do
    with Items[FPositionToIndex[I]] do
      if coVisible in FOptions then
      begin
        ColumnRight := ColumnLeft + FWidth;
        if P.X < ColumnRight then
        begin
          Result := FPositionToIndex[I];
          Exit;
        end;
        ColumnLeft := ColumnRight;
      end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumns.GetOwner: TPersistent;

begin
  Result := FHeader;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumns.HandleClick(P: TPoint; Button: TMouseButton; Force, DblClick: Boolean);

// Generates a click event if the mouse button has been released over the same column it was pressed first.
// Alternatively, Force might be set to True to indicate that the down index does not matter (right, middle and
// double click).

var
  NewClickIndex: Integer;
  Shift: TShiftState;

begin
  // Convert vertical position to local coordinates.
  Inc(P.Y, FHeader.FHeight);
  NewClickIndex := ColumnFromPosition(P);
  if (NewClickIndex > NoColumn) and (coAllowClick in Items[NewClickIndex].FOptions) and
    ((NewClickIndex = FDownIndex) or Force) then
  begin
    FClickIndex := NewClickIndex;
    Shift := FHeader.GetShiftState;
    if DblClick then
      Shift := Shift + [ssDouble];
    if Items[NewClickIndex].FHasImage and PtInRect(Items[NewClickIndex].FImageRect, P) then
    begin
      if Items[NewClickIndex].CheckBox then
      begin
        FHeader.Treeview.UpdateColumnCheckState(Items[NewClickIndex]);
        FHeader.Treeview.DoHeaderCheckBoxClick(NewClickIndex, Button, Shift, P.X, P.Y);
      end
      else
        FHeader.Treeview.DoHeaderImageClick(NewClickIndex, Button, Shift, P.X, P.Y)
    end
    else
      FHeader.Treeview.DoHeaderClick(NewClickIndex, Button, Shift, P.X, P.Y);
    FHeader.Invalidate(Items[NewClickIndex]);
  end
  else
    FClickIndex := NoColumn;

  if (FClickIndex > NoColumn) and (FClickIndex <> NewClickIndex) then
    FHeader.Invalidate(Items[FClickIndex]);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumns.IndexChanged(OldIndex, NewIndex: Integer);

// Called by a column when its index in the collection changes. If NewIndex is -1 then the column is
// about to be removed, otherwise it is moved to a new index.
// The method will then update the position array to reflect the change.

var
  I: Integer;
  Increment: Integer;
  Lower,
  Upper: Integer;

begin
  if NewIndex = -1 then
  begin
    // Find position in the array with the old index.
    Upper := High(FPositionToIndex);
    for I := 0 to Upper do
    begin
      if FPositionToIndex[I] = OldIndex then
      begin
        // Index found. Move all higher entries one step down and remove the last entry.
        if I < Upper then
          Move(FPositionToIndex[I + 1], FPositionToIndex[I], (Upper - I) * SizeOf(Integer));
      end;
      // Decrease all indices, which are greater than the index to be deleted.
      if FPositionToIndex[I] > OldIndex then
        Dec(FPositionToIndex[I]);
    end;
    SetLength(FPositionToIndex, High(FPositionToIndex));
  end
  else
  begin
    if OldIndex < NewIndex then
      Increment := -1
    else
      Increment := 1;

    Lower := Min(OldIndex, NewIndex);
    Upper := Max(OldIndex, NewIndex);
    for I := 0 to High(FPositionToIndex) do
    begin
      if (FPositionToIndex[I] >= Lower) and (FPositionToIndex[I] < Upper) then
        Inc(FPositionToIndex[I], Increment)
      else
        if FPositionToIndex[I] = OldIndex then
          FPositionToIndex[I] := NewIndex;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumns.InitializePositionArray;

// Ensures that the column position array contains as many entries as columns are defined.
// The array is resized and initialized with default values if needed.

var
  I, OldSize: Integer;
  Changed: Boolean;

begin
  if Count <> Length(FPositionToIndex) then
  begin
    OldSize := Length(FPositionToIndex);
    SetLength(FPositionToIndex, Count);
    if Count > OldSize then
    begin
      // New items have been added, just set their position to the same as their index.
      for I := OldSize to Count - 1 do
        FPositionToIndex[I] := I;
    end
    else
    begin
      // Items have been deleted, so reindex remaining entries by decrementing values larger than the highest
      // possible index until no entry is higher than this limit.
      repeat
        Changed := False;
        for I := 0 to Count - 1 do
          if FPositionToIndex[I] >= Count then
          begin
            Dec(FPositionToIndex[I]);
            Changed := True;
          end;
      until not Changed;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumns.ReorderColumns(RTL: Boolean);

var
  I: Integer;

begin
  if RTL then
  begin
    for I := 0 to Count - 1 do
      FPositionToIndex[I] := Count - I - 1;
  end
  else
  begin
    for I := 0 to Count - 1 do
      FPositionToIndex[I] := I;
  end;

  UpdatePositions(True);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumns.Update(Item: TCollectionItem);

begin
  //lcl
  // Skip while Destroying
  if csDestroying in FHeader.TreeView.ComponentState then
    Exit;
  // This is the only place which gets notified when a new column has been added or removed
  // and we need this event to adjust the column position array.
  InitializePositionArray;
  if csLoading in Header.Treeview.ComponentState then
    FNeedPositionsFix := True
  else
    UpdatePositions;

  // The first column which is created is by definition also the main column.
  if (Count > 0) and (Header.FMainColumn < 0) then
    FHeader.FMainColumn := 0;

  if not (csLoading in Header.Treeview.ComponentState) and not (hsLoading in FHeader.FStates) then
  begin
    with FHeader do
    begin
      if hoAutoResize in FOptions then
        AdjustAutoSize(InvalidColumn);
      if Assigned(Item) then
        Invalidate(Item as TVirtualTreeColumn)
      else
        if Treeview.HandleAllocated then
        begin
          Treeview.UpdateHorizontalScrollBar(False);
          Invalidate(nil);
          Treeview.Invalidate;
        end;

      if not (tsUpdating in Treeview.FStates) then
        // This is mainly to let the designer know when a change occurs at design time which
        // doesn't involve the object inspector (like column resizing with the mouse).
        // This does NOT include design time code as the communication is done via an interface.
        Treeview.UpdateDesigner;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumns.UpdatePositions(Force: Boolean = False);

// Recalculates the left border of every column and updates their position property according to the
// PostionToIndex array which primarily determines where each column is placed visually.

var
  I, RunningPos: Integer;
  
begin
  if not FNeedPositionsFix and (Force or (UpdateCount = 0)) then
  begin
    RunningPos := 0;
    for I := 0 to High(FPositionToIndex) do
      with Items[FPositionToIndex[I]] do
      begin
        FPosition := I;
        FLeft := RunningPos;
        if coVisible in FOptions then
          Inc(RunningPos, FWidth);
      end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumns.Add: TVirtualTreeColumn;

begin
  Result := TVirtualTreeColumn(inherited Add);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumns.AnimatedResize(Column: TColumnIndex; NewWidth: Integer);

// Resizes the given column animated by scrolling the window DC.
{$ifndef INCOMPLETE_WINAPI}
var
  OldWidth: Integer;
  DC: HDC;
  I,
  Steps,
  DX: Integer;
  HeaderScrollRect,
  ScrollRect,
  R: TRect;

  NewBrush,
  LastBrush: HBRUSH;
{$endif}
begin
  //todo: reimplement
  {$ifndef INCOMPLETE_WINAPI}
  if not IsValidColumn(Column) then exit; // Just in case.

  // Make sure the width constrains are considered.
  if NewWidth < Items[Column].FMinWidth then
     NewWidth := Items[Column].FMinWidth;
  if NewWidth > Items[Column].FMaxWidth then
     NewWidth := Items[Column].FMaxWidth;

  OldWidth := Items[Column].Width;
  // Nothing to do if the width is the same.
  if OldWidth <> NewWidth then
  begin
    if not ( (hoDisableAnimatedResize in FHeader.Options) or
             (coDisableAnimatedResize in Items[Column].Options) ) then
    begin
      DC := GetWindowDC(FHeader.Treeview.Handle);
      with FHeader.Treeview do
      try
        Steps := 32;
        DX := (NewWidth - OldWidth) div Steps;

        // Determination of the scroll rectangle is a bit complicated since we neither want
        // to scroll the scrollbars nor the border of the treeview window.
        HeaderScrollRect := FHeaderRect;
        ScrollRect := HeaderScrollRect;
        // Exclude the header itself from scrolling.
        ScrollRect.Top := ScrollRect.Bottom;
        ScrollRect.Bottom := ScrollRect.Top + ClientHeight;
        ScrollRect.Right := ScrollRect.Left + ClientWidth;
        with Items[Column] do
          Inc(ScrollRect.Left, FLeft + FWidth);
        HeaderScrollRect.Left := ScrollRect.Left;
        HeaderScrollRect.Right := ScrollRect.Right;

        // When the new width is larger then avoid artefacts on the left hand side
        // by deleting a small stripe
        if NewWidth > OldWidth then
        begin
          R := ScrollRect;
          NewBrush := CreateSolidBrush(ColorToRGB(Color));
          LastBrush := SelectObject(DC, NewBrush);
          R.Right := R.Left + DX;
          FillRect(DC, R, NewBrush);
          SelectObject(DC, LastBrush);
          DeleteObject(NewBrush);
        end
        else
        begin
          Inc(HeaderScrollRect.Left, DX);
          Inc(ScrollRect.Left, DX);
        end;

        for I := 0 to Steps - 1 do
        begin
          ScrollDC(DC, DX, 0, HeaderScrollRect, HeaderScrollRect, 0, nil);
          Inc(HeaderScrollRect.Left, DX);
          ScrollDC(DC, DX, 0, ScrollRect, ScrollRect, 0, nil);
          Inc(ScrollRect.Left, DX);
          Sleep(1);
        end;
      finally
        ReleaseDC(Handle, DC);
      end;
    end;
    Items[Column].Width := NewWidth;
  end;
  {$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumns.Assign(Source: TPersistent);

begin
  // Let the collection class assign the items.
  inherited;

  if Source is TVirtualTreeColumns then
  begin
    // Copying the position array is the only needed task here.
    FPositionToIndex := Copy(TVirtualTreeColumns(Source).FPositionToIndex, 0, MaxInt);

    // Make sure the left edges are correct after assignment.
    FNeedPositionsFix := False;
    UpdatePositions(True);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumns.Clear;

begin
  FClearing := True;
  try
    // Since we're freeing all columns, the following have to be true when we're done.
    FHoverIndex := NoColumn;
    FDownIndex := NoColumn;
    FTrackIndex := NoColumn;
    FClickIndex := NoColumn;

    with Header do
      if not (hsLoading in FStates) then
      begin
        FAutoSizeIndex := NoColumn;
        FMainColumn := NoColumn;
        FSortColumn := NoColumn;
      end;

    inherited Clear;
  finally
    FClearing := False;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumns.ColumnFromPosition(const P: TPoint; Relative: Boolean = True): TColumnIndex;

// Determines the current column based on the position passed in P.

var
  I, Sum: Integer;

begin
  Result := InvalidColumn;

  // The position must be within the header area, but we extend the vertical bounds to the entire treeview area.
  if (P.X >= 0) and (P.Y >= 0) and (P.Y <= FHeader.TreeView.Height) then
    with FHeader, Treeview do
    begin
      if Relative and (P.X > GetVisibleFixedWidth) then
        Sum := -FEffectiveOffsetX
      else
        Sum := 0;

      if UseRightToLeftAlignment then
        Inc(Sum, ComputeRTLOffset(True));

      for I := 0 to Count - 1 do
        if coVisible in Items[FPositionToIndex[I]].FOptions then
        begin
          Inc(Sum, Items[FPositionToIndex[I]].Width);
          if P.X < Sum then
          begin
            Result := FPositionToIndex[I];
            Break;
          end;
        end;
    end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumns.ColumnFromPosition(PositionIndex: TColumnPosition): TColumnIndex;

// Returns the index of the column at the given position.

begin
  if Integer(PositionIndex) < Length(FPositionToIndex) then
    Result := FPositionToIndex[PositionIndex]
  else
    Result := NoColumn;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumns.Equals(OtherColumnsObj: TObject): Boolean;

// Compares itself with the given set of columns and returns True if all published properties are the same
// (including column order), otherwise False is returned.

var
  I: Integer;
  OtherColumns : TVirtualTreeColumns;

begin
  if not (OtherColumnsObj is TVirtualTreeColumns) then
  begin
    Result := False;
    Exit
  end;

  OtherColumns := TVirtualTreeColumns (OtherColumnsObj);

  // Same number of columns?
  Result := OtherColumns.Count = Count;
  if Result then
  begin
    // Same order of columns?
    Result := CompareMem(Pointer(FPositionToIndex), Pointer(OtherColumns.FPositionToIndex),
      Length(FPositionToIndex) * SizeOf(TColumnIndex));
    if Result then
    begin
      for I := 0 to Count - 1 do
        if not Items[I].Equals(OtherColumns[I]) then
        begin
          Result := False;
          Break;
        end;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumns.GetColumnBounds(Column: TColumnIndex; out Left, Right: Integer);

// Returns the left and right bound of the given column. If Column is NoColumn then the entire client width is returned.

begin
  if Column <= NoColumn then
  begin
    Left := 0;
    Right := FHeader.Treeview.ClientWidth;
  end
  else
  begin
    Left := Items[Column].Left;
    Right := Left + Items[Column].Width;
    if FHeader.Treeview.UseRightToLeftAlignment then
    begin
      Inc(Left, FHeader.Treeview.ComputeRTLOffset(True));
      Inc(Right, FHeader.Treeview.ComputeRTLOffset(True));
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumns.GetScrollWidth: Integer;

// Returns the average width of all visible, non-fixed columns. If there is no such column the indent is returned.

var
  I: Integer;
  ScrollColumnCount: Integer;

begin

  Result := 0;

  ScrollColumnCount := 0;
  for I := 0 to FHeader.Columns.Count - 1 do
  begin
    if ([coVisible, coFixed] * FHeader.Columns[I].Options = [coVisible]) then
    begin
      Inc(Result, FHeader.Columns[I].Width);
      Inc(ScrollColumnCount);
    end;
  end;

  if ScrollColumnCount > 0 then // use average width
    Result := Round(Result / ScrollColumnCount)
  else // use indent
    Result := Integer(FHeader.Treeview.FIndent);

end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumns.GetFirstVisibleColumn(ConsiderAllowFocus: Boolean = False): TColumnIndex;

// Returns the index of the first visible column or "InvalidColumn" if either no columns are defined or
// all columns are hidden.
// If ConsiderAllowFocus is True then the column has not only to be visible but also focus has to be allowed.

var
  I: Integer;

begin
  Result := InvalidColumn;
  for I := 0 to Count - 1 do
    if (coVisible in Items[FPositionToIndex[I]].FOptions) and
       ( (not ConsiderAllowFocus) or
         (coAllowFocus in Items[FPositionToIndex[I]].FOptions)
       ) then
    begin
      Result := FPositionToIndex[I];
      Break;
    end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumns.GetLastVisibleColumn(ConsiderAllowFocus: Boolean = False): TColumnIndex;

// Returns the index of the last visible column or "InvalidColumn" if either no columns are defined or
// all columns are hidden.
// If ConsiderAllowFocus is True then the column has not only to be visible but also focus has to be allowed.

var
  I: Integer;

begin
  Result := InvalidColumn;
  for I := Count - 1 downto 0 do
    if (coVisible in Items[FPositionToIndex[I]].FOptions) and
       ( (not ConsiderAllowFocus) or
         (coAllowFocus in Items[FPositionToIndex[I]].FOptions)
       ) then
    begin
      Result := FPositionToIndex[I];
      Break;
    end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumns.GetNextColumn(Column: TColumnIndex): TColumnIndex;

// Returns the next column in display order. Column is the index of an item in the collection (a column).

var
  Position: Integer;

begin
  if Column < 0 then
    Result := InvalidColumn
  else
  begin
    Position := Items[Column].Position;
    if Position < Count - 1 then
      Result := FPositionToIndex[Position + 1]
    else
      Result := InvalidColumn;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumns.GetNextVisibleColumn(Column: TColumnIndex; ConsiderAllowFocus: Boolean = False): TColumnIndex;

// Returns the next visible column in display order, Column is an index into the columns list.
// If ConsiderAllowFocus is True then the column has not only to be visible but also focus has to be allowed.

begin
  Result := Column;
  repeat
    Result := GetNextColumn(Result);
  until (Result = InvalidColumn) or
        ( (coVisible in Items[Result].FOptions) and
          ( (not ConsiderAllowFocus) or
            (coAllowFocus in Items[Result].FOptions)
          )
        );
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumns.GetPreviousColumn(Column: TColumnIndex): TColumnIndex;

// Returns the previous column in display order, Column is an index into the columns list.

var
  Position: Integer;

begin
  if Column < 0 then
    Result := InvalidColumn
  else
  begin
    Position := Items[Column].Position;
    if Position > 0 then
      Result := FPositionToIndex[Position - 1]
    else
      Result := InvalidColumn;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumns.GetPreviousVisibleColumn(Column: TColumnIndex; ConsiderAllowFocus: Boolean = False): TColumnIndex;

// Returns the previous visible column in display order, Column is an index into the columns list.
// If ConsiderAllowFocus is True then the column has not only to be visible but also focus has to be allowed.

begin
  Result := Column;
  repeat
    Result := GetPreviousColumn(Result);
  until (Result = InvalidColumn) or
        ( (coVisible in Items[Result].FOptions) and
          ( (not ConsiderAllowFocus) or
            (coAllowFocus in Items[Result].FOptions)
          )
        );
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumns.GetVisibleColumns: TColumnsArray;

// Returns a list of all currently visible columns in actual order.

var
  I, Counter: Integer;

begin
  SetLength(Result, Count);
  Counter := 0;

  for I := 0 to Count - 1 do
    if coVisible in Items[FPositionToIndex[I]].FOptions then
    begin
      Result[Counter] := Items[FPositionToIndex[I]];
      Inc(Counter);
    end;
  // Set result length to actual visible count.
  SetLength(Result, Counter);
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumns.GetVisibleFixedWidth: Integer;

// Determines the horizontal space all visible and fixed columns occupy.

var
  I: Integer;

begin
  Result := 0;
  for I := 0 to Count - 1 do
  begin
    if Items[I].Options * [coVisible, coFixed] = [coVisible, coFixed] then
      Inc(Result, Items[I].Width);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumns.IsValidColumn(Column: TColumnIndex): Boolean;

// Determines whether the given column is valid or not, that is, whether it is one of the current columns.

begin
  Result := (Column > NoColumn) and (Column < Count);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumns.LoadFromStream(const Stream: TStream; Version: Integer);

var
  I,
  ItemCount: Integer;

begin
  Clear;
  Stream.ReadBuffer(ItemCount, SizeOf(ItemCount));
  // number of columns
  if ItemCount > 0 then
  begin
    BeginUpdate;
    try
      for I := 0 to ItemCount - 1 do
        Add.LoadFromStream(Stream, Version);
      SetLength(FPositionToIndex, ItemCount);
      Stream.ReadBuffer(FPositionToIndex[0], ItemCount * SizeOf(Cardinal));
      UpdatePositions(True);
    finally
      EndUpdate;
    end;
  end;

  // Data introduced with header stream version 5
  // LCL port started with header stream version 6 so no need to do the check here
  Stream.ReadBuffer(FDefaultWidth, SizeOf(FDefaultWidth));
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumns.PaintHeader(DC: HDC; const R: TRect; HOffset: Integer);

// Main paint method to draw the header.

const
  SortGlyphs: array[TSortDirection, Boolean] of Integer = ( // ascending/descending, normal/XP style
    (3, 5) {ascending}, (2, 4) {descending}
  );

var
  I, Y,
  SortIndex: Integer;
  Run: TRect;
  RightBorderFlag,
  NormalButtonStyle,
  NormalButtonFlags,
  PressedButtonStyle,
  PressedButtonFlags,
  RaisedButtonStyle,
  RaisedButtonFlags: Cardinal;
  DrawFormat: Cardinal;
  Images: TCustomImageList;
  ButtonRgn: HRGN;
  OwnerDraw,
  WrapCaption,
  AdvancedOwnerDraw: Boolean;
  {$ifdef ThemeSupport}
    Details: TThemedElementDetails;
  {$endif ThemeSupport}

  PaintInfo: THeaderPaintInfo;
  RequestedElements,
  ActualElements: THeaderPaintElements;

  SavedDC: Integer;
  Temp: TRect;
  ColCaptionText: String;
  ColImages: TCustomImageList;
  ColImageIndex: Integer;

begin
  Run := FHeader.Treeview.FHeaderRect;
  FHeaderBitmap.Width := Max(Run.Right, R.Right - R.Left);
  FHeaderBitmap.Height := Run.Bottom;
  OwnerDraw := (hoOwnerDraw in FHeader.FOptions) and Assigned(FHeader.Treeview.FOnHeaderDraw) and
    not (csDesigning in FHeader.Treeview.ComponentState);
  AdvancedOwnerDraw := (hoOwnerDraw in FHeader.FOptions) and Assigned(FHeader.Treeview.FOnAdvancedHeaderDraw) and
    Assigned(FHeader.Treeview.FOnHeaderDrawQueryElements) and not (csDesigning in FHeader.Treeview.ComponentState);
  // If both draw posibillities are specified then prefer the advanced way.
  if AdvancedOwnerDraw then
    OwnerDraw := False;

  FillChar(PaintInfo, SizeOf(PaintInfo),#0);
  PaintInfo.TargetCanvas := FHeaderBitmap.Canvas;

  with PaintInfo, TargetCanvas do
  begin
    Font := FHeader.FFont;

    RaisedButtonStyle := 0;
    RaisedButtonFlags := 0;
    case FHeader.Style of
      hsThickButtons:
        begin
          NormalButtonStyle := BDR_RAISEDINNER or BDR_RAISEDOUTER;
          NormalButtonFlags := BF_LEFT or BF_TOP or BF_BOTTOM or BF_MIDDLE or BF_SOFT or BF_ADJUST;
          PressedButtonStyle := BDR_RAISEDINNER or BDR_RAISEDOUTER;
          PressedButtonFlags := NormalButtonFlags or BF_RIGHT or BF_FLAT or BF_ADJUST;
        end;
      hsFlatButtons:
        begin
          NormalButtonStyle := BDR_RAISEDINNER;
          NormalButtonFlags := BF_LEFT or BF_TOP or BF_BOTTOM or BF_MIDDLE or BF_ADJUST;
          PressedButtonStyle := BDR_SUNKENOUTER;
          PressedButtonFlags := BF_RECT or BF_MIDDLE or BF_ADJUST;
        end;
    else
      // hsPlates or hsXPStyle, values are not used in the latter case
      begin
        NormalButtonStyle := BDR_RAISEDINNER;
        NormalButtonFlags := BF_RECT or BF_MIDDLE or BF_SOFT or BF_ADJUST;
        PressedButtonStyle := BDR_SUNKENOUTER;
        PressedButtonFlags := BF_RECT or BF_MIDDLE or BF_ADJUST;
        RaisedButtonStyle := BDR_RAISEDINNER;
        RaisedButtonFlags := BF_LEFT or BF_TOP or BF_BOTTOM or BF_MIDDLE or BF_ADJUST;
      end;
    end;

    // Use shortcut for the images.
    Images := FHeader.FImages;

    // Erase background of the header.
    // See if the application wants to do that on its own.
    RequestedElements := [];
    if AdvancedOwnerDraw then
    begin
      PaintInfo.PaintRectangle := R;
      PaintInfo.Column := nil;
      FHeader.Treeview.DoHeaderDrawQueryElements(PaintInfo, RequestedElements);
    end;

    if hpeBackground in RequestedElements then
    begin
      FHeader.Treeview.DoAdvancedHeaderDraw(PaintInfo, [hpeBackground]);
    end
    else
    begin
      {$ifdef ThemeSupport}
        if tsUseThemes in FHeader.Treeview.FStates then
        begin
          Details := ThemeServices.GetElementDetails(thHeaderItemRightNormal);
          ThemeServices.DrawElement(Handle, Details, R, @R);
        end
        else
      {$endif ThemeSupport}
        if FHeader.Style = hsXPStyle then
          DrawXPButton(Handle, Run, False, False, False)
        else
        begin
          Brush.Color := FHeader.FBackground;
          FillRect(R);
        end;
    end;

    Run.Top := R.Top;
    Run.Right := R.Left;
    Run.Bottom := R.Bottom;
    // Run.Left is set in the loop

    // Consider right-to-left directionality.
    with FHeader.Treeview do
      if UseRightToLeftAlignment then
        Inc(Run.Right, ComputeRTLOffset);

    Temp := Run;
    //todo_lcl_check
    ShowRightBorder := (FHeader.Style = hsThickButtons) or not (hoAutoResize in FHeader.FOptions);// or
      //(FHeader.Treeview.BevelKind = bkNone);

    // Now go for each button.
    for I := 0 to Count - 1 do
    begin
      with Items[FPositionToIndex[I]] do
        if coVisible in FOptions then
        begin
          if not (coFixed in FOptions) then
          begin
            Inc(Run.Right, HOffset);
            HOffset := 0;
          end;

          Temp := Rect(Temp.Right, Run.Top, Max(Temp.Right, Run.Right + Width), Run.Bottom);

          Run.Left := Run.Right;
          Inc(Run.Right, Width);
          // Skip columns which are not visible at all.
          if (Run.Right > R.Left) and (Run.Right > Temp.Left)  then
          begin
            // Stop painting if the rectangle is filled.
            if Run.Left > R.Right then
              Break;

            // Create a clip region to avoid overpainting any other area which does not belong to this column.
            if Temp.Right > R.Right then
              Temp.Right := R.Right;
            if Temp.Left < R.Left then
              Temp.Left := R.Left;

            ButtonRgn := CreateRectRgnIndirect(Temp);
            SelectClipRgn(Handle, ButtonRgn);
            DeleteObject(ButtonRgn);

            //lclheader
            //Under Delphi/VCL, unlike LCL, the hover index is not changed while dragging.
            //Here we check if dragging and not draw as hover
            IsHoverIndex := (Integer(FPositionToIndex[I]) = FHoverIndex) and (hoHotTrack in FHeader.FOptions) and
              (coEnabled in FOptions) and not (hsDragging in FHeader.States);
            IsDownIndex := Integer(FPositionToIndex[I]) = FDownIndex;
            if (coShowDropMark in FOptions) and (Integer(FPositionToIndex[I]) = FDropTarget) and
              (Integer(FPositionToIndex[I]) <> FDragIndex) then
            begin
              if FDropBefore then
                DropMark := dmmLeft
              else
                DropMark := dmmRight;
            end
            else
              DropMark := dmmNone;
            IsEnabled := (coEnabled in FOptions) and (FHeader.Treeview.Enabled);
            ShowHeaderGlyph := (hoShowImages in FHeader.FOptions) and Assigned(Images) and (FImageIndex > -1);
            ShowSortGlyph := (Integer(FPositionToIndex[I]) = FHeader.FSortColumn) and (hoShowSortGlyphs in FHeader.FOptions);
            WrapCaption := coWrapCaption in FOptions;

            PaintRectangle := Run;

            // This path for text columns or advanced owner draw.
            if (Style = vsText) or not OwnerDraw or AdvancedOwnerDraw then
            begin
              // See if the application wants to draw part of the header itself.
              RequestedElements := [];
              if AdvancedOwnerDraw then
              begin
                PaintInfo.Column := Items[FPositionToIndex[I]];
                FHeader.Treeview.DoHeaderDrawQueryElements(PaintInfo, RequestedElements);
              end;

              if ShowRightBorder or (I < Count - 1) then
                RightBorderFlag := BF_RIGHT
              else
                RightBorderFlag := 0;

              if hpeBackground in RequestedElements then
                FHeader.Treeview.DoAdvancedHeaderDraw(PaintInfo, [hpeBackground])
              else
              begin
                // Draw button first before setting the clip region.
                {$ifdef ThemeSupport}
                  if tsUseThemes in FHeader.Treeview.FStates then
                  begin
                    if IsDownIndex then
                      Details := ThemeServices.GetElementDetails(thHeaderItemPressed)
                    else
                      if IsHoverIndex then
                        Details := ThemeServices.GetElementDetails(thHeaderItemHot)
                      else
                        Details := ThemeServices.GetElementDetails(thHeaderItemNormal);
                    ThemeServices.DrawElement(Handle, Details, PaintRectangle, @PaintRectangle);
                  end
                  else
                {$endif ThemeSupport}
                begin
                  if FHeader.Style = hsXPStyle then
                    DrawXPButton(Handle, PaintRectangle, RightBorderFlag <> 0, IsDownIndex, IsHoverIndex)
                  else
                    if IsDownIndex then
                      DrawEdge(Handle, PaintRectangle, PressedButtonStyle, PressedButtonFlags)
                    else
                      // Plates have the special case of raising on mouse over.
                      if (FHeader.Style = hsPlates) and IsHoverIndex and
                        (coAllowClick in FOptions) and (coEnabled in FOptions) then
                        DrawEdge(Handle, PaintRectangle, RaisedButtonStyle, RaisedButtonFlags or RightBorderFlag)
                      else
                        DrawEdge(Handle, PaintRectangle, NormalButtonStyle, NormalButtonFlags or RightBorderFlag);
                end;
              end;
            end;

            PaintRectangle := Run;
            if (Style = vsText) or not OwnerDraw or AdvancedOwnerDraw then
            begin
              // calculate text and glyph position
              InflateRect(PaintRectangle, -2, -2);
              DrawFormat := DT_TOP or DT_NOPREFIX;
              case CaptionAlignment of
                taLeftJustify  : DrawFormat := DrawFormat or DT_LEFT;
                taRightJustify : DrawFormat := DrawFormat or DT_RIGHT;
                taCenter       : DrawFormat := DrawFormat or DT_CENTER;
              end;
              if UseRightToLeftReading then
                DrawFormat := DrawFormat + DT_RTLREADING;
              ComputeHeaderLayout(Handle, PaintRectangle, ShowHeaderGlyph, ShowSortGlyph, GlyphPos, SortGlyphPos,
                TextRectangle, DrawFormat);

              // Move glyph and text one pixel to the right and down to simulate a pressed button.
              if IsDownIndex then
              begin
                OffsetRect(TextRectangle, 1, 1);
                Inc(GlyphPos.X);
                Inc(GlyphPos.Y);
                Inc(SortGlyphPos.X);
                Inc(SortGlyphPos.Y);
              end;

              // Advanced owner draw allows to paint elements, which would normally not be painted (because of space
              // limitations, empty captions etc.).
              ActualElements := RequestedElements * [hpeHeaderGlyph, hpeSortGlyph, hpeDropMark, hpeText];

              // main glyph
              FHasImage := False;
              if not (hpeHeaderGlyph in ActualElements) and ShowHeaderGlyph and
                (not ShowSortGlyph or (FBidiMode <> bdLeftToRight) or (GlyphPos.X + Images.Width <= SortGlyphPos.X) ) then
              begin
                if not FCheckBox then
                begin
                  ColImages := Images;
                  ColImageIndex := FImageIndex;
                  ColImages.Draw(FHeaderBitmap.Canvas, GlyphPos.X, GlyphPos.Y, ColImageIndex, IsEnabled );
                end
                else
                begin
                  with Header.Treeview do
                  begin
                    CheckImageListNeeded;
                    ColImageIndex := GetCheckImage(nil, FCheckType, FCheckState, IsEnabled);
                    {$ifdef USE_DELPHICOMPAT}
                    with FCheckImages do
                      DirectMaskBlt(FHeaderBitmap.Canvas.Handle, GlyphPos.X, GlyphPos.Y,
                        Height, Height, Canvas.Handle, ColImageIndex * Height, 0, MaskHandle);
                    {$else}
                    with FCheckImages do
                      StretchMaskBlt(FHeaderBitmap.Canvas.Handle, GlyphPos.X, GlyphPos.Y,
                        Height, Height, Canvas.Handle, ColImageIndex * Height, 0,
                        Height, Height, MaskHandle, ColImageIndex * Height, 0, SRCCOPY);
                    {$endif}
                  end;
                end;

                FHasImage := True;
                with FImageRect do
                begin
                  Left := GlyphPos.X;
                  Top := GlyphPos.Y;
                  Right := Left + ColImages.Width;
                  Bottom := Top + ColImages.Height;
                end;
              end;

              // caption
              if WrapCaption then
                ColCaptionText := FCaptionText
              else
                ColCaptionText := Text;

              if not (hpeText in ActualElements) and (Length(Text) > 0) then
                DrawButtonText(Handle, ColCaptionText, TextRectangle, IsEnabled, IsHoverIndex and (hoHotTrack in FHeader.FOptions) and
                not (tsUseThemes in FHeader.Treeview.FStates), DrawFormat, WrapCaption );

              // sort glyph
              if not (hpeSortGlyph in ActualElements) and ShowSortGlyph then
              begin
                SortIndex := SortGlyphs[FHeader.FSortDirection, tsUseThemes in FHeader.Treeview.FStates];
                {$ifdef USE_DELPHICOMPAT}
                DirectMaskBlt(FHeaderBitmap.Canvas.Handle, SortGlyphPos.X, SortGlyphPos.Y, UtilityImageSize, UtilityImageSize, UtilityImages.Canvas.Handle,
                  SortIndex * UtilityImageSize, 0, UtilityImages.MaskHandle);
                {$else}
                StretchMaskBlt(FHeaderBitmap.Canvas.Handle, SortGlyphPos.X, SortGlyphPos.Y, UtilityImageSize, UtilityImageSize, UtilityImages.Canvas.Handle,
                  SortIndex * UtilityImageSize, 0, UtilityImageSize, UtilityImageSize, UtilityImages.MaskHandle,SortIndex * UtilityImageSize, 0, SRCCOPY);
                {$endif}
              end;

              // Show an indication if this column is the current drop target in a header drag operation.
              if not (hpeDropMark in ActualElements) and (DropMark <> dmmNone) then
              begin
                Y := (PaintRectangle.Top + PaintRectangle.Bottom - UtilityImages.Height) div 2;
                if DropMark = dmmLeft then
                  {$ifdef USE_DELPHICOMPAT}
                  DirectMaskBlt(FHeaderBitmap.Canvas.Handle, PaintRectangle.Left, Y, UtilityImageSize, UtilityImageSize, UtilityImages.Canvas.Handle,
                    0, 0, UtilityImages.MaskHandle)
                  {$else}
                  StretchMaskBlt(FHeaderBitmap.Canvas.Handle, PaintRectangle.Left, Y, UtilityImageSize, UtilityImageSize, UtilityImages.Canvas.Handle,
                    0, 0, UtilityImageSize, UtilityImageSize, UtilityImages.MaskHandle, 0, 0, SRCCOPY)
                  {$endif}
                else
                  {$ifdef USE_DELPHICOMPAT}
                  DirectMaskBlt(FHeaderBitmap.Canvas.Handle, PaintRectangle.Right - 16, Y, UtilityImageSize, UtilityImageSize, UtilityImages.Canvas.Handle,
                    UtilityImageSize, 0, UtilityImages.MaskHandle);
                  {$else}
                  StretchMaskBlt(FHeaderBitmap.Canvas.Handle, PaintRectangle.Right - 16, Y, UtilityImageSize, UtilityImageSize, UtilityImages.Canvas.Handle,
                    UtilityImageSize, 0, UtilityImageSize, UtilityImageSize, UtilityImages.MaskHandle, UtilityImageSize, 0, SRCCOPY);
                  {$endif}
              end;

              if ActualElements <> [] then
              begin
                SavedDC := SaveDC(Handle);
                FHeader.Treeview.DoAdvancedHeaderDraw(PaintInfo, ActualElements);
                RestoreDC(Handle, SavedDC);
              end;
            end
            else // Let application draw the header.
              FHeader.Treeview.DoHeaderDraw(FHeaderBitmap.Canvas, Items[FPositionToIndex[I]], PaintRectangle, IsHoverIndex,
                IsDownIndex, DropMark);
            SelectClipRgn(Handle, 0);
          end;
        end;
    end;

    // Blit the result to target.
    with R do
      BitBlt(DC, Left, Top, Right - Left, Bottom - Top, Handle, Left, Top, SRCCOPY);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualTreeColumns.SaveToStream(const Stream: TStream);

var
  I: Integer;

begin
  I := Count;
  Stream.WriteBuffer(I, SizeOf(I));
  if I > 0 then
  begin
    for I := 0 to Count - 1 do
      TVirtualTreeColumn(Items[I]).SaveToStream(Stream);

    Stream.WriteBuffer(FPositionToIndex[0], Count * SizeOf(Cardinal));
  end;

  // Data introduced with header stream version 5.
  Stream.WriteBuffer(DefaultWidth, SizeOf(DefaultWidth));
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualTreeColumns.TotalWidth: Integer;

var
  LastColumn: TColumnIndex;

begin
  Result := 0;
  if (Count > 0) and (Length(FPositionToIndex) > 0) then
  begin
    LastColumn := FPositionToIndex[Count - 1];
    if not (coVisible in Items[LastColumn].FOptions) then
      LastColumn := GetPreviousVisibleColumn(LastColumn);
    if LastColumn > NoColumn then
      with Items[LastColumn] do
        Result := FLeft + FWidth
  end;
end;

//----------------- TVTFixedAreaConstraints ----------------------------------------------------------------------------

constructor TVTFixedAreaConstraints.Create(AOwner: TVTHeader);

begin
  inherited Create;

  FHeader := AOwner;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTFixedAreaConstraints.SetConstraints(Index: Integer; Value: TVTConstraintPercent);

begin
  case Index of
    0:
      if Value <> FMaxHeightPercent then
      begin
        FMaxHeightPercent := Value;
        if (Value > 0) and (Value < FMinHeightPercent) then
          FMinHeightPercent := Value;
        Change;
      end;
    1:
      if Value <> FMaxWidthPercent then
      begin
        FMaxWidthPercent := Value;
        if (Value > 0) and (Value < FMinWidthPercent) then
          FMinWidthPercent := Value;
        Change;
      end;
    2:
      if Value <> FMinHeightPercent then
      begin
        FMinHeightPercent := Value;
        if (FMaxHeightPercent > 0) and (Value > FMaxHeightPercent) then
          FMaxHeightPercent := Value;
        Change;
      end;
    3:
      if Value <> FMinWidthPercent then
      begin
        FMinWidthPercent := Value;
        if (FMaxWidthPercent > 0) and (Value > FMaxWidthPercent) then
          FMaxWidthPercent := Value;
        Change;
      end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTFixedAreaConstraints.Change;

begin
  if Assigned(FOnChange) then
    FOnChange(Self);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTFixedAreaConstraints.Assign(Source: TPersistent);

begin
  if Source is TVTFixedAreaConstraints then
  begin
    FMaxHeightPercent := TVTFixedAreaConstraints(Source).FMaxHeightPercent;
    FMaxWidthPercent := TVTFixedAreaConstraints(Source).FMaxWidthPercent;
    FMinHeightPercent := TVTFixedAreaConstraints(Source).FMinHeightPercent;
    FMinWidthPercent := TVTFixedAreaConstraints(Source).FMinWidthPercent;
    Change;
  end
  else
    inherited;
end;

//----------------- TVTHeader -----------------------------------------------------------------------------------------

constructor TVTHeader.Create(AOwner: TBaseVirtualTree);

begin
  inherited Create;
  FOwner := AOwner;
  FColumns := GetColumnsClass.Create(Self);
  FHeight := 17;
  FDefaultHeight := 17;
  FMinHeight := 10;
  FMaxHeight := 10000;
  FFont := TFont.Create;
  FFont.OnChange := FontChanged;
  FParentFont := False;
  FBackground := clBtnFace;
  FOptions := [hoColumnResize, hoDrag, hoShowSortGlyphs];

  FImageChangeLink := TChangeLink.Create;
  FImageChangeLink.OnChange := ImageListChange;

  FSortColumn := NoColumn;
  FSortDirection := sdAscending;
  FMainColumn := NoColumn;

  FDragImage := TVTDragImage.Create(AOwner);
  with FDragImage do
  begin
    Fade := False;
    PostBlendBias := 0;
    PreBlendBias := -50;
    Transparency := 140;
  end;

  FFixedAreaConstraints := TVTFixedAreaConstraints.Create(Self);
  FFixedAreaConstraints.OnChange := FixedAreaConstraintsChanged;
end;

//----------------------------------------------------------------------------------------------------------------------

destructor TVTHeader.Destroy;

begin
  FDragImage.Free;
  FFixedAreaConstraints.Free;
  FImageChangeLink.Free;
  FFont.Free;
  FColumns.Clear; // TCollection's Clear method is not virtual, so we have to call our own Clear method manually.
  FColumns.Free;
  inherited;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.FontChanged(Sender: TObject);

begin
  Invalidate(nil);
end;

//----------------------------------------------------------------------------------------------------------------------

function TVTHeader.GetMainColumn: TColumnIndex;

begin
  if FColumns.Count > 0 then
    Result := FMainColumn
  else
    Result := NoColumn;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVTHeader.GetUseColumns: Boolean;

begin
  Result := FColumns.Count > 0;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVTHeader.IsFontStored: Boolean;

begin
  Result := not ParentFont;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.SetAutoSizeIndex(Value: TColumnIndex);

begin
  if FAutoSizeIndex <> Value then
  begin
    FAutoSizeIndex := Value;
    if hoAutoResize in FOptions then
      Columns.AdjustAutoSize(InvalidColumn);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.SetBackground(Value: TColor);

begin
  if FBackground <> Value then
  begin
    FBackground := Value;
    Invalidate(nil);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.SetColumns(Value: TVirtualTreeColumns);

begin
  FColumns.Assign(Value);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.SetDefaultHeight(Value: Integer);

begin
  if Value < FMinHeight then
    Value := FMinHeight;
  if Value > FMaxHeight then
    Value := FMaxHeight;

  if FHeight = FDefaultHeight then
    SetHeight(Value);
  FDefaultHeight := Value;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.SetFont(const Value: TFont);

begin
  FFont.Assign(Value);
  FParentFont := False;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.SetHeight(Value: Integer);

var
  RelativeMaxHeight,
  RelativeMinHeight,
  EffectiveMaxHeight,
  EffectiveMinHeight: Integer;

begin
  if not TreeView.HandleAllocated then
  begin
    FHeight := Value;
    Include(FStates, hsNeedScaling);
  end
  else
  begin
    with FFixedAreaConstraints do
    begin
      RelativeMaxHeight := ((Treeview.ClientHeight + FHeight) * FMaxHeightPercent) div 100;
      RelativeMinHeight := ((Treeview.ClientHeight + FHeight) * FMinHeightPercent) div 100;

      EffectiveMinHeight := IfThen(FMaxHeightPercent > 0, Min(RelativeMaxHeight, FMinHeight), FMinHeight);
      EffectiveMaxHeight := IfThen(FMinHeightPercent > 0, Max(RelativeMinHeight, FMaxHeight), FMaxHeight);

      Value := Min(Max(Value, EffectiveMinHeight), EffectiveMaxHeight);
      if FMinHeightPercent > 0 then
        Value := Max(RelativeMinHeight, Value);
      if FMaxHeightPercent > 0 then
        Value := Min(RelativeMaxHeight, Value);
    end;

    if FHeight <> Value then
    begin
      FHeight := Value;
      if not (csLoading in Treeview.ComponentState) and not (hsScaling in FStates) then
        RecalculateHeader;
      Treeview.Invalidate;
      UpdateWindow(Treeview.Handle);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.SetImages(const Value: TCustomImageList);

begin
  if FImages <> Value then
  begin
    if Assigned(FImages) then
    begin
      FImages.UnRegisterChanges(FImageChangeLink);
      FImages.RemoveFreeNotification(FOwner);
    end;
    FImages := Value;
    if Assigned(FImages) then
    begin
      FImages.RegisterChanges(FImageChangeLink);
      FImages.FreeNotification(FOwner);
    end;
    if not (csLoading in Treeview.ComponentState) then
      Invalidate(nil);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.SetMainColumn(Value: TColumnIndex);

begin
  if csLoading in Treeview.ComponentState then
    FMainColumn := Value
  else
  begin
    if Value < 0 then
      Value := 0;
    if Value > FColumns.Count - 1 then
      Value := FColumns.Count - 1;
    if Value <> FMainColumn then
    begin
      FMainColumn := Value;
      if not (csLoading in Treeview.ComponentState) then
      begin
        Treeview.MainColumnChanged;
        if not (toExtendedFocus in Treeview.FOptions.FSelectionOptions) then
          Treeview.FocusedColumn := FMainColumn;
        Treeview.Invalidate;
      end;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.SetMaxHeight(Value: Integer);

begin
  if Value < FMinHeight then
    Value := FMinHeight;
  if not IsWinNT and (Value > 10000) then
    Value := 10000;
  FMaxHeight := Value;
  SetHeight(FHeight);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.SetMinHeight(Value: Integer);

begin
  if Value < 0 then
    Value := 0;
  if Value > FMaxHeight then
    Value := FMaxHeight;
  FMinHeight := Value;
  SetHeight(FHeight);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.SetOptions(Value: TVTHeaderOptions);

var
  ToBeSet,
  ToBeCleared: TVTHeaderOptions;

begin
  ToBeSet := Value - FOptions;
  ToBeCleared := FOptions - Value;
  FOptions := Value;

  if (hoAutoResize in (ToBeSet + ToBeCleared)) and (FColumns.Count > 0) then
  begin
    FColumns.AdjustAutoSize(InvalidColumn);
    if Treeview.HandleAllocated then
    begin
      Treeview.UpdateHorizontalScrollBar(False);
      if hoAutoResize in ToBeSet then
        Treeview.Invalidate;
    end;
  end;

  if not (csLoading in Treeview.ComponentState) and Treeview.HandleAllocated then
  begin
    if hoVisible in (ToBeSet + ToBeCleared) then
      RecalculateHeader;
    Invalidate(nil);
    Treeview.Invalidate;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.SetParentFont(Value: Boolean);

begin
  if FParentFont <> Value then
  begin
    FParentFont := Value;
    if FParentFont then
      FFont.Assign(FOwner.Font);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.SetSortColumn(Value: TColumnIndex);

begin
  if csLoading in Treeview.ComponentState then
    FSortColumn := Value
  else
    DoSetSortColumn(Value);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.SetSortDirection(const Value: TSortDirection);

begin
  if Value <> FSortDirection then
  begin
    FSortDirection := Value;
    Invalidate(nil);
    if (toAutoSort in Treeview.FOptions.FAutoOptions) and (Treeview.FUpdateCount = 0) then
      Treeview.SortTree(FSortColumn, FSortDirection, True);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.SetStyle(Value: TVTHeaderStyle);

begin
  if FStyle <> Value then
  begin
    FStyle := Value;
    if not (csLoading in Treeview.ComponentState) then
      Invalidate(nil);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.ChangeScale(M, D: Integer);

begin
  FFont.Size := MulDiv(FFont.Size, M, D);
end;

//----------------------------------------------------------------------------------------------------------------------

function TVTHeader.DetermineSplitterIndex(const P: TPoint): Boolean;

// Tries to find the index of that column whose right border corresponds to P.
// Result is True if column border was hit (with -3..+5 pixels tolerance).
// For continuous resizing the current track index and the column's left/right border are set.
// Note: The hit test is checking from right to left (or left to right in RTL mode) to make enlarging of zero-sized
//       columns possible.

var
  I,
  VisibleFixedWidth: Integer;
  SplitPoint: Integer;

  //--------------- local function --------------------------------------------

  function IsNearBy(IsFixedCol: Boolean; LeftTolerance, RightTolerance: Integer): Boolean;

  begin
    if IsFixedCol then
      Result := (P.X < SplitPoint + Treeview.FEffectiveOffsetX + RightTolerance) and (P.X > SplitPoint + Treeview.FEffectiveOffsetX - LeftTolerance)
    else
      Result := (P.X > VisibleFixedWidth) and (P.X < SplitPoint + RightTolerance) and (P.X > SplitPoint - LeftTolerance);
  end;

  //--------------- end local function ----------------------------------------
  
begin
  Result := False;
  FColumns.FTrackIndex := NoColumn;

  VisibleFixedWidth := FColumns.GetVisibleFixedWidth;

  if FColumns.Count > 0 then
  begin
    if Treeview.UseRightToLeftAlignment then
    begin
      SplitPoint := -Treeview.FEffectiveOffsetX;
      if Integer(Treeview.FRangeX) < Treeview.ClientWidth then
        Inc(SplitPoint, Treeview.ClientWidth - Integer(Treeview.FRangeX));

      for I := 0 to FColumns.Count - 1 do
        with FColumns, Items[FPositionToIndex[I]] do
          if coVisible in FOptions then
          begin
            if IsNearBy(coFixed in FOptions, 5, 3) then
            begin
              if CanSplitterResize(P, FPositionToIndex[I]) then
              begin
                Result := True;
                FTrackIndex := FPositionToIndex[I];

                // Keep the right border of this column. This and the current mouse position
                // directly determine the current column width.
                FTrackPoint.X := SplitPoint + IfThen(coFixed in FOptions, Treeview.FEffectiveOffsetX) + FWidth;
                FTrackPoint.Y := P.Y;
              Break;
            end;
            end;
            Inc(SplitPoint, FWidth);
          end;
    end
    else
    begin
      SplitPoint := -Treeview.FEffectiveOffsetX + Integer(Treeview.FRangeX);

      for I := FColumns.Count - 1 downto 0 do
        with FColumns, Items[FPositionToIndex[I]] do
          if coVisible in FOptions then
          begin
            if IsNearBy(coFixed in FOptions, 3, 5) then
            begin
              if CanSplitterResize(P, FPositionToIndex[I]) then
              begin
                Result := True;
                FTrackIndex := FPositionToIndex[I];

                // Keep the left border of this column. This and the current mouse position
                // directly determine the current column width.
                FTrackPoint.X := SplitPoint + IfThen(coFixed in FOptions, Treeview.FEffectiveOffsetX) - FWidth;
                FTrackPoint.Y := P.Y;
              Break;
            end;
            end;
            Dec(SplitPoint, FWidth);
          end;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.DoAfterAutoFitColumn(Column: TColumnIndex);

begin
  if Assigned(TreeView.FOnAfterAutoFitColumn) then
    TreeView.FOnAfterAutoFitColumn(Self, Column);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.DoAfterColumnWidthTracking(Column: TColumnIndex);

// Tell the application that a column width tracking operation has been finished.

begin
  if Assigned(TreeView.FOnAfterColumnWidthTracking) then
    TreeView.FOnAfterColumnWidthTracking(Self, Column);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.DoAfterHeightTracking;

// Tell the application that a height tracking operation has been finished.

begin
  if Assigned(TreeView.FOnAfterHeaderHeightTracking) then
    TreeView.FOnAfterHeaderHeightTracking(Self);
end;

//----------------------------------------------------------------------------------------------------------------------

function TVTHeader.DoBeforeAutoFitColumn(Column: TColumnIndex; SmartAutoFitType: TSmartAutoFitType): Boolean;

// Query the application if we may autofit a column.

begin
  Result := True;
  if Assigned(TreeView.FOnBeforeAutoFitColumn) then
    TreeView.FOnBeforeAutoFitColumn(Self, Column, SmartAutoFitType, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.DoBeforeColumnWidthTracking(Column: TColumnIndex; Shift: TShiftState);

// Tell the a application that a column width tracking operation may begin.

begin
  if Assigned(TreeView.FOnBeforeColumnWidthTracking) then
    TreeView.FOnBeforeColumnWidthTracking(Self, Column, Shift);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.DoBeforeHeightTracking(Shift: TShiftState);

// Tell the application that a height tracking operation may begin.

begin
  if Assigned(TreeView.FOnBeforeHeaderHeightTracking) then
    TreeView.FOnBeforeHeaderHeightTracking(Self, Shift);
end;

//----------------------------------------------------------------------------------------------------------------------

function TVTHeader.DoColumnWidthDblClickResize(Column: TColumnIndex; P: TPoint; Shift: TShiftState): Boolean;

// Queries the application whether a double click on the column splitter should resize the column.

begin
  Result := True;
  if Assigned(TreeView.FOnColumnWidthDblClickResize) then
    TreeView.FOnColumnWidthDblClickResize(Self, Column, Shift, P, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TVTHeader.DoColumnWidthTracking(Column: TColumnIndex; Shift: TShiftState; var TrackPoint: TPoint; P: TPoint): Boolean;

begin
  Result := True;
  if Assigned(TreeView.FOnColumnWidthTracking) then
    TreeView.FOnColumnWidthTracking(Self, Column, Shift, TrackPoint, P, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TVTHeader.DoGetPopupMenu(Column: TColumnIndex; Position: TPoint): TPopupMenu; 

// Queries the application whether there is a column specific header popup menu.

var
  AskParent: Boolean;

begin
  Result := nil;
  if Assigned(TreeView.FOnGetPopupMenu) then
    TreeView.FOnGetPopupMenu(TreeView, nil, Column, Position, AskParent, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TVTHeader.DoHeightTracking(var P: TPoint; Shift: TShiftState): Boolean;

begin
  Result := True;
  if Assigned(TreeView.FOnHeaderHeightTracking) then
    TreeView.FOnHeaderHeightTracking(Self, P, Shift, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TVTHeader.DoHeightDblClickResize(var P: TPoint; Shift: TShiftState): Boolean;

begin
  Result := True;
  if Assigned(TreeView.FOnHeaderHeightDblClickResize) then
    TreeView.FOnHeaderHeightDblClickResize(Self, P, Shift, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.DoSetSortColumn(Value: TColumnIndex);

begin
  if Value < NoColumn then
    Value := NoColumn;
  if Value > Columns.Count - 1 then
    Value := Columns.Count - 1;
  if FSortColumn <> Value then
  begin
    if FSortColumn > NoColumn then
      Invalidate(Columns[FSortColumn]);
    FSortColumn := Value;
    if FSortColumn > NoColumn then
      Invalidate(Columns[FSortColumn]);
    if (toAutoSort in Treeview.FOptions.FAutoOptions) and (Treeview.FUpdateCount = 0) then
      Treeview.SortTree(FSortColumn, FSortDirection, True);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.DragTo(const P: TPoint);

// Moves the drag image to a new position, which is determined from the passed point P and the previous
// mouse position.

var
  I,
  NewTarget: Integer;
  // optimized drag image move support
  ClientP: TPoint;
  Left,
  Right: Integer;
  NeedRepaint: Boolean; // True if the screen needs an update (changed drop target or drop side)

begin
  // Determine new drop target and which side of it is prefered.
  ClientP := Treeview.ScreenToClient(P);
  // Make coordinates relative to (0, 0) of the non-client area.
  Inc(ClientP.Y, FHeight);
  NewTarget := FColumns.ColumnFromPosition(ClientP);
  NeedRepaint := (NewTarget <> InvalidColumn) and (NewTarget <> FColumns.FDropTarget);
  if NewTarget >= 0 then
  begin
    FColumns.GetColumnBounds(NewTarget, Left, Right);
    if (ClientP.X < ((Left + Right) div 2)) <> FColumns.FDropBefore then
    begin
      NeedRepaint := True;
      FColumns.FDropBefore := not FColumns.FDropBefore;
    end;
  end;

  if NeedRepaint then
  begin
    // Invalidate columns which need a repaint.
    if FColumns.FDropTarget > NoColumn then
    begin
      I := FColumns.FDropTarget;
      FColumns.FDropTarget := NoColumn;
      Invalidate(FColumns.Items[I]);
    end;
    if (NewTarget > NoColumn) and (NewTarget <> FColumns.FDropTarget) then
    begin
      Invalidate(FColumns.Items[NewTarget]);
      FColumns.FDropTarget := NewTarget;
    end;
  end;

  FDragImage.DragTo(P, NeedRepaint);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.FixedAreaConstraintsChanged(Sender: TObject);

// This method gets called when FFixedAreaConstraints is changed.

begin
  Include(FStates, hsNeedScaling);
  if Treeview.HandleAllocated then
    RescaleHeader;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVTHeader.GetColumnsClass: TVirtualTreeColumnsClass;

// Returns the class to be used for the actual column implementation. descendants may optionally override this and
// return their own class.

begin
  Result := TVirtualTreeColumns;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVTHeader.GetOwner: TPersistent;

begin
  Result := FOwner;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVTHeader.GetShiftState: TShiftState;

begin
  Result := [];
  if GetKeyState(VK_SHIFT) < 0 then
    Include(Result, ssShift);
  if GetKeyState(VK_CONTROL) < 0 then
    Include(Result, ssCtrl);
  if GetKeyState(VK_MENU) < 0 then
    Include(Result, ssAlt);
end;

//----------------------------------------------------------------------------------------------------------------------

function TVTHeader.HandleHeaderMouseMove(var Message: TLMMouseMove): Boolean;

var
  P: TPoint;
  I: TColumnIndex;

begin
  Result := False;
  with Message do
  begin
    P := Point(XPos, YPos);
    if hsColumnWidthTrackPending in FStates then
    begin
      KillTimer(Treeview.Handle, HeaderTimer);
      FStates := FStates - [hsColumnWidthTrackPending] + [hsColumnWidthTracking];
      HandleHeaderMouseMove := True;
      Result := 0;
    end
    else if hsHeightTrackPending in FStates then
    begin
      KillTimer(Treeview.Handle, HeaderTimer);
      FStates := FStates - [hsHeightTrackPending] + [hsHeightTracking];
      HandleHeaderMouseMove := True;
      Result := 0;
    end
    else
      if hsColumnWidthTracking in FStates then
      begin
        if DoColumnWidthTracking(FColumns.FTrackIndex, GetShiftState, FTrackPoint, P) then
        if Treeview.UseRightToLeftAlignment then
            FColumns[FColumns.FTrackIndex].Width := FTrackPoint.X - XPos
        else
            FColumns[FColumns.FTrackIndex].Width := XPos - FTrackPoint.X;
        HandleHeaderMouseMove := True;
        Result := 0;
      end
      else if hsHeightTracking in FStates then
      begin
        if DoHeightTracking(P, GetShiftState) then
          SetHeight(Integer(FHeight) + P.Y);
        HandleHeaderMouseMove := True;
        Result := 0;
      end
      else
      begin
        if hsDragPending in FStates then
        begin
          P := Treeview.ClientToScreen(P);
          // start actual dragging if allowed
          if (hoDrag in FOptions) and Treeview.DoHeaderDragging(FColumns.FDownIndex) then
          begin
            if ((Abs(FDragStart.X - P.X) > DragManager.DragThreshold) or
               (Abs(FDragStart.Y - P.Y) > DragManager.DragThreshold)) then
            begin
              {$ifdef DEBUG_VTV}Logger.Send([lcDrag], 'HandleHeaderMouseMove - DragIndex: %d - DownIndex: %d',
                [FColumns.FDragIndex, FColumns.FDownIndex]);{$endif}
              KillTimer(Treeview.Handle, HeaderTimer);
              I := FColumns.FDownIndex;
              FColumns.FDownIndex := NoColumn;
              FColumns.FHoverIndex := NoColumn;
              if I > NoColumn then
                Invalidate(FColumns[I]);
              //todo: implement drag image under gtk
              PrepareDrag(P, FDragStart);
              FStates := FStates - [hsDragPending] + [hsDragging];
              HandleHeaderMouseMove := True;
              Result := 0;
            end;
          end;
        end
        else
          if hsDragging in FStates then
          begin
            DragTo(Treeview.ClientToScreen(Point(XPos, YPos)));
            HandleHeaderMouseMove := True;
            Result := 0;
          end;
      end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVTHeader.HandleMessage(var Message: TLMessage): Boolean;

// The header gets here the opportunity to handle certain messages before they reach the tree. This is important
// because the tree needs to handle various non-client area messages for the header as well as some dragging/tracking
// events.
// By returning True the message will not be handled further, otherwise the message is then dispatched
// to the proper message handlers.

var
  P: TPoint;
  R: TRect;
  I: TColumnIndex;
  OldPosition: Integer;
  HitIndex: TColumnIndex;
  NewCursor: HCURSOR;
  Button: TMouseButton;
  Menu: TPopupMenu;
  IsInHeader,
  IsHSplitterHit,
  IsVSplitterHit: Boolean;

  //--------------- local function --------------------------------------------

  function HSPlitterHit: Boolean;

  var
    NextCol: TColumnIndex;

  begin
    Result := (hoColumnResize in FOptions) and DetermineSplitterIndex(P);
    if Result and not InHeader(P) then
    begin
      NextCol := FColumns.GetNextVisibleColumn(FColumns.FTrackIndex);
      if not (coFixed in FColumns[FColumns.FTrackIndex].Options) or (NextCol <= NoColumn) or
         (coFixed in FColumns[NextCol].Options) or (P.Y > Integer(Treeview.FRangeY)) then
        Result := False;
    end;
  end;

  //--------------- end local function ----------------------------------------

begin
  Result := False;
  case Message.Msg of
    LM_SIZE:
      begin
        if not (tsWindowCreating in FOwner.FStates) then
          if (hoAutoResize in FOptions) and not (hsAutoSizing in FStates) then
        begin
          FColumns.AdjustAutoSize(InvalidColumn);
          Invalidate(nil);
          end
          else if not (hsScaling in FStates) then
          begin
            RescaleHeader;
            Invalidate(nil);
        end;
      end;
    CM_PARENTFONTCHANGED:
      if FParentFont then
        FFont.Assign(FOwner.Font);
    CM_BIDIMODECHANGED:
      for I := 0 to FColumns.Count - 1 do
        if coParentBiDiMode in FColumns[I].FOptions then
          FColumns[I].ParentBiDiModeChanged;
    LM_MBUTTONDOWN:
      begin
        //lclheader: NCMessages are given in screen coordinates unlike the ordinary
        with TLMMButtonDown(Message) do
          P:= Point(XPos, YPos);
          //P := Treeview.ScreenToClient(Point(XPos, YPos));
        if InHeader(P) then
          FOwner.DoHeaderMouseDown(mbMiddle, GetShiftState, P.X, P.Y + Integer(FHeight));
      end;
    LM_MBUTTONUP:
      begin
        with TLMMButtonUp(Message) do
          P:= Point(XPos, YPos);
          //P := FOwner.ScreenToClient(Point(XPos, YPos));
        if InHeader(P) then
        begin
          FColumns.HandleClick(P, mbMiddle, True, False);
          FOwner.DoHeaderMouseUp(mbMiddle, GetShiftState, P.X, P.Y + Integer(FHeight));
          FColumns.FDownIndex := NoColumn;
        end;
      end;
    LM_LBUTTONDBLCLK,
    LM_MBUTTONDBLCLK,
    LM_RBUTTONDBLCLK:
      begin
        with TLMLButtonDblClk(Message) do
          P := Point(XPos, YPos);

        if (hoHeightDblClickResize in FOptions) and InHeaderSplitterArea(P) and (FDefaultHeight > 0) then
        begin
          if DoHeightDblClickResize(P, GetShiftState) and (FDefaultHeight > 0) then
            SetHeight(FMinHeight);
          Result := True;
        end
        else if HSplitterHit and (Message.Msg = LM_LBUTTONDBLCLK) and
          (hoDblClickResize in FOptions) and (FColumns.FTrackIndex > NoColumn) then
        begin
          // If the click was on a splitter then resize column to smallest width.
          if DoColumnWidthDblClickResize(FColumns.FTrackIndex, P, GetShiftState) then
            AutoFitColumns(True, smaUseColumnOption, Columns.FTrackIndex, Columns.FTrackIndex);
          Message.Result := 0;
          Result := True;
        end
        else if InHeader(P) and (Message.Msg <> LM_LBUTTONDBLCLK) then
        begin
          case Message.Msg of
            LM_MBUTTONDBLCLK:
              Button := mbMiddle;
            LM_RBUTTONDBLCLK:
              Button := mbRight;
          else
            // WM_NCLBUTTONDBLCLK
            Button := mbLeft;
          end;
          FColumns.HandleClick(P, Button, True, True);
        end;
      end;
    // The "hot" area of the headers horizontal splitter is partly within the client area of the the tree, so we need
    // to handle WM_LBUTTONDOWN here, too.
    LM_LBUTTONDOWN:
      begin
        if csDesigning in Treeview.ComponentState then
          Exit;

        Application.CancelHint;

        // make sure no auto scrolling is active...
        KillTimer(Treeview.Handle, ScrollTimer);
        Treeview.DoStateChange([], [tsScrollPending, tsScrolling]);
        // ... pending editing is cancelled (actual editing remains active)
        KillTimer(Treeview.Handle, EditTimer);
        Treeview.DoStateChange([], [tsEditPending]);

        with TLMLButtonDown(Message) do
        begin
          // want the drag start point in screen coordinates
          P := Point(XPos, YPos);
          FDragStart := Treeview.ClientToScreen(P);
          //FDragStart := Point(XPos, YPos);
          //P := Treeview.ScreenToClient(FDragStart);
        end;

        IsInHeader := InHeader(P);
        IsVSplitterHit := (hoHeightResize in FOptions) and InHeaderSplitterArea(P);
        IsHSplitterHit := HSplitterHit;

        if IsVSplitterHit or IsHSplitterHit then
          begin
            FTrackStart := P;
          FColumns.FHoverIndex := NoColumn;
          if IsVSplitterHit then
          begin
            DoBeforeHeightTracking(GetShiftState);
            Include(FStates, hsHeightTrackPending)
          end
          else
          begin
            DoBeforeColumnWidthTracking(FColumns.FTrackIndex, GetShiftState);
            Include(FStates, hsColumnWidthTrackPending);
          end;

            SetCapture(Treeview.Handle);
            Result := True;
            Message.Result := 0;
          end
        else if IsInHeader then
          begin
            HitIndex := Columns.AdjustDownColumn(P);
            if (hoDrag in FOptions) and (HitIndex > NoColumn) and (coDraggable in FColumns[HitIndex].FOptions) then
            begin
              // Show potential drag operation.
              // Disabled columns do not start a drag operation because they can't be clicked.
              Include(FStates, hsDragPending);
              SetCapture(Treeview.Handle);
              Result := True;
              Message.Result := 0;
            end;
          end;

        // This is a good opportunity to notify the application.
        if IsInHeader then
          FOwner.DoHeaderMouseDown(mbLeft, GetShiftState, P.X, P.Y + Integer(FHeight));
        end;
    LM_RBUTTONDOWN:
      begin
        with TLMRButtonDown(Message) do
          P:=Point(XPos,YPos);
          //P := FOwner.ScreenToClient(Point(XPos, YPos));
        if InHeader(P) then
          FOwner.DoHeaderMouseDown(mbRight, GetShiftState, P.X, P.Y + Integer(FHeight));
      end;
    LM_RBUTTONUP:
      if not (csDesigning in FOwner.ComponentState) then
        with TLMRButtonUp(Message) do
        begin
          Application.CancelHint;

          P := Point(XPos,YPos);
          //P := FOwner.ScreenToClient(Point(XPos, YPos));
          if InHeader(P) then
          begin
            FColumns.HandleClick(P, mbRight, True, False);
            FOwner.DoHeaderMouseUp(mbRight, GetShiftState, P.X, P.Y + Integer(FHeight));
            FColumns.FDownIndex := NoColumn;
            FColumns.FTrackIndex := NoColumn;

            Menu := FPopupMenu;
            if not Assigned(Menu) then
              Menu := DoGetPopupMenu(FColumns.ColumnFromPosition(Point(P.X, P.Y + Integer(FHeight))), P);

            // Trigger header popup if there's one.
            if Assigned(Menu) then
            begin
              KillTimer(Treeview.Handle, ScrollTimer);
              KillTimer(Treeview.Handle, HeaderTimer);
              FColumns.FHoverIndex := NoColumn;
              Treeview.DoStateChange([], [tsScrollPending, tsScrolling]);
              Menu.PopupComponent := Treeview;
              P := Treeview.ClientToScreen(Point(XPos, YPos));
              Menu.Popup(P.X, P.Y);
              HandleMessage := True;
            end;
          end;
        end;
    // When the tree window has an active mouse capture then we only get "client-area" messages.
    LM_LBUTTONUP:
      begin
        Application.CancelHint;

        if FStates <> [] then
        begin
          ReleaseCapture;
          //lcl
          if hsColumnWidthTracking in FStates then
          begin
            if not InHeader(SmallPointToPoint(TLMLButtonUp(Message).Pos)) then
              TreeView.Cursor := crDefault;
          end;
          if hsDragging in FStates then
          begin
            // successfull dragging moves columns
            with TLMLButtonUp(Message) do
              P := Treeview.ClientToScreen(Point(XPos, YPos));
            GetWindowRect(Treeview.Handle, R);
            {$ifdef DEBUG_VTV}Logger.Send([lcDrag],'Header - EndDrag / R',R);{$endif}
            with FColumns do
            begin
              {$ifdef DEBUG_VTV}Logger.Send([lcDrag],'Header - EndDrag / FDropTarget: %d FDragIndex: %d FDragIndexPosition: %d',
                [FDropTarget, FDragIndex, FColumns[FDragIndex].Position]);{$endif}
              {$ifdef DEBUG_VTV}Logger.Send([lcDrag],'Header - EndDrag / FDropBefore', FColumns.FDropBefore);{$endif}
              FDragImage.EndDrag;
              if (FDropTarget > -1) and (FDropTarget <> FDragIndex) and PtInRect(R, P) then
              begin
                {$ifdef DEBUG_VTV}Logger.Send([lcDrag],'Header - EndDrag / FDropTargetPosition', FColumns[FDropTarget].Position);{$endif}
                OldPosition := FColumns[FDragIndex].Position;
                if FColumns.FDropBefore then
                begin
                  if FColumns[FDragIndex].Position < FColumns[FDropTarget].Position then
                    FColumns[FDragIndex].Position := Max(0, FColumns[FDropTarget].Position - 1)
                  else
                    FColumns[FDragIndex].Position := FColumns[FDropTarget].Position;
                end
                else
                begin
                  if FColumns[FDragIndex].Position < FColumns[FDropTarget].Position then
                    FColumns[FDragIndex].Position := FColumns[FDropTarget].Position
                  else
                    FColumns[FDragIndex].Position := FColumns[FDropTarget].Position + 1;
                end;
                Treeview.DoHeaderDragged(FDragIndex, OldPosition);
              end
              else
                Treeview.DoHeaderDraggedOut(FDragIndex, P);
              FDropTarget := NoColumn;
            end;
            Invalidate(nil);
          end;
          Result := True;
          Message.Result := 0;
        end;

        case Message.Msg of
          LM_LBUTTONUP:
            with TLMLButtonUp(Message) do
            begin
              if FColumns.FDownIndex > NoColumn then
                FColumns.HandleClick(Point(XPos, YPos), mbLeft, False, False);
              if FStates <> [] then
                FOwner.DoHeaderMouseUp(mbLeft, KeysToShiftState(Keys), XPos, YPos);
            end;
          //todo: there's a difference here
          {
          LM_NCLBUTTONUP:
            with TLMLButtonUp(Message) do
            begin
              P := FOwner.ScreenToClient(Point(XPos, YPos));
              FColumns.HandleClick(P, mbLeft, False, False);
              FOwner.DoHeaderMouseUp(mbLeft, GetShiftState, P.X, P.Y + Integer(FHeight));
            end;
          }
        end;

        if FColumns.FTrackIndex > NoColumn then
        begin
          if hsColumnWidthTracking in FStates then
            DoAfterColumnWidthTracking(FColumns.FTrackIndex);
          Invalidate(Columns[FColumns.FTrackIndex]);
          FColumns.FTrackIndex := NoColumn;
        end;
        if FColumns.FDownIndex > NoColumn then
        begin
          Invalidate(Columns[FColumns.FDownIndex]);
          FColumns.FDownIndex := NoColumn;
        end;
        if hsHeightTracking in FStates then
          DoAfterHeightTracking;

        FStates := FStates - [hsDragging, hsDragPending,
                              hsColumnWidthTracking, hsColumnWidthTrackPending,
                              hsHeightTracking, hsHeightTrackPending];
      end;
    // hovering, mouse leave detection
    //todo: see the difference to below
    LM_MOUSEMOVE:
      with TLMMouseMove(Message), FColumns do
      begin
        //lcl
        HandleMessage := HandleHeaderMouseMove(TLMMouseMove(Message));

        P := Point(XPos,YPos);
        //P := Treeview.ScreenToClient(Point(XPos, YPos));
        if not InHeader(P) then
          Exit;
        Treeview.DoHeaderMouseMove(GetShiftState, P.X, P.Y);
        if ((AdjustHoverColumn(P)) or ((FDownIndex >= 0) and (FHoverIndex <> FDownIndex))) then
        begin
          // We need a mouse leave detection from here for the non client area. The best solution available would be the
          // TrackMouseEvent API. Unfortunately, it leaves Win95 totally and WinNT4 for non-client stuff out and
          // currently I cannot ignore these systems. Hence I go the only other reliable way and use a timer
          // (although, I don't like it...).
          KillTimer(Treeview.Handle, HeaderTimer);
          SetTimer(Treeview.Handle, HeaderTimer, 50, nil);
          // todo: under lcl, the hint is show even if HintMouseMessage is not implemented
          // Is it necessary here?
          // use Delphi's internal hint handling for header hints too
          if hoShowHint in FOptions then
          begin
            // client coordinates!
            XPos := P.x;
            YPos := P.y;
            Application.HintMouseMessage(Treeview, Message);
          end;
        end;
        //Adjust Cursor
        if not (csDesigning in FOwner.ComponentState) and (FStates = []) then
        begin
          //lcl: The code above already did these checks
          {
          // Retrieve last cursor position (GetMessagePos does not work here, I don't know why).
          GetCursorPos(P);
          // Is the mouse in the header rectangle?
          P := Treeview.ScreenToClient(P);
          if InHeader(P) then
          }
          //todo: see a way to store the  user defined cursor.
          IsHSplitterHit := HSplitterHit;
          IsVSplitterHit := InHeaderSplitterArea(P) and (hoHeightResize in FOptions);
          
          if IsVSplitterHit or IsHSplitterHit then
          begin
            NewCursor := crDefault;
            if IsVSplitterHit and (hoHeightResize in FOptions) then
              NewCursor := crVertSplit
            else if IsHSplitterHit then
              NewCursor := crHeaderSplit;

            Treeview.DoGetHeaderCursor(NewCursor);
            if NewCursor <> crDefault then
            begin
              Treeview.Cursor := NewCursor;
              HandleMessage := True;
              Message.Result := 1;
            end;
          end;
        end
        else
        begin
          Message.Result := 1;
          HandleMessage := True;
        end;
      end;

    LM_TIMER:
      if TLMTimer(Message).TimerID = HeaderTimer then
      begin
        // determine current mouse position to check if it left the window
        GetCursorPos(P);
        P := Treeview.ScreenToClient(P);
        with FColumns do
        begin
          if not InHeader(P) or ((FDownIndex > NoColumn) and (FHoverIndex <> FDownIndex)) then
          begin
            KillTimer(Treeview.Handle, HeaderTimer);
            FHoverIndex := NoColumn;
            FClickIndex := NoColumn;
            FDownIndex := NoColumn;
            Result := True;
            Message.Result := 0;
            Invalidate(nil);
          end;
        end;
      end;
    LM_KEYDOWN,
    LM_KILLFOCUS:
      if (Message.Msg = LM_KILLFOCUS) or
         (TLMKeyDown(Message).CharCode = VK_ESCAPE) then
      begin
        if hsDragging in FStates then
        begin
          ReleaseCapture;
          FDragImage.EndDrag;
          Exclude(FStates, hsDragging);
          FColumns.FDropTarget := NoColumn;
          Invalidate(nil);
          Result := True;
          Message.Result := 0;
        end
        else
        begin
          if [hsColumnWidthTracking, hsHeightTracking] * FStates <> [] then
          begin
            ReleaseCapture;
            if hsColumnWidthTracking in FStates then
              DoAfterColumnWidthTracking(FColumns.FTrackIndex);
            if hsHeightTracking in FStates then
              DoAfterHeightTracking;
            Result := True;
            Message.Result := 0;
          end;

          FStates := FStates - [hsColumnWidthTracking, hsColumnWidthTrackPending,
                                hsHeightTracking, hsHeightTrackPending];
        end;
      end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.ImageListChange(Sender: TObject);

begin
  if not (csDestroying in Treeview.ComponentState) then
    Invalidate(nil);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.PrepareDrag(P, Start: TPoint);

// Initializes dragging of the header, P is the current mouse postion and Start the initial mouse position.

var
  HeaderR: TRect;
  Image: TBitmap;
  ImagePos: TPoint;
  DragColumn: TVirtualTreeColumn;

begin
  // Determine initial position of drag image (screen coordinates).
  FColumns.FDropTarget := NoColumn;
  Start := Treeview.ScreenToClient(Start);
  FColumns.FDragIndex := FColumns.ColumnFromPosition(Start);
  DragColumn := FColumns[FColumns.FDragIndex];

  HeaderR := Treeview.FHeaderRect;

  // Set right border of the header rectangle to the maximum extent.
  // Adjust top border too, it is already covered elsewhere.
  HeaderR.Right := FColumns.TotalWidth;
  HeaderR.Top := 0;

  // Take out influence of border since we need a seamless drag image.
  OffsetRect(HeaderR, -Treeview.BorderWidth, -Treeview.BorderWidth);
  if Treeview.UseRightToLeftAlignment then
    Dec(HeaderR.Left, Treeview.ComputeRTLOffset);

  Image := TBitmap.Create;
  with Image do
  try
    PixelFormat := pf32Bit;
    Width := DragColumn.Width;
    Height := FHeight;

    // Erase the entire image with the color key value, for the case not everything
    // in the image is covered by the header image.
    Canvas.Brush.Color := clBtnFace;
    Canvas.FillRect(Rect(0, 0, Width, Height));

    // Now move the window origin of bitmap DC so that although the entire header is painted
    // only the dragged column becomes visible.
    SetWindowOrgEx(Canvas.Handle, DragColumn.FLeft, 0, nil);
    FColumns.PaintHeader(Canvas.Handle, HeaderR, 0);
    SetWindowOrgEx(Canvas.Handle, 0, 0, nil);

    if Treeview.UseRightToLeftAlignment then
      ImagePos := Treeview.ClientToScreen(Point(DragColumn.Left + Treeview.ComputeRTLOffset(True), 0))
    else
      ImagePos := Treeview.ClientToScreen(Point(DragColumn.Left, 0));
    //lclheader
    // Column rectangles are given in local window coordinates not client coordinates.
    // The above statement is not valid under LCL
    //Dec(ImagePos.Y, FHeight);

    if hoRestrictDrag in FOptions then
      FDragImage.MoveRestriction := dmrHorizontalOnly
    else
      FDragImage.MoveRestriction := dmrNone;
    FDragImage.PrepareDrag(Image, ImagePos, P, nil);
    FDragImage.ShowDragImage;
  finally
    Image.Free;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.RecalculateHeader;

// Initiate a recalculation of the non-client area of the owner tree.

begin
  if Treeview.HandleAllocated then
  begin
    Treeview.UpdateHeaderRect;
    //lclheader
    //not necessary since header is draw inside client area
    //SetWindowPos(Treeview.Handle, 0, 0, 0, 0, 0, SWP_FRAMECHANGED or SWP_NOMOVE or SWP_NOACTIVATE or SWP_NOOWNERZORDER or
    //  SWP_NOSENDCHANGING or SWP_NOSIZE or SWP_NOZORDER);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.RescaleHeader;

// Rescale the fixed elements (fixed columns, header itself) to FixedAreaConstraints.

var
  FixedWidth,
  MaxFixedWidth,
  MinFixedWidth: Integer;

  //--------------- local function --------------------------------------------

  procedure ComputeConstraints;

  var
    I: TColumnIndex;

  begin
    with FColumns do
    begin
      I := GetFirstVisibleColumn;
      while I > NoColumn do
      begin
        if (coFixed in FColumns[I].Options) and (FColumns[I].Width < FColumns[I].MinWidth) then
          FColumns[I].FWidth := FColumns[I].FMinWidth;
        I := GetNextVisibleColumn(I);
      end;
      FixedWidth := GetVisibleFixedWidth;
    end;

    with FFixedAreaConstraints do
    begin
      MinFixedWidth := (TreeView.ClientWidth * FMinWidthPercent) div 100;
      MaxFixedWidth := (TreeView.ClientWidth * FMaxWidthPercent) div 100;
    end;
  end;

  //----------- end local function --------------------------------------------

begin
  if ([csLoading, csReading, csWriting, csDestroying] * Treeview.ComponentState = []) and not
     (hsLoading in FStates) and Treeview.HandleAllocated then
  begin
    Include(FStates, hsScaling);

    SetHeight(FHeight);
    RecalculateHeader;

    with FFixedAreaConstraints do
      if (FMinHeightPercent > 0) or (FMaxHeightPercent > 0) then
      begin
        ComputeConstraints;

        with FColumns do
          if (FMaxWidthPercent > 0) and (FixedWidth > MaxFixedWidth) then
            ResizeColumns(MaxFixedWidth - FixedWidth, 0, Count - 1, [coVisible, coFixed])
          else if (FMinWidthPercent > 0) and (FixedWidth < MinFixedWidth) then
            ResizeColumns(MinFixedWidth - FixedWidth, 0, Count - 1, [coVisible, coFixed]);

        FColumns.UpdatePositions;
      end;

    Exclude(FStates, hsScaling);
    Exclude(FStates, hsNeedScaling);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.UpdateMainColumn;

// Called once the load process of the owner tree is done.

begin
  if FMainColumn < 0 then
    FMainColumn := 0;
  if FMainColumn > FColumns.Count - 1 then
    FMainColumn := FColumns.Count - 1;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.UpdateSpringColumns;

var
  I: TColumnIndex;
  SpringCount: Integer;
  Sign: Integer;
  ChangeBy: Single;
  Difference: Single;
  NewAccumulator: Single;

begin
  with TreeView do
    ChangeBy := FHeaderRect.Right - FHeaderRect.Left - FLastWidth;
  if (hoAutoSpring in FOptions) and (FLastWidth <> 0) and (ChangeBy <> 0) then
  begin
    // Stay positive if downsizing the control.
    if ChangeBy < 0 then
      Sign := -1
    else
      Sign := 1;
    ChangeBy := Abs(ChangeBy);
    // Count how many columns have spring enabled.
    SpringCount := 0;
    for I := 0 to FColumns.Count-1 do
      if [coVisible, coAutoSpring] * FColumns[I].FOptions = [coVisible, coAutoSpring] then
        Inc(SpringCount);
    if SpringCount > 0 then
    begin
      // Calculate the size to add/sub to each columns.
      Difference := ChangeBy / SpringCount;
      // Adjust the column's size accumulators and resize if the result is >= 1.
      for I := 0 to FColumns.Count - 1 do
        if [coVisible, coAutoSpring] * FColumns[I].FOptions = [coVisible, coAutoSpring] then
        begin
          // Sum up rest changes from previous runs and the amount from this one and store it in the
          // column. If there is at least one pixel difference then do a resize and reset the accumulator.
          NewAccumulator := FColumns[I].FSpringRest + Difference;
          // Set new width if at least one pixel size difference is reached.
          if NewAccumulator >= 1 then
            FColumns[I].SetWidth(FColumns[I].FWidth + (Trunc(NewAccumulator) * Sign));
          FColumns[I].FSpringRest := Frac(NewAccumulator);

          // Keep track of the size count.
          ChangeBy := ChangeBy - Difference;
          // Exit loop if resize count drops below freezing point.
          if ChangeBy < 0 then
            Break;
        end;
    end;
  end;
  with TreeView do
    FLastWidth := FHeaderRect.Right - FHeaderRect.Left;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVTHeader.AllowFocus(ColumnIndex: TColumnIndex): Boolean;
begin
  Result := False;
  if not FColumns.IsValidColumn(ColumnIndex) then exit; // Just in case.

