<short>UI method for processing window size events</short>
</element>
<elementname="UIContext.isOnFocus">
<short>Check if the UI is currently on Focus</short>
</element>
<elementname="UIContext.mouse">
<short>UI method for processing mouse events</short>
</element>
<elementname="UIContext.mouseMotion">
<short>UI method for processing mouse motion events</short>
</element>
<elementname="UIContext.keyboard">
<short>UI method for processing key events</short>
</element>
<elementname="UIContext._begin">
<short>UI method for entering UI processing mode</short>
<descr>This function must be used to begin the UI processing </descr>
</element>
<elementname="UIContext._end">
<short>UI method for leaving UI processing mode</short>
<descr>This function must be used to end the UI processing</descr>
</element>
<elementname="UIContext.doLabel">
<short>UI method for drawing a static text label</short>
<descr>
<p>The label displays a non interactive text.</p>
<p>The style flag enables to draw the label in two distinct styles. The first one is default <var>(style = 0)</var> and displays the label simply as text. The alternative <var>(style = 1)</var> displays the label with a frame around it. An example is shown in the following figure.</p>
<imgfile="label.png"/>
<p>The <var>Text</var> variable can have multiple lines.</p>
<p>Example code how to implement a label</p>
<code>none.Rect(0, 0);
ui.beginGroup(GroupFlags_GrowDownFromRight);
ui.doLabel(none, Text);
ui.endGroup;
</code>
</descr>
</element>
<elementname="UIContext.doLabel.r">
<short>optionally provides a location and size for the label</short>
</element>
<elementname="UIContext.doLabel.Text">
<short>Text to display for the label (can have several lines)</short>
</element>
<elementname="UIContext.doLabel.style">
<short>optional style flag to modify the look</short>
</element>
<elementname="UIContext.doButton">
<short>UI method for rendering and processing a push button</short>
<descr>
<p>The button method does only take a text and state variable. This variable is modified if the button is pressed or depressed. When a state change occurs the method function returns <var>True</var>.</p>
<imgfile="button.png"/>
<p>Example code how to implement a button</p>
<code>none.Rect(0, 0);
ui.beginGroup(GroupFlags_GrowDownFromRight);
if ui.doButton(none, 'Apply') then
begin
//code to apply your changes
end;
ui.endGroup;
</code>
</descr>
</element>
<elementname="UIContext.doButton.r">
<short>optionally provides a location and size for the button</short>
</element>
<elementname="UIContext.doButton.Text">
<short>text to display on the button</short>
</element>
<elementname="UIContext.doButton.state">
<short>whether the button is depressed</short>
<descr>if state is NULL; the button behave like a touch button else; the button behave like a toggle button</descr>
</element>
<elementname="UIContext.doButton.style">
<short>optional style flag to modify the look</short>
</element>
<elementname="UIContext.doCheckButton">
<short>UI method for rendering and processing a check button</short>
<descr>
<p>Check button behaves similarly as a toggle button used to display and edit a boolean property.</p>
<imgfile="checkbutton.png"/>
</descr>
</element>
<elementname="UIContext.doCheckButton.r">
<short>optionally provides a location and size for the button</short>
</element>
<elementname="UIContext.doCheckButton.Text">
<short>text to display on the button</short>
</element>
<elementname="UIContext.doCheckButton.state">
<short>whether the check button is checked or not</short>
<descr>if state is NULL; the button behave like if a touch button unchecked</descr>
</element>
<elementname="UIContext.doCheckButton.style">
<short>optional style flag to modify the look</short>
</element>
<elementname="UIContext.doRadioButton">
<short>UI method for rendering and processing a radio button</short>
<descr>
<p>Radio buttons are typically used in groups to display and edit the possible reference values taken by an integer value.
</p>
<p>One radio button is representing a possible reference value taken by the current value.
It is displaying a boolean state true if the current value is equal to the reference value.</p>
<imgfile="radiobutton.png"/>
</descr>
</element>
<elementname="UIContext.doRadioButton.reference">
<short>The reference int value represented by this radio button.</short>
</element>
<elementname="UIContext.doRadioButton.r">
<short>optionally provides a location and size for the button</short>
</element>
<elementname="UIContext.doRadioButton.Text">
<short>text to display on the button</short>
</element>
<elementname="UIContext.doRadioButton.Value">
<short>The value parameter compared to the reference value parameter.</short>
<descr>if value is NULL; the radio button is off</descr>
</element>
<elementname="UIContext.doRadioButton.style">
<short>optional style flag to modify the look </short>
</element>
<elementname="UIContext.doRadioButton.Result">
<short>True if the radio button value changed</short>
</element>
<elementname="UIContext.doCheckButton.Result">
<short>True if the check button state changed</short>
</element>
<elementname="UIContext.doHorizontalSlider">
<short>UI method for rendering and processing a horizontal slider</short>
<descr>
<p>Horizontal slider is used to edit and display a scalar value in the specified range [min; max].</p>
<p>Originally ported to FPC by Darius Blaszyk in June 2011.</p>
<p>This library is distributed under the <urlhref="http://www.opensource.org/licenses/mit-license.php">MIT</url> license, as the original library was.</p>
<p>The original code can be found here: <urlhref="http://code.google.com/p/nvidia-widgets/"/>
</p>
<imgfile="nvwidgets.png"caption="nvidia-widgets class chart"/>
<p>For more information see the <urlhref="http://wiki.lazarus.freepascal.org/nvidia-widgets">Lazarus wiki</url>.</p>