2012-01-02 14:52:12 +00:00
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
< html >
< head >
< meta content = "text/html; charset=utf-8" http-equiv = "Content-Type" >
< title > CompileGLSLShader< / title >
< link rel = "stylesheet" href = "../fpdoc.css" type = "text/css" >
< / head >
< body >
< table class = "bar" width = "100%" border = "0" cellpadding = "4" cellspacing = "0" >
< tr >
< td > < b > [< a href = "../nvshaderutils/index.html" > Overview< / a > ][< a href = "../nvshaderutils/index-5.html" > Procedures and functions< / a > ][< a href = "../nvshaderutils/index-8.html" > Index< / a > ]< / b > < / td >
2012-01-12 15:15:59 +00:00
< td align = "right" > < span class = "bartitle" > Reference for unit 'nvShaderUtils' (< a href = "../index.html" > #nvidia-widgets< / a > )< / span > < / td >
2012-01-02 14:52:12 +00:00
< / tr >
< / table >
< h1 > CompileGLSLShader< / h1 >
< p > < / p >
< h2 > Declaration< / h2 >
2012-01-05 18:06:25 +00:00
< p > Source position: nvshaderutils.pas line 18< / p >
2012-01-02 14:52:12 +00:00
< table cellpadding = "0" cellspacing = "0" >
< tr >
< td > < p > < tt > < span class = "code" > < span class = "kw" > function< / span > CompileGLSLShader< span class = "sym" > (< / span > < / span > < / tt > < / p > < / td >
< / tr >
< tr >
< td > < p > < tt > < span class = "code" > target< span class = "sym" > : < / span > GLenum< span class = "sym" > ;< / span > < / span > < / tt > < / p > < / td >
< / tr >
< tr >
< td > < p > < tt > < span class = "code" > shader< span class = "sym" > : < / span > < / span > < / tt > < / p > < / td >
< / tr >
< tr >
< td > < p > < tt > < span class = "code" > < span class = "sym" > ):< / span > GLuint< span class = "sym" > ;< / span > < / span > < / tt > < / p > < / td >
< / tr >
< / table >
< / body >
< / html >