  Result := (coAllowFocus in FColumns[ColumnIndex].Options);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.Assign(Source: TPersistent);

begin
  if Source is TVTHeader then
  begin
    AutoSizeIndex := TVTHeader(Source).AutoSizeIndex;
    Background := TVTHeader(Source).Background;
    Columns := TVTHeader(Source).Columns;
    Font := TVTHeader(Source).Font;
    FixedAreaConstraints.Assign(TVTHeader(Source).FixedAreaConstraints);
    Height := TVTHeader(Source).Height;
    Images := TVTHeader(Source).Images;
    MainColumn := TVTHeader(Source).MainColumn;
    Options := TVTHeader(Source).Options;
    ParentFont := TVTHeader(Source).ParentFont;
    PopupMenu := TVTHeader(Source).PopupMenu;
    SortColumn := TVTHeader(Source).SortColumn;
    SortDirection := TVTHeader(Source).SortDirection;
    Style := TVTHeader(Source).Style;

    RescaleHeader;
  end
  else
    inherited;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.AutoFitColumns(Animated: Boolean = True; SmartAutoFitType: TSmartAutoFitType = smaUseColumnOption;
  RangeStartCol: Integer = NoColumn; RangeEndCol: Integer = NoColumn);

  //--------------- local functions -------------------------------------------

  function GetUseSmartColumnWidth(ColumnIndex: TColumnIndex): Boolean;

  begin
    Result := False;
    case SmartAutoFitType of
      smaAllColumns:
        Result := True;
      smaNoColumn:
        Result := False;
      smaUseColumnOption:
        Result := coSmartResize in FColumns.Items[ColumnIndex].FOptions;
    end;
  end;

  //----------------------------------------------------------------------------

  procedure DoAutoFitColumn(Column: TColumnIndex);

  begin
    with FColumns do
      if ([coResizable, coVisible] * Items[FPositionToIndex[Column]].FOptions = [coResizable, coVisible]) and
            DoBeforeAutoFitColumn(FPositionToIndex[Column], SmartAutoFitType) and not TreeView.OperationCanceled then
      begin
        if Animated then
          AnimatedResize(FPositionToIndex[Column], Treeview.GetMaxColumnWidth(FPositionToIndex[Column],
            GetUseSmartColumnWidth(FPositionToIndex[Column])))
        else
          FColumns[FPositionToIndex[Column]].Width := Treeview.GetMaxColumnWidth(FPositionToIndex[Column],
            GetUseSmartColumnWidth(FPositionToIndex[Column]));

        DoAfterAutoFitColumn(FPositionToIndex[Column]);
      end;
  end;

  //--------------- end local functions ----------------------------------------

var
  I: Integer;
  StartCol,
  EndCol: Integer;

begin
  StartCol := Max(NoColumn + 1, RangeStartCol);

  if RangeEndCol <= NoColumn then
    EndCol := FColumns.Count - 1
  else
    EndCol := Min(RangeEndCol, FColumns.Count - 1);

  if StartCol > EndCol then
    Exit; // nothing to do

  TreeView.BeginOperation;
  if Assigned(TreeView.FOnBeforeAutoFitColumns) then
    TreeView.FOnBeforeAutoFitColumns(Self, SmartAutoFitType);

  for I := StartCol to EndCol do
    DoAutoFitColumn(I);

  if Assigned(TreeView.FOnAfterAutoFitColumns) then
    TreeView.FOnAfterAutoFitColumns(Self);
  Treeview.EndOperation;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVTHeader.InHeader(const P: TPoint): Boolean;

// Determines whether the given point (client coordinates!) is within the header rectangle (non-client coordinates).

begin
  //lclheader
  //todo: remove this function and use PtInRect directly ??
  Result := PtInRect(TreeView.FHeaderRect, P);
end;

//----------------------------------------------------------------------------------------------------------------------

function TVTHeader.InHeaderSplitterArea(P: TPoint): Boolean;

// Determines whether the given point (client coordinates!) hits the horizontal splitter area of the header.

var
  R, RW: TRect;

begin
  //todo: see if is necessary MapWindowPoints
  if (P.Y > 2) or (P.Y < -2) or not (hoVisible in FOptions) then
    Result := False
  else
  begin
    R := Treeview.FHeaderRect;
    Inc(R.Bottom, 2);

    // Current position of the owner in screen coordinates.
    GetWindowRect(Treeview.Handle, RW);

    {$ifndef INCOMPLETE_WINAPI}
    // Convert to client coordinates.
    MapWindowPoints(0, Treeview.Handle, RW, 2);
    {$endif}
    // Consider the header within this rectangle.
    OffsetRect(R, RW.Left, RW.Top);
    Result := PtInRect(R, P);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.Invalidate(Column: TVirtualTreeColumn; ExpandToBorder: Boolean = False);

// Because the header is in the non-client area of the tree it needs some special handling in order to initiate its
// repainting.
// If ExpandToBorder is True then not only the given column but everything or (depending on hoFullRepaintOnResize) just
// everything to its right (or left, in RTL mode) will be invalidated (useful for resizing). This makes only sense when
// a column is given.

var
  R: TRect;

begin
  if (hoVisible in FOptions) and Treeview.HandleAllocated then
    with Treeview do
    begin
      if Column = nil then
        R := FHeaderRect
      else
      begin
        R := Column.GetRect;
        if not (coFixed in Column.Options) then
          OffsetRect(R, -FEffectiveOffsetX, 0);
        if UseRightToLeftAlignment then
          OffsetRect(R, ComputeRTLOffset, 0);
        if ExpandToBorder then
        begin
          if (hoFullRepaintOnResize in FHeader.FOptions) then
          begin
            R.Left := FHeaderRect.Left;
            R.Right := FHeaderRect.Right;
          end else
          begin
            if UseRightToLeftAlignment then
              R.Left := FHeaderRect.Left
            else
              R.Right := FHeaderRect.Right;
          end;
        end;
      end;
    //lclheader
    RedrawWindow(Handle, @R, 0, RDW_FRAME or RDW_INVALIDATE or RDW_VALIDATE or RDW_NOINTERNALPAINT or
      RDW_NOERASE or RDW_NOCHILDREN);

    {
    // Current position of the owner in screen coordinates.
    GetWindowRect(Handle, RW);

    // Consider the header within this rectangle.
    OffsetRect(R, RW.Left, RW.Top);

    // Expressed in client coordinates (because RedrawWindow wants them so, they will actually become negative).
    MapWindowPoints(0, Handle, R, 2);
    RedrawWindow(Handle, @R, 0, RDW_FRAME or RDW_INVALIDATE or RDW_VALIDATE or RDW_NOINTERNALPAINT or
      RDW_NOERASE or RDW_NOCHILDREN);
    }
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.LoadFromStream(const Stream: TStream);

// restore the state of the header from the given stream

var
  Dummy,
  Version: Integer;
  S: AnsiString;
  OldOptions: TVTHeaderOptions;

begin
  Include(FStates, hsLoading);
  with Stream do
  try
    // Switch off all options which could influence loading the columns (they will be later set again).
    OldOptions := FOptions;
    FOptions := [];

    // Determine whether the stream contains data without a version number.
    ReadBuffer(Dummy, SizeOf(Dummy));
    if Dummy > -1 then
    begin
      // Seek back to undo the read operation if this is an old stream format.
      Seek(-SizeOf(Dummy), soFromCurrent);
      Version := -1;
    end
    else // Read version number if this is a "versionized" format.
      ReadBuffer(Version, SizeOf(Version));
    Columns.LoadFromStream(Stream, Version);

    ReadBuffer(Dummy, SizeOf(Dummy));
    AutoSizeIndex := Dummy;
    ReadBuffer(Dummy, SizeOf(Dummy));
    Background := Dummy;
    ReadBuffer(Dummy, SizeOf(Dummy));
    Height := Dummy;
    ReadBuffer(Dummy, SizeOf(Dummy));
    FOptions := OldOptions;
    Options := TVTHeaderOptions(Word(Dummy));
    // PopupMenu is neither saved nor restored
    ReadBuffer(Dummy, SizeOf(Dummy));
    Style := TVTHeaderStyle(Dummy);
    // TFont has no own save routine so we do it manually
    with Font do
    begin
      ReadBuffer(Dummy, SizeOf(Dummy));
      Color := Dummy;
      ReadBuffer(Dummy, SizeOf(Dummy));
      Height := Dummy;
      ReadBuffer(Dummy, SizeOf(Dummy));
      SetLength(S, Dummy);
      ReadBuffer(PAnsiChar(S)^, Dummy);
      Name := S;
      ReadBuffer(Dummy, SizeOf(Dummy));
      Pitch := TFontPitch(Dummy);
      ReadBuffer(Dummy, SizeOf(Dummy));
      Style := TFontStyles(LongWord(Dummy));
    end;
    // LCL port started with header stream version 6 so no need to do the check here
    // Read data introduced by stream version 1+.
    ReadBuffer(Dummy, SizeOf(Dummy));
    MainColumn := Dummy;
    ReadBuffer(Dummy, SizeOf(Dummy));
    SortColumn := Dummy;
    ReadBuffer(Dummy, SizeOf(Dummy));
    SortDirection := TSortDirection(Byte(Dummy));

    // Read data introduced by stream version 5+.
    ReadBuffer(Dummy, SizeOf(Dummy));
    ParentFont := Boolean(Dummy);
    ReadBuffer(Dummy, SizeOf(Dummy));
    FMaxHeight := Integer(Dummy);
    ReadBuffer(Dummy, SizeOf(Dummy));
    FMinHeight := Integer(Dummy);
    ReadBuffer(Dummy, SizeOf(Dummy));
    FDefaultHeight := Integer(Dummy);
    with FFixedAreaConstraints do
    begin
      ReadBuffer(Dummy, SizeOf(Dummy));
      FMaxHeightPercent := TVTConstraintPercent(Dummy);
      ReadBuffer(Dummy, Sizeof(Dummy));
      FMaxWidthPercent := TVTConstraintPercent(Dummy);
      ReadBuffer(Dummy, SizeOf(Dummy));
      FMinHeightPercent := TVTConstraintPercent(Dummy);
      ReadBuffer(Dummy, Sizeof(Dummy));
      FMinWidthPercent := TVTConstraintPercent(Dummy);
    end
  finally
    Exclude(FStates, hsLoading);
    Treeview.DoColumnResize(NoColumn);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TVTHeader.ResizeColumns(ChangeBy: Integer; RangeStartCol: TColumnIndex; RangeEndCol: TColumnIndex;
  Options: TVTColumnOptions = [coVisible]): Integer;

// Distribute the given width change to a range of columns. A 'fair' way is used to distribute ChangeBy to the columns,
// while ensuring that everything that can be distributed will be distributed.

var
  Start,
  I: TColumnIndex;
  ColCount,
  ToGo,
  Sign,
  Rest,
  MaxDelta,
  Difference: Integer;
  Constraints,
  Widths: Array of Integer;
  BonusPixel: Boolean;

  //--------------- local functions -------------------------------------------

  function IsResizable (Column: TColumnIndex): Boolean;

  begin
    if BonusPixel then
      Result := Widths[Column - RangeStartCol] < Constraints[Column - RangeStartCol]
    else
      Result := Widths[Column - RangeStartCol] > Constraints[Column - RangeStartCol];
  end;

  //---------------------------------------------------------------------------

  procedure IncDelta(Column: TColumnIndex);

  begin
    if BonusPixel then
      Inc(MaxDelta, FColumns[Column].MaxWidth - Widths[Column - RangeStartCol])
    else
      Inc(MaxDelta, Widths[Column - RangeStartCol] - Constraints[Column - RangeStartCol]);
  end;

  //---------------------------------------------------------------------------

  function ChangeWidth(Column: TColumnIndex; Delta: Integer): Integer;

  begin
    if Delta > 0 then
      Delta := Min(Delta, Constraints[Column - RangeStartCol] - Widths[Column - RangeStartCol])
    else
      Delta := Max(Delta, Constraints[Column - RangeStartCol] - Widths[Column - RangeStartCol]);

    Inc(Widths[Column - RangeStartCol], Delta);
    Dec(ToGo, Abs(Delta));
    Result := Abs(Delta);
  end;

  //---------------------------------------------------------------------------

  function ReduceConstraints: Boolean;

  var
    MaxWidth,
    MaxReserveCol,
    Column: TColumnIndex;

  begin
    Result := True;
    if not (hsScaling in FStates) or BonusPixel then
      Exit;

    MaxWidth := 0;
    MaxReserveCol := NoColumn;
    for Column := RangeStartCol to RangeEndCol do
      if (Options * FColumns[Column].FOptions = Options) and
         (FColumns[Column].FWidth > MaxWidth) then
      begin
        MaxWidth := Widths[Column - RangeStartCol];
        MaxReserveCol := Column;
      end;

    if (MaxReserveCol <= NoColumn) or (Constraints[MaxReserveCol - RangeStartCol] <= 10) then
      Result := False
    else
      Dec(Constraints[MaxReserveCol - RangeStartCol],
          Constraints[MaxReserveCol - RangeStartCol] div 10);
  end;

  //----------- end local functions -------------------------------------------

begin
  Result := 0;
  if ChangeBy <> 0 then
  begin
    // Do some initialization here
    BonusPixel := ChangeBy > 0;
    Sign := IfThen(BonusPixel, 1, -1);
    Start := IfThen(BonusPixel, RangeStartCol, RangeEndCol);
    ToGo := Abs(ChangeBy);
    SetLength(Widths, RangeEndCol - RangeStartCol + 1);
    SetLength(Constraints, RangeEndCol - RangeStartCol + 1);
    for I := RangeStartCol to RangeEndCol do
    begin
      Widths[I - RangeStartCol] := FColumns[I].FWidth;
      Constraints[I - RangeStartCol] := IfThen(BonusPixel, FColumns[I].MaxWidth, FColumns[I].MinWidth);
    end;

    repeat
      repeat
        MaxDelta := 0;
        ColCount := 0;
        for I := RangeStartCol to RangeEndCol do
          if (Options * FColumns[I].FOptions = Options) and IsResizable(I) then
          begin
            Inc(ColCount);
            IncDelta(I);
          end;
        if MaxDelta < Abs(ChangeBy) then
          if not ReduceConstraints then
            Break;
      until (MaxDelta >= Abs(ChangeBy)) or not (hsScaling in FStates);

      if ColCount = 0 then
        Break;

      ToGo := Min(ToGo, MaxDelta);
      Difference := ToGo div ColCount;
      Rest := ToGo mod ColCount;

      if Difference > 0 then
        for I := RangeStartCol to RangeEndCol do
          if (Options * FColumns[I].FOptions = Options) and IsResizable(I) then
            ChangeWidth(I, Difference * Sign);

      // Now distribute Rest.
      I := Start;
      while Rest > 0 do
      begin
        if (Options * FColumns[I].FOptions = Options) and IsResizable(I) then
          if FColumns[I].FBonusPixel <> BonusPixel then
          begin
            Dec(Rest, ChangeWidth(I, Sign));
            FColumns[I].FBonusPixel := BonusPixel;
          end;
        Inc(I, Sign);
        if (BonusPixel and (I > RangeEndCol)) or (not BonusPixel and (I < RangeStartCol)) then
        begin
          for I := RangeStartCol to RangeEndCol do
            if Options * FColumns[I].FOptions = Options then
              FColumns[I].FBonusPixel := not FColumns[I].FBonusPixel;
          I := Start;
        end;
      end;
    until ToGo <= 0;

    // Now set the computed widths. We also compute the result here.
    Include(FStates, hsResizing);
    for I := RangeStartCol to RangeEndCol do
      if (Options * FColumns[I].FOptions = Options) then
      begin
        Inc(Result, Widths[I - RangeStartCol] - FColumns[I].FWidth);
        FColumns[I].SetWidth(Widths[I - RangeStartCol]);
      end;
    Exclude(FStates, hsResizing);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.RestoreColumns;

// Restores all columns to their width which they had before they have been auto fitted.

var
  I: TColumnIndex;

begin
  with FColumns do
    for I := Count - 1 downto 0 do
      if [coResizable, coVisible] * Items[FPositionToIndex[I]].FOptions = [coResizable, coVisible] then
        Items[I].RestoreLastWidth;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTHeader.SaveToStream(const Stream: TStream);

// Saves the complete state of the header into the provided stream.

var
  Dummy: Integer;
  Tmp: AnsiString;

begin
  with Stream do
  begin
    // In previous version of VT was no header stream version defined.
    // For feature enhancements it is necessary, however, to know which stream
    // format we are trying to load.
    // In order to distict from non-version streams an indicator is inserted.
    Dummy := -1;
    WriteBuffer(Dummy, SizeOf(Dummy));
    // Write current stream version number, nothing more is required at the time being.
    Dummy := VTHeaderStreamVersion;
    WriteBuffer(Dummy, SizeOf(Dummy));

    // Save columns in case they depend on certain options (like auto size).
    Columns.SaveToStream(Stream);

    Dummy := FAutoSizeIndex;
    WriteBuffer(Dummy, SizeOf(Dummy));
    Dummy := FBackground;
    WriteBuffer(Dummy, SizeOf(Dummy));
    Dummy := FHeight;
    WriteBuffer(Dummy, SizeOf(Dummy));
    Dummy := Word(FOptions);
    WriteBuffer(Dummy, SizeOf(Dummy));
    // PopupMenu is neither saved nor restored
    Dummy := Ord(FStyle);
    WriteBuffer(Dummy, SizeOf(Dummy));
    // TFont has no own save routine so we do it manually
    with Font do
    begin
      Dummy := Color;
      WriteBuffer(Dummy, SizeOf(Dummy));

      // Need only to write one: size or height, I decided to write height.
      Dummy := Height;
      WriteBuffer(Dummy, SizeOf(Dummy));
      Tmp := Name;
      Dummy := Length(Tmp);
      WriteBuffer(Dummy, SizeOf(Dummy));
      WriteBuffer(PAnsiChar(Tmp)^, Dummy);
      Dummy := Ord(Pitch);
      WriteBuffer(Dummy, SizeOf(Dummy));
      Dummy := Integer(Style);
      WriteBuffer(Dummy, SizeOf(Dummy));
    end;

    // Data introduced by stream version 1.
    Dummy := FMainColumn;
    WriteBuffer(Dummy, SizeOf(Dummy));
    Dummy := FSortColumn;
    WriteBuffer(Dummy, SizeOf(Dummy));
    Dummy := Byte(FSortDirection);
    WriteBuffer(Dummy, SizeOf(Dummy));

    // Data introduced by stream version 5.
    Dummy := Integer(ParentFont);
    WriteBuffer(Dummy, SizeOf(Dummy));
    Dummy := Integer(FMaxHeight);
    WriteBuffer(Dummy, SizeOf(Dummy));
    Dummy := Integer(FMinHeight);
    WriteBuffer(Dummy, SizeOf(Dummy));
    Dummy := Integer(FDefaultHeight);
    WriteBuffer(Dummy, SizeOf(Dummy));
    with FFixedAreaConstraints do
    begin
      Dummy := Integer(FMaxHeightPercent);
      WriteBuffer(Dummy, SizeOf(Dummy));
      Dummy := Integer(FMaxWidthPercent);
      WriteBuffer(Dummy, SizeOf(Dummy));
      Dummy := Integer(FMinHeightPercent);
      WriteBuffer(Dummy, SizeOf(Dummy));
      Dummy := Integer(FMinWidthPercent);
      WriteBuffer(Dummy, SizeOf(Dummy));
    end
  end;
end;

//----------------- TScrollBarOptions ----------------------------------------------------------------------------------

constructor TScrollBarOptions.Create(AOwner: TBaseVirtualTree);

begin
  inherited Create;

  FOwner := AOwner;
  FAlwaysVisible := False;
  FScrollBarStyle := sbmRegular;
  FScrollBars := ssBoth;
  FIncrementX := 20;
  FIncrementY := 20;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TScrollBarOptions.SetAlwaysVisible(Value: Boolean);

begin
  if FAlwaysVisible <> Value then
  begin
    FAlwaysVisible := Value;
    //todo_lcl_check
    if not (csLoading in FOwner.ComponentState) and FOwner.HandleAllocated then
      RecreateWnd(FOwner);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TScrollBarOptions.SetScrollBars(Value: TScrollStyle);

begin
  if FScrollbars <> Value then
  begin
    FScrollBars := Value;
    //todo_lcl_check
    if not (csLoading in FOwner.ComponentState) and FOwner.HandleAllocated then
      RecreateWnd(FOwner);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TScrollBarOptions.SetScrollBarStyle(Value: TVTScrollBarStyle);

begin
  {$ifndef UseFlatScrollbars}
    Assert(Value = sbmRegular, 'Flat scrollbars styles are disabled. Enable UseFlatScrollbars in VTConfig.inc for' +
      'flat scrollbar support.');
  {$endif UseFlatScrollbars}

  if FScrollBarStyle <> Value then
  begin
    FScrollBarStyle := Value;
    {$ifdef UseFlatScrollbars}
      if FOwner.HandleAllocated then
      begin
        // If set to regular style then don't use the emulation mode of the FlatSB APIs but the original APIs.
        // This is necessary because the FlatSB APIs don't respect NC paint request with limited update region
        // (which is necessary for the transparent drag image).
        FOwner.RecreateWnd;
      end;
    {$endif UseFlatScrollbars}
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TScrollBarOptions.GetOwner: TPersistent;

begin
  Result := FOwner;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TScrollBarOptions.Assign(Source: TPersistent);

begin
  if Source is TScrollBarOptions then
  begin
    AlwaysVisible := TScrollBarOptions(Source).AlwaysVisible;
    HorizontalIncrement := TScrollBarOptions(Source).HorizontalIncrement;
    ScrollBars := TScrollBarOptions(Source).ScrollBars;
    ScrollBarStyle := TScrollBarOptions(Source).ScrollBarStyle;
    VerticalIncrement := TScrollBarOptions(Source).VerticalIncrement;
  end
  else
    inherited;
end;

//----------------- TVTColors ------------------------------------------------------------------------------------------

constructor TVTColors.Create(AOwner: TBaseVirtualTree);

begin
  FOwner := AOwner;
  FColors[0] := clBtnShadow;      // DisabledColor
  FColors[1] := clHighlight;      // DropMarkColor
  FColors[2] := clHighLight;      // DropTargetColor
  FColors[3] := clHighLight;      // FocusedSelectionColor
  FColors[4] := clBtnFace;        // GridLineColor
  FColors[5] := clBtnShadow;      // TreeLineColor
  FColors[6] := clBtnFace;        // UnfocusedSelectionColor
  FColors[7] := clBtnFace;        // BorderColor
  FColors[8] := clWindowText;     // HotColor
  FColors[9] := clHighLight;      // FocusedSelectionBorderColor
  FColors[10] := clBtnFace;       // UnfocusedSelectionBorderColor
  FColors[11] := clHighlight;     // DropTargetBorderColor
  FColors[12] := clHighlight;     // SelectionRectangleBlendColor
  FColors[13] := clHighlight;     // SelectionRectangleBorderColor
  FColors[14] := clBtnShadow;     // HeaderHotColor
end;

//----------------------------------------------------------------------------------------------------------------------

function TVTColors.GetColor(const Index: Integer): TColor;

begin
  Result := FColors[Index];
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTColors.SetColor(const Index: Integer; const Value: TColor);

begin
  if FColors[Index] <> Value then
  begin
    FColors[Index] := Value;
    if not (csLoading in FOwner.ComponentState) and FOwner.HandleAllocated then
    begin
      // Cause helper bitmap rebuild if the button color changed.
      case Index of
        5:
          begin
            FOwner.PrepareBitmaps(True, False);
            FOwner.Invalidate;
          end;
        7:
          RedrawWindow(FOwner.Handle, nil, 0, RDW_FRAME or RDW_INVALIDATE or RDW_NOERASE or RDW_NOCHILDREN)
      else
        FOwner.Invalidate;
      end;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTColors.Assign(Source: TPersistent);

begin
  if Source is TVTColors then
  begin
    FColors := TVTColors(Source).FColors;
    if FOwner.FUpdateCount = 0 then
      FOwner.Invalidate;
  end
  else
    inherited;
end;

//----------------- TClipboardFormats ----------------------------------------------------------------------------------

constructor TClipboardFormats.Create(AOwner: TBaseVirtualTree);

begin
  FOwner := AOwner;
  Sorted := True;
  Duplicates := dupIgnore;
end;

//----------------------------------------------------------------------------------------------------------------------

function TClipboardFormats.Add(const S: string): Integer;

// Restrict additions to the clipbard formats to only those which are registered with the owner tree or one of its
// ancestors.

var
  Format: Word;
  RegisteredClass: TVirtualTreeClass;

begin
  RegisteredClass := InternalClipboardFormats.FindFormat(S, Format);
  if Assigned(RegisteredClass) and FOwner.ClassType.InheritsFrom(RegisteredClass) then
    Result := inherited Add(S)
  else
    Result := -1;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TClipboardFormats.Insert(Index: Integer; const S: string);

// Restrict additions to the clipbard formats to only those which are registered with the owner tree or one of its
// ancestors.

var
  Format: Word;
  RegisteredClass: TVirtualTreeClass;

begin
  RegisteredClass := InternalClipboardFormats.FindFormat(S, Format);
  if Assigned(RegisteredClass) and FOwner.ClassType.InheritsFrom(RegisteredClass) then
    inherited Insert(Index, S);
end;

//----------------- TBaseVirtualTree -----------------------------------------------------------------------------------

constructor TBaseVirtualTree.Create(AOwner: TComponent);

begin
  if not Initialized then
    InitializeGlobalStructures;

  inherited;

  ControlStyle := ControlStyle - [csSetCaption] + [csCaptureMouse, csOpaque, csReplicatable, csDisplayDragImage,
    csReflector];
  FTotalInternalDataSize := 0;
  FNodeDataSize := -1;
  Width := 200;
  Height := 100;
  TabStop := True;
  ParentColor := False;
  FDefaultNodeHeight := 18;
  FDragOperations := [doCopy, doMove];
  FHotCursor := crDefault;
  FScrollBarOptions := TScrollBarOptions.Create(Self);
  FFocusedColumn := NoColumn;
  FDragImageKind := diComplete;
  FLastSelectionLevel := -1;
  FSelectionBlendFactor := 128;

  FIndent := 18;

  FPlusBM := TBitmap.Create;
  FHotPlusBM := TBitmap.Create;
  FMinusBM := TBitmap.Create;
  FHotMinusBM := TBitmap.Create;
  BorderStyle := bsSingle;
  FButtonStyle := bsRectangle;
  FButtonFillMode := fmTreeColor;

  FHeader := GetHeaderClass.Create(Self);

  // we have an own double buffer handling
  DoubleBuffered := False;

  FCheckImageKind := ckSystemDefault;

  FImageChangeLink := TChangeLink.Create;
  FImageChangeLink.OnChange := ImageListChange;
  FStateChangeLink := TChangeLink.Create;
  FStateChangeLink.OnChange := ImageListChange;
  FCustomCheckChangeLink := TChangeLink.Create;
  FCustomCheckChangeLink.OnChange := ImageListChange;

  FAutoExpandDelay := 1000;
  FAutoScrollDelay := 1000;
  FAutoScrollInterval := 1;

  FBackground := TPicture.Create;

  FDefaultPasteMode := amAddChildLast;
  FMargin := 4;
  FTextMargin := 4;
  FDragType := dtOLE;
  FDragHeight := 350;
  FDragWidth := 200;

  FColors := TVTColors.Create(Self);
  FEditDelay := 1000;

  FDragImage := TVTDragImage.Create(Self);
  with FDragImage do
  begin
    Fade := True;
    PostBlendBias := 0;
    PreBlendBias := 0;
    Transparency := 200;
  end;

  SetLength(FSingletonNodeArray, 1);
  FAnimationDuration := 200;
  FSearchTimeout := 1000;
  FSearchStart := ssFocusedNode;
  FNodeAlignment := naProportional;
  FLineStyle := lsDotted;
  FIncrementalSearch := isNone;
  FClipboardFormats := TClipboardFormats.Create(Self);
  FOptions := GetOptionsClass.Create(Self);

  {$ifdef EnableThreadSupport}
  AddThreadReference;
  {$endif}

end;

//----------------------------------------------------------------------------------------------------------------------

destructor TBaseVirtualTree.Destroy;

begin
  Exclude(FOptions.FMiscOptions, toReadOnly);
  {$ifdef EnableThreadSupport}
  ReleaseThreadReference(Self);
  {$endif}
  StopWheelPanning;
  //lcl
  FPanningWindow.Free;
  CancelEditNode;

  // Just in case it didn't happen already release the edit link.
  FEditLink := nil;
  FClipboardFormats.Free;
  // Clear will also free the drag manager if it is still alive.
  Clear;
  FDragImage.Free;
  FColors.Free;
  FBackground.Free;
  FImageChangeLink.Free;
  FStateChangeLink.Free;
  FCustomCheckChangeLink.Free;
  FScrollBarOptions.Free;
  FOptions.Free;

  // The window handle must be destroyed before the header is freed because it is needed in WM_NCDESTROY.
  //todo_lcl_check
  {
  if HandleAllocated then
    DestroyWindowHandle;
  }
  FHeader.Free;
  FHeader := nil;

  if FCheckImages <> FCustomCheckImages then
    FCheckImages.Free;

  FreeMem(FRoot);

  FPlusBM.Free;
  FHotPlusBM.Free;
  FMinusBM.Free;
  FHotMinusBM.Free;

  inherited;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.AdjustCoordinatesByIndent(var PaintInfo: TVTPaintInfo; Indent: Integer);

// During painting of the main column some coordinates must be adjusted due to the tree lines.
// The offset resulting from the tree lines and indentation level is given in Indent.

var
  Offset: Integer;

begin
  with PaintInfo do
  begin
    Offset := Indent * Integer(FIndent);
    if BidiMode = bdLeftToRight then
    begin
      Inc(ContentRect.Left, Offset);
      Inc(ImageInfo[iiNormal].XPos, Offset);
      Inc(ImageInfo[iiState].XPos, Offset);
      Inc(ImageInfo[iiCheck].XPos, Offset);
    end
    else
    begin
      Dec(ContentRect.Right, Offset);
      Dec(ImageInfo[iiNormal].XPos, Offset);
      Dec(ImageInfo[iiState].XPos, Offset);
      Dec(ImageInfo[iiCheck].XPos, Offset);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.AdjustImageBorder(ImageWidth, ImageHeight: Integer; BidiMode: TBidiMode; VAlign: Integer; var R: TRect;
  var ImageInfo: TVTImageInfo);

// Depending on the width of the image list as well as the given bidi mode R must be adjusted.

begin
  if BidiMode = bdLeftToRight then
  begin
    ImageInfo.XPos := R.Left;
    Inc(R.Left, ImageWidth + 2);
  end
  else
  begin
    ImageInfo.XPos := R.Right - Images.Width;
    Dec(R.Right, ImageWidth + 2);
  end;
  ImageInfo.YPos := R.Top + VAlign - ImageHeight div 2;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.AdjustTotalCount(Node: PVirtualNode; Value: Integer; Relative: Boolean = False);

// Sets a node's total count to the given value and recursively adjusts the parent's total count
// (actually, the adjustment is done iteratively to avoid function call overheads).

var
  Difference: Integer;
  Run: PVirtualNode;

begin
  if Relative then
    Difference := Value
  else
    Difference := Integer(Value) - Integer(Node.TotalCount);
  if Difference <> 0 then
  begin
    Run := Node;
    // Root node has as parent the tree view.
    while Assigned(Run) and (Run <> Pointer(Self)) do
    begin
      Inc(Integer(Run.TotalCount), Difference);
      Run := Run.Parent;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.AdjustTotalHeight(Node: PVirtualNode; Value: Integer; Relative: Boolean = False);

// Sets a node's total height to the given value and recursively adjusts the parent's total height.

var
  Difference: Integer;
  Run: PVirtualNode;

begin
  if Relative then
    Difference := Value
  else
    Difference := Integer(Value) - Integer(Node.TotalHeight);
  if Difference <> 0 then
  begin
    Run := Node;
    repeat
      Inc(Integer(Run.TotalHeight), Difference);
      // If the node is not visible or the parent node is not expanded or we are already at the top
      // then nothing more remains to do.
      if not (vsVisible in Run.States) or (Run = FRoot) or
        (Run.Parent = nil) or not (vsExpanded in Run.Parent.States) then
        Break;

      Run := Run.Parent;
    until False;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.CalculateCacheEntryCount: Integer;

// Calculates the size of the position cache.

begin
  if FVisibleCount > 1 then
    Result := Ceil(FVisibleCount / CacheThreshold)
  else
    Result := 0;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.CalculateVerticalAlignments(ShowImages, ShowStateImages: Boolean; Node: PVirtualNode;
  out VAlign, VButtonAlign: Integer);

// Calculates the vertical alignment of the given node and its associated expand/collapse button during
// a node paint cycle depending on the required node alignment style.

begin
  // For absolute alignment the calculation is trivial.
  case FNodeAlignment of
    naFromTop:
      VAlign := Node.Align;
    naFromBottom:
      VAlign := NodeHeight[Node] - Node.Align;
  else // naProportional
    // Consider button and line alignment, but make sure neither the image nor the button (whichever is taller)
    // go out of the entire node height (100% means bottom alignment to the node's bounds).
    if ShowImages or ShowStateImages then
    begin
      if ShowImages then
        VAlign := FImages.Height
      else
        VAlign := FStateImages.Height;
      VAlign := MulDiv((Integer(NodeHeight[Node]) - VAlign), Node.Align, 100) + VAlign div 2;
    end
    else
      if toShowButtons in FOptions.FPaintOptions then
        VAlign := MulDiv((Integer(NodeHeight[Node]) - FPlusBM.Height), Node.Align, 100) + FPlusBM.Height div 2
      else
        VAlign := MulDiv(Node.NodeHeight, Node.Align, 100);
  end;

  VButtonAlign := VAlign - FPlusBM.Height div 2;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.ChangeCheckState(Node: PVirtualNode; Value: TCheckState): Boolean;

// Sets the check state of the node according to the given value and the node's check type.
// If the check state must be propagated to the parent nodes and one of them refuses to change then
// nothing happens and False is returned, otherwise True.

var
  Run: PVirtualNode;
  UncheckedCount,
  MixedCheckCount,
  CheckedCount: Cardinal;

begin
  Result := not (vsChecking in Node.States);
  with Node^ do
  if Result then
  begin
    Include(States, vsChecking);
    if not (vsInitialized in States) then
      InitNode(Node);

    // Indicate that we are going to propagate check states up and down the hierarchy.
    if FCheckPropagationCount = 0 then // WL, 05.02.2004: Do not enter tsCheckPropagation more than once
      DoStateChange([tsCheckPropagation]);
    Inc(FCheckPropagationCount); // WL, 05.02.2004
    // Do actions which are associated with the given check state.
    case CheckType of
      // Check state change with additional consequences for check states of the children.
      ctTriStateCheckBox:
        begin
          // Propagate state down to the children.
          if toAutoTristateTracking in FOptions.FAutoOptions then
            case Value of
              csUncheckedNormal:
                if Node.ChildCount > 0 then
                begin
                  Run := FirstChild;
                  CheckedCount := 0;
                  MixedCheckCount := 0;
                  UncheckedCount := 0;
                  while Assigned(Run) do
                  begin
                    if Run.CheckType in [ctCheckBox, ctTriStateCheckBox] then
                    begin
                      SetCheckState(Run, csUncheckedNormal);
                      // Check if the new child state was set successfully, otherwise we have to adjust the
                      // node's new check state accordingly.
                      case Run.CheckState of
                        csCheckedNormal:
                          Inc(CheckedCount);
                        csMixedNormal:
                          Inc(MixedCheckCount);
                        csUncheckedNormal:
                          Inc(UncheckedCount);
                      end;
                    end;
                    Run := Run.NextSibling;
                  end;

                  // If there is still a mixed state child node checkbox then this node must be mixed checked too.
                  if MixedCheckCount > 0 then
                    Value := csMixedNormal
                  else
                    // If nodes are normally checked child nodes then the unchecked count determines what
                    // to set for the node itself.
                    if CheckedCount > 0 then
                      if UncheckedCount > 0 then
                        Value := csMixedNormal
                      else
                        Value := csCheckedNormal;
                end;
              csCheckedNormal:
                if Node.ChildCount > 0 then
                begin
                  Run := FirstChild;
                  CheckedCount := 0;
                  MixedCheckCount := 0;
                  UncheckedCount := 0;
                  while Assigned(Run) do
                  begin
                    if Run.CheckType in [ctCheckBox, ctTriStateCheckBox] then
                    begin
                      SetCheckState(Run, csCheckedNormal);
                      // Check if the new child state was set successfully, otherwise we have to adjust the
                      // node's new check state accordingly.
                      case Run.CheckState of
                        csCheckedNormal:
                          Inc(CheckedCount);
                        csMixedNormal:
                          Inc(MixedCheckCount);
                        csUncheckedNormal:
                          Inc(UncheckedCount);
                      end;
                    end;
                    Run := Run.NextSibling;
                  end;

                  // If there is still a mixed state child node checkbox then this node must be mixed checked too.
                  if MixedCheckCount > 0 then
                    Value := csMixedNormal
                  else
                    // If nodes are normally checked child nodes then the unchecked count determines what
                    // to set for the node itself.
                    if CheckedCount > 0 then
                      if UncheckedCount > 0 then
                        Value := csMixedNormal
                      else
                        Value := csCheckedNormal;
                end;
            end;
        end;
      // radio button check state change
      ctRadioButton:
        if Value = csCheckedNormal then
        begin
          Value := csCheckedNormal;
          // Make sure only this node is checked.
          Run := Parent.FirstChild;
          while Assigned(Run) do
          begin
            if Run.CheckType = ctRadioButton then
              Run.CheckState := csUncheckedNormal;
            Run := Run.NextSibling;
          end;
          Invalidate;
        end;
    end;

    if Result then
      CheckState := Value // Set new check state
    else
      CheckState := UnpressedState[CheckState]; // Reset dynamic check state.

    // Propagate state up to the parent.
    if not (vsInitialized in Parent.States) then
      InitNode(Parent);
    if (toAutoTristateTracking in FOptions.FAutoOptions) and ([vsChecking, vsDisabled] * Parent.States = []) and
      (CheckType in [ctCheckBox, ctTriStateCheckBox]) and (Parent <> FRoot) and
      (Parent.CheckType = ctTriStateCheckBox) then
      Result := CheckParentCheckState(Node, Value)
    else
      Result := True;

    InvalidateNode(Node);
    Exclude(States, vsChecking);

    Dec(FCheckPropagationCount); // WL, 05.02.2004
    if FCheckPropagationCount = 0 then // WL, 05.02.2004: Allow state change event after all check operations finished
      DoStateChange([], [tsCheckPropagation]);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.CollectSelectedNodesLTR(MainColumn, NodeLeft, NodeRight: Integer; Alignment: TAlignment;
  OldRect: TRect; const NewRect: TRect): Boolean;

// Helper routine used when a draw selection takes place. This version handles left-to-right directionality.
// In the process of adding or removing nodes the current selection is modified which requires to pack it after
// the function returns. Another side effect of this method is that a temporary list of nodes will be created
// (see also InternalCacheNode) which must be inserted into the current selection by the caller.

var
  Run,
  NextNode: PVirtualNode;
  TextRight,
  TextLeft,
  CheckOffset,
  CurrentTop,
  CurrentRight,
  NextTop,
  NextColumn,
  NodeWidth,
  Dummy: Integer;
  MinY, MaxY: Integer;
  ImageOffset,
  StateImageOffset: Integer;
  IsInOldRect,
  IsInNewRect: Boolean;

  // quick check variables for various parameters
  WithCheck,
  WithImages,
  WithStateImages,
  DoSwitch,
  AutoSpan: Boolean;
  SimpleSelection: Boolean;

begin
  // A priori nothing changes.
  Result := False;

  // Determine minimum and maximum vertical coordinates to limit iteration to.
  MinY := Min(OldRect.Top, NewRect.Top);
  MaxY := Max(OldRect.Bottom, NewRect.Bottom);

  // Initialize short hand variables to speed up tests below.
  DoSwitch := ssCtrl in FDrawSelShiftState;
  WithCheck := (toCheckSupport in FOptions.FMiscOptions) and Assigned(FCheckImages);
  // Don't check the events here as descendant trees might have overriden the DoGetImageIndex method.
  WithImages := Assigned(FImages);
  if WithImages then
    ImageOffset := FImages.Width + 2
  else
    ImageOffset := 0;
  WithStateImages := Assigned(FStateImages);
  if WithStateImages then
    StateImageOffset := FStateImages.Width + 2
  else
    StateImageOffset := 0;
  if WithCheck then
    CheckOffset := FCheckImages.Height + 2
  else
    CheckOffset := 0;
  AutoSpan := FHeader.UseColumns and (toAutoSpanColumns in FOptions.FAutoOptions);
  SimpleSelection := toSimpleDrawSelection in FOptions.FSelectionOptions;

  // This is the node to start with.
  Run := GetNodeAt(0, MinY, False, CurrentTop);

  if Assigned(Run) then
  begin
    // The initial minimal left border is determined by the identation level of the node and is dynamically adjusted.
    if toShowRoot in FOptions.FPaintOptions then
      Inc(NodeLeft, Integer((GetNodeLevel(Run) + 1) * FIndent) + FMargin)
    else
      Inc(NodeLeft, Integer(GetNodeLevel(Run) * FIndent) + FMargin);

    // ----- main loop
    // Change selection depending on the node's rectangle being in the selection rectangle or not, but
    // touch only those nodes which overlap either the old selection rectangle or the new one but not both.
    repeat
      // Collect offsets for check, normal and state images.
      TextLeft := NodeLeft;
      if WithCheck and (Run.CheckType <> ctNone) then
        Inc(TextLeft, CheckOffset);
      if WithImages and HasImage(Run, ikNormal, MainColumn) then
        Inc(TextLeft, ImageOffset);
      if WithStateImages and HasImage(Run, ikState, MainColumn) then
        Inc(TextLeft, StateImageOffset);

      // Ensure the node's height is determined.
      MeasureItemHeight(Canvas, Run);

      NextTop := CurrentTop + Integer(NodeHeight[Run]);

      // Simple selection allows to draw the selection rectangle anywhere. No intersection with node captions is
      // required. Only top and bottom bounds of the rectangle matter.
      if SimpleSelection then
      begin
        IsInOldRect := (NextTop > OldRect.Top) and (CurrentTop < OldRect.Bottom);
        IsInNewRect := (NextTop > NewRect.Top) and (CurrentTop < NewRect.Bottom);
      end
      else
      begin
        // The right column border might be extended if column spanning is enabled.
        if AutoSpan then
        begin
          with FHeader.FColumns do
          begin
            NextColumn := MainColumn;
            repeat
              Dummy := GetNextVisibleColumn(NextColumn);
              if (Dummy = InvalidColumn) or not ColumnIsEmpty(Run, Dummy) or
                (Items[Dummy].BidiMode <> bdLeftToRight) then
                Break;
              NextColumn := Dummy;
            until False;
            if NextColumn = MainColumn then
              CurrentRight := NodeRight
            else
              GetColumnBounds(NextColumn, Dummy, CurrentRight);
          end;
        end
        else
          CurrentRight := NodeRight;

        // Check if we need the node's width. This is the case when the node is not left aligned or the
        // left border of the selection rectangle is to the right of the left node border.
        if (TextLeft < OldRect.Left) or (TextLeft < NewRect.Left) or (Alignment <> taLeftJustify) then
        begin
          NodeWidth := DoGetNodeWidth(Run, MainColumn);
          if NodeWidth >= (CurrentRight - TextLeft) then
            TextRight := CurrentRight
          else
            case Alignment of
              taLeftJustify:
                TextRight := TextLeft + NodeWidth;
              taCenter:
                begin
                  TextLeft := (TextLeft + CurrentRight - NodeWidth) div 2;
                  TextRight := TextLeft + NodeWidth;
                end;
            else
              // taRightJustify
              TextRight := CurrentRight;
              TextLeft := TextRight - NodeWidth;
            end;
        end
        else
          TextRight := CurrentRight;

        // Now determine whether we need to change the state.
        IsInOldRect := (OldRect.Left <= TextRight) and (OldRect.Right >= TextLeft) and
          (NextTop > OldRect.Top) and (CurrentTop < OldRect.Bottom);
        IsInNewRect := (NewRect.Left <= TextRight) and (NewRect.Right >= TextLeft) and
          (NextTop > NewRect.Top) and (CurrentTop < NewRect.Bottom);
      end;

      if IsInOldRect xor IsInNewRect then
      begin
        Result := True;
        if DoSwitch then
        begin
          if vsSelected in Run.States then
            InternalRemoveFromSelection(Run)
          else
            InternalCacheNode(Run);
        end
        else
        begin
          if IsInNewRect then
            InternalCacheNode(Run)
          else
            InternalRemoveFromSelection(Run);
        end;
      end;

      CurrentTop := NextTop;
      // Get next visible node and update left node position.
      NextNode := GetNextVisibleNoInit(Run, True);
      if NextNode = nil then
        Break;
      Inc(NodeLeft, CountLevelDifference(Run, NextNode) * Integer(FIndent));
      Run := NextNode;
    until CurrentTop > MaxY;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.CollectSelectedNodesRTL(MainColumn, NodeLeft, NodeRight: Integer; Alignment: TAlignment;
  OldRect: TRect; const NewRect: TRect): Boolean;

// Helper routine used when a draw selection takes place. This version handles right-to-left directionality.
// See also comments in CollectSelectedNodesLTR.

var
  Run,
  NextNode: PVirtualNode;
  TextRight,
  TextLeft,
  CheckOffset,
  CurrentTop,
  CurrentLeft,
  NextTop,
  NextColumn,
  NodeWidth,
  Dummy: Integer;
  MinY, MaxY: Integer;
  ImageOffset,
  StateImageOffset: Integer;
  IsInOldRect,
  IsInNewRect: Boolean;

  // quick check variables for various parameters
  WithCheck,
  WithImages,
  WithStateImages,
  DoSwitch,
  AutoSpan: Boolean;
  SimpleSelection: Boolean;

begin
  // A priori nothing changes.
  Result := False;
  // Switch the alignment to the opposite value in RTL context.
  ChangeBiDiModeAlignment(Alignment);

  // Determine minimum and maximum vertical coordinates to limit iteration to.
  MinY := Min(OldRect.Top, NewRect.Top);
  MaxY := Max(OldRect.Bottom, NewRect.Bottom);

  // Initialize short hand variables to speed up tests below.
  DoSwitch := ssCtrl in FDrawSelShiftState;
  WithCheck := (toCheckSupport in FOptions.FMiscOptions) and Assigned(FCheckImages);
  // Don't check the events here as descendant trees might have overriden the DoGetImageIndex method.
  WithImages := Assigned(FImages);
  if WithImages then
    ImageOffset := FImages.Width + 2
  else
    ImageOffset := 0;
  WithStateImages := Assigned(FStateImages);
  if WithStateImages then
    StateImageOffset := FStateImages.Width + 2
  else
    StateImageOffset := 0;
  if WithCheck then
    CheckOffset := FCheckImages.Height + 2
  else
    CheckOffset := 0;
  AutoSpan := FHeader.UseColumns and (toAutoSpanColumns in FOptions.FAutoOptions);
  SimpleSelection := toSimpleDrawSelection in FOptions.FSelectionOptions;

  // This is the node to start with.
  Run := GetNodeAt(0, MinY, False, CurrentTop);

  if Assigned(Run) then
  begin
    // The initial minimal left border is determined by the identation level of the node and is dynamically adjusted.
    if toShowRoot in FOptions.FPaintOptions then
      Dec(NodeRight, Integer((GetNodeLevel(Run) + 1) * FIndent) + FMargin)
    else
      Dec(NodeRight, Integer(GetNodeLevel(Run) * FIndent) + FMargin);

    // ----- main loop
    // Change selection depending on the node's rectangle being in the selection rectangle or not, but
    // touch only those nodes which overlap either the old selection rectangle or the new one but not both.
    repeat
      // Collect offsets for check, normal and state images.
      TextRight := NodeRight;
      if WithCheck and (Run.CheckType <> ctNone) then
        Dec(TextRight, CheckOffset);
      if WithImages and HasImage(Run, ikNormal, MainColumn) then
        Dec(TextRight, ImageOffset);
      if WithStateImages and HasImage(Run, ikState, MainColumn) then
        Dec(TextRight, StateImageOffset);

      // Ensure the node's height is determined.
      MeasureItemHeight(Canvas, Run);

      NextTop := CurrentTop + Integer(NodeHeight[Run]);

      // Simple selection allows to draw the selection rectangle anywhere. No intersection with node captions is
      // required. Only top and bottom bounds of the rectangle matter.
      if SimpleSelection then
      begin
        IsInOldRect := (NextTop > OldRect.Top) and (CurrentTop < OldRect.Bottom);
        IsInNewRect := (NextTop > NewRect.Top) and (CurrentTop < NewRect.Bottom);
      end
      else
      begin
        // The left column border might be extended if column spanning is enabled.
        if AutoSpan then
        begin
          NextColumn := MainColumn;
          repeat
            Dummy := FHeader.FColumns.GetPreviousVisibleColumn(NextColumn);
            if (Dummy = InvalidColumn) or not ColumnIsEmpty(Run, Dummy) or
              (FHeader.FColumns[Dummy].BiDiMode = bdLeftToRight) then
              Break;
            NextColumn := Dummy;
          until False;
          if NextColumn = MainColumn then
            CurrentLeft := NodeLeft
          else
            FHeader.FColumns.GetColumnBounds(NextColumn, CurrentLeft, Dummy);
        end
        else
          CurrentLeft := NodeLeft;

        // Check if we need the node's width. This is the case when the node is not left aligned (in RTL context this
        // means actually right aligned) or the right border of the selection rectangle is to the left
        // of the right node border.
        if (TextRight > OldRect.Right) or (TextRight > NewRect.Right) or (Alignment <> taRightJustify) then
        begin
          NodeWidth := DoGetNodeWidth(Run, MainColumn);
          if NodeWidth >= (TextRight - CurrentLeft) then
            TextLeft := CurrentLeft
          else
            case Alignment of
              taLeftJustify:
                begin
                  TextLeft := CurrentLeft;
                  TextRight := TextLeft + NodeWidth;
                end;
              taCenter:
                begin
                  TextLeft := (TextRight + CurrentLeft - NodeWidth) div 2;
                  TextRight := TextLeft + NodeWidth;
                end;
            else
              // taRightJustify
              TextLeft := TextRight - NodeWidth;
            end;
        end
        else
          TextLeft := CurrentLeft;

        // Now determine whether we need to change the state.
        IsInOldRect := (OldRect.Right >= TextLeft) and (OldRect.Left <= TextRight) and
          (NextTop > OldRect.Top) and (CurrentTop < OldRect.Bottom);
        IsInNewRect := (NewRect.Right >= TextLeft) and (NewRect.Left <= TextRight) and
          (NextTop > NewRect.Top) and (CurrentTop < NewRect.Bottom);
      end;

      if IsInOldRect xor IsInNewRect then
      begin
        Result := True;
        if DoSwitch then
        begin
          if vsSelected in Run.States then
            InternalRemoveFromSelection(Run)
          else
            InternalCacheNode(Run);
        end
        else
        begin
          if IsInNewRect then
            InternalCacheNode(Run)
          else
            InternalRemoveFromSelection(Run);
        end;
      end;

      CurrentTop := NextTop;
      // Get next visible node and update left node position.
      NextNode := GetNextVisibleNoInit(Run, True);
      if NextNode = nil then
        Break;
      Dec(NodeRight, CountLevelDifference(Run, NextNode) * Integer(FIndent));
      Run := NextNode;
    until CurrentTop > MaxY;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.ClearNodeBackground(const PaintInfo: TVTPaintInfo; UseBackground, Floating: Boolean;
  R: TRect);

// Erases a node's background depending on what the application decides to do.
// UseBackground determines whether or not to use the background picture, while Floating indicates
// that R is given in coordinates of the small node bitmap or the superordinated target bitmap used in PaintTree.

var
  BackColor: TColor;
  EraseAction: TItemEraseAction;
  Offset: TPoint;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcPaintDetails],'ClearNodeBackground');{$endif}
  with PaintInfo do
  begin
    EraseAction := eaDefault;
    BackColor := Color;
    if Floating then
    begin
      Offset := Point(-FEffectiveOffsetX, R.Top);
      OffsetRect(R, 0, -Offset.Y);
    end
    else
      Offset := Point(0, 0);

    DoBeforeItemErase(Canvas, Node, R, Backcolor, EraseAction);

    with Canvas do
    begin
      case EraseAction of
        eaNone:
          ;
        eaColor:
          begin
            // User has given a new background color.
            Brush.Color := BackColor;
            FillRect(R);
          end;
      else // eaDefault
        if UseBackground then
        begin
          if toStaticBackground in TreeOptions.PaintOptions then
            StaticBackground(FBackground.Bitmap, Canvas, Offset, R)
          else
            TileBackground(FBackground.Bitmap, Canvas, Offset, R);
        end
        else
        begin
          //clear the node background
          //note there's a bug in original VTV that can lead to wrong node paint
          //so, here the node is always cleared even if is selected
          Brush.Color := Self.Color;
          FillRect(R);
          {$ifdef DEBUG_VTV}Logger.SendColor([lcPaintDetails],'Clearing a node background - Brush.Color', Brush.Color);{$endif}
          {$ifdef DEBUG_VTV}Logger.Send([lcPaintDetails],'Clearing Rectangle (R)', R);{$endif}

          if (poDrawSelection in PaintOptions) and (toFullRowSelect in FOptions.FSelectionOptions) and
             (vsSelected in Node.States) and not (toUseBlendedSelection in FOptions.PaintOptions) and not
             ((tsUseThemes in FStates) and (toUseExplorerTheme in FOptions.FPaintOptions) and IsWinVistaOrAbove) then
          begin
            {$ifdef DEBUG_VTV}Logger.Send([lcPaintDetails, lcDrag], 'Draw the background of a selected node');{$endif}
            if toShowHorzGridLines in FOptions.PaintOptions then
              Dec(R.Bottom);
            if Focused or (toPopupMode in FOptions.FPaintOptions) then
            begin
              Brush.Color := FColors.FocusedSelectionColor;
              Pen.Color := FColors.FocusedSelectionBorderColor;
            end
            else
            begin
              Brush.Color := FColors.UnfocusedSelectionColor;
              Pen.Color := FColors.UnfocusedSelectionBorderColor;
            end;

            with R do
              RoundRect(Left, Top, Right, Bottom, FSelectionCurveRadius, FSelectionCurveRadius);
          end;
        end;
      end;
      DoAfterItemErase(Canvas, Node, R);
    end;
  end;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcPaintDetails],'ClearNodeBackground');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.CompareNodePositions(Node1, Node2: PVirtualNode; ConsiderChildrenAbove: Boolean = False): Integer;

// Tries hard and smart to quickly determine whether Node1's structural position is before Node2's position.
// If ConsiderChildrenAbove is True, the nodes will be compared with their visual order in mind.
// Returns 0 if Node1 = Node2, < 0 if Node1 is located before Node2 else > 0.

var
  Run1,
  Run2: PVirtualNode;
  Level1,
  Level2: Cardinal;

begin
  Assert(Assigned(Node1) and Assigned(Node2), 'Nodes must never be nil.');

  if Node1 = Node2 then
    Result := 0
  else
  begin
    if HasAsParent(Node1, Node2) then
      Result := IfThen(ConsiderChildrenAbove and (toChildrenAbove in FOptions.FPaintOptions), -1, 1)
    else
      if HasAsParent(Node2, Node1) then
        Result := IfThen(ConsiderChildrenAbove and (toChildrenAbove in FOptions.FPaintOptions), 1, -1)
      else
      begin
        // the given nodes are neither equal nor are they parents of each other, so go up to FRoot
        // for each node and compare the child indices of the top level parents
        // Note: neither Node1 nor Node2 can be FRoot at this point as this (a bit strange) circumstance would
        //       be caught by the previous code.

        // start lookup at the same level
        Level1 := GetNodeLevel(Node1);
        Level2 := GetNodeLevel(Node2);
        Run1 := Node1;
        while Level1 > Level2 do
        begin
          Run1 := Run1.Parent;
          Dec(Level1);
        end;
        Run2 := Node2;
        while Level2 > Level1 do
        begin
          Run2 := Run2.Parent;
          Dec(Level2);
        end;

        // now go up until we find a common parent node (loop will safely stop at FRoot if the nodes
        // don't share a common parent)
        while Run1.Parent <> Run2.Parent do
        begin
          Run1 := Run1.Parent;
          Run2 := Run2.Parent;
        end;
        Result := Integer(Run1.Index) - Integer(Run2.Index);
      end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DetermineLineImageAndSelectLevel(Node: PVirtualNode; out LineImage: TLineImage): Integer;

// This method is used during paint cycles and initializes an array of line type IDs. These IDs are used to paint
// the tree lines in front of the given node.
// Additionally an initial count of selected parents is determined and returned which is used for specific painting.

var
  X: Integer;
  Run: PVirtualNode;

begin
  Result := 0;
  if toShowRoot in FOptions.FPaintOptions then
    X := 1
  else
    X := 0;
  Run := Node;
  // Determine indentation level of top node.
  while Run.Parent <> FRoot do
  begin
    Inc(X);
    Run := Run.Parent;
    // Count selected nodes (FRoot is never selected).
    if vsSelected in Run.States then
      Inc(Result);
  end;

  // Set initial size of line index array, this will automatically initialized all entries to ltNone.
  SetLength(LineImage, X);

  // Only use lines if requested.
  if toShowTreeLines in FOptions.FPaintOptions then
  begin
    if toChildrenAbove in FOptions.FPaintOptions then
    begin
      Dec(X);
      if not HasVisiblePreviousSibling(Node) then
      begin
        if (Node.Parent <> FRoot) or HasVisibleNextSibling(Node) then
          LineImage[X] := ltBottomRight
        else
          LineImage[X] := ltRight;
      end
      else if (Node.Parent = FRoot) and (not HasVisibleNextSibling(Node)) then
        LineImage[X] := ltTopRight
      else
        LineImage[X] := ltTopDownRight;

      // Now go up to the root to determine the rest.
      Run := Node.Parent;
      while Run <> FRoot do
      begin
        Dec(X);
        if HasVisiblePreviousSibling(Run) then
          LineImage[X] := ltTopDown;

        Run := Run.Parent;
      end;
    end
    else
    begin
      // Start over parent traversal if necessary.
      Run := Node;

      if Run.Parent <> FRoot then
      begin
        // The very last image (the one immediately before the item label) is different.
        if HasVisibleNextSibling(Run) then
          LineImage[X - 1] := ltTopDownRight
        else
          LineImage[X - 1] := ltTopRight;
        Run := Run.Parent;

        // Now go up all parents.
        repeat
          if Run.Parent = FRoot then
            Break;
          Dec(X);
          if HasVisibleNextSibling(Run) then
            LineImage[X - 1] := ltTopDown
          else
            LineImage[X - 1] := ltNone;
          Run := Run.Parent;
        until False;
      end;

      // Prepare root level. Run points at this stage to a top level node.
      if (toShowRoot in FOptions.FPaintOptions) and (toShowTreeLines in FOptions.FPaintOptions) then
      begin
        // Is the top node a root node?
        if Run = Node then
        begin
          // First child gets the bottom-right bitmap if it isn't also the only child.
          if IsFirstVisibleChild(FRoot, Run) then
            // Is it the only child?
            if IsLastVisibleChild(FRoot, Run) then
              LineImage[0] := ltRight
            else
              LineImage[0] := ltBottomRight
          else
            // real last child
            if IsLastVisibleChild(FRoot, Run) then
              LineImage[0] := ltTopRight
            else
              LineImage[0] := ltTopDownRight;
        end
        else
        begin
          // No, top node is not a top level node. So we need different painting.
          if HasVisibleNextSibling(Run) then
            LineImage[0] := ltTopDown
          else
            LineImage[0] := ltNone;
        end;
      end;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DrawLineImage(const PaintInfo: TVTPaintInfo; X, Y, H, VAlign: Integer; Style: TVTLineType;
  Reverse: Boolean);

// Draws (depending on Style) one of the 5 line types of the tree.
// If Reverse is True then a right-to-left column is being drawn, hence horizontal lines must be mirrored.
// X and Y describe the left upper corner of the line image rectangle, while H denotes its height (and width).

var
  HalfWidth,
  TargetX: Integer;

begin
  HalfWidth := Integer(FIndent) div 2;
  if Reverse then
    TargetX := 0
  else
    TargetX := FIndent;

  with PaintInfo.Canvas do
  begin
    case Style of
      ltBottomRight:
        begin
          DrawDottedVLine(PaintInfo, Y + VAlign, Y + H, X + HalfWidth);
          DrawDottedHLine(PaintInfo, X + HalfWidth, X + TargetX, Y + VAlign);
        end;
      ltTopDown:
        DrawDottedVLine(PaintInfo, Y, Y + H, X + HalfWidth);
      ltTopDownRight:
        begin
          DrawDottedVLine(PaintInfo, Y, Y + H, X + HalfWidth);
          DrawDottedHLine(PaintInfo, X + HalfWidth, X + TargetX, Y + VAlign);
        end;
      ltRight:
        DrawDottedHLine(PaintInfo, X + HalfWidth, X + TargetX, Y + VAlign);
      ltTopRight:
        begin
          DrawDottedVLine(PaintInfo, Y, Y + VAlign, X + HalfWidth);
          DrawDottedHLine(PaintInfo, X + HalfWidth, X + TargetX, Y + VAlign);
        end;
      ltLeft: // left can also mean right for RTL context
        if Reverse then
          DrawDottedVLine(PaintInfo, Y, Y + H, X + Integer(FIndent))
        else
          DrawDottedVLine(PaintInfo, Y, Y + H, X);
      ltLeftBottom:
        if Reverse then
        begin
          DrawDottedVLine(PaintInfo, Y, Y + H, X + Integer(FIndent));
          DrawDottedHLine(PaintInfo, X, X + Integer(FIndent), Y + H);
        end
        else
        begin
          DrawDottedVLine(PaintInfo, Y, Y + H, X);
          DrawDottedHLine(PaintInfo, X, X + Integer(FIndent), Y + H);
        end;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.FindInPositionCache(Node: PVirtualNode; var CurrentPos: Cardinal): PVirtualNode;

// Looks through the position cache and returns the node whose top position is the largest one which is smaller or equal
// to the position of the given node.

var
  L, H, I: Integer;

begin
  L := 0;
  H := High(FPositionCache);
  while L <= H do
  begin
    I := (L + H) shr 1;
    if CompareNodePositions(FPositionCache[I].Node, Node) <= 0 then
      L := I + 1
    else
      H := I - 1;
  end;
  if L = 0 then // High(FPositionCache) = -1
  begin
    Result := nil;
    CurrentPos := 0;
  end
  else
  begin
    Result := FPositionCache[L - 1].Node;
    CurrentPos := FPositionCache[L - 1].AbsoluteTop;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.FindInPositionCache(Position: Cardinal; var CurrentPos: Cardinal): PVirtualNode;

// Looks through the position cache and returns the node whose top position is the largest one which is smaller or equal
// to the given vertical position.
// The returned node does not necessarily occupy the given position but is the nearest one to start
// iterating from to approach the real node for a given position. CurrentPos receives the actual position of the found
// node which is needed for further iteration.

var
  L, H, I: Integer;

begin
  L := 0;
  H := High(FPositionCache);
  while L <= H do
  begin
    I := (L + H) shr 1;
    if FPositionCache[I].AbsoluteTop <= Position then
      L := I + 1
    else
      H := I - 1;
  end;
  if L = 0 then // High(FPositionCache) = -1
  begin
    Result := nil;
    CurrentPos := 0;
  end
  else
  begin
    Result := FPositionCache[L - 1].Node;
    CurrentPos := FPositionCache[L - 1].AbsoluteTop;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.FixupTotalCount(Node: PVirtualNode);

// Called after loading a subtree from stream. The child count in each node is already set but not
// their total count.

var
  Child: PVirtualNode;
  
begin
  // Initial total count is set to one on node creation.
  Child := Node.FirstChild;
  while Assigned(Child) do
  begin
    FixupTotalCount(Child);
    Inc(Node.TotalCount, Child.TotalCount);
    Child := Child.NextSibling;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.FixupTotalHeight(Node: PVirtualNode);

// Called after loading a subtree from stream. The individual height of each node is set already,
// but their total height needs an adjustment depending on their visibility state.

var
  Child: PVirtualNode;
  
begin
  // Initial total height is set to the node height on load.
  Child := Node.FirstChild;

  if vsExpanded in Node.States then
  begin
    while Assigned(Child) do
    begin
      FixupTotalHeight(Child);
      if vsVisible in Child.States then
        Inc(Node.TotalHeight, Child.TotalHeight);
      Child := Child.NextSibling;
    end;
  end
  else
  begin
    // The node is collapsed, so just update the total height of its child nodes.
    while Assigned(Child) do
    begin
      FixupTotalHeight(Child);
      Child := Child.NextSibling;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetBottomNode: PVirtualNode;

begin
  Result := GetNodeAt(0, ClientHeight - 1);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetCheckedCount: Integer;

var
  Node: PVirtualNode;

begin
  Result := 0;
  Node := GetFirstChecked;
  while Assigned(Node) do begin
     Inc(Result);
     Node := GetNextChecked(Node);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetCheckState(Node: PVirtualNode): TCheckState;

begin
  Result := Node.CheckState;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetCheckType(Node: PVirtualNode): TCheckType;

begin
  Result := Node.CheckType;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetChildCount(Node: PVirtualNode): Cardinal;

begin
  if (Node = nil) or (Node = FRoot) then
    Result := FRoot.ChildCount
  else
    Result := Node.ChildCount;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetChildrenInitialized(Node: PVirtualNode): Boolean;

begin
  Result := not (vsHasChildren in Node.States) or (Node.ChildCount > 0);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetCutCopyCount: Integer;

var
  Node: PVirtualNode;

begin
  Result := 0;
  Node := GetFirstCutCopy;
  while Assigned(Node) do begin
     Inc(Result);
     Node := GetNextCutCopy(Node);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetDisabled(Node: PVirtualNode): Boolean;

begin
  Result := Assigned(Node) and (vsDisabled in Node.States);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetDragManager: IVTDragManager;

// Returns the internal drag manager interface. If this does not yet exist then it is created here.

begin
  if FDragManager = nil then
  begin
    FDragManager := DoCreateDragManager;
    if FDragManager = nil then
      FDragManager := TVTDragManager.Create(Self);
  end;

  Result := FDragManager;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetExpanded(Node: PVirtualNode): Boolean;

begin
  if Assigned(Node) then
    Result := vsExpanded in Node.States
  else
    Result := False;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetFullyVisible(Node: PVirtualNode): Boolean;

// Determines whether the given node has the visibility flag set as well as all its parents are expanded.

begin
  Assert(Assigned(Node), 'Invalid parameter.');
  Result := vsVisible in Node.States;
  if Result and (Node <> FRoot) then
    Result := VisiblePath[Node];
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetHasChildren(Node: PVirtualNode): Boolean;

begin
  if Assigned(Node) then
    Result := vsHasChildren in Node.States
  else
    Result := vsHasChildren in FRoot.States;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetMultiline(Node: PVirtualNode): Boolean;

begin
  Result := Assigned(Node) and (Node <> FRoot) and (vsMultiline in Node.States);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetNodeHeight(Node: PVirtualNode): Cardinal;

begin
  if Assigned(Node) and (Node <> FRoot) then
  begin
    if toVariableNodeHeight in FOptions.FMiscOptions then
    begin
      if not (vsInitialized in Node.States) then
        InitNode(Node);

      // Ensure the node's height is determined.
      MeasureItemHeight(Canvas, Node);
    end;
    Result := Node.NodeHeight
  end
  else
    Result := 0;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetNodeParent(Node: PVirtualNode): PVirtualNode;

begin
  if Assigned(Node) and (Node.Parent <> FRoot) then
    Result := Node.Parent
  else
    Result := nil;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetOffsetXY: TPoint;

begin
  Result := Point(FOffsetX, FOffsetY);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetRootNodeCount: Cardinal;

begin
  Result := FRoot.ChildCount;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetSelected(Node: PVirtualNode): Boolean;

begin
  Result := Assigned(Node) and (vsSelected in Node.States);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetTopNode: PVirtualNode;

var
  Dummy: Integer;

begin
  Result := GetNodeAt(0, 0, True, Dummy);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetTotalCount: Cardinal;

begin
  Inc(FUpdateCount);
  try
    ValidateNode(FRoot, True);
  finally
    Dec(FUpdateCount);
  end;
  // The root node itself doesn't count as node.
  Result := FRoot.TotalCount - 1;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetVerticalAlignment(Node: PVirtualNode): Byte;

begin
  Result := Node.Align;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetVisible(Node: PVirtualNode): Boolean;

// Determines if the given node is marked as being visible.

begin
  if Node = nil then
    Node := FRoot;

  if not (vsInitialized in Node.States) then
    InitNode(Node);

  Result := vsVisible in Node.States;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetVisiblePath(Node: PVirtualNode): Boolean;

// Determines if all parents of the given node are expanded and have the visibility flag set.

begin
  Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameters.');

  // FRoot is always expanded
  repeat
    Node := Node.Parent;
  until (Node = FRoot) or not (vsExpanded in Node.States) or not (vsVisible in Node.States);

  Result := Node = FRoot;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.HandleClickSelection(LastFocused, NewNode: PVirtualNode; Shift: TShiftState;
  DragPending: Boolean);

// Handles multi-selection with mouse click.

begin
  // Ctrl key down
  if ssCtrl in Shift then
  begin
    if ssShift in Shift then
    begin
      SelectNodes(FRangeAnchor, NewNode, True);
      Invalidate;
    end
    else
    begin
      if not (toSiblingSelectConstraint in FOptions.SelectionOptions) then
        FRangeAnchor := NewNode;
      // Delay selection change if a drag operation is pending.
      // Otherwise switch selection state here.
      if DragPending then
        DoStateChange([tsToggleFocusedSelection])
      else
        if vsSelected in NewNode.States then
          RemoveFromSelection(NewNode)
        else
          AddToSelection(NewNode);
    end;
  end
  else
    // Shift key down
    if ssShift in Shift then
    begin
      if FRangeAnchor = nil then
        FRangeAnchor := FRoot.FirstChild;

      // select node range
      if Assigned(FRangeAnchor) then
      begin
        SelectNodes(FRangeAnchor, NewNode, False);
        Invalidate;
      end;
    end
    else
    begin
      // any other case
      if not (vsSelected in NewNode.States) then
      begin
        AddToSelection(NewNode);
        InvalidateNode(NewNode);
      end;
      // assign new reference item
      FRangeAnchor := NewNode;
    end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.HandleDrawSelection(X, Y: Integer): Boolean;

// Handles multi-selection with a focus rectangle.
// Result is True if something changed in selection.

var
  OldRect,
  NewRect: TRect;
  MainColumn: TColumnIndex;
  MaxValue: Integer;

  // limits of a node and its text
  NodeLeft,
  NodeRight: Integer;

  // alignment and directionality
  CurrentBidiMode: TBidiMode;
  CurrentAlignment: TAlignment;

begin
  Result := False;

  // Selection changes are only done if the user drew a selection rectangle large
  // enough to exceed the threshold.
  if (FRoot.TotalCount > 1) and (tsDrawSelecting in FStates) then
  begin
    // Effective handling of node selection is done by using two rectangles stored in FSelectRec.
    OldRect := OrderRect(FLastSelRect);
    NewRect := OrderRect(FNewSelRect);
    ClearTempCache;

    MainColumn := FHeader.MainColumn;

    // Alignment and bidi mode determine where the node text is located within a node.
    if MainColumn <= NoColumn then
    begin
      CurrentBidiMode := BidiMode;
      CurrentAlignment := Alignment;
    end
    else
    begin
      CurrentBidiMode := FHeader.FColumns[MainColumn].BidiMode;
      CurrentAlignment := FHeader.FColumns[MainColumn].Alignment;
    end;

    // Determine initial left border of first node (take column reordering into account).
    if FHeader.UseColumns then
    begin
      // The mouse coordinates don't include any horizontal scrolling hence take this also
      // out from the returned column position.
      NodeLeft := FHeader.FColumns[MainColumn].Left - FEffectiveOffsetX;
      NodeRight := NodeLeft + FHeader.FColumns[MainColumn].Width;
    end
    else
    begin
      NodeLeft := 0;
      NodeRight := ClientWidth;
    end;
    if CurrentBidiMode = bdLeftToRight then
      Result := CollectSelectedNodesLTR(MainColumn, NodeLeft, NodeRight, CurrentAlignment, OldRect, NewRect)
    else
      Result := CollectSelectedNodesRTL(MainColumn, NodeLeft, NodeRight, CurrentAlignment, OldRect, NewRect);
  end;

  if Result then
  begin
    // Do some housekeeping if there was a change.
    MaxValue := PackArray(FSelection, FSelectionCount);
    if MaxValue > -1 then
    begin
      FSelectionCount := MaxValue;
      SetLength(FSelection, FSelectionCount);
    end;
    if FTempNodeCount > 0 then
    begin
      AddToSelection(FTempNodeCache, FTempNodeCount);
      ClearTempCache;
    end;

    Change(nil);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.HasVisibleNextSibling(Node: PVirtualNode): Boolean;

// Helper method to determine if the given node has a visible next sibling. This is needed to
// draw correct tree lines.

begin
  // Check if there is a sibling at all.
  Result := Assigned(Node.NextSibling);

  if Result then
  begin
    repeat
      Node := Node.NextSibling;
      Result := vsVisible in Node.States;
    until Result or (Node.NextSibling = nil);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.HasVisiblePreviousSibling(Node: PVirtualNode): Boolean;

// Helper method to determine if the given node has a visible previous sibling. This is needed to
// draw correct tree lines.

begin
  // Check if there is a sibling at all.
  Result := Assigned(Node.PrevSibling);

  if Result then
  begin
    repeat
      Node := Node.PrevSibling;
      Result := vsVisible in Node.States;
    until Result or (Node.PrevSibling = nil);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.ImageListChange(Sender: TObject);

begin
  if not (csDestroying in ComponentState) then
    Invalidate;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.InitializeFirstColumnValues(var PaintInfo: TVTPaintInfo);

// Determines initial index, position and cell size of the first visible column.

begin
  PaintInfo.Column := FHeader.FColumns.GetFirstVisibleColumn;
  with FHeader.FColumns, PaintInfo do
  begin
    if Column > NoColumn then
    begin
      CellRect.Right := CellRect.Left + Items[Column].Width;
      Position := Items[Column].Position;
    end
    else
      Position := 0;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.InitRootNode(OldSize: Cardinal = 0);

// Reinitializes the root node.

var
  NewSize: Cardinal;

begin
  NewSize := TreeNodeSize + FTotalInternalDataSize;
  if FRoot = nil then
    FRoot := AllocMem(NewSize)
  else
  begin
    ReallocMem(FRoot, NewSize);
    FillChar(PAnsiChar(PAnsiChar(FRoot) + OldSize)^, NewSize - OldSize, 0);
  end;

  with FRoot^ do
  begin
    // Indication that this node is the root node.
    PrevSibling := FRoot;
    NextSibling := FRoot;
    Parent := Pointer(Self);
    States := [vsInitialized, vsExpanded, vsHasChildren, vsVisible];
    TotalHeight := FDefaultNodeHeight;
    TotalCount := 1;
    TotalHeight := FDefaultNodeHeight;
    NodeHeight := FDefaultNodeHeight;
    Align := 50;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.InterruptValidation;

var
  WasValidating: Boolean;

begin
  DoStateChange([tsStopValidation], [tsUseCache]);
  {$ifdef EnableThreadSupport}
  // Check the worker thread existance. It might already be gone (usually on destruction of the last tree).
  if Assigned(WorkerThread) then
  begin
    WasValidating := (tsValidating in FStates);
    WorkerThread.RemoveTree(Self);
    if WasValidating then
      DoStateChange([tsValidationNeeded]);
  end;
  {$endif}
end;
//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.IsFirstVisibleChild(Parent, Node: PVirtualNode): Boolean;

// Helper method to check if Node is the same as the first visible child of Parent.

var
  Run: PVirtualNode;

begin
  // Find first visible child.
  Run := Parent.FirstChild;
  while Assigned(Run) and not (vsVisible in Run.States) do
    Run := Run.NextSibling;

  Result := Assigned(Run) and (Run = Node);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.IsLastVisibleChild(Parent, Node: PVirtualNode): Boolean;

// Helper method to check if Node is the same as the last visible child of Parent.

var
  Run: PVirtualNode;

begin
  // Find last visible child.
  Run := Parent.LastChild;
  while Assigned(Run) and not (vsVisible in Run.States) do
    Run := Run.PrevSibling;

  Result := Assigned(Run) and (Run = Node);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.LimitPaintingToArea(Canvas: TCanvas; ClipRect: TRect; VisibleRegion: HRGN = 0);

// Limits further painting onto the given canvas to the given rectangle.
// VisibleRegion is an optional region which can be used to limit drawing further.

var
  ClipRegion: HRGN;

begin
  // Regions expect their coordinates in device coordinates, hence we have to transform the region rectangle.
  LPtoDP(Canvas.Handle, ClipRect, 2);
  ClipRegion := CreateRectRgnIndirect(ClipRect);
  if VisibleRegion <> 0 then
    CombineRgn(ClipRegion, ClipRegion, VisibleRegion, RGN_AND);
  SelectClipRgn(Canvas.Handle, ClipRegion);
  DeleteObject(ClipRegion);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.LoadPanningCursors;

begin
  with Screen do
  begin
    Cursors[crVT_MOVEALL]:=LoadCursorFromLazarusResource('VT_MOVEALL');
    Cursors[crVT_MOVEEW]:=LoadCursorFromLazarusResource('VT_MOVEEW');
    Cursors[crVT_MOVENS]:=LoadCursorFromLazarusResource('VT_MOVENS');
    Cursors[crVT_MOVENW]:=LoadCursorFromLazarusResource('VT_MOVENW');
    Cursors[crVT_MOVESW]:=LoadCursorFromLazarusResource('VT_MOVESW');
    Cursors[crVT_MOVESE]:=LoadCursorFromLazarusResource('VT_MOVESE');
    Cursors[crVT_MOVENE]:=LoadCursorFromLazarusResource('VT_MOVENE');
    Cursors[crVT_MOVEW]:=LoadCursorFromLazarusResource('VT_MOVEW');
    Cursors[crVT_MOVEE]:=LoadCursorFromLazarusResource('VT_MOVEE');
    Cursors[crVT_MOVEN]:=LoadCursorFromLazarusResource('VT_MOVEN');
    Cursors[crVT_MOVES]:=LoadCursorFromLazarusResource('VT_MOVES');
  end;
end;
//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.MakeNewNode: PVirtualNode;

var
  Size: Cardinal;

begin
  Size := TreeNodeSize;
  if not (csDesigning in ComponentState) then
  begin
    // Make sure FNodeDataSize is valid.
    if FNodeDataSize = -1 then
      ValidateNodeDataSize(FNodeDataSize);

    // Take record alignment into account.
    Inc(Size, FNodeDataSize);
  end;

  Result := AllocMem(Size + FTotalInternalDataSize);

  // Fill in some default values.
  with Result^ do
  begin
    TotalCount := 1;
    TotalHeight := FDefaultNodeHeight;
    NodeHeight := FDefaultNodeHeight;
    States := [vsVisible];
    Align := 50;
  end;
end;

function TBaseVirtualTree.PackArray(TheArray: TNodeArray; Count: Integer): Integer;
var
  i, l: Integer;
begin
  //todo_lcl Remove l var and use Result instead. See the differences
  Result := -1;

  if Count = 0 then
    Exit;

  l := 0;
  for i := 0 to Count - 1 do begin
    if vsSelected in TheArray[i]^.States then begin
      TheArray[l] := TheArray[i];
      Inc(l);
    end;
  end;

  Result := l;     // return length
end;


//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.PackArrayAsm(TheArray: TNodeArray; Count: Integer): Integer; assembler;

// Removes all entries from the selection array which are no longer in use. The selection array must be sorted for this
// algo to work. Values which must be removed are marked with bit 0 (LSB) set. This little trick works because memory
// is always allocated DWORD aligned. Since the selection array must be sorted while determining the entries to be
// removed it is much more efficient to increment the entry in question instead of setting it to nil (which would break
// the ordered appearance of the list).
//
// On enter EAX contains self reference, EDX the address to TheArray and ECX Count
// The returned value is the number of remaining entries in the array, so the caller can reallocate (shorten)
// the selection array if needed or -1 if nothing needs to be changed.

asm
        PUSH    EBX
        PUSH    EDI
        PUSH    ESI
        MOV     ESI, EDX
        MOV     EDX, -1
        JCXZ    @@Finish               // Empty list?
        INC     EDX                    // init remaining entries counter
        MOV     EDI, ESI               // source and destination point to the list memory
        MOV     EBX, 1                 // use a register instead of immediate operant to check against
@@PreScan:
        TEST    [ESI], EBX             // do the fastest scan possible to find the first entry
                                       // which must be removed
        JNZ     @@DoMainLoop
        INC     EDX
        ADD     ESI, 4
        DEC     ECX
        JNZ     @@PreScan
        JMP     @@Finish

@@DoMainLoop:
        MOV     EDI, ESI
@@MainLoop:
        TEST    [ESI], EBX             // odd entry?
        JNE     @@Skip                 // yes, so skip this one
        MOVSD                          // else move the entry to new location
        INC     EDX                    // count the moved entries
        DEC     ECX
        JNZ     @@MainLoop             // do it until all entries are processed
        JMP     @@Finish

@@Skip:
        ADD     ESI, 4                 // point to the next entry
        DEC     ECX
        JNZ     @@MainLoop             // do it until all entries are processed
@@Finish:
        MOV     EAX, EDX               // prepare return value
        POP     ESI
        POP     EDI
        POP     EBX
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.PrepareBitmaps(NeedButtons, NeedLines: Boolean);

// initializes the contents of the internal bitmaps

const
  LineBitsDotted: array [0..8] of Word = ($55, $AA, $55, $AA, $55, $AA, $55, $AA, $55);
  LineBitsSolid: array [0..7] of Word = (0, 0, 0, 0, 0, 0, 0, 0);

var
  PatternBitmap: HBITMAP;
  Bits: Pointer;
  Size: TSize;
  {$ifdef ThemeSupport}
    //Theme: HTHEME;
    R: TRect;
 
const
  TVP_HOTGLYPH = 4;
    
  {$endif ThemeSupport}

  //--------------- local function --------------------------------------------

  procedure FillBitmap (ABitmap: TBitmap);
  begin
    with ABitmap, Canvas do
    begin
      ABitmap.Width := Size.cx;
      ABitmap.Height := Size.cy;

      {$Ifdef ThemeSupport}
        if IsWinVistaOrAbove and (tsUseThemes in FStates) and (toUseExplorerTheme in FOptions.FPaintOptions) then
        begin
          if not (coParentColor in FHeader.FColumns[FHeader.FMainColumn].FOptions) then
            Brush.Color := FHeader.FColumns[FHeader.FMainColumn].Color
          else
            Brush.Color := Self.Color;
        end
        else
        begin
      {$EndIf ThemeSupport}
          MaskHandle := 0;
          Transparent := True;
          TransparentColor := clFuchsia;
          Brush.Color := clFuchsia;
      {$Ifdef ThemeSupport}
        end;
      {$EndIf ThemeSupport}
      
      FillRect(Rect(0, 0, ABitmap.Width, ABitmap.Height));
    end;
  end;

  //--------------- end local function ----------------------------------------

begin
  Size.cx := 9;
  Size.cy := 9;

  {$ifdef ThemeSupport}
  //todo
  {
    if tsUseThemes in FStates then
    begin
      Theme := OpenThemeData(Handle, 'TREEVIEW');
      if IsWinVistaOrAbove and (toUseExplorerTheme in FOptions.FPaintOptions) then
      begin
        R := Rect(0, 0, 100, 100);
        GetThemePartSize(Theme, FPlusBM.Canvas.Handle, TVP_GLYPH, GLPS_OPENED, @R, TS_TRUE, Size);
      end;
    end
    else
      Theme := 0;
   }
  {$endif ThemeSupport}

  if NeedButtons then
  begin
    with FMinusBM, Canvas do
    begin
      // box is always of odd size
      FillBitmap(FMinusBM);
      FillBitmap(FHotMinusBM);
      if not (IsWinVistaOrAbove and (tsUseThemes in FStates) and (toUseExplorerTheme in FOptions.FPaintOptions)) then
      begin
        if FButtonStyle = bsTriangle then
        begin
          Brush.Color := clBlack;
          Pen.Color := clBlack;
          Polygon([Point(0, 2), Point(8, 2), Point(4, 6)]);
        end
        else
        begin
          // Button style is rectangular. Now ButtonFillMode determines how to fill the interior.
          if FButtonFillMode in [fmTreeColor, fmWindowColor, fmTransparent] then
          begin
            case FButtonFillMode of
              fmTreeColor:
                Brush.Color := Self.Color;
              fmWindowColor:
                Brush.Color := clWindow;
            end;
            Pen.Color := FColors.TreeLineColor;
            Rectangle(0, 0, Width, Height);
            Pen.Color := Self.Font.Color;
            MoveTo(2, Width div 2);
            LineTo(Width - 2 , Width div 2);
          end
          else
            FMinusBM.LoadFromLazarusResource('VT_XPBUTTONMINUS');
          FHotMinusBM.Canvas.Draw(0, 0, FMinusBM);
        end;
      end;
    end;

    with FPlusBM, Canvas do
    begin
      FillBitmap(FPlusBM);
      FillBitmap(FHotPlusBM);
      if not (IsWinVistaOrAbove and (tsUseThemes in FStates) and (toUseExplorerTheme in FOptions.FPaintOptions)) then
      begin
        if FButtonStyle = bsTriangle then
        begin
          Brush.Color := clBlack;
          Pen.Color := clBlack;
          Polygon([Point(2, 0), Point(6, 4), Point(2, 8)]);
        end
        else
        begin
          // Button style is rectangular. Now ButtonFillMode determines how to fill the interior.
          if FButtonFillMode in [fmTreeColor, fmWindowColor, fmTransparent] then
          begin
            case FButtonFillMode of
              fmTreeColor:
                Brush.Color := Self.Color;
              fmWindowColor:
                Brush.Color := clWindow;
            end;

            Pen.Color := FColors.TreeLineColor;
            Rectangle(0, 0, Width, Height);
            Pen.Color := Self.Font.Color;
            MoveTo(2, Width div 2);
            LineTo(Width - 2 , Width div 2);
            MoveTo(Width div 2, 2);
            LineTo(Width div 2, Width - 2);
          end
          else
            FPlusBM.LoadFromLazarusResource('VT_XPBUTTONPLUS');
          FHotPlusBM.Canvas.Draw(0, 0, FPlusBM);
        end;
      end;
    end;

    {$ifdef ThemeSupport}
    //todo
      // Overwrite glyph images if theme is active.
      {
      if (tsUseThemes in FStates) and (Theme <> 0) then
      begin
        R := Rect(0, 0, Size.cx, Size.cy);
        DrawThemeBackground(Theme, FPlusBM.Canvas.Handle, TVP_GLYPH, GLPS_CLOSED, R, nil);
        DrawThemeBackground(Theme, FMinusBM.Canvas.Handle, TVP_GLYPH, GLPS_OPENED, R, nil);
        if IsWinVistaOrAbove and (toUseExplorerTheme in FOptions.FPaintOptions) then
        begin
          DrawThemeBackground(Theme, FHotPlusBM.Canvas.Handle, TVP_HOTGLYPH, GLPS_CLOSED, R, nil);
          DrawThemeBackground(Theme, FHotMinusBM.Canvas.Handle, TVP_HOTGLYPH, GLPS_OPENED, R, nil);
        end
        else
        begin
          FHotPlusBM.Canvas.Draw(0, 0, FPlusBM);
          FHotMinusBM.Canvas.Draw(0, 0, FMinusBM);
        end;
      end;
      }
    {$endif ThemeSupport}
  end;

  if NeedLines then
  begin
    if FDottedBrush <> 0 then
      DeleteObject(FDottedBrush);

    case FLineStyle of
      lsDotted:
        Bits := @LineBitsDotted;
      lsSolid:
        Bits := @LineBitsSolid;
    else // lsCustomStyle
      Bits := @LineBitsDotted;
      DoGetLineStyle(Bits);
    end;
    PatternBitmap := CreateBitmap(8, 8, 1, 1, Bits);
    FDottedBrush := CreatePatternBrush(PatternBitmap);
    DeleteObject(PatternBitmap);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------


//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetAlignment(const Value: TAlignment);

begin
  if FAlignment <> Value then
  begin
    FAlignment := Value;
    if not (csLoading in ComponentState) then
      Invalidate;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetAnimationDuration(const Value: Cardinal);

begin
  FAnimationDuration := Value;
  if FAnimationDuration = 0 then
    Exclude(FOptions.FAnimationOptions, toAnimatedToggle)
  else
    Include(FOptions.FAnimationOptions, toAnimatedToggle);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetBackground(const Value: TPicture);

begin
  FBackground.Assign(Value);
  Invalidate;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetBackgroundOffset(const Index, Value: Integer);

begin
  case Index of
    0:
      if FBackgroundOffsetX <> Value then
      begin
        FBackgroundOffsetX := Value;
        Invalidate;
      end;
    1:
      if FBackgroundOffsetY <> Value then
      begin
        FBackgroundOffsetY := Value;
        Invalidate;
      end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------
{
procedure TBaseVirtualTree.SetBorderStyle(Value: TBorderStyle);

begin
  if FBorderStyle <> Value then
  begin
    FBorderStyle := Value;
    RecreateWnd;
  end;
end;
}
//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetBottomNode(Node: PVirtualNode);

var
  Run: PVirtualNode;
  R: TRect;

begin
  if Assigned(Node) then
  begin
    // make sure all parents of the node are expanded
    Run := Node.Parent;
    while Run <> FRoot do
    begin
      if not (vsExpanded in Run.States) then
        ToggleNode(Run);
      Run := Run.Parent;
    end;
    R := GetDisplayRect(Node, FHeader.MainColumn, True);
    DoSetOffsetXY(Point(FOffsetX, FOffsetY + ClientHeight - R.Top - Integer(NodeHeight[Node])),
      [suoRepaintScrollbars, suoUpdateNCArea]);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetBottomSpace(const Value: Cardinal);

begin
  if FBottomSpace <> Value then
  begin
    FBottomSpace := Value;
    UpdateVerticalScrollbar(True);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetButtonFillMode(const Value: TVTButtonFillMode);

begin
  if FButtonFillMode <> Value then
  begin
    FButtonFillMode := Value;
    if not (csLoading in ComponentState) then
    begin
      PrepareBitmaps(True, False);
      if HandleAllocated then
        Invalidate;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetButtonStyle(const Value: TVTButtonStyle);

begin
  if FButtonStyle <> Value then
  begin
    FButtonStyle := Value;
    if not (csLoading in ComponentState) then
    begin
      PrepareBitmaps(True, False);
      if HandleAllocated then
        Invalidate;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetCheckImageKind(Value: TCheckImageKind);

begin
  if FCheckImageKind <> Value then
  begin
    FCheckImageKind := Value;
    if toCheckSupport in FOptions.FMiscOptions then
      UpdateCheckImageList;
    if HandleAllocated and (FUpdateCount = 0) and not (csLoading in ComponentState) then
      InvalidateRect(Handle, nil, False);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetCheckState(Node: PVirtualNode; Value: TCheckState);

begin
  if (Node.CheckState <> Value) and not (vsDisabled in Node.States) and DoChecking(Node, Value) then
    DoCheckClick(Node, Value);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetCheckType(Node: PVirtualNode; Value: TCheckType);

begin
  if (Node.CheckType <> Value) and not (toReadOnly in FOptions.FMiscOptions) then
  begin
    Node.CheckType := Value;
    Node.CheckState := csUncheckedNormal;
    // For check boxes with tri-state check box parents we have to initialize differently.
    if (toAutoTriStateTracking in FOptions.FAutoOptions) and (Value in [ctCheckBox, ctTriStateCheckBox]) and
      (Node.Parent <> FRoot) then
    begin
      if not (vsInitialized in Node.Parent.States) then
        InitNode(Node.Parent);
      if (Node.Parent.CheckType = ctTriStateCheckBox) and
        (Node.Parent.CheckState in [csUncheckedNormal, csCheckedNormal]) then
        CheckState[Node] := Node.Parent.CheckState;
    end;
    InvalidateNode(Node);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetChildCount(Node: PVirtualNode; NewChildCount: Cardinal);

// Changes a node's child structure to accomodate the new child count. This is used to add or delete
// child nodes to/from the end of the node's child list. To insert or delete a specific node a separate
// routine is used.

var
  Remaining: Cardinal;
  Index: Cardinal;
  Child: PVirtualNode;
  Count: Integer;
  NewHeight: Integer;

begin
  if not (toReadOnly in FOptions.FMiscOptions) then
  begin
    if Node = nil then
      Node := FRoot;

    if NewChildCount = 0 then
      DeleteChildren(Node)
    else
    begin
      // If nothing changed then do nothing.
      if NewChildCount <> Node.ChildCount then
      begin
        InterruptValidation;
        NewHeight := 0;

        if NewChildCount > Node.ChildCount then
        begin
          Remaining := NewChildCount - Node.ChildCount;
          Count := Remaining;
          
          // New nodes to add.
          if Assigned(Node.LastChild) then
            Index := Node.LastChild.Index + 1
          else
          begin
            Index := 0;
            Include(Node.States, vsHasChildren);
          end;
          Node.States := Node.States - [vsAllChildrenHidden, vsHeightMeasured];

          // New nodes are by default always visible, so we don't need to check the visibility.
          while Remaining > 0 do
          begin
            Child := MakeNewNode;
            Child.Index := Index;
            Child.PrevSibling := Node.LastChild;
            if Assigned(Node.LastChild) then
              Node.LastChild.NextSibling := Child;
            Child.Parent := Node;
            Node.LastChild := Child;
            if Node.FirstChild = nil then
              Node.FirstChild := Child;
            Dec(Remaining);
            Inc(Index);

            // The actual node height will later be computed once it is clear
            // whether this node has a variable node height or not.
            Inc(NewHeight, Child.NodeHeight);
          end;

          if vsExpanded in Node.States then
          begin
            AdjustTotalHeight(Node, NewHeight, True);
            if FullyVisible[Node] then
              Inc(Integer(FVisibleCount), Count);
          end;

          AdjustTotalCount(Node, Count, True);
          Node.ChildCount := NewChildCount;
          if (FUpdateCount = 0) and (toAutoSort in FOptions.FAutoOptions) and (FHeader.FSortColumn > InvalidColumn) then
            Sort(Node, FHeader.FSortColumn, FHeader.FSortDirection, True);

          InvalidateCache;
        end
        else
        begin
          // Nodes have to be deleted.
          Remaining := Node.ChildCount - NewChildCount;
          while Remaining > 0 do
          begin
            DeleteNode(Node.LastChild);
            Dec(Remaining);
          end;
        end;

        if FUpdateCount = 0 then
        begin
          ValidateCache;
          UpdateScrollBars(True);
          Invalidate;
        end;

        if Node = FRoot then
          StructureChange(nil, crChildAdded)
        else
          StructureChange(Node, crChildAdded);
      end;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetClipboardFormats(const Value: TClipboardFormats);

var
  I: Integer;

begin
  // Add string by string instead doing an Assign or AddStrings because the list may return -1 for
  // invalid entries which cause trouble for the standard implementation.
  FClipboardFormats.Clear;
  for I := 0 to Value.Count - 1 do
    FClipboardFormats.Add(Value[I]);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetColors(const Value: TVTColors);

begin
  FColors.Assign(Value);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetCustomCheckImages(const Value: TBitmap);

begin
  if FCustomCheckImages <> Value then
  begin
    if Assigned(FCustomCheckImages) then
    begin
      // Reset the internal check image list reference too, if necessary.
      if FCheckImages = FCustomCheckImages then
        FCheckImages := nil;
    end;
    FCustomCheckImages := Value;
    // Check if currently custom check images are active.
    if FCheckImageKind = ckCustom then
      FCheckImages := Value;
    if not (csLoading in ComponentState) then
      Invalidate;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetDefaultNodeHeight(Value: Cardinal);

begin
  if Value = 0 then
    Value := 18;
  if FDefaultNodeHeight <> Value then
  begin
    DoStateChange([tsNeedScale]);
    Inc(Integer(FRoot.TotalHeight), Integer(Value) - Integer(FDefaultNodeHeight));
    Inc(SmallInt(FRoot.NodeHeight), Integer(Value) - Integer(FDefaultNodeHeight));
    FDefaultNodeHeight := Value;
    InvalidateCache;
    if (FUpdateCount = 0) and HandleAllocated and not (csLoading in ComponentState) then
    begin
      ValidateCache;
      UpdateScrollBars(True);
      ScrollIntoView(FFocusedNode, toCenterScrollIntoView in FOptions.SelectionOptions, True);
      Invalidate;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetDisabled(Node: PVirtualNode; Value: Boolean);

begin
  if Assigned(Node) and (Value xor (vsDisabled in Node.States)) then
  begin
    if Value then
      Include(Node.States, vsDisabled)
    else
      Exclude(Node.States, vsDisabled);

    if FUpdateCount = 0 then
      InvalidateNode(Node);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetExpanded(Node: PVirtualNode; Value: Boolean);

begin
  if Assigned(Node) and (Node <> FRoot) and (Value xor (vsExpanded in Node.States)) then
    ToggleNode(Node);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetFocusedColumn(Value: TColumnIndex);

begin
  if (FFocusedColumn <> Value) and
     DoFocusChanging(FFocusedNode, FFocusedNode, FFocusedColumn, Value) then
  begin
    CancelEditNode;
    InvalidateColumn(FFocusedColumn);
    InvalidateColumn(Value);
    FFocusedColumn := Value;
    if Assigned(FFocusedNode) and not (toDisableAutoscrollOnFocus in FOptions.FAutoOptions) then
    begin
      if ScrollIntoView(FFocusedNode, toCenterScrollIntoView in FOptions.SelectionOptions, True) then
        InvalidateNode(FFocusedNode);
    end;

    if Assigned(FDropTargetNode) then
      InvalidateNode(FDropTargetNode);

    DoFocusChange(FFocusedNode, FFocusedColumn);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetFocusedNode(Value: PVirtualNode);

var
  WasDifferent: Boolean;

begin
  WasDifferent := Value <> FFocusedNode;
  DoFocusNode(Value, True);
  // Do change event only if there was actually a change.
  if WasDifferent and (FFocusedNode = Value) then
    DoFocusChange(FFocusedNode, FFocusedColumn);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetFullyVisible(Node: PVirtualNode; Value: Boolean);

// This method ensures that a node is visible and all its parent nodes are expanded and also visible
// if Value is True. Otherwise the visibility flag of the node is reset but the expand state
// of the parent nodes stays untouched.

begin
  Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter');

  IsVisible[Node] := Value;
  if Value then
  begin
    repeat
      Node := Node.Parent;
      if Node = FRoot then
        Break;
      if not (vsExpanded in Node.States) then
        ToggleNode(Node);
      if not (vsVisible in Node.States) then
        IsVisible[Node] := True;
    until False;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetHasChildren(Node: PVirtualNode; Value: Boolean);

begin
  if Assigned(Node) and not (toReadOnly in FOptions.FMiscOptions) then
  begin
    if Value then
      Include(Node.States, vsHasChildren)
    else
    begin
      Exclude(Node.States, vsHasChildren);
      DeleteChildren(Node);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetHeader(const Value: TVTHeader);

begin
  FHeader.Assign(Value);
end;

//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetImages(const Value: TCustomImageList);

begin
  if FImages <> Value then
  begin
    if Assigned(FImages) then
    begin
      FImages.UnRegisterChanges(FImageChangeLink);
      FImages.RemoveFreeNotification(Self);
    end;
    FImages := Value;
    if Assigned(FImages) then
    begin
      FImages.RegisterChanges(FImageChangeLink);
      FImages.FreeNotification(Self);
    end;
    if not (csLoading in ComponentState) then
      Invalidate;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetIndent(Value: Cardinal);

begin
  if FIndent <> Value then
  begin
    FIndent := Value;
    if not (csLoading in ComponentState) and (FUpdateCount = 0) and HandleAllocated then
    begin
      UpdateScrollBars(True);
      Invalidate;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetLineMode(const Value: TVTLineMode);

begin
  if FLineMode <> Value then
  begin
    FLineMode := Value;
    if HandleAllocated and not (csLoading in ComponentState) then
      Invalidate;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetLineStyle(const Value: TVTLineStyle);

begin
  if FLineStyle <> Value then
  begin
    FLineStyle := Value;
    if not (csLoading in ComponentState) then
    begin
      PrepareBitmaps(False, True);
      if HandleAllocated then
        Invalidate;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetMargin(Value: Integer);

begin
  if FMargin <> Value then
  begin
    FMargin := Value;
    if HandleAllocated and not (csLoading in ComponentState) then
      Invalidate;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetMultiline(Node: PVirtualNode; const Value: Boolean);

begin
  if Assigned(Node) and (Node <> FRoot) then
    if Value <> (vsMultiline in Node.States) then
    begin
      if Value then
        Include(Node.States, vsMultiline)
      else
        Exclude(Node.States, vsMultiline);

      if FUpdateCount = 0 then
        InvalidateNode(Node);
    end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetNodeAlignment(const Value: TVTNodeAlignment);

begin
  if FNodeAlignment <> Value then
  begin
    FNodeAlignment := Value;
    if HandleAllocated and not (csReading in ComponentState) then
      Invalidate;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetNodeDataSize(Value: Integer);

var
  LastRootCount: Cardinal;

begin
  if Value < -1 then
    Value := -1;
  if FNodeDataSize <> Value then
  begin
    FNodeDataSize := Value;
    if not (csLoading in ComponentState) and not (csDesigning in ComponentState) then
    begin
      LastRootCount := FRoot.ChildCount;
      Clear;
      SetRootNodeCount(LastRootCount);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetNodeHeight(Node: PVirtualNode; Value: Cardinal);

var
  Difference: Integer;

begin
  if Assigned(Node) and (Node <> FRoot) and (Node.NodeHeight <> Value) and not (toReadOnly in FOptions.FMiscOptions) then
  begin
    Difference := Integer(Value) - Integer(Node.NodeHeight);
    Node.NodeHeight := Value;
    AdjustTotalHeight(Node, Difference, True);

    // If an edit operation is currently active then update the editors boundaries as well.
    UpdateEditBounds;

    // Stay away from touching the node cache while it is being validated.
    if not (tsValidating in FStates) and FullyVisible[Node] then
    begin
      InvalidateCache;
      if FUpdateCount = 0 then
      begin
        ValidateCache;
        InvalidateToBottom(Node);
        UpdateScrollBars(True);
      end;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetNodeParent(Node: PVirtualNode; const Value: PVirtualNode);

begin
  if Assigned(Node) and Assigned(Value) and (Node.Parent <> Value) then
    MoveTo(Node, Value, amAddChildLast, False);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetOffsetX(const Value: Integer);

begin
  DoSetOffsetXY(Point(Value, FOffsetY), DefaultScrollUpdateFlags);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetOffsetXY(const Value: TPoint);

begin
  DoSetOffsetXY(Value, DefaultScrollUpdateFlags);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetOffsetY(const Value: Integer);

begin
  DoSetOffsetXY(Point(FOffsetX, Value), DefaultScrollUpdateFlags);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetOptions(const Value: TCustomVirtualTreeOptions);

begin
  FOptions.Assign(Value);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetRootNodeCount(Value: Cardinal);

begin
  // Don't set the root node count until all other properties (in particular the OnInitNode event) have been set.
  if csLoading in ComponentState then
  begin
    FRoot.ChildCount := Value;
    DoStateChange([tsNeedRootCountUpdate]);
  end
  else
    if FRoot.ChildCount <> Value then
    begin
      BeginUpdate;
      InterruptValidation;
      SetChildCount(FRoot, Value);
      EndUpdate;
    end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetScrollBarOptions(Value: TScrollBarOptions);

begin
  FScrollBarOptions.Assign(Value);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetSearchOption(const Value: TVTIncrementalSearch);

begin
  if FIncrementalSearch <> Value then
  begin
    FIncrementalSearch := Value;
    if FIncrementalSearch = isNone then
    begin
      KillTimer(Handle, SearchTimer);
      FSearchBuffer := '';
      FLastSearchNode := nil;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetSelected(Node: PVirtualNode; Value: Boolean);

begin
  if not FSelectionLocked and Assigned(Node) and (Node <> FRoot) and (Value xor (vsSelected in Node.States)) then
  begin
    if Value then
    begin
      if FSelectionCount = 0 then
        FRangeAnchor := Node
      else
        if not (toMultiSelect in FOptions.FSelectionOptions) then
          ClearSelection;

      AddToSelection(Node);

      // Make sure there is a valid column selected (if there are columns at all).
      if ((FFocusedColumn < 0) or not (coVisible in FHeader.Columns[FFocusedColumn].Options)) and
        (FHeader.MainColumn > NoColumn) then
        if ([coVisible, coAllowFocus] *  FHeader.Columns[FHeader.MainColumn].Options = [coVisible, coAllowFocus]) then
          FFocusedColumn := FHeader.MainColumn
        else
          FFocusedColumn := FHeader.Columns.GetFirstVisibleColumn(True);
      if FRangeAnchor = nil then
        FRangeAnchor := Node;
    end
    else
    begin
      RemoveFromSelection(Node);
      if FSelectionCount = 0 then
        ResetRangeAnchor;
    end;
    if FullyVisible[Node] then
      InvalidateNode(Node);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetSelectionCurveRadius(const Value: Cardinal);

begin
  if FSelectionCurveRadius <> Value then
  begin
    FSelectionCurveRadius := Value;
    if HandleAllocated and not (csLoading in ComponentState) then
      Invalidate;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetStateImages(const Value: TCustomImageList);

begin
  if FStateImages <> Value then
  begin
    if Assigned(FStateImages) then
    begin
      FStateImages.UnRegisterChanges(FStateChangeLink);
      FStateImages.RemoveFreeNotification(Self);
    end;
    FStateImages := Value;
    if Assigned(FStateImages) then
    begin
      FStateImages.RegisterChanges(FStateChangeLink);
      FStateImages.FreeNotification(Self);
    end;
    if HandleAllocated and not (csLoading in ComponentState) then
      Invalidate;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetTextMargin(Value: Integer);

begin
  if FTextMargin <> Value then
  begin
    FTextMargin := Value;
    if not (csLoading in ComponentState) then
      Invalidate;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetTopNode(Node: PVirtualNode);

var
  R: TRect;
  Run: PVirtualNode;

begin
  if Assigned(Node) then
  begin
    // make sure all parents of the node are expanded
    Run := Node.Parent;
    while Run <> FRoot do
    begin
      if not (vsExpanded in Run.States) then
        ToggleNode(Run);
      Run := Run.Parent;
    end;
    R := GetDisplayRect(Node, FHeader.MainColumn, True);
    //lclheader
    if hoVisible in FHeader.Options then
      Dec(R.Top, FHeader.Height);
    SetOffsetY(FOffsetY - R.Top);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetUpdateState(Updating: Boolean);

begin
  // The check for visibility is necessary otherwise the tree is automatically shown when
  // updating is allowed. As this happens internally the VCL does not get notified and
  // still assumes the control is hidden. This results in weird "cannot focus invisible control" errors.
  //lcl todo
  if Visible and HandleAllocated and (FUpdateCount = 0) then
    SendMessage(Handle, WM_SETREDRAW, Ord(not Updating), 0);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetVerticalAlignment(Node: PVirtualNode; Value: Byte);

begin
  if Value > 100 then
    Value := 100;
  if Node.Align <> Value then
  begin
    Node.Align := Value;
    if FullyVisible[Node] then
      InvalidateNode(Node);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetVisible(Node: PVirtualNode; Value: Boolean);

