1
0
Files
aarre
applications
bindings
components
ZVDateTimeCtrls
aboutcomponent
acs
beepfp
chelper
cmdline
cmdlinecfg
colorpalette
csvdocument
epiktimer
fpsound
fpspreadsheet
fractions
freetypepascal
geckoport
gradcontrols
iosdesigner
iphonelazext
jujiboutils
jvcllaz
kcontrols
lazbarcodes
lclextensions
longtimer
manualdock
mplayer
multithreadprocs
examples
Readme.txt
mtpcpu.pas
mtprocs.pas
mtputils.pas
multithreadprocslaz.lpk
multithreadprocslaz.pas
nvidia-widgets
onguard
orpheus
playsoundpackage
poweredby
powerpdf
rgbgraphics
richmemo
richview
rtfview
rx
scrolltext
smnetgradient
spktoolbar
svn
tdi
thtmlport
tparadoxdataset
tvplanit
virtualtreeview
virtualtreeview-new
xdev_toolkit
zlibar
examples
lclbindings
wst
lazarus-ccr/components/multithreadprocs/mtprocs.pas

880 lines
25 KiB
ObjectPascal
Raw Normal View History

{ Unit for light weight threads.
This file is part of the Free Pascal run time library.
Copyright (C) 2008 Mattias Gaertner mattias@freepascal.org
See the file COPYING.FPC, included in this distribution,
for details about the copyright.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
**********************************************************************}
{
Abstract:
Light weight threads.
This unit provides methods to easily run a procedure/method with several
threads at once.
}
unit MTProcs;
{$mode objfpc}{$H+}
{$inline on}
interface
uses
Classes, SysUtils, MTPCPU;
type
TProcThreadGroup = class;
TProcThreadPool = class;
TProcThread = class;
{ TMultiThreadProcItem }
TMTPThreadState = (
mtptsNone,
mtptsActive,
mtptsWaitingForIndex,
mtptsWaitingFailed,
mtptsInactive,
mtptsTerminated
);
TMultiThreadProcItem = class
private
FGroup: TProcThreadGroup;
FIndex: PtrInt;
FThread: TProcThread;
FWaitingForIndexEnd: PtrInt;
FWaitingForIndexStart: PtrInt;
fWaitForPool: PRTLEvent;
FState: TMTPThreadState;
public
destructor Destroy; override;
function WaitForIndexRange(StartIndex, EndIndex: PtrInt): boolean;
function WaitForIndex(Index: PtrInt): boolean; inline;
procedure CalcBlock(Index, BlockSize, LoopLength: PtrInt;
out BlockStart, BlockEnd: PtrInt); inline;
property Index: PtrInt read FIndex;
property Group: TProcThreadGroup read FGroup;
property WaitingForIndexStart: PtrInt read FWaitingForIndexStart;
property WaitingForIndexEnd: PtrInt read FWaitingForIndexEnd;
property Thread: TProcThread read FThread;
end;
{ TProcThread }
TMTPThreadList = (
mtptlPool,
mtptlGroup
);
TProcThread = class(TThread)
private
FItem: TMultiThreadProcItem;
FNext, FPrev: array[TMTPThreadList] of TProcThread;
procedure AddToList(var First: TProcThread; ListType: TMTPThreadList); inline;
procedure RemoveFromList(var First: TProcThread; ListType: TMTPThreadList); inline;
procedure Terminating(aPool: TProcThreadPool; E: Exception);
public
constructor Create;
destructor Destroy; override;
procedure Execute; override;
property Item: TMultiThreadProcItem read FItem;
end;
TMTMethod = procedure(Index: PtrInt; Data: Pointer;
Item: TMultiThreadProcItem) of object;
TMTProcedure = procedure(Index: PtrInt; Data: Pointer;
Item: TMultiThreadProcItem);
{ TProcThreadGroup
Each task creates a new group of threads.
A group can either need more threads or it has finished and waits for its
threads to end.
