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lazarus-ccr/components/mbColorLib/mbcolorconv.pas

370 lines
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unit mbColorConv;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, Graphics;
type
TBrightnessMode = (bmLuminance, bmValue);
{ HSL color model }
function HSLtoColor(H, S, L: double): TColor;
procedure HSLtoRGB(H, S, L: Double; out R, G, B: Integer);
procedure ColortoHSL(c: TColor; out H, S, L: Double);
procedure RGBtoHSL(R, G, B: Integer; out H, S, L: Double);
{ HSV color model }
procedure ColorToHSV(c: TColor; out H, S, V: Double);
procedure RGBtoHSV(R, G, B: Integer; out H, S, V: Double);
function HSVtoColor(H, S, V: Double): TColor;
procedure HSVtoRGB(H, S, V: Double; out R, G, B: Integer);
{ H, S, L, V extraction }
function GetRelHValue(c: TColor): Double;
function GetRelSValueHSL(c: TColor): Double;
function GetRelSValueHSV(c: TColor): Double;
function GetRelLValue(c: TColor): Double;
function GetRelVValue(c: TColor): Double;
implementation
uses
Math, LclIntf;
function modulo(x, y: Double): Double;
begin
Result := x - floor(x / y) * y;
end;
//==============================================================================
// HSL color model
//==============================================================================
function HSLToColor(H, S, L: Double): TColor;
var
R, G, B: Integer;
begin
HSLtoRGB(H, S, L, R, G, B);
Result := RGBtoColor(R, G, B);
end;
(*
procedure HSLtoRGB(H, S, L: double; out R, G, B: Integer);
var
C, X, m: Double;
rr, gg, bb: Double;
begin
H := H * 360;
C := (1 - abs(2*L - 1)) * S;
X := C * (1 - abs(modulo(H / 60, 2) - 1));
m := L - C/2;
if H < 60 then
begin
R := round((C + m) * 255);
G := round((X + m) * 255);
B := round(m * 255);
end else
if H < 120 then
begin
R := round((X + m) * 255);
G := round((C + m) * 255);
B := round(m * 255);
end else
if H < 180 then
begin
R := round(m * 255);
G := round((C + m) * 255);
B := round((X + m) * 255);
end else
if H < 240 then
begin
R := round(m * 255);
G := round((X + m) * 255);
B := round((C + m) * 255);
end else
if H < 300 then
begin
R := round((X + m) * 255);
G := round(m * 255);
B := round((C + m) * 255);
end else
begin
R := round((C + m) * 255);
G := round(m * 255);
B := round((X + m) * 255);
end;
end; *)
procedure HSLtoRGB(H, S, L: double; out R, G, B: Integer);
var
M1, M2: double;
function HueToColorValue(Hue: double): byte;
var
V : double;
begin
if Hue > 10 then
Hue := Hue + 1;
if Hue < 0 then
Hue := Hue + 1
else if Hue > 1 then
Hue := Hue - 1;
if 6 * Hue < 1 then
V := M1 + (M2 - M1) * Hue * 6
else if 2 * Hue < 1 then
V := M2
else if 3 * Hue < 2 then
V := M1 + (M2 - M1) * (2/3 - Hue) * 6
else
V := M1;
Result := round(255 * V)
end;
begin
if S = 0 then
begin
R := round(255 * L);
G := R;
B := R
end
else
begin
if L <= 0.5 then
M2 := L * (1 + S)
else
M2 := L + S - L * S;
M1 := 2 * L - M2;
R := HueToColorValue(H + 1/3);
G := HueToColorValue(H);
B := HueToColorValue(H - 1/3)
end;
end;
procedure ColorToHSL(c: TColor; out H, S, L: Double);
begin
RGBtoHSL(GetRValue(c), GetGValue(c), GetBValue(c), H, S, L);
end;
// From: http://www.rapidtables.com/convert/color/rgb-to-hsl.htm
procedure RGBtoHSL(R, G, B: Integer; out H, S, L: Double);
var
rr, gg, bb, Cmax, Cmin, delta: double;
begin
rr := R / 255;
gg := G / 255;
bb := B / 255;
Cmax := MaxValue([rr, gg, bb]);
Cmin := MinValue([rr, gg, bb]);
delta := (Cmax - Cmin);
if delta = 0 then
begin
H := 0;
S := 0;
end else
begin
// Calculate L
L := (Cmax + Cmin) / 2;
// Calculate H