// Sets the visibility style of the given node according to Value.

var
  NeedUpdate: Boolean;

begin
  Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');

  if Value <> (vsVisible in Node.States) then
  begin
    InterruptValidation;
    NeedUpdate := False;
    if Value then
    begin
      Include(Node.States, vsVisible);
      if vsExpanded in Node.Parent.States then
        AdjustTotalHeight(Node.Parent, Node.TotalHeight, True);
      if VisiblePath[Node] then
      begin
        Inc(FVisibleCount, 1 + CountVisibleChildren(Node));
        NeedUpdate := True;
      end;

      // Update the hidden children flag of the parent.
      // Since this node is now visible we simply have to remove the flag.
      Exclude(Node.Parent.States, vsAllChildrenHidden);
    end
    else
    begin
      Exclude(Node.States, vsVisible);
      if vsExpanded in Node.Parent.States then
        AdjustTotalHeight(Node.Parent, -Integer(Node.TotalHeight), True);
      if VisiblePath[Node] then
      begin
        Dec(FVisibleCount, 1 + CountVisibleChildren(Node));
        NeedUpdate := True;
      end;

      if FUpdateCount = 0 then
        DetermineHiddenChildrenFlag(Node.Parent)
      else
        Include(FStates, tsUpdateHiddenChildrenNeeded)
    end;

    InvalidateCache;
    if NeedUpdate and (FUpdateCount = 0) then
    begin
      ValidateCache;
      UpdateScrollBars(True);
      Invalidate;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetVisiblePath(Node: PVirtualNode; Value: Boolean);

// If Value is True then all parent nodes of Node are expanded.

begin
  Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');

  if Value then
  begin
    repeat
      Node := Node.Parent;
      if Node = FRoot then
        Break;
      if not (vsExpanded in Node.States) then
        ToggleNode(Node);
    until False;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.StaticBackground(Source: TBitmap; Target: TCanvas; const Offset: TPoint; const R: TRect);

// Draws the given source graphic so that it stays static in the given rectangle which is relative to the target bitmap.
// The graphic is aligned so that it always starts at the upper left corner of the target canvas.
// Offset gives the position of the target window as a possible superordinated surface.

const
  DST = $00AA0029; // Ternary Raster Operation - Destination unchanged

var
  PicRect: TRect;
  AreaRect: TRect;
  DrawRect: TRect;

begin
  // clear background
  Target.Brush.Color := Color;
  Target.FillRect(R);

  // Picture rect in relation to client viewscreen.
  PicRect := Rect(FBackgroundOffsetX, FBackgroundOffsetY, FBackgroundOffsetX + Source.Width, FBackgroundOffsetY + Source.Height);

  // Area to be draw in relation to client viewscreen.
  AreaRect := Rect(Offset.X + R.Left, Offset.Y + R.Top, Offset.X + R.Right, Offset.Y + R.Bottom);

  // If picture falls in AreaRect, return intersection (DrawRect).
  if IntersectRect(DrawRect, PicRect, AreaRect) then
  begin
    // Draw portion of image which falls in canvas area.
    if Source.Transparent then
    begin
      // Leave transparent area as destination unchanged (DST), copy non-transparent areas to canvas (SRCCOPY).
      with DrawRect do
        MaskBlt(Target.Handle, Left - Offset.X, Top - Offset.Y, (Right - Offset.X) - (Left - Offset.X),
          (Bottom - Offset.Y) - (Top - Offset.Y), Source.Canvas.Handle, Left - PicRect.Left, DrawRect.Top - PicRect.Top,
          Source.MaskHandle, Left - PicRect.Left, Top - PicRect.Top, MakeROP4(DST, SRCCOPY));
    end
    else
    begin
      // copy image to destination
      with DrawRect do
        BitBlt(Target.Handle, Left - Offset.X, Top - Offset.Y, (Right - Offset.X) - (Left - Offset.X),
          (Bottom - Offset.Y) - (Top - Offset.Y) + R.Top, Source.Canvas.Handle, Left - PicRect.Left, DrawRect.Top - PicRect.Top,
          SRCCOPY);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.TileBackground(Source: TBitmap; Target: TCanvas; const Offset: TPoint; R: TRect);

// Draws the given source graphic so that it tiles into the given rectangle which is relative to the target bitmap.
// The graphic is aligned so that it always starts at the upper left corner of the target canvas.
// Offset gives the position of the target window in an possible superordinated surface.

var
  SourceX,
  SourceY,
  TargetX,

  DeltaY: Integer;

begin
  with Target do
  begin
    SourceY := (R.Top + Offset.Y + FBackgroundOffsetY) mod Source.Height;
    // Always wrap the source coordinates into positive range.
    if SourceY < 0 then
      SourceY := Source.Height + SourceY;

    // Tile image vertically until target rect is filled.
    while R.Top < R.Bottom do
    begin
      SourceX := (R.Left + Offset.X + FBackgroundOffsetX) mod Source.Width;
      // always wrap the source coordinates into positive range
      if SourceX < 0 then
        SourceX := Source.Width + SourceX;

      TargetX := R.Left;
      // height of strip to draw
      DeltaY := Min(R.Bottom - R.Top, Source.Height - SourceY);

      // tile the image horizontally
      while TargetX < R.Right do
      begin
        BitBlt(Handle, TargetX, R.Top, Min(R.Right - TargetX, Source.Width - SourceX), DeltaY,
          Source.Canvas.Handle, SourceX, SourceY, SRCCOPY);
        Inc(TargetX, Source.Width - SourceX);
        SourceX := 0;
      end;
      Inc(R.Top, Source.Height - SourceY);
      SourceY := 0;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.ToggleCallback(Step, StepSize: Integer; Data: Pointer): Boolean;

var
  Column: TColumnIndex;
  Run: TRect;
  SecondaryStepSize: Integer;

  //--------------- local functions -------------------------------------------

  procedure EraseLine;

  var
    LocalBrush: HBRUSH;

  begin
    with TToggleAnimationData(Data^), FHeader.FColumns do
    begin
      // Iterate through all columns and erase background in their local color.
      // LocalBrush is a brush in the color of the particular column.
      Column := GetFirstVisibleColumn;
      while (Column > InvalidColumn) and (Run.Left < ClientWidth) do
      begin
        GetColumnBounds(Column, Run.Left, Run.Right);
        if coParentColor in Items[Column].FOptions then
          FillRect(DC, Run, Brush)
        else
        begin
          LocalBrush := CreateSolidBrush(ColorToRGB(Items[Column].Color));
          FillRect(DC, Run, LocalBrush);
          DeleteObject(LocalBrush);
        end;
        Column := GetNextVisibleColumn(Column);
      end;
    end;
  end;

  //---------------------------------------------------------------------------

  procedure DoScrollUp(DC: HDC; Brush: HBRUSH; Area: TRect; Steps: Integer);

begin
    {$ifndef INCOMPLETE_WINAPI}
    ScrollDC(DC, 0, -Steps, Area, Area, 0, nil);
    {$endif}

    if Step = 0 then
      if not FHeader.UseColumns then
        FillRect(DC, Rect(Area.Left, Area.Bottom - Steps - 1, Area.Right, Area.Bottom), Brush)
      else
      begin
        Run := Rect(Area.Left, Area.Bottom - Steps - 1, Area.Right, Area.Bottom);
        EraseLine;
      end;
  end;

  //---------------------------------------------------------------------------

  procedure DoScrollDown(DC: HDC; Brush: HBRUSH; Area: TRect; Steps: Integer);

      begin
      {$ifndef INCOMPLETE_WINAPI}
      ScrollDC(DC, 0, Steps, Area, Area, 0, nil);
      {$endif}

        if Step = 0 then
          if not FHeader.UseColumns then
        FillRect(DC, Rect(Area.Left, Area.Top, Area.Right, Area.Top + Steps + 1), Brush)
          else
          begin
        Run := Rect(Area.Left, Area.Top, Area.Right, Area.Top + Steps + 1);
            EraseLine;
          end;
      end;

  //--------------- end local functions ---------------------------------------

begin
  Result := True;
  if StepSize > 0 then
  begin
    SecondaryStepSize := 0;
    with TToggleAnimationData(Data^) do
    begin
      if Mode1 <> tamNoScroll then
      begin
        if Mode1 = tamScrollUp then
          DoScrollUp(DC, Brush, R1, StepSize)
          else
          DoScrollDown(DC, Brush, R1, StepSize);

        if (Mode2 <> tamNoScroll) and (ScaleFactor > 0) then
          begin
          // As this routine is able to scroll two independent areas at once, the missing StepSize is
          // computed in that case. To ensure the maximal accuracy the rounding error is accumulated.
          SecondaryStepSize := Round((StepSize + MissedSteps) * ScaleFactor);
          MissedSteps := MissedSteps + StepSize * ScaleFactor - SecondaryStepSize;
      end;
      end
      else
        SecondaryStepSize := StepSize;

      if Mode2 <> tamNoScroll then
        if Mode2 = tamScrollUp then
          DoScrollUp(DC, Brush, R2, SecondaryStepSize)
        else
          DoScrollDown(DC, Brush, R2, SecondaryStepSize);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.CMColorChange(var Message: TLMessage);

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'CMColorChange');{$endif}
  if not (csLoading in ComponentState) then
  begin
    PrepareBitmaps(True, False);
    if HandleAllocated then
      Invalidate;
  end;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'CMColorChange');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.CMBiDiModeChanged(var Message: TLMessage);

begin
  inherited;

  if UseRightToLeftAlignment then
    FEffectiveOffsetX := Integer(FRangeX) - ClientWidth + FOffsetX
  else
    FEffectiveOffsetX := -FOffsetX;
  if FEffectiveOffsetX < 0 then
    FEffectiveOffsetX := 0;
    
  if toAutoBidiColumnOrdering in FOptions.FAutoOptions then
    FHeader.FColumns.ReorderColumns(UseRightToLeftAlignment);
  FHeader.Invalidate(nil);
  {$ifdef DEBUG_VTV}Logger.Send([lcPaintDetails],'FEffectiveOffsetX after CMBidiModeChanged',FEffectiveOffsetX);{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.CMDenySubclassing(var Message: TLMessage);

// If a Windows XP Theme Manager component is used in the application it will try to subclass all controls which do not
// explicitly deny this. Virtual Treeview knows how to handle XP themes so it does not need subclassing.

begin
  Message.Result := 1;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoDragMsg(ADragMessage: TDragMessage; APosition: TPoint;
  ADragObject: TDragObject; ATarget: TControl; ADocking: Boolean): LRESULT;

var
  S: TObject;
  ShiftState: Integer;
  P: TPoint;
  Formats: TFormatArray;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcDrag],'DoDragMsg');{$endif}
  S := ADragObject;
  Formats := nil;

  // Let the ancestor handle dock operations.
  if S is TDragDockObject then
    inherited
  else
  begin
    // We need an extra check for the control drag object as there might be other objects not derived from
    // this class (e.g. TActionDragObject).
    if not (tsUserDragObject in FStates) and (S is TDragControlObject) then
      S := (S as TDragControlObject).Control;
    case ADragMessage of
      dmDragEnter, dmDragLeave, dmDragMove:
        begin
          if ADragMessage = dmDragEnter then
            DoStateChange([tsVCLDragging]);
          if ADragMessage = dmDragLeave then
            DoStateChange([], [tsVCLDragging]);

          if ADragMessage = dmDragMove then
            with ScreenToClient(APosition) do
              DoAutoScroll(X, Y);

          ShiftState := 0;
          // Alt key will be queried by the KeysToShiftState function in DragOver.
          if GetKeyState(VK_SHIFT) < 0 then
            ShiftState := ShiftState or MK_SHIFT;
          if GetKeyState(VK_CONTROL) < 0 then
            ShiftState := ShiftState or MK_CONTROL;

          // Allowed drop effects are simulated for VCL dd.
          Result := DROPEFFECT_MOVE or DROPEFFECT_COPY;
          DragOver(S, ShiftState, TDragState(ADragMessage), APosition, LongWord(Result));
          FLastVCLDragTarget := FDropTargetNode;
          FVCLDragEffect := Result;
          if (ADragMessage = dmDragLeave) and Assigned(FDropTargetNode) then
          begin
            InvalidateNode(FDropTargetNode);
            FDropTargetNode := nil;
          end;
        end;
      dmDragDrop:
        begin
          ShiftState := 0;
          // Alt key will be queried by the KeysToShiftState function in DragOver
          if GetKeyState(VK_SHIFT) < 0 then
            ShiftState := ShiftState or MK_SHIFT;
          if GetKeyState(VK_CONTROL) < 0 then
            ShiftState := ShiftState or MK_CONTROL;

          // allowed drop effects are simulated for VCL dd,
          // replace target node with cached node from other VCL dd messages
          if Assigned(FDropTargetNode) then
            InvalidateNode(FDropTargetNode);
          FDropTargetNode := FLastVCLDragTarget;
          P := ScreenToClient(APosition);
          DoDragDrop(S, nil, Formats, KeysToShiftState(ShiftState), P, FVCLDragEffect, FLastDropMode);
          if Assigned(FDropTargetNode) then
          begin
            InvalidateNode(FDropTargetNode);
            FDropTargetNode := nil;
          end;
        end;
      dmFindTarget:
        begin
          Result := Integer(ControlAtPos(ScreenToClient(APosition), False));
          if Result = 0 then
            Result := Integer(Self);

          // This is a reliable place to check whether VCL drag has
          // really begun.
          if tsVCLDragPending in FStates then
            DoStateChange([tsVCLDragging], [tsVCLDragPending, tsEditPending, tsClearPending]);
        end;
    end;
  end;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcDrag],'DoDragMsg');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.CMEnabledChanged(var Message: TLMessage);

begin
  inherited;

  // Need to invalidate the non-client area as well, since the header must be redrawn too.
  if csDesigning in ComponentState then
    RedrawWindow(Handle, nil, 0, RDW_FRAME or RDW_INVALIDATE or RDW_NOERASE or RDW_NOCHILDREN);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.CMFontChanged(var Message: TLMessage);

var
  HeaderMessage: TLMessage;

begin
  inherited;

  if not (csLoading in ComponentState) then
    PrepareBitmaps(True, False);

  HeaderMessage.Msg := CM_PARENTFONTCHANGED;
  HeaderMessage.WParam := 0;
  HeaderMessage.LParam := 0;
  HeaderMessage.Result := 0;
  FHeader.HandleMessage(HeaderMessage);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.CMHintShow(var Message: TCMHintShow);

// Determines hint message (tooltip) and out-of-hint rect.
// Note: A special handling is needed here because we cannot pass wide strings back to the caller.
//       I had to introduce the hint data record anyway so we can use this to pass the hint string.
//       We still need to set a dummy hint string in the message to make the VCL showing the hint window.

var
  NodeRect: TRect;
  SpanColumn,
  Dummy,
  ColLeft,
  ColRight: Integer;
  HitInfo: THitInfo;
  ShowOwnHint: Boolean;
  IsFocusedOrEditing: Boolean;
  ParentForm: TCustomForm;
  BottomRightCellContentMargin: TPoint;
  LineBreakStyle: TVTTooltipLineBreakStyle;
begin
  with Message do
  begin
    Result := 1;

    if PtInRect(FLastHintRect, HintInfo.CursorPos) then
      Exit;

    // Determine node for which to show hint/tooltip.
    with HintInfo^ do
      GetHitTestInfoAt(CursorPos.X, CursorPos.Y, True, HitInfo);

    // Make sure a hint is only shown if the tree or at least its parent form is active.
    // Active editing is ok too as long as we don't want the hint for the current edit node.
    if IsEditing then
      IsFocusedOrEditing := HitInfo.HitNode <> FFocusedNode
    else
    begin
      IsFocusedOrEditing := Focused;
      ParentForm := GetParentForm(Self);
      if Assigned(ParentForm) then
        IsFocusedOrEditing := ParentForm.Focused or Application.Active;
    end;

    if (GetCapture = 0) and ShowHint and not (Dragging or IsMouseSelecting) and ([tsScrolling] * FStates = []) and
      (FHeader.States = []) and IsFocusedOrEditing then
    begin
      with HintInfo^ do
      begin
        Result := 0;
        ShowOwnHint := False;

        // First check whether there is a header hint to show.
        if FHeader.UseColumns and (hoShowHint in FHeader.FOptions) and FHeader.InHeader(CursorPos) then
        begin
          CursorRect := FHeaderRect;
          // Convert the cursor rectangle into real client coordinates.
          OffsetRect(CursorRect, 0, -Integer(FHeader.FHeight));
          HitInfo.HitColumn := FHeader.FColumns.GetColumnAndBounds(CursorPos, CursorRect.Left, CursorRect.Right);
          // align the vertical hint position on the bottom bound of the header, but
          // avoid overlapping of mouse cursor and hint
          HintPos.Y := Max(HintPos.Y, ClientToScreen(Point(0, CursorRect.Bottom)).Y);
          // Note: the test for the left mouse button in ControlState might cause problems whenever the VCL does not
          //       realize when the button is released. This, for instance, happens when doing OLE drag'n drop and
          //       cancel this with ESC.
          if (HitInfo.HitColumn > -1) and not (csLButtonDown in ControlState) then
          begin
            FHintData.DefaultHint := FHeader.FColumns[HitInfo.HitColumn].FHint;
            if FHintData.DefaultHint <> '' then
              ShowOwnHint := True
            else
              Result := 1;
          end
          else
            Result := 1;
        end
        else
        begin
          // Default mode is handled as would the tree be a usual VCL control (no own hint window necessary).
          if FHintMode = hmDefault then
            HintStr := GetShortHint(Hint)
          else
          begin
            if Assigned(HitInfo.HitNode) and (HitInfo.HitColumn > InvalidColumn) then
            begin
              // A draw tree should only display a hint when at least its OnGetHintSize
              // event handler is assigned.
              if Self is TCustomVirtualDrawTree then
              begin
                FHintData.HintRect := Rect(0, 0, 0, 0);
                with Self as TCustomVirtualDrawTree do
                  DoGetHintSize(HitInfo.HitNode, HitInfo.HitColumn, FHintData.HintRect);
                ShowOwnHint := not IsRectEmpty(FHintData.HintRect);
              end
              else
                // For string trees a decision about showing the hint or not is based
                // on the hint string (if it is empty then no hint is shown).
                ShowOwnHint := True;

              if ShowOwnHint then
              begin
                if HitInfo.HitColumn > NoColumn then
                begin
                  FHeader.FColumns.GetColumnBounds(HitInfo.HitColumn, ColLeft, ColRight);
                  // The right column border might be extended if column spanning is enabled.
                  if toAutoSpanColumns in FOptions.FAutoOptions then
                  begin
                    SpanColumn := HitInfo.HitColumn;
                    repeat
                      Dummy := FHeader.FColumns.GetNextVisibleColumn(SpanColumn);
                      if (Dummy = InvalidColumn) or not ColumnIsEmpty(HitInfo.HitNode, Dummy) then
                        Break;
                      SpanColumn := Dummy;
                    until False;
                    if SpanColumn <> HitInfo.HitColumn then
                      FHeader.FColumns.GetColumnBounds(SpanColumn, Dummy, ColRight);
                  end;
                end
                else
                begin
                  ColLeft := 0;
                  ColRight := ClientWidth;
                end;

                FHintData.DefaultHint :=  '';
                if FHintMode <> hmTooltip then
                begin
                  // Node specific hint text.
                  CursorRect := GetDisplayRect(HitInfo.HitNode, HitInfo.HitColumn, False);
                  CursorRect.Left := ColLeft;
                  CursorRect.Right := ColRight;
                  // Align the vertical hint position on the bottom bound of the node, but
                  // avoid overlapping of mouse cursor and hint.
                  HintPos.Y := Max(HintPos.Y, ClientToScreen(CursorRect.BottomRight).Y) + 2;
                end
                else
                begin
                  // Tool tip to show. This means the full caption of the node must be displayed.
                  if vsMultiline in HitInfo.HitNode.States then
                  begin
                    if hiOnItemLabel in HitInfo.HitPositions then
                    begin
                      ShowOwnHint := True;
                      NodeRect := GetDisplayRect(HitInfo.HitNode, HitInfo.HitColumn, True, False);
                    end;
                  end
                  else
                  begin
                    NodeRect := GetDisplayRect(HitInfo.HitNode, HitInfo.HitColumn, True, True, True);
                    BottomRightCellContentMargin := DoGetCellContentMargin(HitInfo.HitNode, HitInfo.HitColumn, ccmtBottomRightOnly);

                    ShowOwnHint := (HitInfo.HitColumn > InvalidColumn) and PtInRect(NodeRect, CursorPos) and
                      (CursorPos.X <= ColRight) and (CursorPos.X >= ColLeft) and
                      (
                        // Show hint also if the node text is partially out of the client area.
                        // "ColRight - 1", since the right column border is not part of this cell.
                        ( (NodeRect.Right + BottomRightCellContentMargin.X) > Min(ColRight - 1, ClientWidth) ) or
                        (NodeRect.Left < Max(ColLeft, 0)) or
                        ( (NodeRect.Bottom + BottomRightCellContentMargin.Y) > ClientHeight ) or
                        (NodeRect.Top < 0)
                      );
                  end;

                  if ShowOwnHint then
                  begin
                    // Node specific hint text given will be retrieved when needed.
                    FHintData.DefaultHint := '';
                    HintPos := ClientToScreen(Point(NodeRect.Left, NodeRect.Top));
                    CursorRect := NodeRect;
                  end
                  else
                    // nothing to show
                    Result := 1;
                end;
              end
              else
                Result := 1; // Avoid hint if this is a draw tree returning an empty hint rectangle.
            end
            else
            begin
              // No node so fall back to control's hint (if indicated) or show nothing.
              if FHintMode = hmHintAndDefault then
                HintStr := GetShortHint(Hint)
              else
                Result := 1;
            end;
          end;
        end;

        {$ifdef DEBUG_VTV}Logger.Send([lcHint], 'ShowOwnHint: %s Result: %d', [BoolToStr(ShowOwnHint, True), Result]);{$endif}
        {$ifdef DEBUG_VTV}Logger.Send([lcHint], 'CursorRect', CursorRect);{$endif}
        {$ifdef DEBUG_VTV}Logger.Send([lcHint], 'CursorPos', CursorPos);{$endif}
        {$ifdef DEBUG_VTV}Logger.Send([lcHint], 'HintMaxWidth', HintMaxWidth);{$endif}
        // If hint must be show and is not the control's hint then get the hint
        // from the node or from the DefaultHint
        if ShowOwnHint and (Result = 0) then
        begin
          LineBreakStyle := hlbDefault;
          FLastHintRect := CursorRect;
          if Length(FHintData.DefaultHint) > 0 then
            HintStr := FHintData.DefaultHint
          else
            if FHintMode = hmToolTip then
              HintStr := DoGetNodeToolTip(HitInfo.HitNode, HitInfo.HitColumn, LineBreakStyle)
            else
              HintStr := DoGetNodeHint(HitInfo.HitNode, HitInfo.HitColumn, LineBreakStyle);
          // Determine actual line break style depending on what was returned by the methods and what's in the node.
          if (LineBreakStyle = hlbDefault) and Assigned(HitInfo.HitNode)
            and (vsMultiline in HitInfo.HitNode.States) then
            LineBreakStyle := hlbForceMultiLine;
          if LineBreakStyle = hlbForceMultiLine then
          begin
            // NodeRect is already calculated for ToolTip
            if FHintMode <> hmTooltip then
              NodeRect := GetDisplayRect(HitInfo.HitNode, HitInfo.HitColumn, True, False);
            HintMaxWidth := NodeRect.Right - NodeRect.Left;
          end;

          HintWindowClass := GetHintWindowClass;
          FHintData.Tree := Self;
          FHintData.Column := HitInfo.HitColumn;
          FHintData.Node := HitInfo.HitNode;
          FHintData.HintInfo := HintInfo;
          HintData := @FHintData;
        end
        else
          FLastHintRect := Rect(0, 0, 0, 0);
      end;

      // Remind that a hint is about to show.
      if Result = 0 then
        DoStateChange([tsHint])
      else
        DoStateChange([], [tsHint]);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.CMMouseLeave(var Message: TLMessage);

var
  LeaveStates: TVirtualTreeStates;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'CMMouseLeave');{$endif}
  {$ifdef DEBUG_VTV}Logger.Send([lcMessages],'FCurrentHotNode',hexStr(FCurrentHotNode));{$endif}
  // Reset the last used hint rectangle in case the mouse enters the window within the bounds
  if Assigned(FHintData.Tree) then
    FHintData.Tree.FLastHintRect := Rect(0, 0, 0, 0);

  LeaveStates := [tsHint];
  if [tsWheelPanning, tsWheelScrolling] * FStates = [] then
  begin
    KillTimer(Handle, ScrollTimer);
    LeaveStates := LeaveStates + [tsScrollPending, tsScrolling];
  end;
  DoStateChange([], LeaveStates);
  if Assigned(FCurrentHotNode) then
  begin
    DoHotChange(FCurrentHotNode, nil);
    if (toHotTrack in FOptions.PaintOptions) or (toCheckSupport in FOptions.FMiscOptions) then
      InvalidateNode(FCurrentHotNode);
    FCurrentHotNode := nil;
  end;

  Header.FColumns.FDownIndex := NoColumn;
  Header.FColumns.FHoverIndex := NoColumn;

  inherited CMMouseLeave(Message);
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'CMMouseLeave');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.CMMouseWheel(var Message: TLMMouseEvent);

var
  ScrollAmount: Integer;
  ScrollLines: DWORD;
  RTLFactor: Integer;
  WheelFactor: Double;

begin
  //todo: rename to WM*
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcScroll],'CMMouseWheel');{$endif}
  StopWheelPanning;

  inherited WMMouseWheel(Message);

  if Message.Result = 0  then
  begin
    with Message do
    begin
      Result := 1;
      WheelFactor := WheelDelta / WHEEL_DELTA;
      if (FRangeY > Cardinal(ClientHeight)) and (not (ssShift in State)) then
      begin
        {$ifdef DEBUG_VTV}Logger.Send([lcScroll],'Scroll Vertical - WheelDelta', WheelDelta);{$endif}
        // Scroll vertically if there's something to scroll...
        if ssCtrl in State then
          ScrollAmount := Trunc(WheelFactor * ClientHeight)
        else
        begin
          SystemParametersInfo(SPI_GETWHEELSCROLLLINES, 0, @ScrollLines, 0);
          if ScrollLines = WHEEL_PAGESCROLL then
            ScrollAmount := Trunc(WheelFactor * ClientHeight)
          else
            ScrollAmount := Trunc(WheelFactor * ScrollLines * FDefaultNodeHeight);
        end;
        SetOffsetY(FOffsetY + ScrollAmount);
      end
      else
      begin
        // ...else scroll horizontally if there's something to scroll.
        if UseRightToLeftAlignment then
          RTLFactor := -1
        else
          RTLFactor := 1;

        if ssCtrl in State then
          ScrollAmount := Trunc(WheelFactor * (ClientWidth - FHeader.Columns.GetVisibleFixedWidth))
        else
        begin
          SystemParametersInfo(SPI_GETWHEELSCROLLLINES, 0, @ScrollLines, 0);
          ScrollAmount := Trunc(WheelFactor * ScrollLines * FHeader.Columns.GetScrollWidth);
        end;
        SetOffsetX(FOffsetX + RTLFactor * ScrollAmount);
      end;
    end;
  end;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcScroll],'CMMouseWheel');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

{$ifdef EnableNativeTVM}

procedure TBaseVirtualTree.TVMGetItem(var Message: TLMessage);

// Screen reader support function. The method returns information about a particular node.

const
  StateMask = TVIS_STATEIMAGEMASK or TVIS_OVERLAYMASK or TVIS_EXPANDED or TVIS_DROPHILITED or TVIS_CUT or
    TVIS_SELECTED or TVIS_FOCUSED;

var
  Item: PTVItemEx;
  Node: PVirtualNode;
  Ghosted: Boolean;
  ImageIndex: Integer;
  R: TRect;
  Text: String;
  {$ifndef UNICODE}
    ANSIText: ANSIString;
  {$endif}

begin
  // We can only return valid data if a nodes reference is given.
  Item := Pointer(Message.LParam);
  Message.Result := Ord(((Item.mask and TVIF_HANDLE) <> 0) and Assigned(Item.hItem));
  if Message.Result = 1 then
  begin
    Node := Pointer(Item.hItem);
    // Child count requested?
    if (Item.mask and TVIF_CHILDREN) <> 0 then
      Item.cChildren := Node.ChildCount;
    // Index for normal image requested?
    if (Item.mask and TVIF_IMAGE) <> 0 then
    begin
      Item.iImage := -1;
      DoGetImageIndex(Node, ikNormal, -1, Ghosted, Item.iImage);
    end;
    // Index for selected image requested?
    if (Item.mask and TVIF_SELECTEDIMAGE) <> 0 then
    begin
      Item.iSelectedImage := -1;
      DoGetImageIndex(Node, ikSelected, -1, Ghosted, Item.iSelectedImage);
    end;
    // State info requested?
    if (Item.mask and TVIF_STATE) <> 0 then
    begin
      // Everything, which is possible is returned.
      Item.stateMask := StateMask;
      Item.state := 0;
      if Node = FFocusedNode then
        Item.state := Item.state or TVIS_FOCUSED;
      if vsSelected in Node.States then
        Item.state := Item.state or TVIS_SELECTED;
      if vsCutOrCopy in Node.States then
        Item.state := Item.state or TVIS_CUT;
      if Node = FDropTargetNode then
        Item.state := Item.state or TVIS_DROPHILITED;
      if vsExpanded in Node.States then
        Item.state := Item.state or TVIS_EXPANDED;

      // Construct state image and overlay image indices. They are one based, btw.
      // and zero means there is no image.
      ImageIndex := -1;
      DoGetImageIndex(Node, ikState, -1, Ghosted, ImageIndex);
      Item.state := Item.state or Byte(IndexToStateImageMask(ImageIndex + 1));
      ImageIndex := -1;
      DoGetImageIndex(Node, ikOverlay, -1, Ghosted, ImageIndex);
      Item.state := Item.state or Byte(IndexToOverlayMask(ImageIndex + 1));
    end;
    // Node caption requested?
    if (Item.mask and TVIF_TEXT) <> 0 then
    begin
      GetTextInfo(Node, -1, Font, R, Text);

      {$ifdef UNICODE}
        StrLCopy(Item.pszText, PChar(Text), Item.cchTextMax - 1);
        Item.pszText[Length(Text)] := #0;
      {$else}
        // Convert the Unicode implicitely to ANSI using the current locale.
        ANSIText := Text;
        StrLCopy(Item.pszText, PChar(ANSIText), Item.cchTextMax - 1);
        Item.pszText[Length(ANSIText)] := #0;
      {$endif}
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.TVMGetItemRect(var Message: TLMessage);

// Screen read support function. This method returns a node's display rectangle.

var
  TextOnly: Boolean;
  Node: PVirtualNode;

begin
  // The lparam member is used two-way. On enter it contains a pointer to the item (node).
  // On exit it is to be considered as pointer to a rectangle structure.
  Node := Pointer(Pointer(Message.LParam)^);
  Message.Result := Ord(IsVisible[Node]);
  if Message.Result <> 0 then
  begin
    TextOnly := Message.WParam <> 0;
    PRect(Message.LParam)^ := GetDisplayRect(Node, -1, TextOnly);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.TVMGetNextItem(var Message: TLMessage);

// Screen read support function. This method returns a node depending on the requested case.

var
  Node: PVirtualNode;

begin
  // Start with a nil result.
  Message.Result := 0;
  Node := Pointer(Message.LParam);
  case Message.WParam of
    TVGN_CARET:
      Message.Result := Integer(FFocusedNode);
    TVGN_CHILD:
      if Assigned(Node) then
        Message.Result := Integer(GetFirstChild(Node));
    TVGN_DROPHILITE:
      Message.Result := Integer(FDropTargetNode);
    TVGN_FIRSTVISIBLE:
      Message.Result := Integer(GetFirstVisible(nil, True));
    TVGN_LASTVISIBLE:
      Message.Result := Integer(GetLastVisible(nil, True));
    TVGN_NEXT:
      if Assigned(Node) then
        Message.Result := Integer(GetNextSibling(Node));
    TVGN_NEXTVISIBLE:
      if Assigned(Node) then
        Message.Result := Integer(GetNextVisible(Node, True));
    TVGN_PARENT:
      if Assigned(Node) and (Node <> FRoot) and (Node.Parent <> FRoot) then
        Message.Result := Integer(Node.Parent);
    TVGN_PREVIOUS:
      if Assigned(Node) then
        Message.Result := Integer(GetPreviousSibling(Node));
    TVGN_PREVIOUSVISIBLE:
      if Assigned(Node) then
        Message.Result := Integer(GetPreviousVisible(Node, True));
    TVGN_ROOT:
      Message.Result := Integer(GetFirst);
  end;
end;

{$endif}

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMCancelMode(var Message: TLMNoParams);

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMCancelMode');{$endif}
  // Clear any transient state.
  KillTimer(Handle, ExpandTimer);
  KillTimer(Handle, EditTimer);
  KillTimer(Handle, HeaderTimer);
  KillTimer(Handle, ScrollTimer);
  KillTimer(Handle, SearchTimer);
  FSearchBuffer := '';
  FLastSearchNode := nil;

  DoStateChange([], [tsClearPending, tsEditPending, tsOLEDragPending, tsVCLDragPending, tsDrawSelecting,
    tsDrawSelPending, tsIncrementalSearching]);
  //lcl does not has a inherited procedure
  //inherited WMCancelMode(Message);
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMCancelMode');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMChangeState(var Message: TLMessage);

var
  EnterStates,
  LeaveStates: TVirtualTreeStates;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMChangeState');{$endif}
  EnterStates := [];
  if csStopValidation in TChangeStates(Byte(Message.WParam)) then
    Include(EnterStates, tsStopValidation);
  if csUseCache in TChangeStates(Byte(Message.WParam)) then
    Include(EnterStates, tsUseCache);
  if csValidating in TChangeStates(Byte(Message.WParam)) then
    Include(EnterStates, tsValidating);
  if csValidationNeeded in TChangeStates(Byte(Message.WParam)) then
    Include(EnterStates, tsValidationNeeded);

  LeaveStates := [];
  if csStopValidation in TChangeStates(Byte(Message.LParam)) then
    Include(LeaveStates, tsStopValidation);
  if csUseCache in TChangeStates(Byte(Message.LParam)) then
    Include(LeaveStates, tsUseCache);
  if csValidating in TChangeStates(Byte(Message.LParam)) then
    Include(LeaveStates, tsValidating);
  if csValidationNeeded in TChangeStates(Byte(Message.LParam)) then
    Include(LeaveStates, tsValidationNeeded);

  DoStateChange(EnterStates, LeaveStates);
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMChangeState');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMChar(var Message: TLMChar);

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMChar');{$endif}
  if tsIncrementalSearchPending in FStates then
  begin
    HandleIncrementalSearch(Message.CharCode);
    DoStateChange([], [tsIncrementalSearchPending]);
  end;

  inherited WMChar(Message);
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMChar');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMContextMenu(var Message: TLMContextMenu);

// This method is called when a popup menu is about to be displayed.
// We have to cancel some pending states here to avoid interferences.

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMContextMenu');{$endif}
  DoStateChange([], [tsClearPending, tsEditPending, tsOLEDragPending, tsVCLDragPending]);

  if not (tsPopupMenuShown in FStates) then
    inherited WMContextMenu(Message);
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMContextMenu');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMCopy(var Message: TLMNoParams);

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMCopy');{$endif}
  CopyToClipboard;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMCopy');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMCut(var Message: TLMNoParams);

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMCut');{$endif}
  CutToClipboard;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMCut');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMEnable(var Message: TLMNoParams);

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMEnable');{$endif}
  //LCL does not has inherited WMEnable
  //inherited WMEnable(Message);
  RedrawWindow(Handle, nil, 0, RDW_FRAME or RDW_INVALIDATE or RDW_NOERASE or RDW_NOCHILDREN);
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMEnable');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMEraseBkgnd(var Message: TLMEraseBkgnd);
begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcEraseBkgnd],'WMEraseBkgnd');{$endif}
  Message.Result := 1;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcEraseBkgnd],'WMEraseBkgnd');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMGetDlgCode(var Message: TLMNoParams);

begin
  {$ifdef DEBUG_VTV}Logger.Send([lcMessages],'WMGetDlgCode');{$endif}
  Message.Result := DLGC_WANTCHARS or DLGC_WANTARROWS;
  if FWantTabs then
    Message.Result := Message.Result or DLGC_WANTTAB;
end;

//----------------------------------------------------------------------------------------------------------------------

{$ifdef EnableAccessible}
procedure TBaseVirtualTree.WMGetObject(var Message: TLMessage);

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMGetObject');{$endif}
  if GetAccessibilityFactory <> nil then
  begin
    // Create the IAccessibles for the tree view and tree view items, if necessary.
    if FAccessible = nil then
      FAccessible := GetAccessibilityFactory.CreateIAccessible(Self);
    if FAccessibleItem = nil then
      FAccessibleItem := GetAccessibilityFactory.CreateIAccessible(Self);
  if Cardinal(Message.LParam) = OBJID_CLIENT then
    if Assigned(Accessible) then
      Message.Result := LresultFromObject(IID_IAccessible, Message.WParam, FAccessible)
    else
      Message.Result := 0;

  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMGetObject');{$endif}
end;
{$endif}
//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMHScroll(var Message: TLMHScroll);

  //--------------- local functions -------------------------------------------

  function GetRealScrollPosition: Integer;

  var
    SI: TScrollInfo;
    Code: Integer;

  begin
    SI.cbSize := SizeOf(TScrollInfo);
    SI.fMask := SIF_TRACKPOS;
    Code := SB_HORZ;
    {$ifdef UseFlatScrollbars}
      FlatSB_GetScrollInfo(Handle, Code, SI);
    {$else}
      GetScrollInfo(Handle, Code, SI);
    {$endif UseFlatScrollbars}
    Result := SI.nTrackPos;
  end;

  //--------------- end local functions ---------------------------------------

var
  RTLFactor: Integer;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMHScroll');{$endif}
  if UseRightToLeftAlignment then
    RTLFactor := -1
  else
    RTLFactor := 1;
    
  case Message.ScrollCode of
    SB_BOTTOM:
      SetOffsetX(-Integer(FRangeX));
    SB_ENDSCROLL:
      begin
        DoStateChange([], [tsThumbTracking]);
        // avoiding to adjust the vertical scroll position while tracking makes it much smoother
        // but we need to adjust the final position here then
        UpdateHorizontalScrollBar(False);
      end;
    SB_LINELEFT:
      SetOffsetX(FOffsetX + RTLFactor * FScrollBarOptions.FIncrementX);
    SB_LINERIGHT:
      SetOffsetX(FOffsetX - RTLFactor * FScrollBarOptions.FIncrementX);
    SB_PAGELEFT:
      SetOffsetX(FOffsetX + RTLFactor * (ClientWidth - FHeader.Columns.GetVisibleFixedWidth));
    SB_PAGERIGHT:
      SetOffsetX(FOffsetX - RTLFactor * (ClientWidth - FHeader.Columns.GetVisibleFixedWidth));
    SB_THUMBPOSITION,
    SB_THUMBTRACK:
      begin
        DoStateChange([tsThumbTracking]);
        {$ifdef LCLQt}
        if UseRightToLeftAlignment then
          SetOffsetX(-Integer(FRangeX) + ClientWidth + Message.Pos)
        else
          SetOffsetX(-Message.Pos);
        {$else}
        if UseRightToLeftAlignment then
          SetOffsetX(-Integer(FRangeX) + ClientWidth + GetRealScrollPosition)
        else
          SetOffsetX(-GetRealScrollPosition);
        {$endif}
      end;
    SB_TOP:
      SetOffsetX(0);
  end;

  Message.Result := 0;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMHScroll');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMKeyDown(var Message: TLMKeyDown);

// Keyboard event handling for node focus, selection, node specific popup menus and help invokation.
// For a detailed description of every action done here read the help.

var
  Shift: TShiftState;
  Node, Temp,
  LastFocused: PVirtualNode;
  Offset: Integer;
  ClearPending,
  NeedInvalidate,
  DoRangeSelect,
  HandleMultiSelect: Boolean;
  Context: Integer;
  ParentControl: TWinControl;
  R: TRect;
  NewCheckState: TCheckState;
  TempColumn,
  NewColumn: TColumnIndex;
  ActAsGrid: Boolean;
  ForceSelection: Boolean;
  NewWidth,
  NewHeight: Integer;
  RTLFactor: Integer;

  // for tabulator handling
  GetStartColumn: function(ConsiderAllowFocus: Boolean = False): TColumnIndex of object;
  GetNextColumn: function(Column: TColumnIndex; ConsiderAllowFocus: Boolean = False): TColumnIndex of object;
  GetNextNode: TGetNextNodeProc;

  KeyState: TKeyboardState;
  Buffer: array[0..1] of Char;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMKeyDown');{$endif}
  // Make form key preview work and let application modify the key if it wants this.
  inherited WMKeyDown(Message);

  with Message do
  begin
    Shift := KeyDataToShiftState(KeyData);
    // Ask the application if the default key handling is desired.
    if DoKeyAction(CharCode, Shift) then
    begin
      if (tsKeyCheckPending in FStates) and (CharCode <> VK_SPACE) then
      begin
        DoStateChange([], [tskeyCheckPending]);
        FCheckNode.CheckState := UnpressedState[FCheckNode.CheckState];
        RepaintNode(FCheckNode);
        FCheckNode := nil;
      end;

      if CharCode in [VK_HOME, VK_END, VK_PRIOR, VK_NEXT, VK_UP, VK_DOWN, VK_LEFT, VK_RIGHT, VK_BACK, VK_TAB] then
      begin
        HandleMultiSelect := (ssShift in Shift) and (toMultiSelect in FOptions.FSelectionOptions) and not IsEditing;

        // Flag to avoid range selection in case of single node advance.
        DoRangeSelect := (CharCode in [VK_HOME, VK_END, VK_PRIOR, VK_NEXT]) and HandleMultiSelect and not IsEditing;

        NeedInvalidate := DoRangeSelect or (FSelectionCount > 1);
        ActAsGrid := toGridExtensions in FOptions.FMiscOptions;
        ClearPending := (Shift = []) or (ActAsGrid and not (ssShift in Shift)) or
          not (toMultiSelect in FOptions.FSelectionOptions) or (CharCode in [VK_TAB, VK_BACK]);

        // Keep old focused node for range selection. Use a default node if none was focused until now.
        LastFocused := FFocusedNode;
        if (LastFocused = nil) and (Shift <> []) then
          LastFocused := GetFirstVisible(nil, True);

        // Set an initial range anchor if there is not yet one.
        if FRangeAnchor = nil then
          FRangeAnchor := GetFirstSelected;
        if FRangeAnchor = nil then
          FRangeAnchor := GetFirst;

        if UseRightToLeftAlignment then
          RTLFactor := -1
        else
          RTLFactor := 1;
          
        // Determine new focused node.
        case CharCode of
          VK_HOME, VK_END:
            begin
              if (CharCode = VK_END) xor UseRightToLeftAlignment then
              begin
                GetStartColumn := FHeader.FColumns.GetLastVisibleColumn;
                GetNextColumn := FHeader.FColumns.GetPreviousVisibleColumn;
                GetNextNode := GetPreviousVisible;
                Node := GetLastVisible(nil, True);
              end
              else
              begin
                GetStartColumn := FHeader.FColumns.GetFirstVisibleColumn;
                GetNextColumn := FHeader.FColumns.GetNextVisibleColumn;
                GetNextNode := GetNextVisible;
                Node := GetFirstVisible(nil, True);
              end;

              // Advance to next/previous visible column.
              if FHeader.UseColumns then
                NewColumn := GetStartColumn
              else
                NewColumn := NoColumn;
              // Find a column for the new/current node which can be focused.
              // Make the 'DoFocusChanging' for finding a valid column
              // identifiable from the 'DoFocusChanging' raised later on by
              // "FocusedNode := Node;"
              while (NewColumn > NoColumn) and not DoFocusChanging(FFocusedNode, FFocusedNode, FFocusedColumn, NewColumn) do
                NewColumn := GetNextColumn(NewColumn);
              if NewColumn > InvalidColumn then
              begin
                if (Shift = [ssCtrl]) and not ActAsGrid then
                begin
                  ScrollIntoView(Node, toCenterScrollIntoView in FOptions.SelectionOptions,
                    not (toDisableAutoscrollOnFocus in FOptions.FAutoOptions));
                  if (CharCode = VK_HOME) and not UseRightToLeftAlignment then
                    SetOffsetX(0)
                  else
                    SetOffsetX(-MaxInt);
                end
                else
                begin
                  if not ActAsGrid or (ssCtrl in Shift) then
                    FocusedNode := Node;
                  if ActAsGrid and not (toFullRowSelect in FOptions.FSelectionOptions) then
                    FocusedColumn := NewColumn;
                end;
              end;
            end;
          VK_PRIOR:
            if Shift = [ssCtrl, ssShift] then
              SetOffsetX(FOffsetX + ClientWidth)
            else if [ssShift] = Shift then
            begin
              if FFocusedColumn = InvalidColumn then
                NewColumn := FHeader.FColumns.GetFirstVisibleColumn
              else
              begin
                Offset := FHeader.FColumns.GetVisibleFixedWidth;
                NewColumn := FFocusedColumn;
                while True do
                begin
                  TempColumn := FHeader.FColumns.GetPreviousVisibleColumn(NewColumn);
                  NewWidth := FHeader.FColumns[NewColumn].Width;
                  if (TempColumn <= NoColumn) or
                     (Offset + NewWidth >= ClientWidth) or
                     (coFixed in FHeader.FColumns[TempColumn].FOptions) then
                    Break;
                  NewColumn := TempColumn;
                  Inc(Offset, NewWidth);
                end;
              end;
              SetFocusedColumn(NewColumn);
            end
            else if ssCtrl in Shift then
              SetOffsetY(FOffsetY + ClientHeight)
            else
            begin
              Offset := 0;
              // If there's no focused node then just take the very first visible one.
              if FFocusedNode = nil then
                Node := GetFirstVisible(nil, True)
              else
              begin
                // Go up as many nodes as comprise together a size of ClientHeight.
                Node := FFocusedNode;
                while True do
                begin
                  Temp := GetPreviousVisible(Node, True);
                  NewHeight := NodeHeight[Node];
                  if (Temp = nil) or (Offset + NewHeight >= ClientHeight) then
                    Break;
                  Node := Temp;
                  Inc(Offset, NodeHeight[Node]);
                end;
              end;
              FocusedNode := Node;
            end;
          VK_NEXT:
            if Shift = [ssCtrl, ssShift] then
              SetOffsetX(FOffsetX - ClientWidth)
            else if [ssShift] = Shift then
            begin
              if FFocusedColumn = InvalidColumn then
                NewColumn := FHeader.FColumns.GetFirstVisibleColumn
              else
              begin
                Offset := FHeader.FColumns.GetVisibleFixedWidth;
                NewColumn := FFocusedColumn;
                while True do
                begin
                  TempColumn := FHeader.FColumns.GetNextVisibleColumn(NewColumn);
                  NewWidth := FHeader.FColumns[NewColumn].Width;
                  if (TempColumn <= NoColumn) or
                     (Offset + NewWidth >= ClientWidth) or
                     (coFixed in FHeader.FColumns[TempColumn].FOptions) then
                    Break;
                  NewColumn := TempColumn;
                  Inc(Offset, NewWidth);
                end;
              end;
              SetFocusedColumn(NewColumn);
            end
            else if ssCtrl in Shift then
              SetOffsetY(FOffsetY - ClientHeight)
            else
            begin
              Offset := 0;
              // If there's no focused node then just take the very last one.
              if FFocusedNode = nil then
                Node := GetLastVisible(nil, True)
              else
              begin
                // Go up as many nodes as comprise together a size of ClientHeight.
                Node := FFocusedNode;
                while True do
                begin
                  Temp := GetNextVisible(Node, True);
                  NewHeight := NodeHeight[Node];
                  if (Temp = nil) or (Offset + NewHeight >= ClientHeight) then
                    Break;
                  Node := Temp;
                  Inc(Offset, NewHeight);
                end;
              end;
              FocusedNode := Node;
            end;
          VK_UP:
            begin
              // scrolling without selection change
              if ssCtrl in Shift then
                SetOffsetY(FOffsetY + Integer(FDefaultNodeHeight))
              else
              begin
                if FFocusedNode = nil then
                  Node := GetLastVisible(nil, True)
                else
                  Node := GetPreviousVisible(FFocusedNode, True);

                if Assigned(Node) then
                begin
                  EndEditNode;
                  if HandleMultiSelect and (CompareNodePositions(LastFocused, FRangeAnchor) > 0) and
                    Assigned(FFocusedNode) then
                    RemoveFromSelection(FFocusedNode);
                  if FFocusedColumn <= NoColumn then
                    FFocusedColumn := FHeader.MainColumn;
                  FocusedNode := Node;
                end
                else
                  if Assigned(FFocusedNode) then
                    InvalidateNode(FFocusedNode);
              end;
            end;
          VK_DOWN:
            begin
              // scrolling without selection change
              if ssCtrl in Shift then
                SetOffsetY(FOffsetY - Integer(FDefaultNodeHeight))
              else
              begin
                if FFocusedNode = nil then
                  Node := GetFirstVisible(nil, True)
                else
                  Node := GetNextVisible(FFocusedNode, True);

                if Assigned(Node) then
                begin
                  EndEditNode;
                  if HandleMultiSelect and (CompareNodePositions(LastFocused, FRangeAnchor) < 0) and
                    Assigned(FFocusedNode) then
                    RemoveFromSelection(FFocusedNode);
                  if FFocusedColumn <= NoColumn then
                    FFocusedColumn := FHeader.MainColumn;
                  FocusedNode := Node;
                end
                else
                  if Assigned(FFocusedNode) then
                    InvalidateNode(FFocusedNode);
              end;
            end;
          VK_LEFT:
            begin
              // special handling
              if ssCtrl in Shift then
                SetOffsetX(FOffsetX + RTLFactor * FHeader.Columns.GetScrollWidth)
              else
              begin
                // other special cases
                Context := NoColumn;
                if (toExtendedFocus in FOptions.FSelectionOptions) and (toGridExtensions in FOptions.FMiscOptions) then
                begin
                  Context := FHeader.Columns.GetPreviousVisibleColumn(FFocusedColumn, True);
                  if Context > -1 then
                    FocusedColumn := Context
                end
                else
                  if Assigned(FFocusedNode) and (vsExpanded in FFocusedNode.States) and
                     (Shift = []) and (vsHasChildren in FFocusedNode.States) then
                    ToggleNode(FFocusedNode)
                  else
                  begin
                    if FFocusedNode = nil then
                      FocusedNode := GetFirstVisible(nil, True)
                    else
                    begin
                      if FFocusedNode.Parent <> FRoot then
                        Node := FFocusedNode.Parent
                      else
                        Node := nil;
                      if Assigned(Node) then
                      begin
                        if HandleMultiSelect then
                        begin
                          // and a third special case
                          if FFocusedNode.Index > 0 then
                            DoRangeSelect := True
                          else
                           if CompareNodePositions(Node, FRangeAnchor) > 0 then
                             RemoveFromSelection(FFocusedNode);
                        end;
                        FocusedNode := Node;
                      end;
                    end;
                  end;
              end;
            end;
          VK_RIGHT:
            begin
              // special handling
              if ssCtrl in Shift then
                SetOffsetX(FOffsetX - RTLFactor * FHeader.Columns.GetScrollWidth)
              else
              begin
                // other special cases
                Context := NoColumn;
                if (toExtendedFocus in FOptions.FSelectionOptions) and (toGridExtensions in FOptions.FMiscOptions) then
                begin
                  Context := FHeader.Columns.GetNextVisibleColumn(FFocusedColumn, True);
                  if Context > -1 then
                    FocusedColumn := Context;
                end
                else
                  if Assigned(FFocusedNode) and not (vsExpanded in FFocusedNode.States) and
                     (Shift = []) and (vsHasChildren in FFocusedNode.States) then
                    ToggleNode(FFocusedNode)
                  else
                  begin
                    if FFocusedNode = nil then
                      FocusedNode := GetFirstVisible(nil, True)
                    else
                    begin
                      Node := GetFirstVisibleChild(FFocusedNode);
                      if Assigned(Node) then
                      begin
                        if HandleMultiSelect and (CompareNodePositions(Node, FRangeAnchor) < 0) then
                          RemoveFromSelection(FFocusedNode);
                        FocusedNode := Node;
                      end;
                    end;
                  end;
              end;
            end;
          VK_BACK:
            if tsIncrementalSearching in FStates then
              DoStateChange([tsIncrementalSearchPending])
            else
              if Assigned(FFocusedNode) and (FFocusedNode.Parent <> FRoot) then
                FocusedNode := FocusedNode.Parent;
          VK_TAB:
            if (toExtendedFocus in FOptions.FSelectionOptions) and FHeader.UseColumns then
            begin
              // In order to avoid duplicating source code just to change the direction
              // we use function variables.
              if ssShift in Shift then
              begin
                GetStartColumn := FHeader.FColumns.GetLastVisibleColumn;
                GetNextColumn := FHeader.FColumns.GetPreviousVisibleColumn;
                GetNextNode := GetPreviousVisible;
              end
              else
              begin
                GetStartColumn := FHeader.FColumns.GetFirstVisibleColumn;
                GetNextColumn := FHeader.FColumns.GetNextVisibleColumn;
                GetNextNode := GetNextVisible;
              end;

              // Advance to next/previous visible column/node.
              Node := FFocusedNode;
              NewColumn := GetNextColumn(FFocusedColumn, True);
              repeat
                // Find a column for the current node which can be focused.
                while (NewColumn > NoColumn) and not DoFocusChanging(FFocusedNode, Node, FFocusedColumn, NewColumn) do
                  NewColumn := GetNextColumn(NewColumn, True);

                if NewColumn > NoColumn then
                begin
                  // Set new node and column in one go.
                  SetFocusedNodeAndColumn(Node, NewColumn);
                  Break;
                end;

                // No next column was accepted for the current node. So advance to next node and try again.
                Node := GetNextNode(Node);
                NewColumn := GetStartColumn;
              until Node = nil;
            end;
        end;

        // Clear old selection if required but take care to select the new focused node if it was not selected before.
        ForceSelection := False;
        if ClearPending and ((LastFocused <> FFocusedNode) or (FSelectionCount <> 1)) then
        begin
          ClearSelection;
          ForceSelection := True;
        end;

        // Determine new selection anchor.
        if Shift = [] then
        begin
          FRangeAnchor := FFocusedNode;
          FLastSelectionLevel := GetNodeLevel(FFocusedNode);
        end;
        // Finally change the selection for a specific range of nodes.
        if DoRangeSelect then
          ToggleSelection(LastFocused, FFocusedNode);

        // Make sure the new focused node is also selected.
        if Assigned(FFocusedNode) and ((LastFocused <> FFocusedNode) or ForceSelection) then
          AddToSelection(FFocusedNode);

        // If a repaint is needed then paint the entire tree because of the ClearSelection call,
        if NeedInvalidate then
          Invalidate;
        {$ifdef LCLGtk2}
        //workaround for changing focus bug
        if CharCode <> VK_TAB then
          CharCode := 0;
        {$endif}
      end
      else
      begin
        // Second chance for keys not directly concerned with selection changes.

        // For +, -, /, * keys on the main keyboard (not numpad) there is no virtual key code defined.
        // We have to do special processing to get them working too.
        //todo: reimplement
        {$ifndef INCOMPLETE_WINAPI}
        GetKeyboardState(KeyState);
        // Avoid conversion to control characters. We have captured the control key state already in Shift.
        KeyState[VK_CONTROL] := 0;
        if ToASCII(Message.CharCode, (Message.KeyData shr 16) and 7, KeyState, @Buffer, 0) > 0 then
        begin
          case Buffer[0] of
            '*':
              CharCode := VK_MULTIPLY;
            '+':
              CharCode := VK_ADD;
            '/':
              CharCode := VK_DIVIDE;
            '-':
              CharCode := VK_SUBTRACT;
          end;
        end;

        // According to http://www.it-faq.pl/mskb/99/337.HTM there is a problem with ToASCII when used in conjunction
        // with dead chars. The article recommends to call ToASCII twice to restore a deleted flag in the key message
        // structure under certain circumstances. It turned out it is best to always call ToASCII twice.
        ToASCII(Message.CharCode, (Message.KeyData shr 16) and 7, KeyState, @Buffer, 0);
        {$endif}
        case CharCode of
          VK_F2:
            if (Shift = []) and Assigned(FFocusedNode) and CanEdit(FFocusedNode, FFocusedColumn) then
            begin
              FEditColumn := FFocusedColumn;
              DoEdit;
            end;
          VK_ADD:
            if not (tsIncrementalSearching in FStates) then
            begin
              if ssCtrl in Shift then
                if {$ifdef ReverseFullExpandHotKey} not {$endif ReverseFullExpandHotKey} (ssShift in Shift) then
                  FullExpand
                else
                  FHeader.AutoFitColumns
              else
                if Assigned(FFocusedNode) and not (vsExpanded in FFocusedNode.States) then
                  ToggleNode(FFocusedNode);
            end
            else
              DoStateChange([tsIncrementalSearchPending]);
          VK_SUBTRACT:
            if not (tsIncrementalSearching in FStates) then
            begin
              if ssCtrl in Shift then
                if {$ifdef ReverseFullExpandHotKey} not {$endif ReverseFullExpandHotKey} (ssShift in Shift) then
                  FullCollapse
                else
                  FHeader.RestoreColumns
              else
                if Assigned(FFocusedNode) and (vsExpanded in FFocusedNode.States) then
                  ToggleNode(FFocusedNode);
            end
            else
              DoStateChange([tsIncrementalSearchPending]);
          VK_MULTIPLY:
            if not (tsIncrementalSearching in FStates) then
            begin
              if Assigned(FFocusedNode) then
                FullExpand(FFocusedNode);
            end
            else
              DoStateChange([tsIncrementalSearchPending]);
          VK_DIVIDE:
            if not (tsIncrementalSearching in FStates) then
            begin
              if Assigned(FFocusedNode) then
                FullCollapse(FFocusedNode);
            end
            else
              DoStateChange([tsIncrementalSearchPending]);
          VK_ESCAPE: // cancel actions currently in progress
            begin
              if IsMouseSelecting then
              begin
                DoStateChange([], [tsDrawSelecting, tsDrawSelPending]);
                Invalidate;
              end
              //gtk1 does not like to free a component in KeyDown
              {$ifndef LCLGtk}
              else
                if IsEditing then
                  CancelEditNode;
              {$endif}
            end;
          VK_SPACE:
            if (toCheckSupport in FOptions.FMiscOptions) and Assigned(FFocusedNode) and
              (FFocusedNode.CheckType <> ctNone) then
            begin
              if (FStates * [tsKeyCheckPending, tsMouseCheckPending] = []) and Assigned(FFocusedNode) and
                not (vsDisabled in FFocusedNode.States) then
              begin
                with FFocusedNode^ do
                  NewCheckState := DetermineNextCheckState(CheckType, CheckState);
                if DoChecking(FFocusedNode, NewCheckState) then
                begin
                  DoStateChange([tsKeyCheckPending]);
                  FCheckNode := FFocusedNode;
                  FPendingCheckState := NewCheckState;
                  FCheckNode.CheckState := PressedState[FCheckNode.CheckState];
                  RepaintNode(FCheckNode);
                end;
              end;
            end
            else
              DoStateChange([tsIncrementalSearchPending]);
          VK_F1:
            if Assigned(FOnGetHelpContext) then
            begin
              Context := 0;
              if Assigned(FFocusedNode) then
              begin
                Node := FFocusedNode;
                // Traverse the tree structure up to the root.
                repeat
                  FOnGetHelpContext(Self, Node, 0, Context);
                  Node := Node.Parent;
                until (Node = FRoot) or (Context <> 0);
              end;

              // If no help context could be found try the tree's one or its parent's contexts.
              ParentControl := Self;
              while Assigned(ParentControl) and (Context = 0) do
              begin
                Context := ParentControl.HelpContext;
                ParentControl := ParentControl.Parent;
              end;
              if Context <> 0 then
                Application.HelpContext(Context);
            end;
          VK_APPS:
            if Assigned(FFocusedNode) then
            begin
              R := GetDisplayRect(FFocusedNode, FFocusedColumn, True);
              Offset := DoGetNodeWidth(FFocusedNode, FFocusedColumn);
              if FFocusedColumn >= 0 then
              begin
                if Offset > FHeader.Columns[FFocusedColumn].Width then
                  Offset := FHeader.Columns[FFocusedColumn].Width;
              end
              else
              begin
                if Offset > ClientWidth then
                  Offset := ClientWidth;
              end;
              DoPopupMenu(FFocusedNode, FFocusedColumn, Point(R.Left + Offset div 2, (R.Top + R.Bottom) div 2));
            end;
          Ord('a'), Ord('A'):
            if ssCtrl in Shift then
              SelectAll(True)
            else
              DoStateChange([tsIncrementalSearchPending]);
        else
        begin
          // Use the key for incremental search.
          // Since we are dealing with Unicode all the time there should be a more sophisticated way
          // of checking for valid characters for incremental search.
          // This is available but would require to include a significant amount of Unicode character
          // properties, so we stick with the simple space check.
          if (Shift * [ssCtrl, ssAlt] = []) and (CharCode >= 32) then
            DoStateChange([tsIncrementalSearchPending]);
          end;
        end;
      end;
    end;
  end;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMKeyDown');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMKeyUp(var Message: TLMKeyUp);

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMKeyUp');{$endif}
  inherited WMKeyUp(Message);

  case Message.CharCode of
    VK_SPACE:
      if tsKeyCheckPending in FStates then
      begin
        DoStateChange([], [tskeyCheckPending]);
        if FCheckNode = FFocusedNode then
          DoCheckClick(FCheckNode, FPendingCheckState);
        InvalidateNode(FCheckNode);
        FCheckNode := nil;
      end;
  end;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMKeyUp');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMKillFocus(var Msg: TLMKillFocus);

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMKillFocus');{$endif}
  inherited WMKillFocus(Msg);

  // Remove hint if shown currently.
  Application.CancelHint;

  // Stop wheel panning if active.
  StopWheelPanning;

  // Don't let any timer continue if the tree is no longer the active control (except change timers).
  KillTimer(Handle, ExpandTimer);
  KillTimer(Handle, EditTimer);
  KillTimer(Handle, HeaderTimer);
  KillTimer(Handle, ScrollTimer);
  KillTimer(Handle, SearchTimer);
  FSearchBuffer := '';
  FLastSearchNode := nil;

  DoStateChange([], [tsScrollPending, tsScrolling, tsEditPending, tsLeftButtonDown, tsRightButtonDown,
    tsMiddleButtonDown, tsOLEDragPending, tsVCLDragPending, tsIncrementalSearching, tsNodeHeightTrackPending,
    tsNodeHeightTracking]);

  if (FSelectionCount > 0) or not (toGhostedIfUnfocused in FOptions.FPaintOptions) then
    Invalidate
  else
    if Assigned(FFocusedNode) then
      InvalidateNode(FFocusedNode);
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMKillFocus');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMLButtonDblClk(var Message: TLMLButtonDblClk);

var
  HitInfo: THitInfo;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMLButtonDblClk');{$endif}
  DoStateChange([tsLeftDblClick]);

  inherited WMLButtonDblClk(Message);

  // get information about the hit
  GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
  HandleMouseDblClick(Message, HitInfo);
  DoStateChange([], [tsLeftDblClick]);
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMLButtonDblClk');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMLButtonDown(var Message: TLMLButtonDown);

var
  HitInfo: THitInfo;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMLButtonDown');{$endif}
  DoStateChange([tsLeftButtonDown]);
  inherited WMLButtonDown(Message);

  // get information about the hit
  GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
  if HitInfo.HitNode <> nil then
    {$ifdef DEBUG_VTV}Logger.Send([lcPaintHeader, lcMouseEvent],'WMLButtonDown - HitNode.Index', HitInfo.HitNode^.Index);{$endif}
  HandleMouseDown(Message, HitInfo);
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMLButtonDown');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMLButtonUp(var Message: TLMLButtonUp);

var
  HitInfo: THitInfo;

begin
  DoStateChange([], [tsLeftButtonDown, tsNodeHeightTracking, tsNodeHeightTrackPending]);

  // get information about the hit
  GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
  HandleMouseUp(Message, HitInfo);

  inherited WMLButtonUp(Message);
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMLButtonUp');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMMButtonDblClk(var Message: TLMMButtonDblClk);

var
  HitInfo: THitInfo;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMMButtonDblClk');{$endif}
  DoStateChange([tsMiddleDblClick]);
  inherited WMMButtonDblClk(Message);

  // get information about the hit
  if toMiddleClickSelect in FOptions.FSelectionOptions then
  begin
    GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
    HandleMouseDblClick(Message, HitInfo);
  end;
  DoStateChange([], [tsMiddleDblClick]);
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMMButtonDblClk');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMMButtonDown(var Message: TLMMButtonDown);

var
  HitInfo: THitInfo;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMMButtonDown');{$endif}
  DoStateChange([tsMiddleButtonDown]);

  if FHeader.FStates = [] then
  begin
    inherited WMMButtonDown(Message);

    // Start wheel panning or scrolling if not already active, allowed and scrolling is useful at all.
    if (toWheelPanning in FOptions.FMiscOptions) and ([tsWheelScrolling, tsWheelPanning] * FStates = []) and
      ((Integer(FRangeX) > ClientWidth) or (Integer(FRangeY) > ClientHeight)) then
    begin
      FLastClickPos := SmallPointToPoint(Message.Pos);
      StartWheelPanning(FLastClickPos);
    end
    else
    begin
      StopWheelPanning;

      // Get information about the hit.
      if toMiddleClickSelect in FOptions.FSelectionOptions then
      begin
        GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
        HandleMouseDown(Message, HitInfo);
      end;
    end;
  end;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMMButtonDown');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMMButtonUp(var Message: TLMMButtonUp);

var
  HitInfo: THitInfo;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMMButtonUp');{$endif}
  DoStateChange([], [tsMiddleButtonDown]);

  // If wheel panning/scrolling is active and the mouse has not yet been moved then the user starts wheel auto scrolling.
  // Indicate this by removing the panning flag. Otherwise (the mouse has moved meanwhile) stop panning.
  if [tsWheelPanning, tsWheelScrolling] * FStates <> [] then
  begin
    if tsWheelScrolling in FStates then
      DoStateChange([], [tsWheelPanning])
    else
      StopWheelPanning;
  end
  else
    if FHeader.FStates = [] then
    begin
      inherited WMMButtonUp(Message);

      // get information about the hit
      if toMiddleClickSelect in FOptions.FSelectionOptions then
      begin
        GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
        HandleMouseUp(Message, HitInfo);
      end;
    end;
  {$ifdef DEBUG_VTV}Logger.ExitMethod('WMMButtonUp');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

{$ifdef EnableNCFunctions}

procedure TBaseVirtualTree.WMNCCalcSize(var Message: TLMNCCalcSize);

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMNCCalcSize');{$endif}
  inherited WMNCCalcSize(Message);

  with FHeader do
    if hoVisible in FHeader.FOptions then
      with Message.CalcSize_Params^ do
        Inc(rgrc[0].Top, FHeight);
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMNCCalcSize');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMNCHitTest(var Message: TWMNCHitTest);

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMNCHitTest');{$endif}
  inherited WMNCHitTest(Message);
  if not (csDesigning in ComponentState) and (hoVisible in FHeader.FOptions) and
    FHeader.InHeader(ScreenToClient(SmallPointToPoint(Message.Pos))) then
    Message.Result := HTBORDER;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMNCHitTest');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMNCPaint(var Message: TRealWMNCPaint);

var
  DC: HDC;
  R: TRect;
  Flags: DWORD;
  {$ifdef ThemeSupport}
    ExStyle: Integer;
    TempRgn: HRGN;
    BorderWidth,
    BorderHeight: Integer;
  {$endif ThemeSupport}

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMNCPaint');{$endif}
  {$ifdef ThemeSupport}
    if tsUseThemes in FStates then
    begin
      // If theming is enabled and the client edge border is set for the window then prevent the default window proc
      // from painting the old border to avoid flickering.
      ExStyle := GetWindowLong(Handle, GWL_EXSTYLE);
      if (ExStyle and WS_EX_CLIENTEDGE) <> 0 then
      begin
        GetWindowRect(Handle, R);
        // Determine width of the client edge.
        BorderWidth := GetSystemMetrics(SM_CXEDGE);
        BorderHeight := GetSystemMetrics(SM_CYEDGE);
        InflateRect(R, -BorderWidth, -BorderHeight);
        TempRgn := CreateRectRgnIndirect(R);
        // Exclude the border from the message region if there is one. Otherwise just use the inflated
        // window area region.
        if Message.Rgn <> 1 then
          CombineRgn(TempRgn, Message.Rgn, TempRgn, RGN_AND);
        DefWindowProc(Handle, Message.Msg, Integer(TempRgn), 0);
        DeleteObject(TempRgn);
      end
      else
        DefaultHandler(Message);
    end
    else
  {$endif ThemeSupport}
    DefaultHandler(Message);

  Flags := DCX_CACHE or DCX_CLIPSIBLINGS or DCX_WINDOW or DCX_VALIDATE;

  if (Message.Rgn = 1) or not IsWinNT then
    DC := GetDCEx(Handle, 0, Flags)
  else
    DC := GetDCEx(Handle, Message.Rgn, Flags or DCX_INTERSECTRGN);

  if DC <> 0 then
  begin
    if hoVisible in FHeader.FOptions then
    begin
      R := FHeaderRect;
      FHeader.FColumns.PaintHeader(DC, R, -FEffectiveOffsetX);
    end;
    OriginalWMNCPaint(DC);
    ReleaseDC(Handle, DC);
  end;
  {$ifdef ThemeSupport}
    if tsUseThemes in FStates then
      ThemeServices.PaintBorder(Self, False);
  {$endif ThemeSupport}
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMNCPaint');{$endif}
end;

{$endif}

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMPaint(var Message: TLMPaint);

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMPaint');{$endif}
  //todo:
  //Windows.GetUpdateRect is always empty because BeginPaint was called
  //see if PaintStruct has the same rect
  {$ifndef INCOMPLETE_WINAPI}
  if tsVCLDragging in FStates then
    ImageList_DragShowNolock(False);
  {$endif}
  if csPaintCopy in ControlState then
    FUpdateRect := ClientRect
  else
    FUpdateRect:=Message.PaintStruct^.rcPaint;

  {$ifdef DEBUG_VTV}Logger.Send([lcPaint],'FUpdateRect', FUpdateRect);{$endif}

  inherited WMPaint(Message);

  {$ifndef INCOMPLETE_WINAPI}
  if tsVCLDragging in FStates then
    ImageList_DragShowNolock(True);
  {$endif}
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMPaint');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMPaste(var Message: TLMNoParams);

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMPaste');{$endif}
  PasteFromClipboard;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMPaste');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

{$ifdef EnablePrintFunctions}

procedure TBaseVirtualTree.WMPrint(var Message: TWMPrint);

// This message is sent to request that the tree draws itself to a given device context. This includes not only
// the client area but also the non-client area (header!).

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMPrint');{$endif}
  // Draw only if the window is visible or visibility is not required.
  if ((Message.Flags and PRF_CHECKVISIBLE) = 0) or IsWindowVisible(Handle) then
    Header.Columns.PaintHeader(Message.DC, FHeaderRect, -FEffectiveOffsetX);

  inherited WMPrint(Message);
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMPrint');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMPrintClient(var Message: TWMPrintClient);

var
  Window: TRect;
  Target: TPoint;
  Canvas: TCanvas;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMPrintClient');{$endif}
  // Draw only if the window is visible or visibility is not required.
  if ((Message.Flags and PRF_CHECKVISIBLE) = 0) or IsWindowVisible(Handle) then
  begin
    // Determine area of the entire tree to be displayed in the control.
    Window := ClientRect;
    Target := Window.TopLeft;

    // The Window rectangle is given in client coordinates. We have to convert it into
    // a sliding window of the tree image.
    OffsetRect(Window, FEffectiveOffsetX, -FOffsetY);

    Canvas := TCanvas.Create;
    try
      Canvas.Handle := Message.DC;
      PaintTree(Canvas, Window, Target, [poBackground, poDrawFocusRect, poDrawDropMark, poDrawSelection, poGridLines]);
    finally
      Canvas.Handle := 0;
      Canvas.Free;
    end;
  end;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMPrintClient');{$endif}
end;

{$endif}
//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMRButtonDblClk(var Message: TLMRButtonDblClk);

var
  HitInfo: THitInfo;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMRButtonDblClk');{$endif}
  DoStateChange([tsRightDblClick]);
  inherited WMRButtonDblClk(Message);

  // get information about the hit
  if toMiddleClickSelect in FOptions.FSelectionOptions then
  begin
    GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
    HandleMouseDblClick(Message, HitInfo);
  end;
  DoStateChange([], [tsRightDblClick]);
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMRButtonDblClk');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMRButtonDown(var Message: TLMRButtonDown);

var
  HitInfo: THitInfo;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMRButtonDown');{$endif}
  DoStateChange([tsRightButtonDown]);

  if FHeader.FStates = [] then
  begin
    inherited WMRButtonDown(Message);

    // get information about the hit
    if toRightClickSelect in FOptions.FSelectionOptions then
    begin
      GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
      HandleMouseDown(Message, HitInfo);
    end;
  end;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMRButtonDown');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMRButtonUp(var Message: TLMRButtonUp);

// handle right click selection and node specific popup menu

var
  HitInfo: THitInfo;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMRButtonUp');{$endif}
  DoStateChange([], [tsPopupMenuShown, tsRightButtonDown]);

  if FHeader.FStates = [] then
  begin
    Application.CancelHint;

    if IsMouseSelecting and Assigned(PopupMenu) then
    begin
      // Reset selection state already here, before the inherited handler opens the default menu.
      DoStateChange([], [tsDrawSelecting, tsDrawSelPending]);
      Invalidate;
    end;

    inherited WMRButtonUp(Message);

    // get information about the hit
    GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);

    if toRightClickSelect in FOptions.FSelectionOptions then
      HandleMouseUp(Message, HitInfo);

    if not Assigned(PopupMenu) then
      DoPopupMenu(HitInfo.HitNode, HitInfo.HitColumn, Point(Message.XPos, Message.YPos));
  end;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMRButtonUp');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMSetFocus(var Msg: TLMSetFocus);

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMSetFocus') ;{$endif}
  inherited WMSetFocus(Msg);
  if (FSelectionCount > 0) or not (toGhostedIfUnfocused in FOptions.FPaintOptions) then
    Invalidate;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMSetFocus');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMSize(var Message: TLMSize);

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'WMSize');{$endif}
  inherited WMSize(Message);

  // Need to update scroll bars here. This will cause a recursion because of the change of the client area
  // when changing a scrollbar. Usually this is no problem since with the second level recursion no change of the
  // window size happens (the same values for the scrollbars are set, which shouldn't cause a window size change).
  // Appearently, this applies not to all systems, however.
  if HandleAllocated and ([tsSizing, tsWindowCreating] * FStates = []) and (ClientHeight > 0) then
  try
    DoStateChange([tsSizing]);
    // This call will invalidate the entire non-client area which needs recalculation on resize.
    FHeader.RescaleHeader;
    FHeader.UpdateSpringColumns;
    UpdateScrollBars(True);

    if (tsEditing in FStates) and not FHeader.UseColumns then
      UpdateEditBounds;
  finally
    DoStateChange([], [tsSizing]);
  end;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'WMSize');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

{$ifdef ThemeSupport}
{$ifdef Windows}
//todo
  procedure TBaseVirtualTree.WMThemeChanged(var Message: TLMessage);

  begin
    inherited;
    ThemeServices.UpdateThemes;
    if ThemeServices.ThemesEnabled and (toThemeAware in TreeOptions.PaintOptions) then
      DoStateChange([tsUseThemes])
    else
      DoStateChange([], [tsUseThemes]);
    RedrawWindow(Handle, nil, 0, RDW_INVALIDATE or RDW_VALIDATE or RDW_FRAME);
  end;
{$endif}
{$endif ThemeSupport}

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMTimer(var Message: TLMTimer);

// centralized timer handling happens here

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages,lcTimer],'WMTimer');{$endif}
  with Message do
  begin
    {$ifdef DEBUG_VTV}Logger.Send([lcTimer],'TimerId',TimerId);{$endif}
    case TimerID of
      ExpandTimer:
        DoDragExpand;
      EditTimer:
        DoEdit;
      ScrollTimer:
        begin
          if tsScrollPending in FStates then
          begin
            Application.CancelHint;
            // Scroll delay has elapsed, set to normal scroll interval now.
            SetTimer(Handle, ScrollTimer, FAutoScrollInterval, nil);
            DoStateChange([tsScrolling], [tsScrollPending]);
          end;
          DoTimerScroll;
        end;
      ChangeTimer:
        DoChange(FLastChangedNode);
      StructureChangeTimer:
        DoStructureChange(FLastStructureChangeNode, FLastStructureChangeReason);
      SearchTimer:
        begin
          // When this event triggers then the user did not pressed any key for the specified timeout period.
          // Hence incremental searching is stopped.
          DoStateChange([], [tsIncrementalSearching]);
          KillTimer(Handle, SearchTimer);
          FSearchBuffer := '';
          FLastSearchNode := nil;
        end;
    end;
  end;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages,lcTimer],'WMTimer');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WMVScroll(var Message: TLMVScroll);

  //--------------- local functions -------------------------------------------

  function GetRealScrollPosition: Integer;

  var
    SI: TScrollInfo;
    Code: Integer;

  begin
    SI.cbSize := SizeOf(TScrollInfo);
    SI.fMask := SIF_TRACKPOS;
    Code := SB_VERT;
    {$ifdef UseFlatScrollbars}
      FlatSB_GetScrollInfo(Handle, Code, SI);
    {$else}
      GetScrollInfo(Handle, Code, SI);
    {$endif UseFlatScrollbars}
    Result := SI.nTrackPos;
    {$ifdef DEBUG_VTV}Logger.Send([lcScroll],'GetRealScrollPosition',Result);{$endif}
  end;

  //--------------- end local functions ---------------------------------------

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcScroll],'WMVScroll');{$endif}
  //{$ifdef DEBUG_VTV}Logger.SendCallStack([lcScroll],'CallStack');{$endif}
  case Message.ScrollCode of
    SB_BOTTOM:
      SetOffsetY(-Integer(FRoot.TotalHeight));
    SB_ENDSCROLL:
      begin
        DoStateChange([], [tsThumbTracking]);
        // Avoiding to adjust the horizontal scroll position while tracking makes scrolling much smoother
        // but we need to adjust the final position here then.
        UpdateScrollBars(True);
        // Really weird invalidation needed here (and I do it only because it happens so rarely), because
        // when showing the horizontal scrollbar while scrolling down using the down arrow button,
        // the button will be repainted on mouse up (at the wrong place in the far right lower corner)...
        RedrawWindow(Handle, nil, 0, RDW_FRAME or RDW_INVALIDATE or RDW_NOERASE or RDW_NOCHILDREN);
      end;
    SB_LINEUP:
      SetOffsetY(FOffsetY + FScrollBarOptions.FIncrementY);
    SB_LINEDOWN:
      SetOffsetY(FOffsetY - FScrollBarOptions.FIncrementY);
    SB_PAGEUP:
      SetOffsetY(FOffsetY + ClientHeight);
    SB_PAGEDOWN:
      SetOffsetY(FOffsetY - ClientHeight);

    SB_THUMBPOSITION,
    SB_THUMBTRACK:
      begin
        DoStateChange([tsThumbTracking]);
        {$ifdef LCLQt}
        SetOffsetY(-Message.Pos);
        {$else}
        SetOffsetY(-GetRealScrollPosition);
        {$endif}
      end;
    SB_TOP:
      SetOffsetY(0);
  end;
  Message.Result := 0;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcScroll],'WMVScroll');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.AddToSelection(Node: PVirtualNode);

var
  Changed: Boolean;

begin
  if not FSelectionLocked then
  begin
    Assert(Assigned(Node), 'Node must not be nil!');
    FSingletonNodeArray[0] := Node;
    Changed := InternalAddToSelection(FSingletonNodeArray, 1, False);
    if Changed then
    begin
      InvalidateNode(Node);
      Change(Node);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.AddToSelection(const NewItems: TNodeArray; NewLength: Integer; ForceInsert: Boolean = False);

// Adds the given items all at once into the current selection array. NewLength is the amount of
// nodes to add (necessary to allow NewItems to be larger than the actual used entries).
// ForceInsert is True if nodes must be inserted without consideration of level select constraint or
// already set selected flags (e.g. when loading from stream).
// Note: In the case ForceInsert is True the caller is responsible for making sure the new nodes aren't already in the
//       selection array!

var
  Changed: Boolean;

begin
  Changed := InternalAddToSelection(NewItems, NewLength, ForceInsert);
  if Changed then
  begin
    if NewLength = 1 then
    begin
      InvalidateNode(NewItems[0]);
      Change(NewItems[0]);
    end
    else
    begin
      Invalidate;
      Change(nil);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.AdjustPaintCellRect(var PaintInfo: TVTPaintInfo; out NextNonEmpty: TColumnIndex);

// Used in descendants to modify the paint rectangle of the current column while painting a certain node.

begin
  // Since cells are always drawn from left to right the next column index is independent of the
  // bidi mode, but not the column borders, which might change depending on the cell's content.
  NextNonEmpty := FHeader.FColumns.GetNextVisibleColumn(PaintInfo.Column);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.AdjustPanningCursor(X, Y: Integer);

// Triggered by a mouse move when wheel panning/scrolling is active.
// Loads the proper cursor which indicates into which direction scrolling is done.

var
  NewCursor: HCURSOR;
  ScrollHorizontal,
  ScrollVertical: Boolean;

begin
  ScrollHorizontal := Integer(FRangeX) > ClientWidth;
  ScrollVertical := Integer(FRangeY) > ClientHeight;

  if (Abs(X - FLastClickPos.X) < 8) and (Abs(Y - FLastClickPos.Y) < 8) then
  begin
    // Mouse is in the neutral zone.
    if ScrollHorizontal then
    begin
      if ScrollVertical then
        NewCursor := crVT_MOVEALL
      else
        NewCursor := crVT_MOVEEW
    end
    else
      NewCursor := crVT_MOVENS;
  end
  else
  begin
    // One of 8 directions applies: north, north-east, east, south-east, south, south-west, west and north-west.
    // Check also if scrolling in the particular direction is possible.
    if ScrollVertical and ScrollHorizontal then
    begin
      // All directions allowed.
      if X - FlastClickPos.X < -8 then
      begin
        // Left hand side.
        if Y - FLastClickPos.Y < -8 then
          NewCursor := crVT_MOVENW
        else
          if Y - FLastClickPos.Y > 8 then
            NewCursor := crVT_MOVESW
          else
            NewCursor := crVT_MOVEW;
      end
      else
        if X - FLastClickPos.X > 8 then
        begin
          // Right hand side.
          if Y - FLastClickPos.Y < -8 then
            NewCursor := crVT_MOVENE
          else
            if Y - FLastClickPos.Y > 8 then
              NewCursor := crVT_MOVESE
            else
              NewCursor := crVT_MOVEE;
        end
        else
        begin
          // Up or down.
          if Y < FLastClickPos.Y then
            NewCursor := crVT_MOVEN
          else
            NewCursor := crVT_MOVES;
        end;
    end
    else
      if ScrollHorizontal then
      begin
        // Only horizontal movement allowed.
        if X < FlastClickPos.X then
          NewCursor := crVT_MOVEW
        else
          NewCursor := crVT_MOVEE;
      end
      else
      begin
        // Only vertical movement allowed.
        if Y < FlastClickPos.Y then
          NewCursor := crVT_MOVEN
        else
          NewCursor := crVT_MOVES;
      end;
  end;

  // Now load the cursor and apply it.
  {$ifdef Windows}
  LCLIntf.SetCursor(Screen.Cursors[NewCursor]);
  {$else}
  Cursor := NewCursor;
  {$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.AdviseChangeEvent(StructureChange: Boolean; Node: PVirtualNode; Reason: TChangeReason);

// Used to register a delayed change event. If StructureChange is False then we have a selection change event (without
// a specific reason) otherwise it is a structure change.

begin
  if StructureChange then
  begin
    if tsStructureChangePending in FStates then
    begin
      if HandleAllocated then
        KillTimer(Handle,StructureChangeTimer);
    end
    else
      DoStateChange([tsStructureChangePending]);

    FLastStructureChangeNode := Node;
    if FLastStructureChangeReason = crIgnore then
      FLastStructureChangeReason := Reason
    else
      if Reason <> crIgnore then
        FLastStructureChangeReason := crAccumulated;
  end
  else
  begin
    if tsChangePending in FStates then
      KillTimer(Handle, ChangeTimer)
    else
      DoStateChange([tsChangePending]);

    FLastChangedNode := Node;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.AllocateInternalDataArea(Size: Cardinal): Cardinal;

// Simple registration method to be called by each descendant to claim their internal data area.
// Result is the offset from the begin of the node to the internal data area of the calling tree class.

begin
  Assert((FRoot = nil) or (FRoot.ChildCount = 0), 'Internal data allocation must be done before any node is created.');
  {$ifdef DEBUG_VTV}Logger.Send('FTotalInternalDataSize BEFORE',FTotalInternalDataSize);{$endif}
  {$ifdef DEBUG_VTV}Logger.Send('Size',Size);{$endif}
  {$ifdef DEBUG_VTV}Logger.Send('TreeNodeSize',TreeNodeSize);{$endif}
  Result := TreeNodeSize + FTotalInternalDataSize;
  {$ifdef DEBUG_VTV}Logger.Send('Result',Result);{$endif}
  Inc(FTotalInternalDataSize, (Size + 3) and not 3);
  {$ifdef DEBUG_VTV}Logger.Send('FTotalInternalDataSize AFTER', FTotalInternalDataSize);{$endif}
  InitRootNode(Result);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.Animate(Steps, Duration: Cardinal; Callback: TVTAnimationCallback; Data: Pointer);

// This method does the calculation part of an animation as used for node toggling and hint animations.
// Steps is the maximum amount of animation steps to do and Duration determines the milliseconds the animation
// has to run. Callback is a task specific method which is called in the loop for every step and Data is simply
// something to pass on to the callback.
// The callback is called with the current step, the current step size and the Data parameter. Since the step amount
// as well as the step size are possibly adjusted during the animation, it is impossible to determine if the current
// step is the last step, even if the original step amount is known. To solve this problem the callback will be
// called after the loop has finished with a step size of 0 indicating so to execute any post processing.

var
  StepSize,
  RemainingTime,
  RemainingSteps,
  NextTimeStep,
  CurrentStep,
  StartTime,
  CurrentTime: Cardinal;

begin
  {$ifndef Windows}
  //Is necessary to properly implement timeGetTime in non Windows
  Exit;
  {$endif}
  if not (tsInAnimation in FStates) and (Duration > 0) then
  begin
    DoStateChange([tsInAnimation]);
    try
      RemainingTime := Duration;
      RemainingSteps := Steps;

      // Determine the initial step size which is either 1 if the needed steps are less than the number of
      // steps possible given by the duration or > 1 otherwise.
      StepSize := Round(Max(1, RemainingSteps / Duration));
      RemainingSteps := RemainingSteps div StepSize;
      CurrentStep := 0;

      while (RemainingSteps > 0) and (RemainingTime > 0) and not Application.Terminated do
      begin
        StartTime := timeGetTime;
        NextTimeStep := StartTime + RemainingTime div RemainingSteps;
        if not Callback(CurrentStep, StepSize, Data) then
          Break;

        // Keep duration for this step for rest calculation.
        CurrentTime := timeGetTime;
        // Wait until the calculated time has been reached.
        while CurrentTime < NextTimeStep do
          CurrentTime := timeGetTime;

        // Subtract the time this step really needed.
        if RemainingTime >= CurrentTime - StartTime then
        begin
          Dec(RemainingTime, CurrentTime - StartTime);
          Dec(RemainingSteps);
        end
        else
        begin
          RemainingTime := 0;
          RemainingSteps := 0;
        end;
        // If the remaining time per step is less than one time step then we have to decrease the
        // step count and increase the step size.
        if (RemainingSteps > 0) and ((RemainingTime div RemainingSteps) < 1) then
        begin
          repeat
            Inc(StepSize);
            RemainingSteps := RemainingTime div StepSize;
          until (RemainingSteps <= 0) or ((RemainingTime div RemainingSteps) >= 1);
        end;
        CurrentStep := Cardinal(Steps) - RemainingSteps;
      end;

      if not Application.Terminated then
        Callback(0, 0, Data);
    finally
      DoStateChange([], [tsCancelHintAnimation, tsInAnimation]);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.BeginOperation;

// Called to indicate that a long-running operation has been started.

begin
  Inc(FOperationCount);
  if FOperationCount = 1 then
    FOperationCanceled := False;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.CalculateSelectionRect(X, Y: Integer): Boolean;

// Recalculates old and new selection rectangle given that X, Y are new mouse coordinates.
// Returns True if there was a change since the last call.

var
  MaxValue: Integer;

begin
  //lclheader
  if hoVisible in FHeader.Options then
    Dec(Y, FHeader.Height);
  if tsDrawSelecting in FStates then
    FLastSelRect := FNewSelRect;
  FNewSelRect.BottomRight := Point(X + FEffectiveOffsetX, Y - FOffsetY);
  if FNewSelRect.Right < 0 then
    FNewSelRect.Right := 0;
  if FNewSelRect.Bottom < 0 then
    FNewSelRect.Bottom := 0;
  MaxValue := ClientWidth;
  if FRangeX > Cardinal(MaxValue) then
    MaxValue := FRangeX;
  if FNewSelRect.Right > MaxValue then
    FNewSelRect.Right := MaxValue;
  MaxValue := ClientHeight;
  if FRangeY > Cardinal(MaxValue) then
    MaxValue := FRangeY;
  if FNewSelRect.Bottom > MaxValue then
    FNewSelRect.Bottom := MaxValue;

  Result := not CompareMem(@FLastSelRect, @FNewSelRect, SizeOf(FNewSelRect));
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.CanAutoScroll: Boolean;

// Determines if auto scrolling is currently allowed.

var
  IsDropTarget: Boolean;
  IsDrawSelecting: Boolean;
  IsWheelPanning: Boolean;

begin
  // Don't scroll the client area if the header is currently doing tracking or dragging.
  // Do auto scroll only if there is a draw selection in progress or the tree is the current drop target or
  // wheel panning/scrolling is active.
  IsDropTarget := Assigned(FDragManager) and VTVDragManager.IsDropTarget;
  IsDrawSelecting := [tsDrawSelPending, tsDrawSelecting] * FStates <> [];
  IsWheelPanning := [tsWheelPanning, tsWheelScrolling] * FStates <> [];
  Result := ((toAutoScroll in FOptions.FAutoOptions) or IsWheelPanning) and
    (FHeader.FStates = []) and (IsDrawSelecting or IsDropTarget or (tsVCLDragging in FStates) or IsWheelPanning);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.CanShowDragImage: Boolean;

// Determines whether a drag image should be shown.

begin
  Result := FDragImageKind <> diNoImage;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.Change(Node: PVirtualNode);

begin
  AdviseChangeEvent(False, Node, crIgnore);

  if FUpdateCount = 0 then
  begin
    if (FChangeDelay > 0) and not (tsSynchMode in FStates) then
      SetTimer(Handle, ChangeTimer, FChangeDelay, nil)
    else
      DoChange(Node);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.ChangeScale(M, D: Integer);

var
  DoScale: Boolean;

begin
  inherited;

  if (M <> D) and (toAutoChangeScale in FOptions.FAutoOptions) then
  begin
    if (csLoading in ComponentState) then
      DoScale := tsNeedScale in FStates
    else
      DoScale := True;
    if DoScale then
    begin
      FDefaultNodeHeight := MulDiv(FDefaultNodeHeight, M, D);
      FHeader.ChangeScale(M, D);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.CheckParentCheckState(Node: PVirtualNode; NewCheckState: TCheckState): Boolean;

// Checks all siblings of node to determine which check state Node's parent must get.

var
  CheckCount,
  BoxCount: Cardinal;
  PartialCheck: Boolean;
  Run: PVirtualNode;

begin
  CheckCount := 0;
  BoxCount := 0;
  PartialCheck := False;
  Run := Node.Parent.FirstChild;
  while Assigned(Run) do
  begin
    if Run = Node then
    begin
      // The given node cannot be checked because it does not yet have its new check state (as this depends
      // on the outcome of this method). Instead NewCheckState is used as this contains the new state the node
      // will get if this method returns True.
      if Run.CheckType in [ctCheckBox, ctTriStateCheckBox] then
      begin
        Inc(BoxCount);
        if NewCheckState in [csCheckedNormal, csCheckedPressed] then
          Inc(CheckCount);
        PartialCheck := PartialCheck or (NewCheckState = csMixedNormal);
      end;
    end
    else
      if Run.CheckType in [ctCheckBox, ctTriStateCheckBox] then
      begin
        Inc(BoxCount);
        if Run.CheckState in [csCheckedNormal, csCheckedPressed] then
          Inc(CheckCount);
        PartialCheck := PartialCheck or (Run.CheckState = csMixedNormal);
      end;
    Run := Run.NextSibling;
  end;

  if (CheckCount = 0) and not PartialCheck then
    NewCheckState := csUncheckedNormal
  else
    if CheckCount < BoxCount then
      NewCheckState := csMixedNormal
    else
      NewCheckState := csCheckedNormal;

  Node := Node.Parent;
  Result := DoChecking(Node, NewCheckState);
  if Result then
  begin
    DoCheckClick(Node, NewCheckState);
    // Recursively adjust parent of parent.
    with Node^ do
    begin
      if not (vsInitialized in Parent.States) then
        InitNode(Parent);
      if ([vsChecking, vsDisabled] * Parent.States = []) and (Parent <> FRoot) and
        (Parent.CheckType = ctTriStateCheckBox) then
        Result := CheckParentCheckState(Node, NewCheckState);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.ClearTempCache;

// make sure the temporary node cache is in a reliable state

begin
  FTempNodeCache := nil;
  FTempNodeCount := 0;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.ColumnIsEmpty(Node: PVirtualNode; Column: TColumnIndex): Boolean;

// Returns True if the given column is to be considered as being empty. This will usually be determined by
// descendants as the base tree implementation has not enough information to decide.

begin
  Result := True;
  if Assigned(FOnGetCellIsEmpty) then
    FOnGetCellIsEmpty(Self, Node, Column, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.ComputeRTLOffset(ExcludeScrollbar: Boolean): Integer;

// Computes the horizontal offset needed when all columns are automatically right aligned (in RTL bidi mode).
// ExcludeScrollbar determines if the left-hand vertical scrollbar is to be included (if visible) or not.

var
  HeaderWidth: Integer;
  ScrollbarVisible: Boolean;
begin
  ScrollbarVisible := (Integer(FRangeY) > ClientHeight) and (ScrollbarOptions.Scrollbars in [ssVertical, ssBoth]);
  if ScrollbarVisible then
    Result := GetSystemMetrics(SM_CXVSCROLL)
  else
    Result := 0;

  // Make everything right aligned.
  HeaderWidth := FHeaderRect.Right - FHeaderRect.Left;
  if Integer(FRangeX) + Result <= HeaderWidth then
    Result := HeaderWidth - Integer(FRangeX);
  // Otherwise take only left-hand vertical scrollbar into account.

  if ScrollbarVisible and ExcludeScrollbar then
    Dec(Result, GetSystemMetrics(SM_CXVSCROLL));
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.CountLevelDifference(Node1, Node2: PVirtualNode): Integer;

// This method counts how many indentation levels the given nodes are apart. If both nodes have the same parent then the
// difference is 0 otherwise the result is basically GetNodeLevel(Node2) - GetNodeLevel(Node1), but with sign.
// If the result is negative then Node2 is less intended than Node1.

var
  Level1, Level2: Integer;

begin
  Assert(Assigned(Node1) and Assigned(Node2), 'Both nodes must be Assigned.');

  Level1 := 0;
  while Node1.Parent <> FRoot do
  begin
    Inc(Level1);
    Node1 := Node1.Parent;
  end;

  Level2 := 0;
  while Node2.Parent <> FRoot do
  begin
    Inc(Level2);
    Node2 := Node2.Parent;
  end;

  Result := Level2 - Level1;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.CountVisibleChildren(Node: PVirtualNode): Cardinal;

// Returns the number of visible child nodes of the given node.

begin
  Result := 0;

  // The node's direct children...
  if vsExpanded in Node.States then
  begin
    // ...and their children.
    Node := Node.FirstChild;
    while Assigned(Node) do
    begin
      if vsVisible in Node.States then
        Inc(Result, CountVisibleChildren(Node) + 1);
      Node := Node.NextSibling;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.CreateParams(var Params: TCreateParams);

const
  ScrollBar: array[TScrollStyle] of Cardinal = (0, WS_HSCROLL, WS_VSCROLL, WS_HSCROLL or WS_VSCROLL,
    0,0,0);

begin
  //todo_lcl

  inherited CreateParams(Params);

  with Params do
  begin
    Style := Style or WS_CLIPCHILDREN or WS_CLIPSIBLINGS or ScrollBar[ScrollBarOptions.FScrollBars];
    if toFullRepaintOnResize in FOptions.FMiscOptions then
      WindowClass.style := WindowClass.style or CS_HREDRAW or CS_VREDRAW
    else
      WindowClass.style := WindowClass.style and not (CS_HREDRAW or CS_VREDRAW);
    //lcl: Ctl3D is not used in LCL. Has the same meaning of BorderStyle = bsSingle
    {
    if BorderStyle = bsSingle then
    begin
      if Ctl3D then
      begin
        ExStyle := ExStyle or WS_EX_CLIENTEDGE;
        Style := Style and not WS_BORDER;
      end
      else
        Style := Style or WS_BORDER;
    end
    else
      Style := Style and not WS_BORDER;
    }
    //todo_lcl_low
    //AddBiDiModeExStyle(ExStyle);
  end;

end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.CreateWnd;

// Initializes data which depends on a valid window handle.

begin
  DoStateChange([tsWindowCreating]);
  inherited;
  {$ifdef DEBUG_VTV}Logger.Send([lcInfo],'Handle (CreateWnd)',Handle);{$endif}
  DoStateChange([], [tsWindowCreating]);

  {$ifdef ThemeSupport}
    if ThemeServices.ThemesEnabled and (toThemeAware in TreeOptions.PaintOptions) then
    begin
      DoStateChange([tsUseThemes]);
      //todo
      //if (toUseExplorerTheme in FOptions.FPaintOptions) and IsWinVistaOrAbove then
      //  SetWindowTheme(Handle, 'explorer', nil);
    end
    else
  {$endif ThemeSupport}
    DoStateChange([], [tsUseThemes]);

  // Because of the special recursion and update stopper when creating the window (or resizing it)
  // we have to manually trigger the auto size calculation here.
  if hsNeedScaling in FHeader.FStates then
    FHeader.RescaleHeader;
  //lcl: Call with Force argument to true since AdjustAutoSize is not called in Loaded
  if hoAutoResize in FHeader.FOptions then
    FHeader.FColumns.AdjustAutoSize(InvalidColumn, True);

  // Initialize flat scroll bar library if required.
  {$ifdef UseFlatScrollbars}
    if FScrollBarOptions.FScrollBarStyle <> sbmRegular then
    begin
      InitializeFlatSB(Handle);
      FlatSB_SetScrollProp(Handle, WSB_PROP_HSTYLE, ScrollBarProp[FScrollBarOptions.ScrollBarStyle], False);
      FlatSB_SetScrollProp(Handle, WSB_PROP_VSTYLE, ScrollBarProp[FScrollBarOptions.ScrollBarStyle], False);
    end;
  {$endif UseFlatScrollbars}

  PrepareBitmaps(True, True);

  {$ifdef Windows}
  // Register tree as OLE drop target.
  if not (csDesigning in ComponentState) and (toAcceptOLEDrop in FOptions.FMiscOptions) then
     RegisterDragDrop(Handle, VTVDragManager as IDropTarget);
  {$endif}

  if toCheckSupport in FOptions.FMiscOptions then
    CheckImageListNeeded;
  UpdateScrollBars(True);
  UpdateHeaderRect;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DestroyHandle;
begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcMessages],'DestroyHandle');{$endif}
  //lcl: this code was  originally called is response to WM_NCDESTROY
  //  see if there will be issues calling here
  InterruptValidation;

  KillTimer(Handle, ChangeTimer);
  KillTimer(Handle, StructureChangeTimer);

  {$ifdef Windows}
  if not (csDesigning in ComponentState) and (toAcceptOLEDrop in FOptions.FMiscOptions) then
    RevokeDragDrop(Handle);
  {$endif}

  // Clean up other stuff.
  DeleteObject(FDottedBrush);
  FDottedBrush := 0;

  inherited;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcMessages],'DestroyHandle');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DetermineHiddenChildrenFlag(Node: PVirtualNode);

// Update the hidden children flag of the given node.

var
  Run: PVirtualNode;

begin
  if Node.ChildCount = 0 then
  begin
    if vsHasChildren in Node.States then
      Exclude(Node.States, vsAllChildrenHidden)
    else
      Include(Node.States, vsAllChildrenHidden);
  end
  else
  begin
    // Iterate through all siblings and stop when one visible is found.
    Run := Node.FirstChild;
    while Assigned(Run) do
      Run := Run.NextSibling;
    if Assigned(Run) then
      Exclude(Node.States, vsAllChildrenHidden)
    else
      Include(Node.States, vsAllChildrenHidden);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DetermineHiddenChildrenFlagAllNodes;

var
  Run: PVirtualNode;

begin
  Run := GetFirstNoInit(False);
  while Assigned(Run) do
  begin
    DetermineHiddenChildrenFlag(Run);
    Run := GetNextNoInit(Run);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DetermineHitPositionLTR(var HitInfo: THitInfo; Offset, Right: Integer;
  Alignment: TAlignment);

// This method determines the hit position within a node with left-to-right orientation.

var
  MainColumnHit: Boolean;
  Run: PVirtualNode;
  Indent,
  TextWidth,
  ImageOffset: Integer;

begin
  MainColumnHit := HitInfo.HitColumn = FHeader.MainColumn;
  Indent := 0;

  // If columns are not used or the main column is hit then the tree indentation must be considered too.
  if MainColumnHit then
  begin
    if toFixedIndent in FOptions.FPaintOptions then
      Indent := FIndent
    else
    begin
    Run := HitInfo.HitNode;
    while (Run.Parent <> FRoot) do
    begin
      Inc(Indent, FIndent);
      Run := Run.Parent;
    end;
    if toShowRoot in FOptions.FPaintOptions then
      Inc(Indent, FIndent);
  end;
  end;

  if Offset < Indent then
  begin
    // Position is to the left of calculated indentation which can only happen for the main column.
    // Check whether it corresponds to a button/checkbox.
    if (toShowButtons in FOptions.FPaintOptions) and (vsHasChildren in HitInfo.HitNode.States) then
    begin
      // Position of button is interpreted very generously to avoid forcing the user
      // to click exactly into the 9x9 pixels area. The entire node height and one full
      // indentation level is accepted as button hit.
      if Offset >= Indent - Integer(FIndent) then
        Include(HitInfo.HitPositions, hiOnItemButton);
      if Offset >= Indent - FPlusBM.Width then
        Include(HitInfo.HitPositions, hiOnItemButtonExact);
    end;
    // no button hit so position is on indent
    if HitInfo.HitPositions = [] then
      Include(HitInfo.HitPositions, hiOnItemIndent);
  end
  else
  begin
    // The next hit positions can be:
    //   - on the check box
    //   - on the state image
    //   - on the normal image
    //   - to the left of the text area
    //   - on the label or
    //   - to the right of the text area
    // (in this order).