The thread that created the group is not in the list FFirstThread. }
TMTPGroupState = (
mtpgsNone,
mtpgsNeedThreads, // the groups waiting for more threads to help
mtpgsFinishing, // the groups waiting for its threads to finish
mtpgsException // there was an exception => close asap
);
TProcThreadGroup = class
private
FEndIndex: PtrInt;
FException: Exception;
FFirstRunningIndex: PtrInt;
FFirstThread: TProcThread;
FLastRunningIndex: PtrInt;
FMaxThreads: PtrInt;
FNext, FPrev: TProcThreadGroup;
FPool: TProcThreadPool;
FStarterItem: TMultiThreadProcItem;
FStartIndex: PtrInt;
FState: TMTPGroupState;
FTaskData: Pointer;
FTaskFrame: Pointer;
FTaskMethod: TMTMethod;
FTaskProcedure: TMTProcedure;
FThreadCount: PtrInt;
procedure AddToList(var First: TProcThreadGroup; ListType: TMTPGroupState); inline;
procedure RemoveFromList(var First: TProcThreadGroup); inline;
function NeedMoreThreads: boolean; inline;
procedure IncreaseLastRunningIndex(Item: TMultiThreadProcItem);
procedure AddThread(AThread: TProcThread);
procedure RemoveThread(AThread: TProcThread); inline;
procedure Run(Index: PtrInt; Data: Pointer; Item: TMultiThreadProcItem); inline;
procedure IndexComplete(Index: PtrInt);
procedure WakeThreadsWaitingForIndex;
function HasFinishedIndex(aStartIndex, aEndIndex: PtrInt): boolean;
procedure EnterExceptionState(E: Exception);
public
constructor Create;
destructor Destroy; override;
property Pool: TProcThreadPool read FPool;
property StartIndex: PtrInt read FStartIndex;
property EndIndex: PtrInt read FEndIndex;
property FirstRunningIndex: PtrInt read FFirstRunningIndex; // first started
property LastRunningIndex: PtrInt read FLastRunningIndex; // last started
property TaskData: Pointer read FTaskData;
property TaskMethod: TMTMethod read FTaskMethod;
property TaskProcedure: TMTProcedure read FTaskProcedure;
property TaskFrame: Pointer read FTaskFrame;
property MaxThreads: PtrInt read FMaxThreads;
property StarterItem: TMultiThreadProcItem read FStarterItem;
end;
{ TLightWeightThreadPool
Group 0 are the inactive threads }
{ TProcThreadPool }
TProcThreadPool = class
private
FMaxThreadCount: PtrInt;
FThreadCount: PtrInt;
FFirstInactiveThread: TProcThread;
FFirstActiveThread: TProcThread;
FFirstTerminatedThread: TProcThread;
FFirstGroupNeedThreads: TProcThreadGroup;
FFirstGroupFinishing: TProcThreadGroup;
FCritSection: TRTLCriticalSection;
FDestroying: boolean;
procedure SetMaxThreadCount(const AValue: PtrInt);
procedure CleanTerminatedThreads;
procedure DoParallelIntern(const AMethod: TMTMethod;
const AProc: TMTProcedure; const AFrame: Pointer;
StartIndex, EndIndex: PtrInt;
Data: Pointer = nil; MaxThreads: PtrInt = 0);
public
// for debugging only: the critical section is public:
procedure EnterPoolCriticalSection; inline;
procedure LeavePoolCriticalSection; inline;
public
constructor Create;
destructor Destroy; override;
procedure DoParallel(const AMethod: TMTMethod;
StartIndex, EndIndex: PtrInt;
Data: Pointer = nil; MaxThreads: PtrInt = 0); inline;
procedure DoParallel(const AProc: TMTProcedure;
StartIndex, EndIndex: PtrInt;
Data: Pointer = nil; MaxThreads: PtrInt = 0); inline;
// experimental
procedure DoParallelLocalProc(const LocalProc: Pointer;
StartIndex, EndIndex: PtrInt;
Data: Pointer = nil; MaxThreads: PtrInt = 0); // do not make this inline!