if Cmax = rr then
begin
H := modulo((gg - bb) / delta, 6);
{
H := ((gg - bb) / delta);
H := H - floor(H / 6);
}
H := H * 60;
end else
if Cmax = gg then
H := 60 * ((bb - rr) / delta + 2)
else
if Cmax = bb then
H := 60 * ((rr - gg) / delta + 4)
else
H := 0;
H := H / 360;
// Calculate S
S := delta / (1 - abs(2 * L - 1));
end;
end;
(*
procedure RGBtoHSL(R, G, B: Integer; out H, S, L: Double);
var
rr, gg, bb, D, Cmax, Cmin: double;
begin
rr := R / 255;
gg := G / 255;
bb := B / 255;
Cmax := MaxValue([rr, gg, bb]);
Cmin := MinValue([rr, gg, bb]);
L := (Cmax + Cmin) / 2;
if Cmax = Cmin then
begin
H := 0;
S := 0;
end
else
begin
D := Cmax - Cmin;
//calc S
if L < 0.5 then
S := D / (Cmax + Cmin)
else
S := D / (2 - Cmax - Cmin);
//calc H
if R = Cmax then
H := (gg - bb) / D
else if G = Cmax then
H := 2 + (bb - rr) /D
else
H := 4 + (rr - gg) / D;
H := H / 6;
if H < 0 then
H := H + 1;
end;
end;
*)
//==============================================================================
// HSV color model
//==============================================================================
{ Assumes H, S, V in the range 0..1 and calculates the R, G, B values which are
returned to be in the range 0..255.
From: http://axonflux.com/handy-rgb-to-hsl-and-rgb-to-hsv-color-model-c
}
procedure HSVtoRGB(H, S, V: Double; out R, G, B: Integer);
var
i: Integer;
f: Double;
p, q, t: Double;
procedure MakeRgb(rr, gg, bb: Double);
begin
R := Round(rr * 255);
G := Round(gg * 255);
B := Round(bb * 255);
end;
begin
i := floor(H * 6);
f := H * 6 - i;
p := V * (1 - S);
q := V * (1 - f*S);
t := V * (1 - (1 - f) * S);
case i mod 6 of
0: MakeRGB(V, t, p);
1: MakeRGB(q, V, p);
2: MakeRGB(p, V, t);
3: MakeRGB(p, q, V);
4: MakeRGB(t, p, V);
5: MakeRGB(V, p, q);
else MakeRGB(0, 0, 0);
end;
end;
function HSVToColor(H, S, V: Double): TColor;
var
r, g, b: Integer;
begin
HSVtoRGB(H, S, V, r, g, b);
Result := RgbToColor(r, g, b);
end;
{ Assumes R, G, B to be in range 0..255. Calculates H, S, V in range 0..1
From: http://axonflux.com/handy-rgb-to-hsl-and-rgb-to-hsv-color-model-c }
procedure ColorToHSV(c: TColor; out H, S, V: Double);
begin
RGBToHSV(GetRValue(c), GetGValue(c), GetBValue(c), H, S, V);
end;
procedure RGBToHSV(R, G, B: Integer; out H, S, V: Double);
var
rr, gg, bb: Double;
cmax, cmin, delta: Double;
begin
rr := R / 255;
gg := G / 255;
bb := B / 255;
cmax := MaxValue([rr, gg, bb]);
cmin := MinValue([rr, gg, bb]);
delta := cmax - cmin;
if delta = 0 then
begin
H := 0;
S := 0;
end else
begin
if cmax = rr then
H := (gg - bb) / delta + IfThen(gg < bb, 6, 0)
else if cmax = gg then
H := (bb - rr) / delta + 2
else if (cmax = bb) then
H := (rr -gg) / delta + 4;
H := H / 6;
S := delta / cmax;
end;
V := cmax;
end;
//==============================================================================
// H, S, L, V extraction
//==============================================================================
function GetRelHValue(c: TColor): Double;
var
H, S, L: Double;
begin
ColorToHSL(c, H, S, L); // Could also use HSV - H is the same in both models
Result := H;
end;
function GetRelSValueHSL(c: TColor): Double;
var
H, S, L: Double;
begin
ColorToHSL(c, H, S, L);
Result := S;
end;
function GetRelSValueHSV(c: TColor): Double;
var
H, S, V: Double;
begin
ColorToHSV(c, H, S, V);
Result := S;
end;
function GetRelLValue(c: TColor): Double;
var
H, S, L: Double;
begin
ColorToHSL(c, H, S, L);
result := L;
end;
function GetRelVValue(c: TColor): Double;
var
H, S, V: Double;
begin
ColorToHSV(c, H, S, V);
Result := V;
end;
end.