    // In report mode no hit other than in the main column is possible.
    if MainColumnHit or not (toReportMode in FOptions.FMiscOptions) then
    begin
      ImageOffset := Indent +  FMargin;

      // Check support is only available for the main column.
      if MainColumnHit and (toCheckSupport in FOptions.FMiscOptions) and Assigned(FCheckImages) and
        (HitInfo.HitNode.CheckType <> ctNone) then
        Inc(ImageOffset, FCheckImages.Height + 2);

      if MainColumnHit and (Offset < ImageOffset) then
      begin
        HitInfo.HitPositions := [hiOnItem];
        if (HitInfo.HitNode.CheckType <> ctNone) then
          Include(HitInfo.HitPositions, hiOnItemCheckBox);
      end
      else
      begin
        if Assigned(FStateImages) and HasImage(HitInfo.HitNode, ikState, HitInfo.HitColumn) then
          Inc(ImageOffset, FStateImages.Width + 2);
        if Offset < ImageOffset then
          Include(HitInfo.HitPositions, hiOnStateIcon)
        else
        begin
          if Assigned(FImages) and HasImage(HitInfo.HitNode, ikNormal, HitInfo.HitColumn) then
            Inc(ImageOffset, FImages.Width + 2);
          if Offset < ImageOffset then
            Include(HitInfo.HitPositions, hiOnNormalIcon)
          else
          begin
            // ImageOffset contains now the left border of the node label area. This is used to calculate the
            // correct alignment in the column.
            TextWidth := DoGetNodeWidth(HitInfo.HitNode, HitInfo.HitColumn);

            // Check if the text can be aligned at all. This is only possible if there is enough room
            // in the remaining text rectangle.
            if TextWidth > Right - ImageOffset then
              Include(HitInfo.HitPositions, hiOnItemLabel)
            else
            begin
              case Alignment of
                taCenter:
                  begin
                    Indent := (ImageOffset + Right - TextWidth) div 2;
                    if Offset < Indent then
                      Include(HitInfo.HitPositions, hiOnItemLeft)
                    else
                      if Offset < Indent + TextWidth then
                        Include(HitInfo.HitPositions, hiOnItemLabel)
                      else
                        Include(HitInfo.HitPositions, hiOnItemRight)
                  end;
                taRightJustify:
                  begin
                    Indent := Right - TextWidth;
                    if Offset < Indent then
                      Include(HitInfo.HitPositions, hiOnItemLeft)
                    else
                      Include(HitInfo.HitPositions, hiOnItemLabel);
                  end;
              else // taLeftJustify
                if Offset < ImageOffset + TextWidth then
                  Include(HitInfo.HitPositions, hiOnItemLabel)
                else
                  Include(HitInfo.HitPositions, hiOnItemRight);
              end;
            end;
          end;
        end;
      end;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DetermineHitPositionRTL(var HitInfo: THitInfo; Offset, Right: Integer; Alignment: TAlignment);

// This method determines the hit position within a node with right-to-left orientation.

var
  MainColumnHit: Boolean;
  Run: PVirtualNode;
  Indent,
  TextWidth,
  ImageOffset: Integer;

begin
  MainColumnHit := HitInfo.HitColumn = FHeader.MainColumn;

  // If columns are not used or the main column is hit then the tree indentation must be considered too.
  if MainColumnHit then
  begin
    if toFixedIndent in FOptions.FPaintOptions then
      Dec(Right, FIndent)
    else
    begin
    Run := HitInfo.HitNode;
    while (Run.Parent <> FRoot) do
    begin
      Dec(Right, FIndent);
      Run := Run.Parent;
    end;
    if toShowRoot in FOptions.FPaintOptions then
      Dec(Right, FIndent);
  end;
  end;

  if Offset >= Right then
  begin
    // Position is to the right of calculated indentation which can only happen for the main column.
    // Check whether it corresponds to a button/checkbox.
    if (toShowButtons in FOptions.FPaintOptions) and (vsHasChildren in HitInfo.HitNode.States) then
    begin
      // Position of button is interpreted very generously to avoid forcing the user
      // to click exactly into the 9x9 pixels area. The entire node height and one full
      // indentation level is accepted as button hit.
      if Offset <= Right + Integer(FIndent) then
        Include(HitInfo.HitPositions, hiOnItemButton);
      if Offset <= Right + FPlusBM.Width then
        Include(HitInfo.HitPositions, hiOnItemButtonExact);
    end;
    // no button hit so position is on indent
    if HitInfo.HitPositions = [] then
      Include(HitInfo.HitPositions, hiOnItemIndent);
  end
  else
  begin
    // The next hit positions can be:
    //   - on the check box
    //   - on the state image
    //   - on the normal image
    //   - to the left of the text area
    //   - on the label or
    //   - to the right of the text area
    // (in this order).

    // In report mode no hit other than in the main column is possible.
    if MainColumnHit or not (toReportMode in FOptions.FMiscOptions) then
    begin
      ImageOffset := Right - FMargin;

      // Check support is only available for the main column.
      if MainColumnHit and (toCheckSupport in FOptions.FMiscOptions) and Assigned(FCheckImages) and
        (HitInfo.HitNode.CheckType <> ctNone) then
        Dec(ImageOffset, FCheckImages.Height + 2);

      if MainColumnHit and (Offset > ImageOffset) then
      begin
        HitInfo.HitPositions := [hiOnItem];
        if (HitInfo.HitNode.CheckType <> ctNone) then
          Include(HitInfo.HitPositions, hiOnItemCheckBox);
      end
      else
      begin
        if Assigned(FStateImages) and HasImage(HitInfo.HitNode, ikState, HitInfo.HitColumn) then
          Dec(ImageOffset, FStateImages.Width + 2);
        if Offset > ImageOffset then
          Include(HitInfo.HitPositions, hiOnStateIcon)
        else
        begin
          if Assigned(FImages) and HasImage(HitInfo.HitNode, ikNormal, HitInfo.HitColumn) then
            Dec(ImageOffset, FImages.Width + 2);
          if Offset > ImageOffset then
            Include(HitInfo.HitPositions, hiOnNormalIcon)
          else
          begin
            // ImageOffset contains now the right border of the node label area. This is used to calculate the
            // correct alignment in the column.
            TextWidth := DoGetNodeWidth(HitInfo.HitNode, HitInfo.HitColumn);

            // Check if the text can be aligned at all. This is only possible if there is enough room
            // in the remaining text rectangle.
            if TextWidth > ImageOffset then
              Include(HitInfo.HitPositions, hiOnItemLabel)
            else
            begin
              // Consider bidi mode here. In RTL context does left alignment actually mean right alignment
              // and vice versa.
              ChangeBiDiModeAlignment(Alignment);

              case Alignment of
                taCenter:
                  begin
                    Indent := (ImageOffset - TextWidth) div 2;
                    if Offset < Indent then
                      Include(HitInfo.HitPositions, hiOnItemLeft)
                    else
                      if Offset < Indent + TextWidth then
                        Include(HitInfo.HitPositions, hiOnItemLabel)
                      else
                        Include(HitInfo.HitPositions, hiOnItemRight)
                  end;
                taRightJustify:
                  begin
                    Indent := ImageOffset - TextWidth;
                    if Offset < Indent then
                      Include(HitInfo.HitPositions, hiOnItemLeft)
                    else
                      Include(HitInfo.HitPositions, hiOnItemLabel);
                  end;
              else // taLeftJustify
                if Offset > TextWidth then
                  Include(HitInfo.HitPositions, hiOnItemRight)
                else
                  Include(HitInfo.HitPositions, hiOnItemLabel);
              end;
            end;
          end;
        end;
      end;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DetermineNextCheckState(CheckType: TCheckType; CheckState: TCheckState): TCheckState;

// Determines the next check state in case the user click the check image or pressed the space key.

begin
  case CheckType of
    ctTriStateCheckBox,
    ctCheckBox:
      if CheckState = csCheckedNormal then
        Result := csUncheckedNormal
      else
        Result := csCheckedNormal;
    ctRadioButton:
      Result := csCheckedNormal;
    ctButton:
      Result := csUncheckedNormal;
  else
    Result := csMixedNormal;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DetermineScrollDirections(X, Y: Integer): TScrollDirections;

// Determines which direction the client area must be scrolled depending on the given position.

begin
  Result:= [];

  if CanAutoScroll then
  begin
    // Calculation for wheel panning/scrolling is a bit different to normal auto scroll.
    if [tsWheelPanning, tsWheelScrolling] * FStates <> [] then
    begin
      if (X - FLastClickPos.X) < -8 then
        Include(Result, sdLeft);
      if (X - FLastClickPos.X) > 8 then
        Include(Result, sdRight);

      if (Y - FLastClickPos.Y) < -8 then
        Include(Result, sdUp);
      if (Y - FLastClickPos.Y) > 8 then
        Include(Result, sdDown);
    end
    else
    begin
      if (X < Integer(FDefaultNodeHeight)) and (FEffectiveOffsetX <> 0) then
        Include(Result, sdLeft);
      if (ClientWidth + FEffectiveOffsetX < Integer(FRangeX)) and (X > ClientWidth - Integer(FDefaultNodeHeight)) then
        Include(Result, sdRight);

      if (Y < Integer(FDefaultNodeHeight)) and (FOffsetY <> 0) then
        Include(Result, sdUp);
      if (ClientHeight - FOffsetY < Integer(FRangeY)) and (Y > ClientHeight - Integer(FDefaultNodeHeight)) then
        Include(Result, sdDown);

      //todo: probably the code below is bug due to poor timeGetTime implementation
      // Since scrolling during dragging is not handled via the timer we do a check here whether the auto
      // scroll timeout already has elapsed or not.
      if (Result <> []) and
        ((Assigned(FDragManager) and VTVDragManager.IsDropTarget) or
        (FindDragTarget(Point(X, Y), False) = Self)) then
      begin
        if FDragScrollStart = 0 then
          FDragScrollStart := timeGetTime;
        // Reset any scroll direction to avoid scroll in the case the user is dragging and the auto scroll time has not
        // yet elapsed.
        if ((timeGetTime - FDragScrollStart) < FAutoScrollDelay) then
          Result := [];
      end;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoAdvancedHeaderDraw(var PaintInfo: THeaderPaintInfo; const Elements: THeaderPaintElements);

begin
  if Assigned(FOnAdvancedHeaderDraw) then
    FOnAdvancedHeaderDraw(FHeader, PaintInfo, Elements);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoAfterCellPaint(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; const CellRect: TRect);

begin
  if Assigned(FOnAfterCellPaint) then
    FOnAfterCellPaint(Self, Canvas, Node, Column, CellRect);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoAfterItemErase(Canvas: TCanvas; Node: PVirtualNode; const ItemRect: TRect);

begin
  if Assigned(FOnAfterItemErase) then
    FOnAfterItemErase(Self, Canvas, Node, ItemRect);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoAfterItemPaint(Canvas: TCanvas; Node: PVirtualNode; const ItemRect: TRect);

begin
  if Assigned(FOnAfterItemPaint) then
    FOnAfterItemPaint(Self, Canvas, Node, ItemRect);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoAfterPaint(Canvas: TCanvas);

begin
  if Assigned(FOnAfterPaint) then
    FOnAfterPaint(Self, Canvas);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoAutoScroll(X, Y: Integer);

begin
  FScrollDirections := DetermineScrollDirections(X, Y);

  if FStates * [tsWheelPanning, tsWheelScrolling] = [] then
  begin
    if FScrollDirections = [] then
    begin
      if ((FStates * [tsScrollPending, tsScrolling]) <> []) then
      begin
        KillTimer(Handle, ScrollTimer);
        DoStateChange([], [tsScrollPending, tsScrolling]);
      end;
    end
    else
    begin
      // start auto scroll if not yet done
      if (FStates * [tsScrollPending, tsScrolling]) = [] then
      begin
        DoStateChange([tsScrollPending]);
        SetTimer(Handle, ScrollTimer, FAutoScrollDelay, nil);
      end;
    end;
  end;
end;


procedure TBaseVirtualTree.DoAutoSize;
begin
  //The default DoAutoSize makes the editors be placed wrongly when scrolling
end;


//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoBeforeDrag(Node: PVirtualNode; Column: TColumnIndex): Boolean;

begin
  Result := False;
  if Assigned(FOnDragAllowed) then
    FOnDragAllowed(Self, Node, Column, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoBeforeCellPaint(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
  CellPaintMode: TVTCellPaintMode; CellRect: TRect; var ContentRect: TRect);

{$ifdef LCLWin32}
var
  UpdateRect: TRect;
{$endif}

begin
  //todo: implement under non win32
  if Assigned(FOnBeforeCellPaint) then
  begin
    {$ifdef LCLWin32}
    if CellPaintMode = cpmGetContentMargin then
    begin
      // Prevent drawing if we are only about to get the margin. As this also clears the update rect we need to save it.
      GetUpdateRect(Handle, UpdateRect, False);
      SetUpdateState(True);
    end;
    {$endif}

    FOnBeforeCellPaint(Self, Canvas, Node, Column, CellPaintMode, CellRect, ContentRect);

    {$ifdef LCLWin32}
    if CellPaintMode = cpmGetContentMargin then
    begin
      SetUpdateState(False);
      InvalidateRect(Handle, @UpdateRect, False);
    end;
    {$endif}
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoBeforeItemErase(Canvas: TCanvas; Node: PVirtualNode; const ItemRect: TRect; var Color: TColor;
  var EraseAction: TItemEraseAction);

begin
  if Assigned(FOnBeforeItemErase) then
    FOnBeforeItemErase(Self, Canvas, Node, ItemRect, Color, EraseAction);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoBeforeItemPaint(Canvas: TCanvas; Node: PVirtualNode; const ItemRect: TRect): Boolean;

begin
  // By default custom draw will not be used, so the tree handles drawing the node.
  Result := False;
  if Assigned(FOnBeforeItemPaint) then
    FOnBeforeItemPaint(Self, Canvas, Node, ItemRect, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoBeforePaint(Canvas: TCanvas);

begin
  if Assigned(FOnBeforePaint) then
    FOnBeforePaint(Self, Canvas);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoCancelEdit: Boolean;

// Called when the current edit action or a pending edit must be cancelled.

begin
  KillTimer(Handle, EditTimer);
  DoStateChange([], [tsEditPending]);
  Result := (tsEditing in FStates) and FEditLink.CancelEdit;
  if Result then
  begin
    DoStateChange([], [tsEditing]);
    if Assigned(FOnEditCancelled) then
      FOnEditCancelled(Self, FEditColumn);
    if not (csDestroying in ComponentState) then
      FEditLink := nil;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoCanEdit(Node: PVirtualNode; Column: TColumnIndex; var Allowed: Boolean);

begin
  if Assigned(FOnEditing) then
    FOnEditing(Self, Node, Column, Allowed);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoChange(Node: PVirtualNode);

begin
  KillTimer(Handle, ChangeTimer);
  if Assigned(FOnChange) then
    FOnChange(Self, Node);

  // This is a good place to reset the cached node. This is the same as the node passed in here.
  // This is necessary to allow descendants to override this method and get the node then.
  DoStateChange([], [tsChangePending]);
  FLastChangedNode := nil;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoCheckClick(Node: PVirtualNode; NewCheckState: TCheckState);

begin
  if ChangeCheckState(Node, NewCheckState) then
    DoChecked(Node);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoChecked(Node: PVirtualNode);

begin
  if Assigned(FOnChecked) then
    FOnChecked(Self, Node);

  {$ifdef EnableAccessible}
  NotifyWinEvent(EVENT_OBJECT_STATECHANGE, Handle, OBJID_CLIENT, CHILDID_SELF);
  {$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoChecking(Node: PVirtualNode; var NewCheckState: TCheckState): Boolean;

// Determines if a node is allowed to change its check state to NewCheckState.

begin
  if toReadOnly in FOptions.FMiscOptions then
    Result := False
  else
  begin
    Result := True;
    if Assigned(FOnChecking) then
      FOnChecking(Self, Node, NewCheckState, Result);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoCollapsed(Node: PVirtualNode);

begin
  if Assigned(FOnCollapsed) then
    FOnCollapsed(Self, Node);
  {$ifdef EnableAccessible}
  NotifyWinEvent(EVENT_OBJECT_STATECHANGE, Handle, OBJID_CLIENT, CHILDID_SELF);
  {$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoCollapsing(Node: PVirtualNode): Boolean;

begin
  Result := True;
  if Assigned(FOnCollapsing) then
    FOnCollapsing(Self, Node, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoColumnClick(Column: TColumnIndex; Shift: TShiftState);

begin
  if Assigned(FOnColumnClick) then
    FOnColumnClick(Self, Column, Shift);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoColumnDblClick(Column: TColumnIndex; Shift: TShiftState);

begin
  if Assigned(FOnColumnDblClick) then
    FOnColumnDblClick(Self, Column, Shift);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoColumnResize(Column: TColumnIndex);

var
  R: TRect;
  Run: PVirtualNode;

begin
  if not (csLoading in ComponentState) and HandleAllocated then
  begin
    // Reset all vsHeightMeasured flags if we are in multiline mode.
    Run := GetFirstInitialized;
    while Assigned(Run) do
    begin
      if vsMultiline in Run.States then
        Exclude(Run.States, vsHeightMeasured);
      Run := GetNextInitialized(Run);
    end;

    UpdateHorizontalScrollBar(True);
    if Column > NoColumn then
    begin
      // Invalidate client area from the current column all to the right (or left in RTL mode).
      R := ClientRect;
      //lclheader
      if hoVisible in FHeader.FOptions then
        Inc(R.Bottom, FHeader.Height);
      if not (toAutoSpanColumns in FOptions.FAutoOptions) then
        if UseRightToLeftAlignment then
          R.Right := FHeader.Columns[Column].Left + FHeader.Columns[Column].Width + ComputeRTLOffset
        else
          R.Left := FHeader.Columns[Column].Left;
      InvalidateRect(Handle, @R, False);
      FHeader.Invalidate(FHeader.Columns[Column], True);
    end;
    if [hsColumnWidthTracking, hsResizing] * FHeader.States = [hsColumnWidthTracking] then
      UpdateWindow(Handle);

    if not (tsUpdating in FStates) then
      UpdateDesigner; // design time only

    if Assigned(FOnColumnResize) and not (hsResizing in FHeader.States) then
      FOnColumnResize(FHeader, Column);

    // If the tree is currently in edit state then notify edit link.
    if tsEditing in FStates then
      UpdateEditBounds;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoCompare(Node1, Node2: PVirtualNode; Column: TColumnIndex): Integer;

begin
  Result := 0;
  if Assigned(FOnCompareNodes) then
    FOnCompareNodes(Self, Node1, Node2, Column, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoCreateDataObject: IDataObject;

begin
  Result := nil;
  if Assigned(FOnCreateDataObject) then
    FOnCreateDataObject(Self, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoCreateDragManager: IVTDragManager;

begin
  Result := nil;
  if Assigned(FOnCreateDragManager) then
    FOnCreateDragManager(Self, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoCreateEditor(Node: PVirtualNode; Column: TColumnIndex): IVTEditLink;

begin
  Result := nil;
  if Assigned(FOnCreateEditor) then
  begin
    FOnCreateEditor(Self, Node, Column, Result);
    if Result = nil then
      ShowError(SEditLinkIsNil, hcTFEditLinkIsNil);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoDragging(P: TPoint);

// Initiates finally the drag'n drop operation and returns after DD is finished.

  //--------------- local function --------------------------------------------

  function GetDragOperations: Integer;

  begin
    if FDragOperations = [] then
      Result := DROPEFFECT_COPY or DROPEFFECT_MOVE or DROPEFFECT_LINK
    else
    begin
      Result := 0;
      if doCopy in FDragOperations then
        Result := Result or DROPEFFECT_COPY;
      if doLink in FDragOperations then
        Result := Result or DROPEFFECT_LINK;
      if doMove in FDragOperations then
        Result := Result or DROPEFFECT_MOVE;
    end;
  end;

  //--------------- end local function ----------------------------------------

var
  DragEffect: LongWord;
  I,
  AllowedEffects: Integer;
  DragObject: TDragObject;

  DataObject: IDataObject;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcDrag],'DoDragging');{$endif}
  {$ifdef DEBUG_VTV}Logger.SendCallStack([lcDrag],'Stack');{$endif}
  DataObject := nil;
  // Dragging is dragging, nothing else.
  DoCancelEdit;

  if Assigned(FCurrentHotNode) then
  begin
    InvalidateNode(FCurrentHotNode);
    FCurrentHotNode := nil;
  end;
  // Select the focused node if not already done.
  if Assigned(FFocusedNode) and not (vsSelected in FFocusedNode.States) then
  begin
    InternalAddToSelection(FFocusedNode, False);
    InvalidateNode(FFocusedNode);
  end;

  UpdateWindow(Handle);

  // Keep a list of all currently selected nodes as this list might change,
  // but we have probably to delete currently selected nodes.
  FDragSelection := GetSortedSelection(True);
  try
    DoStateChange([tsOLEDragging], [tsOLEDragPending, tsClearPending]);

    // An application might create a drag object like used during VCL dd. This is not required for OLE dd but
    // required as parameter.
    DragObject := nil;
    DoStartDrag(DragObject);
    DragObject.Free;

    DataObject := VTVDragManager.DataObject;
    PrepareDragImage(P, DataObject);

    FLastDropMode := dmOnNode;
    // Don't forget to initialize the result. It might never be touched.
    DragEffect := DROPEFFECT_NONE;
    AllowedEffects := GetDragOperations;
    try
      DragAndDrop(AllowedEffects, DataObject, DragEffect);
      VTVDragManager.ForceDragLeave;
    finally
      GetCursorPos(P);
      P := ScreenToClient(P);
      DoEndDrag(Self, P.X, P.Y);

      FDragImage.EndDrag;

      // Finish the operation.
      if (DragEffect = DROPEFFECT_MOVE) and (toAutoDeleteMovedNodes in TreeOptions.AutoOptions) then
      begin
        // The operation was a move so delete the previously selected nodes.
        BeginUpdate;
        try
          // The list of selected nodes was retrieved in resolved state. That means there can never be a node
          // in the list whose parent (or its parent etc.) is also selected.
          for I := 0 to High(FDragSelection) do
            DeleteNode(FDragSelection[I]);
        finally
          EndUpdate;
        end;
      end;

      DoStateChange([], [tsOLEDragging]);
    end;
  finally
    FDragSelection := nil;
  end;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcDrag],'DoDragging');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoDragExpand;

var
  SourceTree: TBaseVirtualTree;

begin
  KillTimer(Handle, ExpandTimer);
  if Assigned(FDropTargetNode) and (vsHasChildren in FDropTargetNode.States) and
    not (vsExpanded in FDropTargetNode.States) then
  begin
    if Assigned(FDragManager) then
      SourceTree := TBaseVirtualTree(VTVDragManager.DragSource)
    else
      SourceTree := nil;

    if not VTVDragManager.DropTargetHelperSupported and Assigned(SourceTree) then
      SourceTree.FDragImage.HideDragImage;
    ToggleNode(FDropTargetNode);
    UpdateWindow(Handle);
    if not VTVDragManager.DropTargetHelperSupported and Assigned(SourceTree) then
      SourceTree.FDragImage.ShowDragImage;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoDragOver(Source: TObject; Shift: TShiftState; State: TDragState; const Pt: TPoint; Mode: TDropMode;
  var Effect: LongWord): Boolean;

begin
  Result := False;
  if Assigned(FOnDragOver) then
    FOnDragOver(Self, Source, Shift, State, Pt, Mode, Effect, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoDragDrop(Source: TObject; DataObject: IDataObject; Formats: TFormatArray;
  Shift: TShiftState; const Pt: TPoint; var Effect: LongWord; Mode: TDropMode);

begin
  if Assigned(FOnDragDrop) then
    FOnDragDrop(Self, Source, DataObject, Formats, Shift, Pt, Effect, Mode);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoEdit;

begin
  Application.CancelHint;
  KillTimer(Handle, ScrollTimer);
  KillTimer(Handle, EditTimer);
  DoStateChange([], [tsEditPending]);
  if Assigned(FFocusedNode) and not (vsDisabled in FFocusedNode.States) and
    not (toReadOnly in FOptions.FMiscOptions) and (FEditLink = nil) then
  begin
    FEditLink := DoCreateEditor(FFocusedNode, FEditColumn);
    if Assigned(FEditLink) then
    begin
      DoStateChange([tsEditing], [tsDrawSelecting, tsDrawSelPending, tsToggleFocusedSelection, tsOLEDragPending,
        tsOLEDragging, tsClearPending, tsScrollPending, tsScrolling, tsMouseCheckPending]);
      ScrollIntoView(FFocusedNode, toCenterScrollIntoView in FOptions.SelectionOptions,
        not (toDisableAutoscrollOnEdit in FOptions.AutoOptions));
      if FEditLink.PrepareEdit(Self, FFocusedNode, FEditColumn) then
      begin
        UpdateEditBounds;
        // Node needs repaint because the selection rectangle and static text must disappear.
        InvalidateNode(FFocusedNode);
        if not FEditLink.BeginEdit then
          DoStateChange([], [tsEditing]);
      end
      else
        DoStateChange([], [tsEditing]);
      if not (tsEditing in FStates) then
        FEditLink := nil;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoEndDrag(Target: TObject; X, Y: Integer);

// Does some housekeeping for VCL drag'n drop;

begin
  inherited;

  DragFinished;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoEndEdit: Boolean;

begin
  KillTimer(Handle, EditTimer);
  Result := (tsEditing in FStates) and FEditLink.EndEdit;
  if Result then
  begin
    DoStateChange([], [tsEditing]);
    FEditLink := nil;
    if Assigned(FOnEdited) then
      FOnEdited(Self, FFocusedNode, FEditColumn);
  end;
  DoStateChange([], [tsEditPending]);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoExpanded(Node: PVirtualNode);

begin
  if Assigned(FOnExpanded) then
    FOnExpanded(Self, Node);
  {$ifdef EnableAccessible}
  NotifyWinEvent(EVENT_OBJECT_STATECHANGE, Handle, OBJID_CLIENT, CHILDID_SELF);
  {$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoExpanding(Node: PVirtualNode): Boolean;

begin
  Result := True;
  if Assigned(FOnExpanding) then
    FOnExpanding(Self, Node, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoFocusChange(Node: PVirtualNode; Column: TColumnIndex);

begin
  if Assigned(FOnFocusChanged) then
    FOnFocusChanged(Self, Node, Column);
  {$ifdef EnableAccessible}
  NotifyWinEvent(EVENT_OBJECT_LOCATIONCHANGE, Handle, OBJID_CLIENT, CHILDID_SELF);
  NotifyWinEvent(EVENT_OBJECT_NAMECHANGE, Handle, OBJID_CLIENT, CHILDID_SELF);
  NotifyWinEvent(EVENT_OBJECT_VALUECHANGE, Handle, OBJID_CLIENT, CHILDID_SELF);
  NotifyWinEvent(EVENT_OBJECT_STATECHANGE, Handle, OBJID_CLIENT, CHILDID_SELF);
  NotifyWinEvent(EVENT_OBJECT_SELECTION, Handle, OBJID_CLIENT, CHILDID_SELF);
  NotifyWinEvent(EVENT_OBJECT_FOCUS, Handle, OBJID_CLIENT, CHILDID_SELF);
  {$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoFocusChanging(OldNode, NewNode: PVirtualNode; OldColumn, NewColumn: TColumnIndex): Boolean;

begin
  Result := (OldColumn = NewColumn) or FHeader.AllowFocus(NewColumn);
  if Assigned(FOnFocusChanging) then
    FOnFocusChanging(Self, OldNode, NewNode, OldColumn, NewColumn, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoFocusNode(Node: PVirtualNode; Ask: Boolean);

begin
  if not (tsEditing in FStates) or EndEditNode then
  begin
    if Node = FRoot then
      Node := nil;
    if (FFocusedNode <> Node) and (not Ask or DoFocusChanging(FFocusedNode, Node, FFocusedColumn, FFocusedColumn)) then
    begin
      if Assigned(FFocusedNode) then
      begin
        // Do automatic collapsing of last focused node if enabled. This is however only done if
        // old and new focused node have a common parent node.
        if (toAutoExpand in FOptions.FAutoOptions) and Assigned(Node) and (Node.Parent = FFocusedNode.Parent) and
          (vsExpanded in FFocusedNode.States) then
          ToggleNode(FFocusedNode)
        else
          InvalidateNode(FFocusedNode);
      end;
      FFocusedNode := Node;
    end;

    // Have to scroll the node into view, even it is the same node as before.
    if Assigned(FFocusedNode) then
    begin
      // Make sure a valid column is set if columns are used and no column has currently the focus.
      if FHeader.UseColumns and (not FHeader.FColumns.IsValidColumn(FFocusedColumn)) then
        FFocusedColumn := FHeader.MainColumn;
      // Do automatic expansion of the newly focused node if enabled.
      if (toAutoExpand in FOptions.FAutoOptions) and not (vsExpanded in FFocusedNode.States) then
        ToggleNode(FFocusedNode);
      InvalidateNode(FFocusedNode);
      if (FUpdateCount = 0) and not (toDisableAutoscrollOnFocus in FOptions.FAutoOptions) then
        ScrollIntoView(FFocusedNode, (toCenterScrollIntoView in FOptions.SelectionOptions) and
          (MouseButtonDown * FStates = []), True);
    end;

    // Reset range anchor if necessary.
    if FSelectionCount = 0 then
      ResetRangeAnchor;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoFreeNode(Node: PVirtualNode);

begin
  if Node = FLastChangedNode then
    FLastChangedNode := nil;
  if Node = FCurrentHotNode then
    FCurrentHotNode := nil;
  if Node = FDropTargetNode then
    FDropTargetNode := nil;
  if Assigned(FOnFreeNode) and ([vsInitialized, vsInitialUserData] * Node.States <> []) then
    FOnFreeNode(Self, Node);
  FreeMem(Node);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoGetCellContentMargin(Node: PVirtualNode; Column: TColumnIndex;
  CellContentMarginType: TVTCellContentMarginType = ccmtAllSides; Canvas: TCanvas = nil): TPoint;

// Determines the margins of the content rectangle caused by DoBeforeCellPaint.
// Note that shrinking the content rectangle results in positive margins whereas enlarging the content rectangle results
// in negative margins.

var
  CellRect,
  ContentRect: TRect;

begin
  Result := Point(0, 0);

  if Assigned(FOnBeforeCellPaint) then // Otherwise DoBeforeCellPaint has no effect.
  begin
    if Canvas = nil then
      Canvas := Self.Canvas;

    // Determine then node's cell rectangle and content rectangle before calling DoBeforeCellPaint.
    CellRect := GetDisplayRect(Node, Column, True);
    ContentRect := CellRect;
    DoBeforeCellPaint(Canvas, Node, Column, cpmGetContentMargin, CellRect, ContentRect);

    // Calculate the changes caused by DoBeforeCellPaint.
    case CellContentMarginType of
      ccmtAllSides:
        // Calculate the width difference and high difference.
        Result := Point((CellRect.Right - CellRect.Left) - (ContentRect.Right - ContentRect.Left),
                        (CellRect.Bottom - CellRect.Top) - (ContentRect.Bottom - ContentRect.Top));
      ccmtTopLeftOnly:
        // Calculate the left margin and top margin only.
        Result := Point(ContentRect.Left - CellRect.Left, ContentRect.Top - CellRect.Top);
      ccmtBottomRightOnly:
        // Calculate the right margin and bottom margin only.
        Result := Point(CellRect.Right - ContentRect.Right, CellRect.Bottom - ContentRect.Bottom);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoGetCursor(var Cursor: TCursor);

begin
  if Assigned(FOnGetCursor) then
    FOnGetCursor(Self, Cursor);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoGetHeaderCursor(var Cursor: HCURSOR);

begin
  if Assigned(FOnGetHeaderCursor) then
    FOnGetHeaderCursor(FHeader, Cursor);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoGetImageIndex(Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex;
  var Ghosted: Boolean; var Index: Integer): TCustomImageList;

// Queries the application/descendant about certain image properties for a node.
// Returns a custom image list if given by the callee, otherwise nil.

begin
  Result := nil;

  // First try the enhanced event to allow for custom image lists.
  if Assigned(FOnGetImageEx) then
    FOnGetImageEx(Self, Node, Kind, Column, Ghosted, Index, Result)
  else
    if Assigned(FOnGetImage) then
      FOnGetImage(Self, Node, Kind, Column, Ghosted, Index);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoGetImageText(Node: PVirtualNode; Kind: TVTImageKind;
  Column: TColumnIndex; var ImageText: String);

// Queries the application/descendant about alternative image text for a node.

begin
  if Assigned(FOnGetImageText) then
     FOnGetImageText(Self, Node, Kind, Column, ImageText);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoGetLineStyle(var Bits: Pointer);

begin
  if Assigned(FOnGetLineStyle) then
    FOnGetLineStyle(Self, Bits);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoGetNodeHint(Node: PVirtualNode; Column: TColumnIndex;
  var LineBreakStyle: TVTTooltipLineBreakStyle): String;

begin
  Result := Hint;
  LineBreakStyle := hlbDefault;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoGetNodeTooltip(Node: PVirtualNode; Column: TColumnIndex;
  var LineBreakStyle: TVTTooltipLineBreakStyle): String;

begin
  Result := Hint;
  LineBreakStyle := hlbDefault;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoGetNodeWidth(Node: PVirtualNode; Column: TColumnIndex; Canvas: TCanvas = nil): Integer;

begin
  Result := 0;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoGetPopupMenu(Node: PVirtualNode; Column: TColumnIndex; const Position: TPoint): TPopupMenu;

// Queries the application whether there is a node specific popup menu.

var
  Run: PVirtualNode;
  AskParent: Boolean;

begin
  Result := nil;
  if Assigned(FOnGetPopupMenu) then
  begin
    Run := Node;

    if Assigned(Run) then
    begin
      AskParent := True;
      repeat
        FOnGetPopupMenu(Self, Run, Column, Position, AskParent, Result);
        Run := Run.Parent;
      until (Run = FRoot) or Assigned(Result) or not AskParent;
    end
    else
      FOnGetPopupMenu(Self, nil, -1, Position, AskParent, Result);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoGetUserClipboardFormats(var Formats: TFormatEtcArray);

begin
  if Assigned(FOnGetUserClipboardFormats) then
    FOnGetUserClipboardFormats(Self, Formats);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoHeaderClick(Column: TColumnIndex; Button: TMouseButton; Shift: TShiftState; X, Y: Integer);

begin
  if Assigned(FOnHeaderClick) then
    FOnHeaderClick(FHeader, Column, Button, Shift, X, Y);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoHeaderDblClick(Column: TColumnIndex; Button: TMouseButton; Shift: TShiftState; X, Y: Integer);

begin
  if Assigned(FOnHeaderDblClick) then
    FOnHeaderDblClick(FHeader, Column, Button, Shift, X, Y);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoHeaderImageClick(Column: TColumnIndex; Button: TMouseButton; Shift: TShiftState;
  X, Y: Integer);

begin
  if Assigned(FOnHeaderImageClick) then
    FOnHeaderImageClick(FHeader, Column, Button, Shift, X, Y)
  else if Assigned(FOnHeaderClick) then
    FOnHeaderClick(FHeader, Column, Button, Shift, X, Y)
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoHeaderCheckBoxClick(Column: TColumnIndex; Button: TMouseButton; Shift: TShiftState;
  X, Y: Integer);

begin
  if Assigned(FOnHeaderCheckBoxClick) then
    FOnHeaderCheckBoxClick(FHeader, Column, Button, Shift, X, Y);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoHeaderDragged(Column: TColumnIndex; OldPosition: TColumnPosition);

begin
  if Assigned(FOnHeaderDragged) then
    FOnHeaderDragged(FHeader, Column, OldPosition);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoHeaderDraggedOut(Column: TColumnIndex; const DropPosition: TPoint);

begin
  if Assigned(FOnHeaderDraggedOut) then
    FOnHeaderDraggedOut(FHeader, Column, DropPosition);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoHeaderDragging(Column: TColumnIndex): Boolean;

begin
  Result := True;
  if Assigned(FOnHeaderDragging) then
    FOnHeaderDragging(FHeader, Column, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoHeaderDraw(Canvas: TCanvas; Column: TVirtualTreeColumn; const R: TRect; Hover, Pressed: Boolean;
  DropMark: TVTDropMarkMode);

begin
  if Assigned(FOnHeaderDraw) then
    FOnHeaderDraw(FHeader, Canvas, Column, R, Hover, Pressed, DropMark);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoHeaderDrawQueryElements(var PaintInfo: THeaderPaintInfo; var Elements: THeaderPaintElements);

begin
  if Assigned(FOnHeaderDrawQueryElements) then
    FOnHeaderDrawQueryElements(FHeader, PaintInfo, Elements);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoHeaderMouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Integer);

begin
  if Assigned(FOnHeaderMouseDown) then
    FOnHeaderMouseDown(FHeader, Button, Shift, X, Y);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoHeaderMouseMove(Shift: TShiftState; X, Y: Integer);

begin
  if Assigned(FOnHeaderMouseMove) then
    FOnHeaderMouseMove(FHeader, Shift, X, Y);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoHeaderMouseUp(Button: TMouseButton; Shift: TShiftState; X, Y: Integer);

begin
  if Assigned(FOnHeaderMouseUp) then
    FOnHeaderMouseUp(FHeader, Button, Shift, X, Y);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoHotChange(Old, New: PVirtualNode);

begin
  if Assigned(FOnHotChange) then
    FOnHotChange(Self, Old, New);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoIncrementalSearch(Node: PVirtualNode; const Text: String): Integer;

begin
  Result := 0;
  if Assigned(FOnIncrementalSearch) then
    FOnIncrementalSearch(Self, Node, Text, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoInitChildren(Node: PVirtualNode; var ChildCount: Cardinal);

begin
  if Assigned(FOnInitChildren) then
    FOnInitChildren(Self, Node, ChildCount);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoInitNode(Parent, Node: PVirtualNode; var InitStates: TVirtualNodeInitStates);

begin
  if Assigned(FOnInitNode) then
    FOnInitNode(Self, Parent, Node, InitStates);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoKeyAction(var CharCode: Word; var Shift: TShiftState): Boolean;

begin
  Result := True;
  if Assigned(FOnKeyAction) then
    FOnKeyAction(Self, CharCode, Shift, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoLoadUserData(Node: PVirtualNode; Stream: TStream);

begin
  if Assigned(FOnLoadNode) then
    if Node = FRoot then
      FOnLoadNode(Self, nil, Stream)
    else
      FOnLoadNode(Self, Node, Stream);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoMeasureItem(TargetCanvas: TCanvas; Node: PVirtualNode; var NodeHeight: Integer);

begin
  if Assigned(FOnMeasureItem) then
    FOnMeasureItem(Self, TargetCanvas, Node, NodeHeight);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoNodeCopied(Node: PVirtualNode);

begin
  if Assigned(FOnNodeCopied) then
    FOnNodeCopied(Self, Node);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoNodeCopying(Node, NewParent: PVirtualNode): Boolean;

begin
  Result := True;
  if Assigned(FOnNodeCopying) then
    FOnNodeCopying(Self, Node, NewParent, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoNodeHeightDblClickResize(Node: PVirtualNode; Column: TColumnIndex; Shift: TShiftState;
  P: TPoint): Boolean;

begin
  Result := True;
  if Assigned(FOnNodeHeightDblClickResize) then
    FOnNodeHeightDblClickResize(Self, Node, Column, Shift, P, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoNodeHeightTracking(Node: PVirtualNode; Column: TColumnIndex; Shift: TShiftState;
  var TrackPoint: TPoint; P: TPoint): Boolean;

begin
  Result := True;
  if Assigned(FOnNodeHeightTracking) then
    FOnNodeHeightTracking(Self, Node, Column, Shift, TrackPoint, P, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoNodeMoved(Node: PVirtualNode);

begin
  if Assigned(FOnNodeMoved) then
    FOnNodeMoved(Self, Node);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoNodeMoving(Node, NewParent: PVirtualNode): Boolean;

begin
  Result := True;
  if Assigned(FOnNodeMoving) then
    FOnNodeMoving(Self, Node, NewParent, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoPaintBackground(Canvas: TCanvas; const R: TRect): Boolean;

begin
  Result := False;
  if Assigned(FOnPaintBackground) then
    FOnPaintBackground(Self, Canvas, R, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoPaintDropMark(Canvas: TCanvas; Node: PVirtualNode; const R: TRect);

// draws the drop mark into the given rectangle
// Note: Changed properties of the given canvas should be reset to their previous values.

var
  SaveBrushColor: TColor;
  SavePenStyle: TPenStyle;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcDrag],'DoPaintDropMark');{$endif}
  if FLastDropMode in [dmAbove, dmBelow] then
    with Canvas do
    begin
      {$ifdef DEBUG_VTV}Logger.Send([lcDrag],'DropMode in [dmAbove,dmBelow]');{$endif}
      SavePenStyle := Pen.Style;
      Pen.Style := psClear;
      SaveBrushColor := Brush.Color;
      Brush.Color := FColors.DropMarkColor;
      {$ifdef DEBUG_VTV}Logger.SendColor([lcDrag],'Brush.Color',Brush.Color);{$endif}
      {$ifdef DEBUG_VTV}Logger.Send([lcDrag],'R',R);{$endif}
      if FLastDropMode = dmAbove then
      begin
        Polygon([Point(R.Left + 2, R.Top),
                 Point(R.Right - 2, R.Top),
                 Point(R.Right - 2, R.Top + 6),
                 Point(R.Right - 6, R.Top + 2),
                 Point(R.Left + 6 , R.Top + 2),
                 Point(R.Left + 2, R.Top + 6)
        ]);
      end
      else
        Polygon([Point(R.Left + 2, R.Bottom - 1),
                 Point(R.Right - 2, R.Bottom - 1),
                 Point(R.Right - 2, R.Bottom - 8),
                 Point(R.Right - 7, R.Bottom - 3),
                 Point(R.Left + 7 , R.Bottom - 3),
                 Point(R.Left + 2, R.Bottom - 8)
        ]);
      Brush.Color := SaveBrushColor;
      Pen.Style := SavePenStyle;
    end;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcDrag],'DoPaintDropMark');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoPaintNode(var PaintInfo: TVTPaintInfo);

begin
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoPopupMenu(Node: PVirtualNode; Column: TColumnIndex; const Position: TPoint);

// Support for node dependent popup menus.

var
  Menu: TPopupMenu;

begin
  Menu := DoGetPopupMenu(Node, Column, Position);

  if Assigned(Menu) then
  begin
    DoStateChange([tsPopupMenuShown]);
    KillTimer(Handle, EditTimer);
    Menu.PopupComponent := Self;
    with ClientToScreen(Position) do
      Menu.Popup(X, Y);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoRenderOLEData(const FormatEtcIn: TFormatEtc; out Medium: TStgMedium;
  ForClipboard: Boolean): HRESULT;

begin
  Result := E_FAIL;
  if Assigned(FOnRenderOLEData) then
    FOnRenderOLEData(Self, FormatEtcIn, Medium, ForClipboard, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoReset(Node: PVirtualNode);

begin
  if Assigned(FOnResetNode) then
    FOnResetNode(Self, Node);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoSaveUserData(Node: PVirtualNode; Stream: TStream);

begin
  if Assigned(FOnSaveNode) then
    if Node = FRoot then
      FOnSaveNode(Self, nil, Stream)
    else
      FOnSaveNode(Self, Node, Stream);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoScroll(DeltaX, DeltaY: Integer);

begin
  if Assigned(FOnScroll) then
    FOnScroll(Self, DeltaX, DeltaY);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoSetOffsetXY(Value: TPoint; Options: TScrollUpdateOptions; ClipRect: PRect = nil): Boolean;

// Actual offset setter used to scroll the client area, update scroll bars and invalidating the header (all optional).
// Returns True if the offset really changed otherwise False is returned.

var
  DeltaX: Integer;
  DeltaY: Integer;
  DWPStructure: THandle;//HDWP;
  I: Integer;
  P: TPoint;
  R: TRect;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcScroll],'DoSetOffsetXY');{$endif}
  {$ifdef DEBUG_VTV}Logger.Send([lcScroll],'Value',Value);{$endif}
  //{$ifdef DEBUG_VTV}Logger.SendCallStack([lcScroll],'CallStack');{$endif}
  // Range check, order is important here.
  if Value.X < (ClientWidth - Integer(FRangeX)) then
    Value.X := ClientWidth - Integer(FRangeX);
  if Value.X > 0 then
    Value.X := 0;
  DeltaX := Value.X - FOffsetX;
  if UseRightToLeftAlignment then
    DeltaX := -DeltaX;
  if Value.Y < (ClientHeight - Integer(FRangeY)) then
    Value.Y := ClientHeight - Integer(FRangeY);
  if Value.Y > 0 then
    Value.Y := 0;
  DeltaY := Value.Y - FOffsetY;
  {$ifdef DEBUG_VTV}Logger.Send([lcScroll],'FOffsetX: %d FOffsetY: %d',[FOffsetX,FOffsetY]);{$endif}
  {$ifdef DEBUG_VTV}Logger.Send([lcScroll],'DeltaX: %d DeltaY: %d',[DeltaX,DeltaY]);{$endif}
  Result := (DeltaX <> 0) or (DeltaY <> 0);
  if Result then
  begin
    FOffsetX := Value.X;
    FOffsetY := Value.Y;

    Application.CancelHint;
    if FUpdateCount = 0 then
    begin
      // The drag image from VCL controls need special consideration.
      {$ifndef INCOMPLETE_WINAPI}
      if tsVCLDragging in FStates then
        ImageList_DragShowNolock(False);
      {$endif}

      if (suoScrollClientArea in Options) and not (tsToggling in FStates) then
      begin
        // Have to invalidate the entire window if there's a background.
        if (toShowBackground in FOptions.FPaintOptions) and (FBackground.Graphic is TBitmap) then
        begin
          //todo: reimplement
          {$ifndef INCOMPLETE_WINAPI}
          // Since we don't use ScrollWindow here we have to move all client windows ourselves.
          DWPStructure := BeginDeferWindowPos(ControlCount);
          for I := 0 to ControlCount - 1 do
            if Controls[I] is TWinControl then
            begin
              with Controls[I] as TWinControl do
                DWPStructure := DeferWindowPos(DWPStructure, Handle, 0, Left + DeltaX, Top + DeltaY, 0, 0,
                  SWP_NOZORDER or SWP_NOACTIVATE or SWP_NOSIZE);
              if DWPStructure = 0 then
                Break;
            end;
          if DWPStructure <> 0 then
            EndDeferWindowPos(DWPStructure);
          InvalidateRect(Handle, nil, False);
          {$endif}
        end
        else
        begin
          if (DeltaX <> 0) and (Header.Columns.GetVisibleFixedWidth > 0) then
          begin
            // When fixed columns exists we have to scroll separately horizontally and vertically.
            // Horizontally is scroll only the client area not occupied by fixed columns and
            // vertically entire client area (or clipping area if one exists).
            R := ClientRect;
            R.Left := Header.Columns.GetVisibleFixedWidth;
            //lclheader
            if hoVisible in FHeader.FOptions then
            begin
              Inc(R.Top,FHeader.Height);
              Inc(R.Bottom,FHeader.Height);
            end;
            //scrollwindow implementation under gtk is broken
            {$ifdef Gtk}
            InvalidateRect(Handle, nil, True);
            {$else}
            ScrollWindow(Handle, DeltaX, 0, @R, @R);
            if DeltaY <> 0 then
              ScrollWindow(Handle, 0, DeltaY, @R, @R);
            {$endif}
          end
          else
          begin
            //lclheader
            if ClipRect <> nil then
            begin
              {$ifdef DEBUG_VTV}Logger.SendWarning([lcWarning], 'DoSetOffsetXY called with a non nil ClipRect');{$endif}
              R := ClipRect^;
            end
            else
              R := ClientRect;
            if hoVisible in FHeader.FOptions then
            begin
              Inc(R.Top, FHeader.Height);
              Inc(R.Bottom, FHeader.Height);
            end;
            {$ifdef DEBUG_VTV}Logger.Send([lcScroll], 'Rect to Scroll', R);{$endif}
            //todo: temporary hack to avoid some drawing problems.
            //Will be removed when scrollwindowex is properly implemented in all widgets
            {$ifdef LCLQt}
            ScrollWindow(Handle, DeltaX, DeltaY, @R, @R);
            {$else}
            {$ifdef Gtk}
            InvalidateRect(Handle, nil, True);
            {$else}
            ScrollWindowEx(Handle, DeltaX, DeltaY, @R, @R,0, nil, SW_INVALIDATE or SW_SCROLLCHILDREN);
            {$endif}
            {$endif}
          end;
        end;
      end;

      if suoUpdateNCArea in Options then
      begin
        if DeltaX <> 0 then
        begin
          if (suoRepaintHeader in Options) and (hoVisible in FHeader.FOptions) then
            FHeader.Invalidate(nil);
          if not (tsSizing in FStates) and (FScrollBarOptions.ScrollBars in [ssHorizontal, ssBoth]) then
            UpdateHorizontalScrollBar(suoRepaintScrollbars in Options);
        end;

        if (DeltaY <> 0) and ([tsThumbTracking, tsSizing] * FStates = []) then
        begin
          UpdateVerticalScrollBar(suoRepaintScrollbars in Options);
          if not (FHeader.UseColumns or IsMouseSelecting) and
            (FScrollBarOptions.ScrollBars in [ssHorizontal, ssBoth]) then
            UpdateHorizontalScrollBar(suoRepaintScrollbars in Options);
        end;
      end;
      {$ifndef INCOMPLETE_WINAPI}
      if tsVCLDragging in FStates then
        ImageList_DragShowNolock(True);
      {$endif}
    end;

    // Finally update "hot" node if hot tracking is activated
    GetCursorPos(P);
    P := ScreenToClient(P);
    if PtInRect(ClientRect, P) then
      HandleHotTrack(P.X, P.Y);

    DoScroll(DeltaX, DeltaY);
  end;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcScroll],'DoSetOffsetXY');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoShowScrollbar(Bar: Integer; Show: Boolean);

begin
  {$ifdef UseFlatScrollbars}
    FlatSB_ShowScrollBar(Handle, Bar, Show);
  {$else}
    ShowScrollBar(Handle, Bar, Show);
  {$endif UseFlatScrollbars};

  if Assigned(FOnShowScrollbar) then
    FOnShowScrollbar(Self, Bar, Show);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoStartDrag(var DragObject: TDragObject);

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcDrag],'DoStartDrag');{$endif}
  {$ifdef DEBUG_VTV}Logger.SendCallStack([lcDrag],'Stack');{$endif}

  inherited;

  // Check if the application created an own drag object. This is needed to pass the correct source in
  // OnDragOver and OnDragDrop.
  if Assigned(DragObject) then
    DoStateChange([tsUserDragObject]);
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcDrag],'DoStartDrag');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoStateChange(Enter: TVirtualTreeStates; Leave: TVirtualTreeStates = []);

var
  ActualEnter,
  ActualLeave: TVirtualTreeStates;

begin
  if Assigned(FOnStateChange) then
  begin
    ActualEnter := Enter - FStates;
    ActualLeave := FStates * Leave;
    if (ActualEnter + ActualLeave) <> [] then
      FOnStateChange(Self, Enter, Leave);
  end;
  FStates := FStates + Enter - Leave;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoStructureChange(Node: PVirtualNode; Reason: TChangeReason);

begin
  if HandleAllocated then
    KillTimer(Handle, StructureChangeTimer);
  if Assigned(FOnStructureChange) then
    FOnStructureChange(Self, Node, Reason);

  // This is a good place to reset the cached node and reason. These are the same as the values passed in here.
  // This is necessary to allow descendants to override this method and get them.
  DoStateChange([], [tsStructureChangePending]);
  FLastStructureChangeNode := nil;
  FLastStructureChangeReason := crIgnore;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoTimerScroll;

var
  P,
  ClientP: TPoint;
  InRect,
  Panning: Boolean;
  R,
  ClipRect: TRect;
  DeltaX,
  DeltaY: Integer;

begin
  GetCursorPos(P);
  R := ClientRect;
  ClipRect := R;
  //todo: add MapWindowPoints to LCL??
  {$ifndef INCOMPLETE_WINAPI}
  MapWindowPoints(Handle, 0, R, 2);
  {$endif}
  InRect := PtInRect(R, P);
  ClientP := ScreenToClient(P);
  Panning := [tsWheelPanning, tsWheelScrolling] * FStates <> [];

  if IsMouseSelecting or InRect or Panning then
  begin
    DeltaX := 0;
    DeltaY := 0;
    if sdUp in FScrollDirections then
    begin
      if Panning then
        DeltaY := FLastClickPos.Y - ClientP.Y - 8
      else
        if InRect then
          DeltaY := Min(FScrollBarOptions.FIncrementY, ClientHeight)
        else
          DeltaY := Min(FScrollBarOptions.FIncrementY, ClientHeight) * Abs(R.Top - P.Y);
      if FOffsetY = 0 then
        Exclude(FScrollDirections, sdUp);
    end;

    if sdDown in FScrollDirections then
    begin
      if Panning then
        DeltaY := FLastClickPos.Y - ClientP.Y + 8
      else
        if InRect then
          DeltaY := -Min(FScrollBarOptions.FIncrementY, ClientHeight)
        else
          DeltaY := -Min(FScrollBarOptions.FIncrementY, ClientHeight) * Abs(P.Y - R.Bottom);
      if (ClientHeight - FOffsetY) = Integer(FRangeY) then
        Exclude(FScrollDirections, sdDown);
    end;

    if sdLeft in FScrollDirections then
    begin
      if Panning then
        DeltaX := FLastClickPos.X - ClientP.X - 8
      else
        if InRect then
          DeltaX := FScrollBarOptions.FIncrementX
        else
          DeltaX := FScrollBarOptions.FIncrementX * Abs(R.Left - P.X);
      if FEffectiveOffsetX = 0 then
        Exclude(FScrollDirections, sdleft);
    end;

    if sdRight in FScrollDirections then
    begin
      if Panning then
        DeltaX := FLastClickPos.X - ClientP.X + 8
      else
        if InRect then
          DeltaX := -FScrollBarOptions.FIncrementX
        else
          DeltaX := -FScrollBarOptions.FIncrementX * Abs(P.X - R.Right);

      if (ClientWidth + FEffectiveOffsetX) = Integer(FRangeX) then
        Exclude(FScrollDirections, sdRight);
    end;

    if UseRightToLeftAlignment then
      DeltaX := - DeltaX;
      
    if IsMouseSelecting then
    begin
      // In order to avoid scrolling the area which needs a repaint due to the changed selection rectangle
      // we limit the scroll area explicitely.
      OffsetRect(ClipRect, DeltaX, DeltaY);
      DoSetOffsetXY(Point(FOffsetX + DeltaX, FOffsetY + DeltaY), DefaultScrollUpdateFlags, @ClipRect);
      // When selecting with the mouse then either update only the parts of the window which have been uncovered
      // by the scroll operation if no change in the selection happend or invalidate and redraw the entire
      // client area otherwise (to avoid the time consuming task of determining the display rectangles of every
      // changed node).
      if CalculateSelectionRect(ClientP.X, ClientP.Y) and HandleDrawSelection(ClientP.X, ClientP.Y) then
        InvalidateRect(Handle, nil, False)
      else
      begin
        // The selection did not change so invalidate only the part of the window which really needs an update.
        // 1) Invalidate the parts uncovered by the scroll operation. Add another offset range, we have to
        //    scroll only one stripe but have to update two.
        OffsetRect(ClipRect, DeltaX, DeltaY);
        SubtractRect(ClipRect, ClientRect, ClipRect);
        InvalidateRect(Handle, @ClipRect, False);

        // 2) Invalidate the selection rectangles.
        UnionRect(ClipRect, OrderRect(FNewSelRect), OrderRect(FLastSelRect));
        OffsetRect(ClipRect, FOffsetX, FOffsetY);
        InvalidateRect(Handle, @ClipRect, False);
      end;
    end
    else
    begin
      // Scroll only if there is no drag'n drop in progress. Drag'n drop scrolling is handled in DragOver.
      if ((FDragManager = nil) or not VTVDragManager.IsDropTarget) and ((DeltaX <> 0) or (DeltaY <> 0)) then
        DoSetOffsetXY(Point(FOffsetX + DeltaX, FOffsetY + DeltaY), DefaultScrollUpdateFlags, nil);
    end;
    UpdateWindow(Handle);

    if (FScrollDirections = []) and ([tsWheelPanning, tsWheelScrolling] * FStates = []) then
    begin
      KillTimer(Handle, ScrollTimer);
      DoStateChange([], [tsScrollPending, tsScrolling]);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DoUpdating(State: TVTUpdateState);

begin
  if Assigned(FOnUpdating) then
    FOnUpdating(Self, State);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DoValidateCache: Boolean;

// This method fills the cache, which is used to speed up searching for nodes.
// The strategy is simple: Take the current number of visible nodes and distribute evenly a number of marks
// (which are stored in FPositionCache) so that iterating through the tree doesn't cost too much time.
// If there are less than 'CacheThreshold' nodes in the tree then the cache remains empty.
// Result is True if the cache was filled without interruption, otherwise False.
// Note: You can adjust the maximum number of nodes between two cache entries by changing CacheThreshold.

var
  EntryCount,
  CurrentTop,
  Index: Cardinal;
  CurrentNode,
  Temp: PVirtualNode;

begin
  EntryCount := 0;
  if not (tsStopValidation in FStates) then
  begin
    if FStartIndex = 0 then
      FPositionCache := nil;

    if FVisibleCount > CacheThreshold then
    begin
      EntryCount := CalculateCacheEntryCount;
      SetLength(FPositionCache, EntryCount);
      if FStartIndex > EntryCount then
        FStartIndex := EntryCount;

      // Optimize validation by starting with FStartIndex if set.
      if (FStartIndex > 0) and Assigned(FPositionCache[FStartIndex - 1].Node) then
      begin
        // Index is the current entry in FPositionCache.
        Index := FStartIndex - 1;
        // Running term for absolute top value.
        CurrentTop := FPositionCache[Index].AbsoluteTop;
        // Running node pointer.
        CurrentNode := FPositionCache[Index].Node;
      end
      else
      begin
        // Index is the current entry in FPositionCache.
        Index := 0;
        // Running term for absolute top value.
        CurrentTop := 0;
        // Running node pointer.
        CurrentNode := GetFirstVisibleNoInit(nil, True);
      end;

      // EntryCount serves as counter for processed nodes here. This value can always start at 0 as
      // the validation either starts also at index 0 or an index which is always a multiple of CacheThreshold
      // and EntryCount is only used with modulo CacheThreshold.
      EntryCount := 0;
      if Assigned(CurrentNode) then
      begin
        while not (tsStopValidation in FStates) do
        begin
          if (EntryCount mod CacheThreshold) = 0 then
          begin
            // New cache entry to set up.
            with FPositionCache[Index] do
            begin
              Node := CurrentNode;
              AbsoluteTop := CurrentTop;
            end;
            Inc(Index);
          end;

          Inc(CurrentTop, NodeHeight[CurrentNode]);
          // Advance to next visible node.
          Temp := GetNextVisibleNoInit(CurrentNode, True);
          // If there is no further node or the cache is full then stop the loop.
          if (Temp = nil) or (Integer(Index) = Length(FPositionCache)) then
            Break;

          CurrentNode := Temp;
          Inc(EntryCount);
        end;
      end;
      // Finalize the position cache so no nil entry remains there.
      if not (tsStopValidation in FStates) and (Integer(Index) <= High(FPositionCache)) then
      begin
        SetLength(FPositionCache, Index + 1);
        with FPositionCache[Index] do
        begin
          Node := CurrentNode;
          AbsoluteTop := CurrentTop;
        end;
      end;
    end;
  end;

  Result := (EntryCount > 0) and not (tsStopValidation in FStates);

  // In variable node height mode it might have happend that some or all of the nodes have been adjusted in their
  // height. During validation updates of the scrollbars is disabled so let's do this here.
  if Result and (toVariableNodeHeight in FOptions.FMiscOptions) then
    UpdateScrollbars(True);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DragAndDrop(AllowedEffects: Integer;
  DataObject: IDataObject; DragEffect: Integer);

begin
  {$ifdef Windows}
  ActiveX.DoDragDrop(DataObject, VTVDragManager as IDropSource, AllowedEffects, @DragEffect);
  {$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DragCanceled;

// Does some housekeeping for VCL drag'n drop;

begin
  inherited;

  DragFinished;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DragDrop(const DataObject: IDataObject; KeyState: Integer; Pt: TPoint;
  var Effect: LongWord): HResult;

var
  Shift: TShiftState;
  EnumFormat: IEnumFormatEtc;
  Fetched: LongWord;
  OLEFormat: TFormatEtc;
  Formats: TFormatArray;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcDrag],'DragDrop');{$endif}
  KillTimer(Handle, ExpandTimer);
  KillTimer(Handle, ScrollTimer);
  DoStateChange([], [tsScrollPending, tsScrolling]);
  Formats := nil;

  // Ask explicitly again whether the action is allowed. Otherwise we may accept a drop which is intentionally not
  // allowed but cannot be prevented by the application because when the tree was scrolling while dropping
  // no DragOver event is created by the OLE subsystem.
  Result := DragOver(VTVDragManager.DragSource, KeyState, dsDragMove, Pt, Effect);
  try
    if (Result <>  NOERROR) or ((Effect and not DROPEFFECT_SCROLL) = DROPEFFECT_NONE) then
      Result := E_FAIL
    else
    begin
      try
        Shift := KeysToShiftState(KeyState);
        if tsLeftButtonDown in FStates then
          Include(Shift, ssLeft);
        if tsMiddleButtonDown in FStates then
          Include(Shift, ssMiddle);
        if tsRightButtonDown in FStates then
          Include(Shift, ssRight);
        Pt := ScreenToClient(Pt);
        // Determine which formats we can get and pass them along with the data object to the drop handler.
        Result := DataObject.EnumFormatEtc(DATADIR_GET, EnumFormat);
        if Failed(Result) then
          Abort;
        Result := EnumFormat.Reset;
        if Failed(Result) then
          Abort;
        // create a list of available formats
        while EnumFormat.Next(1, OLEFormat, @Fetched) = S_OK do
        begin
          SetLength(Formats, Length(Formats) + 1);
          Formats[High(Formats)] := OLEFormat.cfFormat;
        end;
        DoDragDrop(VTVDragManager.DragSource, DataObject, Formats, Shift, Pt, Effect, FLastDropMode);
      except
        // An unhandled exception here leaks memory.
        Application.HandleException(Self);
        Result := E_UNEXPECTED;
      end;
    end;
  finally
    if Assigned(FDropTargetNode) then
    begin
      InvalidateNode(FDropTargetNode);
      FDropTargetNode := nil;
    end;
  end;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcDrag],'DragDrop');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DragEnter(KeyState: Integer; Pt: TPoint; var Effect: LongWord): HResult;

// callback routine for the drop target interface

var
  Shift: TShiftState;
  Accept: Boolean;
  R: TRect;
  HitInfo: THitInfo;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcDrag],'DragEnter');{$endif}
  try
    // Determine acceptance of drag operation and reset scroll start time.
    FDragScrollStart := 0;

    Shift := KeysToShiftState(KeyState);
    if tsLeftButtonDown in FStates then
      Include(Shift, ssLeft);
    if tsMiddleButtonDown in FStates then
      Include(Shift, ssMiddle);
    if tsRightButtonDown in FStates then
      Include(Shift, ssRight);
    Pt := ScreenToClient(Pt);
    Effect := SuggestDropEffect(VTVDragManager.DragSource, Shift, Pt, Effect);
    Accept := DoDragOver(VTVDragManager.DragSource, Shift, dsDragEnter, Pt, FLastDropMode, Effect);
    if not Accept then
      Effect := DROPEFFECT_NONE
    else
    begin
      // Set initial drop target node and drop mode.
      GetHitTestInfoAt(Pt.X, Pt.Y, True, HitInfo);
      if Assigned(HitInfo.HitNode) then
      begin
        FDropTargetNode := HitInfo.HitNode;
        R := GetDisplayRect(HitInfo.HitNode, FHeader.MainColumn, False);
        if hiOnItemLabel in HitInfo.HitPositions then
          FLastDropMode := dmOnNode
        else
          if ((R.Top + R.Bottom) div 2) > Pt.Y then
            FLastDropMode := dmAbove
          else
            FLastDropMode := dmBelow;
      end
      else
        FLastDropMode := dmNowhere;
    end;

    // If the drag source is a virtual tree then we know how to control the drag image
    // and can show it even if the source is not the target tree.
    // This is only necessary if we cannot use the drag image helper interfaces.
    if not VTVDragManager.DropTargetHelperSupported and Assigned(VTVDragManager.DragSource) then
      TBaseVirtualTree(VTVDragManager.DragSource).FDragImage.ShowDragImage;
    Result :=  NOERROR;
  except
    Result := E_UNEXPECTED;
  end;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcDrag],'DragEnter');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DragFinished;

// Called by DragCancelled or EndDrag to make up for the still missing mouse button up messages.
// These are important for such important things like popup menus.

var
  P: TPoint;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcDrag],'DragFinished');{$endif}
  DoStateChange([], [tsVCLDragPending, tsVCLDragging, tsUserDragObject]);

  GetCursorPos(P);
  P := ScreenToClient(P);
  if tsRightButtonDown in FStates then
    Perform(LM_RBUTTONUP, 0, Longint(PointToSmallPoint(P)))
  else
    if tsMiddleButtonDown in FStates then
      Perform(LM_MBUTTONUP, 0, Longint(PointToSmallPoint(P)))
    else
      Perform(LM_LBUTTONUP, 0, Longint(PointToSmallPoint(P)));
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcDrag],'DragFinished');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DragLeave;

var
  Effect: LongWord;

begin
  KillTimer(Handle, ExpandTimer);

  if not VTVDragManager.DropTargetHelperSupported and Assigned(VTVDragManager.DragSource) then
    TBaseVirtualTree(VTVDragManager.DragSource).FDragImage.HideDragImage;

  if Assigned(FDropTargetNode) then
  begin
    InvalidateNode(FDropTargetNode);
    FDropTargetNode := nil;
  end;
  UpdateWindow(Handle);

  Effect := 0;
  DoDragOver(nil, [], dsDragLeave, Point(0, 0), FLastDropMode, Effect);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.DragOver(Source: TObject; KeyState: Integer; DragState: TDragState; Pt: TPoint;
  var Effect: LongWord): HResult;

// callback routine for the drop target interface

var
  Shift: TShiftState;
  Accept,
  DragImageWillMove,
  WindowScrolled: Boolean;
  OldR, R: TRect;
  NewDropMode: TDropMode;
  HitInfo: THitInfo;
  ImageHit: Boolean;
  LabelHit: Boolean;
  DragPos: TPoint;
  Tree: TBaseVirtualTree;
  LastNode: PVirtualNode;

  DeltaX,
  DeltaY: Integer;
  ScrollOptions: TScrollUpdateOptions;

begin
  //{$ifdef DEBUG_VTV}Logger.EnterMethod([lcDrag],'DragOver');{$endif}
  if not VTVDragManager.DropTargetHelperSupported and (Source is TBaseVirtualTree) then
  begin
    Tree := Source as TBaseVirtualTree;
    ScrollOptions := [suoUpdateNCArea];
  end
  else
  begin
    Tree := nil;
    ScrollOptions := DefaultScrollUpdateFlags;
  end;

  try
    DragPos := Pt;
    Pt := ScreenToClient(Pt);
    //{$ifdef DEBUG_VTV}Logger.Send([lcDrag],'Pt',Pt);{$endif}
    // Check if we have to scroll the client area.
    FScrollDirections := DetermineScrollDirections(Pt.X, Pt.Y);
    DeltaX := 0;
    DeltaY := 0;
    if FScrollDirections <> [] then
    begin
      // Determine amount to scroll.
      if sdUp in FScrollDirections then
      begin
        DeltaY := Min(FScrollBarOptions.FIncrementY, ClientHeight);
        if FOffsetY = 0 then
          Exclude(FScrollDirections, sdUp);
      end;
      if sdDown in FScrollDirections then
      begin
        DeltaY := -Min(FScrollBarOptions.FIncrementY, ClientHeight);
        if (ClientHeight - FOffsetY) = Integer(FRangeY) then
          Exclude(FScrollDirections, sdDown);
      end;
      if sdLeft in FScrollDirections then
      begin
        DeltaX := FScrollBarOptions.FIncrementX;
        if FEffectiveOffsetX = 0 then
          Exclude(FScrollDirections, sdleft);
      end;
      if sdRight in FScrollDirections then
      begin
        DeltaX := -FScrollBarOptions.FIncrementX;
        if (ClientWidth + FEffectiveOffsetX) = Integer(FRangeX) then
          Exclude(FScrollDirections, sdRight);
      end;
      WindowScrolled := DoSetOffsetXY(Point(FOffsetX + DeltaX, FOffsetY + DeltaY), ScrollOptions, nil);
    end
    else
      WindowScrolled := False;

    // Determine acceptance of drag operation as well as drag target.
    Shift := KeysToShiftState(KeyState);
    if tsLeftButtonDown in FStates then
      Include(Shift, ssLeft);
    if tsMiddleButtonDown in FStates then
      Include(Shift, ssMiddle);
    if tsRightButtonDown in FStates then
      Include(Shift, ssRight);
    GetHitTestInfoAt(Pt.X, Pt.Y, True, HitInfo);
    ImageHit := HitInfo.HitPositions * [hiOnNormalIcon, hiOnStateIcon] <> [];
    LabelHit := hiOnItemLabel in HitInfo.HitPositions;
    // In report mode only direct hits of the node captions/images in the main column are accepted as hits.
    if (toReportMode in FOptions.FMiscOptions) and not ((LabelHit or ImageHit) and
      (HitInfo.HitColumn = FHeader.MainColumn)) then
      HitInfo.HitNode := nil;

    if Assigned(HitInfo.HitNode) then
    begin
      R := GetDisplayRect(HitInfo.HitNode, NoColumn, False);
      if LabelHit or ImageHit or not (toShowDropmark in FOptions.FPaintOptions) then
        NewDropMode := dmOnNode
      else
        if ((R.Top + R.Bottom) div 2) > Pt.Y then
          NewDropMode := dmAbove
        else
          NewDropMode := dmBelow;
    end
    else
    begin
      NewDropMode := dmNowhere;
      R := Rect(0, 0, 0, 0);
    end;

    if Assigned(Tree) then
      DragImageWillMove := Tree.FDragImage.WillMove(DragPos)
    else
      DragImageWillMove := False;

    if (HitInfo.HitNode <> FDropTargetNode) or (FLastDropMode <> NewDropMode) then
    begin
      // Something in the tree will change. This requires to update the screen and/or the drag image.
      FLastDropMode := NewDropMode;
      if HitInfo.HitNode <> FDropTargetNode then
      begin
        KillTimer(Handle, ExpandTimer);
        // The last target node is needed for the rectangle determination but must already be set for
        // the recapture call, hence it must be stored somewhere.
        LastNode := FDropTargetNode;
        FDropTargetNode := HitInfo.HitNode;
        // In order to show a selection rectangle a column must be focused.
        if FFocusedColumn <= NoColumn then
          FFocusedColumn := FHeader.MainColumn;

        if Assigned(LastNode) and Assigned(FDropTargetNode) then
        begin
          // Optimize the case that the selection moved between two nodes.
          OldR := GetDisplayRect(LastNode, NoColumn, False);
          UnionRect(R, R, OldR);
          if Assigned(Tree) then
          begin
            if WindowScrolled then
              UpdateWindowAndDragImage(Tree, ClientRect, True, not DragImageWillMove)
            else
              UpdateWindowAndDragImage(Tree, R, False, not DragImageWillMove);
          end
          else
            InvalidateRect(Handle, @R, False);
        end
        else
        begin
          if Assigned(LastNode) then
          begin
            // Repaint last target node.
            OldR := GetDisplayRect(LastNode, NoColumn, False);
            if Assigned(Tree) then
            begin
              if WindowScrolled then
                UpdateWindowAndDragImage(Tree, ClientRect, WindowScrolled, not DragImageWillMove)
              else
                UpdateWindowAndDragImage(Tree, OldR, False, not DragImageWillMove);
            end
            else
              InvalidateRect(Handle, @OldR, False);
          end
          else
          begin
            if Assigned(Tree) then
            begin
              if WindowScrolled then
                UpdateWindowAndDragImage(Tree, ClientRect, WindowScrolled, not DragImageWillMove)
              else
                UpdateWindowAndDragImage(Tree, R, False, not DragImageWillMove);
            end
            else
              InvalidateRect(Handle, @R, False);
          end;
        end;

        // Start auto expand timer if necessary.
        if (toAutoDropExpand in FOptions.FAutoOptions) and Assigned(FDropTargetNode) and
          (vsHasChildren in FDropTargetNode.States) then
          SetTimer(Handle, ExpandTimer, FAutoExpandDelay, nil);
      end
      else
      begin
        // Only the drop mark position changed so invalidate the current drop target node.
        if Assigned(Tree) then
        begin
          if WindowScrolled then
            UpdateWindowAndDragImage(Tree, ClientRect, WindowScrolled, not DragImageWillMove)
          else
            UpdateWindowAndDragImage(Tree, R, False, not DragImageWillMove);
        end
        else
          InvalidateRect(Handle, @R, False);
      end;
    end
    else
    begin
      // No change in the current drop target or drop mode. This might still mean horizontal or vertical scrolling.
      if Assigned(Tree) and ((DeltaX <> 0) or (DeltaY <> 0)) then
        UpdateWindowAndDragImage(Tree, ClientRect, WindowScrolled, not DragImageWillMove);
    end;

    Update;

    if Assigned(Tree) and DragImageWillMove then
      Tree.FDragImage.DragTo(DragPos, False);

    Effect := SuggestDropEffect(Source, Shift, Pt, Effect);
    Accept := DoDragOver(Source, Shift, DragState, Pt, FLastDropMode, Effect);
    if not Accept then
      Effect := DROPEFFECT_NONE;
    if WindowScrolled then
      Effect := Effect or LongWord(DROPEFFECT_SCROLL);
    Result :=  NOERROR;
  except
    Result := E_UNEXPECTED;
  end;
  //{$ifdef DEBUG_VTV}Logger.ExitMethod([lcDrag],'DragOver');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DrawDottedHLine(const PaintInfo: TVTPaintInfo; Left, Right, Top: Integer);

// Draws a horizontal line with alternating pixels (this style is not supported for pens under Win9x).

var
  R: TRect;

begin
  with PaintInfo, Canvas do
  begin
    Brush.Color := Self.Color;
    R := Rect(Min(Left, Right), Top, Max(Left, Right) + 1, Top + 1);
    LCLIntf.FillRect(Handle, R, FDottedBrush);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DrawDottedVLine(const PaintInfo: TVTPaintInfo; Top, Bottom, Left: Integer);

// Draws a vertical line with alternating pixels (this style is not supported for pens under Win9x).

var
  R: TRect;

begin
  with PaintInfo, Canvas do
  begin
    Brush.Color := Self.Color;
    R := Rect(Left, Min(Top, Bottom), Left + 1, Max(Top, Bottom) + 1);
    LCLIntf.FillRect(Handle, R, FDottedBrush);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.EndOperation;

// Called to indicate that a long-running operation has finished.

begin
  Assert(FOperationCount > 0, 'EndOperation must not be called when no operation in progress.');
  Dec(FOperationCount);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.FindNodeInSelection(P: PVirtualNode; out Index: Integer; LowBound,
  HighBound: Integer): Boolean;

// Search routine to find a specific node in the selection array.
// LowBound and HighBound determine the range in which to search the node.
// Either value can be -1 to denote the maximum range otherwise LowBound must be less or equal HighBound.

var
  L, H,
  I, C: PtrInt;

begin
  Result := False;
  L := 0;
  if LowBound >= 0 then
    L := LowBound;
  H := FSelectionCount - 1;
  if HighBound >= 0 then
    H := HighBound;
  while L <= H do
  begin
    I := (L + H) shr 1;
    C := PtrInt(FSelection[I]) - PtrInt(P);
    if C < 0 then
      L := I + 1
    else
    begin
      H := I - 1;
      if C = 0 then
      begin
        Result := True;
        L := I;
      end;
    end;
  end;
  Index := L;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.FinishChunkHeader(Stream: TStream; StartPos, EndPos: Integer);

// used while streaming out a node to finally write out the size of the chunk

var
  Size: Integer;

begin
  // seek back to the second entry in the chunk header
  Stream.Position := StartPos + SizeOf(Integer);
  // determine size of chunk without the chunk header
  Size := EndPos - StartPos - SizeOf(TChunkHeader);
  // write the size...
  Stream.Write(Size, SizeOf(Size));
  // ... and seek to the last endposition
  Stream.Position := EndPos;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.FontChanged(AFont: TObject);

// Little helper function for font changes (as they are not tracked in TBitmap/TCanvas.OnChange).

begin
  FFontChanged := True;
  FOldFontChange(AFont);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetBorderDimensions: TSize;

// Returns the overall width of the current window border, depending on border styles.
// Note: these numbers represent the system's standards not special properties, which can be set for TWinControl
// (e.g. bevels, border width).

var
  Styles: Integer;

begin
  Result.cx := 0;
  Result.cy := 0;

  Styles := GetWindowLong(Handle, GWL_STYLE);
  if (Styles and WS_BORDER) <> 0 then
  begin
    Dec(Result.cx);
    Dec(Result.cy);
  end;
  if (Styles and WS_THICKFRAME) <> 0 then
  begin
    Dec(Result.cx, GetSystemMetrics(SM_CXFIXEDFRAME));
    Dec(Result.cy, GetSystemMetrics(SM_CYFIXEDFRAME));
  end;
  Styles := GetWindowLong(Handle, GWL_EXSTYLE);
  if (Styles and WS_EX_CLIENTEDGE) <> 0 then
  begin
    Dec(Result.cx, GetSystemMetrics(SM_CXEDGE));
    Dec(Result.cy, GetSystemMetrics(SM_CYEDGE));
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetCheckImage(Node: PVirtualNode; ImgCheckType: TCheckType = ctNone; ImgCheckState:
  TCheckState = csUncheckedNormal; ImgEnabled: Boolean = False): Integer;

// Determines the index into the check image list for the given node depending on the check type
// and enabled state.

const
  // Four dimensional array consisting of image indices for the check type, the check state, the enabled state and the
  // hot state.
  CheckStateToCheckImage: array[ctCheckBox..ctButton, csUncheckedNormal..csMixedPressed, Boolean, Boolean] of Integer = (
    // ctCheckBox, ctTriStateCheckBox
    (
      // csUncheckedNormal (disabled [not hot, hot], enabled [not hot, hot])
      ((ckCheckUncheckedDisabled, ckCheckUncheckedDisabled), (ckCheckUncheckedNormal, ckCheckUncheckedHot)),
      // csUncheckedPressed (disabled [not hot, hot], enabled [not hot, hot])
      ((ckCheckUncheckedDisabled, ckCheckUncheckedDisabled), (ckCheckUncheckedPressed, ckCheckUncheckedPressed)),
      // csCheckedNormal
      ((ckCheckCheckedDisabled, ckCheckCheckedDisabled), (ckCheckCheckedNormal, ckCheckCheckedHot)),
      // csCheckedPressed
      ((ckCheckCheckedDisabled, ckCheckCheckedDisabled), (ckCheckCheckedPressed, ckCheckCheckedPressed)),
      // csMixedNormal
      ((ckCheckMixedDisabled, ckCheckMixedDisabled), (ckCheckMixedNormal, ckCheckMixedHot)),
      // csMixedPressed
      ((ckCheckMixedDisabled, ckCheckMixedDisabled), (ckCheckMixedPressed, ckCheckMixedPressed))
    ),
    // ctRadioButton
    (
      // csUncheckedNormal (disabled [not hot, hot], enabled [not hot, hot])
      ((ckRadioUncheckedDisabled, ckRadioUncheckedDisabled), (ckRadioUncheckedNormal, ckRadioUncheckedHot)),
      // csUncheckedPressed (disabled [not hot, hot], enabled [not hot, hot])
      ((ckRadioUncheckedDisabled, ckRadioUncheckedDisabled), (ckRadioUncheckedPressed, ckRadioUncheckedPressed)),
      // csCheckedNormal
      ((ckRadioCheckedDisabled, ckRadioCheckedDisabled), (ckRadioCheckedNormal, ckRadioCheckedHot)),
      // csCheckedPressed
      ((ckRadioCheckedDisabled, ckRadioCheckedDisabled), (ckRadioCheckedPressed, ckRadioCheckedPressed)),
      // csMixedNormal (should never appear with ctRadioButton)
      ((ckCheckMixedDisabled, ckCheckMixedDisabled), (ckCheckMixedNormal, ckCheckMixedHot)),
      // csMixedPressed (should never appear with ctRadioButton)
      ((ckCheckMixedDisabled, ckCheckMixedDisabled), (ckCheckMixedPressed, ckCheckMixedPressed))
    ),
    // ctButton
    (
      // csUncheckedNormal (disabled [not hot, hot], enabled [not hot, hot])
      ((ckButtonDisabled, ckButtonDisabled), (ckButtonNormal, ckButtonHot)),
      // csUncheckedPressed (disabled [not hot, hot], enabled [not hot, hot])
      ((ckButtonDisabled, ckButtonDisabled), (ckButtonPressed, ckButtonPressed)),
      // csCheckedNormal
      ((ckButtonDisabled, ckButtonDisabled), (ckButtonNormal, ckButtonHot)),
      // csCheckedPressed
      ((ckButtonDisabled, ckButtonDisabled), (ckButtonPressed, ckButtonPressed)),
      // csMixedNormal (should never appear with ctButton)
      ((ckCheckMixedDisabled, ckCheckMixedDisabled), (ckCheckMixedNormal, ckCheckMixedHot)),
      // csMixedPressed (should never appear with ctButton)
      ((ckCheckMixedDisabled, ckCheckMixedDisabled), (ckCheckMixedPressed, ckCheckMixedPressed))
    )
  );

var
  AType: TCheckType;

begin
  if not Assigned(Node) then
    Result := CheckStateToCheckImage[ImgCheckType, ImgCheckState, ImgEnabled, False]
  else if Node.CheckType = ctNone then
    Result := -1
  else
  begin
    AType := Node.CheckType;
    if AType = ctTriStateCheckBox then
      AType := ctCheckBox;
    Result := CheckStateToCheckImage[AType, Node.CheckState, not (vsDisabled in Node.States) and Enabled,
      Node = FCurrentHotNode];
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.CheckImageListNeeded;
begin
  if FCheckImages <> nil then
    Exit;
  if FCheckImageKind = ckCustom then
    FCheckImages := FCustomCheckImages
  else
  begin
    FCheckImages := TBitmap.Create;
    FCheckImages.TransparentColor := clDefault;
    FCheckImages.LoadFromLazarusResource(CheckImagesStrings[FCheckImageKind]);
  end;
end;

function TBaseVirtualTree.GetClientRect: TRect;
begin
  Result := inherited;
  //lclheader
  if HandleAllocated and (hoVisible in FHeader.FOptions) then
    Dec(Result.Bottom, FHeader.Height);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetColumnClass: TVirtualTreeColumnClass;

begin
  Result := TVirtualTreeColumn;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetHeaderClass: TVTHeaderClass;

begin
  Result := TVTHeader;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetHintWindowClass: THintWindowClass;

// Returns the default hint window class used for the tree. Descendants can override it to use their own classes.

begin
  Result := TVirtualTreeHintWindow;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.GetImageIndex(var Info: TVTPaintInfo; Kind: TVTImageKind; InfoIndex: TVTImageInfoIndex;
  DefaultImages: TCustomImageList);

// Retrieves the image index and an eventual customized image list for drawing.

var
  CustomImages: TCustomImageList;

begin
  with Info do
  begin
    ImageInfo[InfoIndex].Index := -1;
    ImageInfo[InfoIndex].Ghosted := False;

    CustomImages := DoGetImageIndex(Node, Kind, Column, ImageInfo[InfoIndex].Ghosted, ImageInfo[InfoIndex].Index);
    if Assigned(CustomImages) then
      ImageInfo[InfoIndex].Images := CustomImages
    else
      ImageInfo[InfoIndex].Images := DefaultImages;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetMaxRightExtend: Cardinal;

// Determines the maximum with of the currently visible part of the tree, depending on the length
// of the node texts. This method is used for determining the horizontal scroll range if no columns are used.

var
  Node,
  NextNode: PVirtualNode;
  TopPosition: Integer;
  NodeLeft,
  CurrentWidth: Integer;
  WithCheck: Boolean;
  CheckOffset: Integer;

begin
  Node := GetNodeAt(0, 0, True, TopPosition);
  Result := 0;
  if toShowRoot in FOptions.FPaintOptions then
    NodeLeft := (GetNodeLevel(Node) + 1) * FIndent
  else
    NodeLeft := GetNodeLevel(Node) * FIndent;

  if Assigned(FStateImages) then
    Inc(NodeLeft, FStateImages.Width + 2);
  if Assigned(FImages) then
    Inc(NodeLeft, FImages.Width + 2);
  WithCheck := (toCheckSupport in FOptions.FMiscOptions) and Assigned(FCheckImages);
  if WithCheck then
    CheckOffset := FCheckImages.Height + 2
  else
    CheckOffset := 0;

  while Assigned(Node) do
  begin
    if not (vsInitialized in Node.States) then
      InitNode(Node);

    if WithCheck and (Node.CheckType <> ctNone) then
      Inc(NodeLeft, CheckOffset);
    CurrentWidth := DoGetNodeWidth(Node, NoColumn);
    if Integer(Result) < (NodeLeft + CurrentWidth) then
      Result := NodeLeft + CurrentWidth;
    Inc(TopPosition, NodeHeight[Node]);
    if TopPosition > Height then
      Break;

    if WithCheck and (Node.CheckType <> ctNone) then
      Dec(NodeLeft, CheckOffset);