// utility functions for loops:
procedure CalcBlockSize(LoopLength: PtrInt;
out BlockCount, BlockSize: PtrInt; MinBlockSize: PtrInt = 0); inline;
public
property MaxThreadCount: PtrInt read FMaxThreadCount write SetMaxThreadCount;
property ThreadCount: PtrInt read FThreadCount;
end;
var
ProcThreadPool: TProcThreadPool = nil;
threadvar
CurrentThread: TThread; // TProcThread sets this, you can set this for your own TThreads descendants
implementation
{ TMultiThreadProcItem }
destructor TMultiThreadProcItem.Destroy;
begin
if fWaitForPool<>nil then begin
RTLeventdestroy(fWaitForPool);
fWaitForPool:=nil;
end;
inherited Destroy;
end;
function TMultiThreadProcItem.WaitForIndexRange(
StartIndex, EndIndex: PtrInt): boolean;
var
aPool: TProcThreadPool;
begin
//WriteLn('TLightWeightThreadItem.WaitForIndexRange START Index='+IntToStr(Index)+' StartIndex='+IntToStr(StartIndex)+' EndIndex='+IntToStr(EndIndex));
if (EndIndex>=Index) then exit(false);
if EndIndex<StartIndex then exit(true);
if Group=nil then exit(true); // a single threaded group has no group object
// multi threaded group
aPool:=Group.Pool;
if aPool.FDestroying then exit(false); // no more wait allowed
aPool.EnterPoolCriticalSection;
try
if Group.FState=mtpgsException then begin
//WriteLn('TLightWeightThreadItem.WaitForIndexRange Index='+IntToStr(Index)+', Group closing because of error');
exit(false);
end;
if Group.HasFinishedIndex(StartIndex,EndIndex) then begin
//WriteLn('TLightWeightThreadItem.WaitForIndexRange Index='+IntToStr(Index)+', range already finished');
exit(true);
end;
FState:=mtptsWaitingForIndex;
FWaitingForIndexStart:=StartIndex;
FWaitingForIndexEnd:=EndIndex;
if fWaitForPool=nil then
fWaitForPool:=RTLEventCreate;
RTLeventResetEvent(fWaitForPool);
finally
aPool.LeavePoolCriticalSection;
end;
//WriteLn('TLightWeightThreadItem.WaitForIndexRange '+IntToStr(Index)+' waiting ... ');
RTLeventWaitFor(fWaitForPool);
Result:=FState=mtptsActive;
FState:=mtptsActive;
//WriteLn('TLightWeightThreadItem.WaitForIndexRange END '+IntToStr(Index));
end;
function TMultiThreadProcItem.WaitForIndex(Index: PtrInt): boolean; inline;
begin
Result:=WaitForIndexRange(Index,Index);
end;
procedure TMultiThreadProcItem.CalcBlock(Index, BlockSize, LoopLength: PtrInt;
out BlockStart, BlockEnd: PtrInt);
begin
BlockStart:=BlockSize*Index;
BlockEnd:=BlockStart+BlockSize;
if LoopLength<BlockEnd then BlockEnd:=LoopLength;
dec(BlockEnd);
end;
{ TProcThread }
procedure TProcThread.AddToList(var First: TProcThread;
ListType: TMTPThreadList);
begin
FNext[ListType]:=First;
if FNext[ListType]<>nil then
FNext[ListType].FPrev[ListType]:=Self;
First:=Self;
end;
procedure TProcThread.RemoveFromList(var First: TProcThread;
ListType: TMTPThreadList);
begin
if First=Self then
First:=FNext[ListType];
if FNext[ListType]<>nil then
FNext[ListType].FPrev[ListType]:=FPrev[ListType];
if FPrev[ListType]<>nil then
FPrev[ListType].FNext[ListType]:=FNext[ListType];
FNext[ListType]:=nil;
FPrev[ListType]:=nil;
end;
procedure TProcThread.Terminating(aPool: TProcThreadPool;
E: Exception);
begin
aPool.EnterPoolCriticalSection;
try
// remove from group
if Item.FGroup<>nil then begin
// an exception occured
Item.FGroup.EnterExceptionState(E);
Item.FGroup.RemoveThread(Self);
Item.FGroup:=nil;
end;
// move to pool's terminated threads
case Item.FState of
mtptsActive: RemoveFromList(aPool.FFirstActiveThread,mtptlPool);
