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lazarus-ccr/components/nvidia-widgets/doc/nvwidgets.xml

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<?xml version="1.0"?>
<fpdoc-descriptions>
<package name="nvidia widgets">
<module name="nvWidgets">
<short/>
<descr/>
<element name="Point">
<short>2D point object</short>
</element>
<element name="SetPoint.Result">
<short>Initialize the point object</short>
</element>
<element name="Rect">
<short>Rectangle object</short>
</element>
<element name="Rect.x">
<short>X position of top left point</short>
</element>
<element name="Rect.y">
<short>Y position of top left point</short>
</element>
<element name="Rect.w">
<short>Width of rectangle</short>
</element>
<element name="Rect.h">
<short>Height of rectangle</short>
</element>
<element name="MouseButton_Left">
<short>An enum to identify the left mouse button</short>
</element>
<element name="MouseButton_Middle">
<short>An enum to identify the middle mouse button</short>
</element>
<element name="MouseButton_Right">
<short>An enum to identify the right mouse button</short>
</element>
<element name="UIContext.reshape">
<short>UI method for processing window size events</short>
</element>
<element name="UIContext.isOnFocus">
<short>Check if the UI is currently on Focus</short>
</element>
<element name="UIContext.mouse">
<short>UI method for processing mouse events</short>
</element>
<element name="Group">
<short>Group record</short>
</element>
<element name="Group.bounds">
<short>anchor point + width and height of the region </short>
</element>
<element name="Group.flags">
<short>group behavior</short>
</element>
<element name="Group.margin">
<short>border</short>
</element>
<element name="Group.space">
<short>interior</short>
</element>
<element name="UIContext.mouseMotion">
<short>UI method for processing mouse motion events</short>
</element>
<element name="UIContext.keyboard">
<short>UI method for processing key events</short>
</element>
<element name="UIContext._begin">
<short>UI method for entering UI processing mode</short>
<descr>This function must be used to begin the UI processing </descr>
</element>
<element name="UIContext._end">
<short>UI method for leaving UI processing mode</short>
<descr>This function must be used to end the UI processing</descr>
</element>
<element name="UIContext.doLabel">
<short>UI method for drawing a static text label</short>
<descr>The label display a non interactive text.
The text can have multiple lines</descr>
</element>
<element name="UIContext.doLabel.r">
<short>optionally provides a location and size for the label</short>
</element>
<element name="UIContext.doLabel.Text">
<short>Text to display for the label (can have several lines)</short>
</element>
<element name="UIContext.doLabel.style">
<short>optional style flag to modify the look</short>
</element>
<element name="UIContext.doButton">
<short>UI method for rendering and processing a push button</short>
</element>
<element name="UIContext.doButton.r">
<short>optionally provides a location and size for the button</short>
</element>
<element name="UIContext.doButton.Text">
<short>text to display on the button</short>
</element>
<element name="UIContext.doButton.state">
<short>whether the button is depressed</short>
<descr>if state is NULL; the button behave like a touch button else; the button behave like a toggle button</descr>
</element>
<element name="UIContext.doButton.style">
<short>optional style flag to modify the look</short>
</element>
<element name="UIContext.doCheckButton">
<short>UI method for rendering and processing a check button</short>
<descr>Check button behaves similarly as a toggle button used to display and edit a bool property.</descr>
</element>
<element name="UIContext.doCheckButton.r">
<short>optionally provides a location and size for the button</short>
</element>
<element name="UIContext.doCheckButton.Text">
<short>text to display on the button</short>
</element>
<element name="UIContext.doCheckButton.state">
<short>whether the check button is checked or not</short>
<descr>if state is NULL; the button behave like if a touch button unchecked</descr>
</element>
<element name="UIContext.doCheckButton.style">
<short>optional style flag to modify the look</short>
</element>
<element name="UIContext.doRadioButton">
<short>UI method for rendering and processing a radio button</short>
<descr>Radio buttons are typically used in groups to diplay and edit the possible reference values taken by an int value.
One radio button is representing a possible reference value taken by the current value.
It is displaying a boolean state true if the current value is equal to the reference value.
</descr>
</element>
<element name="UIContext.doRadioButton.reference">
<short>The reference int value represented by this radio button.</short>
</element>
<element name="UIContext.doRadioButton.r">
<short>optionally provides a location and size for the button</short>
</element>
<element name="UIContext.doRadioButton.Text">
<short>text to display on the button</short>
</element>
<element name="UIContext.doRadioButton.Value">
<short>The value parameter compared to the reference value parameter.</short>
<descr>if value is NULL; the radio button is off</descr>
</element>
<element name="UIContext.doRadioButton.style">
<short>optional style flag to modify the look </short>
</element>
<element name="UIContext.doRadioButton.Result">
<short>True if the radio button value changed</short>
</element>
<element name="UIContext.doCheckButton.Result">
<short>True if the check button state changed</short>
</element>
<element name="UIContext.doHorizontalSlider">
<short>UI method for rendering and processing a horizontal slider</short>
<descr>Horizontal slider is used to edit and display a scalar value in the specified range [min; max].</descr>
</element>
<element name="UIContext.doHorizontalSlider.aRect">
<short>optionally provides a location and size for the widget</short>
</element>
<element name="UIContext.doHorizontalSlider.min">
<short>min bound of the varying range of the value</short>
</element>
<element name="UIContext.doHorizontalSlider.max">
<short>max bound of the varying range of the value</short>
</element>
<element name="UIContext.doHorizontalSlider.Value">
<short>the value edited by the widget</short>
<descr>if value is NULL; the value is set to min</descr>
</element>
<element name="UIContext.doHorizontalSlider.style">
<short>optional style flag to modify the look</short>
</element>
<element name="UIContext.doHorizontalSlider.Result">
<short>True if the slider value changed</short>
</element>
<element name="UIContext.doTextureView">
<short>UI method for drawing a texture view</short>
<descr>Several parameters control the equation used to display the texel
<p>
<code>texel = texture2DFetch(...);
pixel = texelSwizzling( texel * texelScale + texelOffset );
</code>
</p>
</descr>
</element>
<element name="UIContext.doTextureView.aRect">
<short>provides a location and size for the texture view</short>
</element>
<element name="UIContext.doTextureView.texID">
<short>texture identifier (Graphics API specific)</short>
</element>
<element name="UIContext.doTextureView.zoomRect">
<short>rectangle area of the texture displayed</short>
</element>
<element name="UIContext.doTextureView.mipLevel">
<short>mip Level of the texture displayed</short>
</element>
<element name="UIContext.doTextureView.texelScale">
<short>scale applyed to the texel fetch</short>
</element>
<element name="UIContext.doTextureView.texelOffset">
<short>offset applyed to the texel after scale</short>
</element>
<element name="UIContext.doTextureView.style">
<short>optional style flag to modify the look</short>
</element>
</module>
</package>
</fpdoc-descriptions>