    // Get next visible node and update left node position.
    NextNode := GetNextVisible(Node, True);
    if NextNode = nil then
      Break;
    Inc(NodeLeft, CountLevelDifference(Node, NextNode) * Integer(FIndent));
    Node := NextNode;
  end;

  Inc(Result, FMargin);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.GetNativeClipboardFormats(var Formats: TFormatEtcArray);

// Returns the supported clipboard formats of the tree.

begin
  InternalClipboardFormats.EnumerateFormats(TVirtualTreeClass(ClassType), Formats, FClipboardFormats);
  // Ask application/descendants for self defined formats.
  DoGetUserClipboardFormats(Formats);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetOperationCanceled;

begin
  Result := FOperationCanceled and (FOperationCount > 0);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetOptionsClass: TTreeOptionsClass;

begin
  Result := TCustomVirtualTreeOptions;
end;

//----------------------------------------------------------------------------------------------------------------------

{$i olemethods.inc}

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.HandleHotTrack(X, Y: Integer);

// Updates the current "hot" node.

var
  HitInfo: THitInfo;
  CheckPositions: THitPositions;
  ButtonIsHit,
  DoInvalidate: Boolean;

begin
  DoInvalidate := False;
  // Get information about the hit.
  GetHitTestInfoAt(X, Y, True, HitInfo);

  // Only make the new node being "hot" if its label is hit or full row selection is enabled.
  CheckPositions := [hiOnItemLabel, hiOnItemCheckbox];

  // If running under Windows Vista using the explorer theme hitting the buttons makes the node hot, too.
  if (IsWinVistaOrAbove and (tsUseThemes in FStates) and (toUseExplorerTheme in FOptions.FPaintOptions)) then
    Include(CheckPositions, hiOnItemButtonExact);

  if (CheckPositions * HitInfo.HitPositions = []) and not (toFullRowSelect in FOptions.FSelectionOptions) then
    HitInfo.HitNode := nil;
  if (HitInfo.HitNode <> FCurrentHotNode) or (HitInfo.HitColumn <> FCurrentHotColumn) then
  begin
    DoInvalidate := (toHotTrack in FOptions.PaintOptions) or (toCheckSupport in FOptions.FMiscOptions);
    DoHotChange(FCurrentHotNode, HitInfo.HitNode);
    if Assigned(FCurrentHotNode) and DoInvalidate then
      InvalidateNode(FCurrentHotNode);
    FCurrentHotNode := HitInfo.HitNode;
    FCurrentHotColumn := HitInfo.HitColumn;
  end;

  ButtonIsHit := (hiOnItemButtonExact in HitInfo.HitPositions) and (toHotTrack in FOptions.FPaintOptions);
  if Assigned(FCurrentHotNode) and ((FHotNodeButtonHit <> ButtonIsHit) or DoInvalidate) then
  begin
    FHotNodeButtonHit := ButtonIsHit and (toHotTrack in FOptions.FPaintOptions);
    InvalidateNode(FCurrentHotNode);
  end
  else
    if not Assigned(FCurrentHotNode) then
      FHotNodeButtonHit := False;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.HandleIncrementalSearch(CharCode: Word);

var
  Run, Stop: PVirtualNode;
  GetNextNode: TGetNextNodeProc;
  NewSearchText: String;
  SingleLetter,
  PreviousSearch: Boolean; // True if VK_BACK was sent.
  SearchDirection: TVTSearchDirection;

  //--------------- local functions -------------------------------------------

  procedure SetupNavigation;

  // If the search buffer is empty then we start searching with the next node after the last one, otherwise
  // we continue with the last one. Node navigation function is set up too here, to avoid frequent checks.

  var
    FindNextNode: Boolean;

  begin
    FindNextNode := (Length(FSearchBuffer) = 0) or (Run = nil) or SingleLetter or PreviousSearch;
    case FIncrementalSearch of
      isVisibleOnly:
        if SearchDirection = sdForward then
        begin
          GetNextNode := GetNextVisible;
          if FindNextNode then
          begin
            if Run = nil then
              Run := GetFirstVisible(nil, True)
            else
            begin
              Run := GetNextVisible(Run, True);
              // Do wrap around.
              if Run = nil then
                Run := GetFirstVisible(nil, True);
            end;
          end;
        end
        else
        begin
          GetNextNode := GetPreviousVisible;
          if FindNextNode then
          begin
            if Run = nil then
              Run := GetLastVisible(nil, True)
            else
            begin
              Run := GetPreviousVisible(Run, True);
              // Do wrap around.
              if Run = nil then
                Run := GetLastVisible(nil, True);
            end;
          end;
        end;
      isInitializedOnly:
        if SearchDirection = sdForward then
        begin
          GetNextNode := GetNextNoInit;
          if FindNextNode then
          begin
            if Run = nil then
              Run := GetFirstNoInit
            else
            begin
              Run := GetNextNoInit(Run);
              // Do wrap around.
              if Run = nil then
                Run := GetFirstNoInit;
            end;
          end;
        end
        else
        begin
          GetNextNode := GetPreviousNoInit;
          if FindNextNode then
          begin
            if Run = nil then
              Run := GetLastNoInit
            else
            begin
              Run := GetPreviousNoInit(Run);
              // Do wrap around.
              if Run = nil then
                Run := GetLastNoInit;
            end;
          end;
        end;
    else
      // isAll
      if SearchDirection = sdForward then
      begin
        GetNextNode := GetNext;
        if FindNextNode then
        begin
          if Run = nil then
            Run := GetFirst
          else
          begin
            Run := GetNext(Run);
            // Do wrap around.
            if Run = nil then
              Run := GetFirst;
          end;
        end;
      end
      else
      begin
        GetNextNode := GetPrevious;
        if FindNextNode then
        begin
          if Run = nil then
            Run := GetLast
          else
          begin
            Run := GetPrevious(Run);
            // Do wrap around.
            if Run = nil then
              Run := GetLast;
          end;
        end;
      end;
    end;
  end;

  //---------------------------------------------------------------------------
  //todo: reimplement
  {$ifndef INCOMPLETE_WINAPI}
  function CodePageFromLocale(Language: DWord): Integer;

  // Determines the code page for a given locale.
  // Unfortunately there is no easier way than this, currently.

  var
    Buf: array[0..6] of Char;

  begin
    GetLocaleInfo(Language, LOCALE_IDEFAULTANSICODEPAGE, Buf, 6);
    Result := StrToIntDef(Buf, GetACP);
  end;

  //---------------------------------------------------------------------------

  function KeyUnicode(C: Char): WideChar;

  // Converts the given character into its corresponding Unicode character
  // depending on the active keyboard layout.

  begin
    MultiByteToWideChar(CodePageFromLocale(GetKeyboardLayout(0) and $FFFF),
      MB_USEGLYPHCHARS, @C, 1, @Result, 1);
  end;
  {$endif}
  //--------------- end local functions ---------------------------------------

var
  FoundMatch: Boolean;
  NewChar: WideChar;

begin
  //todo: handle correctly unicode char after WideString -> String conversion
  KillTimer(Handle, SearchTimer);

  if FIncrementalSearch <> isNone then
  begin
    if CharCode <> 0 then
    begin
      DoStateChange([tsIncrementalSearching]);

      // Convert the given virtual key code into a Unicode character based on the current locale.
      //todo: reimplement
      {$ifndef INCOMPLETE_WINAPI}
      NewChar := KeyUnicode(Char(CharCode));
      {$else}
      NewChar := Char(CharCode);
      {$endif}
      PreviousSearch := NewChar = WideChar(VK_BACK);
      // We cannot do a search with an empty search buffer.
      if not PreviousSearch or (FSearchBuffer <> '') then
      begin
        // Determine which method to use to advance nodes and the start node to search from.
        case FSearchStart of
          ssAlwaysStartOver:
            Run := nil;
          ssFocusedNode:
            Run := FFocusedNode;
        else // ssLastHit
          Run := FLastSearchNode;
        end;

        // Make sure the start node corresponds to the search criterion.
        if Assigned(Run) then
        begin
          case FIncrementalSearch of
            isInitializedOnly:
              if not (vsInitialized in Run.States) then
                Run := nil;
            isVisibleOnly:
              if not FullyVisible[Run] then
                Run := nil;
          end;
        end;
        Stop := Run;

        // VK_BACK temporarily changes search direction to opposite mode.
        if PreviousSearch then
        begin
          if SearchDirection = sdBackward then
            SearchDirection := sdForward
          else
            SearchDirection := sdBackward
        end
        else
          SearchDirection := FSearchDirection;
        // The "single letter mode" is used to advance quickly from node to node when pressing the same key several times.
        SingleLetter := (Length(FSearchBuffer) = 1) and not PreviousSearch and (FSearchBuffer[1] = NewChar);
        // However if the current hit (if there is one) would fit also with a repeated character then
        // don't use single letter mode.
        if SingleLetter and (DoIncrementalSearch(Run, FSearchBuffer + NewChar) = 0) then
          SingleLetter := False;
        SetupNavigation;
        FoundMatch := False;

        if Assigned(Run) then
        begin
          if SingleLetter then
            NewSearchText := FSearchBuffer
          else
            if PreviousSearch then
            begin
              SetLength(FSearchBuffer, Length(FSearchBuffer) - 1);
              NewSearchText := FSearchBuffer;
            end
            else
              NewSearchText := FSearchBuffer + NewChar;

          repeat
            if DoIncrementalSearch(Run, NewSearchText) = 0 then
            begin
              FoundMatch := True;
              Break;
            end;

            // Advance to next node if we have not found a match.
            Run := GetNextNode(Run);
            // Do wrap around start or end of tree.
            if (Run <> Stop) and (Run = nil) then
              SetupNavigation;
          until Run = Stop;
        end;

        if FoundMatch then
        begin
          ClearSelection;
          FSearchBuffer := NewSearchText;
          FLastSearchNode := Run;
          FocusedNode := Run;
          Selected[Run] := True;
          FLastSearchNode := Run;
        end
        else
          // Play an acoustic signal if nothing could be found but don't beep if only the currently
          // focused node matches.
          if Assigned(Run) and (DoIncrementalSearch(Run, NewSearchText) <> 0) then
            Beep;
      end;
    end;

    // Restart search timeout interval.
    SetTimer(Handle, SearchTimer, FSearchTimeout, nil);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.HandleMouseDblClick(var Message: TLMMouse; const HitInfo: THitInfo);

var
  NewCheckState: TCheckState;
  Node: PVirtualNode;
  MayEdit: Boolean;

begin
  MayEdit := not (tsEditing in FStates) and (toEditOnDblClick in FOptions.FMiscOptions);
  if tsEditPending in FStates then
  begin
    KillTimer(Handle, EditTimer);
    DoStateChange([], [tsEditPending]);
  end;

  if not (tsEditing in FStates) or DoEndEdit then
  begin
    if HitInfo.HitColumn = FHeader.FColumns.FClickIndex then
      DoColumnDblClick(HitInfo.HitColumn, KeysToShiftState(Message.Keys));

    Node := nil;
    if (hiOnItem in HitInfo.HitPositions) and (hitInfo.HitColumn > NoColumn) and
       (coFixed in FHeader.FColumns[HitInfo.HitColumn].FOptions) then
    begin
      if hiUpperSplitter in HitInfo.HitPositions then
        Node := GetPreviousVisible(HitInfo.HitNode, True)
      else if  hiLowerSplitter in HitInfo.HitPositions then
        Node := HitInfo.HitNode
    end;

    if Assigned(Node) and (Node <> FRoot) and (toNodeHeightDblClickResize in FOptions.FMiscOptions) then
    begin
      if DoNodeHeightDblClickResize(Node, HitInfo.HitColumn, KeysToShiftState(Message.Keys), Point(Message.XPos, Message.YPos)) then
      begin
        SetNodeHeight(Node, FDefaultNodeHeight);
        UpdateWindow(Handle);
        MayEdit := False;
      end;
    end
    else if hiOnItemCheckBox in HitInfo.HitPositions then
    begin
      if (FStates * [tsMouseCheckPending, tsKeyCheckPending] = []) and not (vsDisabled in HitInfo.HitNode.States) then
      begin
        with HitInfo.HitNode^ do
          NewCheckState := DetermineNextCheckState(CheckType, CheckState);
        if DoChecking(HitInfo.HitNode, NewCheckState) then
        begin
          DoStateChange([tsMouseCheckPending]);
          FCheckNode := HitInfo.HitNode;
          FPendingCheckState := NewCheckState;
          FCheckNode.CheckState := PressedState[FCheckNode.CheckState];
          InvalidateNode(HitInfo.HitNode);
          MayEdit := False;
        end;
      end;
    end
    else
    begin
      if hiOnItemButton in HitInfo.HitPositions then
      begin
        ToggleNode(HitInfo.HitNode);
        MayEdit := False;
      end
      else
      begin
        if toToggleOnDblClick in FOptions.FMiscOptions then
        begin
          if ((([hiOnItemButton, hiOnItemLabel, hiOnNormalIcon, hiOnStateIcon] * HitInfo.HitPositions) <> []) or
            ((toFullRowSelect in FOptions.FSelectionOptions) and Assigned(HitInfo.HitNode))) then
          begin
            ToggleNode(HitInfo.HitNode);
            MayEdit := False;
          end;
        end;
      end;
    end;
  end;

  if MayEdit and Assigned(FFocusedNode) and (FFocusedNode = HitInfo.HitNode) and
    (FFocusedColumn = HitInfo.HitColumn) and CanEdit(FFocusedNode, HitInfo.HitColumn) then
  begin
    DoStateChange([tsEditPending]);
    FEditColumn := FFocusedcolumn;
    SetTimer(Handle, EditTimer, FEditDelay, nil);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.HandleMouseDown(var Message: TLMMouse; var HitInfo: THitInfo);

// centralized mouse button down handling

var
  LastFocused: PVirtualNode;
  Column: TColumnIndex;
  ShiftState: TShiftState;

  // helper variables to shorten boolean equations/expressions
  AutoDrag,              // automatic (or allowed) drag start
  IsHit,                 // the node's caption or images are hit
  IsCellHit,             // for grid extension or full row select (but not check box, button)
  IsAnyHit,              // either IsHit or IsCellHit
  IsHeightTracking,      // height tracking
  MultiSelect,           // multiselection is enabled
  ShiftEmpty,            // ShiftState = []
  NodeSelected: Boolean; // the new node (if any) is selected
  NewColumn: Boolean;    // column changed
  NewNode: Boolean;      // Node changed.
  NeedChange: Boolean;   // change event is required for selection change
  CanClear: Boolean;
  NewCheckState: TCheckState;
  AltPressed: Boolean;   // Pressing the Alt key enables special processing for selection.
  FullRowDrag: Boolean;  // Start dragging anywhere within a node's bound.
  NodeRect: TRect;
  FocusCanChange: Boolean;
begin
  if [tsWheelPanning, tsWheelScrolling] * FStates <> [] then
  begin
    StopWheelPanning;
    Exit;
  end;

  if tsEditPending in FStates then
  begin
    KillTimer(Handle, EditTimer);
    DoStateChange([], [tsEditPending]);
  end;

  if not (tsEditing in FStates) or DoEndEdit then
  begin
    // Focus change. Don't use the SetFocus method as this does not work for MDI windows.
    if not Focused and CanFocus then
    begin
      LCLIntf.SetFocus(Handle);
      // Repeat the hit test as an OnExit event might got triggered that could modify the tree.
      GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
    end;

    // Keep clicked column in case the application needs it.
    FHeader.FColumns.FClickIndex := HitInfo.HitColumn;

    // Change column only if we have hit the node label.
    if (hiOnItemLabel in HitInfo.HitPositions) or
      (toFullRowSelect in FOptions.FSelectionOptions) or
      (toGridExtensions in FOptions.FMiscOptions) then
    begin
      NewColumn := FFocusedColumn <> HitInfo.HitColumn;
      if toExtendedFocus in FOptions.FSelectionOptions then
        Column := HitInfo.HitColumn
      else
        Column := FHeader.MainColumn;
    end
    else
    begin
      NewColumn := False;
      Column := FFocusedColumn;
    end;

    if NewColumn and
       (not FHeader.AllowFocus(Column)) then
    begin
      NewColumn := False;
      Column := FFocusedColumn;
    end;

    NewNode := FFocusedNode <> HitInfo.HitNode;

    // Translate keys and filter out shift and control key.
    ShiftState := KeysToShiftState(Message.Keys) * [ssShift, ssCtrl, ssAlt];
    if ssAlt in ShiftState then
    begin
      AltPressed := True;
      // Remove the Alt key from the shift state. It is not meaningful there.
      Exclude(ShiftState, ssAlt);
    end
    else
      AltPressed := False;

    // Various combinations determine what states the tree enters now.
    // We initialize shorthand variables to avoid the following expressions getting too large
    // and to avoid repeative expensive checks.
    IsHit := not AltPressed and not (toSimpleDrawSelection in FOptions.FSelectionOptions) and
             ((hiOnItemLabel in HitInfo.HitPositions) or (hiOnNormalIcon in HitInfo.HitPositions));
    IsCellHit := not AltPressed and not IsHit and Assigned(HitInfo.HitNode) and
      ([hiOnItemButton, hiOnItemCheckBox] * HitInfo.HitPositions = []) and
      ((toFullRowSelect in FOptions.FSelectionOptions) or
      ((toGridExtensions in FOptions.FMiscOptions) and (HitInfo.HitColumn > NoColumn)));
    IsAnyHit := IsHit or IsCellHit;
    MultiSelect := toMultiSelect in FOptions.FSelectionOptions;
    ShiftEmpty := ShiftState = [];
    NodeSelected := IsAnyHit and (vsSelected in HitInfo.HitNode.States);
    FullRowDrag := toFullRowDrag in FOptions.FMiscOptions;
    IsHeightTracking := (Message.Msg = LM_LBUTTONDOWN) and
                        (toNodeHeightResize in FOptions.FMiscOptions) and (hiOnItem in HitInfo.HitPositions) and
                        ([hiUpperSplitter, hiLowerSplitter] * HitInfo.HitPositions <> []) and
                        ((HitInfo.HitColumn > NoColumn) and (coFixed in FHeader.FColumns[HitInfo.HitColumn].Options));

    // Dragging might be started in the inherited handler manually (which is discouraged for stability reasons)
    // the test for manual mode is done below (after the focused node is set).
    AutoDrag := ((DragMode = dmAutomatic) or Dragging) and (not IsCellHit or FullRowDrag);

    // Query the application to learn if dragging may start now (if set to dmManual).
    if Assigned(HitInfo.HitNode) and not AutoDrag and (DragMode = dmManual) then
      AutoDrag := DoBeforeDrag(HitInfo.HitNode, Column) and (not IsCellHit or FullRowDrag);

    // handle node height tracking
    if IsHeightTracking then
    begin
      if hiUpperSplitter in HitInfo.HitPositions then
        FHeightTrackNode := GetPreviousVisible(HitInfo.HitNode, True)
      else
        FHeightTrackNode := HitInfo.HitNode;

      if Assigned(FHeightTrackNode) and (FHeightTrackNode <> FRoot) then
      begin
        FHeightTrackColumn := HitInfo.HitColumn;
        NodeRect := GetDisplayRect(FHeightTrackNode, FHeightTrackColumn, False);
        FHeightTrackPoint := Point(NodeRect.Left, NodeRect.Top);
        DoStateChange([tsNodeHeightTrackPending]);
        Exit;
      end;
    end;

    // handle button clicks
    if (hiOnItemButton in HitInfo.HitPositions) and (vsHasChildren in HitInfo.HitNode.States) then
    begin
      ToggleNode(HitInfo.HitNode);
      Exit;
    end;

    // check event
    if hiOnItemCheckBox in HitInfo.HitPositions then
    begin
      if (FStates * [tsMouseCheckPending, tsKeyCheckPending] = []) and not (vsDisabled in HitInfo.HitNode.States) then
      begin
        with HitInfo.HitNode^ do
          NewCheckState := DetermineNextCheckState(CheckType, CheckState);
        if DoChecking(HitInfo.HitNode, NewCheckState) then
        begin
          DoStateChange([tsMouseCheckPending]);
          FCheckNode := HitInfo.HitNode;
          FPendingCheckState := NewCheckState;
          FCheckNode.CheckState := PressedState[FCheckNode.CheckState];
          InvalidateNode(HitInfo.HitNode);
        end;
      end;
      Exit;
    end;

    // Keep this node's level in case we need it for constraint selection.
    if (FRoot.ChildCount > 0) and ShiftEmpty or (FSelectionCount = 0) then
      if Assigned(HitInfo.HitNode) then
        FLastSelectionLevel := GetNodeLevel(HitInfo.HitNode)
      else
        FLastSelectionLevel := GetNodeLevel(GetLastVisibleNoInit(nil, True));

    // pending clearance
    if MultiSelect and ShiftEmpty and not (hiOnItemCheckbox in HitInfo.HitPositions) and IsAnyHit and AutoDrag and
      NodeSelected and not FSelectionLocked then
      DoStateChange([tsClearPending]);

    // immediate clearance
    // Determine for the right mouse button if there is a popup menu. In this case and if drag'n drop is pending
    // the current selection has to stay as it is.
    with HitInfo, Message do
      CanClear := not AutoDrag and
        (not (tsRightButtonDown in FStates) or not HasPopupMenu(HitNode, HitColumn, Point(XPos, YPos)));

    //lcl
    FocusCanChange := DoFocusChanging(FFocusedNode, HitInfo.HitNode, FFocusedColumn, Column);

    if not FSelectionLocked and FocusCanChange and ((not (IsAnyHit or FullRowDrag) and MultiSelect and ShiftEmpty) or
      (IsAnyHit and (not NodeSelected or (NodeSelected and CanClear)) and (ShiftEmpty or not MultiSelect))) then
    begin
      Assert(not (tsClearPending in FStates), 'Pending and direct clearance are mutual exclusive!');

      // If the currently hit node was already selected then we have to reselect it again after clearing the current
      // selection, but without a change event if it is the only selected node.
      // The same applies if the Alt key is pressed, which allows to start drawing the selection rectangle also
      // on node captions and images. Here the previous selection state does not matter, though.
      if NodeSelected or (AltPressed and Assigned(HitInfo.HitNode) and (HitInfo.HitColumn = FHeader.MainColumn)) then
      begin
        NeedChange := FSelectionCount > 1;
        InternalClearSelection;
        InternalAddToSelection(HitInfo.HitNode, True);
        if NeedChange then
        begin
          Invalidate;
          Change(nil);
        end;
      end
      else
        ClearSelection;
    end;

    // pending node edit
    if Focused and
      ((hiOnItemLabel in HitInfo.HitPositions) or ((toGridExtensions in FOptions.FMiscOptions) and
      (hiOnItem in HitInfo.HitPositions))) and NodeSelected and not NewColumn and ShiftEmpty then
      DoStateChange([tsEditPending]);

    // User starts a selection with a selection rectangle.
    if not (toDisableDrawSelection in FOptions.FSelectionOptions) and not (IsHit or FullRowDrag) and MultiSelect then
    begin
      SetCapture(Handle);
      DoStateChange([tsDrawSelPending]);
      FDrawSelShiftState := ShiftState;
      FNewSelRect := Rect(Message.XPos + FEffectiveOffsetX, Message.YPos - FOffsetY, Message.XPos + FEffectiveOffsetX,
        Message.YPos - FOffsetY);
      //lclheader
      if hoVisible in FHeader.Options then
        OffsetRect(FNewSelRect, 0, -FHeader.Height);
      {$ifdef DEBUG_VTV}Logger.Send([lcSelection],'FNewSelRect', FNewSelRect);{$endif}

      FLastSelRect := Rect(0, 0, 0, 0);
      if not IsCellHit then
        Exit;
    end;

    // Keep current mouse position.
    FLastClickPos := Point(Message.XPos, Message.YPos);

    // Handle selection and node focus change.
    if IsAnyHit and FocusCanChange then
    begin
      if NewColumn then
      begin
        InvalidateColumn(FFocusedColumn);
        InvalidateColumn(Column);
        FFocusedColumn := Column;
      end;
      if DragKind = dkDock then
      begin
        KillTimer(Handle, ScrollTimer);
        DoStateChange([], [tsScrollPending, tsScrolling]);
      end;
      // Get the currently focused node to make multiple multi-selection blocks possible.
      LastFocused := FFocusedNode;
      if NewNode then
        DoFocusNode(HitInfo.HitNode, False);

      if MultiSelect and not ShiftEmpty then
        HandleClickSelection(LastFocused, HitInfo.HitNode, ShiftState, AutoDrag)
      else
      begin
        if ShiftEmpty then
          FRangeAnchor := HitInfo.HitNode;

        // If the hit node is not yet selected then do it now.
        if not NodeSelected then
          AddToSelection(HitInfo.HitNode);
      end;

      if NewNode or NewColumn then
      begin
        ScrollIntoView(FFocusedNode, toCenterScrollIntoView in FOptions.SelectionOptions,
                       not (toDisableAutoscrollOnFocus in FOptions.FAutoOptions));
        DoFocusChange(FFocusedNode, FFocusedColumn);
      end;
    end;

    // Drag'n drop initiation
    // If we lost focus in the interim the button states would be cleared in WM_KILLFOCUS.
    if AutoDrag and IsAnyHit and (FStates * [tsLeftButtonDown, tsRightButtonDown, tsMiddleButtonDown] <> []) then
      BeginDrag(False);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.HandleMouseUp(var Message: TLMMouse; const HitInfo: THitInfo);

// Counterpart to the mouse down handler.

var
  ReselectFocusedNode: Boolean;

begin
  ReleaseCapture;

  if not (tsVCLDragPending in FStates) then
  begin
    // reset pending or persistent states
    if IsMouseSelecting then
    begin
      DoStateChange([], [tsDrawSelecting, tsDrawSelPending, tsToggleFocusedSelection]);
      Invalidate;
    end;

    if tsClearPending in FStates then
    begin
      ReselectFocusedNode := Assigned(FFocusedNode) and (vsSelected in FFocusedNode.States);
      ClearSelection;
      if ReselectFocusedNode then
        AddToSelection(FFocusedNode);
    end;

    if (tsToggleFocusedSelection in FStates) and (HitInfo.HitNode = FFocusedNode) then
    begin
      if vsSelected in HitInfo.HitNode.States then
        RemoveFromSelection(HitInfo.HitNode)
      else
        AddToSelection(HitInfo.HitNode);
      InvalidateNode(HitInfo.HitNode);
    end;

    DoStateChange([], [tsOLEDragPending, tsOLEDragging, tsClearPending, tsDrawSelPending, tsToggleFocusedSelection,
      tsScrollPending, tsScrolling]);
    KillTimer(Handle, ScrollTimer);

    if tsMouseCheckPending in FStates then
    begin
      DoStateChange([], [tsMouseCheckPending]);
      // Is the mouse still over the same node?
      if (HitInfo.HitNode = FCheckNode) and (hiOnItem in HitInfo.HitPositions) then
        DoCheckClick(FCheckNode, FPendingCheckState)
      else
        FCheckNode.CheckState := UnpressedState[FCheckNode.CheckState];
      InvalidateNode(FCheckNode);
      FCheckNode := nil;
    end;

    if (FHeader.FColumns.FClickIndex > NoColumn) and (FHeader.FColumns.FClickIndex = HitInfo.HitColumn) then
      DoColumnClick(HitInfo.HitColumn, KeysToShiftState(Message.Keys));

    // handle a pending edit event
    if tsEditPending in FStates then
    begin
      // Is the mouse still over the same node?
      if (HitInfo.HitNode = FFocusedNode) and (hiOnItem in HitInfo.HitPositions) and
         CanEdit(FFocusedNode, HitInfo.HitColumn) and (toEditOnClick in FOptions.FMiscOptions) then
      begin
        FEditColumn := FFocusedColumn;
        SetTimer(Handle, EditTimer, FEditDelay, nil);
      end
      else
        DoStateChange([], [tsEditPending]);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.HasImage(Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex): Boolean;

// Determines whether the given node has got an image of the given kind in the given column.
// Returns True if so, otherwise False.

var
  Ghosted: Boolean;
  Index: Integer;

begin
  Index := -1;
  Ghosted := False;
  DoGetImageIndex(Node, Kind, Column, Ghosted, Index);
  Result := Index > -1;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.HasPopupMenu(Node: PVirtualNode; Column: TColumnIndex; const Pos: TPoint): Boolean;

// Determines whether the tree got a popup menu, either in its PopupMenu property, via the OnGetPopupMenu event or
// through inheritance. The latter case must be checked by the descendant which must override this method.

begin
  Result := Assigned(PopupMenu) or Assigned(DoGetPopupMenu(Node, Column, Pos));
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.InitChildren(Node: PVirtualNode);

// Initiates the initialization of the child number of the given node.

var
  Count: Cardinal;

begin
  if Assigned(Node) and (Node <> FRoot) and (vsHasChildren in Node.States) then
  begin
    Count := Node.ChildCount;
    DoInitChildren(Node, Count);
    if Count = 0 then
    begin
      // Remove any child node which is already there.
      DeleteChildren(Node);
      Exclude(Node.States, vsHasChildren);
    end
    else
      SetChildCount(Node, Count);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.InitNode(Node: PVirtualNode);

// Initiates the initialization of the given node to allow the application to load needed data for it.

var
  InitStates: TVirtualNodeInitStates;

begin
  with Node^ do
  begin
    Include(States, vsInitialized);
    InitStates := [];
    if Parent = FRoot then
      DoInitNode(nil, Node, InitStates)
    else
      DoInitNode(Parent, Node, InitStates);
    if ivsDisabled in InitStates then
      Include(States, vsDisabled);
    if ivsHasChildren in InitStates then
      Include(States, vsHasChildren);
    if ivsSelected in InitStates then
    begin
      FSingletonNodeArray[0] := Node;
      InternalAddToSelection(FSingletonNodeArray, 1, False);
    end;
    if ivsMultiline in InitStates then
      Include(States, vsMultiline);

    // Expanded may already be set (when called from ReinitNode) or be set in DoInitNode, allow both.
    if (vsExpanded in Node.States) xor (ivsExpanded in InitStates) then
    begin
      // Expand node if not yet done (this will automatically initialize child nodes).
      if ivsExpanded in InitStates then
        ToggleNode(Node)
      else
        // If the node already was expanded then explicitly trigger child initialization.
        if vsHasChildren in Node.States then
          InitChildren(Node);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.InternalAddFromStream(Stream: TStream; Version: Integer; Node: PVirtualNode);

// Loads all details for Node (including its children) from the given stream.
// Because the new nodes might be selected this method also fixes the selection array.

var
  Stop: PVirtualNode;
  Index: Integer;
  LastTotalHeight: Cardinal;
  WasFullyVisible: Boolean;

begin
  Assert(Node <> FRoot, 'The root node cannot be loaded from stream.');

  // Keep the current total height value of Node as it has already been applied
  // but might change in the load and fixup code. We have to adjust that afterwards.
  LastTotalHeight := Node.TotalHeight;
  WasFullyVisible := FullyVisible[Node];

  // Read in the new nodes.
  ReadNode(Stream, Version, Node);

  // One time update of node-internal states and the global visibility counter.
  // This is located here to ease and speed up the loading process.
  FixupTotalCount(Node);
  AdjustTotalCount(Node.Parent, Node.TotalCount - 1, True); // -1 because Node itself was already set.
  FixupTotalHeight(Node);
  AdjustTotalHeight(Node.Parent, Node.TotalHeight - LastTotalHeight, True);

  // New nodes are always visible, so the visible node count has been increased already.
  // If Node is now invisible we have to take back this increment and don't need to add any visible child node.
  if not FullyVisible[Node] then
  begin
    if WasFullyVisible then
      Dec(FVisibleCount);
  end
  else
    // It can never happen that the node is now fully visible but was not before as this would require
    // that the visibility state of one of its parents has changed, which cannot happen during loading.
    Inc(FVisibleCount, CountVisibleChildren(Node));

  // Fix selection array.
  ClearTempCache;
  if Node = FRoot then
    Stop := nil
  else
    Stop := Node.NextSibling;

  if toMultiSelect in FOptions.FSelectionOptions then
  begin
    // Add all nodes which were selected before to the current selection (unless they are already there).
    while Node <> Stop do
    begin
      if (vsSelected in Node.States) and not FindNodeInSelection(Node, Index, 0, High(FSelection)) then
        InternalCacheNode(Node);
      Node := GetNextNoInit(Node);
    end;
    if FTempNodeCount > 0 then
      AddToSelection(FTempNodeCache, FTempNodeCount, True);
    ClearTempCache;
  end
  else // No further selected nodes allowed so delete the corresponding flag in all new nodes.
    while Node <> Stop do
    begin
      Exclude(Node.States, vsSelected);
      Node := GetNextNoInit(Node);
    end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.InternalAddToSelection(Node: PVirtualNode; ForceInsert: Boolean): Boolean;

begin
  Assert(Assigned(Node), 'Node must not be nil!');
  FSingletonNodeArray[0] := Node;
  Result := InternalAddToSelection(FSingletonNodeArray, 1, ForceInsert);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.InternalAddToSelection(const NewItems: TNodeArray; NewLength: Integer;
  ForceInsert: Boolean): Boolean;

// Internal version of method AddToSelection which does not trigger OnChange events

var
  I, J: Integer;
  CurrentEnd: Integer;
  Constrained,
  SiblingConstrained: Boolean;

begin
  // The idea behind this code is to use a kind of reverse merge sort. QuickSort is quite fast
  // and would do the job here too but has a serious problem with already sorted lists like FSelection.

  // 1) Remove already selected items, mark all other as being selected.
  if ForceInsert then
  begin
    for I := 0 to NewLength - 1 do
      Include(NewItems[I].States, vsSelected);
  end
  else
  begin
    Constrained := toLevelSelectConstraint in FOptions.FSelectionOptions;
    if Constrained and (FLastSelectionLevel = -1) then
      FLastSelectionLevel := GetNodeLevel(NewItems[0]);
    SiblingConstrained := toSiblingSelectConstraint in FOptions.FSelectionOptions;
    if SiblingConstrained and (FRangeAnchor = nil) then
      FRangeAnchor := NewItems[0];

    for I := 0 to NewLength - 1 do
      if ([vsSelected, vsDisabled] * NewItems[I].States <> []) or
         (Constrained and (Cardinal(FLastSelectionLevel) <> GetNodeLevel(NewItems[I]))) or
         (SiblingConstrained and (FRangeAnchor.Parent <> NewItems[I].Parent)) then
        Inc(PtrUInt(NewItems[I]))
      else
        Include(NewItems[I].States, vsSelected);
  end;

  I := PackArray(NewItems, NewLength);
  if I > -1 then
    NewLength := I;

  Result := NewLength > 0;
  if Result then
  begin
    // 2) Sort the new item list so we can easily traverse it.
    if NewLength > 1 then
      QuickSort(NewItems, 0, NewLength - 1);
    // 3) Make room in FSelection for the new items.
    if FSelectionCount + NewLength >= Length(FSelection) then
      SetLength(FSelection, FSelectionCount + NewLength);

    // 4) Merge in new items
    J := NewLength - 1;
    CurrentEnd := FSelectionCount - 1;

    while J >= 0 do
    begin
      // First insert all new entries which are greater than the greatest entry in the old list.
      // If the current end marker is < 0 then there's nothing more to move in the selection
      // array and only the remaining new items must be inserted.
      if CurrentEnd >= 0 then
      begin
        while (J >= 0) and (NewItems[J] > FSelection[CurrentEnd]) do
        begin
          FSelection[CurrentEnd + J + 1] := NewItems[J];
          Dec(J);
        end;
        // early out if nothing more needs to be copied
        if J < 0 then
          Break;
      end
      else
      begin
        // insert remaining new entries at position 0
        Move(NewItems[0], FSelection[0], (J + 1) * SizeOf(Pointer));
        // nothing more to do so exit main loop
        Break;
      end;

      // find the last entry in the remaining selection list which is smaller then the largest
      // entry in the remaining new items list
      FindNodeInSelection(NewItems[J], I, 0, CurrentEnd);
      Dec(I);
      // move all entries which are greater than the greatest entry in the new items list up
      // so the remaining gap travels down to where new items must be inserted
      Move(FSelection[I + 1], FSelection[I + J + 2], (CurrentEnd - I) * SizeOf(Pointer));
      CurrentEnd := I;
    end;

    Inc(FSelectionCount, NewLength);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.InternalCacheNode(Node: PVirtualNode);

// Adds the given node to the temporary node cache (used when collecting possibly large amounts of nodes).

var
  Len: Cardinal;

begin
  Len := Length(FTempNodeCache);
  if FTempNodeCount = Len then
  begin
    if Len < 100 then
      Len := 100
    else
      Len := Len + Len div 10;
    SetLength(FTempNodeCache, Len);
  end;
  FTempNodeCache[FTempNodeCount] := Node;
  Inc(FTempNodeCount);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.InternalClearSelection;

var
  Count: Integer;

begin
  // It is possible that there are invalid node references in the selection array
  // if the tree update is locked and changes in the structure were made.
  // Handle this potentially dangerous situation by packing the selection array explicitely.
  if FUpdateCount > 0 then
  begin
    Count := PackArray(FSelection, FSelectionCount);
    if Count > -1 then
    begin
      FSelectionCount := Count;
      SetLength(FSelection, FSelectionCount);
    end;
  end;

  while FSelectionCount > 0 do
  begin
    Dec(FSelectionCount);
    Exclude(FSelection[FSelectionCount].States, vsSelected);
  end;
  ResetRangeAnchor;
  FSelection := nil;
  DoStateChange([], [tsClearPending]);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.InternalConnectNode(Node, Destination: PVirtualNode; Target: TBaseVirtualTree;
  Mode: TVTNodeAttachMode);

// Connects Node with Destination depending on Mode.
// No error checking takes place. Node as well as Destination must be valid. Node must never be a root node and
// Destination must not be a root node if Mode is amInsertBefore or amInsertAfter.

var
  Run: PVirtualNode;

begin
  // Keep in mind that the destination node might belong to another tree.
  with Target do
  begin
    case Mode of
      amInsertBefore:
        begin
          Node.PrevSibling := Destination.PrevSibling;
          Destination.PrevSibling := Node;
          Node.NextSibling := Destination;
          Node.Parent := Destination.Parent;
          Node.Index := Destination.Index;
          if Node.PrevSibling = nil then
            Node.Parent.FirstChild := Node
          else
            Node.PrevSibling.NextSibling := Node;

          // reindex all following nodes
          Run := Destination;
          while Assigned(Run) do
          begin
            Inc(Run.Index);
            Run := Run.NextSibling;
          end;

          Inc(Destination.Parent.ChildCount);
          Include(Destination.Parent.States, vsHasChildren);
          AdjustTotalCount(Destination.Parent, Node.TotalCount, True);

          // Add the new node's height only if its parent is expanded.
          if Destination.Parent.States * [vsExpanded, vsVisible] = [vsExpanded, vsVisible] then
            AdjustTotalHeight(Destination.Parent, Node.TotalHeight, True);
          if FullyVisible[Node] then
            Inc(FVisibleCount, CountVisibleChildren(Node) + 1);
        end;
      amInsertAfter:
        begin
          Node.NextSibling := Destination.NextSibling;
          Destination.NextSibling := Node;
          Node.PrevSibling := Destination;
          Node.Parent := Destination.Parent;
          if Node.NextSibling = nil then
            Node.Parent.LastChild := Node
          else
            Node.NextSibling.PrevSibling := Node;
          Node.Index := Destination.Index;

          // reindex all following nodes
          Run := Node;
          while Assigned(Run) do
          begin
            Inc(Run.Index);
            Run := Run.NextSibling;
          end;

          Inc(Destination.Parent.ChildCount);
          Include(Destination.Parent.States, vsHasChildren);
          AdjustTotalCount(Destination.Parent, Node.TotalCount, True);

          // Add the new node's height only if its parent is expanded.
          if Destination.Parent.States * [vsExpanded, vsVisible] = [vsExpanded, vsVisible] then
            AdjustTotalHeight(Destination.Parent, Node.TotalHeight, True);
          if FullyVisible[Node] then
            Inc(FVisibleCount, CountVisibleChildren(Node) + 1);
        end;
      amAddChildFirst:
        begin
          if Assigned(Destination.FirstChild) then
          begin
            // If there's a first child then there must also be a last child.
            Destination.FirstChild.PrevSibling := Node;
            Node.NextSibling := Destination.FirstChild;
            Destination.FirstChild := Node;
          end
          else
          begin
            // First child node at this location.
            Destination.FirstChild := Node;
            Destination.LastChild := Node;
            Node.NextSibling := nil;
          end;
          Node.PrevSibling := nil;
          Node.Parent := Destination;
          Node.Index := 0;
          // reindex all following nodes
          Run := Node.NextSibling;
          while Assigned(Run) do
          begin
            Inc(Run.Index);
            Run := Run.NextSibling;
          end;

          Inc(Destination.ChildCount);
          Include(Destination.States, vsHasChildren);
          AdjustTotalCount(Destination, Node.TotalCount, True);
          // Add the new node's height only if its parent is expanded.
          if Destination.States * [vsExpanded, vsVisible] = [vsExpanded, vsVisible] then
            AdjustTotalHeight(Destination, Node.TotalHeight, True);
          if FullyVisible[Node] then
            Inc(FVisibleCount, CountVisibleChildren(Node) + 1);
        end;
      amAddChildLast:
        begin
          if Assigned(Destination.LastChild) then
          begin
            // If there's a last child then there must also be a first child.
            Destination.LastChild.NextSibling := Node;
            Node.PrevSibling := Destination.LastChild;
            Destination.LastChild := Node;
          end
          else
          begin
            // first child node at this location
            Destination.FirstChild := Node;
            Destination.LastChild := Node;
            Node.PrevSibling := nil;
          end;
          Node.NextSibling := nil;
          Node.Parent := Destination;
          if Assigned(Node.PrevSibling) then
            Node.Index := Node.PrevSibling.Index + 1
          else
            Node.Index := 0;
          Inc(Destination.ChildCount);
          Include(Destination.States, vsHasChildren);
          AdjustTotalCount(Destination, Node.TotalCount, True);
          // Add the new node's height only if its parent is expanded.
          if Destination.States * [vsExpanded, vsVisible] = [vsExpanded, vsVisible] then
            AdjustTotalHeight(Destination, Node.TotalHeight, True);
          if FullyVisible[Node] then
            Inc(FVisibleCount, CountVisibleChildren(Node) + 1);
        end;
    else
      // amNoWhere: do nothing
    end;

    // Remove temporary states.
    Node.States := Node.States - [vsChecking, vsCutOrCopy, vsDeleting, vsClearing];

    // Update the hidden children flag of the parent.
    if (Mode <> amNoWhere) and (Node.Parent <> FRoot) then
    begin
      // If we have added a visible node then simply remove the all-children-hidden flag.
      if vsVisible in Node.States then
        Exclude(Node.Parent.States, vsAllChildrenHidden)
      else
        // If we have added an invisible node and this is the only child node then
        // make sure the all-children-hidden flag is in a determined state.
        // If there were child nodes before then no action is needed.
        if Node.Parent.ChildCount = 1 then
          Include(Node.Parent.States, vsAllChildrenHidden);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.InternalData(Node: PVirtualNode): Pointer;

begin
  Result := nil;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.InternalDisconnectNode(Node: PVirtualNode; KeepFocus: Boolean; Reindex: Boolean = True);

// Disconnects the given node from its parent and siblings. The node's pointer are not reset so they can still be used
// after return from this method (probably a very short time only!).
// If KeepFocus is True then the focused node is not reset. This is useful if the given node is reconnected to the tree
// immediately after return of this method and should stay being the focused node if it was it before.
// Note: Node must not be nil or the root node.

var
  Parent,
  Run: PVirtualNode;
  Index: Integer;
  AdjustHeight: Boolean;

begin
  Assert(Assigned(Node) and (Node <> FRoot), 'Node must neither be nil nor the root node.');

  if (Node = FFocusedNode) and not KeepFocus then
  begin
    DoFocusNode(nil, False);
    DoFocusChange(FFocusedNode, FFocusedColumn);
  end;

  if Node = FRangeAnchor then
    ResetRangeAnchor;

  // Update the hidden children flag of the parent.
  if (Node.Parent <> FRoot) and not (vsClearing in Node.Parent.States) then
    if FUpdateCount = 0 then
      DetermineHiddenChildrenFlag(Node.Parent)
    else
      Include(FStates, tsUpdateHiddenChildrenNeeded);

  if not (vsDeleting in Node.States) then
  begin
    // Some states are only temporary so take them out.
    Node.States := Node.States - [vsChecking];
    Parent := Node.Parent;
    Dec(Parent.ChildCount);
    AdjustHeight := Parent.States * [vsExpanded, vsVisible] = [vsExpanded, vsVisible];
    if Parent.ChildCount = 0 then
    begin
      Parent.States := Parent.States - [vsAllChildrenHidden, vsHasChildren];
      if (Parent <> FRoot) and (vsExpanded in Parent.States) then
        Exclude(Parent.States, vsExpanded);
    end;
    AdjustTotalCount(Parent, -Integer(Node.TotalCount), True);
    if AdjustHeight then
      AdjustTotalHeight(Parent, -Integer(Node.TotalHeight), True);
    if FullyVisible[Node] then
      Dec(FVisibleCount, CountVisibleChildren(Node) + 1);
    if Assigned(Node.PrevSibling) then
      Node.PrevSibling.NextSibling := Node.NextSibling
    else
      Parent.FirstChild := Node.NextSibling;

    if Assigned(Node.NextSibling) then
    begin
      Node.NextSibling.PrevSibling := Node.PrevSibling;
      // Reindex all following nodes.
      if Reindex then
      begin
        Run := Node.NextSibling;
        Index := Node.Index;
        while Assigned(Run) do
        begin
          Run.Index := Index;
          Inc(Index);
          Run := Run.NextSibling;
        end;
      end;
    end
    else
      Parent.LastChild := Node.PrevSibling;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.InternalRemoveFromSelection(Node: PVirtualNode);

// Special version to mark a node to be no longer in the current selection. PackArray must
// be used to remove finally those entries.

var
  Index: Integer;

begin
  // Because pointers are always DWORD aligned we can simply increment all those
  // which we want to have removed (see also PackArray) and still have the
  // order in the list preserved.
  if FindNodeInSelection(Node, Index, -1, -1) then
  begin
    Exclude(Node.States, vsSelected);
    Inc(PtrUInt(FSelection[Index]));
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.InvalidateCache;

// Marks the cache as invalid.

begin
  DoStateChange([tsValidationNeeded], [tsUseCache]);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.MarkCutCopyNodes;

// Sets the vsCutOrCopy style in every currently selected but not disabled node to indicate it is
// now part of a clipboard operation.

var
  Nodes: TNodeArray;
  I: Integer;

begin
  Nodes := nil;
  if FSelectionCount > 0 then
  begin
    // need the current selection sorted to exclude selected nodes which are children, grandchildren etc. of
    // already selected nodes
    Nodes := GetSortedSelection(False);
    for I := 0 to High(Nodes) do
      with Nodes[I]^ do
        if not (vsDisabled in States) then
          Include(States, vsCutOrCopy);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.Loaded;

var
  LastRootCount: Cardinal;
  IsReadOnly: Boolean;

begin
  inherited;

  // If a root node count has been set during load of the tree then update its child structure now
  // as this hasn't been done yet in this case.
  if (tsNeedRootCountUpdate in FStates) and (FRoot.ChildCount > 0) then
  begin
    DoStateChange([], [tsNeedRootCountUpdate]);
    IsReadOnly := toReadOnly in FOptions.FMiscOptions;
    Exclude(FOptions.FMiscOptions, toReadOnly);
    LastRootCount := FRoot.ChildCount;
    FRoot.ChildCount := 0;
    BeginUpdate;
    SetChildCount(FRoot, LastRootCount);
    EndUpdate;
    if IsReadOnly then
      Include(FOptions.FMiscOptions, toReadOnly);
  end;

  // Prevent the object inspector at design time from marking the header as being modified
  // when auto resize is enabled.
  Updating;
  try
    FHeader.UpdateMainColumn;
    FHeader.FColumns.FixPositions;
    if toAutoBidiColumnOrdering in FOptions.FAutoOptions then
      FHeader.FColumns.ReorderColumns(UseRightToLeftAlignment);
    FHeader.RecalculateHeader;
    //lclheader
    //AdjustAutoSize is called inside CreateWnd. Don't call here
    //Keep the commented code until we get sure of not being necessary
    //if hoAutoResize in FHeader.FOptions then
    //  FHeader.FColumns.AdjustAutoSize(InvalidColumn, True);
  finally
    Updated;
  end;                             
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.MainColumnChanged;

begin
  DoCancelEdit;
  {$ifdef EnableAccessible}
  NotifyWinEvent(EVENT_OBJECT_NAMECHANGE, Handle, OBJID_CLIENT, CHILDID_SELF);
  {$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.MouseMove(Shift: TShiftState; X, Y: Integer);

var
  R: TRect;
  NewCursor: TCursor;
  HitInfo: THitInfo;
  P: TPoint;
  Node: PVirtualNode;  

begin
  // lcl: Adjust cursor
  if ([tsWheelPanning, tsWheelScrolling] * FStates = []) then
  begin
    // Apply own cursors only if there is no global cursor set.
    if Screen.Cursor = crDefault then
    begin
      NewCursor := crDefault;
      if (toNodeHeightResize in FOptions.FMiscOptions) then
      begin
        GetCursorPos(P);
        P := ScreenToClient(P);
        GetHitTestInfoAt(P.X, P.Y, True, HitInfo);
        if (hiOnItem in HitInfo.HitPositions) and
           ([hiUpperSplitter, hiLowerSplitter] * HitInfo.HitPositions <> []) and
           ((hitInfo.HitColumn > NoColumn) and (coFixed in FHeader.FColumns[HitInfo.HitColumn].FOptions)) then
        begin
          if hiUpperSplitter in HitInfo.HitPositions then
            Node := GetPreviousVisible(HitInfo.HitNode, True)
          else
            Node := HitInfo.HitNode;
          if Assigned(Node) and (Node <> FRoot) then
            NewCursor := crVertSplit;
        end;
      end;
      if (NewCursor = crDefault) and (toHotTrack in FOptions.PaintOptions) and Assigned(FCurrentHotNode) then
        NewCursor := FHotCursor;
 
      DoGetCursor(NewCursor);
      Cursor := NewCursor;
    end;
  end;
  if tsNodeHeightTrackPending in FStates then
  begin
    // Remove hint if shown currently.
    Application.CancelHint;

    // Stop wheel panning if active.
    StopWheelPanning;

    // Stop timers
    KillTimer(Handle, ExpandTimer);
    KillTimer(Handle, EditTimer);
    KillTimer(Handle, HeaderTimer);
    KillTimer(Handle, ScrollTimer);
    KillTimer(Handle, SearchTimer);
    FSearchBuffer := '';
    FLastSearchNode := nil;

    DoStateChange([tsNodeHeightTracking], [tsScrollPending, tsScrolling, tsEditPending, tsOLEDragPending, tsVCLDragPending,
      tsIncrementalSearching, tsNodeHeightTrackPending]);
  end;

  if tsDrawSelPending in FStates then
  begin
    // Remove current selection in case the user clicked somewhere in the window (but not a node)
    // and moved the mouse.
    if CalculateSelectionRect(X, Y) then
    begin
      //lclheader
      R := FNewSelRect;
      if hoVisible in FHeader.Options then
        OffsetRect(R, 0, FHeader.Height);
      InvalidateRect(Handle, @R, False);
      UpdateWindow(Handle);
      if (Abs(FNewSelRect.Right - FNewSelRect.Left) > DragManager.DragThreshold) or
         (Abs(FNewSelRect.Bottom - FNewSelRect.Top) > DragManager.DragThreshold) then
      begin
        if tsClearPending in FStates then
        begin
          DoStateChange([], [tsClearPending]);
          ClearSelection;
        end;
        DoStateChange([tsDrawSelecting], [tsDrawSelPending]);

        // Reset to main column for multiselection.
        FocusedColumn := FHeader.MainColumn;

        // The current rectangle may already include some node captions. Handle this.
        if HandleDrawSelection(X, Y) then
          InvalidateRect(Handle, nil, False);
      end;
    end;
  end
  else
  begin
    if tsNodeHeightTracking in FStates then
    begin
      // Handle height tracking.
      if DoNodeHeightTracking(FHeightTrackNode, FHeightTrackColumn, FHeader.GetShiftState,
        FHeightTrackPoint, Point(X, Y)) then
      begin
        // Avoid negative (or zero) node heights.
        if FHeightTrackPoint.Y >= Y then
          Y := FHeightTrackPoint.Y + 1;
        SetNodeHeight(FHeightTrackNode, Y - FHeightTrackPoint.Y);
        UpdateWindow(Handle);
        Exit;
      end;
    end;

    // If both wheel panning and auto scrolling are pending then the user moved the mouse while holding down the
    // middle mouse button. This means panning is being used, hence remove the wheel scroll flag.
    if [tsWheelPanning, tsWheelScrolling] * FStates = [tsWheelPanning, tsWheelScrolling] then
    begin
      if ((Abs(FLastClickPos.X - X) >= DragManager.DragThreshold) or (Abs(FLastClickPos.Y - Y) >= DragManager.DragThreshold)) then
        DoStateChange([], [tsWheelScrolling]);
    end;

    // Really start dragging if the mouse has been moved more than the threshold.
    if (tsOLEDragPending in FStates) and ((Abs(FLastClickPos.X - X) >= FDragThreshold) or
       (Abs(FLastClickPos.Y - Y) >= FDragThreshold)) then
      DoDragging(FLastClickPos)
    else
    begin
      if CanAutoScroll then
        DoAutoScroll(X, Y);
      if [tsWheelPanning, tsWheelScrolling] * FStates <> [] then
        AdjustPanningCursor(X, Y);
      if not IsMouseSelecting then
      begin
        HandleHotTrack(X, Y);
        inherited MouseMove(Shift, X, Y);
      end
      else
      begin
        // Handle draw selection if required, but don't do the work twice if the
        // auto scrolling code already cares about the selection.
        if not (tsScrolling in FStates) and CalculateSelectionRect(X, Y) then
        begin
          // If something in the selection changed then invalidate the entire
          // tree instead trying to figure out the display rects of all changed nodes.
          if HandleDrawSelection(X, Y) then
            InvalidateRect(Handle, nil, False)
          else
          begin
            UnionRect(R, OrderRect(FNewSelRect), OrderRect(FLastSelRect));
            OffsetRect(R, -FEffectiveOffsetX, FOffsetY);
            if hoVisible in FHeader.Options then
              OffsetRect(R, 0, FHeader.Height);
            InvalidateRect(Handle, @R, False);
          end;
          UpdateWindow(Handle);
        end;
      end;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.Notification(AComponent: TComponent; Operation: TOperation);

begin
  if (AComponent <> Self) and (Operation = opRemove) then
  begin
    // Check for components linked to the tree.
    if AComponent = FImages then
    begin
      Images := nil;
      if not (csDestroying in ComponentState) then
        Invalidate;
    end
    else
      if AComponent = FStateImages then
      begin
        StateImages := nil;
        if not (csDestroying in ComponentState) then
          Invalidate;
      end
      else
        if AComponent = PopupMenu then
          PopupMenu := nil
        else
          // Check for components linked to the header.
          if Assigned(FHeader) then
          begin
            if AComponent = FHeader.FImages then
              FHeader.Images := nil
            else
              if AComponent = FHeader.PopupMenu then
                FHeader.PopupMenu := nil;
          end;
  end;
  inherited;
end;

//----------------------------------------------------------------------------------------------------------------------
{$ifdef EnableNCFunctions}
procedure TBaseVirtualTree.OriginalWMNCPaint(DC: HDC);

// Unfortunately, the painting for the non-client area in TControl is not always correct and does also not consider
// existing clipping regions, so it has been modified here to take this into account.

const
  InnerStyles: array[TBevelCut] of Integer = (0, BDR_SUNKENINNER, BDR_RAISEDINNER, 0);
  OuterStyles: array[TBevelCut] of Integer = (0, BDR_SUNKENOUTER, BDR_RAISEDOUTER, 0);
  EdgeStyles: array[TBevelKind] of Integer = (0, 0, BF_SOFT, BF_FLAT);
  Ctl3DStyles: array[Boolean] of Integer = (BF_MONO, 0);

var
  RC, RW: TRect;
  EdgeSize: Integer;
  Size: TSize;

begin
  if (BevelKind <> bkNone) or (BorderWidth > 0) then
  begin
    RC := Rect(0, 0, Width, Height);
    Size := GetBorderDimensions;
    InflateRect(RC, Size.cx, Size.cy);

    RW := RC;

    if BevelKind <> bkNone then
    begin
      DrawEdge(DC, RC, InnerStyles[BevelInner] or OuterStyles[BevelOuter], Byte(BevelEdges) or EdgeStyles[BevelKind] or
        Ctl3DStyles[Ctl3D]);

      EdgeSize := 0;
      if BevelInner <> bvNone then
        Inc(EdgeSize, BevelWidth);
      if BevelOuter <> bvNone then
        Inc(EdgeSize, BevelWidth);
      with RC do
      begin
        if beLeft in BevelEdges then
          Inc(Left, EdgeSize);
        if beTop in BevelEdges then
          Inc(Top, EdgeSize);
        if beRight in BevelEdges then
          Dec(Right, EdgeSize);
        if beBottom in BevelEdges then
          Dec(Bottom, EdgeSize);
      end;
    end;

    // Repaint only the part in the original clipping region and not yet drawn parts.
    IntersectClipRect(DC, RC.Left, RC.Top, RC.Right, RC.Bottom);

    // Determine inner rectangle to exclude (RC corresponds then to the client area).
    InflateRect(RC, -BorderWidth, -BorderWidth);

    // Remove the inner rectangle.
    ExcludeClipRect(DC, RC.Left, RC.Top, RC.Right, RC.Bottom);

    // Erase parts not drawn.
    Brush.Color := FColors.BorderColor;
    Windows.FillRect(DC, RW, Brush.Handle);
  end;
end;
{$endif}
//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.Paint;

// Window paint routine. Used when the tree window needs to be updated.

var
  Window: TRect;
  Target: TPoint;
  Temp: Integer;
  Options: TVTInternalPaintOptions;
  RTLOffset: Integer;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcPaint],'Paint');{$endif}
  Options := [poBackground, poColumnColor, poDrawFocusRect, poDrawDropMark, poDrawSelection, poGridLines];
  if UseRightToLeftAlignment and FHeader.UseColumns then
    RTLOffset := ComputeRTLOffset(True)
  else
    RTLOffset := 0;
  
  // The update rect has already been filled in WMPaint, as it is the window's update rect, which gets
  // reset when BeginPaint is called (in the ancestor).
  // The difference to the DC's clipbox is that it is also valid with internal paint operations used
  // e.g. by the Explorer while dragging, but show window content while dragging is disabled.
  if not IsRectEmpty(FUpdateRect) then
  begin
    Temp := Header.Columns.GetVisibleFixedWidth;
    if Temp = 0 then
    begin
      Window := FUpdateRect;
      {$ifdef DEBUG_VTV}Logger.Send([lcHeaderOffset], 'FUpdateRect', FUpdateRect);{$endif}
      Target := Window.TopLeft;
      //lclheader
      if hoVisible in FHeader.FOptions then
      begin
        if Target.Y < FHeader.Height then
        begin
          Window.Top := 0;
          Target.Y := FHeader.Height;
        end
        else
        begin
          Dec(Window.Top, FHeader.Height);
        end;
        Dec(Window.Bottom, FHeader.Height);

        if RectVisible(Canvas.Handle, FHeaderRect) then
        begin
          {$ifdef DEBUG_VTV}Logger.Send([lcPaintHeader],'RectVisible = True');{$endif}
          FHeader.FColumns.PaintHeader(Canvas.Handle, FHeaderRect, -FEffectiveOffsetX);
        end;
        with FHeaderRect do
          ExcludeClipRect(Canvas.Handle, Left, Top, Right, Bottom);
      end;
      // The clipping rectangle is given in client coordinates of the window. We have to convert it into
      // a sliding window of the tree image.
      {$ifdef DEBUG_VTV}Logger.Send([lcPaintDetails],'FEffectiveOffsetX: %d, RTLOffset: %d, OffsetY: %d',[FEffectiveOffsetX,RTLOffset,FOffsetY]);{$endif}

      OffsetRect(Window, FEffectiveOffsetX - RTLOffset, -FOffsetY);
      //{$ifdef DEBUG_VTV}Logger.Active:=Logger.CalledBy('DoDragging');{$endif}
      PaintTree(Canvas, Window, Target, Options);
      //{$ifdef DEBUG_VTV}Logger.Active:=True;{$endif}
    end
    else
    begin
      {$ifdef DEBUG_VTV}Logger.Send([lcPaint],'VisibleFixedWidth > 0');{$endif}
      // First part, fixed columns
      Window := ClientRect;
      Window.Right := Temp;
      Target := Window.TopLeft;
      //lclheader
      if hoVisible in FHeader.FOptions then
      begin
        //Target is always (0,0) due to call to ClientRect, so no need set Top to 0
        //also no need to decrease bottom because ClientRect already computes header
        Inc(Target.Y, FHeader.Height);
        if  RectVisible(Canvas.Handle, FHeaderRect) then
        begin
          {$ifdef DEBUG_VTV}Logger.Send([lcPaintHeader], 'RectVisible = True');{$endif}
          FHeader.FColumns.PaintHeader(Canvas.Handle, FHeaderRect, -FEffectiveOffsetX);
        end;
        with FHeaderRect do
          ExcludeClipRect(Canvas.Handle,Left,Top,Right,Bottom);
      end;

      OffsetRect(Window,  -RTLOffset, -FOffsetY);
      PaintTree(Canvas, Window, Target, Options);

      // Second part, other columns
      Window := GetClientRect;

      if Temp > Window.Right then
      begin
        {$ifdef DEBUG_VTV}Logger.ExitMethod([lcPaint],'Paint');{$endif}
        Exit;
      end;

      Window.Left := Temp;
      Target := Window.TopLeft;

      //lclheader
      if hoVisible in FHeader.FOptions then
        Inc(Target.Y, FHeader.Height);
      {$ifdef DEBUG_VTV}Logger.Send([lcDrag],'FEffectiveOffsetX: %d, RTLOffset: %d, OffsetY: %d',[FEffectiveOffsetX,RTLOffset,FOffsetY]);{$endif}
      OffsetRect(Window, FEffectiveOffsetX - RTLOffset, -FOffsetY);
      PaintTree(Canvas, Window, Target, Options);
    end;
  end;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcPaint],'Paint');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.PaintCheckImage(const PaintInfo: TVTPaintInfo);


  procedure DrawCheckButton(Canvas: TCanvas; Index: Integer; const R: TRect; Flat: Boolean);

  var
    ButtonState: Cardinal;
    ButtonType: Cardinal;

  begin
    if Index < 8 then
      ButtonType := DFCS_BUTTONRADIO
    else
      ButtonType := DFCS_BUTTONCHECK;
    if Index >= 16 then
      ButtonType := ButtonType or DFCS_BUTTON3STATE;

    case Index mod 4 of
      0:
        ButtonState := 0;
      1:
        ButtonState := DFCS_HOT;
      2:
        ButtonState := DFCS_PUSHED;
      else
        ButtonState := DFCS_INACTIVE;
    end;
    if Index in [4..7, 12..19] then
      ButtonState := ButtonState or DFCS_CHECKED;
    if Flat then
      ButtonState := ButtonState or DFCS_FLAT;

    DrawFrameControl(Canvas.Handle, R, DFC_BUTTON, ButtonType or ButtonState);
  end;


var
  R: TRect;
  {$ifdef ThemeSupport}
  Details: TThemedElementDetails;
  {$endif}
  UseThemes: Boolean;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcCheck],'PaintCheckImage');{$endif}
  with PaintInfo, ImageInfo[iiCheck] do
  begin
    {$ifdef ThemeSupport}
    UseThemes := (tsUseThemes in FStates) and (FCheckImageKind = ckSystemDefault);
    {$else}
    UseThemes := False;
    {$endif}
    if UseThemes or ((FCheckImageKind in [ckSystemFlat, ckSystemDefault]) and not (Index in [21..24])) then
    begin
      {$ifdef ThemeSupport}
      if UseThemes then
      begin
        R := Rect(XPos - 1, YPos, XPos + 16, YPos + 16);
        Details.Element := teButton;
        case Index of
          0..8: // radio buttons
            begin
              Details.Part := BP_RADIOBUTTON;
              Details.State := Index;
            end;
          9..20: // check boxes
            begin
              Details.Part := BP_CHECKBOX;
              Details.State := Index - 8;
            end;
          21..24: // buttons
            begin
              Details.Part := BP_PUSHBUTTON;
              Details.State := Index - 20;
            end;
        else
          Details.Part := 0;
          Details.State := 0;
        end;
        ThemeServices.DrawElement(Canvas.Handle, Details, R);
        {$ifdef USE_DELPHICOMPAT}
        if Index in [21..24] then
          with UtilityImages do
            DirectMaskBlt(PaintInfo.Canvas.Handle, XPos - 1, YPos, Height, Height,
              Canvas.Handle, 4 * Height, 0, MaskHandle);
        {$else}
        if Index in [21..24] then
          with UtilityImages do
            StretchMaskBlt(PaintInfo.Canvas.Handle, XPos - 1, YPos, Height, Height,
              Canvas.Handle, 4 * Height, 0, Height, Height, MaskHandle,  4 * Height, 0, SRCCOPY);
        {$endif}
      end
      else
      {$endif}
      begin
        R := Rect(XPos + 1, YPos + 1, XPos + 14, YPos + 14);
        DrawCheckButton(Canvas, Index - 1, R, FCheckImageKind = ckSystemFlat);
      end;
    end
    else
    with FCheckImages do
    begin
      {$ifdef USE_DELPHICOMPAT}
      DirectMaskBlt(PaintInfo.Canvas.Handle, XPos, YPos, Height, Height, Canvas.Handle,
        Index * Height, 0, MaskHandle);
      {$else}
      StretchMaskBlt(PaintInfo.Canvas.Handle, XPos, YPos, Height, Height, Canvas.Handle,
        Index * Height, 0, Height, Height, MaskHandle, Index * Height, 0, SRCCOPY);
      {$endif}
    end;
  end;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcCheck],'PaintCheckImage');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.PaintImage(var PaintInfo: TVTPaintInfo; ImageInfoIndex: TVTImageInfoIndex; DoOverlay: Boolean);

var
  CutNode: Boolean;
  PaintFocused: Boolean;
  DrawEffect: TGraphicsDrawEffect;

begin
  with PaintInfo do
  begin
    CutNode := (vsCutOrCopy in Node.States) and (tsCutPending in FStates);
    PaintFocused := Focused or (toGhostedIfUnfocused in FOptions.FPaintOptions);

    // Since the overlay image must be specified together with the image to draw
    // it is meaningfull to retrieve it in advance.
    if DoOverlay then
      GetImageIndex(PaintInfo, ikOverlay, iiOverlay, Images)
    else
      PaintInfo.ImageInfo[iiOverlay].Index := -1;

    with ImageInfo[ImageInfoIndex] do
    begin
      if (vsSelected in Node.States) and not (Ghosted or CutNode) then
      begin
        if PaintFocused or (toPopupMode in FOptions.FPaintOptions) then
          Images.BlendColor := FColors.FocusedSelectionColor
        else
          Images.BlendColor := FColors.UnfocusedSelectionColor;
      end
      else
        Images.BlendColor := Color;

      if (vsDisabled in Node.States) or not Enabled then
        DrawEffect := gdeDisabled
      else
      // Blend image if enabled and the tree has the focus (or ghosted images must be drawn also if unfocused) ...
      if (toUseBlendedImages in FOptions.FPaintOptions) and PaintFocused
        // ... and the image is ghosted...
        and (Ghosted or
        // ... or it is not the check image and the node is selected (but selection is not for the entire row)...
        ((vsSelected in Node.States) and
        not (toFullRowSelect in FOptions.FSelectionOptions) and
        not (toGridExtensions in FOptions.FMiscOptions)) or
        // ... or the node must be shown in cut mode.
        CutNode) then
          DrawEffect := gdeShadowed
        else
          DrawEffect := gdeNormal;

      if (vsSelected in Node.States) and not Ghosted then
        Images.BlendColor := clDefault;

      Images.Draw(Canvas, XPos, YPos, Index, DrawEffect);

      // Now, draw the overlay.
      // Delphi version has the ability to use the built in overlay indices of windows system image lists
      // Since this is system dependent the LCL version will support only custom overlays

      // Note: XPos and YPos are those of the normal images.
      if PaintInfo.ImageInfo[iiOverlay].Index >= 0 then
        ImageInfo[iiOverlay].Images.Draw(Canvas, XPos, YPos, ImageInfo[iiOverlay].Index);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.PaintNodeButton(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; const R: TRect;
  ButtonX, ButtonY: Integer; BidiMode: TBiDiMode);

var
  Bitmap: TBitmap;
  XPos: Integer;
  IsHot: Boolean;

begin
  IsHot := (toHotTrack in FOptions.FPaintOptions) and (FCurrentHotNode = Node) and FHotNodeButtonHit;

  if vsExpanded in Node.States then
  begin
    if IsHot then
      Bitmap := FHotMinusBM
    else
      Bitmap := FMinusBM;
  end
  else
  begin
    if IsHot then
      Bitmap := FHotPlusBM
    else
      Bitmap := FPlusBM;
  end;

  // Draw the node's plus/minus button according to the directionality.
  if BidiMode = bdLeftToRight then
    XPos := R.Left + ButtonX
  else
    XPos := R.Right - ButtonX - Bitmap.Width;

  // Need to draw this masked.
  Canvas.Draw(XPos, R.Top + ButtonY, Bitmap);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.PaintTreeLines(const PaintInfo: TVTPaintInfo; VAlignment, IndentSize: Integer;
  LineImage: TLineImage);

var
  I: Integer;
  XPos,
  Offset: Integer;
  NewStyles: TLineImage;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcPaintDetails],'PaintTreeLines');{$endif}
  NewStyles := nil;

  with PaintInfo do
  begin
    if BidiMode = bdLeftToRight then
    begin
      XPos := CellRect.Left;
      Offset := FIndent;
    end
    else
    begin
      Offset := -Integer(FIndent);
      XPos := CellRect.Right + Offset;
    end;

    case FLineMode of
      lmBands:
        if poGridLines in PaintInfo.PaintOptions then
        begin
          // Convert the line images in correct bands.
          SetLength(NewStyles, Length(LineImage));
          for I := IndentSize - 1 downto 0 do
          begin
            {$ifdef DEBUG_VTV}Logger.Send([lcPaintDetails],'FLineMode = lmBands');{$endif}
            if (vsExpanded in Node.States) and not (vsAllChildrenHidden in Node.States) then
              NewStyles[I] := ltLeft
            else
              case LineImage[I] of
                ltRight,
                ltBottomRight,
                ltTopDownRight,
                ltTopRight:
                  NewStyles[I] := ltLeftBottom;
                ltNone:
                  // Have to take over the image to the right of this one. A no line entry can never appear as
                  // last entry so I don't need an end check here.
                  if LineImage[I + 1] in [ltNone, ltTopRight] then
                    NewStyles[I] := NewStyles[I + 1]
                  else
                    NewStyles[I] := ltLeft;
                ltTopDown:
                  // Have to check the image to the right of this one. A top down line can never appear as
                  // last entry so I don't need an end check here.
                  if LineImage[I + 1] in [ltNone, ltTopRight] then
                    NewStyles[I] := NewStyles[I + 1]
                  else
                    NewStyles[I] := ltLeft;
              end;
          end;

          PaintInfo.Canvas.Font.Color := FColors.GridLineColor;
          for I := 0 to IndentSize - 1 do
          begin
            DrawLineImage(PaintInfo, XPos, CellRect.Top, NodeHeight[Node] - 1, VAlignment, NewStyles[I],
              BidiMode <> bdLeftToRight);
            Inc(XPos, Offset);
          end;
        end;
    else // lmNormal
      {$ifdef DEBUG_VTV}Logger.Send([lcPaintDetails],'FLineMode = lmNormal');{$endif}
      {$ifdef DEBUG_VTV}Logger.Send([lcPaintDetails],'Brush.Color',PaintInfo.Canvas.Brush.Color);{$endif}
      PaintInfo.Canvas.Font.Color := FColors.TreeLineColor;
      {$ifdef DEBUG_VTV}Logger.Send([lcPaintDetails],'Brush.Color',PaintInfo.Canvas.Font.Color);{$endif}
      for I := 0 to IndentSize - 1 do
      begin
        DrawLineImage(PaintInfo, XPos, CellRect.Top, NodeHeight[Node], VAlignment, LineImage[I],
          BidiMode <> bdLeftToRight);
        Inc(XPos, Offset);
      end;
    end;
  end;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcPaintDetails],'PaintTreeLines');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.PaintSelectionRectangle(Target: TCanvas; WindowOrgX: Integer; const SelectionRect: TRect;
  TargetRect: TRect);

// Helper routine to draw a selection rectangle in the mode determined by DrawSelectionMode.

var
  BlendRect: TRect;
  TextColorBackup,
  BackColorBackup: COLORREF;   // used to restore forground and background colors when drawing a selection rectangle

begin
  {$ifdef DEBUG_VTV}Logger.Send([lcSelection], 'SelectionRect at PaintSelection', SelectionRect);{$endif}
  if ((FDrawSelectionMode = smDottedRectangle) and not (tsUseThemes in FStates)) or
    not MMXAvailable then
  begin
    // Classical selection rectangle using dotted borderlines.
    TextColorBackup := GetTextColor(Target.Handle);
    SetTextColor(Target.Handle, $FFFFFF);
    //todo: implement in LCL
    {$ifndef INCOMPLETE_WINAPI}
    BackColorBackup := GetBkColor(Target.Handle);
    SetBkColor(Target.Handle, 0);
    {$endif}
    Target.DrawFocusRect(SelectionRect);
    SetTextColor(Target.Handle, TextColorBackup);
    {$ifndef INCOMPLETE_WINAPI}
    SetBkColor(Target.Handle, BackColorBackup);
    {$endif}
  end
  else
  begin
    // Modern alpha blended style.
    OffsetRect(TargetRect, WindowOrgX, 0);
    if IntersectRect(BlendRect, OrderRect(SelectionRect), TargetRect) then
    begin
      OffsetRect(BlendRect, -WindowOrgX, 0);
      AlphaBlend(0, Target.Handle, BlendRect, Point(0, 0), bmConstantAlphaAndColor, FSelectionBlendFactor,
        ColorToRGB(FColors.SelectionRectangleBlendColor));

      Target.Brush.Color := FColors.SelectionRectangleBorderColor;
      Target.FrameRect(SelectionRect);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.PrepareCell(var PaintInfo: TVTPaintInfo; WindowOrgX, MaxWidth: Integer);

// This method is called immediately before a cell's content is drawn und is responsible to paint selection colors etc.

var
  TextColorBackup,
  BackColorBackup: COLORREF;
  FocusRect,
  InnerRect: TRect;
  {$ifdef ThemeSupport}
    RowRect: TRect;
    //Theme: HTHEME;
  {$endif ThemeSupport}

  //--------------- local functions -------------------------------------------

  procedure AlphaBlendSelection(Color: TColor);

  var
    R: TRect;

  begin
    // Take into account any window offset and size limitations in the target bitmap, as this is only as large
    // as necessary and might not cover the whole node. For normal painting this does not matter (because of
    // clipping) but for the MMX code there is no such check and it will crash badly when bitmap boundaries are
    // crossed.
    R := InnerRect;
    OffsetRect(R, -WindowOrgX, 0);
    if R.Left < 0 then
      R.Left := 0;
    if R.Right > MaxWidth then
      R.Right := MaxWidth;
    AlphaBlend(0, PaintInfo.Canvas.Handle, R, Point(0, 0), bmConstantAlphaAndColor,
      FSelectionBlendFactor, ColorToRGB(Color));
  end;

  //---------------------------------------------------------------------------

  {$ifdef ThemeSupport}
  //todo
  {
    procedure DrawBackground(State: Integer);
    begin
      with PaintInfo do
        if (toGridExtensions in FOptions.FMiscOptions) or (toFullRowSelect in FOptions.FSelectionOptions) then
          DrawThemeBackground(Theme, Canvas.Handle, TVP_TREEITEM, State, RowRect, @CellRect)
        else
          DrawThemeBackground(Theme, Canvas.Handle, TVP_TREEITEM, State, InnerRect, nil);
    end;
    }
  {$endif ThemeSupport}

  //--------------- end local functions ---------------------------------------

begin
  {$ifdef ThemeSupport}
    //todo
    {
    if IsWinVistaOrAbove and (tsUseThemes in FStates) and (toUseExplorerTheme in FOptions.FPaintOptions) then
    begin
      RowRect := Rect(0, PaintInfo.CellRect.Top, FRangeX, PaintInfo.CellRect.Bottom);
      if toShowVertGridLines in FOptions.PaintOptions then
        Dec(RowRect.Right);
      Theme := OpenThemeData(Handle, 'TREEVIEW');
    end
    else
      Theme := 0;
    }
  {$endif ThemeSupport}

  with PaintInfo, Canvas do
  begin
    // Fill cell background if its color differs from tree background.
    with FHeader.FColumns do
      if poColumnColor in PaintOptions then
      begin
        Brush.Color := Items[Column].Color;
        FillRect(CellRect);
      end;

    // Let the application customize the cell background and the content rectangle.
    DoBeforeCellPaint(Canvas, Node, Column, cpmPaint, CellRect, ContentRect);

    InnerRect := ContentRect;

    // The selection rectangle depends on alignment.
    if not (toGridExtensions in FOptions.FMiscOptions) then
    begin
      case Alignment of
        taLeftJustify:
          with InnerRect do
            if Left + NodeWidth < Right then
              Right := Left + NodeWidth;
        taCenter:
          with InnerRect do
            if (Right - Left) > NodeWidth then
            begin
              Left := (Left + Right - NodeWidth) div 2;
              Right := Left + NodeWidth;
            end;
        taRightJustify:
          with InnerRect do
            if (Right - Left) > NodeWidth then
              Left := Right - NodeWidth;
      end;
    end;

    if (Column = FFocusedColumn) or (toFullRowSelect in FOptions.FSelectionOptions) then
    begin
      // Fill the selection rectangle.
      if poDrawSelection in PaintOptions then
      begin
        if Node = FDropTargetNode then
        begin
          if (FLastDropMode = dmOnNode) or (vsSelected in Node.States) then
          begin
            Brush.Color := FColors.DropTargetColor;
            Pen.Color := FColors.DropTargetBorderColor;

            if (toGridExtensions in FOptions.FMiscOptions) or
              (toFullRowSelect in FOptions.FSelectionOptions) then
              InnerRect := CellRect;
            if not IsRectEmpty(InnerRect) then
              if MMXAvailable and (toUseBlendedSelection in FOptions.PaintOptions) then
                AlphaBlendSelection(Brush.Color)
              else
                with InnerRect do
                  RoundRect(Left, Top, Right, Bottom, FSelectionCurveRadius, FSelectionCurveRadius);
          end
          else
          begin
            //lcl: Is not necessary to set the style here
            //Brush.Style := bsClear;
          end;
        end
        else
          if vsSelected in Node.States then
          begin
            if Focused or (toPopupMode in FOptions.FPaintOptions) then
            begin
              Brush.Color := FColors.FocusedSelectionColor;
              Pen.Color := FColors.FocusedSelectionBorderColor;
            end
            else
            begin
              Brush.Color := FColors.UnfocusedSelectionColor;
              Pen.Color := FColors.UnfocusedSelectionBorderColor;
            end;

            if (toGridExtensions in FOptions.FMiscOptions) or (toFullRowSelect in FOptions.FSelectionOptions) then
              InnerRect := CellRect;
            if not IsRectEmpty(InnerRect) then
              {$ifdef ThemeSupport}
                //todo
                {
                if Theme <> 0 then
                begin
                  // If the node is also hot, its background will be drawn later.
                  if not (toHotTrack in FOptions.FPaintOptions) or (Node <> FCurrentHotNode) or
                     ((Column <> FCurrentHotColumn) and not (toFullRowSelect in FOptions.FSelectionOptions)) then
                    DrawBackground(IfThen(Self.Focused, TREIS_SELECTED, TREIS_SELECTEDNOTFOCUS));
                end
                else
                }
              {$endif ThemeSupport}
              if MMXAvailable and (toUseBlendedSelection in FOptions.PaintOptions) then
                AlphaBlendSelection(Brush.Color)
              else
                with InnerRect do
                  RoundRect(Left, Top, Right, Bottom, FSelectionCurveRadius, FSelectionCurveRadius);
          end;
      end;
    end;

    {$ifdef ThemeSupport}
    //todo
    {
      if (Theme <> 0) and (toHotTrack in FOptions.FPaintOptions) and (Node = FCurrentHotNode) and
         ((Column = FCurrentHotColumn) or (toFullRowSelect in FOptions.FSelectionOptions)) then
        DrawBackground(IfThen((vsSelected in Node.States) and not (toAlwaysHideSelection in FOptions.FPaintOptions),
                              TREIS_HOTSELECTED, TREIS_HOT));
    }
    {$endif ThemeSupport}

    if (Column = FFocusedColumn) or (toFullRowSelect in FOptions.FSelectionOptions) then
    begin
      // draw focus rect
      if (poDrawFocusRect in PaintOptions) and
         (Focused or (toPopupMode in FOptions.FPaintOptions)) and (FFocusedNode = Node) and
         ( (Column = FFocusedColumn)
           {$ifdef ThemeSupport}
             //todo
             { or
             (not (toExtendedFocus in FOptions.FSelectionOptions) and
             (toFullRowSelect in FOptions.FSelectionOptions) and
             (Theme <> 0) )
             }
          {$endif ThemeSupport}
         ) then
      begin
        TextColorBackup := GetTextColor(Handle);
        SetTextColor(Handle, $FFFFFF);
        //todo: implement in LCL
        {$ifndef INCOMPLETE_WINAPI}
        BackColorBackup := GetBkColor(Handle);
        SetBkColor(Handle, 0);
        {$endif}

        {$ifdef ThemeSupport}
        //todo
        {
          if not (toExtendedFocus in FOptions.FSelectionOptions) and (toFullRowSelect in FOptions.FSelectionOptions) and
            (Theme <> 0) then
            FocusRect := RowRect
          else
        }
        {$endif ThemeSupport}
        if toGridExtensions in FOptions.FMiscOptions then
          FocusRect := CellRect
        else
          FocusRect := InnerRect;

        {$ifdef ThemeSupport}
        //todo
        {
          if Theme <> 0 then
            InflateRect(FocusRect, -1, -1);
         }
        {$endif ThemeSupport}

        LCLIntf.DrawFocusRect(Handle, FocusRect);
        SetTextColor(Handle, TextColorBackup);
        {$ifndef INCOMPLETE_WINAPI}
        SetBkColor(Handle, BackColorBackup);
        {$endif}
      end;
    end;
  end;
  {$ifdef ThemeSupport}
  //todo
  {
  if Theme <> 0 then
    CloseThemeData(Theme);
  }
  {$endif ThemeSupport}
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.ReadChunk(Stream: TStream; Version: Integer; Node: PVirtualNode; ChunkType,
  ChunkSize: Integer): Boolean;

// Called while loading a tree structure, Node is already valid (allocated) at this point.
// The function handles the base and user chunks, any other chunk is marked as being unknown (result becomes False)
// and skipped. descendants may handle them by overriding this method.
// Returns True if the chunk could be handled, otherwise False.

var
  ChunkBody: TBaseChunkBody;
  Run: PVirtualNode;
  LastPosition: Integer;

begin
  case ChunkType of
    BaseChunk:
      begin
        // Load base chunk's body (chunk header has already been consumed).
        Stream.Read(ChunkBody, SizeOf(ChunkBody));
        with Node^ do
        begin
          // Set states first, in case the node is invisible.
          States := ChunkBody.States;
          NodeHeight := ChunkBody.NodeHeight;
          TotalHeight := NodeHeight;
          Align := ChunkBody.Align;
          CheckState := ChunkBody.CheckState;
          CheckType := ChunkBody.CheckType;
          ChildCount := ChunkBody.ChildCount;

          // Create and read child nodes.
          while ChunkBody.ChildCount > 0 do
          begin
            Run := MakeNewNode;

            Run.PrevSibling := Node.LastChild;
            if Assigned(Run.PrevSibling) then
              Run.Index := Run.PrevSibling.Index + 1;
            if Assigned(Node.LastChild) then
              Node.LastChild.NextSibling := Run
            else
              Node.FirstChild := Run;
            Node.LastChild := Run;
            Run.Parent := Node;

            ReadNode(Stream, Version, Run);
            Dec(ChunkBody.ChildCount);
          end;
        end;
        Result := True;
      end;
    UserChunk:
      if ChunkSize > 0 then
      begin
        // need to know whether the data was read
        LastPosition := Stream.Position;
        DoLoadUserData(Node, Stream);
        // compare stream position to learn whether the data was read
        Result := Stream.Position > LastPosition;
        // Improve stability by advancing the stream to the chunk's real end if
        // the application did not read what has been written.
        if not Result or (Stream.Position <> (LastPosition + ChunkSize)) then
          Stream.Position := LastPosition + ChunkSize;
      end
      else
        Result := True;
  else
    // unknown chunk, skip it
    Stream.Position := Stream.Position + ChunkSize;
    Result := False;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.ReadNode(Stream: TStream; Version: Integer; Node: PVirtualNode);

// Reads the anchor chunk of each node and initiates reading the sub chunks for this node

var
  Header: TChunkHeader;
  EndPosition: Integer;

begin
  with Stream do
  begin
    // Read anchor chunk of the node.
    Stream.Read(Header, SizeOf(Header));
    if Header.ChunkType = NodeChunk then
    begin
      EndPosition := Stream.Position + Header.ChunkSize;
      // Read all subchunks until the indicated chunk end position is reached in the stream.
      while Position < EndPosition do
      begin
        // Read new chunk header.
        Stream.Read(Header, SizeOf(Header));
        ReadChunk(Stream, Version, Node, Header.ChunkType, Header.ChunkSize);
      end;
      // If the last chunk does not end at the given end position then there is something wrong.
      if Position <> EndPosition then
        ShowError(SCorruptStream2, hcTFCorruptStream2);
    end
    else
      ShowError(SCorruptStream1, hcTFCorruptStream1);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.RedirectFontChangeEvent(Canvas: TCanvas);

begin
  if @Canvas.Font.OnChange <> @FOldFontChange then
  begin
    FOldFontChange := Canvas.Font.OnChange;
    Canvas.Font.OnChange := FontChanged;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.RemoveFromSelection(Node: PVirtualNode);

var
  Index: Integer;

begin
  if not FSelectionLocked then
  begin
    Assert(Assigned(Node), 'Node must not be nil!');
    if vsSelected in Node.States then
    begin
      Exclude(Node.States, vsSelected);
      if FindNodeInSelection(Node, Index, -1, -1) and (Index < FSelectionCount - 1) then
        Move(FSelection[Index + 1], FSelection[Index], (FSelectionCount - Index - 1) * 4);
      if FSelectionCount > 0 then
        Dec(FSelectionCount);
      SetLength(FSelection, FSelectionCount);

      if FSelectionCount = 0 then
        ResetRangeAnchor;

      Change(Node);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.ResetRangeAnchor;

// Called when there is no selected node anymore and the selection range anchor needs a new value.

begin
  FRangeAnchor := FFocusedNode;
  FLastSelectionLevel := -1;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.RestoreFontChangeEvent(Canvas: TCanvas);

begin
  Canvas.Font.OnChange := FOldFontChange;
  FOldFontChange := nil;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SelectNodes(StartNode, EndNode: PVirtualNode; AddOnly: Boolean);

// Selects a range of nodes and unselects all other eventually selected nodes which are not in this range if
// AddOnly is False.
// EndNode must be visible while StartNode does not necessarily as in the case where the last focused node is the start
// node but it is a child of a node which has been collapsed previously. In this case the first visible parent node
// is used as start node. StartNode can be nil in which case the very first node in the tree is used.

var
  NodeFrom,
  NodeTo,
  LastAnchor: PVirtualNode;
  Index: Integer;

begin
  Assert(Assigned(EndNode), 'EndNode must not be nil!');
  if not FSelectionLocked then
  begin
    ClearTempCache;
    if StartNode = nil then
      StartNode := GetFirstVisibleNoInit(nil, True)
    else
      if not FullyVisible[StartNode] then
      begin
        StartNode := GetPreviousVisible(StartNode, True);
        if StartNode = nil then
          StartNode := GetFirstVisibleNoInit(nil, True)
      end;

    if CompareNodePositions(StartNode, EndNode, True) < 0 then
    begin
      NodeFrom := StartNode;
      NodeTo := EndNode;
    end
    else
    begin
      NodeFrom := EndNode;
      NodeTo := StartNode;
    end;

    // The range anchor will be reset by the following call.
    LastAnchor := FRangeAnchor;
    if not AddOnly then
      InternalClearSelection;

    while NodeFrom <> NodeTo do
    begin
      InternalCacheNode(NodeFrom);
      NodeFrom := GetNextVisible(NodeFrom, True);
    end;
    // select last node too
    InternalCacheNode(NodeFrom);
    // now add them all in "one" step
    AddToSelection(FTempNodeCache, FTempNodeCount);
    ClearTempCache;
    if Assigned(LastAnchor) and FindNodeInSelection(LastAnchor, Index, -1, -1) then
     FRangeAnchor := LastAnchor;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SetFocusedNodeAndColumn(Node: PVirtualNode; Column: TColumnIndex);

var
  OldColumn: TColumnIndex;
  WasDifferent: Boolean;

begin
  if not FHeader.AllowFocus(Column) then
    Column := FFocusedColumn;

  WasDifferent := (Node <> FFocusedNode) or (Column <> FFocusedColumn);

  OldColumn := FFocusedColumn;
  FFocusedColumn := Column;

  DoFocusNode(Node, True);

  // Check if the change was accepted.
  if FFocusedNode = Node then
  begin
    CancelEditNode;
    if WasDifferent then
      DoFocusChange(FFocusedNode, FFocusedColumn);
  end
  else
    // If the user did not accept the new cell to focus then set also the focused column back
    // to its original state.
    FFocusedColumn := OldColumn;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SkipNode(Stream: TStream);

// Skips the data for the next node in the given stream (including the child nodes).

var
  Header: TChunkHeader;

begin
  with Stream do
  begin
    // read achor chunk of the node
    Stream.Read(Header, SizeOf(Header));
    if Header.ChunkType = NodeChunk then
      Stream.Position := Stream.Position + Header.ChunkSize
    else
      ShowError(SCorruptStream1, hcTFCorruptStream1);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.StartWheelPanning(const Position: TPoint);

// Called when wheel panning should start. A little helper window is created to indicate the reference position,
// which determines in which direction and how far wheel panning/scrolling will happen.