mtptsInactive: RemoveFromList(aPool.FFirstInactiveThread,mtptlPool);
end;
AddToList(aPool.FFirstTerminatedThread,mtptlPool);
Item.FState:=mtptsTerminated;
finally
aPool.LeavePoolCriticalSection;
end;
end;
constructor TProcThread.Create;
begin
inherited Create(true);
fItem:=TMultiThreadProcItem.Create;
fItem.fWaitForPool:=RTLEventCreate;
fItem.FThread:=Self;
end;
destructor TProcThread.Destroy;
begin
FreeAndNil(FItem);
inherited Destroy;
end;
procedure TProcThread.Execute;
var
aPool: TProcThreadPool;
Group: TProcThreadGroup;
ok: Boolean;
E: Exception;
begin
MTProcs.CurrentThread:=Self;
aPool:=Item.Group.Pool;
ok:=false;
try
repeat
// work
Group:=Item.Group;
Group.Run(Item.Index,Group.TaskData,Item);
aPool.EnterPoolCriticalSection;
try
Group.IndexComplete(Item.Index);
// find next work
if Group.LastRunningIndex<Group.EndIndex then begin
// next index of group
Group.IncreaseLastRunningIndex(Item);
end else begin
// remove from group
RemoveFromList(Group.FFirstThread,mtptlGroup);
dec(Group.FThreadCount);
Item.FGroup:=nil;
Group:=nil;
if aPool.FFirstGroupNeedThreads<>nil then begin
// add to new group
aPool.FFirstGroupNeedThreads.AddThread(Self);
Group:=Item.Group;
end else begin
// mark inactive
RemoveFromList(aPool.FFirstActiveThread,mtptlPool);
AddToList(aPool.FFirstInactiveThread,mtptlPool);
Item.FState:=mtptsInactive;
RTLeventResetEvent(Item.fWaitForPool);
end;
end;
finally
aPool.LeavePoolCriticalSection;
end;
// wait for new work
if Item.FState=mtptsInactive then
RTLeventWaitFor(Item.fWaitForPool);
until Item.Group=nil;
ok:=true;
except
// stop the exception and store it
E:=Exception(AcquireExceptionObject);
Terminating(aPool,E);
end;
if ok then
Terminating(aPool,nil);
end;
{ TProcThreadGroup }
procedure TProcThreadGroup.AddToList(var First: TProcThreadGroup;
ListType: TMTPGroupState);
begin
FNext:=First;
if FNext<>nil then
FNext.FPrev:=Self;
First:=Self;
FState:=ListType;
end;
procedure TProcThreadGroup.RemoveFromList(
var First: TProcThreadGroup);
begin
if First=Self then
First:=FNext;
if FNext<>nil then
FNext.FPrev:=FPrev;
if FPrev<>nil then
FPrev.FNext:=FNext;
FNext:=nil;
FPrev:=nil;
FState:=mtpgsNone;
end;
function TProcThreadGroup.NeedMoreThreads: boolean;
begin
Result:=(FLastRunningIndex<FEndIndex) and (FThreadCount<FMaxThreads)
and (FState<>mtpgsException);
end;
procedure TProcThreadGroup.IncreaseLastRunningIndex(Item: TMultiThreadProcItem);
begin
inc(FLastRunningIndex);
Item.FIndex:=FLastRunningIndex;
if NeedMoreThreads then exit;
if FState=mtpgsNeedThreads then begin
RemoveFromList(Pool.FFirstGroupNeedThreads);
AddToList(Pool.FFirstGroupFinishing,mtpgsFinishing);
end;
end;
procedure TProcThreadGroup.AddThread(AThread: TProcThread);
begin
AThread.Item.FGroup:=Self;
AThread.AddToList(FFirstThread,mtptlGroup);
inc(FThreadCount);
IncreaseLastRunningIndex(AThread.Item);
end;
procedure TProcThreadGroup.RemoveThread(AThread: TProcThread);
begin
AThread.RemoveFromList(FFirstThread,mtptlGroup);
dec(FThreadCount);
end;
procedure TProcThreadGroup.Run(Index: PtrInt; Data: Pointer;
Item: TMultiThreadProcItem); inline;
begin
if Assigned(FTaskFrame) then begin
CallLocalProc(FTaskProcedure,FTaskFrame,Index,Data,Item)
end else begin
if Assigned(FTaskProcedure) then
FTaskProcedure(Index,Data,Item)
else
FTaskMethod(Index,Data,Item)
end;
end;
procedure TProcThreadGroup.IndexComplete(Index: PtrInt);
var
AThread: TProcThread;
NewFirstRunningThread: PtrInt;
begin
// update FirstRunningIndex
NewFirstRunningThread:=FStarterItem.Index;
AThread:=FFirstThread;
while AThread<>nil do begin
if (NewFirstRunningThread>aThread.Item.Index)
and (aThread.Item.Index<>Index) then
NewFirstRunningThread:=aThread.Item.Index;
aThread:=aThread.FNext[mtptlGroup];
end;
FFirstRunningIndex:=NewFirstRunningThread;
// wake up threads (Note: do this even if FFirstRunningIndex has not changed)
WakeThreadsWaitingForIndex;
end;
procedure TProcThreadGroup.WakeThreadsWaitingForIndex;
var
aThread: TProcThread;
begin
if FState<>mtpgsException then begin
// wake up waiting threads
aThread:=FFirstThread;
while aThread<>nil do begin
if (aThread.Item.FState=mtptsWaitingForIndex)
and HasFinishedIndex(aThread.Item.WaitingForIndexStart,
aThread.Item.WaitingForIndexEnd)
then begin
// wake up the thread
aThread.Item.FState:=mtptsActive;
RTLeventSetEvent(aThread.Item.fWaitForPool);
end;
aThread:=aThread.FNext[mtptlGroup];
end;
if (FStarterItem.FState=mtptsWaitingForIndex)
and HasFinishedIndex(FStarterItem.WaitingForIndexStart,FStarterItem.WaitingForIndexEnd)
then begin
// wake up the starter thread of this group
FStarterItem.FState:=mtptsActive;
RTLeventSetEvent(FStarterItem.fWaitForPool);
end;
end else begin
// end group: wake up waiting threads
aThread:=FFirstThread;
while aThread<>nil do begin
if (aThread.Item.FState=mtptsWaitingForIndex)
then begin
// end group: wake up the thread
aThread.Item.FState:=mtptsWaitingFailed;
RTLeventSetEvent(aThread.Item.fWaitForPool);
end;
aThread:=aThread.FNext[mtptlGroup];
end;
if (FStarterItem.FState=mtptsWaitingForIndex)
then begin
// end group: wake up the starter thread of this group
FStarterItem.FState:=mtptsWaitingFailed;
RTLeventSetEvent(FStarterItem.fWaitForPool);
end;
end;
end;
function TProcThreadGroup.HasFinishedIndex(
aStartIndex, aEndIndex: PtrInt): boolean;
var
AThread: TProcThread;
begin
// test the finished range
if FFirstRunningIndex>aEndIndex then exit(true);
// test the unfinished range
if FLastRunningIndex<aEndIndex then exit(false);
// test the active range
AThread:=FFirstThread;
while AThread<>nil do begin
if (AThread.Item.Index>=aStartIndex)
and (AThread.Item.Index<=aEndIndex) then
exit(false);
AThread:=AThread.FNext[mtptlGroup];
end;
if (FStarterItem.Index>=aStartIndex)
and (FStarterItem.Index<=aEndIndex) then
exit(false);
Result:=true;
end;
procedure TProcThreadGroup.EnterExceptionState(E: Exception);
begin
if FState=mtpgsException then exit;
case FState of
mtpgsFinishing: RemoveFromList(Pool.FFirstGroupFinishing);
mtpgsNeedThreads: RemoveFromList(Pool.FFirstGroupNeedThreads);
end;
FState:=mtpgsException;
FException:=E;
WakeThreadsWaitingForIndex;
end;
constructor TProcThreadGroup.Create;
begin
FStarterItem:=TMultiThreadProcItem.Create;
FStarterItem.FGroup:=Self;
end;
destructor TProcThreadGroup.Destroy;
begin
FreeAndNil(FStarterItem);
inherited Destroy;
end;
{ TProcThreadPool }
procedure TProcThreadPool.SetMaxThreadCount(const AValue: PtrInt);
begin
if FMaxThreadCount=AValue then exit;
if AValue<1 then raise Exception.Create('TLightWeightThreadPool.SetMaxThreadCount');
FMaxThreadCount:=AValue;
end;
procedure TProcThreadPool.CleanTerminatedThreads;
var
AThread: TProcThread;
begin
while FFirstTerminatedThread<>nil do begin
AThread:=FFirstTerminatedThread;
AThread.RemoveFromList(FFirstTerminatedThread,mtptlPool);
AThread.Free;
end;
end;
constructor TProcThreadPool.Create;
begin
FMaxThreadCount:=GetSystemThreadCount;