  //--------------- local function --------------------------------------------

  function CreateClipRegion: HRGN;

  // In order to avoid doing all the transparent drawing ourselves we use a
  // window region for the wheel window.
  // Since we only work on a very small image (32x32 pixels) this is acceptable.

  var
    Start, X, Y, ImageHeight, ImageWidth: Integer;
    Temp: HRGN;

  begin
    Assert(not FPanningWindow.Image.Empty, 'Invalid wheel panning image.');
    ImageWidth := FPanningWindow.Image.Width;
    ImageHeight := FPanningWindow.Image.Height;
    // Create an initial region on which we operate.
    Result := CreateRectRgn(0, 0, 0, 0);
    with FPanningWindow.Image.Canvas do
    begin
      for Y := 0 to ImageHeight - 1 do
      begin
        Start := -1;
        for X := 0 to ImageWidth - 1 do
        begin
          // Start a new span if we found a non-transparent pixel and no span is currently started.
          if (Start = -1) and (Pixels[X, Y] <> clFuchsia) then
            Start := X
          else
            if (Start > -1) and (Pixels[X, Y] = clFuchsia) then
            begin
              // A non-transparent span is finished. Add it to the result region.
              Temp := CreateRectRgn(Start, Y, X, Y + 1);
              CombineRgn(Result, Result, Temp, RGN_OR);
              DeleteObject(Temp);
              Start := -1;
            end;
        end;
        // If there is an open span then add this also to the result region.
        if Start > -1 then
        begin
          Temp := CreateRectRgn(Start, Y, ImageWidth, Y + 1);
          CombineRgn(Result, Result, Temp, RGN_OR);
          DeleteObject(Temp);
        end;
      end;
    end;
    // The resulting region is used as window region so we must not delete it.
    // Windows will own it after the assignment below.
  end;

  //--------------- end local function ----------------------------------------

var
  ImageName: string;

begin
  // Set both panning and scrolling flag. One will be removed shortly depending on whether the middle mouse button is
  // released before the mouse is moved or vice versa. The first case is referred to as wheel scrolling while the
  // latter is called wheel panning.
  KillTimer(Handle, ScrollTimer);
  DoStateChange([tsWheelPanning, tsWheelScrolling]);

  if FPanningWindow = nil then
  begin
    FPanningWindow := TVirtualPanningWindow.Create;
    LoadPanningCursors;
  end;

  FPanningWindow.Start(Handle, ClientToScreen(Position));

  if Integer(FRangeX) > ClientWidth then
  begin
    if Integer(FRangeY) > ClientHeight then
      ImageName := 'VT_MOVEALL_BMP'
    else
      ImageName := 'VT_MOVEEW_BMP'
  end
  else
    ImageName := 'VT_MOVENS_BMP';

  FPanningWindow.Image.LoadFromLazarusResource(ImageName);

  FPanningWindow.Show(CreateClipRegion);

  // Setup the panscroll timer and capture all mouse input.
  SetFocus;
  SetCapture(Handle);
  AdjustPanningCursor(Position.X, Position.Y);
  SetTimer(Handle, ScrollTimer, 20, nil);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.StopWheelPanning;

// Stops panning if currently active and destroys the helper window.

begin
  if [tsWheelPanning, tsWheelScrolling] * FStates <> [] then
  begin
    // Release the mouse capture and stop the panscroll timer.
    KillTimer(Handle, ScrollTimer);
    ReleaseCapture;
    DoStateChange([], [tsWheelPanning, tsWheelScrolling]);

    FPanningWindow.Stop;
    {$ifndef Windows}
    Cursor := crDefault;
    {$endif}
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.StructureChange(Node: PVirtualNode; Reason: TChangeReason);

begin
  AdviseChangeEvent(True, Node, Reason);

  if FUpdateCount = 0 then
  begin
    if (FChangeDelay > 0) and not (tsSynchMode in FStates) then
      SetTimer(Handle, StructureChangeTimer, FChangeDelay, nil)
    else
      DoStructureChange(Node, Reason);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.SuggestDropEffect(Source: TObject; Shift: TShiftState; const Pt: TPoint;
  AllowedEffects: Integer): Integer;

// determines the drop action to take if the drag'n drop operation ends on this tree
// Note: Source can be any Delphi object not just a virtual tree

begin
  Result := AllowedEffects;

  // prefer MOVE if source and target are the same control, otherwise whatever is allowed as initial value
  if Assigned(Source) and (Source = Self) then
    if (AllowedEffects and DROPEFFECT_MOVE) <> 0 then
      Result := DROPEFFECT_MOVE
    else // no change
  else
    // drag between different applicatons
    if (AllowedEffects and DROPEFFECT_COPY) <> 0 then
      Result := DROPEFFECT_COPY;

  // consider modifier keys and what is allowed at the moment, if none of the following conditions apply then
  // the initial value just set is used
  if ssCtrl in Shift then
  begin
    // copy or link
    if ssShift in Shift then
    begin
      // link
      if (AllowedEffects and DROPEFFECT_LINK) <> 0 then
        Result := DROPEFFECT_LINK;
    end
    else
    begin
      // copy
      if (AllowedEffects and DROPEFFECT_COPY) <> 0 then
        Result := DROPEFFECT_COPY;
    end;
  end
  else
  begin
    // move, link or default
    if ssShift in Shift then
    begin
      // move
      if (AllowedEffects and DROPEFFECT_MOVE) <> 0 then
        Result := DROPEFFECT_MOVE;
    end
    else
    begin
      // link or default
      if ssAlt in Shift then
      begin
        // link
        if (AllowedEffects and DROPEFFECT_LINK) <> 0 then
          Result := DROPEFFECT_LINK;
      end;
      // else default
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.ToggleSelection(StartNode, EndNode: PVirtualNode);

// Switchs the selection state of a range of nodes.
// Note: This method is specifically designed to help selecting ranges with the keyboard and considers therefore
//       the range anchor.

var
  NodeFrom,
  NodeTo: PVirtualNode;
  NewSize: Integer;
  Position: Integer;

begin
  if not FSelectionLocked then
  begin
    Assert(Assigned(EndNode), 'EndNode must not be nil!');
    if StartNode = nil then
      StartNode := FRoot.FirstChild
    else
      if not FullyVisible[StartNode] then
        StartNode := GetPreviousVisible(StartNode, True);

    Position := CompareNodePositions(StartNode, EndNode);
    // nothing to do if start and end node are the same
    if Position <> 0 then
    begin
      if Position < 0 then
      begin
        NodeFrom := StartNode;
        NodeTo := EndNode;
      end
      else
      begin
        NodeFrom := EndNode;
        NodeTo := StartNode;
      end;

      ClearTempCache;

      // 1) toggle the start node if it is before the range anchor
      if CompareNodePositions(NodeFrom, FRangeAnchor) < 0 then
        if not (vsSelected in NodeFrom.States) then
          InternalCacheNode(NodeFrom)
        else
          InternalRemoveFromSelection(NodeFrom);

      // 2) toggle all nodes within the range
      NodeFrom := GetNextVisible(NodeFrom, True);
      while NodeFrom <> NodeTo do
      begin
        if not (vsSelected in NodeFrom.States) then
          InternalCacheNode(NodeFrom)
        else
          InternalRemoveFromSelection(NodeFrom);
        NodeFrom := GetNextVisible(NodeFrom, True);
      end;

      // 3) toggle end node if it is after the range anchor
      if CompareNodePositions(NodeFrom, FRangeAnchor) > 0 then
        if not (vsSelected in NodeFrom.States) then
          InternalCacheNode(NodeFrom)
        else
          InternalRemoveFromSelection(NodeFrom);

      // Do some housekeeping if there was a change.
      NewSize := PackArray(FSelection, FSelectionCount);
      if NewSize > -1 then
      begin
        FSelectionCount := NewSize;
        SetLength(FSelection, FSelectionCount);
      end;
      // If the range went over the anchor then we need to reselect it.
      if not (vsSelected in FRangeAnchor.States) then
        InternalCacheNode(FRangeAnchor);
      if FTempNodeCount > 0 then
        AddToSelection(FTempNodeCache, FTempNodeCount);
      ClearTempCache;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.UnselectNodes(StartNode, EndNode: PVirtualNode);

// Deselects a range of nodes.
// EndNode must be visible while StartNode must not as in the case where the last focused node is the start node
// but it is a child of a node which has been collapsed previously. In this case the first visible parent node
// is used as start node. StartNode can be nil in which case the very first node in the tree is used.

var
  NodeFrom,
  NodeTo: PVirtualNode;
  NewSize: Integer;

begin
  if not FSelectionLocked then
  begin
    Assert(Assigned(EndNode), 'EndNode must not be nil!');

    if StartNode = nil then
      StartNode := FRoot.FirstChild
    else
      if not FullyVisible[StartNode] then
      begin
        StartNode := GetPreviousVisible(StartNode, True);
        if StartNode = nil then
          StartNode := FRoot.FirstChild
      end;

    if CompareNodePositions(StartNode, EndNode) < 0 then
    begin
      NodeFrom := StartNode;
      NodeTo := EndNode;
    end
    else
    begin
      NodeFrom := EndNode;
      NodeTo := StartNode;
    end;

    while NodeFrom <> NodeTo do
    begin
      InternalRemoveFromSelection(NodeFrom);
      NodeFrom := GetNextVisible(NodeFrom, True);
    end;
    // Deselect last node too.
    InternalRemoveFromSelection(NodeFrom);

    // Do some housekeeping.
    NewSize := PackArray(FSelection, FSelectionCount);
    if NewSize > -1 then
    begin
      FSelectionCount := NewSize;
      SetLength(FSelection, FSelectionCount);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.UpdateCheckImageList;
begin
  if FCheckImages <> FCustomCheckImages then
    FCheckImages.Free;
  FCheckImages := nil;
  CheckImageListNeeded;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.UpdateColumnCheckState(Col: TVirtualTreeColumn);

begin
  Col.CheckState := DetermineNextCheckState(Col.CheckType, Col.CheckState);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.UpdateDesigner;

var
  ParentForm: TCustomForm;

begin
  if (csDesigning in ComponentState) and not (csUpdating in ComponentState) then
  begin
    ParentForm := GetParentForm(Self);
    if Assigned(ParentForm) and Assigned(ParentForm.Designer) then
      ParentForm.Designer.Modified;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.UpdateHeaderRect;

// Calculates the rectangle the header occupies in non-client area.
// These coordinates are in window rectangle.

var
  OffsetX,
  OffsetY: Integer;
  //EdgeSize: Integer;
  Size: TSize;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcPaintHeader],'UpdateHeaderRect');{$endif}
  FHeaderRect := Rect(0, 0, Width, Height);

  // Consider borders...
  Size := GetBorderDimensions;
  //lclheader
  //Adjust rect size
  Inc(FHeaderRect.Right,Size.cx*2);

  // ... and bevels.
  OffsetX := BorderWidth;
  OffsetY := BorderWidth;
  //todo_lcl
  {
  if BevelKind <> bkNone then
  begin
    EdgeSize := 0;
    if BevelInner <> bvNone then
      Inc(EdgeSize, BevelWidth);
    if BevelOuter <> bvNone then
      Inc(EdgeSize, BevelWidth);
    if beLeft in BevelEdges then
      Inc(OffsetX, EdgeSize);
    if beTop in BevelEdges then
      Inc(OffsetY, EdgeSize);
  end;
  }
  InflateRect(FHeaderRect, -OffsetX, -OffsetY);

  if hoVisible in FHeader.FOptions then
  begin
    if FHeaderRect.Left <= FHeaderRect.Right then
      FHeaderRect.Bottom := FHeaderRect.Top + Integer(FHeader.FHeight)
    else
      FHeaderRect := Rect(0, 0, 0, 0);
  end
  else
    FHeaderRect.Bottom := FHeaderRect.Top;
  {$ifdef DEBUG_VTV}Logger.Send([lcPaintHeader],'FHeaderRect',FHeaderRect);{$endif}
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcPaintHeader],'UpdateHeaderRect');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.UpdateEditBounds;

// Used to update the bounds of the current node editor if editing is currently active.

var
  R: TRect;
  Dummy: Integer;
  CurrentAlignment: TAlignment;
  CurrentBidiMode: TBidiMode;

begin
  if tsEditing in FStates then
  begin
    if vsMultiline in FFocusedNode.States then
      R := GetDisplayRect(FFocusedNode, FEditColumn, True, False)
    else
      R := GetDisplayRect(FFocusedNode, FEditColumn, True, True);
    if (toGridExtensions in FOptions.FMiscOptions) then
    begin
      // Adjust edit bounds depending on alignment and bidi mode.
      if FEditColumn <= NoColumn then
      begin
        CurrentAlignment := Alignment;
        CurrentBidiMode := BiDiMode;
      end
      else
      begin
        CurrentAlignment := FHeader.Columns[FEditColumn].FAlignment;
        CurrentBidiMode := FHeader.Columns[FEditColumn].FBidiMode;
      end;
      // Consider bidi mode here. In RTL context does left alignment actually mean right alignment and vice versa.
      if CurrentBidiMode <> bdLeftToRight then
        ChangeBiDiModeAlignment(CurrentAlignment);
      if CurrentAlignment = taLeftJustify then
        FHeader.Columns.GetColumnBounds(FEditColumn, Dummy, R.Right)
      else
        FHeader.Columns.GetColumnBounds(FEditColumn, R.Left, Dummy);
    end;
    if toShowHorzGridLines in TreeOptions.PaintOptions then
      Dec(R.Bottom);
    FEditLink.SetBounds(R);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

const
  ScrollMasks: array[Boolean] of Cardinal = (0, SIF_DISABLENOSCROLL);

const // Region identifiers for GetRandomRgn
  {
  CLIPRGN = 1;
  METARGN = 2;
  APIRGN = 3;
  }
  SYSRGN = 4;

procedure TBaseVirtualTree.UpdateWindowAndDragImage(const Tree: TBaseVirtualTree; TreeRect: TRect; UpdateNCArea,
  ReshowDragImage: Boolean);

// Method to repaint part of the window area which is not covered by the drag image and to initiate a recapture
// of the drag image.
// Note: This method must only be called during a drag operation and the tree passed in is the one managing the current
// drag image (so it is the actual drag source).
{$ifndef INCOMPLETE_WINAPI}
var
  DragRegion,          // the region representing the drag image
  UpdateRegion,        // the unclipped region within the tree to be updated
  NCRegion: HRGN;      // the region representing the non-client area of the tree
  DragRect,
  NCRect: TRect;
  RedrawFlags: Cardinal;

  VisibleTreeRegion: HRGN;

  DC: HDC;
{$endif}

begin
  //todo: reimplement
  {$ifndef INCOMPLETE_WINAPI}
  if IntersectRect(TreeRect, TreeRect, ClientRect) then
  begin
    // Retrieve the visible region of the window. This is important to avoid overpainting parts of other windows
    // which overlap this one.
    VisibleTreeRegion := CreateRectRgn(0, 0, 1, 1);
    DC := GetDCEx(Handle, 0, DCX_CACHE or DCX_WINDOW or DCX_CLIPSIBLINGS or DCX_CLIPCHILDREN);
    GetRandomRgn(DC, VisibleTreeRegion, SYSRGN);
    ReleaseDC(Handle, DC);

    // In Win9x the returned visible region is given in client coordinates. We need it in screen coordinates, though.
    if not IsWinNT then
      with ClientToScreen(Point(0, 0)) do
        OffsetRgn(VisibleTreeRegion, X, Y);

    // The drag image will figure out itself what part of the rectangle can be recaptured.
    // Recapturing is not done by taking a snapshot of the screen, but by letting the tree draw itself
    // into the back bitmap of the drag image. So the order here is unimportant.
    Tree.FDragImage.RecaptureBackground(Self, TreeRect, VisibleTreeRegion, UpdateNCArea, ReshowDragImage);

    // Calculate the screen area not covered by the drag image and which needs an update.
    DragRect := Tree.FDragImage.GetDragImageRect;
    MapWindowPoints(0, Handle, DragRect, 2);
    DragRegion := CreateRectRgnIndirect(DragRect);

    // Start with non-client area if requested.
    if UpdateNCArea then
    begin
      // Compute the part of the non-client area which must be updated.

      // Determine the outer rectangle of the entire tree window.
      GetWindowRect(Handle, NCRect);
      // Express the tree window rectangle in client coordinates (because RedrawWindow wants them so).
      MapWindowPoints(0, Handle, NCRect, 2);
      NCRegion := CreateRectRgnIndirect(NCRect);
      // Determine client rect in screen coordinates and create another region for it.
      UpdateRegion := CreateRectRgnIndirect(ClientRect);
      // Create a region which only contains the NC part by subtracting out the client area.
      CombineRgn(NCRegion, NCRegion, UpdateRegion, RGN_DIFF);
      // Subtract also out what is hidden by the drag image.
      CombineRgn(NCRegion, NCRegion, DragRegion, RGN_DIFF);
      RedrawWindow(Handle, nil, NCRegion, RDW_FRAME or RDW_NOERASE or RDW_NOCHILDREN or RDW_INVALIDATE or RDW_VALIDATE or
        RDW_UPDATENOW);
      DeleteObject(NCRegion);
      DeleteObject(UpdateRegion);
    end;

    UpdateRegion := CreateRectRgnIndirect(TreeRect);
    RedrawFlags := RDW_INVALIDATE or RDW_VALIDATE or RDW_UPDATENOW or RDW_NOERASE or RDW_NOCHILDREN;
    // Remove the part of the update region which is covered by the drag image.
    CombineRgn(UpdateRegion, UpdateRegion, DragRegion, RGN_DIFF);
    RedrawWindow(Handle, nil, UpdateRegion, RedrawFlags);
    DeleteObject(UpdateRegion);
    DeleteObject(DragRegion);
    DeleteObject(VisibleTreeRegion);
  end;
  {$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.ValidateCache;

// Starts cache validation if not already done by adding this instance to the worker thread's waiter list
// (if not already there) and signalling the thread it can start validating.

begin
  // Wait for thread to stop validation if it is currently validating this tree's cache.
  InterruptValidation;

  FStartIndex := 0;
  {$ifdef EnableThreadSupport}
  if tsValidationNeeded in FStates then
  begin
    // Tell the thread this tree needs actually something to do.
    WorkerThread.AddTree(Self);
    WorkEvent.SetEvent;
  end;
  {$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.ValidateNodeDataSize(var Size: Integer);

begin
  Size := 0;
  if Assigned(FOnGetNodeDataSize) then
    FOnGetNodeDataSize(Self, Size);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WndProc(var Message: TLMessage);

var
  Handled: Boolean;

begin
  Handled := False;

  // Try the header whether it needs to take this message.
  if Assigned(FHeader) and (FHeader.FStates <> []) then
    Handled := FHeader.HandleMessage(Message);
  if not Handled then
  begin
    // For auto drag mode, let tree handle itself, instead of TControl.
    if not (csDesigning in ComponentState) and
       ((Message.Msg = LM_LBUTTONDOWN) or (Message.Msg = LM_LBUTTONDBLCLK)) then
    begin
      //lclheader
      //when FHeader.FStates = [] it comes until here unlike Delphi (uses NC messages)
      //skip this code when is clicked inside the header
      if (DragMode = dmAutomatic) and (DragKind = dkDrag) and
        not FHeader.InHeader(SmallPointToPoint(TLMMouse(Message).Pos)) then
      begin
        if IsControlMouseMsg(TLMMouse(Message)) then
          Handled := True;
        if not Handled then
        begin
          ControlState := ControlState + [csLButtonDown];
          Dispatch(Message);  // overrides TControl's BeginDrag
          Handled := True;
        end;
      end;
    end;

    if not Handled and Assigned(FHeader) then
      Handled := FHeader.HandleMessage(Message);

    if not Handled then
    begin
      //lcl: probably not necessary
      //if (Message.Msg in [WM_NCLBUTTONDOWN, WM_NCRBUTTONDOWN, WM_NCMBUTTONDOWN]) and not Focused and CanFocus then
      //  SetFocus;
      inherited;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WriteChunks(Stream: TStream; Node: PVirtualNode);

// Writes the core chunks for Node into the stream.
// Note: descendants can optionally override this method to add other node specific chunks.
//       Keep in mind that this method is also called for the root node. Using this fact in descendants you can
//       create a kind of "global" chunks not directly bound to a specific node.

var
  Header: TChunkHeader;
  LastPosition,
  ChunkSize: Integer;
  Chunk: TBaseChunk;
  Run: PVirtualNode;

begin
  with Stream do
  begin
    // 1. The base chunk...
    LastPosition := Position;
    Chunk.Header.ChunkType := BaseChunk;
    with Node^, Chunk do
    begin
      Body.ChildCount := ChildCount;
      Body.NodeHeight := NodeHeight;
      // Some states are only temporary so take them out as they make no sense at the new location.
      Body.States := States - [vsChecking, vsCutOrCopy, vsDeleting, vsInitialUserData, vsHeightMeasured];
      Body.Align := Align;
      Body.CheckState := CheckState;
      Body.CheckType := CheckType;
      Body.Reserved := 0;
    end;
    // write the base chunk
    Write(Chunk, SizeOf(Chunk));

    // 2. ... directly followed by the child node chunks (actually they are child chunks of
    //   the base chunk)
    if vsInitialized in Node.States then
    begin
      Run := Node.FirstChild;
      while Assigned(Run) do
      begin
        WriteNode(Stream, Run);
        Run := Run.NextSibling;
      end;
    end;

    FinishChunkHeader(Stream, LastPosition, Position);

    // 3. write user data
    LastPosition := Position;
    Header.ChunkType := UserChunk;
    Write(Header, SizeOf(Header));
    DoSaveUserData(Node, Stream);
    // check if the application actually wrote data
    ChunkSize := Position - LastPosition - SizeOf(TChunkHeader);
    // seek back to start of chunk if nothing has been written
    if ChunkSize = 0 then
    begin
      Position := LastPosition;
      Size := Size - SizeOf(Header);
    end
    else
      FinishChunkHeader(Stream, LastPosition, Position);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.WriteNode(Stream: TStream; Node: PVirtualNode);

// Writes the "cover" chunk for Node to Stream and initiates writing child nodes and chunks.

var
  LastPosition: Integer;
  Header: TChunkHeader;

begin
  // Initialize the node first if necessary and wanted.
  if toInitOnSave in FOptions.FMiscOptions then
  begin
    if not (vsInitialized in Node.States) then
      InitNode(Node);
    if (vsHasChildren in Node.States) and (Node.ChildCount = 0) then
      InitChildren(Node);
  end;

  with Stream do
  begin
    LastPosition := Position;
    // Emit the anchor chunk.
    Header.ChunkType := NodeChunk;
    Write(Header, SizeOf(Header));
    // Write other chunks to stream taking their size into this chunk's size.
    WriteChunks(Stream, Node);

    // Update chunk size.
    FinishChunkHeader(Stream, LastPosition, Position);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.AbsoluteIndex(Node: PVirtualNode): Cardinal;

begin
  Result := 0;
  while Assigned(Node) and (Node <> FRoot) do
  begin
    if not (vsInitialized in Node.States) then
      InitNode(Node);
    if Assigned(Node.PrevSibling) then
    begin
      // if there's a previous sibling then add its total count to the result
      Node := Node.PrevSibling;
      Inc(Result, Node.TotalCount);
    end
    else
    begin
      Node := Node.Parent;
      if Node <> FRoot then
        Inc(Result);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.AddChild(Parent: PVirtualNode; UserData: Pointer = nil): PVirtualNode;

// Adds a new node to the given parent node. This is simply done by increasing the child count of the
// parent node. If Parent is nil then the new node is added as (last) top level node.
// UserData can be used to set the first 4 bytes of the user data area to an initial value which can be used
// in OnInitNode and will also cause to trigger the OnFreeNode event (if <> nil) even if the node is not yet
// "officially" initialized.
// AddChild is a compatibility method and will implicitly validate the parent node. This is however
// against the virtual paradigm and hence I dissuade from its usage.

var
  NodeData: ^Pointer;

begin
  if not (toReadOnly in FOptions.FMiscOptions) then
  begin
    CancelEditNode;

    if Parent = nil then
      Parent := FRoot;
    if not (vsInitialized in Parent.States) then
      InitNode(Parent);

    // Locally stop updates of the tree in order to avoid usage of the new node before it is correctly set up.
    // If the update count was 0 on enter then there will be a correct update at the end of this method.
    Inc(FUpdateCount);
    try
      SetChildCount(Parent, Parent.ChildCount + 1);
      // Update the hidden children flag of the parent. Nodes are added as being visible by default.
      Exclude(Parent.States, vsAllChildrenHidden);
    finally
      Dec(FUpdateCount);
    end;
    Result := Parent.LastChild;

    // Check if there is initial user data and there is also enough user data space allocated.
    if Assigned(UserData) then
      if FNodeDataSize >= 4 then
      begin
        NodeData := Pointer(PByte(@Result.Data) + FTotalInternalDataSize);
        NodeData^ := UserData;
        Include(Result.States, vsInitialUserData);
      end
      else
        ShowError(SCannotSetUserData, hcTFCannotSetUserData);

    InvalidateCache;
    if FUpdateCount = 0 then
    begin
      ValidateCache;
      if tsStructureChangePending in FStates then
      begin
        if Parent = FRoot then
          StructureChange(nil, crChildAdded)
        else
          StructureChange(Parent, crChildAdded);
      end;

      if (toAutoSort in FOptions.FAutoOptions) and (FHeader.FSortColumn > InvalidColumn) then
        Sort(Parent, FHeader.FSortColumn, FHeader.FSortDirection, True);

      InvalidateToBottom(Parent);
      //lcl 
      //Calling UpdateHorizontalScrollBar without a header leads to a
      //wrong NodeWidth because the node is not initialized at this time.
      //As result the horizontal scrollbar is not correctly
      //sized and the node can not be selected by a click.
      if HandleAllocated then
        UpdateVerticalScrollBar(True)
    end;
  end
  else
    Result := nil;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.AddFromStream(Stream: TStream; TargetNode: PVirtualNode);

// loads nodes from the given stream and adds them to TargetNode
// the current content is not cleared before the load process starts (see also LoadFromStream)

var
  ThisID: TMagicID;
  Version,
  Count: Cardinal;
  Node: PVirtualNode;

begin
  if not (toReadOnly in FOptions.FMiscOptions) then
  begin
    // check first whether this is a stream we can read
    Stream.ReadBuffer(ThisID, SizeOf(TMagicID));
    if (ThisID[0] = MagicID[0]) and
       (ThisID[1] = MagicID[1]) and
       (ThisID[2] = MagicID[2]) and
       (ThisID[5] = MagicID[5]) then
    begin
      Version := Word(ThisID[3]);
      if Version <= VTTreeStreamVersion  then
      begin
        BeginUpdate;
        try
          if Version < 2 then
            Count := MaxInt
          else
            Stream.ReadBuffer(Count, SizeOf(Count));

          while (Stream.Position < Stream.Size) and (Count > 0) do
          begin
            Dec(Count);
            Node := MakeNewNode;
            InternalConnectNode(Node, TargetNode, Self, amAddChildLast);
            InternalAddFromStream(Stream, Version, Node);
          end;
          if TargetNode = FRoot then
            DoNodeCopied(nil)
          else
            DoNodeCopied(TargetNode);
        finally
          EndUpdate;
        end;
      end
      else
        ShowError(SWrongStreamVersion, hcTFWrongStreamVersion);
    end
    else
      ShowError(SWrongStreamVersion, hcTFWrongStreamVersion);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.AfterConstruction;

begin
  inherited;

  if FRoot = nil then
    InitRootNode;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.Assign(Source: TPersistent);

begin
  if (Source is TBaseVirtualTree) and not (toReadOnly in FOptions.FMiscOptions) then
    with Source as TBaseVirtualTree do
    begin
      Self.Align := Align;
      Self.Anchors := Anchors;
      Self.AutoScrollDelay := AutoScrollDelay;
      Self.AutoScrollInterval := AutoScrollInterval;
      Self.AutoSize := AutoSize;
      Self.Background := Background;
      //todo_lcl
      {
      Self.BevelEdges := BevelEdges;
      Self.BevelInner := BevelInner;
      Self.BevelKind := BevelKind;
      Self.BevelOuter := BevelOuter;
      Self.BevelWidth := BevelWidth;
      }
      Self.BiDiMode := BiDiMode;
      Self.BorderStyle := BorderStyle;
      Self.BorderWidth := BorderWidth;
      Self.ChangeDelay := ChangeDelay;
      Self.CheckImageKind := CheckImageKind;
      Self.Color := Color;
      Self.Colors.Assign(Colors);
      Self.Constraints.Assign(Constraints);
      Self.DefaultNodeHeight := DefaultNodeHeight;
      Self.DefaultPasteMode := DefaultPasteMode;
      Self.DragCursor := DragCursor;
      Self.DragImageKind := DragImageKind;
      Self.DragKind := DragKind;
      Self.DragMode := DragMode;
      Self.Enabled := Enabled;
      Self.Font := Font;
      Self.Header := Header;
      Self.HintMode := HintMode;
      Self.HotCursor := HotCursor;
      Self.Images := Images;
      //Self.ImeMode := ImeMode;
      //Self.ImeName := ImeName;
      Self.Indent := Indent;
      Self.Margin := Margin;
      Self.NodeAlignment := NodeAlignment;
      Self.NodeDataSize := NodeDataSize;
      Self.TreeOptions := TreeOptions;
      //Self.ParentBiDiMode := ParentBiDiMode;
      Self.ParentColor := ParentColor;
      Self.ParentFont := ParentFont;
      Self.ParentShowHint := ParentShowHint;
      Self.PopupMenu := PopupMenu;
      Self.RootNodeCount := RootNodeCount;
      Self.ScrollBarOptions := ScrollBarOptions;
      Self.ShowHint := ShowHint;
      Self.StateImages := StateImages;
      Self.TabOrder := TabOrder;
      Self.TabStop := TabStop;
      Self.Visible := Visible;
      Self.SelectionCurveRadius := SelectionCurveRadius;
      Self.SelectionBlendFactor := SelectionBlendFactor;
    end
    else
      inherited;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.BeginDrag(Immediate: Boolean; Threshold: Integer);

// Reintroduced method to allow to start OLE drag'n drop as well as VCL drag'n drop.

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcDrag],'BeginDrag');{$endif}
  if FDragType = dtVCL then
  begin
    DoStateChange([tsVCLDragPending]);
    inherited;
  end
  else
    if (FStates * [tsOLEDragPending, tsOLEDragging]) = [] then
    begin
      // Drag start position has already been recorded in WMMouseDown.
      if Threshold < 0 then
        FDragThreshold := DragManager.DragThreshold
      else
        FDragThreshold := Threshold;
      if Immediate then
        DoDragging(FLastClickPos)
      else
        DoStateChange([tsOLEDragPending]);
    end;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcDrag],'BeginDrag');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.BeginSynch;

// Starts the synchronous update mode (if not already active).

begin
  if not (csDestroying in ComponentState) then
  begin
    if FSynchUpdateCount = 0 then
    begin
      DoUpdating(usBeginSynch);

      // Stop all timers...
      KillTimer(Handle, ChangeTimer);
      KillTimer(Handle, StructureChangeTimer);
      KillTimer(Handle, ExpandTimer);
      KillTimer(Handle, EditTimer);
      KillTimer(Handle, HeaderTimer);
      KillTimer(Handle, ScrollTimer);
      KillTimer(Handle, SearchTimer);
      FSearchBuffer := '';
      FLastSearchNode := nil;
      DoStateChange([], [tsEditPending, tsScrollPending, tsScrolling, tsIncrementalSearching]);

      // ...and trigger pending update states.
      if tsStructureChangePending in FStates then
        DoStructureChange(FLastStructureChangeNode, FLastStructureChangeReason);
      if tsChangePending in FStates then
        DoChange(FLastChangedNode);
    end
    else
      DoUpdating(usSynch);
  end;
  Inc(FSynchUpdateCount);
  DoStateChange([tsSynchMode]);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.BeginUpdate;

begin
  if not (csDestroying in ComponentState) then
  begin
    if FUpdateCount = 0 then
    begin
      DoUpdating(usBegin);
      SetUpdateState(True);
    end
    else
      DoUpdating(usUpdate);
  end;
  Inc(FUpdateCount);
  DoStateChange([tsUpdating]);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.CancelCutOrCopy;

// Resets nodes which are marked as being cut.

var
  Run: PVirtualNode;

begin
  if ([tsCutPending, tsCopyPending] * FStates) <> [] then
  begin
    Run := FRoot.FirstChild;
    while Assigned(Run) do
    begin
      if vsCutOrCopy in Run.States then
        Exclude(Run.States, vsCutOrCopy);
      Run := GetNextNoInit(Run);
    end;
  end;
  DoStateChange([], [tsCutPending, tsCopyPending]);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.CancelEditNode: Boolean;

// Called by the application or the current edit link to cancel the edit action.

begin
  if HandleAllocated and ([tsEditing, tsEditPending] * FStates <> []) then
    Result := DoCancelEdit
  else
    Result := True;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.CancelOperation;

// Called by the application to cancel a long-running operation.

begin
  if FOperationCount > 0 then
    FOperationCanceled := True;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.CanEdit(Node: PVirtualNode; Column: TColumnIndex): Boolean;

// Returns True if the given node can be edited.

begin
  Result := (toEditable in FOptions.FMiscOptions) and Enabled and not (toReadOnly in FOptions.FMiscOptions);
  DoCanEdit(Node, Column, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.Clear;

begin
  if not (toReadOnly in FOptions.FMiscOptions) or (csDestroying in ComponentState) then
  begin
    BeginUpdate;
    try
      InterruptValidation;
      if IsEditing then
        CancelEditNode;

      if ClipboardStates * FStates <> [] then
      begin
        OleSetClipBoard(nil);
        DoStateChange([], ClipboardStates);
      end;
      ClearSelection;
      FFocusedNode := nil;
      FLastSelected := nil;
      FCurrentHotNode := nil;
      FDropTargetNode := nil;
      FLastChangedNode := nil;
      FRangeAnchor := nil;
      FCheckNode := nil;
      FLastVCLDragTarget := nil;
      FLastSearchNode := nil;
      DeleteChildren(FRoot, True);
      FOffsetX := 0;
      FOffsetY := 0;
    finally
      EndUpdate;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.ClearChecked;

var
  Node: PVirtualNode;

begin
  Node := RootNode.FirstChild;
  while Assigned(Node) do
  begin
    if Node.CheckState <> csUncheckedNormal then
      CheckState[Node] := csUncheckedNormal;
    Node := GetNextNoInit(Node);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.ClearSelection;

var
  Node: PVirtualNode;
  Dummy: Integer;
  R: TRect;
  Counter: Integer;

begin
  if not FSelectionLocked and (FSelectionCount > 0) and not (csDestroying in ComponentState) then
  begin
    if (FUpdateCount = 0) and HandleAllocated and (FVisibleCount > 0) then
    begin
      // Iterate through nodes currently visible in the client area and invalidate them.
      Node := GetNodeAt(0, 0, True, Dummy);
      if Assigned(Node) then
        R := GetDisplayRect(Node, NoColumn, False);
      Counter := FSelectionCount;

      while Assigned(Node) do
      begin
        R.Bottom := R.Top + Integer(NodeHeight[Node]);
        if vsSelected in Node.States then
        begin
          InvalidateRect(Handle, @R, False);
          Dec(Counter);
          // Only try as many nodes as are selected.
          if Counter = 0 then
            Break;
        end;
        R.Top := R.Bottom;
        if R.Top > ClientHeight then
          Break;
        Node := GetNextVisibleNoInit(Node, True);
      end;
    end;

    InternalClearSelection;
    Change(nil);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.CopyTo(Source: PVirtualNode; Tree: TBaseVirtualTree; Mode: TVTNodeAttachMode;
  ChildrenOnly: Boolean): PVirtualNode;

// A simplified CopyTo method to allow to copy nodes to the root of another tree.

begin
  Result := CopyTo(Source, Tree.FRoot, Mode, ChildrenOnly);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.CopyTo(Source, Target: PVirtualNode; Mode: TVTNodeAttachMode;
  ChildrenOnly: Boolean): PVirtualNode;

// Copies Source and all its child nodes to Target.
// Mode is used to specify further where to add the new node actually (as sibling of Target or as child of Target).
// Result is the newly created node to which source has been copied if ChildrenOnly is False or just contains Target
// in the other case.
// ChildrenOnly determines whether to copy also the source node or only its child nodes.

var
  TargetTree: TBaseVirtualTree;
  Stream: TMemoryStream;

begin
  Assert(TreeFromNode(Source) = Self, 'The source tree must contain the source node.');

  Result := nil;
  if (Mode <> amNoWhere) and Assigned(Source) and (Source <> FRoot) then
  begin
    // Assume that an empty destination means the root in this (the source) tree.
    if Target = nil then
    begin
      TargetTree := Self;
      Target := FRoot;
      Mode := amAddChildFirst;
    end
    else
      TargetTree := TreeFromNode(Target);

    if not (toReadOnly in TargetTree.FOptions.FMiscOptions) then
    begin
      if Target = TargetTree.FRoot then
      begin
        case Mode of
          amInsertBefore:
            Mode := amAddChildFirst;
          amInsertAfter:
            Mode := amAddChildLast;
        end;
      end;

      Stream := TMemoryStream.Create;
      try
        // Write all nodes into a temprary stream depending on the ChildrenOnly flag.
        if not ChildrenOnly then
          WriteNode(Stream, Source)
        else
        begin
          Source := Source.FirstChild;
          while Assigned(Source) do
          begin
            WriteNode(Stream, Source);
            Source := Source.NextSibling;
          end;
        end;
        // Now load the serialized nodes into the target node (tree).
        TargetTree.BeginUpdate;
        try
          Stream.Position := 0;
          while Stream.Position < Stream.Size do
          begin
            Result := TargetTree.MakeNewNode;
            InternalConnectNode(Result, Target, TargetTree, Mode);
            TargetTree.InternalAddFromStream(Stream, VTTreeStreamVersion, Result);
            if not DoNodeCopying(Result, Target) then
            begin
              TargetTree.DeleteNode(Result);
              Result := nil;
            end
            else
              DoNodeCopied(Result);
          end;
          if ChildrenOnly then
            Result := Target;
        finally
          TargetTree.EndUpdate;
        end;
      finally
        Stream.Free;
      end;

      with TargetTree do
      begin
        InvalidateCache;
        if FUpdateCount = 0 then
        begin
          ValidateCache;
          UpdateScrollBars(True);
          Invalidate;
        end;
        StructureChange(Source, crNodeCopied);
      end;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.CopyToClipBoard;

var
  DataObject: IDataObject;

begin
  if FSelectionCount > 0 then
  begin
    DataObject := TVTDataObject.Create(Self, True) as IDataObject;
    if OleSetClipBoard(DataObject) = S_OK then
    begin
      MarkCutCopyNodes;
      DoStateChange([tsCopyPending]);
      Invalidate;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.CutToClipBoard;

var
  DataObject: IDataObject;

begin
  if (FSelectionCount > 0) and not (toReadOnly in FOptions.FMiscOptions) then
  begin
    DataObject := TVTDataObject.Create(Self, True) as IDataObject;
    if OleSetClipBoard(DataObject) = S_OK then
    begin
      MarkCutCopyNodes;
      DoStateChange([tsCutPending], [tsCopyPending]);
      Invalidate;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DefaultHandler(var AMessage);
begin
  //used to avoid default handler of LM_MOUSEWHEEL
end;


procedure TBaseVirtualTree.DeleteChildren(Node: PVirtualNode; ResetHasChildren: Boolean = False);

// Removes all children and their children from memory without changing the vsHasChildren style by default.

var
  Run,
  Mark: PVirtualNode;
  LastTop,
  LastLeft,
  NewSize: Integer;
  ParentVisible: Boolean;

begin
  if (Node.ChildCount > 0) and not (toReadOnly in FOptions.FMiscOptions) then
  begin
    Assert(not (tsIterating in FStates), 'Deleting nodes during tree iteration leads to invalid pointers.');

    // The code below uses some flags for speed improvements which may cause invalid pointers if updates of
    // the tree happen. Hence switch updates off until we have finished the operation.
    Inc(FUpdateCount);
    try
      InterruptValidation;
      LastLeft := -FEffectiveOffsetX;
      LastTop := FOffsetY;

      // Make a local copy of the visibility state of this node to speed up
      // adjusting the visible nodes count.
      ParentVisible := Node = FRoot;
      if not ParentVisible then
        ParentVisible := FullyVisible[Node] and (vsExpanded in Node.States);

      // Show that we are clearing the child list, to avoid registering structure change events.
      Include(Node.States, vsClearing);
      Run := Node.LastChild;
      while Assigned(Run) do
      begin
        if ParentVisible and (vsVisible in Run.States) then
          Dec(FVisibleCount);

        Include(Run.States, vsDeleting);
        Mark := Run;
        Run := Run.PrevSibling;
        // Important, to avoid exchange of invalid pointers while disconnecting the node.
        if Assigned(Run) then
          Run.NextSibling := nil;
        DeleteNode(Mark);
      end;
      Exclude(Node.States, vsClearing);
      if ResetHasChildren then
        Exclude(Node.States, vsHasChildren);
      if Node <> FRoot then
        Exclude(Node.States, vsExpanded);
      Node.ChildCount := 0;
      if (Node = FRoot) or (vsDeleting in Node.States) then
      begin
        Node.TotalHeight := FDefaultNodeHeight + NodeHeight[Node];
        Node.TotalCount := 1;
      end
      else
      begin
        AdjustTotalHeight(Node, NodeHeight[Node]);
        AdjustTotalCount(Node, 1);
      end;
      Node.FirstChild := nil;
      Node.LastChild := nil;
    finally
      Dec(FUpdateCount);
    end;

    InvalidateCache;
    if FUpdateCount = 0 then
    begin
      NewSize := PackArray(FSelection, FSelectionCount);
      if NewSize > -1 then
      begin
        FSelectionCount := NewSize;
        SetLength(FSelection, FSelectionCount);
      end;

      ValidateCache;
      UpdateScrollbars(True);
      // Invalidate entire tree if it scrolled e.g. to make the last node also the
      // bottom node in the treeview.
      if (LastLeft <> FOffsetX) or (LastTop <> FOffsetY) then
        Invalidate
      else
        InvalidateToBottom(Node);
    end;
    StructureChange(Node, crChildDeleted);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DeleteNode(Node: PVirtualNode; Reindex: Boolean = True);

var
  LastTop,
  LastLeft: Integer;
  LastParent: PVirtualNode;
  WasInSynchMode: Boolean;
  ParentClearing: Boolean;

begin
  if Assigned(Node) and (Node <> FRoot) and not (toReadOnly in FOptions.FMiscOptions) then
  begin
    Assert(not (tsIterating in FStates), 'Deleting nodes during tree iteration leads to invalid pointers.');

    // Determine parent node for structure change notification.
    ParentClearing := vsClearing in Node.Parent.States;
    LastParent := Node.Parent;

    if not ParentClearing then
    begin
      if LastParent = FRoot then
        StructureChange(nil, crChildDeleted)
      else
        StructureChange(LastParent, crChildDeleted);
    end;

    LastLeft := -FEffectiveOffsetX;
    LastTop := FOffsetY;

    if vsSelected in Node.States then
    begin
      if FUpdateCount = 0 then
      begin
        // Go temporarily into sync mode to avoid a delayed change event for the node
        // when unselecting.
        WasInSynchMode := tsSynchMode in FStates;
        Include(FStates, tsSynchMode);
        RemoveFromSelection(Node);
        if not WasInSynchMode then
          Exclude(FStates, tsSynchMode);
        InvalidateToBottom(LastParent);
      end
      else
        InternalRemoveFromSelection(Node);
    end
    else
      InvalidateToBottom(LastParent);

    if tsHint in FStates then
    begin
      Application.CancelHint;
      DoStateChange([], [tsHint]);
    end;

    DeleteChildren(Node);
    InternalDisconnectNode(Node, False, Reindex);
    DoFreeNode(Node);

    if not ParentClearing then
    begin
      DetermineHiddenChildrenFlag(LastParent);
      InvalidateCache;
      if FUpdateCount = 0 then
      begin
        ValidateCache;
        UpdateScrollbars(True);
        // Invalidate entire tree if it scrolled e.g. to make the last node also the
        // bottom node in the treeview.
        if (LastLeft <> FOffsetX) or (LastTop <> FOffsetY) then
          Invalidate;
      end;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.DeleteSelectedNodes;

// Deletes all currently selected nodes (including their child nodes).

var
  Nodes: TNodeArray;
  I: Integer;
  LevelChange: Boolean;

begin
  Nodes := nil;
  if (FSelectionCount > 0) and not (toReadOnly in FOptions.FMiscOptions) then
  begin
    BeginUpdate;
    try
      Nodes := GetSortedSelection(True);
      for I := High(Nodes) downto 1 do
      begin
        LevelChange := Nodes[I].Parent <> Nodes[I - 1].Parent;
        DeleteNode(Nodes[I], LevelChange);
      end;
      DeleteNode(Nodes[0]);
    finally
      EndUpdate;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.Dragging: Boolean;

begin
  // Check for both OLE drag'n drop as well as VCL drag'n drop.
  Result := ([tsOLEDragPending, tsOLEDragging] * FStates <> []) or inherited Dragging;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.EditNode(Node: PVirtualNode; Column: TColumnIndex): Boolean;

// Application triggered edit event for the given node.
// Returns True if the tree started editing otherwise False.

begin
  Assert(Assigned(Node), 'Node must not be nil.');
  Assert((Column > InvalidColumn) and (Column < FHeader.Columns.Count),
    'Column must be a valid column index (-1 if no header is shown).');

  Result := tsEditing in FStates;
  // If the tree is already editing then we don't disrupt this.
  if not Result and not (toReadOnly in FOptions.FMiscOptions) then
  begin
    FocusedNode := Node;
    if Assigned(FFocusedNode) and (Node = FFocusedNode) and CanEdit(FFocusedNode, Column) then
    begin
      FEditColumn := Column;
      if not (vsInitialized in Node.States) then
        InitNode(Node);
      DoEdit;
      Result := tsEditing in FStates;
    end
    else
      Result := False;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.EndEditNode: Boolean;

// Called to finish a current edit action or stop the edit timer if an edit operation is pending.

begin
  if [tsEditing, tsEditPending] * FStates <> [] then
    Result := DoEndEdit
  else
    Result := True;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.EndSynch;

begin
  if FSynchUpdateCount > 0 then
    Dec(FSynchUpdateCount);

  if not (csDestroying in ComponentState) then
  begin
    if FSynchUpdateCount = 0 then
    begin
      DoStateChange([], [tsSynchMode]);
      DoUpdating(usEndSynch);
    end
    else
      DoUpdating(usSynch);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.EndUpdate;

var
  NewSize: Integer;

begin
  if FUpdateCount > 0 then
    Dec(FUpdateCount);

  if not (csDestroying in ComponentState) then
  begin
    if (FUpdateCount = 0) and (tsUpdating in FStates) then
    begin
      if tsUpdateHiddenChildrenNeeded in FStates then
      begin
        DetermineHiddenChildrenFlagAllNodes;
        Exclude(FStates, tsUpdateHiddenChildrenNeeded);
      end;

      DoStateChange([], [tsUpdating]);

      NewSize := PackArray(FSelection, FSelectionCount);
      if NewSize > -1 then
      begin
        FSelectionCount := NewSize;
        SetLength(FSelection, FSelectionCount);
      end;

      InvalidateCache;
      ValidateCache;
      if HandleAllocated then
        UpdateScrollBars(False);

      if tsStructureChangePending in FStates then
        DoStructureChange(FLastStructureChangeNode, FLastStructureChangeReason);
      try
        if tsChangePending in FStates then
          DoChange(FLastChangedNode);
      finally
        if toAutoSort in FOptions.FAutoOptions then
          SortTree(FHeader.FSortColumn, FHeader.FSortDirection, True);

        SetUpdateState(False);
        if HandleAllocated then
          Invalidate;
        UpdateDesigner;
      end;
    end;

    if FUpdateCount = 0 then
      DoUpdating(usEnd)
    else
      DoUpdating(usUpdate);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.ExecuteAction(Action: TBasicAction): Boolean;

// Some support for standard actions.

begin
  Result := inherited ExecuteAction(Action);

  if not Result then
  begin
      Result := Action is TEditSelectAll;
      if Result then
        SelectAll(False)
      else
        begin
        Result := Action is TEditCopy;
        if Result then
          CopyToClipboard
        else
          if not (toReadOnly in FOptions.FMiscOptions) then
          begin
            Result := Action is TEditCut;
            if Result then
              CutToClipBoard
            else
            begin
              Result := Action is TEditPaste;
              if Result then
                PasteFromClipboard
                else
                begin
                  Result := Action is TEditDelete;
                  if Result then
                    DeleteSelectedNodes
                end;
            end;
          end;
      end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.FinishCutOrCopy;

// Deletes nodes which are marked as being cutted.

var
  Run, ToDelete: PVirtualNode;

begin

  if tsCutPending in FStates then
  begin
    Run := FRoot.FirstChild;
    while Assigned(Run) do
    begin
      if vsCutOrCopy in Run.States then
      begin
        ToDelete := Run;
        Run := GetNextNoInit(Run);
        DeleteNode(ToDelete);
      end
      else
        Run := GetNextNoInit(Run);
    end;
    DoStateChange([], [tsCutPending]);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.FlushClipboard;

// Used to render the data which is currently on the clipboard (finishes delayed rendering).

begin
  if ClipboardStates * FStates <> [] then
  begin
    DoStateChange([tsClipboardFlushing]);
    OleFlushClipboard;
    CancelCutOrCopy;
    DoStateChange([], [tsClipboardFlushing]);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.FullCollapse(Node: PVirtualNode = nil);

// This routine collapses all expanded nodes in the subtree given by Node or the whole tree if Node is FRoot or nil.
// Only nodes which are expanded will be collapsed. This excludes uninitialized nodes but nodes marked as visible
// will still be collapsed if they are expanded.

var
  Stop: PVirtualNode;

begin
  if FRoot.TotalCount > 1 then
  begin
    if Node = FRoot then
      Node := nil;

    DoStateChange([tsCollapsing]);
    BeginUpdate;
    try
      Stop := Node;
      Node := GetLastVisibleNoInit(Node, True);

      if Assigned(Node) then
      begin
        repeat
          if [vsHasChildren, vsExpanded] * Node.States = [vsHasChildren, vsExpanded] then
            ToggleNode(Node);
          Node := GetPreviousNoInit(Node);
        until Node = Stop;

        // Collapse the start node too.
        if Assigned(Node) and ([vsHasChildren, vsExpanded] * Node.States = [vsHasChildren, vsExpanded]) then
          ToggleNode(Node);
      end;
    finally
      EndUpdate;
      DoStateChange([], [tsCollapsing]);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.FullExpand(Node: PVirtualNode = nil);

// This routine expands all collapsed nodes in the subtree given by Node or the whole tree if Node is FRoot or nil.
// All nodes on the way down are initialized so this procedure might take a long time.
// Since all nodes are validated, the tree cannot make use of optimatizations. Hence it is counter productive and you
// should consider avoiding its use.

var
  Stop: PVirtualNode;

begin
  if FRoot.TotalCount > 1 then
  begin
    DoStateChange([tsExpanding]);
    BeginUpdate;
    try
      if Node = nil then
      begin
        Node := FRoot.FirstChild;
        Stop := nil;
      end
      else
      begin
        Stop := Node.NextSibling;
        if Stop = nil then
        begin
          Stop := Node;
          repeat
            Stop := Stop.Parent;
          until (Stop = FRoot) or Assigned(Stop.NextSibling);
          if Stop = FRoot then
            Stop := nil
          else
            Stop := Stop.NextSibling;
        end;
      end;

      // Initialize the start node. Others will be initialized in GetNext.
      if not (vsInitialized in Node.States) then
        InitNode(Node);

      repeat
        if not (vsExpanded in Node.States) then
          ToggleNode(Node);
        Node := GetNext(Node);
      until Node = Stop;
    finally
      EndUpdate;
      DoStateChange([], [tsExpanding]);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

{$ifndef fpc}

function TBaseVirtualTree.GetControlsAlignment: TAlignment;

begin
  Result := FAlignment;
end;

{$endif}
//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetDisplayRect(Node: PVirtualNode; Column: TColumnIndex; TextOnly: Boolean;
  Unclipped: Boolean = False; ApplyCellContentMargin: Boolean = False): TRect;

// Determines the client coordinates the given node covers, depending on scrolling, expand state etc.
// If the given node cannot be found (because one of its parents is collapsed or it is invisible) then an empty
// rectangle is returned.
// If TextOnly is True then only the text bounds are returned, that is, the resulting rectangle's left and right border
// are updated according to bidi mode, alignment and text width of the node.
// If Unclipped is True (which only makes sense if also TextOnly is True) then the calculated text rectangle is
// not clipped if the text does not entirely fit into the text space. This is special handling needed for hints.
// If ApplyCellContentMargin is True (which only makes sense if also TextOnly is True) then the calculated text
// rectangle respects the cell content margin.
// If Column is -1 then the entire client width is used before determining the node's width otherwise the bounds of the
// particular column are used.
// Note: Column must be a valid column and is used independent of whether the header is visible or not.

var
  Temp: PVirtualNode;
  Offset: Cardinal;
  Indent,
  TextWidth: Integer;
  MainColumnHit: Boolean;
  CurrentBidiMode: TBidiMode;
  CurrentAlignment: TAlignment;
  MaxUnclippedHeight: Integer;
  TM: TTextMetric;
  ExtraVerticalMargin: Integer;

begin
  //{$ifdef DEBUG_VTV}Logger.EnterMethod([lcPaintHeader],'GetDisplayRect');{$endif}
  Assert(Assigned(Node), 'Node must not be nil.');
  Assert(Node <> FRoot, 'Node must not be the hidden root node.');

  MainColumnHit := (Column + 1) in [0, FHeader.MainColumn + 1];
  if not (vsInitialized in Node.States) then
    InitNode(Node);

  Result := Rect(0, 0, 0, 0);

  // Check whether the node is visible (determine indentation level btw.).
  Temp := Node;
  if not (vsVisible in Temp.States) then
    Exit;
  Indent := 0;
  while Temp <> FRoot do
  begin
    if not (vsVisible in Temp.States) or not (vsExpanded in Temp.Parent.States) then
      Exit;
    Temp := Temp.Parent;
    if MainColumnHit and (Temp <> FRoot) then
      Inc(Indent, FIndent);
  end;

  // Here we know the node is visible.
  Offset := 0;
  if tsUseCache in FStates then
  begin
    // If we can use the position cache then do a binary search to find a cached node which is as close as possible
    // to the current node. Iterate then through all following and visible nodes and sum up their heights.
    Temp := FindInPositionCache(Node, Offset);
    while Assigned(Temp) and (Temp <> Node) do
    begin
      Inc(Offset, NodeHeight[Temp]);
      Temp := GetNextVisibleNoInit(Temp, True);
    end;
  end
  else
  begin
    // If the cache is not available then go straight through all nodes up to the root and sum up their heights.
    Temp := Node;
    repeat
      Temp := GetPreviousVisibleNoInit(Temp, True);
      if Temp = nil then
        Break;
      Inc(Offset, NodeHeight[Temp]);
    until False;
  end;

  Result := Rect(0, Offset, Max(FRangeX, ClientWidth), Offset + NodeHeight[Node]);

  // Limit left and right bounds to the given column (if any) and move bounds according to current scroll state.
  if Column > NoColumn then
  begin
    FHeader.FColumns.GetColumnBounds(Column, Result.Left, Result.Right);
    // The right column border is not part of this cell.
    Dec(Result.Right);
    OffsetRect(Result, 0, FOffsetY);
  end
  else
    OffsetRect(Result, -FEffectiveOffsetX, FOffsetY);

  // Limit left and right bounds further if only the text area is required.
  if TextOnly then
  begin
    // Start with the offset of the text in the column and consider the indentation level too.
    Offset := FMargin + Indent;
    // If the text of a node is involved then we have to consider directionality and alignment too.
    if Column <= NoColumn then
    begin
      CurrentBidiMode := BidiMode;
      CurrentAlignment := Alignment;
    end
    else
    begin
      CurrentBidiMode := FHeader.FColumns[Column].BidiMode;
      CurrentAlignment := FHeader.FColumns[Column].Alignment;
    end;

    if MainColumnHit then
    begin
      if toShowRoot in FOptions.FPaintOptions then
        Inc(Offset, FIndent);
      if (toCheckSupport in FOptions.FMiscOptions) and Assigned(FCheckImages) and (Node.CheckType <> ctNone) then
        Inc(Offset, FCheckImages.Height + 2);
    end;
    // Consider associated images.
    if Assigned(FStateImages) and HasImage(Node, ikState, Column) then
      Inc(Offset, FStateImages.Width + 2);
    if Assigned(FImages) and HasImage(Node, ikNormal, Column) then
      Inc(Offset, FImages.Width + 2);

    // Offset contains now the distance from the left or right border of the rectangle (depending on bidi mode).
    // Now consider the alignment too and calculate the final result.
    if CurrentBidiMode = bdLeftToRight then
    begin
      Inc(Result.Left, Offset);
      // Left-to-right reading does not need any special adjustment of the alignment.
    end
    else
    begin
      Dec(Result.Right, Offset);

      // Consider bidi mode here. In RTL context does left alignment actually mean right alignment and vice versa.
      ChangeBiDiModeAlignment(CurrentAlignment);
    end;

    TextWidth := DoGetNodeWidth(Node, Column);

    // Keep cell height before applying cell content margin in order to increase cell height if text does not fit
    // and Unclipped it true (see below).
    MaxUnclippedHeight := Result.Bottom - Result.Top;

    if ApplyCellContentMargin then
      DoBeforeCellPaint(Self.Canvas, Node, Column, cpmGetContentMargin, Result, Result);

    if Unclipped then
    begin
      // The caller requested the text coordinates unclipped. This means they must be calculated so as would
      // there be enough space, regardless of column bounds etc.
      // The layout still depends on the available space too, because this determines the position
      // of the unclipped text rectangle.
      if Result.Right - Result.Left < TextWidth - 1 then
        if CurrentBidiMode = bdLeftToRight then
          CurrentAlignment := taLeftJustify
        else
          CurrentAlignment := taRightJustify;

      // Increase cell height (up to MaxUnclippedHeight determined above) if text does not fit.
      GetTextMetrics(Self.Canvas.Handle, TM);
      ExtraVerticalMargin := Math.Min(TM.tmHeight, MaxUnclippedHeight) - (Result.Bottom - Result.Top);
      if ExtraVerticalMargin > 0 then
        InflateRect(Result, 0, (ExtraVerticalMargin + 1) div 2);

      case CurrentAlignment of
        taCenter:
          begin
            Result.Left := (Result.Left + Result.Right - TextWidth) div 2;
            Result.Right := Result.Left + TextWidth;
          end;
        taRightJustify:
          Result.Left := Result.Right - TextWidth;
      else // taLeftJustify
        Result.Right := Result.Left + TextWidth - 1;
      end;
    end
    else
      // Modify rectangle only if the text fits entirely into the given room.
      if Result.Right - Result.Left > TextWidth then
        case CurrentAlignment of
          taCenter:
            begin
              Result.Left := (Result.Left + Result.Right - TextWidth) div 2;
              Result.Right := Result.Left + TextWidth;
            end;
          taRightJustify:
            Result.Left := Result.Right - TextWidth;
        else // taLeftJustify
          Result.Right := Result.Left + TextWidth;
        end;
  end;
  //lclheader
  //todo: add a parameter to decide if the result must be returned as
  //a tree offset or a control offset
  if hoVisible in FHeader.FOptions then
    OffsetRect(Result, 0, FHeader.Height);
  //{$ifdef DEBUG_VTV}Logger.Send([lcPaintHeader],'DisplayRect for Node '+IntToStr(Node^.Index),Result);{$endif}
  //{$ifdef DEBUG_VTV}Logger.ExitMethod([lcPaintHeader],'GetDisplayRect');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetFirst(ConsiderChildrenAbove: Boolean = False): PVirtualNode;

// Returns the first node in the tree while optionally considering toChildrenAbove.

begin
  if ConsiderChildrenAbove and (toChildrenAbove in FOptions.FPaintOptions) then
  begin
    if vsHasChildren in FRoot.States then
    begin
      Result := FRoot;

      // Child nodes are the first choice if possible.
      if Assigned(Result.FirstChild) then
      begin
        while Assigned(Result.FirstChild) do
begin
          Result := Result.FirstChild;
          if not (vsInitialized in Result.States) then
            InitNode(Result);

          if (vsHasChildren in Result.States) and (Result.ChildCount = 0) then
            InitChildren(Result);
        end;
      end
      else
        Result := nil;
    end
    else
      Result := nil;
  end
  else
  Result := FRoot.FirstChild;

  if Assigned(Result) and not (vsInitialized in Result.States) then
    InitNode(Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetFirstChecked(State: TCheckState = csCheckedNormal;
  ConsiderChildrenAbove: Boolean = False): PVirtualNode;

// Returns the first node in the tree with the given check state.

begin
  Result := GetNextChecked(nil, State, ConsiderChildrenAbove);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetFirstChild(Node: PVirtualNode): PVirtualNode;

// Returns the first child of the given node. The result node is initialized before exit.

begin
  if (Node = nil) or (Node = FRoot) then
    Result := FRoot.FirstChild
  else
  begin
    if not (vsInitialized in Node.States) then
      InitNode(Node);
    if vsHasChildren in Node.States then
    begin
      if Node.ChildCount = 0 then
        InitChildren(Node);
      Result := Node.FirstChild;
    end
    else
      Result := nil;
  end;

  if Assigned(Result) and not (vsInitialized in Result.States) then
    InitNode(Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetFirstCutCopy(ConsiderChildrenAbove: Boolean = False): PVirtualNode;

// Returns the first node in the tree which is currently marked for a clipboard operation.
// See also GetNextCutCopy for comments on initialization.

begin
  Result := GetNextCutCopy(nil, ConsiderChildrenAbove);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetFirstInitialized(ConsiderChildrenAbove: Boolean = False): PVirtualNode;

// Returns the first node which is already initialized.

begin
  Result := GetFirstNoInit(ConsiderChildrenAbove);
  if Assigned(Result) and not (vsInitialized in Result.States) then
    Result := GetNextInitialized(Result, ConsiderChildrenAbove);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetFirstLeaf: PVirtualNode;

// Returns the first node in the tree which has currently no children.
// The result is initialized if necessary.

begin
  Result := GetNextLeaf(nil);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetFirstLevel(NodeLevel: Cardinal): PVirtualNode;

// Returns the first node in the tree on a specific level.
// The result is initialized if necessary.

begin
  Result := GetFirstNoInit(True);
  while Assigned(Result) and (GetNodeLevel(Result) <> NodeLevel) do
    Result := GetNextNoInit(Result, True);

  if Assigned(Result) and (GetNodeLevel(Result) <> NodeLevel) then // i.e. there is no node with the desired level in the tree
    Result := nil;
    
  if Assigned(Result) and not (vsInitialized in Result.States) then
    InitNode(Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetFirstNoInit(ConsiderChildrenAbove: Boolean = False): PVirtualNode;

// Returns the first node in the tree while optionally considering toChildrenAbove.
// No initialization is performed.

begin
  if ConsiderChildrenAbove and (toChildrenAbove in FOptions.FPaintOptions) then
  begin
    if vsHasChildren in FRoot.States then
    begin
      Result := FRoot;

      // Child nodes are the first choice if possible.
      if Assigned(Result.FirstChild) then
begin
        while Assigned(Result.FirstChild) do
          Result := Result.FirstChild;
      end
      else
        Result := nil;
    end
    else
      Result := nil;
  end
  else
  Result := FRoot.FirstChild;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetFirstSelected(ConsiderChildrenAbove: Boolean = False): PVirtualNode;

// Returns the first node in the current selection while optionally considering toChildrenAbove.

begin
  Result := GetNextSelected(nil, ConsiderChildrenAbove);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetFirstVisible(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = True): PVirtualNode;

// Returns the first visible node in the tree while optionally considering toChildrenAbove.
// If necessary nodes are initialized on demand.

begin
  Result := Node;
  if not Assigned(Result) then
    Result := FRoot;

  if vsHasChildren in Result.States then
  begin
    if Result.ChildCount = 0 then
      InitChildren(Result);

    // Child nodes are the first choice if possible.
    if Assigned(Result.FirstChild) then
    begin
      Result := GetFirstChild(Result);

      if ConsiderChildrenAbove and (toChildrenAbove in FOptions.FPaintOptions) then
      begin
        repeat
          // Search the first visible sibling.
          while Assigned(Result.NextSibling) and not (vsVisible in Result.States) do
          begin
            Result := Result.NextSibling;
            // Init node on demand as this might change the visibility.
            if not (vsInitialized in Result.States) then
              InitNode(Result);
          end;

          // If there a no visible siblings take the parent.
          if not (vsVisible in Result.States) then
          begin
            Result := Result.Parent;
            if Result = FRoot then
              Result := nil;
            Break;
          end
          else
          begin
            if (vsHasChildren in Result.States) and (Result.ChildCount = 0) then
              InitChildren(Result);
            if (not Assigned(Result.FirstChild)) or (not (vsExpanded in Result.States)) then
            Break;
          end;

          Result := Result.FirstChild;
          if not (vsInitialized in Result.States) then
            InitNode(Result);
        until False;
      end
      else
      begin
        // If there are no children or the first child is not visible then search the sibling nodes or traverse parents.
        if not (vsVisible in Result.States) then
        begin
          repeat
            // Is there a next sibling?
            if Assigned(Result.NextSibling) then
            begin
              Result := Result.NextSibling;
              // The visible state can be removed during initialization so init the node first.
              if not (vsInitialized in Result.States) then
                InitNode(Result);
              if vsVisible in Result.States then
                Break;
            end
            else
            begin
              // No sibling anymore, so use the parent's next sibling.
              if Result.Parent <> FRoot then
                Result := Result.Parent
              else
              begin
                // There are no further nodes to examine, hence there is no further visible node.
                Result := nil;
                Break;
              end;
            end;
          until False;
        end;
      end;
    end
    else
      Result := nil;
  end
  else
    Result := nil;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetFirstVisibleChild(Node: PVirtualNode): PVirtualNode;

// Returns the first visible child node of Node. If necessary nodes are initialized on demand.

begin
  if Node = nil then
    Node := FRoot;
  Result := GetFirstChild(Node);

  if Assigned(Result) and not (vsVisible in Result.States) then
    Result := GetNextVisibleSibling(Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetFirstVisibleChildNoInit(Node: PVirtualNode): PVirtualNode;

// Returns the first visible child node of Node.

begin
  if Node = nil then
    Node := FRoot;
  Result := Node.FirstChild;
  if Assigned(Result) and not (vsVisible in Result.States) then
    Result := GetNextVisibleSiblingNoInit(ResulT);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetFirstVisibleNoInit(Node: PVirtualNode = nil;
  ConsiderChildrenAbove: Boolean = True): PVirtualNode;

// Returns the first visible node in the tree or given subtree while optionally considering toChildrenAbove.
// No initialization is performed.

begin
  Result := Node;
  if not Assigned(Result) then
    Result := FRoot;

  if vsHasChildren in Result.States then
  begin
    // Child nodes are the first choice if possible.
    if Assigned(Result.FirstChild) then
    begin
      Result := Result.FirstChild;

      if ConsiderChildrenAbove and (toChildrenAbove in FOptions.FPaintOptions) then
      begin
        repeat
          // Search the first visible sibling.
          while Assigned(Result.NextSibling) and not (vsVisible in Result.States) do
            Result := Result.NextSibling;

          // If there a no visible siblings take the parent.
          if not (vsVisible in Result.States) then
          begin
            Result := Result.Parent;
            if Result = FRoot then
              Result := nil;
            Break;
          end
          else if (not Assigned(Result.FirstChild)) or (not (vsExpanded in Result.States))then
            Break;

          Result := Result.FirstChild;
        until False;
      end
      else
      begin
        // If there are no children or the first child is not visible then search the sibling nodes or traverse parents.
        if not (vsVisible in Result.States) then
        begin
          repeat
            // Is there a next sibling?
            if Assigned(Result.NextSibling) then
            begin
              Result := Result.NextSibling;
              if vsVisible in Result.States then
                Break;
            end
            else
            begin
              // No sibling anymore, so use the parent's next sibling.
              if Result.Parent <> FRoot then
                Result := Result.Parent
              else
              begin
                // There are no further nodes to examine, hence there is no further visible node.
                Result := nil;
                Break;
              end;
            end;
          until False;
        end;
      end;
    end
    else
      Result := nil;
  end
  else
    Result := nil;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.GetHitTestInfoAt(X, Y: Integer; Relative: Boolean; var HitInfo: THitInfo);

// Determines the node that occupies the specified point or nil if there's none. The parameter Relative determines
// whether to consider X and Y as being client coordinates (if True) or as being absolute tree coordinates.
// HitInfo is filled with flags describing the hit further.

var
  ColLeft,
  ColRight: Integer;
  NodeTop: Integer;
  InitialColumn,
  NextColumn: TColumnIndex;
  CurrentBidiMode: TBidiMode;
  CurrentAlignment: TAlignment;
  NodeRect: TRect;

begin
  HitInfo.HitNode := nil;
  HitInfo.HitPositions := [];
  HitInfo.HitColumn := NoColumn;

  // Determine if point lies in the tree's client area.
  if X < 0 then
    Include(HitInfo.HitPositions, hiToLeft)
  else
    if X > Max(FRangeX, ClientWidth) then
      Include(HitInfo.HitPositions, hiToRight);

  //lclheader
  if Y < 0 then
    Include(HitInfo.HitPositions, hiAbove)
  else
    if Y > Max(FRangeY, inherited GetClientRect.Bottom) then
      Include(HitInfo.HitPositions, hiBelow);

  // Convert position into absolute coordinate if necessary.
  if Relative then
  begin
    if X > Header.Columns.GetVisibleFixedWidth then
      Inc(X, FEffectiveOffsetX);
    Inc(Y, -FOffsetY);
    //lclheader
    if hoVisible in FHeader.Options then
    begin
      Dec(Y, FHeader.Height);
      //the coordinate is in header
      if Y < 0 then
        Exit;
    end;
  end;

  // If the point is in the tree area then check the nodes.
  if HitInfo.HitPositions = [] then
  begin
    HitInfo.HitNode := GetNodeAt(X, Y, False, NodeTop);
    if HitInfo.HitNode = nil then
      Include(HitInfo.HitPositions, hiNowhere)
    else
    begin
      // At this point we need some info about the node, so it must be initialized.
      if not (vsInitialized in HitInfo.HitNode.States) then
        InitNode(HitInfo.HitNode);

      if FHeader.UseColumns then
      begin
        HitInfo.HitColumn := FHeader.Columns.GetColumnAndBounds(Point(X, Y), ColLeft, ColRight, False);
        // If auto column spanning is enabled then look for the last non empty column.
        if toAutoSpanColumns in FOptions.FAutoOptions then
        begin
          InitialColumn := HitInfo.HitColumn;
          // Search to the left of the hit column for empty columns.
          while (HitInfo.HitColumn > NoColumn) and ColumnIsEmpty(HitInfo.HitNode, HitInfo.HitColumn) do
          begin
            NextColumn := FHeader.FColumns.GetPreviousVisibleColumn(HitInfo.HitColumn);
            if NextColumn = InvalidColumn then
              Break;
            HitInfo.HitColumn := NextColumn;
            Dec(ColLeft, FHeader.FColumns[NextColumn].Width);
          end;
          // Search to the right of the hit column for empty columns.
          repeat
            InitialColumn := FHeader.FColumns.GetNextVisibleColumn(InitialColumn);
            if (InitialColumn = InvalidColumn) or not ColumnIsEmpty(HitInfo.HitNode, InitialColumn) then
              Break;
            Inc(ColRight, FHeader.FColumns[InitialColumn].Width);
          until False;
        end;
        // Make the X position and the right border relative to the start of the column.
        Dec(X, ColLeft);
        Dec(ColRight, ColLeft);
      end
      else
      begin
        HitInfo.HitColumn := NoColumn;
        ColRight := Max(FRangeX, ClientWidth);
      end;
      ColLeft := 0;

      if HitInfo.HitColumn = InvalidColumn then
        Include(HitInfo.HitPositions, hiNowhere)
      else
      begin
        // From now on X is in "column" coordinates (relative to the left column border).
        HitInfo.HitPositions := [hiOnItem];

        // Avoid getting the display rect if this is not necessary.
        if toNodeHeightResize in FOptions.FMiscOptions then
        begin
          NodeRect := GetDisplayRect(HitInfo.HitNode, HitInfo.HitColumn, False);
          if Y <= (NodeRect.Top - FOffsetY + 1) then
            Include(HitInfo.HitPositions, hiUpperSplitter)
          else
          if Y >= (NodeRect.Bottom - FOffsetY - 3) then
            Include(HitInfo.HitPositions, hiLowerSplitter);
        end;

        if HitInfo.HitColumn <= NoColumn then
        begin
          CurrentBidiMode := BidiMode;
          CurrentAlignment := Alignment;
        end
        else
        begin
          CurrentBidiMode := FHeader.FColumns[HitInfo.HitColumn].BidiMode;
          CurrentAlignment := FHeader.FColumns[HitInfo.HitColumn].Alignment;
        end;

        if CurrentBidiMode = bdLeftToRight then
          DetermineHitPositionLTR(HitInfo, X, ColRight, CurrentAlignment)
        else
          DetermineHitPositionRTL(HitInfo, X, ColRight, CurrentAlignment);
      end;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetLast(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = False): PVirtualNode;

// Returns the very last node in the tree branch given by Node and initializes the nodes all the way down including the
// result. toChildrenAbove is optionally considered. By using Node = nil the very last node in the tree is returned.

var
  Next: PVirtualNode;

begin
  Result := GetLastChild(Node);
  if not ConsiderChildrenAbove or not (toChildrenAbove in FOptions.FPaintOptions) then
  while Assigned(Result) do
  begin
    // Test if there is a next last child. If not keep the node from the last run.
    // Otherwise use the next last child.
    Next := GetLastChild(Result);
    if Next = nil then
      Break;
    Result := Next;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetLastInitialized(Node: PVirtualNode = nil;
  ConsiderChildrenAbove: Boolean = False): PVirtualNode;

// Returns the very last initialized child node in the tree branch given by Node.

begin
  Result := GetLastNoInit(Node, ConsiderChildrenAbove);
  if Assigned(Result) and not (vsInitialized in Result.States) then
    Result := GetPreviousInitialized(Result, ConsiderChildrenAbove);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetLastNoInit(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = False): PVirtualNode;

// Returns the very last node in the tree branch given by Node without initialization.

var
  Next: PVirtualNode;

begin
  Result := GetLastChildNoInit(Node);
  if not ConsiderChildrenAbove or not (toChildrenAbove in FOptions.FPaintOptions) then
  while Assigned(Result) do
  begin
    // Test if there is a next last child. If not keep the node from the last run.
    // Otherwise use the next last child.
    Next := GetLastChildNoInit(Result);
    if Next = nil then
      Break;
    Result := Next;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetLastChild(Node: PVirtualNode): PVirtualNode;

// Determines the last child of the given node and initializes it if there is one.

begin
  if (Node = nil) or (Node = FRoot) then
    Result := FRoot.LastChild
  else
  begin
    if not (vsInitialized in Node.States) then
      InitNode(Node);
    if vsHasChildren in Node.States then
    begin
      if Node.ChildCount = 0 then
        InitChildren(Node);
      Result := Node.LastChild;
    end
    else
      Result := nil;
  end;

  if Assigned(Result) and not (vsInitialized in Result.States) then
    InitNode(Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetLastChildNoInit(Node: PVirtualNode): PVirtualNode;

// Determines the last child of the given node but does not initialize it.

begin
  if (Node = nil) or (Node = FRoot) then
    Result := FRoot.LastChild
  else
  begin
    if vsHasChildren in Node.States then
      Result := Node.LastChild
    else
      Result := nil;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetLastVisible(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = True): PVirtualNode;

// Returns the very last visible node in the tree while optionally considering toChildrenAbove.
// The nodes are intialized all the way down including the result node.

var
  Next: PVirtualNode;

begin
  Result := GetLastVisibleChild(Node);
  if not ConsiderChildrenAbove or not (toChildrenAbove in FOptions.FPaintOptions) then
    while Assigned(Result) do
    begin
      // Test if there is a next last visible child. If not keep the node from the last run.
      // Otherwise use the next last visible child.
      Next := GetLastVisibleChild(Result);
      if Next = nil then
        Break;
      Result := Next;
    end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetLastVisibleChild(Node: PVirtualNode): PVirtualNode;

// Determines the last visible child of the given node and initializes it if necessary.

begin
  if (Node = nil) or (Node = FRoot) then
    Result := GetLastChild(FRoot)
  else
    if FullyVisible[Node] and (vsExpanded in Node.States) then
      Result := GetLastChild(Node)
    else
      Result := nil;

  if Assigned(Result) and not (vsVisible in Result.States) then
    Result := GetPreviousVisibleSibling(Result);

  if Assigned(Result) and not (vsInitialized in Result.States) then
    InitNode(Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetLastVisibleChildNoInit(Node: PVirtualNode): PVirtualNode;

// Determines the last visible child of the given node without initialization.

begin
  if (Node = nil) or (Node = FRoot) then
    Result := GetLastChildNoInit(FRoot)
  else
    if FullyVisible[Node] and (vsExpanded in Node.States) then
      Result := GetLastChildNoInit(Node)
    else
      Result := nil;

  if Assigned(Result) and not (vsVisible in Result.States) then
    Result := GetPreviousVisibleSiblingNoInit(Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetLastVisibleNoInit(Node: PVirtualNode = nil;
  ConsiderChildrenAbove: Boolean = True): PVirtualNode;

// Returns the very last visible node in the tree while optionally considering toChildrenAbove.
// No initialization is performed.

var
  Next: PVirtualNode;

begin
  Result := GetLastVisibleChildNoInit(Node);
  if not ConsiderChildrenAbove or not (toChildrenAbove in FOptions.FPaintOptions) then
    while Assigned(Result) do
    begin
      // Test if there is a next last visible child. If not keep the node from the last run.
      // Otherwise use the next last visible child.
      Next := GetLastVisibleChildNoInit(Result);
      if Next = nil then
        Break;
      Result := Next;
    end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetMaxColumnWidth(Column: TColumnIndex; UseSmartColumnWidth: Boolean = False): Integer;

// This method determines the width of the largest node in the given column.
// If UseSmartColumnWidth is True then only the visible nodes which are in view will be considered
// Note: If UseSmartColumnWidth is False then every visible node in the tree will be initialized contradicting so
//       the virtual paradigm.

var
  Run,
  LastNode,
  NextNode: PVirtualNode;
  NodeLeft,
  TextLeft,
  CurrentWidth: Integer;
  WithCheck,
  WithImages,
  WithStateImages: Boolean;
  CheckOffset,
  ImageOffset,
  StateImageOffset: Integer;

begin
  if OperationCanceled then
  begin
    // Behave non-destructive.
    Result := FHeader.FColumns[Column].Width;
    Exit;
  end
  else
    Result := 0;

  BeginOperation;
  if Assigned(FOnBeforeGetMaxColumnWidth) then
    FOnBeforeGetMaxColumnWidth(FHeader, Column, UseSmartColumnWidth);

  // Don't check the event here as descendant trees might have overriden the DoGetImageIndex method.
  WithImages := Assigned(FImages);
  if WithImages then
    ImageOffset := FImages.Width + 2
  else
    ImageOffset := 0;
  WithStateImages := Assigned(FStateImages);
  if WithStateImages then
    StateImageOffset := FStateImages.Width + 2
  else
    StateImageOffset := 0;
  if Assigned(FCheckImages) then
    CheckOffset := FCheckImages.Height + 2
  else
    CheckOffset := 0;

  if UseSmartColumnWidth then // Get first visible node which is in view.
    Run := GetTopNode
  else
    Run := GetFirstVisible(nil, True);

  if Column = FHeader.MainColumn then
  begin
    if toFixedIndent in FOptions.FPaintOptions then
      NodeLeft := FIndent
    else
    begin
    if toShowRoot in FOptions.FPaintOptions then
      NodeLeft := Integer((GetNodeLevel(Run) + 1) * FIndent)
    else
      NodeLeft := Integer(GetNodeLevel(Run) * FIndent);
    end;

    WithCheck := (toCheckSupport in FOptions.FMiscOptions) and Assigned(FCheckImages);
  end
  else
  begin
    NodeLeft := 0;
    WithCheck := False;
  end;

  // Consider node margin at the left of the nodes.
  Inc(NodeLeft, FMargin);

  // Decide where to stop.
  if UseSmartColumnWidth then
    LastNode := GetNextVisible(BottomNode)
  else
    LastNode := nil;

  while Assigned(Run) and not OperationCanceled do
  begin
    TextLeft := NodeLeft;
    if WithCheck and (Run.CheckType <> ctNone) then
      Inc(TextLeft, CheckOffset);
    if WithImages and HasImage(Run, ikNormal, Column) then
      Inc(TextLeft, ImageOffset);
    if WithStateImages and HasImage(Run, ikState, Column) then
      Inc(TextLeft, StateImageOffset);

    CurrentWidth := DoGetNodeWidth(Run, Column);
    Inc(CurrentWidth, DoGetCellContentMargin(Run, Column).X);

    if Result < (TextLeft + CurrentWidth) then
      Result := TextLeft + CurrentWidth;

    // Get next visible node and update left node position if needed.
    NextNode := GetNextVisible(Run, True);
    if NextNode = LastNode then
      Break;
    if (Column = Header.MainColumn) and not (toFixedIndent in FOptions.FPaintOptions) then
      Inc(NodeLeft, CountLevelDifference(Run, NextNode) * Integer(FIndent));
    Run := NextNode;
  end;
  if toShowVertGridLines in FOptions.FPaintOptions then
    Inc(Result);

  if Assigned(FOnAfterGetMaxColumnWidth) then
    FOnAfterGetMaxColumnWidth(FHeader, Column, Result);
  EndOperation;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetNext(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;

// Returns next node in tree while optionally considering toChildrenAbove. The Result will be initialized if needed. 

begin
  Result := Node;
  if Assigned(Result) then
  begin
    Assert(Result <> FRoot, 'Node must not be the hidden root node.');

    if ConsiderChildrenAbove and (toChildrenAbove in FOptions.FPaintOptions) then
    begin
      // If this node has no siblings use the parent.
      if not Assigned(Result.NextSibling) then
      begin
        Result := Result.Parent;
        if Result = FRoot then
        begin
          Result := nil;
        end;
      end
      else
      begin
        // There is at least one sibling so take it.
        Result := Result.NextSibling;

        // Has this node got children? Initialize them if necessary.
        if (vsHasChildren in Result.States) and (Result.ChildCount = 0) then
          InitChildren(Result);

        // Now take a look at the children.
        while Assigned(Result.FirstChild) do
        begin
          Result := Result.FirstChild;
          if (vsHasChildren in Result.States) and (Result.ChildCount = 0) then
            InitChildren(Result);
        end;
      end;
    end
    else
    begin
    // Has this node got children?
    if vsHasChildren in Result.States then
    begin
      // Yes, there are child nodes. Initialize them if necessary.
      if Result.ChildCount = 0 then
        InitChildren(Result);
    end;

    // if there is no child node try siblings
    if Assigned(Result.FirstChild) then
      Result := Result.FirstChild
    else
    begin
      repeat
        // Is there a next sibling?
        if Assigned(Result.NextSibling) then
        begin
          Result := Result.NextSibling;
          Break;
        end
        else
        begin
          // No sibling anymore, so use the parent's next sibling.
          if Result.Parent <> FRoot then
            Result := Result.Parent
          else
          begin
            // There are no further nodes to examine, hence there is no further visible node.
            Result := nil;
            Break;
          end;
        end;
      until False;
    end;
  end;
    end;

    if Assigned(Result) and not (vsInitialized in Result.States) then
      InitNode(Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetNextChecked(Node: PVirtualNode; State: TCheckState = csCheckedNormal;
  ConsiderChildrenAbove: Boolean = False): PVirtualNode;

begin
  if (Node = nil) or (Node = FRoot) then
    Result := GetFirstNoInit(ConsiderChildrenAbove)
  else
    Result := GetNextNoInit(Node, ConsiderChildrenAbove);

  while Assigned(Result) and (Result.CheckState <> State) do
    Result := GetNextNoInit(Result, ConsiderChildrenAbove);

  if Assigned(Result) and not (vsInitialized in Result.States) then
    InitNode(Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetNextCutCopy(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;

// Returns the next node in the tree which is currently marked for a clipboard operation. Since only visible nodes can
// be marked (or they are hidden after they have been marked) it is not necessary to initialize nodes to check for
// child nodes. The result, however, is initialized if necessary.

begin
  if ClipboardStates * FStates <> [] then
  begin
    if (Node = nil) or (Node = FRoot) then
      Result := GetFirstNoInit(ConsiderChildrenAbove)
    else
      Result := GetNextNoInit(Node, ConsiderChildrenAbove);
    while Assigned(Result) and not (vsCutOrCopy in Result.States) do
      Result := GetNextNoInit(Result, ConsiderChildrenAbove);
    if Assigned(Result) and not (vsInitialized in Result.States) then
      InitNode(Result);
  end
  else
    Result := nil;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetNextInitialized(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;

// Returns the next node in tree which is initialized.

begin
  Result := Node;
  repeat
    Result := GetNextNoInit(Result, ConsiderChildrenAbove);
  until (Result = nil) or (vsInitialized in Result.States);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetNextLeaf(Node: PVirtualNode): PVirtualNode;

// Returns the next node in the tree which has currently no children.
// The result is initialized if necessary.

begin
  if (Node = nil) or (Node = FRoot) then
    Result := FRoot.FirstChild
  else
    Result := GetNext(Node);
  while Assigned(Result) and (vsHasChildren in Result.States) do
    Result := GetNext(Result);
  if Assigned(Result) and not (vsInitialized in Result.States) then
    InitNode(Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetNextLevel(Node: PVirtualNode; NodeLevel: Cardinal): PVirtualNode;

// Returns the next node in the tree on a specific level.
// The result is initialized if necessary.

var
  StartNodeLevel: Cardinal;

begin
  Result := nil;

  if Assigned(Node) and (Node <> FRoot) then
  begin
    StartNodeLevel := GetNodeLevel(Node);

    if StartNodeLevel < NodeLevel then
    begin
      Result := GetNext(Node);
      if Assigned(Result) and (GetNodeLevel(Result) <> NodeLevel) then
        Result := GetNextLevel(Result, NodeLevel);
    end
    else if StartNodeLevel = NodeLevel then
    begin
      Result := Node.NextSibling;
      if not Assigned(Result) then // i.e. start node was a last sibling
      begin
        Result := Node.Parent;
        if Assigned(Result) then
        begin
          // go to next anchestor of the start node which has a next sibling (if exists)
          while Assigned(Result) and not Assigned(Result.NextSibling) do
            Result := Result.Parent;
          if Assigned(Result) then
            Result := GetNextLevel(Result.NextSibling, NodeLevel);
        end;
      end;
    end
    else // i.e. StartNodeLevel > NodeLevel
      Result := GetNextLevel(Node.Parent, NodeLevel);
  end;

  if Assigned(Result) and not (vsInitialized in Result.States) then
    InitNode(Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetNextNoInit(Node: PVirtualNode; ConsiderChildrenAbove: Boolean): PVirtualNode;

// Optimized version of GetNext performing no initialization, but optionally considering toChildrenAbove.

begin
  Result := Node;
  if Assigned(Result) then
  begin
    Assert(Result <> FRoot, 'Node must not be the hidden root node.');

    if ConsiderChildrenAbove and (toChildrenAbove in FOptions.FPaintOptions) then
    begin
      // If this node has no siblings use the parent.
      if not Assigned(Result.NextSibling) then
      begin
        Result := Result.Parent;
        if Result = FRoot then
        begin
          Result := nil;
        end;
      end
      else
      begin
        // There is at least one sibling so take it.
        Result := Result.NextSibling;

        // Now take a look at the children.
        while Assigned(Result.FirstChild) do
        begin
          Result := Result.FirstChild;
        end;
      end;
    end
    else
    begin
    // If there is no child node try siblings.
    if Assigned(Result.FirstChild) then
      Result := Result.FirstChild
    else
    begin
      repeat
        // Is there a next sibling?
        if Assigned(Result.NextSibling) then
        begin
          Result := Result.NextSibling;
          Break;
        end
        else
        begin
          // No sibling anymore, so use the parent's next sibling.
          if Result.Parent <> FRoot then
            Result := Result.Parent
          else
          begin
            // There are no further nodes to examine, hence there is no further visible node.
            Result := nil;
            Break;
          end;
        end;
      until False;
    end;
  end;
end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetNextSelected(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;

// Returns the next node in the tree which is currently selected. Since children of unitialized nodes cannot be
// in the current selection (because they simply do not exist yet) it is not necessary to initialize nodes here.
// The result however is initialized if necessary.

begin
  if FSelectionCount > 0 then
  begin
    if (Node = nil) or (Node = FRoot) then
      Result := GetFirstNoInit(ConsiderChildrenAbove)
    else
      Result := GetNextNoInit(Node, ConsiderChildrenAbove);
    while Assigned(Result) and not (vsSelected in Result.States) do
      Result := GetNextNoInit(Result, ConsiderChildrenAbove);
    if Assigned(Result) and not (vsInitialized in Result.States) then
      InitNode(Result);
  end
  else
    Result := nil;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetNextSibling(Node: PVirtualNode): PVirtualNode;

// Returns the next sibling of Node and initializes it if necessary.

begin
  Result := Node;
  if Assigned(Result) then
  begin
    Assert(Result <> FRoot, 'Node must not be the hidden root node.');

    Result := Result.NextSibling;
    if Assigned(Result) and not (vsInitialized in Result.States) then
      InitNode(Result);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetNextVisible(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = True): PVirtualNode;

// Returns next node in tree, with regard to Node, which is visible.
// Nodes which need an initialization (including the result) are initialized.
// toChildrenAbove is optionally considered which is the default here.

var
  ForceSearch: Boolean;

begin
  Result := Node;
  if Assigned(Result) then
  begin
    Assert(Result <> FRoot, 'Node must not be the hidden root node.');

    // If the given node is not visible then look for a parent node which is visible, otherwise we will
    // likely go unnecessarily through a whole bunch of invisible nodes.
    if not FullyVisible[Result] then
      Result := GetVisibleParent(Result);

    if ConsiderChildrenAbove and (toChildrenAbove in FOptions.FPaintOptions) then
    begin
      repeat
        // If there a no siblings anymore, go up one level.
        if not Assigned(Result.NextSibling) then
        begin
          Result := Result.Parent;
          if Result = FRoot then
          begin
            Result := nil;
            Break;
          end;

          if not (vsInitialized in Result.States) then
            InitNode(Result);
          if vsVisible in Result.States then
            Break;
        end
        else
        begin
          // There is at least one sibling so take it.
          Result := Result.NextSibling;
          if not (vsInitialized in Result.States) then
            InitNode(Result);
          if not (vsVisible in Result.States) then
            Continue;

          // Now take a look at the children.
          // As the children are initialized while toggling, we don't need to do this here.
          while (vsExpanded in Result.States) and Assigned(Result.FirstChild) do
          begin
            Result := Result.FirstChild;
            if not (vsInitialized in Result.States) then
              InitNode(Result);
            if not (vsVisible in Result.States) then
              Break;
          end;

          // If we found a visible node we don't need to search any longer.
          if vsVisible in Result.States then
            Break;
        end;
      until False;
    end
    else
    begin
      // Has this node got children?
      if [vsHasChildren, vsExpanded] * Result.States = [vsHasChildren, vsExpanded] then
      begin
        // Yes, there are child nodes. Initialize them if necessary.
        if Result.ChildCount = 0 then
          InitChildren(Result);
      end;

      // Child nodes are the first choice if possible.
      if (vsExpanded in Result.States) and Assigned(Result.FirstChild) then
      begin
        Result := GetFirstChild(Result);
        ForceSearch := False;
      end
      else
        ForceSearch := True;

      // If there are no children or the first child is not visible then search the sibling nodes or traverse parents.
      if Assigned(Result) and (ForceSearch or not (vsVisible in Result.States)) then
      begin
        repeat
          // Is there a next sibling?
          if Assigned(Result.NextSibling) then
          begin
            Result := Result.NextSibling;
            if not (vsInitialized in Result.States) then
              InitNode(Result);
            if vsVisible in Result.States then
              Break;
          end
          else
          begin
            // No sibling anymore, so use the parent's next sibling.
            if Result.Parent <> FRoot then
              Result := Result.Parent
            else
            begin
              // There are no further nodes to examine, hence there is no further visible node.
              Result := nil;
              Break;
            end;
          end;
        until False;
      end;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetNextVisibleNoInit(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = True): PVirtualNode;

// Returns the next node in tree, with regard to Node, which is visible.
// toChildrenAbove is optionally considered (which is the default). No initialization is done.

var
  ForceSearch: Boolean;

begin
  Result := Node;
  if Assigned(Result) then
  begin
    Assert(Result <> FRoot, 'Node must not be the hidden root node.');

    if ConsiderChildrenAbove and (toChildrenAbove in FOptions.FPaintOptions) then
    begin
      repeat
        // If there a no siblings anymore, go up one level.
        if not Assigned(Result.NextSibling) then
        begin
          Result := Result.Parent;
          if Result = FRoot then
          begin
            Result := nil;
            Break;
          end;
          if vsVisible in Result.States then
            Break;
        end
        else
        begin
          // There is at least one sibling so take it.
          Result := Result.NextSibling;
          if not (vsVisible in Result.States) then
            Continue;

          // Now take a look at the children.
          while (vsExpanded in Result.States) and Assigned(Result.FirstChild) do
          begin
            Result := Result.FirstChild;
            if not (vsVisible in Result.States) then
              Break;
          end;

          // If we found a visible node we don't need to search any longer.
          if vsVisible in Result.States then
            Break;
        end;
      until False;
    end
    else
    begin
      // If the given node is not visible then look for a parent node which is visible, otherwise we will
      // likely go unnecessarily through a whole bunch of invisible nodes.
      if not FullyVisible[Result] then
        Result := GetVisibleParent(Result);

      // Child nodes are the first choice if possible.
      if (vsExpanded in Result.States) and Assigned(Result.FirstChild) then
      begin
        Result := Result.FirstChild;
        ForceSearch := False;
      end
      else
        ForceSearch := True;

      // If there are no children or the first child is not visible then search the sibling nodes or traverse parents.
      if ForceSearch or not (vsVisible in Result.States) then
      begin
        repeat
          // Is there a next sibling?
          if Assigned(Result.NextSibling) then
          begin
            Result := Result.NextSibling;
            if vsVisible in Result.States then
              Break;
          end
          else
          begin
            // No sibling anymore, so use the parent's next sibling.
            if Result.Parent <> FRoot then
              Result := Result.Parent
            else
            begin
              // There are no further nodes to examine, hence there is no further visible node.
              Result := nil;
              Break;
            end;
          end;
        until False;
      end;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetNextVisibleSibling(Node: PVirtualNode): PVirtualNode;

// Returns the next visible sibling after Node. Initialization is done implicitly.

begin
  Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');

  Result := Node;
  repeat
    Result := GetNextSibling(Result);
  until not Assigned(Result) or (vsVisible in Result.States);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetNextVisibleSiblingNoInit(Node: PVirtualNode): PVirtualNode;

// Returns the next visible sibling after Node.

begin
  Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');

  Result := Node;
  repeat
    Result := Result.NextSibling;
  until not Assigned(Result) or (vsVisible in Result.States);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetNodeAt(X, Y: Integer): PVirtualNode;

// Overloaded variant of GetNodeAt to easy life of application developers which do not need to have the exact
// top position returned and always use client coordinates.

var
  Dummy: Integer;

begin
  Result := GetNodeAt(X, Y, True, Dummy);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetNodeAt(X, Y: Integer; Relative: Boolean; var NodeTop: Integer): PVirtualNode;

// This method returns the node that occupies the specified point, or nil if there's none.
// If Relative is True then X and Y are given in client coordinates otherwise they are considered as being
// absolute values into the virtual tree image (regardless of the current offsets in the tree window).
// NodeTop gets the absolute or relative top position of the node returned or is untouched if no node
// could be found.

var
  AbsolutePos,
  CurrentPos: Cardinal;

begin
  if Y < 0 then
    Y := 0;

  AbsolutePos := Y;
  if Relative then
    Inc(AbsolutePos, -FOffsetY);

  // CurrentPos tracks a running term of the current position to test for.
  // It corresponds always to the top position of the currently considered node.
  CurrentPos := 0;

  // If the cache is available then use it.
  if tsUseCache in FStates then
    Result := FindInPositionCache(AbsolutePos, CurrentPos)
  else
    Result := GetFirstVisibleNoInit(nil, True);

  // Determine node, of which position and height corresponds to the scroll position most closely.
  while Assigned(Result) and (Result <> FRoot) do
  begin
    if AbsolutePos < (CurrentPos + NodeHeight[Result]) then
      Break;
    Inc(CurrentPos, NodeHeight[Result]);
    Result := GetNextVisibleNoInit(Result, True);
  end;

  if Result = FRoot then
    Result := nil;

  // Since the given vertical position is likely not the same as the top position
  // of the found node this top position is returned.
  if Assigned(Result) then
  begin
    NodeTop := CurrentPos;
    if Relative then
      Inc(NodeTop, FOffsetY);
    //{$ifdef DEBUG_VTV}Logger.Send([lcPaintHeader],'GetNodeAt Result: ',Result^.Index);{$endif}
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetNodeData(Node: PVirtualNode): Pointer;

// Returns the address of the user defined data area in the node.

begin
  Assert(FNodeDataSize > 0, 'NodeDataSize not initialized.');

  if (FNodeDataSize <= 0) or (Node = nil) or (Node = FRoot) then
    Result := nil
  else
    Result := PByte(@Node.Data) + FTotalInternalDataSize;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetNodeLevel(Node: PVirtualNode): Cardinal;

// returns the level of the given node

var
  Run: PVirtualNode;

begin
  Result := 0;
  if Assigned(Node) and (Node <> FRoot) then
  begin
    Run := Node.Parent;
    while Run <> FRoot do
    begin
      Run := Run.Parent;
      Inc(Result);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetPrevious(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;

// Returns previous node in tree. If ConsiderChildrenAbove is True the function considers
// whether toChildrenAbove is currently set, otherwise the result will always be the previous
// node in top-down order regardless of the current PaintOptions.
// The Result will be initialized if needed.

var
  Run: PVirtualNode;

begin
    Result := Node;
    if Assigned(Result) then
    begin
      Assert(Result <> FRoot, 'Node must not be the hidden root node.');

    if ConsiderChildrenAbove and (toChildrenAbove in FOptions.FPaintOptions) then
    begin
      // Has this node got children? Initialize them if necessary.
      if (vsHasChildren in Result.States) and (Result.ChildCount = 0) then
        InitChildren(Result);