if FMaxThreadCount<1 then
FMaxThreadCount:=1;
InitCriticalSection(FCritSection);
end;
destructor TProcThreadPool.Destroy;
procedure WakeWaitingStarterItems(Group: TProcThreadGroup);
begin
while Group<>nil do begin
if Group.StarterItem.FState=mtptsWaitingForIndex then begin
Group.StarterItem.FState:=mtptsWaitingFailed;
RTLeventSetEvent(Group.StarterItem.fWaitForPool);
end;
Group:=Group.FNext;
end;
end;
var
AThread: TProcThread;
begin
FDestroying:=true;
// wake up all waiting threads
EnterPoolCriticalSection;
try
AThread:=FFirstActiveThread;
while AThread<>nil do begin
if aThread.Item.FState=mtptsWaitingForIndex then begin
aThread.Item.FState:=mtptsWaitingFailed;
RTLeventSetEvent(AThread.Item.fWaitForPool);
end;
AThread:=AThread.FNext[mtptlPool];
end;
WakeWaitingStarterItems(FFirstGroupNeedThreads);
WakeWaitingStarterItems(FFirstGroupFinishing);
finally
LeavePoolCriticalSection;
end;
// wait for all active threads to become inactive
while FFirstActiveThread<>nil do
Sleep(10);
// wake up all inactive threads (without new work they will terminate)
EnterPoolCriticalSection;
try
AThread:=FFirstInactiveThread;
while AThread<>nil do begin
RTLeventSetEvent(AThread.Item.fWaitForPool);
AThread:=AThread.FNext[mtptlPool];
end;
finally
LeavePoolCriticalSection;
end;
// wait for all threads to terminate
while FFirstInactiveThread<>nil do
Sleep(10);
// free threads
CleanTerminatedThreads;
DoneCriticalsection(FCritSection);
inherited Destroy;
end;
procedure TProcThreadPool.EnterPoolCriticalSection;
begin
EnterCriticalsection(FCritSection);
end;
procedure TProcThreadPool.LeavePoolCriticalSection;
begin
LeaveCriticalsection(FCritSection);
end;
procedure TProcThreadPool.DoParallel(const AMethod: TMTMethod;
StartIndex, EndIndex: PtrInt; Data: Pointer; MaxThreads: PtrInt);
begin
if not Assigned(AMethod) then exit;
DoParallelIntern(AMethod,nil,nil,StartIndex,EndIndex,Data,MaxThreads);
end;
procedure TProcThreadPool.DoParallel(const AProc: TMTProcedure;
StartIndex, EndIndex: PtrInt; Data: Pointer; MaxThreads: PtrInt);
begin
if not Assigned(AProc) then exit;
DoParallelIntern(nil,AProc,nil,StartIndex,EndIndex,Data,MaxThreads);
end;
procedure TProcThreadPool.DoParallelLocalProc(const LocalProc: Pointer;
StartIndex, EndIndex: PtrInt; Data: Pointer; MaxThreads: PtrInt);
var
Frame: Pointer;
begin
if not Assigned(LocalProc) then exit;
Frame:=get_caller_frame(get_frame);
DoParallelIntern(nil,TMTProcedure(LocalProc),Frame,StartIndex,EndIndex,
Data,MaxThreads);
end;
procedure TProcThreadPool.CalcBlockSize(LoopLength: PtrInt; out BlockCount,
BlockSize: PtrInt; MinBlockSize: PtrInt);
begin
if LoopLength<=0 then begin
BlockCount:=0;
BlockSize:=1;
exit;
end;
// split work into equally sized blocks
BlockCount:=ProcThreadPool.MaxThreadCount;
BlockSize:=(LoopLength div BlockCount);
if (BlockSize<MinBlockSize) then BlockSize:=MinBlockSize;
BlockCount:=((LoopLength-1) div BlockSize)+1;
end;
procedure TProcThreadPool.DoParallelIntern(const AMethod: TMTMethod;
const AProc: TMTProcedure; const AFrame: Pointer;
StartIndex, EndIndex: PtrInt; Data: Pointer; MaxThreads: PtrInt);
var
Group: TProcThreadGroup;
Index: PtrInt;
AThread: TProcThread;
NewThread: Boolean;
Item: TMultiThreadProcItem;
HelperThreadException: Exception;
begin
if (StartIndex>EndIndex) then exit; // nothing to do
if FDestroying then raise Exception.Create('Pool destroyed');
if (MaxThreads>MaxThreadCount) or (MaxThreads<=0) then
MaxThreads:=MaxThreadCount;
if (StartIndex=EndIndex) or (MaxThreads<=1) then begin
// single threaded
Item:=TMultiThreadProcItem.Create;
try
for Index:=StartIndex to EndIndex do begin
Item.FIndex:=Index;
if Assigned(AFrame) then begin
CallLocalProc(AProc,AFrame,Index,Data,Item)
end else begin
if Assigned(AProc) then
AProc(Index,Data,Item)
else
AMethod(Index,Data,Item)
end;
end;
finally
Item.Free;
end;
exit;
end;
// create a new group
Group:=TProcThreadGroup.Create;
Group.FPool:=Self;
Group.FTaskData:=Data;
Group.FTaskMethod:=AMethod;
Group.FTaskProcedure:=AProc;
Group.FTaskFrame:=AFrame;
Group.FStartIndex:=StartIndex;
Group.FEndIndex:=EndIndex;
Group.FFirstRunningIndex:=StartIndex;
Group.FLastRunningIndex:=StartIndex;
Group.FMaxThreads:=MaxThreads;
Group.FThreadCount:=1;
Group.FStarterItem.FState:=mtptsActive;
Group.FStarterItem.FIndex:=StartIndex;
HelperThreadException:=nil;
try
// start threads
EnterPoolCriticalSection;
try
Group.AddToList(FFirstGroupNeedThreads,mtpgsNeedThreads);
while Group.NeedMoreThreads do begin
AThread:=FFirstInactiveThread;
NewThread:=false;
if AThread<>nil then begin
AThread.RemoveFromList(FFirstInactiveThread,mtptlPool);
end else if FThreadCount<FMaxThreadCount then begin
AThread:=TProcThread.Create;
if Assigned(AThread.FatalException) then
raise AThread.FatalException;
NewThread:=true;
inc(FThreadCount);
end else begin
break;
end;
// add to Group
Group.AddThread(AThread);
// start thread
AThread.AddToList(FFirstActiveThread,mtptlPool);
AThread.Item.FState:=mtptsActive;
if NewThread then
{$IF defined(VER2_4_2) or defined(VER2_4_3)}
AThread.Resume
{$ELSE}
AThread.Start
{$ENDIF}
else
RTLeventSetEvent(AThread.Item.fWaitForPool);
end;
finally
LeavePoolCriticalSection;
end;
// run until no more Index left
Index:=StartIndex;
repeat
Group.FStarterItem.FIndex:=Index;
Group.Run(Index,Data,Group.FStarterItem);
EnterPoolCriticalSection;
try
Group.IndexComplete(Index);
if (Group.FLastRunningIndex<Group.EndIndex) and (Group.FState<>mtpgsException)
then begin
inc(Group.FLastRunningIndex);
Index:=Group.FLastRunningIndex;
end else begin
Index:=StartIndex;
end;
finally
LeavePoolCriticalSection;
end;
until Index=StartIndex;
finally
// wait for Group to finish
if Group.FFirstThread<>nil then begin
EnterPoolCriticalSection;
try
Group.FStarterItem.FState:=mtptsInactive;
Group.FStarterItem.fIndex:=EndIndex;// needed for Group.HasFinishedIndex
// wake threads waiting for starter thread to finish
if Group.FStarterItem.FState<>mtptsInactive then
Group.EnterExceptionState(nil)
else
Group.WakeThreadsWaitingForIndex;
finally
LeavePoolCriticalSection;
end;
// waiting with exponential spin lock
Index:=0;
while Group.FFirstThread<>nil do begin
sleep(Index);
Index:=Index*2+1;
if Index>30 then Index:=30;
end;
end;
// remove group from pool
EnterPoolCriticalSection;
try
case Group.FState of
mtpgsNeedThreads: Group.RemoveFromList(FFirstGroupNeedThreads);
mtpgsFinishing: Group.RemoveFromList(FFirstGroupFinishing);
end;
finally
LeavePoolCriticalSection;
end;
HelperThreadException:=Group.FException;
Group.Free;
// free terminated threads (terminated, because of exceptions)
CleanTerminatedThreads;
end;
// if the exception occured in a helper thread raise it now
if HelperThreadException<>nil then
raise HelperThreadException;
end;
initialization
ProcThreadPool:=TProcThreadPool.Create;
CurrentThread:=nil;
finalization
ProcThreadPool.Free;
ProcThreadPool:=nil;
end.