        // If there is a last child, take it; if not try the previous sibling.
        if Assigned(Result.LastChild) then
          Result := Result.LastChild
        else if Assigned(Result.PrevSibling) then
           Result := Result.PrevSibling
        else
        begin
          // If neither a last child nor a previous sibling exist, go the tree upwards and
          // look, wether one of the parent nodes have a previous sibling. If not the result
          // will ne nil.
          repeat
            Result := Result.Parent;
            Run    := nil;
            if Result <> FRoot then
              Run := Result.PrevSibling
            else
              Result := nil;
          until Assigned(Run) or (Result = nil);

          if Assigned(Run) then
            Result := Run;
        end;
    end
    else
    begin
      // Is there a previous sibling?
      if Assigned(Node.PrevSibling) then
      begin
        // Go down and find the last child node.
        Result := GetLast(Node.PrevSibling);
        if Result = nil then
          Result := Node.PrevSibling;
      end
      else
        // no previous sibling so the parent of the node is the previous visible node
        if Node.Parent <> FRoot then
          Result := Node.Parent
        else
          Result := nil;
    end;
  end;

      if Assigned(Result) and not (vsInitialized in Result.States) then
        InitNode(Result);
    end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetPreviousChecked(Node: PVirtualNode; State: TCheckState = csCheckedNormal;
  ConsiderChildrenAbove: Boolean = False): PVirtualNode;

begin
  if (Node = nil) or (Node = FRoot) then
    Result := GetLastNoInit(nil, ConsiderChildrenAbove)
  else
    Result := GetPreviousNoInit(Node, ConsiderChildrenAbove);

  while Assigned(Result) and (Result.CheckState <> State) do
    Result := GetPreviousNoInit(Result, ConsiderChildrenAbove);

  if Assigned(Result) and not (vsInitialized in Result.States) then
    InitNode(Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetPreviousCutCopy(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;

// Returns the previous node in the tree which is currently marked for a clipboard operation. Since only visible nodes can
// be marked (or they are hidden after they have been marked) it is not necessary to initialize nodes to check for
// child nodes. The result, however, is initialized if necessary.

begin
  if ClipboardStates * FStates <> [] then
  begin
    if (Node = nil) or (Node = FRoot) then
      Result := GetLastNoInit(nil, ConsiderChildrenAbove)
    else
      Result := GetPreviousNoInit(Node, ConsiderChildrenAbove);
    while Assigned(Result) and not (vsCutOrCopy in Result.States) do
      Result := GetPreviousNoInit(Result, ConsiderChildrenAbove);
    if Assigned(Result) and not (vsInitialized in Result.States) then
      InitNode(Result);
  end
  else
    Result := nil;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetPreviousInitialized(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;

// Returns the previous node in tree which is initialized.

begin
  Result := Node;
  repeat
    Result := GetPreviousNoInit(Result, ConsiderChildrenAbove);
  until (Result = nil) or (vsInitialized in Result.States);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetPreviousLeaf(Node: PVirtualNode): PVirtualNode;

// Returns the previous node in the tree which has currently no children.
// The result is initialized if necessary.

begin
  if (Node = nil) or (Node = FRoot) then
    Result := FRoot.LastChild
  else
    Result := GetPrevious(Node);
  while Assigned(Result) and (vsHasChildren in Result.States) do
    Result := GetPrevious(Result);
  if Assigned(Result) and not (vsInitialized in Result.States) then
    InitNode(Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetPreviousLevel(Node: PVirtualNode; NodeLevel: Cardinal): PVirtualNode;

// Returns the previous node in the tree on a specific level.
// The result is initialized if necessary.

var
  StartNodeLevel: Cardinal;
  Run: PVirtualNode;

begin
  Result := nil;

  if Assigned(Node) and (Node <> FRoot) then
  begin
    StartNodeLevel := GetNodeLevel(Node);

    if StartNodeLevel < NodeLevel then
    begin
      Result := Node.PrevSibling;
      if Assigned(Result) then
      begin
        // go to last descendant of previous sibling with desired node level (if exists)
        Run := Result;
        while Assigned(Run) and (GetNodeLevel(Run) < NodeLevel) do
        begin
          Result := Run;
          Run := GetLastChild(Run);
        end;
        if Assigned(Run) and (GetNodeLevel(Run) = NodeLevel) then
          Result := Run
        else
        begin
          if Assigned(Result.PrevSibling) then
            Result := GetPreviousLevel(Result, NodeLevel)
          else if Assigned(Result) and (Result.Parent <> FRoot) then
            Result := GetPreviousLevel(Result.Parent, NodeLevel)
          else
            Result := nil;
        end;
      end
      else
        Result := GetPreviousLevel(Node.Parent, NodeLevel);
    end
    else if StartNodeLevel = NodeLevel then
    begin
      Result := Node.PrevSibling;
      if not Assigned(Result) then // i.e. start node was a first sibling
      begin
        Result := Node.Parent;
        if Assigned(Result) then
          Result := GetPreviousLevel(Result, NodeLevel);
      end;
    end
    else // i.e. StartNodeLevel > NodeLevel
      Result := GetPreviousLevel(Node.Parent, NodeLevel);
  end;

  if Assigned(Result) and not (vsInitialized in Result.States) then
    InitNode(Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetPreviousNoInit(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;

// Returns previous node in tree, optionally considering toChildrenAbove. No initialization is performed.

var
  Run: PVirtualNode;

begin
    Result := Node;
    if Assigned(Result) then
    begin
      Assert(Result <> FRoot, 'Node must not be the hidden root node.');

    if ConsiderChildrenAbove and (toChildrenAbove in FOptions.FPaintOptions) then
    begin
      // If there is a last child, take it; if not try the previous sibling.
      if Assigned(Result.LastChild) then
        Result := Result.LastChild
      else if Assigned(Result.PrevSibling) then
         Result := Result.PrevSibling
      else
      begin
        // If neither a last child nor a previous sibling exist, go the tree upwards and
        // look, wether one of the parent nodes have a previous sibling. If not the result
        // will ne nil.
        repeat
          Result := Result.Parent;
          Run    := nil;
          if Result <> FRoot then
            Run := Result.PrevSibling
          else
            Result := nil;
        until Assigned(Run) or (Result = nil);

        if Assigned(Run) then
          Result := Run;
      end;
  end
  else
    begin
      // Is there a previous sibling?
      if Assigned(Node.PrevSibling) then
      begin
        // Go down and find the last child node.
        Result := GetLastNoInit(Node.PrevSibling);
        if Result = nil then
          Result := Node.PrevSibling;
      end
      else
        // No previous sibling so the parent of the node is the previous node.
        if Node.Parent <> FRoot then
          Result := Node.Parent
        else
          Result := nil
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetPreviousSelected(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;

// Returns the previous node in the tree which is currently selected. Since children of unitialized nodes cannot be
// in the current selection (because they simply do not exist yet) it is not necessary to initialize nodes here.
// The result however is initialized if necessary.

begin
  if FSelectionCount > 0 then
  begin
    if (Node = nil) or (Node = FRoot) then
      Result := FRoot.LastChild
    else
      Result := GetPreviousNoInit(Node, ConsiderChildrenAbove);
    while Assigned(Result) and not (vsSelected in Result.States) do
      Result := GetPreviousNoInit(Result, ConsiderChildrenAbove);
    if Assigned(Result) and not (vsInitialized in Result.States) then
      InitNode(Result);
  end
  else
    Result := nil;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetPreviousSibling(Node: PVirtualNode): PVirtualNode;

// Get next sibling of Node, initialize it if necessary.

begin
  Result := Node;
  if Assigned(Result) then
  begin
    Assert(Result <> FRoot, 'Node must not be the hidden root node.');

    Result := Result.PrevSibling;
    if Assigned(Result) and not (vsInitialized in Result.States) then
      InitNode(Result);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetPreviousVisible(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = True): PVirtualNode;

// Returns the previous node in tree, with regard to Node, which is visible.
// Nodes which need an initialization (including the result) are initialized.
// toChildrenAbove is optionally considered which is the default here.

var
  Marker: PVirtualNode;

begin
  Result := Node;
  if Assigned(Result) then
  begin
    Assert(Result <> FRoot, 'Node must not be the hidden root node.');

    repeat
      // If the given node is not visible then look for a parent node which is visible and use its last visible
      // child or the parent node (if there is no visible child) as result.
      if not FullyVisible[Result] then
      begin
        Result := GetVisibleParent(Result);
        if Result = FRoot then
          Result := nil;
        Marker := GetLastVisible(Result, True);
        if Assigned(Marker) then
          Result := Marker;
      end
      else
      begin
        if ConsiderChildrenAbove and (toChildrenAbove in FOptions.FPaintOptions) then
        begin
          repeat
            if Assigned(Result.LastChild) and (vsExpanded in Result.States) then
            begin
              Result := Result.LastChild;
              if not (vsInitialized in Result.States) then
                InitNode(Result);

              if vsVisible in Result.States then
                Break;
            end
            else if Assigned(Result.PrevSibling) then
            begin
              if not (vsInitialized in Result.PrevSibling.States) then
                InitNode(Result.PrevSibling);

              if vsVisible in Result.PrevSibling.States then
              begin
                Result := Result.PrevSibling;
                Break;
              end;
            end
            else
            begin
              Marker := nil;
              repeat
                Result := Result.Parent;
                if Result <> FRoot then
                  Marker := GetPreviousVisibleSibling(Result)
                else
                  Result := nil;
              until Assigned(Marker) or (Result = nil);
              if Assigned(Marker) then
                Result := Marker;

              Break;
            end;
          until False;
        end
        else
        begin
          repeat
            // Is there a previous sibling node?
            if Assigned(Result.PrevSibling) then
            begin
              Result := Result.PrevSibling;
              // Initialize the new node and check its visibility.
              if not (vsInitialized in Result.States) then
                InitNode(Result);
              if vsVisible in Result.States then
              begin
                // If there are visible child nodes then use the last one.
                Marker := GetLastVisible(Result, True);
                if Assigned(Marker) then
                  Result := Marker;
                Break;
              end;
            end
            else
            begin
              // No previous sibling there so the parent node is the nearest previous node.
              Result := Result.Parent;
              if Result = FRoot then
                Result := nil;
              Break;
            end;
          until False;
        end;

        if Assigned(Result) and not (vsInitialized in Result.States) then
          InitNode(Result);
      end;
    until not Assigned(Result) or (vsVisible in Result.States);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetPreviousVisibleNoInit(Node: PVirtualNode;
  ConsiderChildrenAbove: Boolean = True): PVirtualNode;

// Returns the previous node in tree, with regard to Node, which is visible.
// toChildrenAbove is optionally considered which is the default here.

var
  Marker: PVirtualNode;

begin
  Result := Node;
  if Assigned(Result) then
  begin
    Assert(Result <> FRoot, 'Node must not be the hidden root node.');

    repeat
      // If the given node is not visible then look for a parent node which is visible and use its last visible
      // child or the parent node (if there is no visible child) as result.
      if not FullyVisible[Result] then
      begin
        Result := GetVisibleParent(Result);
        if Result = FRoot then
          Result := nil;
        Marker := GetLastVisibleNoInit(Result, True);
        if Assigned(Marker) then
          Result := Marker;
      end
      else
      begin
        if ConsiderChildrenAbove and (toChildrenAbove in FOptions.FPaintOptions) then
        begin
          repeat
            // Is the current node expanded and has children?
            if (vsExpanded in Result.States) and Assigned(Result.LastChild) then
            begin
              Result := Result.LastChild;
              if vsVisible in Result.States then
                Break;
            end
            else if Assigned(Result.PrevSibling) then
            begin
              // No children anymore, so take the previous sibling.
              if vsVisible in Result.PrevSibling.States then
              begin
                Result := Result.PrevSibling;
                Break;
              end;
            end
            else
            begin
              // No children and no previous siblings, so walk up the tree and look wether
              // a parent has a previous visible sibling. If that is the case take it,
              // otherwise there is no previous visible node.
              Marker := nil;
              repeat
                Result := Result.Parent;
                if Result <> FRoot then
                  Marker := GetPreviousVisibleSiblingNoInit(Result)
                else
                  Result := nil;
              until Assigned(Marker) or (Result = nil);
              if Assigned(Marker) then
                Result := Marker;
              Break;
            end;
          until False;
        end
        else
        begin
          repeat
            // Is there a previous sibling node?
            if Assigned(Result.PrevSibling) then
            begin
              Result := Result.PrevSibling;
              if vsVisible in Result.States then
              begin
                // If there are visible child nodes then use the last one.
                Marker := GetLastVisibleNoInit(Result, True);
                if Assigned(Marker) then
                  Result := Marker;
                Break;
              end;
            end
            else
            begin
              // No previous sibling there so the parent node is the nearest previous node.
              Result := Result.Parent;
              if Result = FRoot then
                Result := nil;
              Break;
            end;
          until False;
        end;
      end;
    until not Assigned(Result) or (vsVisible in Result.States);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetPreviousVisibleSibling(Node: PVirtualNode): PVirtualNode;

// Returns the previous visible sibling before Node. Initialization is done implicitly.

begin
  Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');

  Result := Node;
  repeat
    Result := GetPreviousSibling(Result);
  until not Assigned(Result) or (vsVisible in Result.States);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetPreviousVisibleSiblingNoInit(Node: PVirtualNode): PVirtualNode;

// Returns the previous visible sibling before Node.

begin
  Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');

  Result := Node;
  repeat
    Result := Result.PrevSibling;
  until not Assigned(Result) or (vsVisible in Result.States);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetSortedCutCopySet(Resolve: Boolean): TNodeArray;

// Same as GetSortedSelection but with nodes marked as being part in the current cut/copy set (e.g. for clipboard).

var
  Run: PVirtualNode;
  Counter: Cardinal;

  //--------------- local function --------------------------------------------

  procedure IncludeThisNode(Node: PVirtualNode);

  // adds the given node to the result

  var
    Len: Cardinal;

  begin
    Len := Length(Result);
    if Counter = Len then
    begin
      if Len < 100 then
        Len := 100
      else
        Len := Len + Len div 10;
      SetLength(Result, Len);
    end;
    Result[Counter] := Node;
    Inc(Counter);
  end;

  //--------------- end local function ----------------------------------------

begin
  Run := FRoot.FirstChild;
  Counter := 0;
  if Resolve then
  begin
    // Resolving is actually easy: just find the first cutted node in logical order
    // and then never go deeper in level than this node as long as there's a sibling node.
    // Restart the search for a cutted node (at any level) if there are no further siblings.
    while Assigned(Run) do
    begin
      if vsCutOrCopy in Run.States then
      begin
        IncludeThisNode(Run);
        if Assigned(Run.NextSibling) then
          Run := Run.NextSibling
        else
        begin
          // If there are no further siblings then go up one or more levels until a node is
          // found or all nodes have been processed. Although we consider here only initialized
          // nodes we don't need to make any special checks as only initialized nodes can also be selected.
          repeat
            Run := Run.Parent;
          until (Run = FRoot) or Assigned(Run.NextSibling);
          if Run = FRoot then
            Break
          else
            Run := Run.NextSibling;
        end;
      end
      else
        Run := GetNextNoInit(Run);
    end;
  end
  else
    while Assigned(Run) do
    begin
      if vsCutOrCopy in Run.States then
        IncludeThisNode(Run);
      Run := GetNextNoInit(Run);
    end;

  // set the resulting array to its real length
  SetLength(Result, Counter);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetSortedSelection(Resolve: Boolean): TNodeArray;

// Returns a list of selected nodes sorted in logical order, that is, as they appear in the tree.
// If Resolve is True then nodes which are children of other selected nodes are not put into the new array.
// This feature is in particuar important when doing drag'n drop as in this case all selected node plus their children
// need to be considered. A selected node which is child (grand child etc.) of another selected node is then
// automatically included and doesn't need to be explicitely mentioned in the returned selection array.
//
// Note: The caller is responsible for freeing the array. Allocation is done here. Usually, though, freeing the array
//       doesn't need additional attention as it is automatically freed by Delphi when it gets out of scope.

var
  Run: PVirtualNode;
  Counter: Cardinal;

begin
  SetLength(Result, FSelectionCount);
  if FSelectionCount > 0 then
  begin
    Run := FRoot.FirstChild;
    Counter := 0;
    if Resolve then
    begin
      // Resolving is actually easy: just find the first selected node in logical order
      // and then never go deeper in level than this node as long as there's a sibling node.
      // Restart the search for a selected node (at any level) if there are no further siblings.
      while Assigned(Run) do
      begin
        if vsSelected in Run.States then
        begin
          Result[Counter] := Run;
          Inc(Counter);
          if Assigned(Run.NextSibling) then
            Run := Run.NextSibling
          else
          begin
            // If there are no further siblings then go up one or more levels until a node is
            // found or all nodes have been processed. Although we consider here only initialized
            // nodes we don't need to make any special checks as only initialized nodes can also be selected.
            repeat
              Run := Run.Parent;
            until (Run = FRoot) or Assigned(Run.NextSibling);
            if Run = FRoot then
              Break
            else
              Run := Run.NextSibling;
          end;
        end
        else
          Run := GetNextNoInit(Run);
      end;
    end
    else
      while Assigned(Run) do
      begin
        if vsSelected in Run.States then
        begin
          Result[Counter] := Run;
          Inc(Counter);
        end;
        Run := GetNextNoInit(Run);
      end;

    // Since we may have skipped some nodes the result array is likely to be smaller than the
    // selection array, hence shorten the result to true length.
    if Integer(Counter) < Length(Result) then
      SetLength(Result, Counter);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.GetTextInfo(Node: PVirtualNode; Column: TColumnIndex; const AFont: TFont; var R: TRect;
  out Text: String);

// Generic base method for editors, hint windows etc. to get some info about a node.

begin
  R := Rect(0, 0, 0, 0);
  Text := '';
  AFont.Assign(Font);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetTreeRect: TRect;

// Returns the true size of the tree in pixels. This size is at least ClientHeight x ClientWidth and depends on
// the expand state, header size etc.
// Note: if no columns are used then the width of the tree is determined by the largest node which is currently in the
//       client area. This might however not be the largest node in the entire tree.

begin
  Result := Rect(0, 0, Max(FRangeX, ClientWidth), Max(FRangeY, ClientHeight));
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.GetVisibleParent(Node: PVirtualNode): PVirtualNode;

// Returns the first (nearest) parent node of Node which is visible.
// This method is one of the seldom cases where the hidden root node could be returned.

begin
  Assert(Assigned(Node), 'Node must not be nil.');
  Assert(Node <> FRoot, 'Node must not be the hidden root node.');

  Result := Node.Parent;
  while (Result <> FRoot) and not FullyVisible[Result] do
    Result := Result.Parent;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.HasAsParent(Node, PotentialParent: PVirtualNode): Boolean;

// Determines whether Node has got PotentialParent as one of its parents.

var
  Run: PVirtualNode;

begin
  Result := Assigned(Node) and Assigned(PotentialParent) and (Node <> PotentialParent);
  if Result then
  begin
    Run := Node;
    while (Run <> FRoot) and (Run <> PotentialParent) do
      Run := Run.Parent;
    Result := Run = PotentialParent;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.InsertNode(Node: PVirtualNode; Mode: TVTNodeAttachMode; UserData: Pointer = nil): PVirtualNode;

// Adds a new node relative to Node. The final position is determined by Mode.
// UserData can be used to set the first 4 bytes of the user data area to an initial value which can be used
// in OnInitNode and will also cause to trigger the OnFreeNode event (if <> nil) even if the node is not yet
// "officially" initialized.
// InsertNode is a compatibility method and will implicitly validate the given node if the new node
// is to be added as child node. This is however against the virtual paradigm and hence I dissuade from its usage.

var
  NodeData: ^Pointer;

begin
  if Mode <> amNoWhere then
  begin
    CancelEditNode;

    if Node = nil then
      Node := FRoot;
    // we need a new node...
    Result := MakeNewNode;
    // avoid erronous attach modes
    if Node = FRoot then
    begin
      case Mode of
        amInsertBefore:
          Mode := amAddChildFirst;
        amInsertAfter:
          Mode := amAddChildLast;
      end;
    end;

    // Validate given node in case the new node becomes its child.
    if (Mode in [amAddChildFirst, amAddChildLast]) and not (vsInitialized in Node.States) then
      InitNode(Node);
    InternalConnectNode(Result, Node, Self, Mode);

    // Check if there is initial user data and there is also enough user data space allocated.
    if Assigned(UserData) then
      if FNodeDataSize >= 4 then
      begin
        NodeData := Pointer(PByte(@Result.Data) + FTotalInternalDataSize);
        NodeData^ := UserData;
        Include(Result.States, vsInitialUserData);
      end
      else
        ShowError(SCannotSetUserData, hcTFCannotSetUserData);

    if FUpdateCount = 0 then
    begin
      // If auto sort is enabled then sort the node or its parent (depending on the insert mode).
      if (toAutoSort in FOptions.FAutoOptions) and (FHeader.FSortColumn > InvalidColumn) then
        case Mode of
          amInsertBefore,
          amInsertAfter:
            // Here no initialization is necessary because *if* a node has already got children then it
            // must also be initialized.
            // Note: Node can never be FRoot at this point.
            Sort(Node.Parent, FHeader.FSortColumn, FHeader.FSortDirection, True);
          amAddChildFirst,
          amAddChildLast:
            Sort(Node, FHeader.FSortColumn, FHeader.FSortDirection, True);
        end;

      UpdateScrollbars(True);
      if Mode = amInsertBefore then
        InvalidateToBottom(Result)
      else
        InvalidateToBottom(Node);
    end;
    StructureChange(Result, crNodeAdded);
  end
  else
    Result := nil;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.InvalidateChildren(Node: PVirtualNode; Recursive: Boolean);

// Invalidates Node and its immediate children.
// If Recursive is True then all grandchildren are invalidated as well.
// The node itself is initialized if necessary and its child nodes are created (and initialized too if
// Recursive is True).

var
  Run: PVirtualNode;

begin
  if Assigned(Node) then
  begin
    if not (vsInitialized in Node.States) then
      InitNode(Node);
    InvalidateNode(Node);
    if (vsHasChildren in Node.States) and (Node.ChildCount = 0) then
      InitChildren(Node);
    Run := Node.FirstChild;
  end
  else
    Run := FRoot.FirstChild;

  while Assigned(Run) do
  begin
    InvalidateNode(Run);
    if Recursive then
      InvalidateChildren(Run, True);
    Run := Run.NextSibling;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.InvalidateColumn(Column: TColumnIndex);

// Invalidates the client area part of a column.

var
  R: TRect;

begin
  if (FUpdateCount = 0) and HandleAllocated and FHeader.FColumns.IsValidColumn(Column) then
  begin
    R := ClientRect;
    //lclheader
    if hoVisible in FHeader.FOptions then
      OffsetRect(R, 0, FHeader.Height);
    FHeader.Columns.GetColumnBounds(Column, R.Left, R.Right);
    InvalidateRect(Handle, @R, False);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.InvalidateNode(Node: PVirtualNode): TRect;

// Initiates repaint of the given node and returns the just invalidated rectangle.

begin
  if (FUpdateCount = 0) and HandleAllocated then
  begin
    Result := GetDisplayRect(Node, NoColumn, False);
    InvalidateRect(Handle, @Result, False);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.InvalidateToBottom(Node: PVirtualNode);

// Initiates repaint of client area starting at given node. If this node is not visible or not yet initialized
// then nothing happens.

var
  R: TRect;

begin
  if FUpdateCount = 0 then
  begin
    if (Node = nil) or (Node = FRoot) then
      Invalidate
    else
      if (vsInitialized in Node.States) and (vsVisible in Node.States) then
      begin
        R := GetDisplayRect(Node, -1, False);
        if R.Top < ClientHeight then
        begin
          if (toChildrenAbove in FOptions.FPaintOptions) and (vsExpanded in Node.States) then
            Dec(R.Top, Node.TotalHeight + NodeHeight[Node]);
          R.Bottom := ClientHeight;
          //lclheader
          if hoVisible in FHeader.FOptions then
            Inc(R.Bottom, FHeader.Height);
          InvalidateRect(Handle, @R, False);
        end;
      end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.InvertSelection(VisibleOnly: Boolean);

// Inverts the current selection (so nodes which are selected become unselected and vice versa).
// If VisibleOnly is True then only visible nodes are considered.

var
  Run: PVirtualNode;
  NewSize: Integer;
  NextFunction: TGetNextNodeProc;
  TriggerChange: Boolean;

begin
  if not FSelectionLocked and (toMultiSelect in FOptions.FSelectionOptions) then
  begin
    Run := FRoot.FirstChild;
    ClearTempCache;
    if VisibleOnly then
      NextFunction := GetNextVisibleNoInit
    else
      NextFunction := GetNextNoInit;
    while Assigned(Run) do
    begin
      if vsSelected in Run.States then
        InternalRemoveFromSelection(Run)
      else
        InternalCacheNode(Run);
      Run := NextFunction(Run);
    end;

    // do some housekeeping
    // Need to trigger the OnChange event from here if nodes were only deleted but not added.
    TriggerChange := False;
    NewSize := PackArray(FSelection, FSelectionCount);
    if NewSize > -1 then
    begin
      FSelectionCount := NewSize;
      SetLength(FSelection, FSelectionCount);
      TriggerChange := True;
    end;
    if FTempNodeCount > 0 then
    begin
      AddToSelection(FTempNodeCache, FTempNodeCount);
      ClearTempCache;
      TriggerChange := False;
    end;
    Invalidate;
    if TriggerChange then
      Change(nil);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.IsEditing: Boolean;

begin
  Result := tsEditing in FStates;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.IsMouseSelecting: Boolean;

begin
  Result := (tsDrawSelPending in FStates) or (tsDrawSelecting in FStates);
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.IterateSubtree(Node: PVirtualNode; Callback: TVTGetNodeProc; Data: Pointer;
  Filter: TVirtualNodeStates = []; DoInit: Boolean = False; ChildNodesOnly: Boolean = False): PVirtualNode;

// Iterates through the all children and grandchildren etc. of Node (or the entire tree if Node = nil)
// and calls for each node the provided callback method (which must not be empty).
// Filter determines which nodes to consider (an empty set denotes all nodes).
// If DoInit is True then nodes which aren't initialized yet will be initialized.
// Note: During execution of the callback the application can set Abort to True. In this case the iteration is stopped
//       and the last accessed node (the one on which the callback set Abort to True) is returned to the caller.
//       Otherwise (no abort) nil is returned.

var
  Stop: PVirtualNode;
  Abort: Boolean;
  GetNextNode: TGetNextNodeProc;
  WasIterating: Boolean;

begin
  Assert(Node <> FRoot, 'Node must not be the hidden root node.');

  WasIterating := tsIterating in FStates;
  DoStateChange([tsIterating]);
  try
    // prepare function to be used when advancing
    if DoInit then
      GetNextNode := GetNext
    else
      GetNextNode := GetNextNoInit;

    Abort := False;
    if Node = nil then
      Stop := nil
    else
    begin
      if not (vsInitialized in Node.States) and DoInit then
        InitNode(Node);

      // The stopper does not need to be initialized since it is not taken into the enumeration.
      Stop := Node.NextSibling;
      if Stop = nil then
      begin
        Stop := Node;
        repeat
          Stop := Stop.Parent;
        until (Stop = FRoot) or Assigned(Stop.NextSibling);
        if Stop = FRoot then
          Stop := nil
        else
          Stop := Stop.NextSibling;
      end;
    end;

    // Use first node if we start with the root.
    if Node = nil then
      Node := GetFirstNoInit;

    if Assigned(Node) then
    begin
      if not (vsInitialized in Node.States) and DoInit then
        InitNode(Node);

      // Skip given node if only the child nodes are requested.
      if ChildNodesOnly then
      begin
        if Node.ChildCount = 0 then
          Node := nil
        else
          Node := GetNextNode(Node);
      end;

      if Filter = [] then
      begin
        // unfiltered loop
        while Assigned(Node) and (Node <> Stop) do
        begin
          Callback(Self, Node, Data, Abort);
          if Abort then
            Break;
          Node := GetNextNode(Node);
        end;
      end
      else
      begin
        // filtered loop
        while Assigned(Node) and (Node <> Stop) do
        begin
          if Node.States * Filter = Filter then
            Callback(Self, Node, Data, Abort);
          if Abort then
            Break;
          Node := GetNextNode(Node)
        end;
      end;
    end;

    if Abort then
      Result := Node
    else
      Result := nil;
  finally
    if not WasIterating then
      DoStateChange([], [tsIterating]);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.LoadFromFile(const FileName: TFileName);

var
  FileStream: TFileStream;

begin
  FileStream := TFileStream.Create(FileName, fmOpenRead or fmShareDenyWrite);
  try
    LoadFromStream(FileStream);
  finally
    FileStream.Free;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.LoadFromStream(Stream: TStream);

// Clears the current content of the tree and loads a new structure from the given stream.

var
  ThisID: TMagicID;
  Version,
  Count: Cardinal;
  Node: PVirtualNode;

begin
  if not (toReadOnly in FOptions.FMiscOptions) then
  begin
    Clear;
    // Check first whether this is a stream we can read.
    if Stream.Read(ThisID, SizeOf(TMagicID)) < SizeOf(TMagicID) then
      ShowError(SStreamTooSmall, hcTFStreamTooSmall);

    if (ThisID[0] = MagicID[0]) and
       (ThisID[1] = MagicID[1]) and
       (ThisID[2] = MagicID[2]) and
       (ThisID[5] = MagicID[5]) then
    begin
      Version := Word(ThisID[3]);
      if Version <= VTTreeStreamVersion then
      begin
        BeginUpdate;
        try
          // LCL port started with tree stream version 2 so no need to do the check here
          Stream.ReadBuffer(Count, SizeOf(Count));

          while (Stream.Position < Stream.Size) and (Count > 0) do
          begin
            Dec(Count);
            Node := MakeNewNode;
            InternalConnectNode(Node, FRoot, Self, amAddChildLast);
            InternalAddFromStream(Stream, Version, Node);
          end;
          DoNodeCopied(nil);
        finally
          EndUpdate;
        end;
      end
      else
        ShowError(SWrongStreamVersion, hcTFWrongStreamVersion);
    end
    else
      ShowError(SWrongStreamFormat, hcTFWrongStreamFormat);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.MeasureItemHeight(const Canvas: TCanvas; Node: PVirtualNode);

// If the height of the given node has not yet been measured then do it now.

var
  NewNodeHeight: Integer;

begin
  if not (vsHeightMeasured in Node.States) then
  begin
    Include(Node.States, vsHeightMeasured);
    NewNodeHeight := Node.NodeHeight;
    DoMeasureItem(Canvas, Node, NewNodeHeight);
    if NewNodeHeight <> Node.NodeHeight then
      SetNodeHeight(Node, NewNodeHeight);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.MoveTo(Node: PVirtualNode; Tree: TBaseVirtualTree; Mode: TVTNodeAttachMode;
  ChildrenOnly: Boolean);

// A simplified method to allow to move nodes to the root of another tree.

begin
  MoveTo(Node, Tree.FRoot, Mode, ChildrenOnly);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.MoveTo(Source, Target: PVirtualNode; Mode: TVTNodeAttachMode; ChildrenOnly: Boolean);

// Moves the given node (and all its children) to Target. Source must belong to the tree instance which calls this
// MoveTo method. Mode determines how to connect Source to Target.
// This method might involve a change of the tree if Target belongs to a different tree than Source.

var
  TargetTree: TBaseVirtualTree;
  Allowed: Boolean;
  NewNode: PVirtualNode;
  Stream: TMemoryStream;

begin
  Assert(TreeFromNode(Source) = Self, 'The source tree must contain the source node.');

  // When moving nodes then source and target must not be the same node unless only the source's children are
  // moved and they are inserted before or after the node itself.
  Allowed := (Source <> Target) or ((Mode in [amInsertBefore, amInsertAfter]) and ChildrenOnly);

  if Allowed and (Mode <> amNoWhere) and Assigned(Source) and (Source <> FRoot) and
    not (toReadOnly in FOptions.FMiscOptions) then
  begin
    // Assume that an empty destination means the root in this (the source) tree.
    if Target = nil then
    begin
      TargetTree := Self;
      Target := FRoot;
      Mode := amAddChildFirst;
    end
    else
      TargetTree := TreeFromNode(Target);

    if Target = TargetTree.FRoot then
    begin
      case Mode of
        amInsertBefore:
          Mode := amAddChildFirst;
        amInsertAfter:
          Mode := amAddChildLast;
      end;
    end;

    // Make sure the target node is initialized.
    if not (vsInitialized in Target.States) then
      InitNode(Target)
    else
      if (vsHasChildren in Target.States) and (Target.ChildCount = 0) then
        InitChildren(Target);

    if TargetTree = Self then
    begin
      // Simple case: move node(s) within the same tree.
      if Target = FRoot then
        Allowed := DoNodeMoving(Source, nil)
      else
        Allowed := DoNodeMoving(Source, Target);
      if Allowed then
      begin
        // Check first that Source is not added as new child to a target node which
        // is already a child of Source.
        // Consider the case Source and Target are the same node, but only child nodes are moved.
        if (Source <> Target) and HasAsParent(Target, Source) then
            ShowError(SWrongMoveError, hcTFWrongMoveError);

        if not ChildrenOnly then
        begin
          // Disconnect from old location.
          InternalDisconnectNode(Source, True);
          // Connect to new location.
          InternalConnectNode(Source, Target, Self, Mode);
          DoNodeMoved(Source);
        end
        else
        begin
          // Only child nodes should be moved. Insertion order depends on move mode.
          if Mode = amAddChildFirst then
          begin
            Source := Source.LastChild;
            while Assigned(Source) do
            begin
              NewNode := Source.PrevSibling;
              // Disconnect from old location.
              InternalDisconnectNode(Source, True, False);
              // Connect to new location.
              InternalConnectNode(Source, Target, Self, Mode);
              DoNodeMoved(Source);
              Source := NewNode;
            end;
          end
          else
          begin
            Source := Source.FirstChild;
            while Assigned(Source) do
            begin
              NewNode := Source.NextSibling;
              // Disconnect from old location.
              InternalDisconnectNode(Source, True, False);
              // Connect to new location.
              InternalConnectNode(Source, Target, Self, Mode);
              DoNodeMoved(Source);
              Source := NewNode;
            end;
          end;
        end;
      end;
    end
    else
    begin
      // Difficult case: move node(s) to another tree.
      // In opposition to node copying we ask only once if moving is allowed because
      // we cannot take back a move once done.
      if Target = TargetTree.FRoot then
        Allowed := DoNodeMoving(Source, nil)
      else
        Allowed := DoNodeMoving(Source, Target);

      if Allowed then
      begin
        Stream := TMemoryStream.Create;
        try
          // Write all nodes into a temporary stream depending on the ChildrenOnly flag.
          if not ChildrenOnly then
            WriteNode(Stream, Source)
          else
          begin
            Source := Source.FirstChild;
            while Assigned(Source) do
            begin
              WriteNode(Stream, Source);
              Source := Source.NextSibling;
            end;
          end;
          // Now load the serialized nodes into the target node (tree).
          TargetTree.BeginUpdate;
          try
            Stream.Position := 0;
            while Stream.Position < Stream.Size do
            begin
              NewNode := TargetTree.MakeNewNode;
              InternalConnectNode(NewNode, Target, TargetTree, Mode);
              TargetTree.InternalAddFromStream(Stream, VTTreeStreamVersion, NewNode);
              DoNodeMoved(NewNode);
            end;
          finally
            TargetTree.EndUpdate;
          end;
        finally
          Stream.Free;
        end;
        // finally delete original nodes
        BeginUpdate;
        try
          if ChildrenOnly then
            DeleteChildren(Source)
          else
            DeleteNode(Source);
        finally
          EndUpdate;
        end;
      end;
    end;

    InvalidateCache;
    if (FUpdateCount = 0) and Allowed then
    begin
      ValidateCache;
      UpdateScrollBars(True);
      Invalidate;
      if TargetTree <> Self then
        TargetTree.Invalidate;
    end;
    StructureChange(Source, crNodeMoved);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.PaintTree(TargetCanvas: TCanvas; const Window: TRect; Target: TPoint;
  PaintOptions: TVTInternalPaintOptions; PixelFormat: TPixelFormat);

// This is the core paint routine of the tree. It is responsible for maintaining the paint cycles per node as well
// as coordinating drawing of the various parts of the tree image.
// TargetCanvas is the canvas to which to draw the tree image. This is usually the tree window itself but could well
// be a bitmap or printer canvas.
// Window determines which part of the entire tree image to draw. The full size of the virtual image is determined
// by GetTreeRect.
// Target is the position in TargetCanvas where to draw the tree part specified by Window.
// PaintOptions determines what of the tree to draw. For different tasks usually different parts need to be drawn, with
// a full image in the window, selected only nodes for a drag image etc.

const
  ImageKind: array[Boolean] of TVTImageKind = (ikNormal, ikSelected);

var
  DrawSelectionRect,
  UseBackground,
  ShowImages,
  ShowStateImages,
  ShowCheckImages,
  UseColumns,
  IsMainColumn: Boolean;
  {$ifdef ManualClipNeeded}
  YCorrect,
  {$endif}
  VAlign,
  IndentSize,
  ButtonX,
  ButtonY: Integer;
  LineImage: TLineImage;
  PaintInfo: TVTPaintInfo;     // all necessary information about a node to pass to the paint routines

  R,                           // the area of an entire node in its local coordinate
  TargetRect,                  // the area of a node (part) in the target canvas
  SelectionRect: TRect;        // ordered rectangle used for drawing the selection focus rect
  NextColumn: TColumnIndex;
  BaseOffset: Integer;         // top position of the top node to draw given in absolute tree coordinates
  NodeBitmap: TBitmap;         // small buffer to draw flicker free
  MaximumRight,                // maximum horizontal target position
  MaximumBottom: Integer;      // maximum vertical target position
  SelectLevel: Integer;        // > 0 if current node is selected or child/grandchild etc. of a selected node
  FirstColumn: TColumnIndex;   // index of first column which is at least partially visible in the given window

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcPaint],'PaintTree');{$endif}
  {$ifdef DEBUG_VTV}Logger.Send([lcPaint, lcHeaderOffset],'Window',Window);{$endif}
  {$ifdef DEBUG_VTV}Logger.Send([lcPaint, lcHeaderOffset],'Target',Target);{$endif}
  {$ifdef DEBUG_VTV}Logger.Send([lcPaintHeader],'ClientRect',ClientRect);{$endif}
  {$ifdef DEBUG_VTV}Logger.Send([lcPaintHeader],'TreeRect',GetTreeRect);{$endif}
  {$ifdef DEBUG_VTV}Logger.Send([lcPaintHeader],'OffsetX: %d  OffsetY: %d',[OffsetX,OffsetY]);{$endif}
  //lcl changes to 24bit color depth when screen depth is 32 bit
  //todo: remove when this limitation is removed
  {$ifdef Windows}
  if (PixelFormat = pfDevice) and (ScreenInfo.ColorDepth = 32) then
    PixelFormat := pf32bit;
  {$endif}
  if not (tsPainting in FStates) then
  begin
    DoStateChange([tsPainting]);
    try
      DoBeforePaint(TargetCanvas);

      // Create small bitmaps and initialize default values.
      // The bitmaps are used to paint one node at a time and to draw the result to the target (e.g. screen) in one step,
      // to prevent flickering.
      NodeBitmap := TBitmap.Create;
      // For alpha blending we need the 32 bit pixel format. For other targets there might be a need for a certain
      // pixel format (e.g. printing).
      if MMXAvailable and ((FDrawSelectionMode = smBlendedRectangle) or (tsUseThemes in FStates) or
        (toUseBlendedSelection in FOptions.PaintOptions)) then
        NodeBitmap.PixelFormat := pf32Bit
      else
        NodeBitmap.PixelFormat := PixelFormat;

      // Prepare paint info structure and lock the back bitmap canvas to avoid that it gets freed on the way.
      FillChar(PaintInfo, SizeOf(PaintInfo), 0);
      PaintInfo.Canvas := NodeBitmap.Canvas;
      NodeBitmap.Canvas.Lock;
      try
        {$ifdef DEBUG_VTV}Logger.Send([lcPaintDetails],'FNewSelRect', FNewSelRect);{$endif}
        // Prepare the current selection rectangle once. The corner points are absolute tree coordinates.
        SelectionRect := OrderRect(FNewSelRect);
        {$ifdef DEBUG_VTV}Logger.Send([lcPaintDetails, lcSelection],'SelectionRect', SelectionRect);{$endif}
        DrawSelectionRect := IsMouseSelecting and not IsRectEmpty(SelectionRect);
        {$ifdef DEBUG_VTV}Logger.Watch([lcPaintDetails],'DrawSelectionRect',DrawSelectionRect);{$endif}
        // R represents an entire node (all columns), but is a bit unprecise when it comes to
        // trees without any column defined, because FRangeX only represents the maximum width of all
        // nodes in the client area (not all defined nodes). There might be, however, wider nodes somewhere. Without full
        // validation I cannot better determine the width, though. By using at least the control's width it is ensured
        // that the tree is fully displayed on screen.
        R := Rect(0, 0, Max(FRangeX, ClientWidth), 0);
        NodeBitmap.Width := Window.Right - Window.Left;

        // For quick checks some intermediate variables are used.
        UseBackground := (toShowBackground in FOptions.FPaintOptions) and (FBackground.Graphic is TBitmap) and
          (poBackground in PaintOptions);
        ShowImages := Assigned(FImages);
        ShowStateImages := Assigned(FStateImages);
        ShowCheckImages := Assigned(FCheckImages) and (toCheckSupport in FOptions.FMiscOptions);
        {$ifdef DEBUG_VTV}Logger.Send([lcCheck],'ShowCheckImages',ShowCheckImages);{$endif}
        UseColumns := FHeader.UseColumns;

        // Adjust paint options to tree settings. Hide selection if told so or the tree is unfocused.
        if (toAlwaysHideSelection in FOptions.FPaintOptions) or
          (not Focused and (toHideSelection in FOptions.FPaintOptions)) then
          Exclude(PaintOptions, poDrawSelection);
        if toHideFocusRect in FOptions.FPaintOptions then
          Exclude(PaintOptions, poDrawFocusRect);

        // Determine node to start drawing with.
        BaseOffset := 0;
        PaintInfo.Node := GetNodeAt(0, Window.Top, False, BaseOffset);
        if PaintInfo.Node = nil then
          BaseOffset := Window.Top;
        {$ifdef DEBUG_VTV}Logger.Send([lcPaint, lcHeaderOffset],'BaseOffset',BaseOffset);{$endif}

        // Transform selection rectangle into node bitmap coordinates.
        if DrawSelectionRect then
          OffsetRect(SelectionRect, 0, -BaseOffset);

        {$ifdef DEBUG_VTV}Logger.Send([lcSelection], 'SelectionRect fixed by BaseOffset', SelectionRect);{$endif}
        // The target rectangle holds the coordinates of the exact area to blit in target canvas coordinates.
        // It is usually smaller than an entire node and wanders while the paint loop advances.
        MaximumRight := Target.X + (Window.Right - Window.Left);
        MaximumBottom := Target.Y + (Window.Bottom - Window.Top);

        {$ifdef DEBUG_VTV}Logger.Send([lcPaintHeader, lcHeaderOffset],'MaximumRight: %d MaximumBottom: %d',[MaximumRight,MaximumBottom]);{$endif}
        TargetRect := Rect(Target.X, Target.Y - (Window.Top - BaseOffset), MaximumRight, 0);
        TargetRect.Bottom := TargetRect.Top;

        // This marker gets the index of the first column which is visible in the given window.
        // This is needed for column based background colors.
        FirstColumn := InvalidColumn;

        if Assigned(PaintInfo.Node) then
        begin
          ButtonX := Round((Integer(FIndent) - FPlusBM.Width) / 2);

          // ----- main node paint loop
          while Assigned(PaintInfo.Node) do
          begin
            {$ifdef DEBUG_VTV}Logger.EnterMethod([lcPaintDetails],'PaintNode');{$endif}
            {$ifdef DEBUG_VTV}Logger.Send([lcPaintDetails],'NodeIndex',PaintInfo.Node^.Index);{$endif}
            {$ifdef DEBUG_VTV}Logger.Watch([lcPaintDetails],'BaseOffset',BaseOffset);{$endif}
            {$ifdef DEBUG_VTV}Logger.Watch([lcPaintDetails],'Brush.Color',PaintInfo.Canvas.Brush.Color);{$endif}
            // Determine LineImage, SelectionLevel and IndentSize
            SelectLevel := DetermineLineImageAndSelectLevel(PaintInfo.Node, LineImage);
            IndentSize := Length(LineImage);
            if not (toFixedIndent in FOptions.FPaintOptions) then
              ButtonX := (IndentSize - 1) * FIndent + Round((FIndent - FPlusBM.Width) / 2);

            // Initialize node if not already done.
            if not (vsInitialized in PaintInfo.Node.States) then
              InitNode(PaintInfo.Node);
            if (vsSelected in PaintInfo.Node.States) and not (toChildrenAbove in FOptions.FPaintOptions) then
              Inc(SelectLevel);

            // Ensure the node's height is determined.
            MeasureItemHeight(PaintInfo.Canvas, PaintInfo.Node);

            // Adjust the brush origin for dotted lines depending on the current source position.
            // It is applied some lines later, as the canvas might get reallocated, when changing the node bitmap.
            PaintInfo.BrushOrigin := Point(Window.Left and 1, BaseOffset and 1);
            Inc(BaseOffset, PaintInfo.Node.NodeHeight);

            TargetRect.Bottom := TargetRect.Top + PaintInfo.Node.NodeHeight;

            {$ifdef DEBUG_VTV}Logger.Send([lcHeaderOffset], 'TargetRect for Node ' + IntToStr(PaintInfo.Node.Index), TargetRect);{$endif}

            // If poSelectedOnly is active then do the following stuff only for selected nodes or nodes
            // which are children of selected nodes.
            if (SelectLevel > 0) or not (poSelectedOnly in PaintOptions) then
            begin
              // Adjust height of temporary node bitmap.
              with NodeBitmap do
              begin
                if Height <> PaintInfo.Node.NodeHeight then
                begin
                  {$ifdef DEBUG_VTV}Logger.Send([lcPaintDetails],'Setting the Node Height');{$endif}
                  Height := PaintInfo.Node.NodeHeight;
                  // Make sure the buffer bitmap and target bitmap use the same transformation mode.
                  {$ifndef Gtk}
                  SetMapMode(Canvas.Handle, GetMapMode(TargetCanvas.Handle));
                  {$endif}
                  SetWindowOrgEx(Canvas.Handle, Window.Left, 0, nil);
                  R.Bottom := PaintInfo.Node.NodeHeight;
                end;
                // Set the origin of the canvas' brush. This depends on the node heights.
                //todo: see if is necessary. According to docs is only necessary when HALFTONE is set
                {$ifndef INCOMPLETE_WINAPI}
                with PaintInfo do
                  SetBrushOrgEx(Canvas.Handle, BrushOrigin.X, BrushOrigin.Y, nil);
                {$endif}
              end;
              CalculateVerticalAlignments(ShowImages, ShowStateImages, PaintInfo.Node, VAlign, ButtonY);

              // Let application decide whether the node should normally be drawn or by the application itself.
              if not DoBeforeItemPaint(PaintInfo.Canvas, PaintInfo.Node, R) then
              begin
                // Init paint options for the background painting.
                PaintInfo.PaintOptions := PaintOptions;
                {$ifdef DEBUG_VTV}Logger.Watch([lcPaintDetails],'Brush.Color',PaintInfo.Canvas.Brush.Color);{$endif}
                // The node background can contain a single color, a bitmap or can be drawn by the application.
                ClearNodeBackground(PaintInfo, UseBackground, True, Rect(Window.Left, TargetRect.Top, Window.Right,
                  TargetRect.Bottom));
                {$ifdef DEBUG_VTV}Logger.SendBitmap([lcPaintBitmap],'After Clear BackGround',NodeBitmap);{$endif}
                {$ifdef DEBUG_VTV}Logger.Watch([lcPaintDetails],'Brush.Color',PaintInfo.Canvas.Brush.Color);{$endif}
                // Prepare column, position and node clipping rectangle.
                PaintInfo.CellRect := R;
                {$ifdef DEBUG_VTV}Logger.Send([lcPaintDetails],'PaintInfo.CellRect',PaintInfo.CellRect);{$endif}
                if UseColumns then
                  InitializeFirstColumnValues(PaintInfo);

                // Now go through all visible columns (there's still one run if columns aren't used).
                with FHeader.FColumns do
                begin
                  while ((PaintInfo.Column > InvalidColumn) or not UseColumns)
                    and (PaintInfo.CellRect.Left < Window.Right) do
                  begin
                    if UseColumns then
                    begin
                      PaintInfo.Column := FPositionToIndex[PaintInfo.Position];
                      if FirstColumn = InvalidColumn then
                        FirstColumn := PaintInfo.Column;
                      PaintInfo.BidiMode := Items[PaintInfo.Column].FBiDiMode;
                      PaintInfo.Alignment := Items[PaintInfo.Column].FAlignment;
                    end
                    else
                    begin
                      PaintInfo.Column := NoColumn;
                      PaintInfo.BidiMode := BidiMode;
                      PaintInfo.Alignment := FAlignment;
                    end;
                    {$ifdef DEBUG_VTV}Logger.Send([lcPaintDetails],
                      'Column Paint - PaintInfo.Position: %d PaintInfo.Column: %d',[PaintInfo.Position,PaintInfo.Column]);{$endif}
                    PaintInfo.PaintOptions := PaintOptions;
                    with PaintInfo do
                    begin
                      if (tsEditing in FStates) and (Node = FFocusedNode) and
                        ((Column = FEditColumn) or not UseColumns) then
                        Exclude(PaintOptions, poDrawSelection);
                      if not UseColumns or
                        ((vsSelected in Node.States) and (toFullRowSelect in FOptions.FSelectionOptions) and
                         (poDrawSelection in PaintOptions)) or
                        (coParentColor in Items[PaintInfo.Column].Options) then
                        Exclude(PaintOptions, poColumnColor);
                    end;
                    IsMainColumn := PaintInfo.Column = FHeader.MainColumn;

                    // Consider bidi mode here. In RTL context means left alignment actually right alignment and vice versa.
                    if PaintInfo.BidiMode <> bdLeftToRight then
                      ChangeBiDiModeAlignment(PaintInfo.Alignment);

                    // Paint the current cell if it is marked as being visible or columns aren't used and
                    // if this cell belongs to the main column if only the main column should be drawn.
                    if (not UseColumns or (coVisible in Items[PaintInfo.Column].FOptions)) and
                      (not (poMainOnly in PaintOptions) or IsMainColumn) then
                    begin
                      AdjustPaintCellRect(PaintInfo, NextColumn);

                      // Paint the cell only if it is in the current window.
                      if PaintInfo.CellRect.Right > Window.Left then
                      begin
                        with PaintInfo do
                        begin
                          // Fill in remaining values in the paint info structure.
                          NodeWidth := DoGetNodeWidth(Node, Column, Canvas);
                          // Not the entire cell is covered by text. Hence we need a running rectangle to follow up.
                          ContentRect := CellRect;
                          // Set up the distance from column border (margin).
                          if BidiMode <> bdLeftToRight then
                            Dec(ContentRect.Right, FMargin)
                          else
                            Inc(ContentRect.Left, FMargin);

                          if ShowCheckImages and IsMainColumn then
                          begin
                            ImageInfo[iiCheck].Index := GetCheckImage(Node);
                            if ImageInfo[iiCheck].Index > -1 then
                            begin
                              AdjustImageBorder(FCheckImages.Height, FCheckImages.Height, BidiMode, VAlign, ContentRect, ImageInfo[iiCheck]);
                              ImageInfo[iiCheck].Ghosted := False;
                            end;
                          end
                          else
                            ImageInfo[iiCheck].Index := -1;
                          if ShowStateImages then
                          begin
                            GetImageIndex(PaintInfo, ikState, iiState, FStateImages);
                            if ImageInfo[iiState].Index > -1 then
                              AdjustImageBorder(FStateImages.Width, FStateImages.Height, BidiMode, VAlign, ContentRect, ImageInfo[iiState]);
                          end
                          else
                            ImageInfo[iiState].Index := -1;
                          if ShowImages then
                          begin
                            GetImageIndex(PaintInfo, ImageKind[vsSelected in Node.States], iiNormal, FImages);
                            if ImageInfo[iiNormal].Index > -1 then
                              AdjustImageBorder(FImages.Width, FImages.Height, BidiMode, VAlign, ContentRect, ImageInfo[iiNormal]);
                          end
                          else
                            ImageInfo[iiNormal].Index := -1;

                          // Take the space for the tree lines into account.
                          if IsMainColumn then
                            AdjustCoordinatesByIndent(PaintInfo, IfThen(toFixedIndent in FOptions.FPaintOptions, 1, IndentSize));

                          if UseColumns then
                            LimitPaintingToArea(Canvas, CellRect);

                          // Paint the horizontal grid line.
                          if (poGridLines in PaintOptions) and (toShowHorzGridLines in FOptions.FPaintOptions) then
                          begin
                            Canvas.Font.Color := FColors.GridLineColor;
                            if IsMainColumn and (FLineMode = lmBands) then
                            begin
                              if BidiMode = bdLeftToRight then
                              begin
                                DrawDottedHLine(PaintInfo, CellRect.Left + IfThen(toFixedIndent in FOptions.FPaintOptions, 1, IndentSize) * Integer(FIndent), CellRect.Right - 1,
                                  CellRect.Bottom - 1);
                              end
                              else
                              begin
                                DrawDottedHLine(PaintInfo, CellRect.Left, CellRect.Right - IfThen(toFixedIndent in FOptions.FPaintOptions, 1, IndentSize) * Integer(FIndent) - 1,
                                  CellRect.Bottom - 1);
                              end;
                            end
                            else
                              DrawDottedHLine(PaintInfo, CellRect.Left, CellRect.Right, CellRect.Bottom - 1);
                            Dec(CellRect.Bottom);
                            Dec(ContentRect.Bottom);
                          end;

                          if UseColumns then
                          begin
                            // Paint vertical grid line.
                            // Don't draw if this is the last column and the header is in autosize mode.
                            if (poGridLines in PaintOptions) and (toShowVertGridLines in FOptions.FPaintOptions) and
                              (not (hoAutoResize in FHeader.FOptions) or (Position < TColumnPosition(Count - 1))) then
                            begin
                              if (BidiMode = bdLeftToRight) or not ColumnIsEmpty(Node, Column) then
                              begin
                                Canvas.Font.Color := FColors.GridLineColor;
                                DrawDottedVLine(PaintInfo, CellRect.Top, CellRect.Bottom, CellRect.Right - 1);
                              end;
                              Dec(CellRect.Right);
                              Dec(ContentRect.Right);
                            end;
                          end;

                          // Prepare background and focus rect for the current cell.
                          PrepareCell(PaintInfo, Window.Left, NodeBitmap.Width);
                          {$ifdef DEBUG_VTV}Logger.Watch([lcPaintDetails],'Brush.Color',PaintInfo.Canvas.Brush.Color);{$endif}
                          // Some parts are only drawn for the main column.
                          if IsMainColumn then
                          begin
                            if toShowTreeLines in FOptions.FPaintOptions then
                              PaintTreeLines(PaintInfo, VAlign, IfThen(toFixedIndent in FOptions.FPaintOptions, 1,
                                             IndentSize), LineImage);
                            // Show node button if allowed, if there child nodes and at least one of the child
                            // nodes is visible or auto button hiding is disabled.
                            if (toShowButtons in FOptions.FPaintOptions) and (vsHasChildren in Node.States) and
                              not ((vsAllChildrenHidden in Node.States) and
                              (toAutoHideButtons in TreeOptions.FAutoOptions)) then
                              PaintNodeButton(Canvas, Node, Column, CellRect, ButtonX, ButtonY, BidiMode);

                            if ImageInfo[iiCheck].Index > -1 then
                              PaintCheckImage(PaintInfo);
                          end;
                          {$ifdef DEBUG_VTV}Logger.Watch([lcPaintDetails],'Brush.Color',PaintInfo.Canvas.Brush.Color);{$endif}
                          if ImageInfo[iiState].Index > -1 then
                            PaintImage(PaintInfo, iiState, False);
                          if ImageInfo[iiNormal].Index > -1 then
                            PaintImage(PaintInfo, iiNormal, True);
                          {$ifdef DEBUG_VTV}Logger.Watch([lcPaintDetails],'Brush.Color',PaintInfo.Canvas.Brush.Color);{$endif}
                          // Now let descendants or applications draw whatever they want,
                          // but don't draw the node if it is currently being edited.
                          if not ((tsEditing in FStates) and (Node = FFocusedNode) and
                            ((Column = FEditColumn) or not UseColumns)) then
                            DoPaintNode(PaintInfo);
                          {$ifdef DEBUG_VTV}Logger.Watch([lcPaintDetails],'Brush.Color',PaintInfo.Canvas.Brush.Color);{$endif}
                          DoAfterCellPaint(Canvas, Node, Column, CellRect);
                        end;
                      end;

                      // leave after first run if columns aren't used
                      if not UseColumns then
                        Break;
                    end
                    else
                      NextColumn := GetNextVisibleColumn(PaintInfo.Column);

                    SelectClipRgn(PaintInfo.Canvas.Handle, 0);
                    // Stop column loop if there are no further columns in the given window.
                    if (PaintInfo.CellRect.Left >= Window.Right) or (NextColumn = InvalidColumn) then
                      Break;

                    // Move on to next column which might not be the one immediately following the current one
                    // because of auto span feature.
                    PaintInfo.Position := Items[NextColumn].Position;

                    // Move clip rectangle and continue.
                    if coVisible in Items[NextColumn].FOptions then
                      with PaintInfo do
                      begin
                        Items[NextColumn].GetAbsoluteBounds(CellRect.Left, CellRect.Right);
                        CellRect.Bottom := Node.NodeHeight;
                        ContentRect.Bottom := Node.NodeHeight;
                      end;
                  end;
                end;

                // This node is finished, notify descendants/application.
                with PaintInfo do
                begin
                  DoAfterItemPaint(Canvas, Node, R);

                  // Final touch for this node: mark it if it is the current drop target node.
                  if (Node = FDropTargetNode) and (toShowDropmark in FOptions.FPaintOptions) and
                    (poDrawDropMark in PaintOptions) then
                    DoPaintDropMark(Canvas, Node, R);
                end;
              end;

              with PaintInfo.Canvas do
              begin
                if DrawSelectionRect then
                begin
                  PaintSelectionRectangle(PaintInfo.Canvas, Window.Left, SelectionRect, Rect(0, 0, NodeBitmap.Width,
                    NodeBitmap.Height));
                end;
                {$ifdef DEBUG_VTV}Logger.SendBitmap([lcPaintBitmap],'NodeBitmap ' + IntToStr(PaintInfo.Node^.Index), NodeBitmap);{$endif}
                {$ifdef DEBUG_VTV}Logger.SendIf([lcPaintDetails, lcHeaderOffset],'TargetRect.Top < Target.Y '+ Logger.RectToStr(TargetRect)
                  +'  '+Logger.PointToStr(Target),TargetRect.Top < Target.Y);{$endif}
                {$ifdef Gtk}
                //lclheader
                // This is a brute force fix AKA hack to prevent the header being cleared
                // when the tree is scrolled (YOffset < 0) and the mouse is over the header
                // Other widgetsets are not affected because excludecliprect works different (better?)
                // this must be removed when/if the paint coordinate is modified to be header aware
                YCorrect := 0;
                if hoVisible in FHeader.Options then
                begin
                  if TargetRect.Top < FHeader.Height then
                    YCorrect := FHeader.Height - TargetRect.Top;
                end;
                {$ifdef DEBUG_VTV}Logger.SendIf([lcPaintDetails],'YCorrect ' + IntToStr(YCorrect), YCorrect > 0);{$endif}
                {$endif}
                // Put the constructed node image onto the target canvas.
                with TargetRect, NodeBitmap do
                  BitBlt(TargetCanvas.Handle, Left,
                    Top {$ifdef ManualClipNeeded} + YCorrect{$endif}, Width, Height, Canvas.Handle, Window.Left,
                    {$ifdef ManualClipNeeded}YCorrect{$else}0{$endif}, SRCCOPY);
              end;
            end;

            Inc(TargetRect.Top, PaintInfo.Node.NodeHeight);
            {$ifdef DEBUG_VTV}Logger.SendIf([lcPaintHeader,lcDrag],'Last Node to be painted: '+ IntToStr(PaintInfo.Node^.Index)
              +' (TargetRect.Top >= MaximumBottom)',TargetRect.Top >= MaximumBottom);{$endif}
            if TargetRect.Top >= MaximumBottom then
            begin
              {$ifdef DEBUG_VTV}Logger.ExitMethod([lcPaintDetails],'PaintNode');{$endif}
              Break;
            end;

            // Keep selection rectangle coordinates in sync.
            if DrawSelectionRect then
              OffsetRect(SelectionRect, 0, -PaintInfo.Node.NodeHeight);

            // Advance to next visible node.
            PaintInfo.Node := GetNextVisible(PaintInfo.Node, True);
            {$ifdef DEBUG_VTV}Logger.ExitMethod([lcPaintDetails],'PaintNode');{$endif}
          end;
        end;

        // Erase rest of window not covered by a node.
        if TargetRect.Top < MaximumBottom then
        begin
          {$ifdef DEBUG_VTV}Logger.Watch([lcPaintDetails],'UseBackground',UseBackground);{$endif}
          {$ifdef DEBUG_VTV}Logger.Watch([lcPaintDetails],'UseColumns',UseColumns);{$endif}
          // Keep the horizontal target position to determine the selection rectangle offset later (if necessary).
          BaseOffset := Target.X;
          Target := TargetRect.TopLeft;
          R := Rect(TargetRect.Left, 0, TargetRect.Left, MaximumBottom - Target.Y);
          TargetRect := Rect(0, 0, MaximumRight - Target.X, MaximumBottom - Target.Y);
          {$ifdef DEBUG_VTV}Logger.Send([lcPaintDetails],'NodeBitmap.Handle',NodeBitmap.Handle);{$endif}

          NodeBitmap.PixelFormat := pf32Bit;
          NodeBitmap.Width := TargetRect.Right - TargetRect.Left;
          NodeBitmap.Height := TargetRect.Bottom - TargetRect.Top;
          // Make sure the buffer bitmap and target bitmap use the same transformation mode.
          {$ifndef Gtk}
          SetMapMode(NodeBitmap.Canvas.Handle, GetMapMode(TargetCanvas.Handle));
          {$endif}
          {$ifdef DEBUG_VTV}Logger.Send([lcPaintDetails],'NodeBitmap.Handle after changing height to background',NodeBitmap.Handle);{$endif}
          {$ifdef DEBUG_VTV}Logger.Send([lcPaintDetails],'TargetRect',TargetRect);{$endif}
          {$ifdef DEBUG_VTV}Logger.Send([lcPaintDetails],'NodeBitmap Width: %d Height: %d',[NodeBitmap.Width,NodeBitmap.Height]);{$endif}
          // Call back application/descendants whether they want to erase this area.
          SetWindowOrgEx(NodeBitmap.Canvas.Handle, Target.X, 0, nil);
          if not DoPaintBackground(NodeBitmap.Canvas, TargetRect) then
          begin
            if UseBackground then
            begin
              SetWindowOrgEx(NodeBitmap.Canvas.Handle, 0, 0, nil);
              if toStaticBackground in TreeOptions.PaintOptions then
                StaticBackground(FBackground.Bitmap, NodeBitmap.Canvas, Target, TargetRect)
              else
                TileBackground(FBackground.Bitmap, NodeBitmap.Canvas, Target, TargetRect);
            end
            else
            begin
              // Consider here also colors of the columns.
              if UseColumns then
              begin
                with FHeader.FColumns do
                begin
                  // If there is no content in the tree then the first column has not yet been determined.
                  if FirstColumn = InvalidColumn then
                  begin
                    FirstColumn := GetFirstVisibleColumn;
                    repeat
                      if FirstColumn <> InvalidColumn then
                      begin
                        R.Left := Items[FirstColumn].Left;
                        R.Right := R.Left +  Items[FirstColumn].FWidth;
                        if R.Right > TargetRect.Left then
                          Break;
                        FirstColumn := GetNextVisibleColumn(FirstColumn);
                      end;
                    until FirstColumn = InvalidColumn;
                  end
                  else
                  begin
                    R.Left := Items[FirstColumn].Left;
                    R.Right := R.Left +  Items[FirstColumn].FWidth;
                  end;

                  NodeBitmap.Canvas.Font.Color := FColors.GridLineColor;
                  while (FirstColumn <> InvalidColumn) and (R.Left < TargetRect.Right + Target.X) do
                  begin
                    if (poGridLines in PaintOptions) and
                       (toFullVertGridLines in FOptions.FPaintOptions) and
                       (toShowVertGridLines in FOptions.FPaintOptions) and
                       (not (hoAutoResize in FHeader.FOptions) or (Cardinal(FirstColumn) < TColumnPosition(Count - 1))) then
                    begin
                      DrawDottedVLine(PaintInfo, R.Top, R.Bottom, R.Right - 1);
                      Dec(R.Right);
                    end;

                    if not (coParentColor in Items[FirstColumn].FOptions) then
                      NodeBitmap.Canvas.Brush.Color := Items[FirstColumn].FColor
                    else
                      NodeBitmap.Canvas.Brush.Color := Color;

                    NodeBitmap.Canvas.FillRect(R);
                    FirstColumn := GetNextVisibleColumn(FirstColumn);
                    if FirstColumn <> InvalidColumn then
                    begin
                      R.Left := Items[FirstColumn].Left;
                      R.Right := R.Left + Items[FirstColumn].FWidth;
                    end;
                  end;

                  // Erase also the part of the tree not covert by a column.
                  if R.Right < TargetRect.Right + Target.X then
                  begin
                    R.Left := R.Right;
                    R.Right := TargetRect.Right + Target.X;
                    // Prevent erasing the last vertical grid line.
                    if (poGridLines in PaintOptions) and
                       (toFullVertGridLines in FOptions.FPaintOptions) and (toShowVertGridLines in FOptions.FPaintOptions) and
                       (not (hoAutoResize in FHeader.FOptions)) then
                      Inc(R.Left);
                    NodeBitmap.Canvas.Brush.Color := Color;
                    NodeBitmap.Canvas.FillRect(R);
                  end;
                end;
                SetWindowOrgEx(NodeBitmap.Canvas.Handle, 0, 0, nil);
              end
              else
              begin
                {$ifdef DEBUG_VTV}Logger.Send([lcPaintDetails],'ErasingBackGround');{$endif}
                {$ifdef DEBUG_VTV}Logger.Send([lcPaintDetails],'TargetRect',TargetRect);{$endif}
                // No columns nor bitmap background. Simply erase it with the tree color.
                SetWindowOrgEx(NodeBitmap.Canvas.Handle, 0, 0, nil);
                NodeBitmap.Canvas.Brush.Color := Color;
                NodeBitmap.Canvas.FillRect(TargetRect);
              end;
            end;
          end;
          SetWindowOrgEx(NodeBitmap.Canvas.Handle, 0, 0, nil);
          {$ifdef DEBUG_VTV}Logger.Watch([lcPaintDetails],'DrawSelectionRect',DrawSelectionRect);{$endif}
          if DrawSelectionRect then
          begin
            R := OrderRect(FNewSelRect);
            // Remap the selection rectangle to the current window of the tree.
            // Since Target has been used for other tasks BaseOffset got the left extent of the target position here.
            OffsetRect(R, -Target.X + BaseOffset - Window.Left, -Target.Y + FOffsetY);
            //todo: see if is necessary
            {$ifndef INCOMPLETE_WINAPI}
            SetBrushOrgEx(NodeBitmap.Canvas.Handle, 0, Target.X and 1, nil);
            {$endif}
            PaintSelectionRectangle(NodeBitmap.Canvas, 0, R, TargetRect);
          end;
          {$ifdef DEBUG_VTV}Logger.Send([lcPaintDetails],'NodeBitmap.Canvas.Height',NodeBitmap.Canvas.Height);{$endif}
          {$ifdef DEBUG_VTV}Logger.Send([lcPaintDetails],'NodeBitmap.Canvas.ClipRect',NodeBitmap.Canvas.ClipRect);{$endif}
          {$ifdef DEBUG_VTV}Logger.Send([lcPaintDetails],'Target',Target);{$endif}
          {$ifdef DEBUG_VTV}Logger.SendBitmap([lcPaintBitmap],'BackGroundBitmap',NodeBitmap);{$endif}
          with Target, NodeBitmap do
            BitBlt(TargetCanvas.Handle, X, Y, Width, Height, Canvas.Handle, 0, 0, SRCCOPY);
        end;
      finally
        NodeBitmap.Canvas.Unlock;
        NodeBitmap.Free;
      end;
      DoAfterPaint(TargetCanvas);
    finally
      DoStateChange([], [tsPainting]);
    end;
  end;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcPaint],'PaintTree');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.PasteFromClipboard: Boolean;

// Reads what is currently on the clipboard into the tree (if the format is supported).
// Note: If the application wants to have text or special formats to be inserted then it must implement
//       its own code (OLE). Here only the native tree format is accepted.

var
  Data: IDataObject;
  Source: TBaseVirtualTree;

begin
  Result := False;
  if not (toReadOnly in FOptions.FMiscOptions) then
  begin
    if OleGetClipboard(Data) <> S_OK then
      ShowError(SClipboardFailed, hcTFClipboardFailed)
    else
    try
      // Try to get the source tree of the operation to optimize the operation.
      Source := GetTreeFromDataObject(Data);
      Result := ProcessOLEData(Source, Data, FFocusedNode, FDefaultPasteMode, Assigned(Source) and
        (tsCutPending in Source.FStates));
      if Assigned(Source) then
        if Source <> Self then
          Source.FinishCutOrCopy
        else
          DoStateChange([], [tsCutPending]);
    finally
      Data := nil;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.PrepareDragImage(Hotspot: TPoint; const DataObject: IDataObject);

// Initiates an image drag operation. Hotspot is the position of the mouse in client coordinates.

var
  PaintOptions: TVTInternalPaintOptions;
  TreeRect,
  PaintRect: TRect;
  LocalSpot,
  ImagePos,
  PaintTarget: TPoint;
  Image: TBitmap;

begin
  if CanShowDragImage then
  begin
    // Determine the drag rectangle which is a square around the hot spot. Operate in virtual tree space.
    LocalSpot := HotSpot;
    Dec(LocalSpot.X, -FEffectiveOffsetX);
    Dec(LocalSpot.Y, FOffsetY);
    TreeRect := Rect(LocalSpot.X - FDragWidth div 2, LocalSpot.Y - FDragHeight div 2, LocalSpot.X + FDragWidth div 2,
      LocalSpot.Y + FDragHeight div 2);

    // Check that we have a valid rectangle.
    with TreeRect do
    begin
      PaintRect := TreeRect;
      if Left < 0 then
      begin
        PaintTarget.X := -Left;
        PaintRect.Left := 0;
      end
      else
        PaintTarget.X := 0;
      if Top < 0 then
      begin
        PaintTarget.Y := -Top;
        PaintRect.Top := 0;
      end
      else
        PaintTarget.Y := 0;
    end;

    Image := TBitmap.Create;
    with Image do
    try
      PixelFormat := pf32Bit;
      Width := TreeRect.Right - TreeRect.Left;
      Height := TreeRect.Bottom - TreeRect.Top;
      // Erase the entire image with the color key value, for the case not everything
      // in the image is covered by the tree image.
      Canvas.Brush.Color := Color;
      Canvas.FillRect(Rect(0, 0, Width, Height));

      PaintOptions := [poDrawSelection, poSelectedOnly];
      if FDragImageKind = diMainColumnOnly then
        Include(PaintOptions, poMainOnly);
      PaintTree(Image.Canvas, PaintRect, PaintTarget, PaintOptions);

      // Once we have got the drag image we can convert all necessary coordinates into screen space.
      OffsetRect(TreeRect, -FEffectiveOffsetX, FOffsetY);
      ImagePos := ClientToScreen(TreeRect.TopLeft);
      HotSpot := ClientToScreen(HotSpot);

      FDragImage.ColorKey := Color;
      FDragImage.PrepareDrag(Image, ImagePos, HotSpot, DataObject);
    finally
      Image.Free;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------
{$ifdef EnablePrint}
procedure TBaseVirtualTree.Print(Printer: TPrinter; PrintHeader: Boolean);

var
  SaveTreeFont: TFont;                 // Remembers the tree's current font.
  SaveHeaderFont: TFont;               // Remembers the header's current font.
  ImgRect,                             // Describes the dimensions of Image.
  TreeRect,                            // The total VTree dimensions.
  DestRect,                            // Dimensions of PrinterImage.
  SrcRect: TRect;                      // Clip dimensions from Image -> PrinterImage
  P: TPoint;                           // Used by PaintTree.
  Options: TVTInternalPaintOptions;    // Used by PaintTree.
  Image,                               // Complete Tree is drawn to this image.
  PrinterImage: TBitmap;               // This is the image that gets printed.
  SaveColor: TColor;                   // Remembers the VTree Color.
  pTxtHeight,                          // Height of font in the TPrinter.Canvas
  vTxtHeight,                          // Height of font in the VTree Canvas
  vPageWidth,
  vPageHeight,                         // Printer height in VTree resolution
  xPageNum, yPageNum,                  // # of pages (except the occasional last one)
  xPage, yPage: Integer;               // Loop counter
  Scale: Extended;                     // Scale factor between Printer Canvas and VTree Canvas
  LogFont: TLogFont;

begin
  if Assigned(Printer) then
  begin
    BeginUpdate;

    // Grid lines are the only parts which are desirable when printing.
    Options := [poGridLines];

    // Remember the tree font.
    SaveTreeFont := TFont.Create;
    SaveTreeFont.Assign(Font);
    // Create a new font for printing which does not use clear type output (but is antialiased, if possible)
    // and which has the highest possible quality.
    GetObject(Font.Handle, SizeOf(TLogFont), @LogFont);
    LogFont.lfQuality := ANTIALIASED_QUALITY;
    Font.Handle := CreateFontIndirect(LogFont);

    // Create an image that will hold the complete VTree
    Image := TBitmap.Create;
    Image.PixelFormat := pf32Bit;
    PrinterImage := nil;
    try
      TreeRect := GetTreeRect;

      Image.Width := TreeRect.Right - TreeRect.Left;
      P := Point(0, 0);
      if (hoVisible in FHeader.Options) and PrintHeader then
      begin
        Inc(TreeRect.Bottom, FHeader.Height);
        Inc(P.Y, FHeader.Height);
      end;
      Image.Height := TreeRect.Bottom - TreeRect.Top;

      ImgRect.Left := 0;
      ImgRect.Top := 0;
      ImgRect.Right := Image.Width;

      // Force the background to white color during the rendering.
      SaveColor := Color;
      Color := clWhite;
      // Print header if it is visible.
      if (hoVisible in FHeader.Options) and PrintHeader then
      begin
        SaveHeaderFont := TFont.Create;
        try
          SaveHeaderFont.Assign(FHeader.Font);
          // Create a new font for printing which does not use clear type output (but is antialiased, if possible)
          // and which has the highest possible quality.
          GetObject(FHeader.Font.Handle, SizeOf(TLogFont), @LogFont);
          LogFont.lfQuality := ANTIALIASED_QUALITY;
          FHeader.Font.Handle := CreateFontIndirect(LogFont);
          ImgRect.Bottom := FHeader.Height;
          FHeader.FColumns.PaintHeader(Image.Canvas.Handle, ImgRect, 0);
          FHeader.Font := SaveHeaderFont;
        finally
          SaveHeaderFont.Free;
        end;
      end;
      // The image's height is already adjusted for the header if it is visible.
      ImgRect.Bottom := Image.Height;

      PaintTree(Image.Canvas, ImgRect, P, Options, pf32Bit);
      Color := SaveColor;

      // Activate the printer
      Printer.BeginDoc;
      Printer.Canvas.Font := Font;

      // Now we can calculate the scaling :
      pTxtHeight := Printer.Canvas.TextHeight('Tj');
      vTxtHeight := Canvas.TextHeight('Tj');

      Scale := pTxtHeight / vTxtHeight;

      // Create an Image that has the same dimensions as the printer canvas but
      // scaled to the VTree resolution:
      PrinterImage := TBitmap.Create;

      vPageHeight := Round(Printer.PageHeight / Scale);
      vPageWidth := Round(Printer.PageWidth / Scale);

      // We do a minumum of one page.
      xPageNum := Trunc(Image.Width / vPageWidth);
      yPageNum := Trunc(Image.Height / vPageHeight);

      PrinterImage.Width := vPageWidth;
      PrinterImage.Height := vPageHeight;

      // Split vertically:
      for yPage := 0 to yPageNum do
      begin
        DestRect.Left := 0;
        DestRect.Top := 0;
        DestRect.Right := PrinterImage.Width;
        DestRect.Bottom := PrinterImage.Height;

        // Split horizontally:
        for xPage := 0 to xPageNum do
          begin
            SrcRect.Left := vPageWidth * xPage;
            SrcRect.Top := vPageHeight * yPage;
            SrcRect.Right := vPageWidth * xPage + PrinterImage.Width;
            SrcRect.Bottom := SrcRect.Top + vPageHeight;

            // Clear the image
            PrinterImage.Canvas.Brush.Color := clWhite;
            PrinterImage.Canvas.FillRect(Rect(0, 0, PrinterImage.Width, PrinterImage.Height));
            PrinterImage.Canvas.CopyRect(DestRect, Image.Canvas, SrcRect);
            PrtStretchDrawDIB(Printer.Canvas, Rect(0, 0, Printer.PageWidth, Printer.PageHeight - 1), PrinterImage);
            if xPage <> xPageNum then
              Printer.NewPage;
          end;
        if yPage <> yPageNum then
          Printer.NewPage;
      end;

      // Restore tree font.
      Font := SaveTreeFont;
      SaveTreeFont.Free;
      Printer.EndDoc;
    finally
      PrinterImage.Free;
      Image.Free;
      EndUpdate;
    end;
  end;
end;
{$endif}
//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.ProcessDrop(DataObject: IDataObject; TargetNode: PVirtualNode; var Effect: Integer;
  Mode: TVTNodeAttachMode): Boolean;

// Recreates the (sub) tree structure serialized into memory and provided by DataObject. The new nodes are attached to
// the passed node or FRoot if TargetNode is nil.
// Returns True on success, i.e. the CF_VIRTUALTREE format is supported by the data object and the structure could be
// recreated, otherwise False.

var
  Source: TBaseVirtualTree;

begin
  Result := False;
  if Mode = amNoWhere then
    Effect := DROPEFFECT_NONE
  else
  begin
    BeginUpdate;
    // try to get the source tree of the operation
    Source := GetTreeFromDataObject(DataObject);
    if Assigned(Source) then
      Source.BeginUpdate;
    try
      try
        // Before adding the new nodes try to optimize the operation if source and target tree reside in
        // the same application and operation is a move.
        if ((Effect and DROPEFFECT_MOVE) <> 0) and Assigned(Source) then
        begin
          // If both copy and move are specified then prefer a copy because this is not destructing.
          Result := ProcessOLEData(Source, DataObject, TargetNode, Mode, (Effect and DROPEFFECT_COPY) = 0);
          // Since we made an optimized move or a copy there's no reason to act further after DoDragging returns.
          Effect := DROPEFFECT_NONE;
        end
        else
          // Act only if move or copy operation is requested.
          if (Effect and (DROPEFFECT_MOVE or DROPEFFECT_COPY)) <> 0 then
            Result := ProcessOLEData(Source, DataObject, TargetNode, Mode, False)
          else
            Result := False;
      except
        Effect := DROPEFFECT_NONE;
      end;
    finally
      if Assigned(Source) then
        Source.EndUpdate;
      EndUpdate;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.ReinitChildren(Node: PVirtualNode; Recursive: Boolean);

// Forces all child nodes of Node to be reinitialized.
// If Recursive is True then also the grandchildren are reinitialized.

var
  Run: PVirtualNode;

begin
  if Assigned(Node) then
  begin
    InitChildren(Node);
    Run := Node.FirstChild;
  end
  else
  begin
    InitChildren(FRoot);
    Run := FRoot.FirstChild;
  end;

  while Assigned(Run) do
  begin
    ReinitNode(Run, Recursive);
    Run := Run.NextSibling;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.ReinitNode(Node: PVirtualNode; Recursive: Boolean);

// Forces the given node and all its children (if recursive is True) to be initialized again without
// modifying any data in the nodes nor deleting children (unless the application requests a different amount).

begin
  if Assigned(Node) and (Node <> FRoot) then
  begin
    // Remove dynamic styles.
    Node.States := Node.States - [vsChecking, vsCutOrCopy, vsDeleting, vsHeightMeasured];
    InitNode(Node);
  end;

  if Recursive then
    ReinitChildren(Node, True);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.RepaintNode(Node: PVirtualNode);

// Causes an immediate repaint of the given node.

var
  R: Trect;

begin
  if Assigned(Node) and (Node <> FRoot) then
  begin
    R := GetDisplayRect(Node, -1, False);
    RedrawWindow(Handle, @R, 0, RDW_INVALIDATE or RDW_UPDATENOW or RDW_NOERASE or RDW_VALIDATE or RDW_NOCHILDREN);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.ResetNode(Node: PVirtualNode);

// Deletes all children of the given node and marks it as being uninitialized.

begin
  DoCancelEdit;
  if (Node = nil) or (Node = FRoot) then
    Clear
  else
  begin
    DoReset(Node);
    DeleteChildren(Node);
    // Remove initialized and other dynamic styles, keep persistent styles.
    Node.States := Node.States - [vsInitialized, vsChecking, vsCutOrCopy, vsDeleting, vsHasChildren, vsExpanded,
      vsHeightMeasured];
    InvalidateNode(Node);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SaveToFile(const FileName: TFileName);

// Saves the entire content of the tree into a file (see further notes in SaveToStream).

var
  FileStream: TFileStream;

begin
  FileStream := TFileStream.Create(FileName, fmCreate);
  try
    SaveToStream(FileStream);
  finally
    FileStream.Free;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SaveToStream(Stream: TStream; Node: PVirtualNode = nil);

// Saves Node and all its children to Stream. If Node is nil then all top level nodes will be stored.
// Note: You should be careful about assuming what is actually saved. The problem here is that we are dealing with
//       virtual data. The tree can so not know what it has to save. The only fact we reliably know is the tree's
//       structure. To be flexible for future enhancements as well as unknown content (unknown to the tree class which
//       is saving/loading the stream) a chunk based approach is used here. Every tree class handles only those
//       chunks which are not handled by an anchestor class and are known by the class.
//
// The base tree class saves only the structure of the tree along with application provided data. descendants may
// optionally add their own chunks to store additional information. See: WriteChunks.

var
  Count: Cardinal;

begin
  Stream.Write(MagicID, SizeOf(MagicID));
  if Node = nil then
  begin
    // Keep number of top level nodes for easy restauration.
    Count := FRoot.ChildCount;
    Stream.WriteBuffer(Count, SizeOf(Count));

    // Save entire tree here.
    Node := FRoot.FirstChild;
    while Assigned(Node) do
    begin
      WriteNode(Stream, Node);
      Node := Node.NextSibling;
    end;
  end
  else
  begin
    Count := 1;
    Stream.WriteBuffer(Count, SizeOf(Count));
    WriteNode(Stream, Node);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.ScrollIntoView(Node: PVirtualNode; Center: Boolean; Horizontally: Boolean = False): Boolean;

// Scrolls the tree so that the given node is in the client area and returns True if the tree really has been
// scrolled (e.g. to avoid further updates) else returns False. If extened focus is enabled then the tree will also
// be horizontally scrolled if needed.
// Note: All collapsed parents of the node are expanded.

var
  R: TRect;
  Run: PVirtualNode;
  UseColumns,
  HScrollBarVisible: Boolean;
  ScrolledVertically,
  ScrolledHorizontally: Boolean;

begin
  //todo: minimize calls to ClientHeight and ClientWidth
  ScrolledVertically   := False;
  ScrolledHorizontally := False;

  if Assigned(Node) and (Node <> FRoot) then
  begin
    // Make sure all parents of the node are expanded.
    Run := Node.Parent;
    while Run <> FRoot do
    begin
      if not (vsExpanded in Run.States) then
        ToggleNode(Run);
      Run := Run.Parent;
    end;
    UseColumns := FHeader.UseColumns;
    if UseColumns and FHeader.FColumns.IsValidColumn(FFocusedColumn) then
      R := GetDisplayRect(Node, FFocusedColumn, not (toGridExtensions in FOptions.FMiscOptions))
    else
      R := GetDisplayRect(Node, NoColumn, not (toGridExtensions in FOptions.FMiscOptions));

    // The returned rectangle can never be empty after the expand code above.
    // 1) scroll vertically
    //lclheader
    if hoVisible in FHeader.FOptions then
      OffsetRect(R, 0, -FHeader.Height);

    if R.Top < 0 then
    begin
      if Center then
        SetOffsetY(FOffsetY - R.Top + ClientHeight div 2)
      else
        SetOffsetY(FOffsetY - R.Top);
      ScrolledVertically := True;
    end
    else
      if (R.Bottom > ClientHeight) or Center then
      begin
        HScrollBarVisible := (ScrollBarOptions.ScrollBars in [ssBoth, ssHorizontal]) and
          (ScrollBarOptions.AlwaysVisible or (Integer(FRangeX) > ClientWidth));
        if Center then
          SetOffsetY(FOffsetY - R.Bottom + ClientHeight div 2)
        else
          SetOffsetY(FOffsetY - R.Bottom + ClientHeight);
        // When scrolling up and the horizontal scroll appears because of the operation
        // then we have to move up the node the horizontal scrollbar's height too
        // in order to avoid that the scroll bar hides the node which we wanted to have in view.
        if not UseColumns and not HScrollBarVisible and (Integer(FRangeX) > ClientWidth) then
          SetOffsetY(FOffsetY - GetSystemMetrics(SM_CYHSCROLL));
        ScrolledVertically := True;
      end;

    if Horizontally then
      // 2) scroll horizontally
      ScrolledHorizontally := ScrollIntoView(FFocusedColumn, Center);

  end;

  Result := ScrolledVertically or ScrolledHorizontally;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.ScrollIntoView(Column: TColumnIndex; Center: Boolean): Boolean;

// Scrolls the columns so that the given column is in the client area and returns True if the columns really have been
// scrolled (e.g. to avoid further updates) else returns False.

var
  ColumnLeft,
  ColumnRight: Integer;
  NewOffset: Integer;

begin
  Result := False;

  if not FHeader.UseColumns then exit;
  if not FHeader.Columns.IsValidColumn(Column) then exit; // Just in case.

  ColumnLeft := Header.Columns.Items[Column].Left;
  ColumnRight := ColumnLeft + Header.Columns.Items[Column].Width;

  NewOffset := FEffectiveOffsetX;
  if Center then
  begin
    NewOffset := FEffectiveOffsetX + ColumnLeft - (Header.Columns.GetVisibleFixedWidth div 2) - (ClientWidth div 2) + ((ColumnRight - ColumnLeft) div 2);
    if NewOffset <> FEffectiveOffsetX then
    begin
      if UseRightToLeftAlignment then
        SetOffsetX(-Integer(FRangeX) + ClientWidth + NewOffset)
      else
        SetOffsetX(-NewOffset);
    end;
    Result := True;
  end
  else
  begin
    if ColumnRight > ClientWidth then
      NewOffset := FEffectiveOffsetX + (ColumnRight - ClientWidth)
    else if ColumnLeft < Header.Columns.GetVisibleFixedWidth then
      NewOffset := FEffectiveOffsetX - (Header.Columns.GetVisibleFixedWidth - ColumnLeft);
    if NewOffset <> FEffectiveOffsetX then
    begin
      if UseRightToLeftAlignment then
        SetOffsetX(-Integer(FRangeX) + ClientWidth + NewOffset)
      else
        SetOffsetX(-NewOffset);
    end;
    Result := True;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SelectAll(VisibleOnly: Boolean);

// Select all nodes in the tree.
// If VisibleOnly is True then only visible nodes are selected.

var
  Run: PVirtualNode;
  NextFunction: TGetNextNodeProc;

begin
  if not FSelectionLocked and (toMultiSelect in FOptions.FSelectionOptions) then
  begin
    ClearTempCache;
    if VisibleOnly then
    begin
      Run := GetFirstVisible(nil, True);
      NextFunction := GetNextVisible;
    end
    else
    begin
      Run := GetFirst;
      NextFunction := GetNext;
    end;

    while Assigned(Run) do
    begin
      if not(vsSelected in Run.States) then
        InternalCacheNode(Run);
      Run := NextFunction(Run);
    end;
    if FTempNodeCount > 0 then
      AddToSelection(FTempNodeCache, FTempNodeCount);
    ClearTempCache;
    Invalidate;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.Sort(Node: PVirtualNode; Column: TColumnIndex; Direction: TSortDirection; DoInit: Boolean = True);

// Sorts the given node. The application is queried about how to sort via the OnCompareNodes event.
// Column is simply passed to the the compare function so the application can also sort in a particular column.
// In order to free the application from taking care about the sort direction the parameter Direction is used.
// This way the application can always sort in increasing order, while this method reorders nodes according to this flag.

  //--------------- local functions -------------------------------------------

  function MergeAscending(A, B: PVirtualNode): PVirtualNode;

  // Merges A and B (which both must be sorted via Compare) into one list.

  var
    Dummy: TVirtualNode;

  begin
    // This avoids checking for Result = nil in the loops.
    Result := @Dummy;
    while Assigned(A) and Assigned(B) do
    begin
      if DoCompare(A, B, Column) <= 0 then
      begin
        Result.NextSibling := A;
        Result := A;
        A := A.NextSibling;
      end
      else
      begin
        Result.NextSibling := B;
        Result := B;
        B := B.NextSibling;
      end;
    end;

    // Just append the list which is not nil (or set end of result list to nil if both lists are nil).
    if Assigned(A) then
      Result.NextSibling := A
    else
      Result.NextSibling := B;
    // return start of the new merged list
    Result := Dummy.NextSibling;
  end;

  //---------------------------------------------------------------------------

  function MergeDescending(A, B: PVirtualNode): PVirtualNode;

  // Merges A and B (which both must be sorted via Compare) into one list.

  var
    Dummy: TVirtualNode;

  begin
    // this avoids checking for Result = nil in the loops
    Result := @Dummy;
    while Assigned(A) and Assigned(B) do
    begin
      if DoCompare(A, B, Column) >= 0 then
      begin
        Result.NextSibling := A;
        Result := A;
        A := A.NextSibling;
      end
      else
      begin
        Result.NextSibling := B;
        Result := B;
        B := B.NextSibling;
      end;
    end;

    // Just append the list which is not nil (or set end of result list to nil if both lists are nil).
    if Assigned(A) then
      Result.NextSibling := A
    else
      Result.NextSibling := B;
    // Return start of the newly merged list.
    Result := Dummy.NextSibling;
  end;

  //---------------------------------------------------------------------------

  function MergeSortAscending(var Node: PVirtualNode; N: Cardinal): PVirtualNode;

  // Sorts the list of nodes given by Node (which must not be nil).

  var
    A, B: PVirtualNode;

  begin
    if N > 1 then
    begin
      A := MergeSortAscending(Node, N div 2);
      B := MergeSortAscending(Node, (N + 1) div 2);
      Result := MergeAscending(A, B);
    end
    else
    begin
      Result := Node;
      Node := Node.NextSibling;
      Result.NextSibling := nil;
    end;
  end;

  //---------------------------------------------------------------------------

  function MergeSortDescending(var Node: PVirtualNode; N: Cardinal): PVirtualNode;

  // Sorts the list of nodes given by Node (which must not be nil).

  var
    A, B: PVirtualNode;

  begin
    if N > 1 then
    begin
      A := MergeSortDescending(Node, N div 2);
      B := MergeSortDescending(Node, (N + 1) div 2);
      Result := MergeDescending(A, B);
    end
    else
    begin
      Result := Node;
      Node := Node.NextSibling;
      Result.NextSibling := nil;
    end;
  end;

  //--------------- end local functions ---------------------------------------

var
  Run: PVirtualNode;
  Index: Cardinal;

begin
  InterruptValidation;
  if tsEditPending in FStates then
  begin
    KillTimer(Handle, EditTimer);
    DoStateChange([], [tsEditPending]);
  end;

  if not (tsEditing in FStates) or DoEndEdit then
  begin
    if Node = nil then
      Node := FRoot;
    if vsHasChildren in Node.States then
    begin
      if (Node.ChildCount = 0) and DoInit then
        InitChildren(Node);
      // Make sure the children are valid, so they can be sorted at all.
      if DoInit and (Node.ChildCount > 0) then
        ValidateChildren(Node, False);
      // Child count might have changed.
      if Node.ChildCount > 1 then
      begin
        // Sort the linked list, check direction flag only once.
        if Direction = sdAscending then
          Node.FirstChild := MergeSortAscending(Node.FirstChild, Node.ChildCount)
        else
          Node.FirstChild := MergeSortDescending(Node.FirstChild, Node.ChildCount);
        // Consolidate the child list finally.
        Run := Node.FirstChild;
        Run.PrevSibling := nil;
        Index := 0;
        repeat
          Run.Index := Index;
          Inc(Index);
          if Run.NextSibling = nil then
            Break;
          Run.NextSibling.PrevSibling := Run;
          Run := Run.NextSibling;
        until False;
        Node.LastChild := Run;

        InvalidateCache;
      end;
      if FUpdateCount = 0 then
      begin
        ValidateCache;
        Invalidate;
      end;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.SortTree(Column: TColumnIndex; Direction: TSortDirection; DoInit: Boolean = True);

  //--------------- local function --------------------------------------------

  procedure DoSort(Node: PVirtualNode);

  // Recursively sorts Node and its child nodes.

  var
    Run: PVirtualNode;

  begin
    Sort(Node, Column, Direction, DoInit);

    Run := Node.FirstChild;
    while Assigned(Run) do
    begin
      if DoInit and not (vsInitialized in Run.States) then
        InitNode(Run);
      if vsInitialized in Run.States then
        DoSort(Run);
      Run := Run.NextSibling;
    end;
  end;

  //--------------- end local function ----------------------------------------

begin
  // Instead of wrapping the sort using BeginUpdate/EndUpdate simply the update counter
  // is modified. Otherwise the EndUpdate call will recurse here.
  Inc(FUpdateCount);
  try
    if Column > InvalidColumn then
      DoSort(FRoot);
    InvalidateCache;
  finally
    if FUpdateCount > 0 then
      Dec(FUpdateCount);
    if FUpdateCount = 0 then
    begin
      ValidateCache;
      Invalidate;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.ToggleNode(Node: PVirtualNode);

// Changes a node's expand state to the opposite state.

var
  Child: PVirtualNode;
  HeightDelta,
  StepsR1,
  StepsR2,
  Steps: Integer;
  TogglingTree,
  ChildrenInView,
  NeedFullInvalidate,
  NeedUpdate,
  NodeInView,
  PosHoldable,
  TotalFit: Boolean;
  ToggleData: TToggleAnimationData;

  //--------------- local functions -------------------------------------------

  procedure UpdateRanges;

  // This function is used to adjust FRangeX/FRangeY in order to correctly
  // reflect the tree's state after a toggle, because it is essential that
  // these values are correct if we need to scroll afterwards. To avoid a
  // useless call to UpdateScrollbars we do it right here.

  begin
    if FRoot.TotalHeight < FDefaultNodeHeight then
      FRoot.TotalHeight := FDefaultNodeHeight;
    FRangeY := FRoot.TotalHeight - FRoot.NodeHeight + FBottomSpace;

    if FHeader.UseColumns then
      FRangeX := FHeader.FColumns.TotalWidth
    else
      FRangeX := GetMaxRightExtend;
  end;

  //---------------------------------------------------------------------------

  procedure PrepareAnimation;

  // Prepares ToggleData.

  var
    R: TRect;
    S: Integer;
    M: TToggleAnimationMode;

  begin
    with ToggleData do
    begin
      Window := Handle;
      DC := GetDC(Handle);
      Self.Brush.Color := Color;
      Brush := Self.Brush.Reference.Handle;

      if (Mode1 <> tamNoScroll) and (Mode2 <> tamNoScroll) then
      begin
        if StepsR1 < StepsR2 then
        begin
          // As the primary rectangle is always R1 we will get a much smoother
          // animation if R1 is the one that will be scrolled more.
          R := R2;
          R2 := R1;
          R1 := R;

          M := Mode2;
          Mode2 := Mode1;
          Mode1 := M;

          S := StepsR2;
          StepsR2 := StepsR1;
          StepsR1 := S;
        end;
        ScaleFactor := StepsR2 / StepsR1;
        MissedSteps := 0;
      end;

      if Mode1 <> tamNoScroll then
        Steps := StepsR1
      else
        Steps := StepsR2;
    end;
  end;

  //--------------- end local functions ---------------------------------------

begin
  Assert(Assigned(Node), 'Node must not be nil.');

  TogglingTree := tsToggling in FStates;
  ChildrenInView := False;
  HeightDelta := 0;
  NeedFullInvalidate := False;
  NeedUpdate := False;
  NodeInView := False;
  PosHoldable := False;
  TotalFit := False;

  // We don't need to switch the expand state if the node is being deleted otherwise some
  // updates (e.g. visible node count) are done twice with disasterous results).
  if [vsDeleting, vsToggling] * Node.States = [] then
  begin
    try
      DoStateChange([tsToggling]);
      Include(Node.States, vsToggling);

      if vsExpanded in Node.States then
      begin
        if DoCollapsing(Node) then
        begin
          NeedUpdate := True;

          if (FUpdateCount = 0) and (toAnimatedToggle in FOptions.FAnimationOptions) and not
             (tsCollapsing in FStates) then
          begin
            Application.CancelHint;
            UpdateWindow(Handle);

            // animated collapsing
            with ToggleData do
            begin
              // Determine the animation behaviour and rectangle. If toChildrenAbove is set, the behaviour is depending
              // on the position of the node to be collapsed.
              R1 := GetDisplayRect(Node, NoColumn, False);
              Mode2 := tamNoScroll;
              HeightDelta := -Node.TotalHeight + NodeHeight[Node];
              if toChildrenAbove in FOptions.FPaintOptions then
              begin
                PosHoldable := (FOffsetY + (Integer(Node.TotalHeight - NodeHeight[Node]))) <= 0;
                NodeInView := R1.Top < ClientHeight;

                StepsR1 := 0;
                if NodeInView then
                begin
                  if PosHoldable or not (toAdvancedAnimatedToggle in FOptions.FAnimationOptions) then
                  begin
                    // Scroll the child nodes down.
                    Mode1 := tamScrollDown;
                    R1.Bottom := R1.Top;
                    R1.Top := 0;
                    StepsR1 := Min(R1.Bottom - R1.Top + 1, Node.TotalHeight - NodeHeight[Node]);
                  end
                  else
                  begin
                    // The position cannot be kept. So scroll the node up to its future position.
                    Mode1 := tamScrollUp;
                    R1.Top := Max(0, R1.Top + HeightDelta);
                    R1.Bottom := ClientHeight;
                    StepsR1 := FOffsetY - HeightDelta;
                  end;
                end;
              end
              else
              begin
                if (Integer(FRangeY) + FOffsetY - R1.Bottom + HeightDelta >= ClientHeight - R1.Bottom) or
                   (Integer(FRangeY) <= ClientHeight) or (FOffsetY = 0) or not
                   (toAdvancedAnimatedToggle in FOptions.FAnimationOptions) then
                begin
                  // Do a simple scroll up over the child nodes.
                  Mode1 := tamScrollUp;
                  Inc(R1.Top, NodeHeight[Node]);
                  R1.Bottom := ClientHeight;
                  StepsR1 := Min(R1.Bottom - R1.Top + 1, -HeightDelta);
                end
                else
                begin
                  // Scroll the node down to its future position. As FOffsetY will change we need to invalidate the
                  // whole tree.
                  Mode1 := tamScrollDown;
                  StepsR1 := Min(-FOffsetY, ClientHeight - Integer(FRangeY) -FOffsetY - HeightDelta);
                  R1.Top := 0;
                  R1.Bottom := Min(ClientHeight, R1.Bottom + Steps);
                  NeedFullInvalidate := True;
                end;
              end;

              // No animation necessary if the node is below the current client height.
              if R1.Top < ClientHeight then
              begin
                PrepareAnimation;
                try
                  Animate(Steps, FAnimationDuration, ToggleCallback, @ToggleData);
                finally
                  ReleaseDC(Window, DC);
                end;
              end;
            end;
          end;

          // collapse the node
          AdjustTotalHeight(Node, NodeHeight[Node]);
          if FullyVisible[Node] then
            Dec(FVisibleCount, CountVisibleChildren(Node));
          Exclude(Node.States, vsExpanded);
          DoCollapsed(Node);

          // Remove child nodes now, if enabled.
          if (toAutoFreeOnCollapse in FOptions.FAutoOptions) and (Node.ChildCount > 0) then
          begin
            DeleteChildren(Node);
            Include(Node.States, vsHasChildren);
          end;
        end;
      end
      else
        if DoExpanding(Node) then
        begin
          NeedUpdate := True;
          // expand the node, need to adjust the height
          if not (vsInitialized in Node.States) then
            InitNode(Node);
          if (vsHasChildren in Node.States) and (Node.ChildCount = 0) then
            InitChildren(Node);

          // Avoid setting the vsExpanded style if there are no child nodes.
          if Node.ChildCount > 0 then
          begin
            // Iterate through the child nodes without initializing them. We have to determine the entire height.
            Child := Node.FirstChild;
            repeat
              if vsVisible in Child.States then
                Inc(HeightDelta, Child.TotalHeight);
              Child := Child.NextSibling;
            until Child = nil;

            // Getting the display rectangle is already done here as it is needed for toChildrenAbove in any case.
            if (toChildrenAbove in FOptions.FPaintOptions) or (FUpdateCount = 0) then
            begin
              with ToggleData do
              begin
                R1 := GetDisplayRect(Node, NoColumn, False);
                Mode2 := tamNoScroll;
                TotalFit := HeightDelta + Integer(NodeHeight[Node]) <= ClientHeight;

                if toChildrenAbove in FOptions.FPaintOptions then
                begin
                  // The main goal with toChildrenAbove being set is to keep the nodes visual position so the user does
                  // not get confused. Therefore we need to scroll the view when the expanding is done.
                  PosHoldable := TotalFit and (Integer(FRangeY) - ClientHeight >= 0) ;
                  ChildrenInView := (R1.Top - HeightDelta) >= 0;
                  NodeInView := R1.Bottom <= ClientHeight;
                end
                else
                begin
                  PosHoldable := TotalFit;
                  ChildrenInView := R1.Bottom + HeightDelta <= ClientHeight;
                end;

                R1.Bottom := ClientHeight;
              end;
            end;

            if FUpdateCount = 0 then
            begin
              // Do animated expanding if enabled.
              if (ToggleData.R1.Top < ClientHeight) and ([tsPainting, tsExpanding] * FStates = []) and
                (toAnimatedToggle in FOptions.FAnimationOptions)then
              begin
                Application.CancelHint;
                UpdateWindow(Handle);
                // animated expanding
                with ToggleData do
                begin
                  if toChildrenAbove in FOptions.FPaintOptions then
                  begin
                    // At first check if we hold the position, which is the most common case.
                    if not (toAdvancedAnimatedToggle in FOptions.FAnimationOptions) or
                       (PosHoldable and ( (NodeInView and ChildrenInView) or not
                                          (toAutoScrollOnExpand in FOptions.FAutoOptions) )) then
                    begin
                      Mode1 := tamScrollUp;
                      R1 := Rect(R1.Left, 0, R1.Right, R1.Top);
                      StepsR1 := Min(HeightDelta, R1.Bottom);
                    end
                    else
                    begin
                      // If we will not hold the node's visual position we mostly scroll in both directions.
                      Mode1 := tamScrollDown;
                      Mode2 := tamScrollUp;
                      R2 := Rect(R1.Left, 0, R1.Right, R1.Top);
                      if not (toAutoScrollOnExpand in FOptions.FAutoOptions) then
                      begin
                        // If we shall not or cannot scroll to the desired extent we calculate the new position (with
                        // max FOffsetY applied) and animate it that way.
                        StepsR1 := -FOffsetY - Max(Integer(FRangeY) + HeightDelta - ClientHeight, 0) + HeightDelta;
                        if (Integer(FRangeY) + HeightDelta - ClientHeight) <= 0 then
                          Mode2 := tamNoScroll
                        else
                          StepsR2 := Min(Integer(FRangeY) + HeightDelta - ClientHeight, R2.Bottom);
                      end
                      else
                      begin
                        if TotalFit and NodeInView and (Integer(FRangeY) + HeightDelta > ClientHeight) then
                        begin
                          // If the whole subtree will fit into the client area and the node is currently fully visible,
                          // the first child will be made the top node if possible.
                          if HeightDelta >= R1.Top then
                            StepsR1 := Abs(R1.Top - HeightDelta)
                          else
                            StepsR1 := ClientHeight - Integer(FRangeY);
                        end
                        else if Integer(FRangeY) + HeightDelta <= ClientHeight then
                        begin
                          // We cannot make the first child the top node as we cannot scroll to that extent,
                          // so we do a simple scroll down.
                          Mode2 := tamNoScroll;
                          StepsR1 := HeightDelta;
                        end
                        else
                          // If the subtree does not fit into the client area at once, the expanded node will
                          // be made the bottom node.
                          StepsR1 := ClientHeight - R1.Top - Integer(NodeHeight[Node]);

                        if Mode2 <> tamNoScroll then
                        begin
                          if StepsR1 > 0 then
                            StepsR2 := Min(R1.Top, HeightDelta - StepsR1)
                          else
                          begin
                            // If the node is already at the bottom scrolling is needed.
                            Mode1 := tamNoScroll;
                            StepsR2 := Min(HeightDelta, R1.Bottom);
                          end;
                        end;
                      end;
                    end;
                  end
                  else
                  begin
                    // toChildrenAbove is not set.
                    if (PosHoldable and ChildrenInView) or not (toAutoScrollOnExpand in FOptions.FAutoOptions) or not
                       (toAdvancedAnimatedToggle in FOptions.FAnimationOptions) or (R1.Top <= 0) then
                    begin
                      // If the node will stay at its visual position, do a simple down-scroll.
                      Mode1 := tamScrollDown;
                      Inc(R1.Top, NodeHeight[Node]);
                      StepsR1 := Min(R1.Bottom - R1.Top, HeightDelta);
                    end
                    else
                    begin
                      // We will not hold the nodes visual position so perform a double scroll.
                      Mode1 := tamScrollUp;
                      Mode2 := tamScrollDown;

                      R1.Bottom := R1.Top + Integer(NodeHeight[Node]) + 1;
                      R1.Top := 0;
                      R2 := Rect(R1.Left, R1.Bottom, R1.Right, ClientHeight);

                      StepsR1 := Min(HeightDelta - (ClientHeight - R2.Top), R1.Bottom - Integer(NodeHeight[Node]));
                      StepsR2 := ClientHeight - R2.Top;
                    end;
                  end;

                  if ClientHeight >= R1.Top then
                  begin
                    PrepareAnimation;
                    try
                      Animate(Steps, FAnimationDuration, ToggleCallback, @ToggleData);
                    finally
                      ReleaseDC(Window, DC);
                    end;
                  end;
                end;
              end;
            end;

            Include(Node.States, vsExpanded);
            AdjustTotalHeight(Node, HeightDelta, True);
            if FullyVisible[Node] then
              Inc(FVisibleCount, CountVisibleChildren(Node));

            DoExpanded(Node);
          end;
        end;

      if NeedUpdate then
      begin
        InvalidateCache;
        if FUpdateCount = 0 then
        begin
          ValidateCache;
          if Node.ChildCount > 0 then
          begin
            UpdateRanges;

            if [tsPainting, tsExpanding] * FStates = [] then
            begin
              if (vsExpanded in Node.States) and ((toAutoScrollOnExpand in FOptions.FAutoOptions) or
                 (toChildrenAbove in FOptions.FPaintOptions)) then
              begin
                if toChildrenAbove in FOptions.FPaintOptions then
                begin
                  NeedFullInvalidate := True;
                  if (PosHoldable and ChildrenInView and NodeInView) or not
                     (toAutoScrollOnExpand in FOptions.FAutoOptions) then
                    SetOffsetY(FOffsetY - Integer(HeightDelta))
                  else if TotalFit and NodeInView then
                    SetOffsetY(FOffsetY - GetDisplayRect(GetFirstVisible(Node, True), NoColumn, False).Top)
                  else
                    BottomNode := Node;
                end
                else
                begin
                  // Scroll as much child nodes into view as possible if the node has been expanded.
                  if PosHoldable then
                    NeedFullInvalidate := ScrollIntoView(GetLastVisible(Node, True), False)
                  else
                  begin
                    TopNode := Node;
                    NeedFullInvalidate := True;
                  end;
                end;
              end
              else
              begin
                // If we have collapsed the node or toAutoScrollOnExpand is not set, we try to keep the nodes
                // visual position.
                if toChildrenAbove in FOptions.FPaintOptions then
                  SetOffsetY(FOffsetY - Integer(HeightDelta));
                NeedFullInvalidate := True;
              end;
            end;

            UpdateScrollbars(True);

            // Check for automatically scrolled tree.
            if NeedFullInvalidate then
              Invalidate
            else
              InvalidateToBottom(Node);
          end
          else
            InvalidateNode(Node);
        end
        else
          UpdateRanges;
      end;

    finally
      Exclude(Node.States, vsToggling);
      if not TogglingTree then
        DoStateChange([], [tsToggling]);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TBaseVirtualTree.UpdateAction(Action: TBasicAction): Boolean;

// Support for standard actions.

begin
  if not Focused then
    Result := inherited UpdateAction(Action)
  else
  begin
    Result := (Action is TEditCut) or (Action is TEditCopy)
       or (Action is TEditDelete);

    if Result then
      TAction(Action).Enabled := (FSelectionCount > 0) and
        ((Action is TEditDelete) or (FClipboardFormats.Count > 0))
    else
    begin
      Result := Action is TEditPaste;
      if Result then
        TAction(Action).Enabled := True
      else
      begin
          Result := Action is TEditSelectAll;
          if Result then
            TAction(Action).Enabled := (toMultiSelect in FOptions.FSelectionOptions) and (FVisibleCount > 0)
          else
            Result := inherited UpdateAction(Action);
      end;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.UpdateHorizontalScrollBar(DoRepaint: Boolean);

var
  ScrollInfo: TScrollInfo;

begin
  if FHeader.UseColumns then
    FRangeX := FHeader.FColumns.TotalWidth
  else
    FRangeX := GetMaxRightExtend;

  if tsUpdating in FStates then
    exit;

  // Adjust effect scroll offset depending on bidi mode.
  if UseRightToLeftAlignment then
    FEffectiveOffsetX := Integer(FRangeX) - ClientWidth + FOffsetX
  else
    FEffectiveOffsetX := -FOffsetX;

  if FScrollBarOptions.ScrollBars in [ssHorizontal, ssBoth] then
  begin
    FillChar(ScrollInfo, SizeOf(ScrollInfo), 0);
    //LCL automatically set cbSize field
    //ScrollInfo.cbSize := SizeOf(ScrollInfo);
    ScrollInfo.fMask := SIF_ALL;
    {$ifdef UseFlatScrollbars}
      FlatSB_GetScrollInfo(Handle, SB_HORZ, ScrollInfo);
    {$else}
      GetScrollInfo(Handle, SB_HORZ, ScrollInfo);
    {$endif UseFlatScrollbars}

    if (Integer(FRangeX) > ClientWidth) or FScrollBarOptions.AlwaysVisible then
    begin
      DoShowScrollBar(SB_HORZ, True);

      ScrollInfo.nMin := 0;
      ScrollInfo.nMax := FRangeX;
      ScrollInfo.nPos := FEffectiveOffsetX;
      ScrollInfo.nPage := Max(0, ClientWidth);

      ScrollInfo.fMask := SIF_ALL or ScrollMasks[FScrollBarOptions.AlwaysVisible];
      {$ifdef UseFlatScrollbars}
        FlatSB_SetScrollInfo(Handle, SB_HORZ, ScrollInfo, DoRepaint);
      {$else}
        SetScrollInfo(Handle, SB_HORZ, ScrollInfo, DoRepaint);
      {$endif UseFlatScrollbars}
    end
    else
    begin
      ScrollInfo.nMin := 0;
      ScrollInfo.nMax := 0;
      ScrollInfo.nPos := 0;
      ScrollInfo.nPage := 0;
      DoShowScrollBar(SB_HORZ, False);
      {$ifdef UseFlatScrollbars}
        FlatSB_SetScrollInfo(Handle, SB_HORZ, ScrollInfo, False);
      {$else}
        SetScrollInfo(Handle, SB_HORZ, ScrollInfo, False);
      {$endif UseFlatScrollbars}
    end;

    // Since the position is automatically changed if it doesn't meet the range
    // we better read the current position back to stay synchronized.
    {$ifdef UseFlatScrollbars}
      FEffectiveOffsetX := FlatSB_GetScrollPos(Handle, SB_HORZ);
    {$else}
      //todo: Use get scrollinfo instead of GetScrollPos??
      FEffectiveOffsetX := GetScrollPos(Handle, SB_HORZ);
    {$endif UseFlatScrollbars}
    if UseRightToLeftAlignment then
      SetOffsetX(-Integer(FRangeX) + ClientWidth + FEffectiveOffsetX)
    else
      SetOffsetX(-FEffectiveOffsetX);
  end
  else
  begin
    DoShowScrollBar(SB_HORZ, False);

    // Reset the current horizontal offset to account for window resize etc.
    SetOffsetX(FOffsetX);
  end;
  {$ifdef DEBUG_VTV}Logger.Send([lcPaintDetails],'FEffectiveOffsetX after UpdateHScrollbar',FEffectiveOffsetX);{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.UpdateScrollBars(DoRepaint: Boolean);

// adjusts scrollbars to reflect current size and paint offset of the tree

begin
  if HandleAllocated then
  begin
    UpdateVerticalScrollBar(DoRepaint);
    UpdateHorizontalScrollBar(DoRepaint);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.UpdateVerticalScrollBar(DoRepaint: Boolean);

var
  ScrollInfo: TScrollInfo;

begin
  // Total node height includes the height of the invisible root node.
  if FRoot.TotalHeight < FDefaultNodeHeight then
    FRoot.TotalHeight := FDefaultNodeHeight;
  FRangeY := FRoot.TotalHeight - FRoot.NodeHeight + FBottomSpace;

  if tsUpdating in FStates then
    exit;

  if FScrollBarOptions.ScrollBars in [ssVertical, ssBoth] then
  begin
    //LCL automatically set cbSize field
    //ScrollInfo.cbSize := SizeOf(ScrollInfo);
    ScrollInfo.fMask := SIF_ALL;
    {$ifdef UseFlatScrollbars}
      FlatSB_GetScrollInfo(Handle, SB_VERT, ScrollInfo);
    {$else}
      GetScrollInfo(Handle, SB_VERT, ScrollInfo);
    {$endif UseFlatScrollbars}

    if (Integer(FRangeY) > ClientHeight) or FScrollBarOptions.AlwaysVisible then
    begin
      DoShowScrollBar(SB_VERT, True);

      ScrollInfo.nMin := 0;
      ScrollInfo.nMax := FRangeY;
      ScrollInfo.nPos := -FOffsetY;
      ScrollInfo.nPage := Max(0, ClientHeight);

      ScrollInfo.fMask := SIF_ALL or ScrollMasks[FScrollBarOptions.AlwaysVisible];
      {$ifdef UseFlatScrollbars}
        FlatSB_SetScrollInfo(Handle, SB_VERT, ScrollInfo, DoRepaint);
      {$else}
        SetScrollInfo(Handle, SB_VERT, ScrollInfo, DoRepaint);
      {$endif UseFlatScrollbars}
    end
    else
    begin
      ScrollInfo.nMin := 0;
      ScrollInfo.nMax := 0;
      ScrollInfo.nPos := 0;
      ScrollInfo.nPage := 0;
      DoShowScrollBar(SB_VERT, False);
      {$ifdef UseFlatScrollbars}
        FlatSB_SetScrollInfo(Handle, SB_VERT, ScrollInfo, False);
      {$else}
        SetScrollInfo(Handle, SB_VERT, ScrollInfo, False);
      {$endif UseFlatScrollbars}
    end;

    // Since the position is automatically changed if it doesn't meet the range
    // we better read the current position back to stay synchronized.
    {$ifdef UseFlatScrollbars}
      SetOffsetY(-FlatSB_GetScrollPos(Handle, SB_VERT));
    {$else}
      SetOffsetY(-GetScrollPos(Handle, SB_VERT));
    {$endif UseFlatScrollBars}
  end
  else
  begin
    DoShowScrollbar(SB_VERT, False);

    // Reset the current vertical offset to account for window resize etc.
    SetOffsetY(FOffsetY);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

//lcl: the current implementation in TControl is exactly equal to this.
//     disable for now and reenable in the case the TControl implementation change
{
function TBaseVirtualTree.UseRightToLeftReading: Boolean;

// The tree can handle right-to-left reading also on non-middle-east systems, so we cannot use the same function as
// it is implemented in TControl.

begin
  Result := BiDiMode <> bdLeftToRight;
end;
}

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.ValidateChildren(Node: PVirtualNode; Recursive: Boolean);

// Ensures that the children of the given node (and all their children, if Recursive is True) are initialized.
// Node must already be initialized

var
  Child: PVirtualNode;

begin
  if Node = nil then
    Node := FRoot;

  if (vsHasChildren in Node.States) and (Node.ChildCount = 0) then
    InitChildren(Node);
  Child := Node.FirstChild;
  while Assigned(Child) do
  begin
    ValidateNode(Child, Recursive);
    Child := Child.NextSibling;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TBaseVirtualTree.ValidateNode(Node: PVirtualNode; Recursive: Boolean);

// Ensures that the given node (and all its children, if Recursive is True) are initialized.

var
  Child: PVirtualNode;

begin
  if Node = nil then
    Node := FRoot
  else
    if not (vsInitialized in Node.States) then
      InitNode(Node);

  if Recursive then
  begin
    if (vsHasChildren in Node.States) and (Node.ChildCount = 0) then
      InitChildren(Node);
    Child := Node.FirstChild;
    while Assigned(Child) do
    begin
      ValidateNode(Child, recursive);
      Child := Child.NextSibling;
    end;
  end;
end;

//----------------- TCustomStringTreeOptions ---------------------------------------------------------------------------

constructor TCustomStringTreeOptions.Create(AOwner: TBaseVirtualTree);

begin
  inherited;

  FStringOptions := DefaultStringOptions;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomStringTreeOptions.SetStringOptions(const Value: TVTStringOptions);

var
  ChangedOptions: TVTStringOptions;

begin
  if FStringOptions <> Value then
  begin
    // Exclusive ORing to get all entries wich are in either set but not in both.
    ChangedOptions := FStringOptions + Value - (FStringOptions * Value);
    FStringOptions := Value;
    with FOwner do
      if (toShowStaticText in ChangedOptions) and not (csLoading in ComponentState) and HandleAllocated then
        Invalidate;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomStringTreeOptions.AssignTo(Dest: TPersistent);

begin
  if Dest is TCustomStringTreeOptions then
  begin
    with TCustomStringTreeOptions(Dest) do
      StringOptions := Self.StringOptions;
  end;

  // Let ancestors assign their options to the destination class.
  inherited;
end;

//----------------- TVTEdit --------------------------------------------------------------------------------------------

// Implementation of a generic node caption editor.

constructor TVTEdit.Create(Link: TStringEditLink);

begin
  inherited Create(nil);
  ShowHint := False;
  ParentShowHint := False;
  // This assignment increases the reference count for the interface.
  FRefLink := Link;
  // This reference is used to access the link.
  FLink := Link;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTEdit.CMAutoAdjust(var Message: TLMessage);

begin
  AutoAdjustSize;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTEdit.CMExit(var Message: TLMessage);

begin
  if Assigned(FLink) and not FLink.FStopping then
    with FLink, FTree do
    begin
      if (toAutoAcceptEditChange in TreeOptions.StringOptions) then
        DoEndEdit
      else
        DoCancelEdit;
    end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTEdit.CMRelease(var Message: TLMessage);

begin
  Free;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTEdit.CNCommand(var Message: TLMCommand);

begin
  if Assigned(FLink) and Assigned(FLink.FTree) and (Message.NotifyCode = EN_UPDATE) and
    not (toGridExtensions in FLink.FTree.FOptions.FMiscOptions) and
    not (vsMultiline in FLink.FNode.States) then
    // Instead directly calling AutoAdjustSize it is necessary on Win9x/Me to decouple this notification message
    // and eventual resizing. Hence we use a message to accomplish that.
    if IsWinNT then
      AutoAdjustSize
    else
      PostMessage(Handle, CM_AUTOADJUST, 0, 0);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTEdit.WMChar(var Message: TLMChar);

begin
  if not (Message.CharCode in [VK_ESCAPE, VK_TAB]) then
    inherited;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTEdit.WMDestroy(var Message: TLMDestroy);

begin
  // If editing stopped by other means than accept or cancel then we have to do default processing for
  // pending changes.
  if Assigned(FLink) and not FLink.FStopping then
  begin
    with FLink, FTree do
    begin
      if (toAutoAcceptEditChange in TreeOptions.StringOptions) and Modified then
        Text[FNode, FColumn] := FEdit.Text;
    end;
    FLink := nil;
    FRefLink := nil;
  end;

  inherited;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTEdit.WMGetDlgCode(var Message: TLMNoParams);

begin
  inherited;

  Message.Result := Message.Result or DLGC_WANTALLKEYS or DLGC_WANTTAB or DLGC_WANTARROWS;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTEdit.WMKeyDown(var Message: TLMKeyDown);

// Handles some control keys.

var
  Shift: TShiftState;
  EndEdit: Boolean;
  Tree: TBaseVirtualTree;

begin
  case Message.CharCode of
    VK_ESCAPE:
      begin
        Tree := FLink.FTree;
        FLink.FTree.DoCancelEdit;
        Tree.SetFocus;
      end;
    VK_RETURN:
      begin
        EndEdit := not (vsMultiline in FLink.FNode.States);
        if not EndEdit then
        begin
          // If a multiline node is being edited the finish editing only if Ctrl+Enter was pressed,
          // otherwise allow to insert line breaks into the text.
          Shift := KeyDataToShiftState(Message.KeyData);
          EndEdit := ssCtrl in Shift;
        end;
        if EndEdit then
        begin
          Tree := FLink.FTree;
          FLink.FTree.InvalidateNode(FLink.FNode);
          FLink.FTree.DoEndEdit;
          Tree.SetFocus;
        end;
      end;
    VK_UP:
      begin
        if not (vsMultiline in FLink.FNode.States) then
          Message.CharCode := VK_LEFT;
        inherited;
      end;
    VK_DOWN:
      begin
        if not (vsMultiline in FLink.FNode.States) then
          Message.CharCode := VK_RIGHT;
        inherited;
      end;
  else
    inherited;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTEdit.AutoAdjustSize;

// Changes the size of the edit to accomodate as much as possible of its text within its container window.
// NewChar describes the next character which will be added to the edit's text.

var
  DC: HDC;
  Size: TSize;
  LastFont: THandle;

begin
  if not (vsMultiline in FLink.FNode.States) then
  begin
    DC := GetDC(Handle);
    LastFont := SelectObject(DC, Font.Reference.Handle);
    try
      // Read needed space for the current text.
      GetTextExtentPoint32(DC, PChar(Text), Length(Text), Size);
      Inc(Size.cx, 2 * FLink.FTree.FTextMargin);

      // Repaint associated node if the edit becomes smaller.
      if Size.cx < Width then
        FLink.FTree.InvalidateNode(FLink.FNode);

      if FLink.FAlignment = taRightJustify then
        FLink.SetBounds(Rect(Left + Width - Size.cx, Top, Left + Width, Top + Height))
      else
        FLink.SetBounds(Rect(Left, Top, Left + Size.cx, Top + Height));
    finally
      SelectObject(DC, LastFont);
      ReleaseDC(Handle, DC);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTEdit.CreateParams(var Params: TCreateParams);

begin
  inherited;

  // Only with multiline style we can use the text formatting rectangle.
  // This does not harm formatting as single line control, if we don't use word wrapping.
  with Params do
  begin
    //todo: delphi uses Multiline for all
    //Style := Style or ES_MULTILINE;
    if vsMultiline in FLink.FNode.States then
    begin
      Style := Style and not (ES_AUTOHSCROLL or WS_HSCROLL) or WS_VSCROLL or ES_AUTOVSCROLL;
      Style := Style or ES_MULTILINE;
    end;
    if tsUseThemes in FLink.FTree.FStates then
    begin
      Style := Style and not WS_BORDER;
      ExStyle := ExStyle or WS_EX_CLIENTEDGE;
    end
    else
    begin
      Style := Style or WS_BORDER;
      ExStyle := ExStyle and not WS_EX_CLIENTEDGE;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVTEdit.Release;

begin
  if HandleAllocated then
    PostMessage(Handle, CM_RELEASE, 0, 0);
end;

//----------------- TStringEditLink ------------------------------------------------------------------------------------

constructor TStringEditLink.Create;

begin
  inherited;
  FEdit := TVTEdit.Create(Self);
  with FEdit do
  begin
    Visible := False;
    BorderStyle := bsSingle;
    AutoSize := False;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

destructor TStringEditLink.Destroy;

begin
  FEdit.Release;
  inherited;
end;

//----------------------------------------------------------------------------------------------------------------------

function TStringEditLink.BeginEdit: Boolean;

// Notifies the edit link that editing can start now. descendants may cancel node edit
// by returning False.

begin
  Result := not FStopping;
  if Result then
  begin
    FEdit.Show;
    FEdit.SelectAll;
    FEdit.SetFocus;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TStringEditLink.SetEdit(const Value: TVTEdit);

begin
  if Assigned(FEdit) then
    FEdit.Free;
  FEdit := Value;
end;

//----------------------------------------------------------------------------------------------------------------------

function TStringEditLink.CancelEdit: Boolean;

begin
  Result := not FStopping;
  if Result then
  begin
    FStopping := True;
    FEdit.Hide;
    FTree.CancelEditNode;
    FEdit.FLink := nil;
    FEdit.FRefLink := nil;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TStringEditLink.EndEdit: Boolean;

begin
  Result := not FStopping;
  if Result then
  try
    FStopping := True;
    if FEdit.Modified then
      FTree.Text[FNode, FColumn] := FEdit.Text;
    FEdit.Hide;
    FEdit.FLink := nil;
    FEdit.FRefLink := nil;
  except
    FStopping := False;
    raise;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TStringEditLink.GetBounds: TRect;

begin
  Result := FEdit.BoundsRect;
end;

//----------------------------------------------------------------------------------------------------------------------

function TStringEditLink.PrepareEdit(Tree: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex): Boolean;

// Retrieves the true text bounds from the owner tree.

var
  Text: String;

begin
  Result := Tree is TCustomVirtualStringTree;
  if Result then
  begin
    FTree := Tree as TCustomVirtualStringTree;
    FNode := Node;
    FColumn := Column;
    // Initial size, font and text of the node.
    FTree.GetTextInfo(Node, Column, FEdit.Font, FTextBounds, Text);
    FEdit.Font.Color := clWindowText;
    FEdit.Parent := Tree;
    FEdit.HandleNeeded;
    FEdit.Text := Text;

    if Column <= NoColumn then
    begin
      FEdit.BidiMode := FTree.BidiMode;
      FAlignment := FTree.Alignment;
    end
    else
    begin
      FEdit.BidiMode := FTree.Header.Columns[Column].BidiMode;
      FAlignment := FTree.Header.Columns[Column].Alignment;
    end;

    if FEdit.BidiMode <> bdLeftToRight then
      ChangeBidiModeAlignment(FAlignment);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TStringEditLink.ProcessMessage(var Message: TLMessage);

begin
  FEdit.WindowProc(Message);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TStringEditLink.SetBounds(R: TRect);

// Sets the outer bounds of the edit control and the actual edit area in the control.

var
  Offset: Integer;

begin
  if not FStopping then
  begin
    with R do
    begin
      // Set the edit's bounds but make sure there's a minimum width and the right border does not
      // extend beyond the parent's left/right border.
      if Left < 0 then
        Left := 0;
      if Right - Left < 30 then
      begin
        if FAlignment = taRightJustify then
          Left := Right - 30
        else
          Right := Left + 30;
      end;
      if Right > FTree.ClientWidth then
        Right := FTree.ClientWidth;
      FEdit.BoundsRect := R;

      // The selected text shall exclude the text margins and be centered vertically.
      // We have to take out the two pixel border of the edit control as well as a one pixel "edit border" the
      // control leaves around the (selected) text.
      R := FEdit.ClientRect;
      Offset := 2;
      if tsUseThemes in FTree.FStates then
        Inc(Offset);
      InflateRect(R, -FTree.FTextMargin + Offset, Offset);
      if not (vsMultiline in FNode.States) then
        OffsetRect(R, 0, FTextBounds.Top - FEdit.Top);

      SendMessage(FEdit.Handle, EM_SETRECTNP, 0, PtrUInt(@R));
    end;
  end;
end;

//----------------- TCustomVirtualString -------------------------------------------------------------------------------

constructor TCustomVirtualStringTree.Create(AOwner: TComponent);

begin
  inherited;
  if (Owner = nil) or (([csReading, csDesigning] * Owner.ComponentState) = [csDesigning]) then
    FDefaultText := 'Node';
  FInternalDataOffset := AllocateInternalDataArea(SizeOf(Cardinal));
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualStringTree.GetRenderStartValues(Source: TVSTTextSourceType; out Node: PVirtualNode;
  out NextNodeProc: TGetNextNodeProc);

begin
  case Source of
    tstInitialized:
      begin
        Node := GetFirstInitialized;
        NextNodeProc := GetNextInitialized;
      end;
    tstSelected:
      begin
        Node := GetFirstSelected;
        NextNodeProc := GetNextSelected;
      end;
    tstCutCopySet:
      begin
        Node := GetFirstCutCopy;
        NextNodeProc := GetNextCutCopy;
      end;
    tstVisible:
      begin
        Node := GetFirstVisible(nil, True);
        NextNodeProc := GetNextVisible;
      end;
  else // tstAll
    Node := GetFirst;
    NextNodeProc := GetNext;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualStringTree.GetImageText(Node: PVirtualNode;
  Kind: TVTImageKind; Column: TColumnIndex): String;
begin
  Assert(Assigned(Node), 'Node must not be nil.');

  if not (vsInitialized in Node.States) then
    InitNode(Node);
  Result := '';

  DoGetImageText(Node, Kind, Column, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualStringTree.GetOptions: TCustomStringTreeOptions;

begin
  Result := FOptions as TCustomStringTreeOptions;
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualStringTree.GetText(Node: PVirtualNode; Column: TColumnIndex): String;

begin
  Assert(Assigned(Node), 'Node must not be nil.');

  if not (vsInitialized in Node.States) then
    InitNode(Node);
  Result := FDefaultText;

  DoGetText(Node, Column, ttNormal, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualStringTree.InitializeTextProperties(var PaintInfo: TVTPaintInfo);

// Initializes default values for customization in PaintNormalText.

begin
  with PaintInfo do
  begin
    // Set default font values first.
    Canvas.Font := Font;

    if (toHotTrack in FOptions.FPaintOptions) and (Node = FCurrentHotNode) then
    begin
      if not IsWinVistaOrAbove or not (tsUseThemes in FStates) or
         not (toUseExplorerTheme in FOptions.FPaintOptions) then
        Canvas.Font.Style := Canvas.Font.Style + [fsUnderline];
      Canvas.Font.Color := FColors.HotColor;
    end;

    // Change the font color only if the node also is drawn in selected style.
    if poDrawSelection in PaintOptions then
    begin
      if (Column = FFocusedColumn) or (toFullRowSelect in FOptions.FSelectionOptions) then
      begin
        if Node = FDropTargetNode then
        begin
          if (FLastDropMode = dmOnNode) or (vsSelected in Node.States) and
             (not IsWinVistaOrAbove or not (tsUseThemes in FStates) or
              not (toUseExplorerTheme in FOptions.FPaintOptions)) then
            Canvas.Font.Color := clHighlightText;
        end
        else
          if vsSelected in Node.States then
          begin
            if (Focused or (toPopupMode in FOptions.FPaintOptions)) and
               (not IsWinVistaOrAbove or not (tsUseThemes in FStates) or
                not (toUseExplorerTheme in FOptions.FPaintOptions)) then
              Canvas.Font.Color := clHighlightText;
          end;
      end;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualStringTree.PaintNormalText(var PaintInfo: TVTPaintInfo; TextOutFlags: Integer;
  Text: String);

// This method is responsible for painting the given text to target canvas (under consideration of the given rectangles).
// The text drawn here is considered as the normal text in a node.
// Note: NodeWidth is the actual width of the text to be drawn. This does not necessarily correspond to the width of
//       the node rectangle. The clipping rectangle comprises the entire node (including tree lines, buttons etc.).

var
  TripleWidth: Integer;
  R: TRect;
  DrawFormat: Cardinal;
  Size: TSize;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcPaintDetails],'PaintNormalText') ;{$endif}
  InitializeTextProperties(PaintInfo);
  with PaintInfo do
  begin
    R := ContentRect;
    //todo_lcl See how TextStyle should be set
    //Canvas.TextFlags := 0;

    // Multiline nodes don't need special font handling or text manipulation.
    // Note: multiline support requires the Unicode version of DrawText, which is able to do word breaking.
    //       The emulation in this unit does not support this so we have to use the OS version. However
    //       DrawTextW is only available on NT/2000/XP and up. Hence there is only partial multiline support
    //       for 9x/Me.
    if vsMultiline in Node.States then
    begin
      InflateRect(R, -FTextMargin, 0);
      DoPaintText(Node, Canvas, Column, ttNormal);
      // Disabled node color overrides all other variants.
      if (vsDisabled in Node.States) or not Enabled then
        Canvas.Font.Color := FColors.DisabledColor;

      // The edit control flag will ensure that no partial line is displayed, that is, only lines
      // which are (vertically) fully visible are drawn.
      DrawFormat := DT_NOPREFIX or DT_WORDBREAK or DT_END_ELLIPSIS or DT_EDITCONTROL or AlignmentToDrawFlag[Alignment];
      if BidiMode <> bdLeftToRight then
        DrawFormat := DrawFormat or DT_RTLREADING;
    end
    else
    begin
      InflateRect(R, -FTextMargin, 0);
      FFontChanged := False;
      TripleWidth := FEllipsisWidth;
      DoPaintText(Node, Canvas, Column, ttNormal);
      if FFontChanged then
      begin
        // If the font has been changed then the ellipsis width must be recalculated.
        TripleWidth := 0;
        // Recalculate also the width of the normal text.
        GetTextExtentPoint32(Canvas.Handle, PChar(Text), Length(Text), Size);
        NodeWidth := Size.cx + 2 * FTextMargin;
      end;

      // Disabled node color overrides all other variants.
      if (vsDisabled in Node.States) or not Enabled then
        Canvas.Font.Color := FColors.DisabledColor;

      DrawFormat := DT_NOPREFIX or DT_VCENTER or DT_SINGLELINE;
      if BidiMode <> bdLeftToRight then
        DrawFormat := DrawFormat or DT_RTLREADING;
      // Check if the text must be shortend.
      if (Column > -1) and ((NodeWidth - 2 * FTextMargin) > R.Right - R.Left) then
      begin
        Text := DoShortenString(Canvas, Node, Column, Text, R.Right - R.Left, TripleWidth);
        if Alignment = taRightJustify then
          DrawFormat := DrawFormat or DT_RIGHT
        else
          DrawFormat := DrawFormat or DT_LEFT;
      end
      else
        DrawFormat := DrawFormat or AlignmentToDrawFlag[Alignment];
    end;
    //todo_lcl_check
    if not Canvas.TextStyle.Opaque then
      SetBkMode(Canvas.Handle, TRANSPARENT)
    else
      SetBkMode(Canvas.Handle, OPAQUE);
    {$ifdef DEBUG_VTV}Logger.Send([lcPaintDetails],'Canvas.Brush.Color',Canvas.Brush.Color);{$endif}
    DoTextDrawing(PaintInfo, Text, R, DrawFormat);
  end;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcPaintDetails],'PaintNormalText');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualStringTree.PaintStaticText(const PaintInfo: TVTPaintInfo; TextOutFlags: Integer;
  const Text: String);

// This method retrives and draws the static text bound to a particular node.

var
  R: TRect;
  DrawFormat: Cardinal;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcPaintDetails],'PaintStaticText');{$endif}
  with PaintInfo do
  begin
    Canvas.Font := Font;
    if toFullRowSelect in FOptions.FSelectionOptions then
    begin
      if Node = FDropTargetNode then
      begin
        if (FLastDropMode = dmOnNode) or (vsSelected in Node.States)then
          Canvas.Font.Color := clHighlightText
        else
          Canvas.Font.Color := Font.Color;
      end
      else
        if vsSelected in Node.States then
        begin
          if Focused or (toPopupMode in FOptions.FPaintOptions) then
            Canvas.Font.Color := clHighlightText
          else
            Canvas.Font.Color := Font.Color;
        end;
    end;

    DrawFormat := DT_NOPREFIX or DT_VCENTER or DT_SINGLELINE;
    //todo_lcl See how Canvas.TextStyle should be
    //Canvas.TextFlags := 0;
    DoPaintText(Node, Canvas, Column, ttStatic);

    // Disabled node color overrides all other variants.
    if (vsDisabled in Node.States) or not Enabled then
      Canvas.Font.Color := FColors.DisabledColor;

    R := ContentRect;
    if Alignment = taRightJustify then
      Dec(R.Right, NodeWidth + FTextMargin)
    else
      Inc(R.Left, NodeWidth + FTextMargin);
    //todo_lcl_check
    if not Canvas.TextStyle.Opaque then
      SetBkMode(Canvas.Handle, TRANSPARENT)
    else
      SetBkMode(Canvas.Handle, OPAQUE);
    DrawText(Canvas.Handle, PChar(Text), Length(Text), R, DrawFormat)
  end;
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcPaintDetails],'PaintStaticText');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualStringTree.SetDefaultText(const Value: String);

begin
  if FDefaultText <> Value then
  begin
    FDefaultText := Value;
    if not (csLoading in ComponentState) then
      Invalidate;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualStringTree.SetOptions(const Value: TCustomStringTreeOptions);

begin
  FOptions.Assign(Value);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualStringTree.SetText(Node: PVirtualNode; Column: TColumnIndex; const Value: String);

begin
  DoNewText(Node, Column, Value);
  InvalidateNode(Node);
end;

//----------------------------------------------------------------------------------------------------------------------

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualStringTree.CMFontChanged(var Msg: TLMessage);

// Whenever a new font is applied to the tree some default values are determined to avoid frequent
// determination of the same value.

var
  MemDC: HDC;
  Run: PVirtualNode;
  TM: TTextMetric;
  Size: TSize;
  Data: PInteger;

begin
  inherited;
  MemDC := CreateCompatibleDC(0);
  try
    SelectObject(MemDC, Font.Reference.Handle);
    GetTextMetrics(MemDC, TM);
    FTextHeight := TM.tmHeight;

    GetTextExtentPoint32(MemDC, '...', 3, Size);
    FEllipsisWidth := Size.cx;
  finally
    DeleteDC(MemDC);
  end;

  // Have to reset all node widths.
  Run := FRoot.FirstChild;
  while Assigned(Run) do
  begin
    Data := InternalData(Run);
    if Assigned(Data) then
      Data^ := 0;
    Run := GetNextNoInit(Run);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualStringTree.AdjustPaintCellRect(var PaintInfo: TVTPaintInfo; out NextNonEmpty: TColumnIndex);

// In the case a node spans several columns (if enabled) we need to determine how many columns.
// Note: the autospan feature can only be used with left-to-right layout.

begin
  if (toAutoSpanColumns in FOptions.FAutoOptions) and FHeader.UseColumns and (PaintInfo.BidiMode = bdLeftToRight) then
    with FHeader.FColumns, PaintInfo do
    begin
      // Start with the directly following column.
      NextNonEmpty := GetNextVisibleColumn(Column);

      // Auto spanning columns can only be used for left-to-right directionality because the tree is drawn
      // from left to right. For RTL directionality it would be necessary to draw it from right to left.
      // While this could be managed, it becomes impossible when directionality is mixed.
      repeat
        if (NextNonEmpty = InvalidColumn) or not ColumnIsEmpty(Node, NextNonEmpty) or
          (Items[NextNonEmpty].BidiMode <> bdLeftToRight) then
          Break;
        Inc(CellRect.Right, Items[NextNonEmpty].Width);
        NextNonEmpty := GetNextVisibleColumn(NextNonEmpty);
      until False;
    end
    else
      inherited;
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualStringTree.CalculateTextWidth(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; const Text: String): Integer;

// Determines the width of the given text.

begin
  Result := 2 * FTextMargin;
  if Length(Text) > 0 then
  begin
    Canvas.Font := Font;
    DoPaintText(Node, Canvas, Column, ttNormal);

    Inc(Result, DoTextMeasuring(Canvas, Node, Column, Text));
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualStringTree.ColumnIsEmpty(Node: PVirtualNode; Column: TColumnIndex): Boolean;

// For hit tests it is necessary to consider cases where columns are empty and automatic column spanning is enabled.
// This method simply checks the given column's text and if this is empty then the column is considered as being empty.

begin
  Result := Length(Text[Node, Column]) = 0;
  // If there is no text then let the ancestor decide if the column is to be considered as being empty
  // (e.g. by asking the application). If there is text then the column is never be considered as being empty.
  if Result then
    Result := inherited ColumnIsEmpty(Node, Column);
end;

//----------------------------------------------------------------------------------------------------------------------
{$ifndef LCLWin32}
procedure TCustomVirtualStringTree.CopyToClipBoard;
begin
  if FSelectionCount > 0 then
  begin
    MarkCutCopyNodes;
    DoStateChange([tsCopyPending]);
    Clipboard.AsText := ContentToUTF8(tstCutCopySet, #9);
    DoStateChange([], [tsCopyPending]);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualStringTree.CutToClipBoard;
begin
  //todo: currently there's no way in LCL to know when the clipboard was used
  CopyToClipBoard;
end;
{$endif}

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualStringTree.DoCreateEditor(Node: PVirtualNode; Column: TColumnIndex): IVTEditLink;

begin
  Result := inherited DoCreateEditor(Node, Column);
  // Enable generic label editing support if the application does not have own editors.
  if Result = nil then
    Result := TStringEditLink.Create;
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualStringTree.DoGetNodeHint(Node: PVirtualNode; Column: TColumnIndex;
  var LineBreakStyle: TVTTooltipLineBreakStyle): String;

begin
  Result := inherited DoGetNodeHint(Node, Column, LineBreakStyle);
  if Assigned(FOnGetHint) then
    FOnGetHint(Self, Node, Column, LineBreakStyle, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualStringTree.DoGetNodeTooltip(Node: PVirtualNode; Column: TColumnIndex;
  var LineBreakStyle: TVTTooltipLineBreakStyle): String;

begin
  Result := inherited DoGetNodeToolTip(Node, Column, LineBreakStyle);
  if Assigned(FOnGetHint) then
    FOnGetHint(Self, Node, Column, LineBreakStyle, Result)
  else
    Result := Text[Node, Column];
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualStringTree.DoGetNodeWidth(Node: PVirtualNode; Column: TColumnIndex; Canvas: TCanvas = nil): Integer;

// Returns the text width of the given node in pixels.
// This width is stored in the node's data member to increase access speed.

var
  Data: PInteger;

begin
  if (Column > NoColumn) and (vsMultiline in Node.States) then
    Result := FHeader.Columns[Column].Width
  else
  begin
    if Canvas = nil then
      Canvas := Self.Canvas;

    if Column = FHeader.MainColumn then
    begin
      // Primary column or no columns.
      Data := InternalData(Node);
      if Assigned(Data) then
      begin
        Result := Data^;
        if Result = 0 then
        begin
          Data^ := CalculateTextWidth(Canvas, Node, Column, Text[Node, Column]);
          Result := Data^;
        end;
      end
      else
        Result := 0;
    end
    else
      // any other column
      Result := CalculateTextWidth(Canvas, Node, Column, Text[Node, Column]);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualStringTree.DoGetText(Node: PVirtualNode; Column: TColumnIndex; TextType: TVSTTextType;
  var Text: String);

begin
  if Assigned(FOnGetText) then
    FOnGetText(Self, Node, Column, TextType, Text);
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualStringTree.DoIncrementalSearch(Node: PVirtualNode; const Text: String): Integer;

// Since the string tree has access to node text it can do incremental search on its own. Use the event to
// override the default behavior.

begin
  Result := 0;
  if Assigned(FOnIncrementalSearch) then
    FOnIncrementalSearch(Self, Node, Text, Result)
  else
    // Default behavior is to match the search string with the start of the node text.
    if Pos(Text, GetText(Node, FocusedColumn)) <> 1 then
      Result := 1;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualStringTree.DoNewText(Node: PVirtualNode; Column: TColumnIndex; const Text: String);

begin
  if Assigned(FOnNewText) then
    FOnNewText(Self, Node, Column, Text);

  // The width might have changed, so update the scrollbar.
  if FUpdateCount = 0 then
    UpdateHorizontalScrollBar(True);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualStringTree.DoPaintNode(var PaintInfo: TVTPaintInfo);

// Main output routine to print the text of the given node using the space provided in PaintInfo.ContentRect.

var
  S: String;
  TextOutFlags: Integer;

begin
  {$ifdef DEBUG_VTV}Logger.EnterMethod([lcPaintDetails],'TCustomVirtualStringTree.DoPaintNode');{$endif}
  // Set a new OnChange event for the canvas' font so we know if the application changes it in the callbacks.
  // This long winded procedure is necessary because font changes (as well as brush and pen changes) are
  // unfortunately not announced via the Canvas.OnChange event.
  RedirectFontChangeEvent(PaintInfo.Canvas);

  // Determine main text direction as well as other text properties.
  TextOutFlags := ETO_CLIPPED or RTLFlag[PaintInfo.BidiMode <> bdLeftToRight];
  S := Text[PaintInfo.Node, PaintInfo.Column];

  // Paint the normal text first...
  if Length(S) > 0 then
    PaintNormalText(PaintInfo, TextOutFlags, S);

  // ... and afterwards the static text if not centered and the node is not multiline enabled.
  if (Alignment <> taCenter) and not (vsMultiline in PaintInfo.Node.States) and (toShowStaticText in TreeOptions.FStringOptions) then
  begin
    S := '';
    with PaintInfo do
      DoGetText(Node, Column, ttStatic, S);
    if Length(S) > 0 then
      PaintStaticText(PaintInfo, TextOutFlags, S);
  end;
  RestoreFontChangeEvent(PaintInfo.Canvas);
  {$ifdef DEBUG_VTV}Logger.ExitMethod([lcPaintDetails],'TCustomVirtualStringTree.DoPaintNode');{$endif}
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualStringTree.DoPaintText(Node: PVirtualNode; const Canvas: TCanvas; Column: TColumnIndex;
  TextType: TVSTTextType);

begin
  if Assigned(FOnPaintText) then
    FOnPaintText(Self, Canvas, Node, Column, TextType);
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualStringTree.DoShortenString(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
  const S: String; Width: Integer; EllipsisWidth: Integer = 0): String;

var
  Done: Boolean;

begin
  Done := False;
  if Assigned(FOnShortenString) then
    FOnShortenString(Self, Canvas, Node, Column, S, Width, Result, Done);
  if not Done then
    Result := ShortenString(Canvas.Handle, S, Width, EllipsisWidth);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualStringTree.DoTextDrawing(var PaintInfo: TVTPaintInfo; const Text: String; CellRect: TRect;
  DrawFormat: Cardinal);

var
  DefaultDraw: Boolean;

begin
  DefaultDraw := True;
  if Assigned(FOnDrawText) then
    FOnDrawText(Self, PaintInfo.Canvas, PaintInfo.Node, PaintInfo.Column, Text, CellRect, DefaultDraw);
  if DefaultDraw then
    DrawText(PaintInfo.Canvas.Handle, PChar(Text), Length(Text), CellRect, DrawFormat);
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualStringTree.DoTextMeasuring(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
  const Text: String): Integer;

var
  Size: TSize;
  R: TRect;
  DrawFormat: Integer;

begin
  GetTextExtentPoint32(Canvas.Handle, PChar(Text), Length(Text), Size);
  if vsMultiLine in Node.States then
  begin
    DrawFormat := DT_CALCRECT or DT_NOPREFIX or DT_WORDBREAK or DT_END_ELLIPSIS or DT_EDITCONTROL or AlignmentToDrawFlag[Alignment];
    if BidiMode <> bdLeftToRight then
      DrawFormat := DrawFormat or DT_RTLREADING;

    R := Rect(0, 0, Size.cx, MaxInt);
    DrawText(Canvas.Handle, PChar(Text), Length(Text), R, DrawFormat);
    Size.cx := R.Right - R.Left;
  end;
  Result := Size.cx;
  if Assigned(FOnMeasureTextWidth) then
    FOnMeasureTextWidth(Self, Canvas, Node, Column, Text, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualStringTree.GetOptionsClass: TTreeOptionsClass;

begin
  Result := TCustomStringTreeOptions;
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualStringTree.InternalData(Node: PVirtualNode): Pointer;

begin
  if (Node = FRoot) or (Node = nil) then
    Result := nil
  else
    Result := PByte(Node) + FInternalDataOffset;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualStringTree.MainColumnChanged;

var
  Run: PVirtualNode;
  Data: PInteger;

begin
  inherited;

  // Have to reset all node widths.
  Run := FRoot.FirstChild;
  while Assigned(Run) do
  begin
    Data := InternalData(Run);
    if Assigned(Data) then
      Data^ := 0;
    Run := GetNextNoInit(Run);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualStringTree.ReadChunk(Stream: TStream; Version: Integer; Node: PVirtualNode; ChunkType,
  ChunkSize: Integer): Boolean;

// read in the caption chunk if there is one

var
  NewText: String;

begin
  case ChunkType of
    CaptionChunk:
      begin
        NewText := '';
        if ChunkSize > 0 then
        begin
          SetLength(NewText, ChunkSize);
          Stream.Read(PChar(NewText)^, ChunkSize);
        end;
        // Do a new text event regardless of the caption content to allow removing the default string.
        Text[Node, FHeader.MainColumn] := NewText;
        Result := True;
      end;
  else
    Result := inherited ReadChunk(Stream, Version, Node, ChunkType, ChunkSize);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualStringTree.RenderOLEData(const FormatEtcIn: TFormatEtc; out Medium: TStgMedium;
  ForClipboard: Boolean): HResult;

// Returns string expressions of all currently selected nodes in the Medium structure.

begin
  Result := inherited RenderOLEData(FormatEtcIn, Medium, ForClipboard);
  if Failed(Result) then
  try
    if ForClipboard then
      Medium.hGlobal := ContentToClipboard(FormatEtcIn.cfFormat, tstCutCopySet)
    else
      Medium.hGlobal := ContentToClipboard(FormatEtcIn.cfFormat, tstSelected);

    // Fill rest of the Medium structure if rendering went fine.
    if Medium.hGlobal <> 0 then
    begin
      Medium.tymed := TYMED_HGLOBAL;
      Medium.PunkForRelease := nil;

      Result := S_OK;
    end;
  except
    Result := E_FAIL;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualStringTree.WriteChunks(Stream: TStream; Node: PVirtualNode);

// Adds another sibling chunk for Node storing the label if the node is initialized.
// Note: If the application stores a node's caption in the node's data member (which will be quite common) and needs to
//       store more node specific data then it should use the OnSaveNode event rather than the caption autosave function
//       (take out soSaveCaption from StringOptions). Otherwise the caption is unnecessarily stored twice.

var
  Header: TChunkHeader;
  S: String;
  Len: Integer;

begin
  inherited;
  if (toSaveCaptions in TreeOptions.FStringOptions) and (Node <> FRoot) and
    (vsInitialized in Node.States) then
    with Stream do
    begin
      // Read the node's caption (primary column only).
      S := Text[Node, FHeader.MainColumn];
      Len := Length(S);
      if Len > 0 then
      begin
        // Write a new sub chunk.
        Header.ChunkType := CaptionChunk;
        Header.ChunkSize := Len;
        Write(Header, SizeOf(Header));
        Write(PChar(S)^, Len);
      end;
    end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualStringTree.ComputeNodeHeight(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
  S: String): Integer;

// Default node height calculation for multi line nodes. This method can be used by the application to delegate the
// computation to the string tree.
// Canvas is used to compute that value by using its current font settings.
// Node and Column describe the cell to be used for the computation.
// S is the string for which the height must be computed. If this string is empty the cell text is used instead.

var
  DrawFormat: Cardinal;
  BidiMode: TBidiMode;
  Alignment: TAlignment;
  PaintInfo: TVTPaintInfo;
  Dummy: TColumnIndex;
  LineImage: TLineImage;

begin
  if Length(S) = 0 then
    S := Text[Node, Column];
  DrawFormat := DT_TOP or DT_NOPREFIX or DT_CALCRECT or DT_WORDBREAK;
  if Column <= NoColumn then
  begin
    BidiMode := Self.BidiMode;
    Alignment := Self.Alignment;
  end
  else
  begin
    BidiMode := Header.Columns[Column].BidiMode;
    Alignment := Header.Columns[Column].Alignment;
  end;

  if BidiMode <> bdLeftToRight then
    ChangeBidiModeAlignment(Alignment);

  // Allow for autospanning.
  PaintInfo.Node := Node;
  PaintInfo.BidiMode := BidiMode;
  PaintInfo.Column := Column;
  PaintInfo.CellRect := Rect(0, 0, 0, 0);
  if Column > NoColumn then
	begin
	  PaintInfo.CellRect.Right := FHeader.Columns[Column].Width - FTextMargin;
	  PaintInfo.CellRect.Left := FTextMargin + FMargin;
	  if Column = Header.MainColumn then
	  begin
	    if toFixedIndent in FOptions.FPaintOptions then
	      SetLength(LineImage, 1)
	    else
	      DetermineLineImageAndSelectLevel(Node, LineImage);
	    Inc(PaintInfo.CellRect.Left, Length(LineImage) * Integer(Indent));
	  end;
	end
  else
    PaintInfo.CellRect.Right := ClientWidth;
  AdjustPaintCellRect(PaintInfo, Dummy);

  if BidiMode <> bdLeftToRight then
    DrawFormat := DrawFormat or DT_RIGHT or DT_RTLREADING
  else
    DrawFormat := DrawFormat or DT_LEFT;
  DrawText(Canvas.Handle, PChar(S), Length(S), PaintInfo.CellRect, DrawFormat);
  Result := PaintInfo.CellRect.Bottom - PaintInfo.CellRect.Top;
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualStringTree.ContentToHTML(Source: TVSTTextSourceType; const Caption: String = ''): String;

// Renders the current tree content (depending on Source) as HTML text encoded in UTF-8.
// If Caption is not empty then it is used to create and fill the header for the table built here.
// Based on ideas and code from Frank van den Bergh and Andreas Hörstemeier.

var
  Buffer: TBufferedUTF8String;

  //---------------------------------------------------------------------------

  procedure WriteColorAsHex(Color: TColor);

  var
    WinColor: COLORREF;
    I: Integer;
    Component,
    Value: Byte;

  begin
    Buffer.Add('#');
    WinColor := ColorToRGB(Color);
    I := 1;
    while I <= 6 do
    begin
      Component := WinColor and $FF;

      Value := 48 + (Component shr 4);
      if Value > $39 then
        Inc(Value, 7);
      Buffer.Add(AnsiChar(Value));
      Inc(I);

      Value := 48 + (Component and $F);
      if Value > $39 then
        Inc(Value, 7);
      Buffer.Add(AnsiChar(Value));
      Inc(I);

      WinColor := WinColor shr 8;
    end;
  end;

  //---------------------------------------------------------------------------

  procedure WriteStyle(const Name: AnsiString; Font: TFont);

  // Creates a CSS style entry with the given name for the given font.
  // If Name is empty then the entry is created as inline style.

  begin
    if Length(Name) = 0 then
      Buffer.Add(' style="{font:')
    else
    begin
      Buffer.Add('.');
      Buffer.Add(Name);
      Buffer.Add('{font:');
    end;
    if fsUnderline in Font.Style then
      Buffer.Add(' underline');
    if fsItalic in Font.Style then
      Buffer.Add(' italic');
    if fsBold in Font.Style then
      Buffer.Add(' bold');
    if Font.Size < 0 then
      Buffer.Add(Format(' %dpx "%s";', [Font.Height, Font.Name]))
    else
      Buffer.Add(Format(' %dpt "%s";', [Font.Size, Font.Name]));
    Buffer.Add('color:');
    WriteColorAsHex(Font.Color);
    Buffer.Add(';}');
    if Length(Name) = 0 then
      Buffer.Add('"');
  end;

  //--------------- end local functions ---------------------------------------

var
  I, J : Integer;
  Level, MaxLevel: Cardinal;
  AddHeader: String;
  Save, Run: PVirtualNode;
  GetNextNode: TGetNextNodeProc;
  Text: String;

  RenderColumns: Boolean;
  Columns: TColumnsArray;
  ColumnColors: array of String;
  Index: Integer;
  IndentWidth,
  LineStyleText: String;
  Alignment: TAlignment;
  BidiMode: TBidiMode;

  CellPadding: String;

begin
  Buffer := TBufferedUTF8String.Create;
  try
    // For customization by the application or descendants we use again the redirected font change event.
    RedirectFontChangeEvent(Canvas);

    CellPadding := Format('padding-left:%dpx;padding-right:%0:dpx;', [FMargin]);

    IndentWidth := IntToStr(FIndent);
    AddHeader := ' ';
    // Add title if adviced so by giving a caption.
    if Length(Caption) > 0 then
      AddHeader := AddHeader + 'caption="' + Caption + '"';
    if Borderstyle <> bsNone then
      AddHeader := AddHeader + Format(' border="%d" frame=box', [BorderWidth + 1]);

    Buffer.Add('<META http-equiv="Content-Type" content="text/html; charset=utf-8">');
      
    // Create HTML table based on the tree structure. To simplify formatting we use styles defined in a small CSS area.
    Buffer.Add('<style type="text/css">');
    Buffer.AddNewLine;
    WriteStyle('default', Font);
    Buffer.AddNewLine;
    WriteStyle('header', FHeader.Font);
    Buffer.AddNewLine;

    // Determine grid/table lines and create CSS for it.
    // Vertical and/or horizontal border to show.
    if FLineStyle = lsSolid then
      LineStyleText := 'solid;'
    else
      LineStyleText := 'dotted;';
    if toShowHorzGridLines in FOptions.FPaintOptions then
    begin
      Buffer.Add('.noborder{border-style:');
      Buffer.Add(LineStyleText);
      Buffer.Add(' border-bottom:1;border-left:0;border-right:0; border-top:0;');
      Buffer.Add(CellPadding);
      Buffer.Add('}');
    end
    else
    begin
      Buffer.Add('.noborder{border-style:none;');
      Buffer.Add(CellPadding);
      Buffer.Add('}');
    end;
    Buffer.AddNewLine;

    Buffer.Add('.normalborder {border-top:none; border-left:none; vertical-align:top;');
    if toShowVertGridLines in FOptions.FPaintOptions then
      Buffer.Add('border-right:1 ' + LineStyleText)
    else
      Buffer.Add('border-right:none;');
    if toShowHorzGridLines in FOptions.FPaintOptions then
      Buffer.Add('border-bottom:1 ' + LineStyleText)
    else
      Buffer.Add('border-bottom:none;');
    Buffer.Add(CellPadding);
    Buffer.Add('}');
    Buffer.Add('</style>');
    Buffer.AddNewLine;

    // General table properties.
    Buffer.Add('<table class="default" bgcolor=');
    WriteColorAsHex(Color);
    Buffer.Add(AddHeader);
    Buffer.Add(' cellspacing="0" cellpadding=');
    Buffer.Add(IntToStr(FMargin) + '>');
    Buffer.AddNewLine;

    Columns := nil;
    ColumnColors := nil;
    RenderColumns := FHeader.UseColumns;
    if RenderColumns then
    begin
      Columns := FHeader.FColumns.GetVisibleColumns;
      SetLength(ColumnColors, Length(Columns));
    end;

    GetRenderStartValues(Source, Run, GetNextNode);
    Save := Run;

    MaxLevel := 0;
    // The table consists of visible columns and rows as used in the tree, but the main tree column is splitted
    // into several HTML columns to accomodate the indentation.
    while Assigned(Run) do
    begin
      if (CanExportNode(Run)) then
      begin
          Level := GetNodeLevel(Run);
          if Level > MaxLevel then
            MaxLevel := Level;
      end;
      Run := GetNextNode(Run);
    end;

    if RenderColumns then
    begin
      if Assigned(FOnBeforeHeaderExport) then
        FOnBeforeHeaderExport(Self, etHTML);
      Buffer.Add('<tr class="header" style="');
      Buffer.Add(CellPadding);
      Buffer.Add('">');
      Buffer.AddNewLine;
      // Make the first row in the HTML table an image of the tree header.
      for I := 0 to High(Columns) do
      begin
        if Assigned(FOnBeforeColumnExport) then
            FOnBeforeColumnExport(Self, etHTML, Columns[I]);
        Buffer.Add('<th height="');
        Buffer.Add(IntToStr(FHeader.FHeight));
        Buffer.Add('px"');
        Alignment := Columns[I].CaptionAlignment;
        // Consider directionality.
        if Columns[I].FBiDiMode <> bdLeftToRight then
        begin
          ChangeBidiModeAlignment(Alignment);
          Buffer.Add(' dir="rtl"');
        end;

          // Consider aligment.
        case Alignment of
          taRightJustify:
            Buffer.Add(' align=right');
          taCenter:
            Buffer.Add(' align=center');
        else
          Buffer.Add(' align=left');
        end;

        Index := Columns[I].Index;
        // Merge cells of the header emulation in the main column.
        if (MaxLevel > 0) and (Index = Header.MainColumn) then
        begin
          Buffer.Add(' colspan="');
          Buffer.Add(IntToStr(MaxLevel + 1));
          Buffer.Add('"');
        end;

        // The color of the header is usually clBtnFace.
        Buffer.Add(' bgcolor=');
        WriteColorAsHex(clBtnFace);

        // Set column width in pixels.
        Buffer.Add(' width="');
        Buffer.Add(IntToStr(Columns[I].Width));
        Buffer.Add('px">');

        if Length(Columns[I].Text) > 0 then
          Buffer.Add(Columns[I].Text);
        Buffer.Add('</th>');
        if Assigned(FOnAfterColumnExport) then
            FOnAfterColumnExport(Self, etHTML, Columns[I]);
      end;
      Buffer.Add('</tr>');
      Buffer.AddNewLine;
      if Assigned(FOnAfterHeaderExport) then
        FOnAfterHeaderExport(self, etHTML);
    end;
  
    // Now go through the tree.
    Run := Save;
    while Assigned(Run) do
    begin
      if ((not CanExportNode(Run)) or (Assigned(FonBeforeNodeExport) and (not FOnBeforeNodeExport(Self, etHTML, Run)))) then
      begin
        Run := GetNextNode(Run);
        Continue;
      end;
      Level := GetNodeLevel(Run);
      Buffer.Add(' <tr class="default">');
      Buffer.AddNewLine;

      I := 0;
      while (I < Length(Columns)) or not RenderColumns do
      begin
        if RenderColumns then
          Index := Columns[I].Index
        else
          Index := NoColumn;

        if not RenderColumns or (coVisible in Columns[I].FOptions) then
        begin
          // Call back the application to know about font customization.
          Canvas.Font := Font;
          FFontChanged := False;
          DoPaintText(Run, Canvas, Index, ttNormal);

          if Index = Header.MainColumn then
          begin
            // Create a cell for each indentation level.
            if RenderColumns and not (coParentColor in Columns[I].FOptions) then
            begin
              for J := 1 to Level do
              begin
                Buffer.Add('<td class="noborder" width="');
                Buffer.Add(IndentWidth);
                Buffer.Add('" height="');
                Buffer.Add(IntToStr(NodeHeight[Run]));
                Buffer.Add('px"');
                if not (coParentColor in Columns[I].FOptions) then
                begin
                  Buffer.Add(' bgcolor=');
                  WriteColorAsHex(Columns[I].Color);
                end;
                Buffer.Add('>&nbsp;</td>');
              end;
            end
            else
            begin
              for J := 1 to Level do
                if J = 1 then
                begin
                  Buffer.Add(' <td height="');
                  Buffer.Add(IntToStr(NodeHeight[Run]));
                  Buffer.Add('px">&nbsp;</td>');
                end
                else
                  Buffer.Add(' <td>&nbsp;</td>');
            end;
          end;

          if FFontChanged then
          begin
            Buffer.Add(' <td class="normalborder" ');
            WriteStyle('', Canvas.Font);
            Buffer.Add(' height="');
            Buffer.Add(IntToStr(NodeHeight[Run]));
            Buffer.Add('px"');
          end
          else
          begin
            Buffer.Add(' <td class="normalborder"  height="');
            Buffer.Add(IntToStr(NodeHeight[Run]));
            Buffer.Add('px"');
          end;

          if RenderColumns then
          begin
            Alignment := Columns[I].Alignment;
            BidiMode := Columns[I].BidiMode;
          end
          else
          begin
            Alignment := Self.Alignment;
            BidiMode := Self.BidiMode;
          end;
          // Consider directionality.
          if BiDiMode <> bdLeftToRight then
          begin
            ChangeBidiModeAlignment(Alignment);
            Buffer.Add(' dir="rtl"');
          end;

          // Consider aligment.
          case Alignment of
            taRightJustify:
              Buffer.Add(' align=right');
            taCenter:
              Buffer.Add(' align=center');
          else
            Buffer.Add(' align=left');
          end;
          // Merge cells in the main column.
          if (MaxLevel > 0) and (Index = FHeader.MainColumn) and (Level < MaxLevel) then
          begin
            Buffer.Add(' colspan="');
            Buffer.Add(IntToStr(MaxLevel - Level + 1));
            Buffer.Add('"');
          end;
          if RenderColumns and not (coParentColor in Columns[I].FOptions) then
          begin
            Buffer.Add(' bgcolor=');
            WriteColorAsHex(Columns[I].Color);
          end;
          Buffer.Add('>');
          Text := Self.Text[Run, Index];
          if Length(Text) > 0 then
            Buffer.Add(Text);
          Buffer.Add('</td>');
        end;

        if not RenderColumns then
          Break;
        Inc(I);
      end;
      if Assigned(FOnAfterNodeExport) then
        FOnAfterNodeExport(Self, etHTML, Run);
      Run := GetNextNode(Run);
      Buffer.Add(' </tr>');
      Buffer.AddNewLine;
    end;
    Buffer.Add('</table>');

    RestoreFontChangeEvent(Canvas);

    Result := Buffer.AsUTF8String;
  finally
    Buffer.Free;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualStringTree.CanExportNode(Node: PVirtualNode ): Boolean;

begin
  Result := True;
  case FOptions.ExportMode of
    emChecked:
      Result := Node.CheckState = csCheckedNormal;
    emUnchecked:
      Result := Node.CheckState = csUncheckedNormal;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualStringTree.ContentToRTF(Source: TVSTTextSourceType): AnsiString;

// Renders the current tree content (depending on Source) as RTF (rich text).
// Based on ideas and code from Frank van den Bergh and Andreas Hörstemeier.

var
  Fonts: TStringList;
  Colors: TFpList;
  CurrentFontIndex,
  CurrentFontColor,
  CurrentFontSize: Integer;
  Buffer: TBufferedUTF8String;

  //--------------- local functions -------------------------------------------

  procedure SelectFont(Font: string);

  var
    I: Integer;

  begin
    I := Fonts.IndexOf(Font);
    if I > -1 then
    begin
      // Font has already been used
      if I <> CurrentFontIndex then
      begin
        Buffer.Add('\f');
        Buffer.Add(IntToStr(I));
        CurrentFontIndex := I;
      end;
    end
    else
    begin
      I := Fonts.Add(Font);
      Buffer.Add('\f');
      Buffer.Add(IntToStr(I));
      CurrentFontIndex := I;
    end;
  end;

  //---------------------------------------------------------------------------

  procedure SelectColor(Color: TColor);

  var
    I: Integer;

  begin
    I := Colors.IndexOf(Pointer(Color));
    if I > -1 then
    begin
      // Color has already been used
      if I <> CurrentFontColor then
      begin
        Buffer.Add('\cf');
        Buffer.Add(IntToStr(I + 1));
        CurrentFontColor := I;
      end;
    end
    else
    begin
      I := Colors.Add(Pointer(Color));
      Buffer.Add('\cf');
      Buffer.Add(IntToStr(I + 1));
      CurrentFontColor := I;
    end;
  end;

  //---------------------------------------------------------------------------

  procedure TextPlusFont(const Text: String; Font: TFont);

  var
    UseUnderline,
    UseItalic,
    UseBold: Boolean;
    I: Integer;
    WText: UnicodeString;
  begin
    if Length(Text) > 0 then
    begin
      WText := UTF8Decode(Text);
      UseUnderline := fsUnderline in Font.Style;
      if UseUnderline then
        Buffer.Add('\ul');
      UseItalic := fsItalic in Font.Style;
      if UseItalic then
        Buffer.Add('\i');
      UseBold := fsBold in Font.Style;
      if UseBold then
        Buffer.Add('\b');
      SelectFont(Font.Name);
      SelectColor(Font.Color);
      if Font.Size <> CurrentFontSize then
      begin
        // Font size must be given in half points.
        Buffer.Add('\fs');
        Buffer.Add(IntToStr(2 * Font.Size));
        CurrentFontSize := Font.Size;
      end;
      // Use escape sequences to note Unicode text.
      Buffer.Add(' ');
      // Note: Unicode values > 32767 must be expressed as negative numbers. This is implicitly done
      //       by interpreting the wide chars (word values) as small integers.
      for I := 1 to Length(WText) do
      begin
        if (Text[I] = WideLF) then
          Buffer.Add( '{\par}' )
        else if (Text[i] <> WideCR) then
        begin
          Buffer.Add(Format('\u%d\''3f', [SmallInt(WText[I])]));
          Continue;
        end;
      end;
      if UseUnderline then
        Buffer.Add('\ul0');
      if UseItalic then
        Buffer.Add('\i0');
      if UseBold then
        Buffer.Add('\b0');
    end;
  end;

  //--------------- end local functions ---------------------------------------

var
  Level, LastLevel: Integer;
  I, J: Integer;
  Save, Run: PVirtualNode;
  GetNextNode: TGetNextNodeProc;
  S, Tabs : String;
  Text: String;
  Twips: Integer;

  RenderColumns: Boolean;
  Columns: TColumnsArray;
  Index: Integer;
  Alignment: TAlignment;
  BidiMode: TBidiMode;

begin
  Buffer := TBufferedUTF8String.Create;
  try
    // For customization by the application or descendants we use again the redirected font change event.
    RedirectFontChangeEvent(Canvas);

    Fonts := TStringList.Create;
    Colors := TFpList.Create;
    CurrentFontIndex := -1;
    CurrentFontColor := -1;
    CurrentFontSize := -1;

    Columns := nil;
    Tabs := '';
    LastLevel := 0;

    RenderColumns := FHeader.UseColumns;
    if RenderColumns then
      Columns := FHeader.FColumns.GetVisibleColumns;

    GetRenderStartValues(Source, Run, GetNextNode);
    Save := Run;

    // First make a table structure. The \rtf and other header stuff is included
    // when the font and color tables are created.
    Buffer.Add('\uc1\trowd\trgaph70');
    J := 0;
    if RenderColumns then
    begin
      for I := 0 to High(Columns) do
      begin
        Inc(J, Columns[I].Width);
        // This value must be expressed in twips (1 inch = 1440 twips).
        Twips := Round(1440 * J / Screen.PixelsPerInch);
        Buffer.Add('\cellx');
        Buffer.Add(IntToStr(Twips));
      end;
    end
    else
    begin
      Twips := Round(1440 * ClientWidth / Screen.PixelsPerInch);
      Buffer.Add('\cellx');
      Buffer.Add(IntToStr(Twips));
    end;

    // Fill table header.
    if RenderColumns then
    begin
      if Assigned(FOnBeforeHeaderExport) then
        FonBeforeHeaderExport(Self, etRTF);
      Buffer.Add('\pard\intbl');
      for I := 0 to High(Columns) do
      begin
        if Assigned(FOnBeforeColumnExport) then
          FOnBeforeColumnExport(Self, etRTF, Columns[I]);
        Alignment := Columns[I].CaptionAlignment;
        BidiMode := Columns[I].BidiMode;

        // Alignment is not supported with older RTF formats, however it will be ignored.
        if BidiMode <> bdLeftToRight then
          ChangeBidiModeAlignment(Alignment);
        case Alignment of
          taRightJustify:
            Buffer.Add('\qr');
          taCenter:
            Buffer.Add('\qc');
        end;

        TextPlusFont(Columns[I].Text, Header.Font);
        Buffer.Add('\cell');
        if Assigned(FOnAfterColumnExport) then
          FOnAfterColumnExport( self, etRTF, Columns[I] );
      end;
      Buffer.Add('\row');
      if Assigned(FOnAfterHeaderExport) then
        FOnAfterHeaderExport(Self, etRTF);
    end;

    // Now write the contents.
    Run := Save;
    while Assigned(Run) do
    begin
      if ((not CanExportNode(Run)) or
         (Assigned(FOnBeforeNodeExport) and (not FOnBeforeNodeExport(Self, etRTF, Run)))) then
      begin
        Run := GetNextNode(Run);
        Continue;
      end;
      I := 0;
      while not RenderColumns or (I < Length(Columns)) do
      begin
        if RenderColumns then
        begin
          Index := Columns[I].Index;
          Alignment := Columns[I].Alignment;
          BidiMode := Columns[I].BidiMode;
        end
        else
        begin
          Index := NoColumn;
          Alignment := FAlignment;
          BidiMode := Self.BidiMode;
        end;

        if not RenderColumns or (coVisible in Columns[I].Options) then
        begin
          Text := Self.Text[Run, Index];
          Buffer.Add('\pard\intbl');

          // Alignment is not supported with older RTF formats, however it will be ignored.
          if BidiMode <> bdLeftToRight then
            ChangeBidiModeAlignment(Alignment);
          case Alignment of
            taRightJustify:
              Buffer.Add('\qr');
            taCenter:
              Buffer.Add('\qc');
          end;

          // Call back the application to know about font customization.
          Canvas.Font := Font;
          FFontChanged := False;
          DoPaintText(Run, Canvas, Index, ttNormal);

          if Index = Header.MainColumn then
          begin
            Level := GetNodeLevel(Run);
            if Level <> LastLevel then
            begin
              LastLevel := Level;
              Tabs := '';
              for J := 0 to Level - 1 do
                Tabs := Tabs + '\tab';
            end;
            if Level > 0 then
            begin
              Buffer.Add(Tabs);
              Buffer.Add(' ');
              TextPlusFont(Text, Canvas.Font);
              Buffer.Add('\cell');
            end
            else
            begin
              TextPlusFont(Text, Canvas.Font);
              Buffer.Add('\cell');
            end;
          end
          else
          begin
            TextPlusFont(Text, Canvas.Font);
            Buffer.Add('\cell');
          end;
        end;

        if not RenderColumns then
          Break;
        Inc(I);
      end;
      Buffer.Add('\row');
      if (Assigned(FOnAfterNodeExport)) then
        FOnAfterNodeExport(Self, etRTF, Run);
      Run := GetNextNode(Run);
    end;

    Buffer.Add('\pard\par');

    // Build lists with fonts and colors. They have to be at the start of the document.
    S := '{\rtf1\ansi\ansicpg1252\deff0\deflang1043{\fonttbl';
    for I := 0 to Fonts.Count - 1 do
      S := S + Format('{\f%d %s;}', [I, Fonts[I]]);
    S := S + '}';

    S := S + '{\colortbl;';
    for I := 0 to Colors.Count - 1 do
    begin
      J := ColorToRGB(TColor(Colors[I]));
      S := S + Format('\red%d\green%d\blue%d;', [J and $FF, (J shr 8) and $FF, (J shr 16) and $FF]);
    end;
    S := S + '}';

    Result := S + Buffer.AsAnsiString + '}';
    Fonts.Free;
    Colors.Free;

    RestoreFontChangeEvent(Canvas);
  finally
    Buffer.Free;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualStringTree.ContentToCustom(Source: TVSTTextSourceType);

// Generic export procedure which polls the application at every stage of the export.

var
  I: Integer;
  Save, Run: PVirtualNode;
  GetNextNode: TGetNextNodeProc;
  RenderColumns: Boolean;
  Columns: TColumnsArray;

begin
  Columns := nil;
  GetRenderStartValues(Source, Run, GetNextNode);
  Save := Run;

  RenderColumns := FHeader.UseColumns and ( hoVisible in FHeader.Options );

  if Assigned(FOnBeforeTreeExport) then
    FOnBeforeTreeExport(Self, etCustom);

  // Fill table header.
  if RenderColumns then
  begin
    if Assigned(FOnBeforeHeaderExport) then
      FOnBeforeHeaderExport(Self, etCustom);

    Columns := FHeader.FColumns.GetVisibleColumns;
    for I := 0 to High(Columns) do
    begin
      if Assigned(FOnBeforeColumnExport) then
        FOnBeforeColumnExport(Self, etCustom, Columns[I]);

      if Assigned(FOnColumnExport) then
        FOnColumnExport(Self, etCustom, Columns[I]);

      if Assigned(FOnAfterColumnExport) then
        FOnAfterColumnExport(Self, etCustom, Columns[I]);
    end;

    if Assigned(FOnAfterHeaderExport) then
      FOnAfterHeaderExport(Self, etCustom);
  end;

  // Now write the content.
  Run := Save;
  while Assigned(Run) do
  begin
    if CanExportNode(Run) then
    begin
      if Assigned(FOnBeforeNodeExport) then
        FOnBeforeNodeExport(Self, etCustom, Run);

      if Assigned(FOnNodeExport) then
        FOnNodeExport(Self, etCustom, Run);

      if Assigned(FOnAfterNodeExport) then
        FOnAfterNodeExport(Self, etCustom, Run);
    end;

    Run := GetNextNode(Run);
  end;

  if Assigned(FOnAfterTreeExport) then
    FOnAfterTreeExport(Self, etCustom);
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualStringTree.ContentToAnsi(Source: TVSTTextSourceType; const Separator: String): AnsiString;
var
  Buffer: TBufferedUTF8String;
begin
  Buffer := TBufferedUTF8String.Create;
  try
    AddContentToBuffer(Buffer, Source, Separator);
  finally
    Result := Buffer.AsAnsiString;
    Buffer.Destroy;
  end;
end;

function TCustomVirtualStringTree.ContentToText(Source: TVSTTextSourceType;
  const Separator: String): AnsiString;
begin
  Result := ContentToAnsi(Source, Separator);
end;

function TCustomVirtualStringTree.ContentToUnicode(Source: TVSTTextSourceType;
  const Separator: String): UnicodeString;
begin
  Result := ContentToUTF16(Source, Separator);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualStringTree.AddContentToBuffer(Buffer: TBufferedUTF8String; Source: TVSTTextSourceType; const Separator: String);

// Renders the current tree content (depending on Source) as UTF8 text.
// If an entry contains the separator char or double quotes then it is wrapped with double quotes
// and existing double quotes are duplicated.

var
  RenderColumns: Boolean;
  Tabs: String;
  GetNextNode: TGetNextNodeProc;
  Run, Save: PVirtualNode;
  Level, MaxLevel: Cardinal;
  Columns: TColumnsArray;
  LastColumn: TVirtualTreeColumn;
  Index,
  I: Integer;
  Text: String;
begin
  Columns := nil;
  RenderColumns := FHeader.UseColumns;
  if RenderColumns then
    Columns := FHeader.FColumns.GetVisibleColumns;

  GetRenderStartValues(Source, Run, GetNextNode);
  Save := Run;

  // The text consists of visible groups representing the columns, which are separated by one or more separator
  // characters. There are always MaxLevel separator chars in a line (main column only). Either before the caption
  // to ident it or after the caption to make the following column aligned.
  MaxLevel := 0;
  while Assigned(Run) do
  begin
    Level := GetNodeLevel(Run);
    If Level > MaxLevel then
      MaxLevel := Level;
    Run := GetNextNode(Run);
  end;

  Tabs := DupeString(Separator, MaxLevel);

  // First line is always the header if used.
  if RenderColumns then
  begin
    LastColumn := Columns[High(Columns)];
    for I := 0 to High(Columns) do
    begin
      Buffer.Add(Columns[I].Text);
      if Columns[I] <> LastColumn then
      begin
        if Columns[I].Index = Header.MainColumn then
        begin
          Buffer.Add(Tabs);
          Buffer.Add(Separator);
        end
        else
          Buffer.Add(Separator);
      end;
    end;
    Buffer.AddNewLine;
  end
  else
    LastColumn := nil;

  Run := Save;
  if RenderColumns then
  begin
    while Assigned(Run) do
    begin
      if (not CanExportNode(Run) or
         (Assigned(FOnBeforeNodeExport) and (not FOnBeforeNodeExport(Self, etText, Run)))) then
      begin
        Run := GetNextNode(Run);
        Continue;
      end;
      for I := 0 to High(Columns) do
      begin
        if coVisible in Columns[I].Options then
        begin
          Index := Columns[I].Index;
          // This line implicitly converts the Unicode text to ANSI.
          Text := Self.Text[Run, Index];
          if Index = Header.MainColumn then
          begin
            Level := GetNodeLevel(Run);
            Buffer.Add(Copy(Tabs, 1, Integer(Level) * Length(Separator)));
            // Wrap the text with quotation marks if it contains the separator character.
            if (Pos(Separator, Text) > 0) or (Pos('"', Text) > 0) then
              Buffer.Add(AnsiQuotedStr(Text, '"'))
            else
              Buffer.Add(Text);
            Buffer.Add(Copy(Tabs, 1, Integer(MaxLevel - Level) * Length(Separator)));
          end
          else
            if (Pos(Separator, Text) > 0) or (Pos('"', Text) > 0) then
              Buffer.Add(AnsiQuotedStr(Text, '"'))
            else
              Buffer.Add(Text);

          if Columns[I] <> LastColumn then
            Buffer.Add(Separator);
        end;
      end;
      if Assigned(FOnAfterNodeExport) then
        FOnAfterNodeExport(Self, etText, Run);
      Run := GetNextNode(Run);
      Buffer.AddNewLine;
    end;
  end
  else
  begin
    while Assigned(Run) do
    begin
      if ((not CanExportNode(Run)) or
         (Assigned(FOnBeforeNodeExport) and (not FOnBeforeNodeExport(Self, etText, Run)))) then
      begin
        Run := GetNextNode(Run);
        Continue;
      end;
      // This line implicitly converts the Unicode text to ANSI.
      Text := Self.Text[Run, NoColumn];
      Level := GetNodeLevel(Run);
      Buffer.Add(Copy(Tabs, 1, Integer(Level) * Length(Separator)));
      Buffer.Add(Text);
      Buffer.AddNewLine;

      if Assigned(FOnAfterNodeExport) then
        FonAfterNodeExport(Self, etText, Run);
      Run := GetNextNode(Run);
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualStringTree.ContentToUTF16(Source: TVSTTextSourceType; const Separator: String): UnicodeString;
var
  Buffer: TBufferedUTF8String;
begin
  Buffer := TBufferedUTF8String.Create;
  try
    AddContentToBuffer(Buffer, Source, Separator);
  finally
    Result := Buffer.AsUTF16String;
    Buffer.Destroy;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualStringTree.ContentToUTF8(Source: TVSTTextSourceType;
  const Separator: String): String;
var
  Buffer: TBufferedUTF8String;
begin
  Buffer := TBufferedUTF8String.Create;
  try
    AddContentToBuffer(Buffer, Source, Separator);
  finally
    Result := Buffer.AsUTF8String;
    Buffer.Destroy;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualStringTree.GetTextInfo(Node: PVirtualNode; Column: TColumnIndex; const AFont: TFont; var R: TRect;
  out Text: String);

// Returns the font, the text and its bounding rectangle to the caller. R is returned as the closest
// bounding rectangle around Text.

var
  NewHeight: Integer;
  TM: TTextMetric;

begin
  // Get default font and initialize the other parameters.
  //inherited GetTextInfo(Node, Column, AFont, R, Text);

  Canvas.Font := AFont;

  FFontChanged := False;
  RedirectFontChangeEvent(Canvas);
  DoPaintText(Node, Canvas, Column, ttNormal);
  if FFontChanged then
  begin
    AFont.Assign(Canvas.Font);
    GetTextMetrics(Canvas.Handle, TM);
    NewHeight := TM.tmHeight;
  end
  else // Otherwise the correct font is already there and we only need to set the correct height.
    NewHeight := FTextHeight;
  RestoreFontChangeEvent(Canvas);

  // Alignment to the actual text.
  Text := Self.Text[Node, Column];
  R := GetDisplayRect(Node, Column, True, not (vsMultiline in Node.States));
  if toShowHorzGridLines in TreeOptions.PaintOptions then
    Dec(R.Bottom);
  InflateRect(R, 0, -(R.Bottom - R.Top - NewHeight) div 2);
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualStringTree.InvalidateNode(Node: PVirtualNode): TRect;

var
  Data: PInteger;

begin
  Result := inherited InvalidateNode(Node);
  // Reset node width so changed text attributes are applied correctly.
  if Assigned(Node) then
  begin
    Data := InternalData(Node);
    if Assigned(Data) then
      Data^ := 0;
    // Reset height measured flag too to cause a re-issue of the OnMeasureItem event.
    Exclude(Node.States, vsHeightMeasured);
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualStringTree.Path(Node: PVirtualNode; Column: TColumnIndex; TextType: TVSTTextType;
  Delimiter: Char): String;

// Constructs a string containing the node and all its parents. The last character in the returned path is always the
// given delimiter.

var
  S: String;

begin
  if (Node = nil) or (Node = FRoot) then
    Result := Delimiter
  else
  begin
    Result := '';
    while Node <> FRoot do
    begin
      DoGetText(Node, Column, TextType, S);
      Result := S + Delimiter + Result;
      Node := Node.Parent;
    end;
  end;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualStringTree.ReinitNode(Node: PVirtualNode; Recursive: Boolean);

var
  Data: PInteger;

begin
  inherited;
  // Reset node width so changed text attributes are applied correctly.
  if Assigned(Node) and (Node <> FRoot) then
  begin
    Data := InternalData(Node);
    if Assigned(Data) then
      Data^ := 0;
    // vsHeightMeasured is already removed in the base tree.
  end;
end;

//----------------- TVirtualStringTree ---------------------------------------------------------------------------------

function TVirtualStringTree.GetOptions: TStringTreeOptions;

begin
  Result := FOptions as TStringTreeOptions;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualStringTree.SetOptions(const Value: TStringTreeOptions);

begin
  FOptions.Assign(Value);
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualStringTree.GetOptionsClass: TTreeOptionsClass;

begin
  Result := TStringTreeOptions;
end;

//----------------- TCustomVirtualDrawTree -----------------------------------------------------------------------------

procedure TCustomVirtualDrawTree.DoDrawHint(Canvas: TCanvas; Node: PVirtualNode; const R: TRect; Column: TColumnIndex);

begin
  if Assigned(FOnDrawHint) then
    FOnDrawHint(Self, Canvas, Node, R, Column);
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualDrawTree.DoGetCellContentMargin(Node: PVirtualNode; Column: TColumnIndex;
  CellContentMarginType: TVTCellContentMarginType = ccmtAllSides; Canvas: TCanvas = nil): TPoint;

begin
  Result := Point(0, 0);
  if Canvas = nil then
    Canvas := Self.Canvas;

  if Assigned(FOnGetCellContentMargin) then
    FOnGetCellContentMargin(Self, Canvas, Node, Column, CellContentMarginType, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualDrawTree.DoGetHintSize(Node: PVirtualNode; Column: TColumnIndex; var R: TRect);

begin
  if Assigned(FOnGetHintSize) then
    FOnGetHintSize(Self, Node, Column, R);
end;

//----------------------------------------------------------------------------------------------------------------------

function TCustomVirtualDrawTree.DoGetNodeWidth(Node: PVirtualNode; Column: TColumnIndex; Canvas: TCanvas = nil): Integer;

begin
  Result := 2 * FTextMargin;
  if Canvas = nil then
    Canvas := Self.Canvas;

  if Assigned(FOnGetNodeWidth) then
    FOnGetNodeWidth(Self, Canvas, Node, Column, Result);
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TCustomVirtualDrawTree.DoPaintNode(var PaintInfo: TVTPaintInfo);

begin
  if Assigned(FOnDrawNode) then
    FOnDrawNode(Self, PaintInfo);
end;

//----------------- TVirtualDrawTree -----------------------------------------------------------------------------------

function TVirtualDrawTree.GetOptions: TVirtualTreeOptions;

begin
  Result := FOptions as TVirtualTreeOptions;
end;

//----------------------------------------------------------------------------------------------------------------------

procedure TVirtualDrawTree.SetOptions(const Value: TVirtualTreeOptions);

begin
  FOptions.Assign(Value);
end;

//----------------------------------------------------------------------------------------------------------------------

function TVirtualDrawTree.GetOptionsClass: TTreeOptionsClass;

begin
  Result := TVirtualTreeOptions;
end;

//----------------------------------------------------------------------------------------------------------------------

initialization
  {$I virtualtrees.lrs}
  // Necessary for dynamic package loading.
  Initialized := False;
  NeedToUnitialize := False;

finalization
  if Initialized then
    FinalizeGlobalStructures;

  InternalClipboardFormats.Free;
  InternalClipboardFormats := nil;
  {$ifdef EnableAccessible}
  if VTAccessibleFactory <> nil then
  begin
    VTAccessibleFactory.Free;
    VTAccessibleFactory := nil;
  end;
  {$endif}
end.



